User Score
7.7

Generally favorable reviews- based on 146 Ratings

User score distribution:
  1. Negative: 14 out of 146
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  1. Sep 30, 2019
    7
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands… And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care… except
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands…
    And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care…
    except for of course my character and my characters cousin…
    So naturally the game must rely on its gameplay… and thankfully this is where Greedfall shines.
    GreeFall very quickly reminded me of Dragon Age Origins with a slight hint of assassins creed and the witcher…
    As you progress the game youll gain a party with hteir own quests, you can equip them with better items and gear throughout your journey….
    structure wise the game is the same from start to finish.. run to a travel marker or campfire.. fast travel to the quest location.. run to the spot on the map while you fight enemies in between, listen to some boring dialog… rinse and repeat until you get to an exciting boss battle…
    If you’ve played 2 hours of GreedFall you’ve played all hours of greedfall… nothing changes.
    But there was just something about it that kept me hook, icouldnt put this game down…
    Im not quite sure what It is… but despite the gamplay not changing up, and the story being so boring.. I couldn’t help but want to see this journey through to its end…
    it had some sortve spell on me…
    Despite all of its problems..
    There are essentially 2 different section to the world.. city and forest…
    Every city, every forest look and feel nearly identical from the outside to the insides
    enemies are few and far between.. but the hook was there.. leveling up… dumping my skills into a tree, making my character stronger and stronger… which does bring me to the biggest issue I have with this game…
    Leveling here is painfully slow…
    Sadly you kind of have to stick to one thing and one thing only per playthrough…
    You cant have a character that can carry powerful weapons and have heavy armor for example.. you just cant…
    Due to how slow points are given for each of the 3 trees, you have to really specialize in one thing which I don’t mind too much… but that was until the game was basically forcing me to choose certain skilsl towards the end of the story.. youre forced to craft items only about 4 times in the story.. but still to craft those 4 items you have no choice but to dump two skill points into areas you may otherwise not care to build upon..
    If im a warrior I shouldn’t be forced to dump my skills into science if im not crafting potions the whole game…
    This breaks the otherwise feeling of freedom the game has…
    Youre free to treat character in this game any way youd like, there are no fail states to missions… if youre detected when youre told not to you just have to fight your way through and figure things out from there…
    But forcing you to spend your points in a game that rarely hands those points out just really bothered me.. if youre going to make item crafting necessary for story progression, you shouldn’t also tie it to a skill and force me to use my remapping crystals.
    All in all though GreedFall has so much potential…
    With more incentive to explore, less item binding to certain skills or at the very least more points to spend as you level and a better story I believe GreedFall 2 or whatever spyder decides to do next could be even better…
    I give GreedFall
    a 7/10
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  2. Sep 15, 2020
    5
    This DA4 clone starts off well but then completely derails because you discover it's got nothing new about it that hasn't already been done in ten other games, has near zero player agency, and ultimately you find out has a plot that's bat **** crazy and laughable.
  3. Jan 9, 2020
    6
    Greedfall suffers from budgetary limitations and strange design decisions; at its core, it really wants to be a good game, but the developers made it kind of a pain.

    There is nothing unique about Greedfall. The combat is similar to Dragon's Dogma and the Witcher, but worse and unbalanced. You have two companions, but you can't control them at all. You have a light and heavy attack
    Greedfall suffers from budgetary limitations and strange design decisions; at its core, it really wants to be a good game, but the developers made it kind of a pain.

    There is nothing unique about Greedfall. The combat is similar to Dragon's Dogma and the Witcher, but worse and unbalanced. You have two companions, but you can't control them at all. You have a light and heavy attack which affect health and armor differently; you can set traps, use blade oils and use magic. The lack of coordination among your party can be very frustrating - for instance, one skill immobilizes enemies and damages their armor, so the appropriate tactic is to immobilize the enemy at the beginning of the fight and wait however many seconds the effect lasts to drain their armor. Well, forget that, because your party will instantly attack no matter what, ruining that tactic. They cannot use items or help each other, or themselves - if they are poisoned or hurt it's up to you to stop fighting and save them, every time. You basically fight some humans, mostly animals, and every boss fight is a monster created from tress and sticks and the like which vary widely in their challenge. Never did they seem unfair, per se, but rarely did they feel satisfying to finish. Humans remain the easiest and stupidest enemies to fight, which even at endgame amount to about 3 or 4 hit annoyances. There isn't one single human boss or even one good human encounter. On the other hand, toward the end of the game you fight almost exclusively "possessed" animals with an enormous amount of armor which are extremely monotonous and an absolute dread to slug through, because they couldn't kill you if you wanted to them to, you just have to bash on them until you can move on.

