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User Score
6.9

Mixed or average reviews- based on 23 Ratings

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  • Summary: Last Stop is a single-player third-person narrative adventure game set in present day London, where you play as three separate characters whose worlds collide in the midst of a supernatural crisis. An anthology drama, Last Stop is three stories in one. What connects these three strangers?Last Stop is a single-player third-person narrative adventure game set in present day London, where you play as three separate characters whose worlds collide in the midst of a supernatural crisis. An anthology drama, Last Stop is three stories in one. What connects these three strangers? Where will fate lead them? Expand
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  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Aug 8, 2021
    56
    Last Stop is a very fun indie that allows us to enjoy three completely different stories, showing us the harsh reality of everyday life with three characters who have a lot of personality and will end up running into each other in the last chapter.
Score distribution:
  1. Positive: 6 out of 12
  2. Negative: 1 out of 12
  1. Nov 20, 2021
    10
    Great atmosphere, good storytelling and moody visual style, and brilliant, amazing soundtrack!
    Great Job, Annapurna ✊
  2. Aug 12, 2021
    9
    For a minute I was thrown off by the animations, but once I got over it I LOVED this game. Incredible writing! I have never seen dialogueFor a minute I was thrown off by the animations, but once I got over it I LOVED this game. Incredible writing! I have never seen dialogue quite as natural. Actually made the characters feel like friends. Storry was engaging and the dialogue even had a great humor! Expand
  3. Sep 4, 2021
    9
    Pros:
    Wonderful cinematography, well-used soundtrack, good enough facial animations make a big difference. This is one of the best titles I
    Pros:
    Wonderful cinematography, well-used soundtrack, good enough facial animations make a big difference. This is one of the best titles I played except the AAA ones, which does the cinematography right. All those cuts, switches are just like a TV series. There is even a very funny oceans 12 blitz-plan like sequence which was 10/10.

    Cons:
    Yet, gameplay is pretty rough. Character locomotion is very clunky and not good at all. No interesting gameplay or puzzles. Plus, your choices does not affect the game pretty much none, besides from the dialogue text(but the result action of the scene is almost always same).

    These are not a deal-breaker for me tbh, because I wasn't expecting much of a replayability, the way that the story is being told is fun and I liked it, because I haven't seen it being done that well out of the 3A realm.
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  4. Jul 24, 2021
    7
    It's not bad game. But gameplay... It's endless walking with crap camera. And quick time events.

    Gameplay — the only one problem. Story,
    It's not bad game. But gameplay... It's endless walking with crap camera. And quick time events.

    Gameplay — the only one problem. Story, character's and visual not bad for a low-budget game. In total, i recommend this project.
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  5. Jul 31, 2021
    6
    Horrible animations, controls and very little gameplay elements in a story that might have been better as a short series. In addition, duringHorrible animations, controls and very little gameplay elements in a story that might have been better as a short series. In addition, during the story there are never really choices that change the course. Still, Last Stop has managed to hold my attention with a story that slowly comes together to a somewhat disappointing ending. There are still many questions that remain unanswered but it was a nice experience after all. Expand
  6. Jul 23, 2021
    6
    Last Stop is an interactive game split into 3 different perspectives that you play back to back. Its intention is to deliver an original,Last Stop is an interactive game split into 3 different perspectives that you play back to back. Its intention is to deliver an original, cohesive supernatural story connected of 3 seperate arcs. Unfortunately what it feels like (to me at least) are 3 different stories that just happen to be set in the same timeline, with not enough emphasis on connecting or running parallel with another until the very last chapter, making the pacing overall feeling muddled. Thankfully there's plenty of cheeky British humor that helps it, but as far as the kind of game its trying to portray, Detroit: Become Human did it far better. And similar to other games of this genre, get ready to struggle with holding down 5 buttons not to mess up a QTE and playing Where's Waldo on yourself from a bird's view overlooking whole streets. Expand
  7. Aug 8, 2021
    1
    Shame on Variable State. Shame on Annapurna Interactive. No, I’m not one of those fragile snowflakes bawling their eyes out and getting sandShame on Variable State. Shame on Annapurna Interactive. No, I’m not one of those fragile snowflakes bawling their eyes out and getting sand in their crack over the fact that this game includes races other than White people, and that the game dares to include characters that are LGBTQ. Those are not valid complaints.

    However, what IS a valid complaint is that this game absolutely makes a mockery out of the art form of WRITING. How can you possibly have written this story, riddled with conversations that have no coherence, moments that have no fluidity, and attempts to trigger emotional beats from the audience that have in no way been earned? You know that frustration you get when you watch a movie, and you’re just screaming at characters not to do literally the dumbest thing possible in the situation, or despite their best interests, or for them to just say the one piece of information that would resolve the tension, but instead they opt to stay coy for no good reason? Last Stop is 6+ interminable hours of that exact feeling. Do you know how annoying it is to be playing a game that supposedly has choices and realize that all of your options are some variant of “Do anything except what a rational person would do in this situation”?

    Did whoever wrote this drivel ever bother to try to reading it all written out as a script? Did you share it with other people who could maybe dissuade you from thinking that it was good? Last Stop was so poorly written that not only do I want the hours I put into this game back, I want this game to UNEXIST because of how damaging it will be to the art of storytelling and fiction.
    Last Stop is a work of “interactive” fiction developed by Variable State and published by Annapurna Interactive that attempts to tell the story of the lives of 3 people and a mysterious portal. You have to play the stories of these 3 main characters individually, which just further amplifies the disjointed nature of the fiction. People who apologize for this game will want to pin the game’s narrative shortcomings on this poor choice. (Don’t get fancy with your writing if you are incapable of telling a decent story in a straightforward manner. Complexity is not the soul of wit.) But, that’s not where the majority of the frustration lies. You’ll have characters making 180s on their motivations and actions from sentence to sentence. One moment you’re deciding you’ve spent enough time with your dad after experiencing 4 dialogue boxes of conversation with him. He’s had enough of you, too. The very next text box after lying that you have to leave, you TELL HIM YOU DON’T HAVE ANYTHING TO DO. THEN HE ASKS YOU TO STAY FOR A CUP OF TEA. You literally (not figuratively) JUST told each other that you were don’t with this meeting, but no, you can’t go. Because you need to engage in a pointless making tea minigame, and you have to go back to the house to have a DRAMATIC REALIZATION!

    This happens throughout the entire game. Characters just get hyper focused on details while absolutely ignoring pertinent information. Characters’ personalities go completely off the rails specifically because the writer feels there’s an emotional beat that needs to come at this point in the story, and then characters never behave that way again. This story is written by somehow who wouldn’t be able to maintain a coherent thought in a 240-character tweet, much less a full-on story. The game is paced in such a way that it tries to make you feel some kind of emotion every few minutes or so, but the dialogue and actions leading up to that moment are so poorly executed that there is no emotional foundation to those moments and the only emotions they evoke are consternation and anger.

    The interactivity of the game is at the same level of the writing. Nothing in this game requires any skill. Why do these elements exist? Because they do. The choice to include them is as confounding and perplexing as the writing. The only times these elements will remotely resemble a challenge are because the game’s inputs are wonky. They at no point approach something resembling fun.

    The art and the music are great, but unfortunately, they are merely window dressing to lure you into this terrible, terrible waste of time and money. I say again, shame on Variable State, and shame on Annapurna Interactive for unleashing this hot garbage upon the world.
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