User Score
5.1

Mixed or average reviews- based on 102 Ratings

User score distribution:
  1. Positive: 45 out of 102
  2. Negative: 42 out of 102
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  1. Nov 14, 2020
    5
    ⚠️53%
    There was no need for this game. It is entertaining, yes, but I see no need for it.
  2. Oct 3, 2020
    6
    I’m no proud boy. But I’m old and wise enough to see the agenda going on. Normal white dude below is happy to be cancelled. I do believe in tolerance but there is an Indisputable anti white male racism in this game. This is a woke agenda game. I’ve no problem playing black leads in games. In fact mafia3 was awesome. One of my favourite games ever. But This is diversity to the extremeI’m no proud boy. But I’m old and wise enough to see the agenda going on. Normal white dude below is happy to be cancelled. I do believe in tolerance but there is an Indisputable anti white male racism in this game. This is a woke agenda game. I’ve no problem playing black leads in games. In fact mafia3 was awesome. One of my favourite games ever. But This is diversity to the extreme removing white males. It’s a deliberate agenda. It’s a patronising one which just demonstrates the reverse racism going on in many industry. I’ve never been racist yet my culture and male lead roles are being subjugated. You patronise many game players with this stance. I for one will think twice about paying for ea products. I then had a look on the covers for ea games. All had black men covers except ufc which had a Whitman and a Blackman. Seriously an agenda going on. It like their tradition customer is not important. I will be accused of racism but it’s ea with the racist and diversity agenda. Poor show. Post blm were are noticing more and more this going on. As for the game, it’s actually ok. Not much of a simulation. Why should I buy products from such a disricompant again. Expand
  3. Nov 15, 2020
    7
    Campaign is nothing special but the combat is stellar. Fantastic flight sim.
  4. BLG
    Apr 3, 2021
    6
    If you've ever dreamed of what it would be like to fly through space in an X-wing while dogfighting TIE fighters, Star Wars: Squadrons is a must play. Sitting down in the cockpit of your favorite starfighter is a surreal experience. Not only is the cockpit perfectly recreated, but the actual experience of flying feels faithful to the source material. Familiar characters from Star Wars loreIf you've ever dreamed of what it would be like to fly through space in an X-wing while dogfighting TIE fighters, Star Wars: Squadrons is a must play. Sitting down in the cockpit of your favorite starfighter is a surreal experience. Not only is the cockpit perfectly recreated, but the actual experience of flying feels faithful to the source material. Familiar characters from Star Wars lore make appearances in the campaign and planets we've seen in films are given new life from the view of a starfighter. The controls feel tight and the combat strategy is surprisingly deep, but given that this is only a $40 title, more content is left to be desired.

    Star Wars: Squadrons is comprised of a short campaign, about 8 hours, and two multiplayer modes. Though this isn't a full priced title, the lack of content surprised me. While value is subjective, there is an apparent disparity between the amount of content you get in Squadrons and the breadth of content you can get for $20 more in Star Wars: Battlefront II when comparing the two titles. If you visit any of the forums for this game, it is clear that there is a solid and passionate fan base. After playing Squadrons consistently from launch, I believe that this game was not made for the masses.

    The depths that Motive Studios went to when developing Star Wars: Squadrons should be praised, but I do think that it decreases the approachability for most gamers. I am saying this as a seasoned Battlefront II Starfighter Assault player: multiplayer matches are super difficult. There is a hardcore fan base for this game and I feel like I end up against the best players in every match. The Fleet Battles game mode has a ranked system, but I found that this would be more applicable in the Dogfight game mode where there are less random variables like AI fighters and turrets.

    The deep mechanics that I didn't expect from Star Wars: Squadrons start with a unique power management system, where the player can divert power to various subsystems to strategically approach scenarios in the best way. Trying to outrun a ship firing on you from behind? Throw the power to the engines and hit the boost to outrun the tailing fighter. Attempting a bombing run on a Star Destroyer, but the turbo lasers are blasting you from the front? Flip the power to your shields and power them up in the front for additional protection. Finally have that A-wing you were chasing for five minutes in your sights? Divert all power to your lasers and let that rebel scum have it. Star Wars: Squadrons excels at providing options for the player in the heat of battle. If a fighter comes out of nowhere and starts blasting you, you always have a sense that there are options for you to escape the predicament at hand. Choosing the right method though is much more difficult than one would expect.

    In addition to deep power management mechanics, Motive Studios implemented a starfighter customization system. Players not only select between various starfighter classes, but they are also able to choose the loadout for their ship that best fits their desired play style. I found myself equipping the highly shielded bombers with barrage rockets and homing mines that transformed my starfighter into an X-wing and TIE fighter hunter. The freedom and choice of customization is felt in the midst of battle as well. When an enemy destroys your ship, you can quickly deduce what sort of load out they are using and counter it. Cosmetic customization is also an appreciated feature present in Squadrons. These customizations range from hull color and pilot outfit to in cockpit decorations, like a Baby Yoda bobblehead. Squadrons has plenty of aspects to criticize, but customization depth is not one of them.

    Squadrons' campaign successfully transports you to the 'far, far away galaxy' and recreates the feeling you had watching your first Star Wars battle on the big screen. It does suffer from the generic 'go here and destroy this' repetitive mission structure, but overall it does not overstay its welcome and I walked away with a positive experience.

    Star Wars: Squadrons is another example of Electronic Arts clawing back their trust with the Star Wars fan base. Months before the release of Squadrons, I wrote a blog post discussing the importance of how fans receive this title. After playing Squadrons and reading various reviews, I feel like EA delivered on their commitment to do better with the Star Wars IP. Though this game has it's issues, I highly recommend it for any Star Wars fan or combat flight simulator fan. Busch League Gaming gives Star Wars: Squadrons a 6 out of 10.

    For our full podcast review, visit https://www.buschleaguegaming.com/podcast/star-wars-squadrons-podcast-review.
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  5. May 30, 2022
    6
    I can't really rate the whole game because I only played the rather mediocre campaign. I decided to give it a try because it's available on gamepass. I had some fun, and got to know the different types of vehicles from star wars up close.
  6. Oct 6, 2021
    5
    No me ha gustado especialmente, demasiado complejo e historia bastante pobre. Pero han salido bastantes capturas chulas.
Metascore
78

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 20
  2. Negative: 0 out of 20
  1. Oct 27, 2020
    75
    Star Wars: Squadrons is a wonderful entry in EA’s use of the license. It took long enough to get a proper dogfighting game, but the one they deliver should appease fans. The campaign is short, but sweet. The online is a blast with friends, and I hope it continues to flourish with players for a long time.
  2. Oct 22, 2020
    75
    After playing the modern Star Wars Battlefront and its sequel I had some high hopes for Star Wars: Squadrons. I enjoyed the story, and playing both Empire and Rebel sides gave great additional context to proceedings. It’s also a stunning looking affair, the first person viewpoint showcasing lots of fine detail in the little switches and dials all immersing you in the experience. I’m not a big fan of first person aerial combat and would have liked a 3rd person option (especially as we don’t get a VR option on Xbox) though. Also managing some of the elements of the ship is tricky as I needed to constantly flick between the analogue stick and d-pad to adjust energy flow.
  3. Oct 20, 2020
    80
    A great space combat simulator that is fun to play and contains plenty of great moments, even if it is a little barebones in some places.