    Progression in your skills and attributes is abysmal. You get skill points every level but attribute or "talent" points only every 3 or 4; I was level 30 at endgame so I didn't get even half of the available attributes or talents. If you wanted to max one out, you'd have to totally skew your gameplay style to favor one method. For instance, certain quests can be bypassed entirely if you maxed a talent (for instance, "vigor" allows you to climb rock faces, jump gaps or balance on narrow passages which may allow you to skip a boss or walk right into a room you need), but you have no way of knowing which you'll need. And, as I mentioned, it's basically impossible to max more than two of the six throughout the game, so you never feel well-prepared. There are helpful skills, but they're hidden behind strings of useless ones that you basically have to waste points on just to reach the better ones. Real progress lies in buying (never finding) better armor or weapons and using the only truly useful talent, crafting, to make upgrades. Two of the talents, intuition and charisma, are almost completely useless and never felt tempted to put even one point toward them.

    Questing is generally benign but is sometimes mind numbing. There is an ungodly amount of running throughout the eerily empty game world, where there will sometimes be absolutely no other people or background music. You'll run through stretches of outdoor maps with no creatures or sounds. In palaces and marketplaces, even, guards or maids will stand completely still and never move. No one speaks unless spoken to. Most quests boil down to someone needing help, you having to investigate an area, finding another person who will only help you if you do something ELSE for THEM and finally getting what you want, then backtracking to the questgiver. The final quest has one of those dreaded, wide-net moves where you have to go back to every single faction and ask for help, which is 100% just a time suck and has no effect on the final boss fight, which for the first and ONLY time all game, you fight completely alone.

    Otherwise, the game is riddled with odd visual and audio glitches. Your companions will sometimes not follow you for reasons unknown. Failure to maintain good relations with a faction a companion comes from will result in them abandoning you without warning. The basic RPG elements are ok. There's lots of loot, crafting, selling and improving gear. But, ultimately, this is a hollow game with bad structure and ambiance.
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  4. Sep 14, 2019
    6
    This review contains spoilers, click expand to view. GreedFall feels like a good first effort, or as if a sequel would be better. The story is top notch, but the character animations, random bugs, completely random invisible walls, horrid facial animations, linear exploration and "meh" combat, make for a bland experience with occasional bouts of amazing story-telling, (not to mention the copy/paste EVERYTHING, jesus at least have the professionalism to not make 20% of an entire outposts npc population the exact SAME CHARACTER). Once all the bugs and weirdness is patched out, this may be worth a go, but as of now? No. Hard Pass. Come back for GreedFall 2 instead. Expand
  5. May 12, 2020
    7
    I've played around 15 hours on this game now so feel I know enough to comment.

    First things first, this game is made on a budget. It's no AAA game. The player needs to get that in their head straight away. It is telling at times and sometimes takes the shine off the game but doesn't ruin it completely. I think if you are a big RPG fan that loves story, consequence from actions and
    I've played around 15 hours on this game now so feel I know enough to comment.

    First things first, this game is made on a budget. It's no AAA game. The player needs to get that in their head straight away. It is telling at times and sometimes takes the shine off the game but doesn't ruin it completely.

    I think if you are a big RPG fan that loves story, consequence from actions and different ways of levelling your character and using the attributes unlocked to complete quests in different ways, then this will be right up your alley. If graphics and combat is what you're interested in, i'd skip this game. This isn't AC Oddyssey.

    PROS:

    Really good voice acting and story telling. The charactors are well developed and likeable.

    Quests are meaningful and actually interesting unlike a lot of RPG games these days which are full of filler quests.

    Hub worlds instead of open (falls into cons as well) this I feel gave the company more time to focus on important quests rather than being big for the sake of it and filled with boring chore quests.

    The levelling system is cool and is split into 3 categories. One to boost up weapon types, one to increase physical attributes like vigor and agility. And the last is more to do with Science and Crafting abilities and Charisma.

    Unique world which I haven't really seen before. It's a cool mix between the Pagan ages in England and the 1700's at the same time.

    Different factions in the game (Bridge Alliance, Natives to name two) which you have a reputation with based on your actions a la Fallout NV.

    Cons:

    Disclaimer: most of these are graphical and I cannot stress this enough, I know that it's due to budget constraints and couldn't be helped.

