User Score
9.0

Universal acclaim- based on 1976 Ratings

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  1. Oct 5, 2020
    8
    Being someone who finished Doom 2016 on nightmare, I was super hyped for Doom Eternal and I'm happy to say that after playing on Ultra violence it mostly met my expectations. Doom Eternal asks the player to do more and be more thoughtful with their approach to rip and tearing demons, this makes the combat encounters more satisfying when you pull them off. However it in my opinion slowsBeing someone who finished Doom 2016 on nightmare, I was super hyped for Doom Eternal and I'm happy to say that after playing on Ultra violence it mostly met my expectations. Doom Eternal asks the player to do more and be more thoughtful with their approach to rip and tearing demons, this makes the combat encounters more satisfying when you pull them off. However it in my opinion slows down the pace and negates what made Doom 2016 so much fun. Enemies like the Marauder aren't difficult| (if your not a games journalist) they just slow down the high octane action and make you fight him one on one while your getting gang banged by like 20 demons at the same time, not to mention that a lot of the demons have weapon specific weak spots and when all of this is at the screen at the same time it's extremely overwhelming. If you liked Doom 2016 because you could go around blasting demons to heavy metal as a way to blow off steam, then you will have a bad experience with Eternal. If you liked the combat from 2016 and wanted more of it, while also being challenged even more. Then I`d highly recommend Doom Eternal, however if you loved 2016 and don`t want to strategics so much in your FPS you`d should wait for a price drop. Expand
  2. May 20, 2021
    8
    Pretty good game. All mechanics explained clearly which makes killing demos nice and easy. Even when you die sometimes its not a problem because game is so fast that couple of meters walk doesnt matter.
    Pretty enjoyable.
  3. May 22, 2021
    8
    I have enjoyed all the Doom games, this was no exception. After beating them I always liked using cheats to mess around a bit with. I dislike not being able to use them until after you neat a mish, and Only if you have gathered them previously .
  4. May 24, 2021
    8
    it fun, little pricey. i got it on sale and i suggest you do the same if you are debating on getting it.
  5. Nov 27, 2022
    8
    El único DOOM que he jugado, que divertido y dinámico, uno de los legendario en el género shooter, el soundtrack de estos juegos es dios.
  6. Oct 15, 2022
    8
    Крайне динамичная и брутальная игра. Враги постоянно наседают и пытаются вас убить, от чего приходиться скакать по всей арене. Арсенал оружия впечатляет, но половина модификаций бесполезна. Вернее будет сказать что на фоне других модификаций, одни становятся бесполезны. Например, у дробовика есть модификация с гранатами и с автоматической стрельбой. И когда одна граната тратит один патрон,Крайне динамичная и брутальная игра. Враги постоянно наседают и пытаются вас убить, от чего приходиться скакать по всей арене. Арсенал оружия впечатляет, но половина модификаций бесполезна. Вернее будет сказать что на фоне других модификаций, одни становятся бесполезны. Например, у дробовика есть модификация с гранатами и с автоматической стрельбой. И когда одна граната тратит один патрон, как и каждый автоматический выстрел, проще просто никогда не включать автоматическую стрельбу. Дизайн врагов- пушка. Единственный кто мне не очень понравился, это титан (просто в doom 2016 его дизайн мне нравится больше). Сюжет интересен, а главное, что не навязчив и не отрывает от геймплея. А так же музыка - 10/10, жаль в spotify её нет. Expand
  7. Dec 24, 2022
    8
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  8. May 25, 2023
    8
    Eternal pleasure. Eternal pleasure. Eternal pleasure. Eternal pleasure. Eternal pleasure. Eternal pleasure. Eternal pleasure.
  9. Apr 13, 2023
    8
    If you like challenging and satisfying combat then you'll love this, but if you're looking for a halo shooter I'd say look elsewhere.
  10. Mar 21, 2020
    7
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a guys body in Doom 2016, or the rifle you tear from a dead soldies arms. In Doom 2020 they just hover on the ground in the dedicated weapon room at some point in the level, flashing wildly.

    This diconnect carries over into the sound design and animations. For one it's really strong and snappy but now and then you have this comical sounds - like when some headshots or ripping out a cacodemons eye will make an audible 'pop' sound that could come straight out of a kids tv show. It might sound super-petty but imagine listening to a metal opera and every now and then the lead goes 'hyuck-hyuck' like Goofy.

