148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Bastion
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • 84 Metascore
    • 90 Critic Score
    Golf Zero is an amazing game that can be aggravating, but in two entirely different ways. If you pay for the game, you'll be grinning ear-to-ear as you restart levels over and over again, shooting for one more hole. If you don't, you'll be treated to a bunch of video ads that will take you out of the action and likely make you delete the app. Do yourself a favor and pay for Golf Zero. For two bucks, you'll be buying yourself one of the best platformers on iOS.
    • 77 Metascore
    • 70 Critic Score
    Shardlight is a solid adventure game that bungles a few story and puzzle elements toward the end of it. As a port, it could use some work on being made a little more mobile-friendly too. Overall, it's not one of Wadjet Eye's strongest releases, but it's still enjoyable as far as conventional point-and-click adventure games go.
    • 57 Metascore
    • 40 Critic Score
    This old-school dungeon-crawler is a little too rough around the edges and leaves out a few too many modern conveniences.
    • tbd Metascore
    • 80 Critic Score
    I enjoy the moment-to-moment action of Turmoil quite a bit. The logistics that you need to figure out on the oil field to maximize profits are like a puzzle game that requires a bit of precise timing and luck. That said, the game's controls might keep you from being as precise as you might want to be, and–after drilling dozens and dozens of times–you might get a little burnt out on the game formula before you even reach the end of the campaign.
    • tbd Metascore
    • 80 Critic Score
    Puff. is a great little arcade game that hits all of the points it's aiming for. The jumping and shooting mechanics are original and feel great and it doesn't have any free-to-play shenanigans. It might not be the deepest experience to be had on mobile, but that's also not at all what Puff. is trying to be.
    • tbd Metascore
    • 80 Critic Score
    Tavern Guardians has enough going on in it to make it worth checking out, even if it's the billionth match-three you've played. It's not a complete reinvention of the genre, nor is it perfect, but it does a great job of injecting fun into a pretty tired genre.
    • 67 Metascore
    • 70 Critic Score
    This billiards puzzle game is a little too minimalistic for its own good.
    • 71 Metascore
    • 70 Critic Score
    A lack of creativity and poor design choices keep this dungeon crawler from being as good as it could be.
    • tbd Metascore
    • 80 Critic Score
    Digby Forever is a tight little arcade game that presents new challenges almost every time you boot it up, and it does all this while avoiding most of the pitfalls of other free-to-play arcade games.
    • tbd Metascore
    • 70 Critic Score
    Postknight got its claws into me when I first started playing it, but the more time I spent with it, the more I realized how rote the moment to moment action is. When that happened, I realized that I really like the world of Postknight and looking at stuff in it, but I don't really like playing it.
    • 85 Metascore
    • 90 Critic Score
    MUL.MASH.TAB.BA.GAL.GAL's use of Pong mechanics makes it one of the best action-oriented roguelikes on mobile. The game gets appropriately overwhelming and challenging while maintaining a simple control scheme that doesn't rely on virtual buttons or other problematic mobile control schemes. Every time I play it, I feel like there's something new to do or discover, which is a rare thing to say of a game, particularly one that is built on a foundation as simple as Pong.
    • tbd Metascore
    • 70 Critic Score
    Gunman Taco Truck has a certain charm to its concept and gameplay structure, but its component parts end up feeling too disparate and random to be compelling. This, combined with some weird gameplay quirks, make it hard to stick with the game for too terribly long.
    • 84 Metascore
    • 80 Critic Score
    I loved my first playthrough of Firetop Mountain, even though I died. On the second playthrough, I was laser focused on beating it and did so while skipping over a lot of the text I read the first time. After that, I didn't really want to go back to the game. For a roguelike, this would be a terrible thing, but for a game book, I suppose that's not too shabby. Despite some of its issues, The Warlock of Firetop Mountain is certainly a complete and compelling package, though maybe not one you'll want to revisit.
    • 81 Metascore
    • 70 Critic Score
    The characters and menu-based design of Miss Fisher are really special aspects of an otherwise middling adventure game. Considering this, I'm not sure I would really recommend Miss Fisher unless its subsequent episodes present some more interesting plots and puzzles.
    • tbd Metascore
    • 80 Critic Score
    The way Solid Soccer makes multiplayer soccer feel like an easy, pick-up-and-play experience while remaining satisfying is commendable. It's not the deepest soccer game out there, but that's clearly not what it's going for. Instead, it offers up some good and light multiplayer soccer that is reminiscent of old-school soccer games.
