1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 72 Metascore
    • 80 Critic Score
    Multiplayer has been improved upon as well, with full four-player co-op throughout the entire campaign and a huge number of online dogfighting options. And again, it all works beautifully because the fundamentals of the game are so simple and solid.
    • 72 Metascore
    • 67 Critic Score
    Star Ocean contains an interesting plot buried in its depths, but it's incredibly demanding of your time and your patience. The long-winded, poorly conceived dialogue, and formulaic cut-scene, dungeon crawl, cut-scene, dungeon crawl design isn't getting any fresher. I still enjoyed the game and its comforting, monster-slaying grind, though.
    • 72 Metascore
    • 45 Critic Score
    UGnG gets the superficial bits right, yet the fundamental elements that have always made the series so compelling despite its esteem-crushing difficulty are either missing, compromised or broken in this sequel. And without those crucial underpinnings of quality in place, the entire affair collapses in a morass of mediocrity.
    • 72 Metascore
    • 65 Critic Score
    I can't recommend the weak single-player mode, but the multiplayer left me surprisingly satisfied.
    • 72 Metascore
    • 85 Critic Score
    Tiger 08 may not be a must-have if you own previous versions, but it's an exceptionally solid game on its own.
    • 72 Metascore
    • 85 Critic Score
    It feels more sophisticated, looks great, delivers tons of cars and racing disciplines, and upgrades what was already a solid online component. But far more critical, it's one of the best <I>drives</I> on the 360.
    • 72 Metascore
    • 75 Critic Score
    As a WWII fighting experience, it rivals EA's Medal of Honor in atmosphere and immersion. The in-game graphics are spectacular, with detailed aircraft and some lovely explosions, and the only obvious issue is some pop-in from high altitudes.
    • 72 Metascore
    • 58 Critic Score
    If you love Dragon Ball Z -- like, love it to the point where tears run down your face as you stare at your Vegeta wall scroll -- then you'll love Burst Limit. Casual fans, like myself, will be impressed initially but ultimately let down by the fact that -- despite the new name -- this is still part of the Budokai family of fighters.
    • 72 Metascore
    • 55 Critic Score
    Long stretches of each stage can be severely frustrating and annoying, but when they're not, it's still pretty fun -- and getting "in the zone" to complete an especially hard part in one try is always satisfying.
    • 72 Metascore
    • 60 Critic Score
    FlatOut basically feels like a slightly more frustrating successor to the original "Destruction Derby" series on the PlayStation 1 (well, the first two games).
    • 72 Metascore
    • 58 Critic Score
    So while I'm excited about the changes to the formula for Galactrix, the downsides aren't sorted out nearly as well as I'd hoped, making this huge bundle of gameplay seem more like a chore than a boon.
    • 72 Metascore
    • 58 Critic Score
    Resonance of Fate features some pretty substantial (and fussy) systems made for endless fiddling and tinkering -- which is why it's a shame that the learning curve is so ludicrously steep.
    • 72 Metascore
    • 55 Critic Score
    It's not exactly a bad game, but it feels oddly archaic -- the kind of thing that would have been pretty hot 15 years ago on the NES. Now, though, it's mainly interesting as a poor man's "Castlevania."
    • 72 Metascore
    • 40 Critic Score
    But whether you're playing online or off, you just can't shake the feeling that the PC version of Blazing Angels 2 is a messy afterthought, made all the more disappointing for wasted potential.
    • 72 Metascore
    • 70 Critic Score
    One thing Champions League clearly has over Winning Eleven, though, is the ability to transfer your Treble campaign back and forth between the PS2 and PSP, so you never have to go without. The games are identical, and while the PSP has a tough time with everything, doing transfers on the PS2 will save you time.
    • 72 Metascore
    • 60 Critic Score
    When Tactical Strike works, it works really, really well. In spite of the soul-crushing frustration I experienced, those moments of genius made it worth soldiering on for me. If you have an extraordinarily high tolerance for cheap deaths, long load times, and insubordination, you could have a pretty darn good time with this game.
    • 72 Metascore
    • 75 Critic Score
    It's a mostly well-built title with seemingly good intentions, but it lacks the weight -- whether it's in the narrative, campaign length, or feature set -- to seem like much more than a quality diversion.
    • 72 Metascore
    • 75 Critic Score
    Wolfenstein's plot is little more than an excuse for you to revisit the titular Wolfenstein castle and cause unnecessary mass destruction, but even without the added magical powers, Wolfenstein is built on a solid foundation and packed with hectic action.
    • 72 Metascore
    • 75 Critic Score
    Where The Red Star is best is in its combat system, which brilliantly blends melee attacks, shooting, and blocking defenses. There's an almost poetic beauty with the mastery of these, as you unconsciously perform incredible attacks by switching between and blending the three.
    • 72 Metascore
    • 75 Critic Score
    At the moment, Champs is a good MMO with the potential to become a great one.
    • 72 Metascore
    • 91 Critic Score
    For about half the cost of a lift ticket at a major ski resort, Stoked: Big Air Edition's mountains and riding are an authentic representation of what snowboarding is: a canvas for creativity, where finding a perfect line is its own reward.
    • 72 Metascore
    • 80 Critic Score
    A landmark in what some might consider more "casual" fighting games. Not only is it great fun, but it's the best fighting game on GameCube (sorry, Smash Bros is not a traditional fighting game), and one of the best 3D fighters around.
    • 72 Metascore
    • 75 Critic Score
    From the custom voice work done by show creators Trey Parker and Matt Stone, to original artwork for the over-the-top-but-barely-there story, there's a treasure trove of unlockable artwork and hilarious video clips of the show.
    • 72 Metascore
    • 83 Critic Score
    It won't light the world on fire, but this next-gen playground of destruction offers you tons to do (well, tons to explode), it's always enjoyable, and I dove right back in after the credits rolled.
    • 72 Metascore
    • 40 Critic Score
    It's quickly clear that Dark Messiah is a "Half-Life 2"-style rail ride, but with "Deus Ex"-style character development.
    • 72 Metascore
    • 58 Critic Score
    For all its competence, there's no real hook for anyone who doesn't remember the original Rocket Knight game. It appeals mainly to nostalgia for the way platformers used to be. Although it has a lovely next-gen presentation with the hi-res, 3D graphics engine, this is very much two-or-three-gens-ago gameplay.
    • 72 Metascore
    • 67 Critic Score
    The events aren't anything mind-blowing, but they're all competent and solid enough to keep me coming back to improve my last run.
    • 72 Metascore
    • 67 Critic Score
    Unlimited Codes is a competent 2.5D fighter that's bound to raise interest in the fighting game community, for better or worse. Newcomers will enjoy the game's simplified inputs, but may grow tired and frustrated when learning strategies for high-level play and advanced combos.
    • 72 Metascore
    • 50 Critic Score
    It could have been made somewhat better by more accessible, easily relatable songs, but with an otherwise lacking career mode, everything about Warriors of Rock reeks of regurgitated design decisions and a desire to simply make as much money as possible without really trying to add anything new.
    • 72 Metascore
    • 67 Critic Score
    Obsidian's attempt at adding story elements fails to impress this time -- which stands out even more due to how plenty of other RPGs (especially Obsidian's) pull off a much better narrative.

Top Trailers