    Gameplay wise it's good with even more emphasis on movement and a lot more enemies to fight and manage. The pistole is now gone which ... i can understand, but the replacement is that you now always have 1 fuel for the chainsaw with which to kill lesser enemies. The resulting candy explosion is your main way of regenerating ammo. And that's something that does not work for me. When i fight a big demon it's just tideous to turn around and look for one of the endlessly spawning minor zombies so i can get some ammo back. By now every now and then when it happens i roll my eyes with a sigh.

    Doomguy itself started bulking and went from just an angry guy who had enough of this **** to stereotypic antihero with a heart of gold, that constantly gets told by everyone how awesome they are. They really go out of the way with pampering the player. Not my favorite design choice.

    All that said, it's still a good shooter. It's still an id shooter and they managed to get some fun new gameplay mechanics that act as modifiers on the existing combat. If everything of my complaints sounded like minor issues, you might want to give it a try.
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  11. Mar 21, 2020
    7
    Solid combat in this title is tainted by questionable mechanics and needless platforming sequences. You can have fun with this game but you'll have a lot of heartache with it too. No where the game that DOOM 2016 was.
  12. Apr 8, 2020
    7
    +Fantastic UHD HDR presentation on x one x
    +Some of the best fps gameplay out there
    +Some great digital art /cutscenes -Odd 'story' choices become more distracting than entertaining -Way too feature heavy gameplay IMO (I never used freeze grenades) -Some terrible fps platforming gameplay sections -Pacing issues make the game feel overly long in places Inside Doom Eternal is
    +Fantastic UHD HDR presentation on x one x
    +Some of the best fps gameplay out there
    +Some great digital art /cutscenes
    -Odd 'story' choices become more distracting than entertaining
    -Way too feature heavy gameplay IMO (I never used freeze grenades)
    -Some terrible fps platforming gameplay sections
    -Pacing issues make the game feel overly long in places

    Inside Doom Eternal is possibly the best FPS of all time, sadly ID software took that game and slapped a bunch of unnecessary jank onto this perfect game and marred it in the process. Even this doesnt stop the fun you will have playing through this game and most of the time you will have a beaming smile on your face as you rip and tear through the levels. If you even slightly a fan of Doom 2016 or single player fps then this is well worth checking out!
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  13. Mar 21, 2020
    7
    This is maybe the best Doom have to offer, in scale and variation. I love that you can upgrade everything, and you have to fight like hell for it! And cool cosmetics for armor, weapons and demons. Fortress of Doom is excellent, and the action is awesome! But too many rooms of the same enemies, lack of enemy intros and timed missions are things that ruins some of the fun for me.
  14. Apr 9, 2020
    7
    It's a solid gam but I really had to push myself through it. I was expecting something like Doom 2016 (that's my personal favorite), however It somehow felt like a chore playing it. Some of the mechanics are annoying, the flow of the gameplay didn't feel right.
    ID tech 7 really shines here though, great visuals and sound effects. If you are expecting something like Doom 2016 (like I was)
    It's a solid gam but I really had to push myself through it. I was expecting something like Doom 2016 (that's my personal favorite), however It somehow felt like a chore playing it. Some of the mechanics are annoying, the flow of the gameplay didn't feel right.
    ID tech 7 really shines here though, great visuals and sound effects. If you are expecting something like Doom 2016 (like I was) wait until a price drop.
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  15. Mar 21, 2020
    7
    Overall its pretty good i think.. The difficulty is a bit odd..ultra violence or "hard" sits between hard and nightmare on doom 2016.. its pretty overwhelming, i die way more than in doom 2016 which can be a good or bad thing depending on how you look at it.. ill probably play through once on normal then again on hard.. i dont mind platforming etc.. it can just get a bit overwhelming onOverall its pretty good i think.. The difficulty is a bit odd..ultra violence or "hard" sits between hard and nightmare on doom 2016.. its pretty overwhelming, i die way more than in doom 2016 which can be a good or bad thing depending on how you look at it.. ill probably play through once on normal then again on hard.. i dont mind platforming etc.. it can just get a bit overwhelming on harder difficulty

    one thing is clear too.. this game basically has ripped a TON from prince of persia if you have ever played anything of that series.. environment, platforms, etc.. some of it could be straight out of those games.. sometimes to such an extent it almost seems copy/paste.. like a game like the two thrones..