    When a character talks it is never even remotely in sync to the mouth movements (i'm talking ps2 stuff)

    The main big governor buildings in each city are IDENTICAL inside. Whilst I know not every building can be different for a small team of Devs (i.e barracks) I'd hoped they could make 3 buildings unique.

    Combat isn't the best tbh. It's bareable but not up there with other games.

    There is hardly any variation to enemies whilst wondering around Teer Fradee. Mostly those weird sloth bear things which are boring as hell. Would've liked a bit of variation on enemy design.

    The magic is a bit underwhelming. There's not much fun to be had where i', currently at in the game. I can't see any variation in the skill tree that I haven't unlocked.

    The lack of open world and hub like areas could be a problem for some in this day and age.

    To conclude, I really like this game and can take it for what it is, a rough gem. I'd love to see Spiders be given a nice budget form Bethesda or someone to be a 3rd party dev on a new RPG IP. I think they have so much love and care for the genre and is seen in this game and honestly think they could make something incredible with the right backing.
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  6. Dec 21, 2020
    6
    Si tienes ganas de jugar un RPG este puede ser una opción viable, no es un mundo abierto es más de ir siguiendo la historia por varios escenarios grandes y detallados acordé a la época, el combate está bien sin más, muy simple y con pocas habilidades o ataques distintos.

    Gráficamente el juego no luce nada bien pero cumple perfectamente, los controles de movimiento del personaje no son
    Si tienes ganas de jugar un RPG este puede ser una opción viable, no es un mundo abierto es más de ir siguiendo la historia por varios escenarios grandes y detallados acordé a la época, el combate está bien sin más, muy simple y con pocas habilidades o ataques distintos.

    Gráficamente el juego no luce nada bien pero cumple perfectamente, los controles de movimiento del personaje no son nada cómodos cuando vas por
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  7. Sep 11, 2019
    7
    So far so, good. Graphical issues, stuttering, vsync problems and loose controls drag down what is clearly a love letter to old Bioware-style RPGs
    Feels like a throwback to Dragon Age II.
  8. Jul 1, 2020
    5
    So, while I generally enjoyed this game, it's a bit repetitive, and the characterization and plot fell on the flat side. Solid world-building failed to make up for Greedfall's sometimes unenthusiastic story line, which made me fall asleep numerous times. Gameplay-wise, there's nothing here you haven't seen in a Dragon Age game, so that also left me feeling a little cold. I like the diverseSo, while I generally enjoyed this game, it's a bit repetitive, and the characterization and plot fell on the flat side. Solid world-building failed to make up for Greedfall's sometimes unenthusiastic story line, which made me fall asleep numerous times. Gameplay-wise, there's nothing here you haven't seen in a Dragon Age game, so that also left me feeling a little cold. I like the diverse cast and queer love interests, for sure, but even though the game broached tough issues like colonialism, it just didn't do it with enough flare.

    I think this game is good for fans of Dragon Age and Mass Effect, but it unfortunately falls into a lot of the same traps those two franchises' more lackluster titles succumbed to.
    Expand
  9. Feb 13, 2020
    7
    A lot of potential but lots of little flaws start to add up. The camera movement feels awkward and often disorienting. Graphics are generally pretty good but facial animations are horrible, some textyres are laughably bad up close, and the color palette grows tiring quickly. Your character and party members will annoy you as they spam the same few voice quips in combat. Main character isA lot of potential but lots of little flaws start to add up. The camera movement feels awkward and often disorienting. Graphics are generally pretty good but facial animations are horrible, some textyres are laughably bad up close, and the color palette grows tiring quickly. Your character and party members will annoy you as they spam the same few voice quips in combat. Main character is not very likeable or relatable but the story overall seems to have a lot of work put into it which is clearly important for this type of game. Expand
  10. Nov 3, 2021
    7
    Играл если что, на пк. Игра довольно противоречива. С одной стороны хороший сюжей и неплохие доп квесты, а с другой топорная боевка, пустой мир, болванчики, которые называются спутниками. Долго думал (нет) какую оценку поставить, но думаю что игра достойна 7-ки и это не значит, что игра плохая из-за желтого цвета семерки. От игры можно получить удовольствие, но все таки нужно бытьИграл если что, на пк. Игра довольно противоречива. С одной стороны хороший сюжей и неплохие доп квесты, а с другой топорная боевка, пустой мир, болванчики, которые называются спутниками. Долго думал (нет) какую оценку поставить, но думаю что игра достойна 7-ки и это не значит, что игра плохая из-за желтого цвета семерки. От игры можно получить удовольствие, но все таки нужно быть объективным. Expand
  11. Feb 3, 2021
    5
    The game is underrated because of the combat system critiques. Although, has a better combat game play than prized games like Dragon Age: Inquisition. The story is incredible and the possibilities to solve the problems are awesome!
  12. Apr 12, 2021
    6
    Well.. it doesn't have that graphics from the screenshots. Player and NPC movement is sloppy, moreover NPCs are moving totally randomly without any point.. They go left, then right. It's very artificial.
  13. Aug 15, 2021
    7
    Es un juego muy bueno para el presupuesto que tuvieron.
    Puede que el trailer y los avances no muestren lo que es pero dependera de tu modo de jugar.
    Tiene un modo juego sencillo y mecanicas innovadoras que te ayudan en combates largos. La dificultad del juego la escoges tú y se siente la diferencia en los cambios de dificultad. Por lo general no deberias quedarte estancado en una mision
    Es un juego muy bueno para el presupuesto que tuvieron.
    Puede que el trailer y los avances no muestren lo que es pero dependera de tu modo de jugar.
    Tiene un modo juego sencillo y mecanicas innovadoras que te ayudan en combates largos.

