- Publisher: Activision
- Release Date: Nov 16, 2004
- Also On: PlayStation 2
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What singles out this series from the rest is that it homes in on the sheer intensity and ugliness of war.
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One thing Call of Duty: Finest Hour manages to do with success is take everything from graphics to sound, from music to gameplay; and toss it all into one big can of whoop-ass and make a great game.
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The game is realistic and fun, albeit an on-rails shooter at the core. Some parts of the game just beg to be replayed while others have you scratching your head why they aren't longer to begin with.
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A perfect example of how attention to detail can make an average game much more than the norm. First-person shooters are nothing new, and even though Finest Hour doesn't really introduce any groundbreaking aspects into the gaming world it does show just how well crafted a video game can be, blurring the line between gaming and cinema.
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While not the most difficult or longest FPS game on the Xbox, or PS2 it is a competent shooter, and is worth checking out.
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Play MagazineI love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
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I hope to see the community surprised by the shockingly high production values which its single player holds. That being said however, the multiplayer game of Call of Duty: Finest Hour is practically a throw away. The game modes are generic, communication poorly chosen, and fun level is shockingly low.
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Game InformerMuch like the PC Call of Duty (which I should note is a completely different game), this console title features a brilliant targetting mechanism that allows players to zoom in and aim down the sight of the firearm. [Jan 2005, p.115]
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Unlike "Rising Sun," Finest Hour goes beyond the epidermal layer and strives to provide a realistic yet still engaging and addictive experience on all fronts, not just for your eyes. And, luckily enough, it succeeds.
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The game's single-player campaign is enjoyable despite some questionable design choices, and the multiplayer is capable, as well. That said, while Finest Hour is always good and often times great, it never quite reaches excellence.
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Throughout the game, you'll be thrust into different roles. Before it ends, you'll have been an American, Russian and British solider. Each of these soldiers will have their 'day in the sun' so to speak.
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It's the best of its kind on the consoles with the historical details, cinematic gameplay and fun factor overwhelming some unoriginality and glitches.
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Xbox Nation MagazineThe shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]
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AceGamezWith the lovely graphics comes lovely sound.
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Electronic Gaming MonthlyEven though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
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Although the single player campaign is on the short side, a solid multiplayer mode will ensure that you'll still be playing it a few months from now. If you're looking to fight in the Big One, it's time to answer the call.
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A wild ride through some of mankind's most violent episodes holds its own against the orginal PC masterpiece.
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The lack of any cohesive story spread thin by too many distracting viewpoints kept me from ever getting involved with the characters. It was almost like I was trapped in an episode of "Quantum Leap."
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Expect to be frustrated anyway. The tank levels are the worst offenders, with missiles coming at you from every direction, your armor evaporating like dry ice, and the bizarre rules under which you're allowed to disembark.
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Going into and out of some of WWII's most intense battles will keep you coming back for more. If you can get by the average graphics and a couple of A.I. wobbles you'll have a great time playing this game.
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If there had been offline multiplayer support, the score would've been higher for the game.
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At the end of the day it just feels like another run of the mill shooter.
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A fine WWII shooter, but doesn't quite capture the pure intensity of the PC version.
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With the exception of the very first level (the Battle of Stalingrad) you hardly get the sense of urgency that you should feel while playing this game.
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If it existed in a vacuum it'd rank better, but this is a strong holiday for videogame shooters.
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Pelit (Finland)Too linear and short, but it has a nice atmosphere to it and many enjoyable missions. Poor graphics and moronic companions detract from the experience, though. [Jan. 05]
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For those who have played the original PC version, I'm sorry to say that the console version just doesn't meet up to it in the end.
Awards & Rankings
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80
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41
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#41 Most Discussed Xbox Game of 2004
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19
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#19 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 19 out of 39
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Mixed: 9 out of 39
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Negative: 11 out of 39
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BlueFalconNov 28, 2004
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Dec 7, 2021This review contains spoilers, click full review link to view.
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RickMar 2, 2006