- Publisher: Eidos Interactive
- Release Date: Dec 2, 2003
- Also On: PC
Summary:
Approximately 20 years after the events depicted in Deus Ex, the world is only beginning to recover from a catastrophic depression. During this chaotic period of recovery, several religious and political factions see an opportunity to reshape a worldwide government to their agendas. In this techno nightmare, take part in the dark struggle to raise the world from its own ashes. With biotech modifications, you gain the ability to see through walls, leap 40 feet into the air, or regenerate critical injuries. Whether you prefer the path of violence or nonviolence, Deus Ex: Invisible War offers multiple solutions to problems and allows for radically different styles of play.
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| Rating: | M |
|---|---|
| Developer: | Ion Storm |
| Genre(s): | Action Adventure, Sci-Fi |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Violence |
| Sound: | Dolby Digital 5.1 |
| Cast | Credit |
|---|---|
| Alexander Brandon | Audio Director |
| Den Johnson | Additional Art |
| Chris Carollo | Lead Programmer |
| Alex Duran | Programmer |
| Stefan Henry-Biskup | Additional Art |
| Clay Hoffman | Additional Art |
| Clay Hoffman | Designer |
| Mike Dean | Artist |
| Gabe Farris | Additional Programming |
| Art Min | Programmer |
| Matt Baer | Programmer |
| Warren Spector | Studio Director |
| Harvey Smith | Project Director |
| Ricardo Bare | Lead Designer |
| Monte Martinez | Senior Designer |
| Steve Powers | Senior Designer |
| Sheldon Pacotti | Lead Writer |
| Jay Lee | Artist |
| Sergio Rosas | Art Direction |
| Chris Cobb | Artist |
| Denise Fulton | Executive Producer |
| Alex Chrisman | Additional Programming |
| James Clarendon | Additional Programming |
| David Kalina | Programmer |
| Tim Perry | Technology Group |
| Elan Ruskin | Additional Programming |
| Kain Shin | Programmer |
| Nate Blaisdell | Additional Design |
| Brian Glines | Designer |
| Jeremy Graves | Additional Design |
| David Riegel | Additional Design |
| Raby Hampton | Artist |
| Rob Kovach | Artist |
| Jim Magill | Artist |
| Terry Manderfeld | Artist |
| Joey Santori | Artist |
| Joey Santori | Session Musician |
| Brady Townsend | Artist |
| Sam Yeates | Artist |
| Tara Thomas | Associate Producer |
| Tim Little | Director Of Technology |
| John Talley | Lead Technology Programmer |
| Kent Hudson | Designer/Game Data Management |
| Paul Tozour | Additional Programming |
| Donavon Keithley | Technology Group |
| Wendy White | Technology Group |
| Mark Lampert | Audio |
| Gregory Callahan | Artist |
| John Harries | Additional Programming |
| David Whitney | Technology Group |
| Todd Simmons | Audio |
| Ian Dunlop | Additional Programming |
| Ian Davidson | Session Musician |
| Bill Money | Producer |
| Jeremy Mappus | Programmer |
| David Reese | Programmer |
| Jon Blow | Additional Programming |
| Ted Jump | Technology Group |
| Mike Privett | Technology Group |
| Brian Sharp | Technology Group |
| Pete Shelus | Technology Group |
| Whitney Aryes | Art Direction |
| Jared Carr | Artist |
| Paul Effinger | Artist |
| Steve Hartman | Artist |
| Michael Washburn | Artist |
| Frank Teran | Additional Art |
| Mark Vearrier | Addtional Art |
| Sarah Paetschq | Writing |
| Saab | Intro Cinematics |
| Miller Productions | Intro Cinematics |
| vTorque | Endgame Cinematics |
| Shane O'Madden | Session Musician |
Designer/Producer/Programmer credits provided by GameFAQs.
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