    • 88 Metascore
    • 70 Critic Score
    The sliding block puzzling here is solid and it's paired with some campy horror movie tropes, but it doesn't quite come together to feel special.
    • 83 Metascore
    • 80 Critic Score
    As a game, Hidden Folks is still just a hidden object game, but as an experience, it's a lot more than that. Its charming presentation really brings every scene to life and layers in a sense of discovery beyond just finding items on a list. This liveliness is so compelling that it's hard for me not to recommend this game, even if you flat-out don't like hidden object games.
    • tbd Metascore
    • 90 Critic Score
    Feral Fury is one of the hardest games I've played this year, and I loved every punishing second of it. I wouldn't say it's perfect, especially if you don't have a controller to help you perform more reliably, but it's still bloody good fun.
    • tbd Metascore
    • 70 Critic Score
    Much like an antiquated operating system, Glitchskier is cool-looking, but not the greatest thing to play with. Audio-visually, it's amazing, but I wish that the gameplay rose to that same level of awesomeness. It's not a bad game by any means, but there are better (though perhaps less visually ambitious) shmups out there.
    • 65 Metascore
    • 60 Critic Score
    The basic concepts in OK Golf are sound, but I wish there was more built around it. The game looks great and plays well enough, but once I finished it, I never felt the need to revisit it. Much like a diorama, OK Golf feels like a miniaturized golf experience that looks great, but is ultimately pretty lifeless.
    • 76 Metascore
    • 60 Critic Score
    For all intents and purposes, Stagehand accomplishes what it sets out to do. The unfortunate thing about this though is that its ambitions fall well short of what most mobile titles shoot for these days. Even though Stagehand's unique take on the platformer is certainly new, everything else around its design make it feel painfully old.
    • 85 Metascore
    • 80 Critic Score
    Even though it's on the easy and short side, there's really nothing quite like Splitter Critters out there. Tearing environment feels amazing and allows for some really creative puzzle design that is delightful to discover. Go play this game. You won't be disappointed.
    • 70 Metascore
    • 60 Critic Score
    Voyageur's biggest problem is that there isn't enough of it. For a game about exploring an environment as vast as space, the whole game becomes pretty familiar and feels really small after spending just a short time with it. As much as I love what is currently in Voyageur's package right now, they way it gets recycled makes it hard to recommend.
    • 63 Metascore
    • 70 Critic Score
    As much as The Frostrune evokes excellent “puzzle room”-style games, it doesn't quite match the high standards set by games that came before it. It still offers a lot of the same puzzling action, but doesn't quite do so with the clarity to make what you're doing feel purposeful or satisfying.
    • 83 Metascore
    • 100 Critic Score
    A Normal Lost Phone may not be the longest or most mechanically dense game out there, but I enjoyed every moment I spent with it. It's writing and story are so well presented that your phone snooping feels incredibly real and personal. It's a level of intimacy that most other video games completely fail to capture, which just goes to show how special A Normal Lost Phone is.
    • 63 Metascore
    • 60 Critic Score
    When you're actively in a match of Pokémon Duel, it's a solidly strategic board game that effectively evokes Pokémon. Unfortunately, there's a boatload of garbage you have to sift through every time you want to get to this part of the game. In its current state, this trade-off is hardly worth it, but I can easily see an update or two cleaning up a lot of the rough edges to make Pokémon Duel not only more playable, but a pretty great experience in general.
    • tbd Metascore
    • 80 Critic Score
    This space shooter starts a little slow, but eventually ramps up to be an intense and fun experience.
    • 79 Metascore
    • 90 Critic Score
    Red's Kingdom's individual components are all very familiar, but they're constructed in a way that I haven't really seen before. This makes playing it feel both fresh and comfortingly familiar. As a puzzle game, it's top-notch, and it just so happens to be a pretty great adventure game too. There's very little out there quite like Red's Kingdom, so you should go pick it up and try it for yourself.
    • 78 Metascore
    • 60 Critic Score
    The ideas behind Force Arena are strong, but the game's free-to-play design, slow pace, and awkward controls make it hard to stick with. As much as I want to keep jumping into games to blast away as Han Solo, doing so just doesn't feel particularly good.
    • 73 Metascore
    • 80 Critic Score
    The base mechanics of cover-shooting and troop deployment in WarFriends are super fun and satisfying, but they fall apart since the game allows players to purchase significant advantages over others. The design of WarFriends's free-to-play trappings may not be particularly new, or even egregious, but these concepts still do a lot to keep the game from feeling like the amazing game it could have been.
