Can't help but feel like there's a lot of small inconveniences that bog down the final product of Sonic Frontiers. For game that has had the longest production time to date of any Sonic game, and the lates entry, it doesn't really look like it stands up graphically to newer games.
The models being used for Sonic and friends have also aged, since they've been exactly the same since SonicCan't help but feel like there's a lot of small inconveniences that bog down the final product of Sonic Frontiers. For game that has had the longest production time to date of any Sonic game, and the lates entry, it doesn't really look like it stands up graphically to newer games.
The models being used for Sonic and friends have also aged, since they've been exactly the same since Sonic Unleashed with nary a change. And the animation has hardly improved since the likes of Forces.
That said, I like the overall atmosphere and an honest attempt at a Triple A title from the Sonic franchise. It tries to change the gameplay up, and because of that it feels refreshing. Not to mention, there are finally decent call backs and nods to previous 3d Sonic games. Continuity in my Sonic game, finally?
I won't rag on the game for what it doesn't have. I still long for Spindash to make a return to a 3d title, and be as good as it was in Sonic Adventure 1. So I will only talk about what's on offer. There is something similar to the spindash in the game, call dropdash. More of a holdover from the recent 2d Sonic titles than anything though. Still, glad to see it in the game, even if it's a little hard to control in comparison to the spindash of the past.
Can't say I enjoy the combat that much, and there's a huge pause whenever Sonic collides with enemies. So I would describe the combat as incredibly stiff. Not to mention, when Sonic gets hit there are almost nary any recovery frames to escape from death. I prefer my combat games to have super smooth action, something akin to Devil May Cry, if at all possible. But Sonic's combat isn't really that varied or sophisticated for that. Not to mention, the camera goes all over the place whenever you do anything than mash X in combat, which can be disorienting.
I liked Big's fishing mini game, though I wish it were more involved and not as simple as it is. It's still a chill thing to dabble into though. And the catches can be hilarious.
Dislike being trapped in 2d sections in the overworld. It can really put a stop to whatever you're trying to do if you aren't engaging in it intentionally, and just trying to get somewhere else on the map. Speaking of, there is way too much rail grinding in my opinion. Would like more variety when it comes to traversal.
Multiple times I've clipped through walls that I'm running over, mainly when it comes to boss fights and trying to run up their arms.
Speaking of running, there's physics in Frontiers, but they're not really that good. No matter how fast Sonic goes, whenever he runs pass a steep decline you can assume that Sonic's feet will default to being magnetized to the ground. It can be incredibly jarring to run toward the edge of a cliff only to see him very suddenly drop straight down. You can mess with the speed of Sonic's on the ground and when boosting in the settings of the game. But I choose not to mess with those, since I believe that the original settings are usually what the creators intended the game to be. And I'd say I was correct too, because as I've seen with others gameplay, turning the boost all the way up makes the dropdash basically worthless in all aspects except for getting up normally unclimbable steep inclines. Not to mention, once you get back into Cyberspace levels, Sonic's speed settings and controls go back to default, which, as far as I'm concerned, shows that default is how Frontiers is intended to be played it.
The Pinball mini game on Chaos Island is a nightmare to deal with. Either the ball is too big, the board is too small, or both. Not to mention the physics for pinball just straight isn't there, and every time the ball comes into contact with anything their will be a lightshow that makes it extremely hard to keep track of where the ball even is.
Finally, there's really nothing to do once you've finished the game. There are no leaderboards for Cyberspace levels, or high scores, or even a reason to keep doing the Big's fishing mini game once you've leveled up your attributes to Max. So, once you've finished the game, that's it. There's nothing else to do except explore and look around, but there's really not much to look at other than the rail cluttered horizon.
All in all, I'd say Frontiers is a good direction. Feels more like a proof of concept than a fully realized game at times though. And Sonic Team... please bring back the spindash. I miss that so much. Or at least give the dropdash proper ball mechanics. Or better yet, both!
Maybe now Sonic Team will give some other Sonic characters their own gameplay or game?… Expand