    Multiplayer: 0/10.. total trash.. something obviously made in some corporate echo chamber to be "innovative".. not even worth the time.. doesnt even feel like multiplayer.. most of the time youre just fighting against random AI.. they said they wanted to make sure it still felt "like doom" but really it still just feels "like single player".. there is zero sense of failure or accomplishment on a person to person basis when you win or lose.. its almost random.. its basically their "invasion mode" but in a small arena.. most of what youre fighting is just single player AI

    Its a good game but doom 2016 was better in every way.. and here youre missing a ton of features, snapmap, real multiplayer, everything totally gone
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  16. May 14, 2020
    7
    Loved Doom 2016..the music and artwork is just as awesome. The guns and and combat have become even more intense. The level design is excellent and its a breath of fresh air to play a game in 2020 that was complete and playable at launch, no P2W mechanics, & doesnt have its best content hidden behind paywalls. You can tell a lot of passion went into this and was created with gamers inLoved Doom 2016..the music and artwork is just as awesome. The guns and and combat have become even more intense. The level design is excellent and its a breath of fresh air to play a game in 2020 that was complete and playable at launch, no P2W mechanics, & doesnt have its best content hidden behind paywalls. You can tell a lot of passion went into this and was created with gamers in mind rather than shareholders. The one negative I have about the game is a huge one & is so frustrating that I probably won't reinstall & had to forced myself to keep playing through 1/2 the game. On the bright side Best Buy was sold out of the Deluxe edition so I only threw away $60, not $90, & no season pass.. I saw gameplay before buying with Doom Guy falling, dashing in mid jump, to double jump on a dime then dash to climb up disappearing floating rock maze before the pieces sink into lava & remember how gravity works as soon as you touch them just like Lara frikin Croft. It made exploration look more frustrating than it's worth & iD said the games environment encourages exploration so i figured the NES Ninja Gaiden sequences probably arent required to progress the story. The few clips of rage inducing, platforming I saw prior to purchase seemed like filler activities for achievement hunters & completionists, Every hint of immersion was abruptly met with another abyss to traverse & then I realized finding extra lives was pointless when they're used up by taking more fall damage than from bosses in combat. Imagine Mario in the Brotherhood of Steel....Mario 64 with power armor from Fallout and the Witcher 2 map thats how it feels to navigate this thing. I only rated as high as I did because it is good at what it sets out to do.... So I hate platforming but that doesnt make it trash because its no longer the formula that I loved. However, I hope this review saves at least one person $60 just to learn that Mirrors Edge wouldnt have been any better if it had a bad ass soundtrack & glory kills.

    Oh, and the multiplayer! I I cant suggest buying just for multiplayer mode, but it is the highlight of the game for me. Its original, and creative...not just more team deathmatch, capture flag generic modes. Level up demons, unlock skins & in game customizations without loot boxes....just by playing the game, That's crazy......next they'll me that you can still play Doom Eternal without signing into. bethesda.net account.
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  17. Mar 20, 2020
    7
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto.
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto. Como reinterpretación del DOOM 2 no llega ni a la suela de este.
    Otra franquicia más prostituida al servicio de casuals y forniteros.
    En fin, siempre nos quedarán los clásicos y el Brutal DOOM.
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  18. Mar 24, 2020
    7
    I have gotten all the achievements but the battlemode achievements for this game and have played through multiple times now and as someone who dose not like arcade shooters it was pretty good, not great but good it’s a hell of a lot more fun once you beat the game and unlock cheats. The game would be a 8 but I encountered a lot of bugs in my time playing nothing super game breaking butI have gotten all the achievements but the battlemode achievements for this game and have played through multiple times now and as someone who dose not like arcade shooters it was pretty good, not great but good it’s a hell of a lot more fun once you beat the game and unlock cheats. The game would be a 8 but I encountered a lot of bugs in my time playing nothing super game breaking but still annoying and every play session it seemed like I was encountering new bugs wether it be demons falling through floors or doom guy being pushed through walls even a hard crash, so I had to take points off for that but once those bugs are resolved it’s a 8. shoved through a wall and even a hard crash Expand
  19. Mar 28, 2020
    7
    To be fair, the game is not bad. It just does not feel right. It's nothing like Doom 2016. Remapping all the keys was stupid. Why would the Dev decide to change the basic function keys from one Title to the next? keep it simple. there is nothing simple about how many things you have going on, grenade, freeze, flame, hook shot, blood punch, double jump, dash, and some more piled on top ofTo be fair, the game is not bad. It just does not feel right. It's nothing like Doom 2016. Remapping all the keys was stupid. Why would the Dev decide to change the basic function keys from one Title to the next? keep it simple. there is nothing simple about how many things you have going on, grenade, freeze, flame, hook shot, blood punch, double jump, dash, and some more piled on top of standard movement and weapons??? It feels over saturated, both in combat and color. I love cartoons and anime, but this is supposed to have a dark and gloomy feel.I am getting used to not getting my expectations high. Seems like all the studios that made games when i was a kid, stopped giving a **** about their die hard fans. Expand
  20. Jul 22, 2020
    7
    I loved the last Doom however I found this sequel frustrating. I only really have one gripe but it kinda ruined it for me. I never had enough ammo... ever. It seemed like most of the time I was running around looking for ammo rather than actually having fun with the game. It seems like such a small gripe, but it really impacted on my enjoyment of the game.
  21. Sep 12, 2022
    7
    Overall a very fun game, but there are many things about it I dislike. I appreciate that they leaned into the RPG elements with story and variety of character upgrades while maintaining the high level of action of its predecessor.

