- Publisher: Interplay
- Release Date: Jan 20, 2004
- Also On: PC, PlayStation 2, PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X
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The action can and will get repetitive, and playing the game through more than twice has very little appeal.
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What was once a pleasing console compromise now seems overly restrictive post-"Knights of the Old Republic." Despite hints of moral choices and a dusting of side-quests, it soon boils down to a straight slog, mashing the 'A' button as you wander through prettily rendered - if largely linear - dungeons. [Feb 2004, p.100]
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It offers more of the great hack and slash gameplay that - for some strange reason - no one has emulated properly since the first Dark Alliance. On the other hand, the magic of the original has definitely been diluted, where it really should have been enhanced.
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games(TM)It's possible to sit through the game in one (admittedly long) sitting and this comes dangerously close to ruining the game. Fortunately, with five initial characters to play as and the typical Dark Alliance secrets, you'll still find yourself going back long after the main adventure is finished. [Feb 2004, p.100]
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There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
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Fans of the first Dark Alliance, game will love it, but I found that, closer to the end of the game, the storyline felt very thrown together and I wasn't completely satisfied with the way the game ended.
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TotalGames.netThis sequel is everything you'd expect, and not much else. Whether that's a good thing or not is down to your own judgement.
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Although there are plenty of missions to complete and monsters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game.
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Make no mistake: within moments of the disk-tray closing, Baldur's Gate: Dark Alliance II weaves an intoxicating spell that compresses hours into minutes with shocking efficiency. A most pleasurable enthralment blinds the eyes to any shortcomings for a time, but with each successive break from play the cracks begin to form.
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If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
Awards & Rankings
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59
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71
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#71 Most Discussed Xbox Game of 2004
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User score distribution:
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Positive: 17 out of 21
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Mixed: 1 out of 21
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Negative: 3 out of 21
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Mar 11, 2018
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Jan 13, 2022
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Oct 7, 2021