Kakuto Chojin
Xbox- Publisher: Microsoft Game Studios
- Release Date: Nov 11, 2002
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It's simple, yet still cool looking, and is one of the very few fighting games to include a four-player mode. It's not the best feature in the world, but it's something fun to do with your friends on the weekend.
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Play MagazineA beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]
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Technically solid, but Kakuto Chojin lacks the spark of a great fighter. It has no soul.
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Official Xbox MagazineIt certainly says something about a game's quality when the most impressive feature is the lighting. [Jan 2003, p.84]
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After playing (and completing) Kakuto Chojins single-player story mode in about 10 minutes or so you will you find yourself incredulously asking no one in particular, This is all there is?
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It seems like the game is not just merely unpolished or unfinished, but almost completely absent.
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Having studied martial arts myself for a few years, I'm aware that multiple drunken styles exist, but I did not realize ninjas were allowed to hit the sauce.
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While the game offers some impressive production values, it ultimately seems shallow and incomplete, and it won't hold anyone's attention for long.
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Attempts to be an exciting pugilist but fails miserably.
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As generic and forgettable as the game's name.
Awards & Rankings
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18
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#18 Most Discussed Xbox Game of 2002
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User score distribution:
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Positive: 9 out of 18
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Mixed: 3 out of 18
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Negative: 6 out of 18
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ILLGOTTIMay 23, 2007
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FighterMasterJul 24, 2004
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TheVirus2Nov 22, 2003Just buy it is my advice... The whole game rulezzz!!!