    This is going to sound counter-intuitive, but there are too many weapons, power-ups, and special abilities in Doom Eternal. All the weapons, and weapon
    Overall a very fun game, but there are many things about it I dislike. I appreciate that they leaned into the RPG elements with story and variety of character upgrades while maintaining the high level of action of its predecessor.

    This is going to sound counter-intuitive, but there are too many weapons, power-ups, and special abilities in Doom Eternal. All the weapons, and weapon modes, and grenades, flame belcher, chainsaw, crucible sword, blood punch and when best to use them is annoyingly complex. I love the original Doom for the simplicity of blowing up things without thinking too hard about it.

    There's a lot of cut-rate RPG lore added here that expands upon the history and various factions in the world of Doom, and it's very unwelcome. It's some cheesy paint-by-numbers world-building that reminds me of Diablo's story, and it's unnecessary and just drags the gameplay in Doom. Again, I don't need to know why I'm blowing up demons. Why are they making this needlessly complicated.

    There's also some light puzzle-solving of the Uncharted/Tomb Raider variety added in that I have mixed feelings about. It seems out of place for the franchise.

    This version of Doom is too much of a lot of things that make the game lose focus. Less would have been more.
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  22. May 13, 2021
    7
    Amazing soundtrack, incredible atmosphere and combat. Though it has a lot of bugs. But still gameplay feels so brutal and enjoyable, recommend to play only on Nightmare mode.
  23. Feb 14, 2022
    7
    I enjoyed this more than 2016, more bite sized levels. The online is pretty sad. Events and skins are a bit over the top for this type of game.
  24. Dec 1, 2022
    7
    | Doom 1 but better |

    It's so f*cking cool. A better soundtrack, better platforming, better gameplay, more variety, and biomes that added different feelings throughout. My flaw with the game remains similar to the last, with the lack of variety (pew-pewing) but this time, the platforming is way better, with the ability to instantly try again, and climbing is way more intuitive,
    | Doom 1 but better |

    It's so f*cking cool.

    A better soundtrack, better platforming, better gameplay, more variety, and biomes that added different feelings throughout.

    My flaw with the game remains similar to the last, with the lack of variety (pew-pewing) but this time, the platforming is way better, with the ability to instantly try again, and climbing is way more intuitive, and actually, everything is just way more intuitive.

    Exploration still feels like a little bit of a drag, as there aren't any puzzles or anything cool to explore in the first place, but I will say, the upgrade system is way better along with the tone of the game being better than the last.

