- Publisher: Crave
- Release Date: Feb 17, 2002
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- Critic score
- Publication
- By date
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Official Xbox MagazineSimply put, UFC is the most realistic fighting game ever. [Apr 2002, p.68]
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A great playing and pretty game to look at. Yet, this game could have been so much more with the addition of a career mode.
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An excellent, original fighting game that's especially fun for two players.
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Bloodier dustups there are, and faster moving ones too, yet for those who like their streetfighting with style, UFC Tapout hits harder than a bare-knuckle jab to the kidney.
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The fighters are scary-real looking, and they animate without hiccups and with perfect transitions. Facial expressions are also top notch.
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Getting a quick tapout or countering a move and shoving your opponent's face in the ground got a yelp of joy out of me many times.
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Those looking for a deeper fighting engine will be happy, as will those who didn't want their strategic fighter over-done.
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Game InformerWhile Tapout didn't bandage the wounds of its predecessor, it's much better than a punch in the groin. [Mar 2002, p.84]
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Boxing and wrestling games seem rather sedate compared to the brutish force of this game. But if you can get past the graphical violence, and enjoy the challenge of a controlled street fight that looks amazing, then you will probably enjoy this brawl.
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Limited single-player depth, as well as a few other minor issues, keeps UFC from being truly great.
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Despite these imperfections, though, UFC: Tapout still reigns victorious.
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The submissions and grapples system is the best out there.
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Within two hours we beat every Championship mode, and made it through ten of the arcade matches, where we were quickly squashed by the cheap AI. It's a shame, because we were having so much playing up until that point.
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It takes far too long to get good.
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Play MagazineI can't tell how totally creeped out I am by a select screen covered with near naked men so real looking you can see their pit hair, who all look like they're a Skoal can away from a Springer episode. [Apr 2002, p.63]
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Electronic Gaming MonthlyIt's more fun for folks who just want to remember two or three key moves and make those last through a night of clunky combat with a few buddies. [Apr 2002, p.144]
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Xbox Nation MagazineDuring the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
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Crave substituted in for graphics at the expense of engaging game play, realistic audio, and any other creative ingenuity that could have been used in creating this game.
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It's a great title for hardcore UFC fans who are looking for authenticity and stripped bare chuddies minimalism, but for gamers who have been spoiled by a sea of options, moves, and thrills this is far too... skinny.
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On one hand, its got quite a good structure and the technical style is impressive, but on the other its just not fun to play.
Awards & Rankings
User score distribution:
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Positive: 1 out of 1
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Mixed: 0 out of 1
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Negative: 0 out of 1
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DanielA.Jun 22, 2002