    La dificultad del juego la escoges tú y se siente la diferencia en los cambios de dificultad.

    Por lo general no deberias quedarte estancado en una mision por demasiado tiempo.

    Las misiones no son del otro mundo aunque siento un ligero relleno con las misiones aunque aumenta el tiempo del juego lo vuelve algo tedioso de hacer.

    Para sacar el maximo provecho del juego debes como minimo repetir la historia teniendo encuenta las desiciones que tomes conforme al juego, el hecho de que el juego no es corto se puede volver algo molesto pero como experiencia de primera vez me dejo una buena impresion.
    Para tener impacto en el juego me senti casi obligatorio hacer misiones secundarias como del mapa asi como de los compañeros que sin duda alguna enriquecen la historia como tanto de los hechos principales como tambien del protagonista y personajes secundarios, sin duda es un juego que volveria a jugar pero me tomaria un tiempo tomar la iniciativa. En conclusion el juego esta bastante bien una narrativa lineal y facil de entender, mecanicas bastante innovadoras, una historia coherente y atrapante en algunas ocaciones.
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  14. Nov 16, 2021
    7
    It's honestly a decent rpg. Imagine the era of 1600s, 1700s or even the 1800s but with spirtitual monsters roaming around the island you eventually go to. There's a plot twist that I to be honest did not expect at all and the doing side quests and your companions quests you get through progressing the stroy, it slowly reveals who your character really is and what is the congregationIt's honestly a decent rpg. Imagine the era of 1600s, 1700s or even the 1800s but with spirtitual monsters roaming around the island you eventually go to. There's a plot twist that I to be honest did not expect at all and the doing side quests and your companions quests you get through progressing the stroy, it slowly reveals who your character really is and what is the congregation hiding. It also helps to discover each of your companions story. Having a good relationship with all of them and the alliances you make with the other branches is crucial. They can help you with a lot of stuff during the story compared to if you had a bad relationship with them. Expand
Metascore
78

Generally favorable reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 14
  2. Negative: 0 out of 14
  1. Jan 22, 2020
    75
    You’ll definitely need to enjoy RPGs to get the most out of it (or anything at all out of it, really), but sometimes, simply being a solid genre game is all you can ask for out of a game.
  2. Oct 14, 2019
    90
    I think GreedFall may be the sleeper hit of the year. It’s an RPG that captures the best parts of BioWare’s works while adding in their own gameplay elements and a unique setting. The side stories are given just as much importance as the main quests. The world is large despite not being one large open world experience. Combat is the perfect blend of real time action and turn based decision making. After playing Bound by Flame earlier this year I had little expectation for GreedFall. I am happy I was wrong to doubt Spiders, because it is one of my favorite games of the year.
  3. Oct 14, 2019
    85
    Having spent nearly 30 hours in Greedfall, I’m glad to have experienced it. The narrative is deep, rich of lore, complex and has many twists and turns; it’s just a shame it feels a little too long by the end with some superficial padding of forced side quests. If you’re a fan of Dragon Age or Witcher 3 and have been craving a new RPG to sink some hours into with some depth, Greedfall should be at the top of your list. It’s a shame that it released in the busiest holiday window and will be overlooked by all the other AAA games out there, but those who manage find it amongst the crowd and give it a chance should be more than pleasantly surprised.