    Overall, the game is great, I highly recommend it and I'd rather play this game than the first one, any day of the week.
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  25. Mar 23, 2020
    6
    The game is gorgeous. The sound/music is fine enough. The gameplay is where things start to fall apart. The combat feels tedious. The platforming is passable most of the time, but there are some poorly telegraphed spots that were somewhat annoying. I will likely never play this game again, which is a shame because I have played through the 2016 Doom MANY times over the years. ThisThe game is gorgeous. The sound/music is fine enough. The gameplay is where things start to fall apart. The combat feels tedious. The platforming is passable most of the time, but there are some poorly telegraphed spots that were somewhat annoying. I will likely never play this game again, which is a shame because I have played through the 2016 Doom MANY times over the years. This follow-up feels nothing like its predecessor. A step backwards for this franchise. Expand
  26. Apr 5, 2020
    6
    Overall enjoyable with several questionable design decisions from the devs. If you played Doom 2016, you already know the strengths. A fast pace, unapologetically hyperviolent , power shooter. Since there's already a litany of praise, I want to take some time to focus on the flaws with this sequel.

    1) There's a very clear 'right way' to play this game. Unlike Doom 2016, the developers
    Overall enjoyable with several questionable design decisions from the devs. If you played Doom 2016, you already know the strengths. A fast pace, unapologetically hyperviolent , power shooter. Since there's already a litany of praise, I want to take some time to focus on the flaws with this sequel.

    1) There's a very clear 'right way' to play this game. Unlike Doom 2016, the developers all but force you to play Doom Eternal their way to have fun. If you don't routinely and proactively use the Chainsaw to get ammo, you'll consistently run of ammo leading to frustration. If you don't use the flame belch feature for armor routinely, you'll die quickly to heavy and super heavy enemies. If you don't exploit and memorize enemy weak point with certain weapons, enemies feel very bullet spongy and your guns feel weak. After you've mastered the 'dev approved way' to play the game, it's really fun, but it is a frustrating, miserable chore up until that point. This makes me caution casual shooter fans against purchasing this title.

    2) There's a ton of tutorials. After watching several developer commentaries on Doom 2016, I thought the devs understood how important it was to maintain a consistent, engaging pace and gameplay not bogged down by tutorials especially in the beginning. Apparently, I was wrong. By default, Doom Eternal provides you with a tutorial with your first encounter with every new gun, enemy, and ability. This leads to a pace consistently brought to a halt by menus. Since the devs have created a 'right way' to play this game, you need these tutorials to enjoy the game, but it really harms the feeling and pace when a new super demon burst onto the scene for the first time, and you're greeted with a mandatory tutorial telling you exactly how to defeat said enemy. Can't help but think of how other titles like Dead Space use a weak point focused combat without relying on tutorials.

    3) The narrative is again hidden behind codex entries. If you're interested in who the heck are the Sentiels or King Novik or the downfall of earth or the Makyrs, it's all in the codex in the menus

