- Publisher: Bethesda Softworks
- Release Date: Jul 1, 2003
- Also On: PC
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Besides making personal progress, you must hire hands, choose a complementary hierarchy of mates, explore the Caribbean, and, ultimately, earn cheddar. Giving your neighbors a good buggering simply comes with the territory.
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Pirates does have a few shortcomings such as some cumbersome controls, which result in a fairly steep learning curve, and some technical bugs. They don't detract from the game too much but may affect its suspension of disbelief from time to time.
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Official Xbox MagazineThere are a few bugs we encountered, including one that muddled our quest list. Put it this way: we spent a lot of time saving, loading, and cursing. [Sept 2003, p.85]
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Realism is good, but it is important to find the fine line between being realistic and being boring. For example, a big ship in the game is slow and unmanageable, just like the real thing I am sure, but not much fun to control.
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Once you're past the technical hurdles (and the brutal realization of just how easy it is to die in a swordfight or sea battle), Pirates of the Caribbean is an absolutely beautiful looking, freeform RPG adventure. But it is really suited for experienced, patient gamers.
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A beautiful RPG marred by numerous bugs which render it nigh unplayable.
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GMR MagazineWe'd feel good about recommending this game to RPG fans if not for the stuttery framerates. [Sept 2003, p.75]
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Not a terribly friendly game. It has a wicked learning curve that will cause casual gamers to contemplate walking the plank. But if you're tough and self-reliant enough -- RPG-nerd points count here -- there be treasure here.
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Pirates controls very well in first person mode, but while in 3rd person that pesky camera gets on your last nerve.
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Play MagazineInstead of the marketing-driven production you might expect, Pirates of the Caribbean is a deep and interesting role-playing experience. [Sept 2003, p.81]
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Electronic Gaming MonthlyIt's like "Morrowind," minus the best part - exploration... The gameplay simply isn't fun. [Sept 2003, p.122]
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Edge MagazineThe joy of Pirates of the Caribbean is to be found in the variety of the elements delivered - sword fights and canon battles happily sit alongside contraband trade route management. But ultimately none offer a tremendous amount of depth. [Nov 2003, p.107]
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An oddity, and one cannot entirely dismiss murmurings of a rush job from its topsy-turvy execution - perhaps acknowledged through the slightly reduced retail price. This is not the definitive pirate RPG that many had hoped for, but beneath the problems a game exists with an enjoyable undercurrent; just reaching it is the challenge.
Awards & Rankings
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41
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#41 Most Discussed Xbox Game of 2003
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60
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#60 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 20 out of 28
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Mixed: 3 out of 28
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Negative: 5 out of 28
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May 1, 2020Hard to get into at first but still a classic game to play. Save often though.
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Jan 17, 2019this game is really underrated in my opinion but game is really fun when you learn control. i recommend this game to every rpg fun!
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KevR.Dec 16, 2003