1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 64 Metascore
    • 25 Critic Score
    The survivor mode is like the game itself in a microcosm. It's rote and uninspired, a desultory thoughtless collage of bits and pieces surgically removed from the movies and dropped lifelessly into a dated engine.
    • 44 Metascore
    • 25 Critic Score
    Mindjack's execution is just ludicrously poor at times.
    • 43 Metascore
    • 25 Critic Score
    Mindjack's execution is just ludicrously poor at times.
    • 40 Metascore
    • 25 Critic Score
    Playing the same boring minigames over and over again in each stage (sometimes five or six times, without deviation), coupled with simple driving tasks and a lack of significant variation between missions make this a joyless grind with little reward.
    • 55 Metascore
    • 25 Critic Score
    This sort of do-nothing port is only going to alienate players and further reinforce the stereotype that the genre simply doesn't work on console systems.
    • 53 Metascore
    • 25 Critic Score
    The only real laugh in this game comes in the opening introduction (which you can watch in its almost-entirety here). The rest of the game is a plodding, boring mess that that forces you to play through the worst shooter genre clichés, and then asks you to laugh simply because the game's creators self-referentially point out how annoying those tropes are.
    • 39 Metascore
    • 25 Critic Score
    But decent tech is all for naught when paired with a bland and embarrassingly brief experience like Tony Hawk's Motion, which contains just four settings (two each for skate and snow), each with five total objectives.
    • 74 Metascore
    • 25 Critic Score
    Perhaps worst of all, the sense of place is gone.
    • 50 Metascore
    • 25 Critic Score
    Save the money, go outside, and just fight with the air. You'll get the same experience and look just as intelligent.
    • 54 Metascore
    • 25 Critic Score
    Absolutely nothing about Rise of the Argonauts stands out as special, and just when you think the game's about to take a turn for the better (at least in terms of reworking the Jason and the Argonauts story), its fundamental and technical problems -- including some annoying loading times in the Xbox 360 version -- bring it way back down.
    • 63 Metascore
    • 25 Critic Score
    It fails at presenting a compelling racing game, and more to the point, it fails at presenting a compelling Ridge Racer game, with backward graphics and bollixed controls.
    • 66 Metascore
    • 25 Critic Score
    The battle system reeks of incomplete, unfinished ideas.
    • 36 Metascore
    • 25 Critic Score
    The only real change-up in the whole game is when the Turtles get shiny cybernetic-looking gear when they travel into the future. It's literally wave after wave of enemies through eight stages that serve as mere backdrops. And that wasn't really what was worth remembering from the old days.
    • 63 Metascore
    • 25 Critic Score
    I understand that the game is meant for a younger audience, but there are quite literally hundreds of other titles out there that provide a far more enjoyable experience.
    • 59 Metascore
    • 25 Critic Score
    I understand that the game is meant for a younger audience, but there are quite literally hundreds of other titles out there that provide a far more enjoyable experience.
    • 50 Metascore
    • 25 Critic Score
    While some hardcore dungeon-crawler fans might get some enjoyment out of Valhalla Knights 2, I'd rather skip the grinding and play a game where the combat accentuates my exploration of a rich, engaging world.
    • 47 Metascore
    • 25 Critic Score
    The Transformers formula was meant for videogames. Giant robots destroying cities as the forces of good and evil struggle for supremacy. It's too bad the PSP developers weren't able to parlay that into a semidecent game.
    • 51 Metascore
    • 25 Critic Score
    Like the "real" Matt Hazard, Eat Lead is best left to fade into obscurity.
    • 65 Metascore
    • 25 Critic Score
    The survivor mode is like the game itself in a microcosm. It's rote and uninspired, a desultory thoughtless collage of bits and pieces surgically removed from the movies and dropped lifelessly into a dated engine.
    • 56 Metascore
    • 25 Critic Score
    And the state of the A.I. is deplorable.
    • 38 Metascore
    • 25 Critic Score
    If you play the game on 360, there's a Kinect mode that consists of a series of gameplay challenges (hold out against the Death Eaters chief among them), but the implementation is awful.
    • 44 Metascore
    • 25 Critic Score
    With the exclusion of co-op -- what people really want to play -- and the constant hint that a sequel's already on the way, Beast Rider feels like a difficult, drawn-out, $60 tutorial. Why bother?
    • 38 Metascore
    • 25 Critic Score
    So much in this game speaks to either a lack of time or pure laziness on the part of the developers.
    • 57 Metascore
    • 25 Critic Score
    Absolutely nothing about Rise of the Argonauts stands out as special, and just when you think the game's about to take a turn for the better (at least in terms of reworking the Jason and the Argonauts story), its fundamental and technical problems -- including some annoying loading times in the Xbox 360 version -- bring it way back down.
    • 48 Metascore
    • 25 Critic Score
    A slapdash title like this shouldn't take anyone's time or money.
    • 63 Metascore
    • 25 Critic Score
    You can play a few pointless sandbox maps that demonstrate the straightjacketed city progression, whether you're in Capua, Venice, Sparta, or Memphis.
    • 60 Metascore
    • 25 Critic Score
    Reviving Dreamcast games for the HD generation should involve a little more effort than putting out a slapdash port of the original.
    • 67 Metascore
    • 25 Critic Score
    Nothing says a simulator can't be fun. I love the idea of plotting out my draft board, targeting free agents, cutting dead weight, and juggling the salary cap. But Head Coach 09 just left me frustrated and angry.
    • 49 Metascore
    • 25 Critic Score
    I don't know what it would take to make a game of Spore's scope on the DS, but I know it requires an entirely different approach than the lamentably simplistic Spore Hero Arena.
    • 61 Metascore
    • 25 Critic Score
    A game that tries so hard to prove that the series is progressing, but ignores fixing the issues that have plagued it for years: poor defense, sloppy animations, and catering to the home run mar any greatness this game was hoping to achieve.

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