    • 85 Metascore
    • 80 Critic Score
    Don't Starve: Shipwrecked is worth checking out if you like the kind of gameplay that the Don't Starve series offers. This entry does a few new things, but not quite enough to feel like it will win over too many new fans. For me, I respect these games and can have a decent time with them from time to time, but the prospect of restarting on every death fills me with a kind of dread that pushes me away from diving back in.
    • 76 Metascore
    • 70 Critic Score
    Sonny does a good job of delivering on the combat from its flash-based predecessors, but doesn't do much more than that. This could make it a quality purchase for fans of tough, turn-based combat. For me though, Sonny's combat seems a little too punishing and the rest of it feels a bit lacking to really feel satisfying.
    • tbd Metascore
    • 80 Critic Score
    Turbo League brings a solid Rocket League-like experience to mobile. It's not the easiest thing to control, nor is it quite as bombastic as it seems it could be, but it's still an enjoyable multiplayer game.
    • 81 Metascore
    • 80 Critic Score
    Agent A is such a different thing from most other adventure games that I've played, and that's mostly a good thing. It doesn't have the most challenging puzzles out there. In fact, I found myself occasionally bypassing steps of puzzles because I figured things out before I was supposed to. That said, it's still inventive and does a great job of making you feel like a really smart super spy as you play it.
    • 77 Metascore
    • 70 Critic Score
    Milkmaid of the Milky Way isn't the most narratively or mechanically impactful adventure game I've played, but it does make a heck of an aesthetic statement that really stuck with me. Even despite a lot of its clunkiness, I think Milkmaid of the Milky Way is worth checking out.
    • 70 Metascore
    • 60 Critic Score
    Island Delta doesn't seem to have a good enough handle on its physics to get away with the puzzles it sets up and the checkpoints that it gives you. I'm a big fan of what this game is on paper, but in practice, it's just kind of a drag.
    • 78 Metascore
    • 80 Critic Score
    Snowball!! is a remarkably straightforward pinball game, which might be a good or bad thing depending on who you are. I imagine this game won't quite appeal to folks that loved what PinOut!! did to pinball on mobile, for example. It's not the deepest experience in the world, but it doesn't really have to be. Much like a fresh snowfall, Snowball!! is best appreciated for its simple purity.
    • 66 Metascore
    • 60 Critic Score
    Angry Birds Blast is a totally decent matching puzzle game that unfortunately gets more and more frustrating the further you get into it. Though the base game has some strong concepts that reward strategy, there's a grind to the game that will likely turn you off unless you're a dedicated matching game player.
    • tbd Metascore
    • 50 Critic Score
    As good as Bullet Force seems on paper and in screenshots, it doesn't add up to much if it doesn't feel good to play. I would say the saving grace here is that it's free-to-play model is wonderful, but even that is undercut by the existence of Critical Ops, a better-playing and fairer multiplayer first-person shooter that released a little earlier this year. If Bullet Force gets some customizable control options or controller support, it could be a pretty great game, but for now, it's just too hard to bother with.
    • 51 Metascore
    • 40 Critic Score
    Fieldrunners Attack! is a game that is ostensibly about strategic base management and combat, but it fails to deliver on both fronts. Moreover, it doesn't make particularly good use of anything that made Fieldrunners appealing in the first place. Across the board, Fieldrunners Attack! is a very disappointing game.
    • 76 Metascore
    • 80 Critic Score
    Super Mario Run is unlike any other Mario game out there, and it's cool to see Nintendo exploring mobile by trying new and different ideas. I'm not sure that Super Mario Run will fully satisfy people who were hoping for a console-style platformer from Nintendo on mobile. That said, Super Mario Run is a really well made runner that combines some new score-chasing ideas with a bit of nostalgia.
    • 66 Metascore
    • 60 Critic Score
    The potential chaos that Colt Express is designed to have you enjoy isn't satisfying when it's just you versus the computer. In its current state though, that's just about the only way you can play the game at all. As a result, Colt Express is a pretty frustrating package.
    • 78 Metascore
    • 80 Critic Score
    Apollo Justice Ace Attorney is a great version of a pretty good Ace Attorney game. If you haven't played one of these titles before, I'd recommend checking out the Phoenix Wright Trilogy's free episodes to see if it's the kind of game for you first. Otherwise, I have no problem recommending this game for anyone looking for a great Ace Attorney experience on iOS.
