- Publisher: LucasArts
- Release Date: Dec 6, 2004
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Edge MagazineAs clumsy as some elements feel, it's still difficult to vilify KOTOR II. Its strength is in its ability to make you care about your character's fate, and as an RPG package it's as comprehensive as they come. [Feb 2005, p.70]
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The lack of an Xbox Live option is especially disappointing, as there will be no opportunity to correct outstanding bugs nor offer fans an additional planet or mission(s) to download.
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It is still a great game, with a well-developed and interesting plot, a great balance of action, exploration and character development and a great representation of the Star Wars universe, but I feel it's incessant similarities to the first game don't do it any favours and technically it could be a lot tighter.
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The ending has also caught the same sickness that plagued both "Halo 2" and "Half-Life 2," but the result is even more virulent; it made me scream angrily at the TV. When a 23 hour RPG has a less substantial ending cutscene than Katamari Damacy, I begin to despair.
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Carrying on the same kind of rough, unpolished quality into a sequel without any innovation is completely unacceptable to me, Star Wars or otherwise.
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Though I loved the original, I was less enthralled by the sequel. It felt too much like a typical role-playing dungeon crawl, in which you go from room to room fighting endless battles.
Awards & Rankings
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16
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6
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#6 Most Discussed Xbox Game of 2004
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43
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#43 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 182 out of 214
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Mixed: 21 out of 214
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Negative: 11 out of 214
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FrankieB.Jan 24, 2005What the hell... did I just get laid?
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RandomchowderJan 10, 2005
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Jul 31, 2012