- Publisher: Activision
- Release Date: Nov 16, 2004
- Also On: PlayStation 2
Summary:
You've been called to defend your Allied country against the Axis foes. In Call of Duty: Finest Hour, you must fight as part of a squad through the chaos of battle. Whether you play as American, British, or Russian forces, you'll discover the hardships that every unsung hero had to face during World War II. The game also features authentic weapons, vehicles, environments, combat missions, and the real sounds of war. Finally, the cinematic battlefield conflicts come to life on your gaming console.
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| Rating: | T |
|---|---|
| Developer: | Spark Unlimited |
| Genre(s): | Action, Shooter, First-Person, Historic |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive Team Oriented |
| Connectivity: | Live Aware Online System Link |
| Special Controllers: | Headset |
| Online Modes: | Competitive Team Oriented |
| Resolution: | 480p |
| Number of Online Players: | 16 Players Online |
| Compatibility: | Plays on Xbox 360 |
| Cast | Credit |
|---|---|
| Marshall Robin | Engineering |
| Mark Maestas | Design |
| Pat Griffith | Engineering |
| Lonnie Kraatz | Senior Character Rigger |
| Jack Grillo | Audio Director |
| Michael Giacchino | Composer |
| Sunil Thankamushy | Animation Director |
| David Prout | Lead Environment Artist |
| Matt Hall | Visual Development Director |
| Eric Church | Lead Designer |
| Scott J. Langteau | Lead Producer |
| John Castro | Additions Vehicles |
| John Castro | Design |
| Greg Hillegas | Design |
| Tony A. Rowe | Design |
| Tim Yanalunas | Engineering |
| Kelly McCarthy | Engineering |
| Jonathan Gregerson | Art Director |
| Dave Dearing | Engineering |
| Geoffrey Smith | Design |
| Daniel Kline | Engineering |
| Steve Lin | Design |
| Stephen J. Skelton | Design |
| John Paul Eaton | Enviroment Artists |
| Sunni Han | Enviroment Artists |
| Lou Henderson | Enviroment Artists |
| Eric J. Serrano | Enviroment Artists |
| Jerry Kowalczyk | Enviroment Artists |
| Atsuko Kubota | Enviroment Artists |
| Steve Ratter | Enviroment Artists |
| Jeff Voeltner | Enviroment Artists |
| Ben Zhu | Enviroment Artists |
| Drew Adams | Animation |
| Neil Ishimine | Animation |
| Josh Lokan | Animation |
| Craig McPherson | Animation |
| Brad Thornton | Animation |
| Jimmy Zielinski | Animation |
| Ike Macoco | Lead Engineer |
| Kevin Scharff | Lead Animator |
| Michael Padilla | Animation |
| Tom Inesi | Character/Effects |
| Steven Firchow | Storyboar/Texture Artist |
| John Bellomy | Engineering |
| Matthew Eng | Vehicles Modeler/ Shell Artist |
| Jim Schuler | Engineering |
| Jordan C. Johnson | Engineering |
| Scott Eaton | Weapons Modeler |
| John H. Garcia-Shelton | Producer |
| Matthew Johnson III | Design |
| Dnaiel Kline | Design |
| Russel Bernau | Engineering |
| Bradley R. Fitzgerald | Engineering |
| David J. King | Engineering |
| Caleb Sweazy | Sound Designer |
| Carlos Garcia-Shelton | Assistant Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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