    • 73 Metascore
    • 60 Critic Score
    Galaxy on Fire 3 - Manticore is a great-looking shooting gallery with a lot of ways you can grind out progression. If that's what you're into, this game may be for you. If you were looking for a more open-ended space game that felt challenging and deep, you will not find what you're looking for here.
    • tbd Metascore
    • 90 Critic Score
    Kathy Rain takes the tools of classic adventure games and uses them to make an extremely compelling package. This is absolutely a must-play for point-and-click adventure fans, particularly if you're looking for an impactful story experience.
    • tbd Metascore
    • 70 Critic Score
    Swap Sword makes a great first impression, but misses out on a lot of its potential. As a result, it feels like more and more of a disappointment the more time you spend with it. Hopefully it gets additional content in the future. In its current form, Swap Sword is fun, but also rings a little hollow.
    • 92 Metascore
    • 90 Critic Score
    Regardless of looks, Neon Chrome is a well designed and super fun dual-stick shooter. It's sheer amount of content and systems is bound to keep you playing it over and over for a good long time.
    • tbd Metascore
    • 80 Critic Score
    ISLANDS is so beautiful and haunting that you cannot walk away from the experience unmoved. It's definitely not your typical game experience, but it's absolutely one worth having.
    • tbd Metascore
    • 70 Critic Score
    Little Briar Rose feels like a game that would be perfect for someone who has not played an adventure game before. It has pretty standard mechanics, a very simple story, and it's contained design make it easy to get through in a sitting or two. While it has a neat idea or two in it, most of Little Briar Rose focuses on being simple and beautiful, just like a stained glass window.
    • tbd Metascore
    • 80 Critic Score
    Go Rally is an excellent game that offers a near unlimited amount of racing fun. It may not feel as fast or flashy as some other titles out there, but it's great fun nonetheless.
    • tbd Metascore
    • 70 Critic Score
    Warlord Strike is a neat but flawed twist on MOBAs. Though it finds a lot of ways to solve the problem of controlling multiple heroes at once, it also gets a bit in its own way and creates new problems for itself. That said, it's still a pretty fun game. At the price of free, it's certainly worth checking out.
    • 90 Metascore
    • 90 Critic Score
    It's very easy to look past Heist's flaws and just enjoy it for what it is. It looks and plays great, particularly in this mobile format, and its New Game+ feature will make sure you have plenty of robotic strategy action to work through even after finishing the main game.
    • 84 Metascore
    • 70 Critic Score
    Mikey Jumps is a cool little game, but it probably won't blow you away. It offers up some fun micro-platforming that's fast and challenging, but nothing more than that.
    • tbd Metascore
    • 60 Critic Score
    Titan Brawl wants to be the next big MOBA-inspired game on mobile, but its in-game action, menu navigation, and free-to-play system are all not quite as elegant as they should be.
    • tbd Metascore
    • 80 Critic Score
    Burrito Bison: Launcha Libre is a simply delightful game. It's got a colorful art style, charming presentation, a unique gameplay system, and compelling set of unlocks that draw you back to the game over and over again.
    • 80 Metascore
    • 70 Critic Score
    Gear.Club is a cool racing game that takes what's great about Forza and places it into a serviceable, mobile form. If some of its menus and mechanics were streamlined a little better, it could be truly great. Until then, Gear.Club is a pretty great racing game that's a little to cumbersome to bother with.
    • 72 Metascore
    • 70 Critic Score
    DC Legends doesn't to a whole lot different from games like Mafia III: Rivals, but the fact that it deals in comic book characters makes it better suited for this type of game. Nothing in the game is a huge innovation, but if you're going to play one of these collection-based strategy games, DC Legends is a good one to pick up.
    • tbd Metascore
    • 80 Critic Score
    Space Food Truck is a great digital board game with a deeply flawed multiplayer mode. If you were looking for this to be your next multiplayer game, I wouldn't recommend Space Food Truck, but if you want a good and charming deck-building game, it's worth picking up.
    • 68 Metascore
    • 60 Critic Score
    The gameplay of Galaga Wars is just too thin to support the layers of free-to-play systems stacked on top of it. If it was a more meaningful take on Galaga or more elegant in its monetization scheme, Galaga Wars would be a much better game.
    • tbd Metascore
    • 80 Critic Score
    This free-to-play rpg may look a little generic, but it also has a special combination of systems to help make playing and progressing in it feel meaningful.
