- Publisher: Crave
- Release Date: Feb 17, 2002
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- Critic score
- Publication
- By date
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Within two hours we beat every Championship mode, and made it through ten of the arcade matches, where we were quickly squashed by the cheap AI. It's a shame, because we were having so much playing up until that point.
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It takes far too long to get good.
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Play MagazineI can't tell how totally creeped out I am by a select screen covered with near naked men so real looking you can see their pit hair, who all look like they're a Skoal can away from a Springer episode. [Apr 2002, p.63]
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Electronic Gaming MonthlyIt's more fun for folks who just want to remember two or three key moves and make those last through a night of clunky combat with a few buddies. [Apr 2002, p.144]
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Xbox Nation MagazineDuring the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
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Crave substituted in for graphics at the expense of engaging game play, realistic audio, and any other creative ingenuity that could have been used in creating this game.
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It's a great title for hardcore UFC fans who are looking for authenticity and stripped bare chuddies minimalism, but for gamers who have been spoiled by a sea of options, moves, and thrills this is far too... skinny.
Awards & Rankings
User score distribution:
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Positive: 1 out of 1
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Mixed: 0 out of 1
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Negative: 0 out of 1
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DanielA.Jun 22, 2002