- Publisher: Eidos Interactive
- Release Date: Dec 2, 2003
- Also On: PC
Buy Now
- Critic score
- Publication
- By date
-
Edge MagazineUltimately, Invisible War is a very fine game spread too thin. It's a game that's made the effort to name the cat in the secretary's desk photo but not to make jumping work properly, that bothers to script loving exchanges between insignificant NPCs but pits you against clumsy and stuttering AI. [Feb 2004, p.94]
-
Evolution or minimisation? One thing is for sure, if you remain uncertain as to which side of the fence youre sitting on, you may just be able to allow yourself an immersive and unique period in which to decide.
-
The end result is a good-if-you're-into-it, poorly performing, but interesting social experiment that seems more geared toward determining how players will react to certain situations than challenging them in new and exciting ways to accomplish tasks that are fun and engaging.
-
Invisible War kind of looks like it was meant to be a much, much better game than it is, with a lot of half-finished ideas that aren't taken quite far enough.
Awards & Rankings
|
30
|
|
|
35
|
#35 Most Discussed Xbox Game of 2003
|
User score distribution:
-
Positive: 37 out of 52
-
Mixed: 10 out of 52
-
Negative: 5 out of 52
-
Jan 9, 2020
-
Aug 28, 2016
-
Aug 10, 2014