148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Bastion
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • tbd Metascore
    • 60 Critic Score
    The thing that Blue Ballz has going for it is a level editor, where people can make their own scenarios and share them with people through the level downloader.
    • 76 Metascore
    • 60 Critic Score
    Home is a deeply disturbing horror game that, unfortunately, loses a lot of its momentum due to some pretty severe bugs.
    • 60 Metascore
    • 60 Critic Score
    Despite the hype, Godus is another freemium civilization building game. One that's incredibly slow to progress in.
    • tbd Metascore
    • 60 Critic Score
    Players craving a super simple platformer might enjoy Arch Fiery, but the game doesn't have much more than that to offer; other than some cool fire effects.
    • 61 Metascore
    • 60 Critic Score
    This good looking endless runner takes a few cues from Crash Bandicoot, but is otherwise yet another runner.
    • tbd Metascore
    • 60 Critic Score
    More hands-on than most Tower Defense games, dooDlefense doesn't entirely succeed but it's a neat idea.
    • tbd Metascore
    • 60 Critic Score
    There’s clearly fun to be had with Checkpoint Madness, but at times, it feels more stressful than enjoyable.
    • tbd Metascore
    • 60 Critic Score
    While this game might not have much to offer in the way of gameplay, it oozes sweet charm all over the place and if you like what you see in the screenshots posted here you may want to give the game a closer look.
    • tbd Metascore
    • 60 Critic Score
    Cute but ultimately a little too simple, Pixel Cup Soccer might entertain for a brief time but it's a little too shallow for anything weightier than that.
    • 63 Metascore
    • 60 Critic Score
    The overall game play doesn't change or progress much from game to game. Mower Ride is fun, but really only makes the cut as a quick diversion.
    • tbd Metascore
    • 60 Critic Score
    This 4X strategy game has surprisingly deep systems, but it all feels as cold and lifeless as its deep space setting.
    • tbd Metascore
    • 60 Critic Score
    Little Frights' charming visuals can't quite scare away the frustrating controls in yet another zombie-based game.
    • tbd Metascore
    • 60 Critic Score
    Help Max dispatch a host of mystical monsters by sketching a path for his axe to fly through in this enjoyable endless runner.
    • tbd Metascore
    • 60 Critic Score
    The idea behind Critical Missions: SWAT is certainly solid, and a number of the features work quite well, but two of the most basic concepts (controls and maps) feel like a complete mess. With a little more work it could be an incredibly entertaining game, but at the moment it's far more frustrating than fun.
    • tbd Metascore
    • 60 Critic Score
    Kind of like an arcade shooter version of Destiny, Superchroma has some good ideas but they're not executed very well.
    • 67 Metascore
    • 60 Critic Score
    The performance issues in Sam & Max are not normally that bad, but they do wear on your patience. The overall experience is saved by the finer points of the game, namely the established characters and refined adventuring, but the pervasive, technical shortcomings do impede on the fun factor.
    • 71 Metascore
    • 60 Critic Score
    Dungeon Gems adds its own spin to the Puzzle & Dragons formula, but it's not quite enough to make it stand above the competition.
    • 63 Metascore
    • 60 Critic Score
    When you're actively in a match of Pokémon Duel, it's a solidly strategic board game that effectively evokes Pokémon. Unfortunately, there's a boatload of garbage you have to sift through every time you want to get to this part of the game. In its current state, this trade-off is hardly worth it, but I can easily see an update or two cleaning up a lot of the rough edges to make Pokémon Duel not only more playable, but a pretty great experience in general.
    • 69 Metascore
    • 60 Critic Score
    There's a fun if shallow shoot em up here, but it's clouded by far too many freemium mechanics.
    • tbd Metascore
    • 60 Critic Score
    Zombilution has a lot going for it in the way of creative gameplay concepts and interesting mechanics, but the game's controls and some development shortcuts keep it from being a truly brilliant and enjoyable game.
    • tbd Metascore
    • 60 Critic Score
    Get your motor running. Head out on the highway. Then slaughter endless hordes of robots with your giant robot axe, if you can stay awake.
    • tbd Metascore
    • 60 Critic Score
    No finger-flipping goodness here. Instead, players skate to the top through a series of quick time events.
    • 62 Metascore
    • 60 Critic Score
    Rival Stars Basketball is a fun mixture of basketball and card collecting but its energy system will annoy.
    • tbd Metascore
    • 60 Critic Score
    Best bring nerves of steel to Lemondo Entertainment's Pixel Hunter - or at least an ample supply of blood-pressure medication.
    • 58 Metascore
    • 60 Critic Score
    When the level design isn't constricting and there aren't too many variables, Feed the Duck is definitely a lot of fun.
    • tbd Metascore
    • 60 Critic Score
    Unfortunately, it doesn't take long for Star Warfare 2's free-firing fun to turn into repetitive monotony.
    • tbd Metascore
    • 60 Critic Score
    Son of Light is an enjoyable and rewarding shoot-em-up that's easy to pick up and play.
    • tbd Metascore
    • 60 Critic Score
    Dark Guardians might look the part, but this rhythm game/endless runner hybrid lacks the depth needed to make it worth playing for any length of time.
    • 82 Metascore
    • 60 Critic Score
    I can’t even begin to imagine how Sky was made. It’s ultra-smooth visuals and seamless multiplayer feel like they can’t work on a mobile device, yet they do. This is indeed an achievement, and I cannot deny that. Once I start playing it though, it feels like I’m smearing a painting. Everything is so beautifully composed, and then I come along to fly into a wall or get hung up on a ledge. This happens so frequently that I don’t really like spending time in Sky, which is a real shame.
    • 78 Metascore
    • 60 Critic Score
    REKT! takes the ideas of Tony Hawk's Pro Skater and streamlines them into a neat little mobile package. The only problem is, that package is a little too small at the moment. With only one course, REKT! can entertain for a few play, but then runs out of gas relatively quickly. When more courses come, REKT! will potentially be a great game, but for now, it just feels more like a proof of concept.

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