    4) The multiplayer, Battlemode, is a disaster. With assymmetrical multiplayer shooters, the main challenge is balancing the different classes for the devs. In this respect, Doom Eternal's multiplayer may be one of the most poorly balanced assymetrical multiplayer games I've ever experienced...certainly from a AAA studio. There a 2 demons vs 1 slayer which already provides a numerical advantage. The demons can spawn other demons consistently furthering this advantage. The demons have no ammo limitations just timers for abilities. The demons often have mobility advantages/can fly. To win, the slayer must not only kill both demons, but also do so within 20 SECONDS of each other...or the 2nd player controlled demon respawns with half health. Due to these truly awful design decisions from the multiplayer lead devs, the difficulty between playing as a slayer and demon is not even close. The lead designer on the multiplayer is borderline incompetent. Do not waste any of your time on this mode.
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  27. Jun 17, 2020
    6
    What imbecilic human being decided that platforming and Doom made sense? Or that Doom needed a story? Doom is about killing demons and this game seems to forget that constantly. So disappointed, I love Doom 2016 but I just can't stay with Eternal. Every time I get into it I have to face another platforming nightmare and I just quit the game. Hmm, Fallout 76 was a huge downgrade to theWhat imbecilic human being decided that platforming and Doom made sense? Or that Doom needed a story? Doom is about killing demons and this game seems to forget that constantly. So disappointed, I love Doom 2016 but I just can't stay with Eternal. Every time I get into it I have to face another platforming nightmare and I just quit the game. Hmm, Fallout 76 was a huge downgrade to the series. Hmm, Youngblood was a huge downgrade to that series. Hmm, Eternal is a huge downgrade to this series. Hmm, wonder what the connection is? Expand
  28. Mar 20, 2020
    6
    Well, been gaming a very long time now, I guess it’s time to grow up and move on. Doom 2016 was a masterpiece, it brought me a lot of joy to play through the first time and again last month in preparation for Eternals release. I needed this game, things are tough for everyone right now and this was a little light along the way until I could see the light at the end of the tunnel.Well, been gaming a very long time now, I guess it’s time to grow up and move on. Doom 2016 was a masterpiece, it brought me a lot of joy to play through the first time and again last month in preparation for Eternals release. I needed this game, things are tough for everyone right now and this was a little light along the way until I could see the light at the end of the tunnel. They managed to take the few things I didn’t like about Doom 2016 and ramp them up to the max. This mechanic of using a particular weapon to get a certain item type in a fight takes away about 3/4 of any strategy from a shooter. Melee attack? Nope, not anymore it just pushes them. Critical attack so you could just polish them off immediately? Nope they flash every time to give you the opportunity to get health so you get to pop them again. Oh and let’s lower the ammo counts so you HAVE to use these REVOLUTIONARY mechanics. And get ready to do some spinning!! Cuz our frenetic next generation game is gonna HABITUALLY spawn enemies behind you. The graphics are good, the music is AMAZING. You get to see Doom guys face, and thats...just...whatever. In 2016 I’d gather my ammo make my plan, try to gather what armor I could, then open up the gore nest and get to work. Now it’s just spin around go through each weapons paltry amount of ammo, chainsaw, ammo, rinse and repeat. And the whole world loves it. Guess it’s time for Grandpa to take a nap, this game makes me tired, sure wish I’d have bought 60 dollars worth of toilet paper instead of this. Expand
  29. Mar 21, 2020
    6
    Doom 2016 was one of my favorite games, i'd easily rate it a 9 or 10; i'll probably actually do that when I finish this one. Now where were we. Doom Eternal pros: Awesome music, good story. Doom Eternal cons: Annoying platforming, slow paced combat (the ammo stores are too low at least on Ultra Voilence+. You'll find yourself in an intense fight, kicking ass, really feeling like the doomDoom 2016 was one of my favorite games, i'd easily rate it a 9 or 10; i'll probably actually do that when I finish this one. Now where were we. Doom Eternal pros: Awesome music, good story. Doom Eternal cons: Annoying platforming, slow paced combat (the ammo stores are too low at least on Ultra Voilence+. You'll find yourself in an intense fight, kicking ass, really feeling like the doom slayer only to have to hop skip and jump outa there with your tail between your legs looking for a zombie to chainsaw for bullets. I'm no expert developer but I figure this can be easily remedied by increasing the slayer's ammo stock.) Doom eternal petty thoughts: When you glory kill a Cacodemon you'll rip out it's eyeball like taffy and get this annoying thwooooop sound. Okay, I get the mentality behind that one. Developer 1: "I bet it would be funny if we interrupted the badass metal with a few cartoon sound effects". Developer 2: "Oh that is so funny! You're so quirky and original". Another petty complaint would be the colorful bullets. I've never before wanted to eat ammunition (besides of course in middle school). Now, if you loved Doom 2016 just buy the game, I know your not gonna listen to me and I hope you as a consumer don't. I don't wanna some how hurt ID and all it's employees. I just want ID to make Doom Eternal into the masterpiece we all know it can be. That's all I have to say about that. Expand
  30. Mar 22, 2020
    6
    I hate to admit it but I’m going to be 100% honest. I beat the campaign, went back and got all the collectibles and after all that I selected the multiplayer mode (didn’t know there was no PVP) and I was crushed. On top of that just from the main menu I could tell this game had no snap maps which makes me very sad because Doom 2016’s snap maps was incredible and reminder me Halo Forge. ButI hate to admit it but I’m going to be 100% honest. I beat the campaign, went back and got all the collectibles and after all that I selected the multiplayer mode (didn’t know there was no PVP) and I was crushed. On top of that just from the main menu I could tell this game had no snap maps which makes me very sad because Doom 2016’s snap maps was incredible and reminder me Halo Forge. But I understand budget cuts here and there. The campaign is a little bit of an improvement over the 2016, but at the end of the day there’s too much little tiny cut scenes here and there. Too much dialogue and reading trickled in. In Doom 2016 you punched a monitor because it talked too much. That is Doom Slayer to me and I don’t know what this game is trying to do but it’s changed and not in a good way. There’s a major personality shift here in Doom Slayer, in Doom 2016 they never once told me Doom Slyer is bad ass, but in this game they are constantly telling me, hey look how bad ass he is, but I really just I don’t know, it’s missing something. The battle mode multiplayer honestly just sucks the demons are severely under powered I have never won a game with them and I’ve never lost a game as the Slayer. But at the end of the day there’s too much little tiny cut scenes here and there and dialogue and reading doom 2016 was incredible and I don’t know what this game is trying to do but it’s changed and not in a good way the battle mode multiplayer honestly just sucks the demons are severely under powered (after 10 games online) I have never won a game with them and I’ve never lost a game as the slayer they put all their money into the campaign and it is pretty good I’ll be honest but that story is whack I don’t know if it’s a $60 game because I’ve pretty much done everything all I could do after about 20 hours here. Expand
  31. Apr 6, 2020
    6
    You know the games missed a beat when your mrs is watching and says “isnt doom meant to be darker than this?”..... said whilst i am leaping around ledges like a rabbit on magic mushrooms.

