1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 73 Metascore
    • 75 Critic Score
    The Crown feature definitely motivates you to get involved in the entire game, and even the gameplay glitches are tolerable if you're playing on a level where you can drop enough shots to keep up (Starter is probably best). It's not perfect, but it's fun enough that it doesn't have to be.
    • 73 Metascore
    • 70 Critic Score
    Own the City still isn't the best racer on the PSP -- Burnout and Wipeout are both better -- but it's a major step in the right direction for a series that has been stuck in a major rut.
    • 73 Metascore
    • 58 Critic Score
    Not exactly what fans would call "Super Saiyan," but certainly good enough.
    • 73 Metascore
    • 65 Critic Score
    there are too many blown buckets because the shot stick seems a bit inconsistent, especially right around the hoop where players should be more willing to roll in a layup or go for a dunk.
    • 73 Metascore
    • 70 Critic Score
    Unless you really, really like the franchise, this collection will do nothing whatsoever for you -- it's six largely identical games of varying quality. For those who can't get enough of that robo-rock/paper/scissors action, the exceptional quality of these ports (and the promise of a "new" spin-off) should be more than enough to offset the repetition.
    • 73 Metascore
    • 60 Critic Score
    It's a great game for a younger DS audience who will be thrilled simply by seeing their creations run around the screen and get wrapped up in the narrative (and maybe even trade creations with their friends), but older gamers will find disappointment around every turn in the creative freedom that it hints at but never truly delivers on.
    • 73 Metascore
    • 67 Critic Score
    Considering the low price, multiple game modes, challenging single-player, level editor, and funky art style, Gravity Crash is nothing to give the high hat to.
    • 73 Metascore
    • 80 Critic Score
    Even if you can't find people to play in the two-player modes, the story mode has enough action-packed content to soak up the entire DBZ legacy, and to keep you busy for a long, long time.
    • 73 Metascore
    • 70 Critic Score
    Flawed as it is, the sheer replay value of all the races and classes makes Battlecry III a good value at the bargain game price of $29.99.
    • 73 Metascore
    • 80 Critic Score
    Its high-concept nature never translates into pretentiousness -- on the contrary, the English script is by turns hilarious and intriguing. Despite its imperfections, it's unique, daring, and occasionally strange.
    • 73 Metascore
    • 55 Critic Score
    It's unpolished, unfocused, and proves nothing more than the now undeniable fact that the series needs a serious makeover and a lengthy vacation.
    • 73 Metascore
    • 45 Critic Score
    Too many corners were cut to ensure the timely shipping of this PS2 release, and Rockstar Vienna's lack of care shines through.
    • 73 Metascore
    • 75 Critic Score
    Twisted Metal fans who haven't already picked up Head-On for the PSP should do so now, and potential double-dippers should consider the improved controls, the five new levels (which are all pretty good), and fewer technical hurdles for multiplayer.
    • 73 Metascore
    • 65 Critic Score
    Adventure of Link might be more for completists than its predecessor was, but you can certainly find plenty here to keep you busy for some time.
    • 72 Metascore
    • 70 Critic Score
    Shallow fun after all, and it's fun nonetheless. On that mental list we all have about the Wii's capabilities, it's safe to cross off "racing."
    • 72 Metascore
    • 75 Critic Score
    The online play -- particularly co-op -- gives HAWX significant replayability. Everything from the picture-perfect planes to the stunning real world environments looks great, even after multiple passes.
    • 72 Metascore
    • 60 Critic Score
    For fans of the series, you'll feel like the developers ordered the series to "hold its position" because it hasn't gone that far from the previous SOCOM. And unfortunately for us, unlike your teammates in the game, it actually obeys every order.
    • 72 Metascore
    • 60 Critic Score
    First among F.E.A.R.'s transgressions is the nauseating framerate. This isn't me being metaphorical here; the framerate in this game is so bad that it literally made me feel nauseated after any appreciable playtime. We're talking about something in the realm of 20 fps; that's just inexcusable for an FPS.
    • 72 Metascore
    • 80 Critic Score
    Fans of classic games -- or anyone who has ever longed to save the world by answering trivia about the Golden Girls, really -- can't afford to miss it.
    • 72 Metascore
    • 40 Critic Score
    Impressive a feat as creating a 3D shooter with cinematic aspirations for the DS may be, it doesn't mean much when it's not fundamentally fun to play.
    • 72 Metascore
    • 50 Critic Score
    Finally, the multiplayer component isn't bad, though there are two things that are glaringly missing. First, there's no straight-up deathmatch mode. Players will be taking the side of either the cops or the criminals, and the sides aren't particularly well balanced. Second, there's the inexcusable absence of splitscreen play.
    • 72 Metascore
    • 60 Critic Score
    This game is so boldly beautiful, but the gameplay just doesn't live up to the Champions League standard. The card-game element is superb, but the rest of the package doesn't completely justify the $60 price tag.
    • 72 Metascore
    • 60 Critic Score
    If you can stomach the somewhat random difficulty during the single-player campaign, you'll be treated to a mostly exhilarating trip through the different battles of Europe, including a virtual take on the Battle of the Bulge.
    • 72 Metascore
    • 42 Critic Score
    It's shame that this port has been borked so badly; I don't think No More Heroes found the audience it needed on the Wii, and Heroes' paradise isn't going to do this franchise any favors.
    • 72 Metascore
    • 85 Critic Score
    The Bigs has the bells and whistles -- without "MLB SlugFest"-style BS like punch-throwing or loop-de-loop curves. Thank heavens. The cocky presentation is fantastic, it looks great (especially the crowds), it plays great, and it just might make you smarter than a session of "Brain Age."
    • 72 Metascore
    • 70 Critic Score
    There's absolutely no excuse for the GameCube version to offer only two-player action when it could so easily be expanded to include four and make full use of all those wonderful controller ports.
    • 72 Metascore
    • 85 Critic Score
    The depth and quality of the special quests, like the two-player treasure hunts, makes Monster Hunter Freedom 2 exceptionally replayable, but as previously mentioned, your experience boils down to having people to play with, lest the game's depth be squandered.
    • 72 Metascore
    • 91 Critic Score
    Serious Sam 3 is a game that deserves to be played, because it shows what shooters were and could have been. It shows that there's more to the genre than what AAA developers have shown us in the past decade.
    • 72 Metascore
    • 42 Critic Score
    Bully's biggest problem is that it's a shoddy port job, rife with technical missteps that wouldn't warrant comment if they weren't so profoundly damaging to the game.
    • 72 Metascore
    • 50 Critic Score
    Unless you fancy yourself a hardcore DC comics fan, you'll find little to hold your interest in DCUO in its current state after the first several hours of gameplay.

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