- Publisher: Activision
- Release Date: Nov 16, 2004
- Also On: PlayStation 2
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The weapons look good and are nicely designed.
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Finest Hour has been "consolized" and turned from a somewhat challenging and often intense PC first-person shooter into a bland, run-and-gun console pop-gun game.
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This game has committed a cardinal sin, and that sin is mediocrity. Nothing is special about it, and while it does have a fun, cinematic feel and some nicely featured historical missions, it simply does not feel memorable. Maybe I shouldn't have compared it to the original, but I have. Sue me.
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A fun game that could have been made a lot more enjoyable by adding a couple of checkpoints here and there.
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GMR MagazineThe game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]
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As it stands, it hasn't re-ignited much other than a vague feeling that we should pull the PC version out of the cupboard and play it again.
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A WWII game with nice moments and a good storyline; but as a game it fails on a number of points and its distinct lack of innovation makes it hard to recommend to anyone but fans of the genre.
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Official Xbox MagazineA decent experience, but not one you're likely to spend much time with. [Jan 2005, p.72]
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A lack of checkpoints, imperfect weapon design and control along with a lack of a story that players will care for makes this the low point for the impressive franchise.
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Spark took hold of the project to completion and while the game is fairly decent, it is a shame they didn't have the spark to polish it as much as the PC version.
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There's an awful lot of linear, shooting-gallery tedium you have to plod through to get to the good stuff.
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Had the feel of the weapons been a little better, and had the campaign been more consistently intense, Finest Hour could have been a much better game.
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netjakFirst and foremost, the amount of shots it can take to kill your enemies is absurd. It's so inconsistent that not even a headshot will always drop your enemies, and I have a HUGE problem with that.
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If I couldn't complain about the graphics or sound, then I certainly could about the game's AI. It borders on incompetent and if you're AI allies aren't running right in front of you cutting off your line of fire, then they're charging head-first into an enemy machine gun nest.
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TotalGames.netThis could have been Activision's finest hour, but it looks likely to be nothing more than an agonising five minutes of fame.
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While the single-player mode offers enough missions and options, it can become old quickly. As far as the online mode, the 16-player matches are nice yet, tend to become boring due to the overall mechanics of the game.
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As a whole, Call of Duty: Finest Hour feels like it was poorly assembled with shoddy A.I. and lacklustre graphics. Couple that with short, uninteresting missions and main characters that you couldn't care less about, and you have a game that may be worth a day's play but is a title that you wouldn't want to in your own library.
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games(TM)The atmosphere is electric, the sense of making tiny in-roads to solve a great problem as satisfying as it is frustrating... Spark never allows you to forget that outside the restrictive confines of the first-person viewpoint there's a much, much bigger fight going on involving thousands of men. [Jan 2005, p.110]
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BoomtownBut the problems with the game can be summed up in a mission to defend a factory, where failure meant game over rather than the continuation of the battle from that point on.
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Finest Hour is a heavily-scripted experience, almost to the point of being completely on rails. Things happen because they're scripted to happen, not because they're an organic outgrowth of the gameplay.
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But playing this game live on the console systems lacks the finesse and speed to which you're accustomed. Lag is apparent everywhere, from watching other players float across the ground to empting an entire magazine into a foe at close range with no effect.
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If some of the difficulty settings didn't feel so unbalanced, we'd have liked more time in North Africa, as that campaign feels the most fresh out of the three.
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Call of Duty doesn't blast its way onto the Xbox but rather trips over its own feet onto a pile of live grenades. It's an enjoyable first person shooter, but its many glitches (especially those found in the online mode) are extremely annoying, and the game is just too linear for its own good.
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Although missions are well-designed and combat can be intense, sequences such as the battle to reclaim Stalingrad lack the scale and cinematic grandeur of the PC version.
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Nothing but a rushed, messy and lacklustre attempt to cash in on a popular PC franchise during the Christmas rush period.
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'Average Hour' would seem a better appellation for Call of Duty: Finest Hour.
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Even if I hadn't played the crap out of the game series on the PC, I would have still felt the game was lacking any significant punch to set itself ahead of the market for its time.
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While offering a well-scripted narrative, comes up with precious few reasons to play out these battles again. No surprises here -- just solid, albeit predictable, action that could have been better.
Awards & Rankings
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80
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41
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#41 Most Discussed Xbox Game of 2004
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19
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#19 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 19 out of 39
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Mixed: 9 out of 39
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Negative: 11 out of 39
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BlueFalconNov 28, 2004
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Dec 7, 2021This review contains spoilers, click full review link to view.
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RickMar 2, 2006