    • 77 Metascore
    • 80 Critic Score
    Some slight free-to-play and performance annoyances aside, Asphalt Xtreme is a heck of a fun racing game.
    • 93 Metascore
    • 90 Critic Score
    The Bug Butcher is a super fun and refreshing 2-D shooter. It provides a great amount of variety and challenge which somehow makes playing new levels and replaying old ones equally exciting. If you want to feel great about killing bugs, definitely play The Bug Butcher.
    • tbd Metascore
    • 60 Critic Score
    Despite not really feeling like an Evil Dead game, Endless Nighmare is a sufficiently creepy runner with a good set of hooks to keep driving you forward in it. That said, its perspective makes it pretty hard to play, which is a huge problem for a video game to have.
    • tbd Metascore
    • 50 Critic Score
    Zombie Anarchy does just about everything it can to make it hard to enjoy. While the base-building in it is decent, the sheer amount of timers, collectibles, and other gating mechanics makes it feel like it was designed to turn you into a zombie.
    • 81 Metascore
    • 70 Critic Score
    Pinball can be a really neat thing, especially when it looks and feels great. Unfortunately, this game only nails its look.
    • 89 Metascore
    • 80 Critic Score
    This transit-based puzzle game is a zen-like experience with a minimal aesthetic.
    • 86 Metascore
    • 90 Critic Score
    Plants vs. Zombies takes on Hearthstone in a way that is endearing and surprisingly fun.
    • tbd Metascore
    • 70 Critic Score
    This free-to-play shooter looks nice and has a reasonable monetization scheme, but is otherwise kind of lacking.
    • tbd Metascore
    • 60 Critic Score
    In the tradition of mobile games named like Crossy Road, Twisty Board is an endless arcade game with voxel graphics where you ride a hoverboard.
    • tbd Metascore
    • 40 Critic Score
    Tie-in mobile games can be great, but this one is conceptually flawed and otherwise pretty rough around the edges.
    • tbd Metascore
    • 90 Critic Score
    Klei's excellent tactical espionage game snuck onto mobile without being too compromised.
    • 68 Metascore
    • 70 Critic Score
    Shuffle Cats is a really good multiplayer rummy game that shows promise of getting better over time. It appears as though updates will come to the game providing more single-player content, and the connection issues should only get better from here. It may not be the deepest multiplayer card game out there, but it's dang fun and looks really nice.
    • 74 Metascore
    • 80 Critic Score
    This arcade racer is an astounding spectacle of speed, adrenaline, and some confusing free-to-play design.
    • tbd Metascore
    • 80 Critic Score
    Dog Sled Saga is a really solid management game that will charm you if you have any affinity for dogs. The races might feel like they get a little too easy once you figure them out, but the loop of continuously upgrading stays satisfying throughout.
    • 87 Metascore
    • 100 Critic Score
    Banner Saga 2 is one of the finest combinations of character, gameplay, and narrative that you can find. It's a game that spends as much time on being a fun and varied strategy game as it does on making you care about its world and the reasons why its characters are in the situation they are in. It's really hard to ask much more than that.
    • tbd Metascore
    • 80 Critic Score
    Infinite Tanks is a great, though less serious, take on the tank battling genre. It's sheer amount of content and options make it well worth the asking price.
    • 83 Metascore
    • 70 Critic Score
    Burly Men at Sea is a totally beautiful but flawed game. Although it starts with a bang and has a beautiful moment of discovery in it, you'll find that there's little to look forward to soon after you've started it.
    • tbd Metascore
    • 90 Critic Score
    Treasure Buster is a fantastic little game with loads of heart. It takes a great combat mechanic and loads it into an arcade experience that is deeper than it appears. If you've got a buck, there's no good reason why you shouldn't pick Treasure Buster up.
    • 81 Metascore
    • 80 Critic Score
    Primordia is a very good, old-school adventure game from a developer that specializes in very good, old-school adventure games. It's expected, sure, but not at all disappointing. If the setting and premise of Primordia stick out to you, I'd recommend picking it up.
    • 76 Metascore
    • 60 Critic Score
    I really wanted to like Vulture Island, especially since it was made by Donut Games, makers of the excellent Traps n' Gemstones. That, and the game wears a lot really great inspirational touchstones on its sleeve. Unfortunately though, I spent the majority of my time with the game dying repeatedly or looking at a walkthrough and rolling my eyes at puzzle solutions, which was not particularly fun or satisfying.
