1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 77 Metascore
    • 75 Critic Score
    If not for its impressive graphics and completely insane multiplayer design, Return to Dreamland might be a tough sell. Despite his juvenile appearance, Kirby often plays host to some of Nintendo's most imaginative game design, yet Dreamland is anything but. It's a perfectly tame, perfectly predictable little platformer whose only real edge comes in its cooperative design and, to a lesser degree, in how dauntingly unforgiving the later, "secret" stages can be.
    • 77 Metascore
    • 70 Critic Score
    The control scheme is definitely the selling point here (tossing people around never felt more fun). However, for those who already own some incarnation of this series this comes as guarded approval. Ask yourself: How many times do you need to escort the Don to the hospital or take out the Barzini family before it feels too old?
    • 77 Metascore
    • 40 Critic Score
    The GameCube version, on the other hand, slows down horribly with too many cars on the screen (at the start of a four-car race, for instance) or in certain areas of town with a lot of background architecture. It's bad enough that the absence of online multiplayer is just a little extra salt in the wound.
    • 77 Metascore
    • 80 Critic Score
    Hardcore RPG players may enjoy it more than modern Final Fantasy titles, thanks to its emphasis on skill development and combat. Casual players may find themselves surprised by how addictive simple level-grinding and monster-slaying can be.
    • 77 Metascore
    • 70 Critic Score
    MTX may be fun to drive, but it's a little short on car-wreck appeal, which probably has to be considered an important factor in an extreme sports game.
    • 77 Metascore
    • 50 Critic Score
    While HOMM5 retains much that fans once cherished about this series, its imaginative yet hamstrung shift to 3D, poor A.I., clunky interface, stingy multiplayer maps, and intimidating bug list render what could have been the rebirth of a phenomenal strategy game merely an average rehash.
    • 77 Metascore
    • 80 Critic Score
    A humungous game built around 12,500 real-life players with more modes and teams and options than a stadium has face painters, FIFA 08 is a superior soccer experience despite its ho-hum facade.
    • 77 Metascore
    • 75 Critic Score
    Lego Indy's main quest isn't terribly expansive -- you can finish it in a weekend, and that's if you take your time -- but the game's unquestionably built for completists, with a ton of hidden treasure and extra characters (you can unlock pretty much every character in the films, right down to Last Crusade's castle butler).
    • 77 Metascore
    • 75 Critic Score
    Every bout of loading takes 20-30 seconds, and there are so many of them that it really starts to kill the atmosphere after a while.
    • 77 Metascore
    • 80 Critic Score
    You won't spend as much time with True Crime, but that time will be spent enjoying nicer visuals and a very deep story experience, as opposed to flipping cars across parking garages.
    • 77 Metascore
    • 91 Critic Score
    You'll have an easier time picking out the jokes if you actually lived through the NES era, of course. Despite the constant presence of two kids on the lower screen, RGC is aimed directly at people who fondly remember saving their pennies to purchase titles the likes of Metroid or Super Mario Bros. 3.
    • 77 Metascore
    • 70 Critic Score
    Though it gets slightly tiresome by the conclusion, Jungle Climber makes the most of its peg mechanic and provides a fresh change of pace from the familiar Mario side-scrolling school of thought.
    • 77 Metascore
    • 75 Critic Score
    The King of Fighters XIII offers a phenomenal fighting game experience you won't find in many newer fighting games, and while the learning curve might be steep, the time and effort you put into it won't be obliterated by mindless mashing of uppercuts or ridiculous comeback mechanics. If you want to be the King of Fighters, you have to earn it.
    • 77 Metascore
    • 58 Critic Score
    I want to like Flashpoint 2, but instead, I just feel like the game is telling me: "war is hell, sorry."
    • 77 Metascore
    • 83 Critic Score
    This one's still really good and a lot of fun; you should buy it. Partly because it's a blast, but also because I really want to see Housemarque use this engine for a brilliant sequel.
    • 77 Metascore
    • 80 Critic Score
    It's a strange situation when one of the weakest elements of a game -- in Spider-Man 2's case, the story -- can massively improve in a follow-up, and yet the overall quality of the games can remain roughly the same, but that's exactly what's happened here.
    • 77 Metascore
    • 70 Critic Score
    Like its namesake color, Black is bold in its simplicity, an elemental force that makes a strong, singular statement: It intends to be the most adrenaline-pumping, testosterone-infused shooter ever. And in that regard, it succeeds.
    • 77 Metascore
    • 75 Critic Score
    While the story and writing are reasonably solid, they're not nearly riveting enough to outweigh the too-simple, occasionally glitchy nature of the fundamental game.
    • 77 Metascore
    • 83 Critic Score
    While it borrows unabashedly from several other titles, the game does a great job of providing its own fun and unique flair.
    • 77 Metascore
    • 91 Critic Score
    While everyone feels a certain sense of accomplishment after completing a game, Etrian Odyssey III's exploration and incredible challenge make it rewarding throughout.
    • 77 Metascore
    • 65 Critic Score
    Knights of Honor is never slow and offers plenty of things to occupy your time in each game, but none of it is particularly deep or challenging. Once you've mastered the basic mechanisms of the game, it's just a matter of time before Europe is yours.
    • 77 Metascore
    • 80 Critic Score
    You won't spend as much time with True Crime, but that time will be spent enjoying nicer visuals and a very deep story experience, as opposed to flipping cars across parking garages.
    • 77 Metascore
    • 75 Critic Score
    If you can get past the interface issues, RA3 is wonderfully balanced, in terms of both units and maps, and it features gameplay that's fast without delving into breakneck territory. Even better, it's designed to incorporate cooperative play in both the single- and multiplayer modes -- every mission is played with a "co-commander." Bottom line: RA3's not bad, but if you have a good PC, you're better off buying that version instead.
    • 77 Metascore
    • 75 Critic Score
    The Wii interface is a brilliant fit for the game, giving it the speed and fluidity of a true RTS.
    • 77 Metascore
    • 91 Critic Score
    Delivers the most fully realized vision of Rowling's world that our medium has seen. TT Games has once again raised their own bar when it comes to splitscreen co-op. Fans of the books and movies will find immeasurable joy in exploring the iconic locales with their favorite characters that have become so ingrained in the pop-culture lexicon over the past 15 years.
    • 77 Metascore
    • 70 Critic Score
    The visuals are charming, the sound is muteable, and figuring out how to efficiently use your controlled arsenal is great, but for a game that's all about logically thinking out plans, we could have done without the unpredictability.
    • 77 Metascore
    • 67 Critic Score
    And speaking of kids today, most of them just won't go for Doom II on XBLA.
    • 77 Metascore
    • 65 Critic Score
    A sequel should use the foundation laid down by the games that came before it in order to leap forward. MMZ4, if anything, is a step backward.
    • 77 Metascore
    • 75 Critic Score
    While Carbon is peppered with clever little ideas, ultimately it falls victim to EA's insistence on annually iterating the franchise. It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
    • 77 Metascore
    • 75 Critic Score
    Doesn't offer enough of these diversions, subjecting the bulk of the adventuring to an endless procession of serpentine dungeons, where killing some entrenched boss figures counts as variety.

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