Samurai Warriors
Xbox- Publisher: Koei
- Release Date: Jul 13, 2004
- Also On: PlayStation 2
Buy Now
- Critic score
- Publication
- By date
-
The create a soldier mode that is dependent upon your skill with activities is a fresh spin to the player generated fighter, and the inclusion of RPG-esque elements take the rather tired elements from "Dynasty Warriors" and injects new blood into the genre.
-
The Xbox version does allow more enemies on-screen at one time, which does increase the difficulty level a bit. But, truth be told, only a few enemies are added and most gamers probably won't notice the difference.
-
Do not expect this to be a quick in-and-out type of game. The timer for the starting missions is 60 minutes, and you will use most of the that to work through the map and accomplish what you are tasked to do.
-
If you have a love for the Koei/Omega Force titles, you would be a fool not to check out Samurai Warriors, which trumps "Dynasty Warriors" in just about every area.
-
One thing's for sure though: Samurai Warriors has massive potential for refinement and improvement.
-
It's no better or worse than the "Dynasty Warrior" series, but we Koei fans have never demanded any significant changes from these games, have we? [Sept 2004, p.115]
-
Official Xbox MagazineThough the inclusion of sometimes mind-numbing "climb the tower" segments in Story Mode, as well as occasional enemy AI that ranges from stupid to cheap, keep it from mass-scale beat-'em-up greatness, Samurai Warriors satisfies an appetite for destruction in a way that few other games can. [Aug 2004, p.80]
-
Simplistic fighting that one has to actively make more difficult for him or herself is never a welcome addition to any game, and while the storyline of Samurai Warriors is well-executed in the game, and while the depth of the game is ever-present, it's not enough to save the title from monotony and boredom for most gamers.
-
Only negative I have with this is the fact that most of the game can be beaten by repeatedly tapping the "X" button; varying control scheme would have been nice.
-
This isn't a game that's going to reel in the longtime Dynasty Warriors naysayer; this is a game that is designed to appeal to an already loyal fan base, and it serves its purpose perfectly.
-
For what it is, it's the best in it's field, however this will divide gamers between those who love the frantic action, and those who just see the repetitive slice and dice – me? well I like it like my Japanese food – now and again and in small portions.
-
It gets seven because it's a great example of technical gameplay and a completive attitude to giving gamers value for money, but if we see the same thing again we won't be able to be so kind.
-
Cheat Code CentralThis is a game best enjoyed over time. I guarantee you'll get bored at some point if you try to cram it in over a day or two. Take it one level, one mode, and one character at a time and you'll be bound to reap the rewards that Samurai Warriors has to offer.
-
Whilst enjoyable the game play does get repetitive after extensive play but still remains fun if you're wishing to cause mass killings with ease.
-
The new abilities, such as deflecting arrows, are a welcome addition, but what the series could really use is a combat system that involved more than pressing two buttons in random combinations, a system that has worked well for the previous games in the series but has finally become stale.
-
Xbox Nation MagazineIt seems strange that Koei would incorporate these RPG-like features into the game in such a halfhearted fashion and the overall effect is sort of like giving the samurai warrior a sort of cool angular armor but no pants. [Aug 2004, p.94]
-
Players that are new to the KOEI party will undoubtedly feel overwhelmed in the first mission, stunned in the second mission, and then ultimately bored by the time that missions five and six rear their blood-stained heads.
-
The game might make a good rental if you're looking for some hardcore hack and slash action, but is scarcely worth buying.
-
This is a series that sells well. Koei has taken that into account and seems to be deliberately treading water. What was pretty cool in "Dynasty Warriors 2" seems much less so several games later.
-
Play MagazineCentral gameplay is little more than repetitive button-mashing that grows old quickly. [Aug 2004, p.58]
Awards & Rankings
User score distribution:
-
Positive: 6 out of 10
-
Mixed: 2 out of 10
-
Negative: 2 out of 10
-
fathif.Sep 2, 2005Very exelent.
-
DancingH.Dec 9, 2004
-
JojoMomjoJul 22, 2004Great freakin' Game, Tons of replay!!!