    • 75 Metascore
    • 90 Critic Score
    SKYHILL may not be the most complicated roguelike out there, but it more than makes up for that with its neat crafting system and pick-up-and-play design sensibility.
    • tbd Metascore
    • 80 Critic Score
    Heroes of Normandie is probably my favorite game that Slitherine has put out to date. It's not perfect, but that's part of what makes it interesting. If you don't mind putting up with some weird text, spotty multiplayer, and dense UI explanations buried in a wiki, you will find a deeply satisfying and weird strategy game here.
    • tbd Metascore
    • 80 Critic Score
    If you're looking for a roguelike with a bunch of charm, Atomic Super Lander's got your back. It's not perfect, but its problems are easy to look past thanks to its charming execution on a fun concept.
    • tbd Metascore
    • 50 Critic Score
    Submerged is a pretty disappointing game. It creates a wonderful sense of mystery and atmosphere, and squanders it at every turn. The controls aren't great, the story alternates between being predictable and inscrutable, and the gameplay is almost completely comprised of mundane, Assassin's Creed-style climbing. While beautiful, Submerged is just not what it appears to be on the surface.
    • 74 Metascore
    • 50 Critic Score
    Road Not Taken is chock full of cool and clever puzzle ideas that make playing it feel overly complicated and needlessly cruel. Even if you were up for the challenge though, there are some significant technical issues that keep the game from being enjoyable. It's a shame, really.
    • tbd Metascore
    • 70 Critic Score
    Gordon Ramsay DASH offers some pretty fun puzzling and fan service, though it is marred a bit by its free-to-play structure. If you're at all a fan of Gordon Ramsay, this game is definitely worth checking out, though how long you'll stick with it is questionable.
    • 77 Metascore
    • 70 Critic Score
    ENYO is pretty great fun, but doesn't quite hit the high bar that Tinytouchtalesset for themselves with Card Crawl. It's still worth playing if you enjoy roguelikes, but otherwise it may not hold your attention for long.
    • 84 Metascore
    • 80 Critic Score
    Regardless of whether you have any nostalgia for previous Lumines titles, Puzzle & Music is probably worth getting. Despite some lack of features and some slight control issues Lumines: Puzzle & Music is a great version of a great game.
    • 88 Metascore
    • 90 Critic Score
    If you like arcade racing games, you definitely need to play Riptide GP: Renegade. It's extremely impressive on basically all fronts. Even its file size is astoundingly modest (107 MB). Whether you're looking to race your friends or just enjoy some single-player racing, Renegade provides some of the best racing on mobile to date.
    • 81 Metascore
    • 80 Critic Score
    Despite not having controller support, Leap of Fate still manages to be an entertaining title. If you like your roguelikes a little more fast-paced and cyberpunk, this is the game for you.
    • 70 Metascore
    • 70 Critic Score
    This roguelike takes some elements from 4X games, resulting in a largely unique but sometimes irritating experience.
    • 88 Metascore
    • 90 Critic Score
    Space Marshals 2 takes what was great about the first game and adds to it ever so slightly. In some ways, this makes it feel like a half-step of a sequel, but it's still great fun.
    • 81 Metascore
    • 90 Critic Score
    This latest installment in the GO series continues to offer up satisfying puzzling that captures the spirit of Deus Ex.
    • 63 Metascore
    • 50 Critic Score
    Ambitious titles are great because they test the boundaries, but when they try to do too much, things fall apart and make them much harder to appreciate.
    • 88 Metascore
    • 100 Critic Score
    This stylish dungeon-crawler is good fun and feels perfectly at home on mobile.
    • tbd Metascore
    • 70 Critic Score
    If you're up for one heck of a punishing puzzle game, this minimalist runner delivers in spades.
    • 88 Metascore
    • 90 Critic Score
    Build your own guild of adventurers and then engineer their progress through dungeons in this quirky and lovable roguelike dungeon-crawler.
    • tbd Metascore
    • 60 Critic Score
    Do you like grinding out gear to make some numbers go up? This flashy, free-to-play action rpg offers up plenty of that, but little else
    • tbd Metascore
    • 70 Critic Score
    This arcade archery game offers up some casual fun, though some of its design cheapens the experience.
    • tbd Metascore
    • 70 Critic Score
    This endless arcade game tries to combine Crossy Road and WarioWare, and the result is fun, although a little forgettable.

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