    It is a great shooter. It sounds amazing as always. The progression system for both your character and the guns are surprisingly on point. Story is weak, but its not what doom fans are here for. We want
    You know the games missed a beat when your mrs is watching and says “isnt doom meant to be darker than this?”..... said whilst i am leaping around ledges like a rabbit on magic mushrooms.

    It is a great shooter.
    It sounds amazing as always.
    The progression system for both your character and the guns are surprisingly on point.

    Story is weak, but its not what doom fans are here for. We want gore, rage, darkness, fury and pure adrenaline. I am delighted to say that you do get all of that ........ but ....... in bursts......

    Unfortunately this addition to the series introduces platforming, scaling of walls and portals which do nothing but slow down all the things that make the game enjoyable.
    By the end of the game you are sick to death of stumbling across yet another jumpy puzzle that feels desperately out of place in this iconic all action series.

    It agonises me to agree with the wife (when it comes to computer games - good save) but i just feel it could have been a bit darker too. Its more of a nit picky criticism but this sequel felt more cartoony than previous versions.

    All in all a good game but you cant help but feel it could have been so much better without the unnecessary platforming just comes across as a bad call that the developers persisted with.

    Dont believe the hype from some reviewers giving this a 10/10 and branding it the best shooter of our generation, along with many other nonsense statements. Its not.
    This is a good shooter that leaves a bad taste in your mouth because it could have been much better. Its a must play/buy. But a 7/10
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  32. Apr 27, 2020
    6
    Great game (I played the Doom 2016) but "ruined" by some details that you will feel during all your playthough, unfortunately...

    +POSITIVE -great muscis -greats weapons -Great ennemies -Great levels -NEGATIVE -the game forces you tu use all the weapons (because you will run out of ammo all the time, especially in hard mode) -The mechanics of the fights : having to think all the
    Great game (I played the Doom 2016) but "ruined" by some details that you will feel during all your playthough, unfortunately...

    +POSITIVE
    -great muscis
    -greats weapons
    -Great ennemies
    -Great levels

    -NEGATIVE
    -the game forces you tu use all the weapons (because you will run out of ammo all the time, especially in hard mode)
    -The mechanics of the fights : having to think all the time to burn the ennemies in order to have armor, and kill them with the chainsaw for ammonition, and all the time...and this is too much, really
    -finding yourself running like a chicken in order to find a mob to get somme ammo...
    -platform system over repeated and counter intuitive (a FPS is not designed for technical jumps!!)
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  33. Nov 15, 2020
    6
    Не то что ожидаешь после дуум 2016 года, игра стала быстрее , но потеряла брутальность,почему то нету того чувства ка в первой части, что ты брутальный дятька кромсаеш в кровавую кашу демонов под хэвиметал. И да этот бесячий паркур, это ужасНе то что ожидаешь после дуум 2016 года, игра стала быстрее , но потеряла брутальность,почему то нету того чувства ка в первой части, что ты брутальный дятька кромсаеш в кровавую кашу демонов под хэвиметал. И да этот бесячий паркур, это ужас
  34. Jan 10, 2021
    6
    Gostaria de dar uma nota 8, mas esse jogo não merece! Doom Eternal sofre muito com a falta de boas músicas, com uma história completamente desinteressante, leveis genéricos e inimigos repetitivos. O início do jogo até consegue ser divertido, mas eu já não estava mais aguentando quando ele sevencaminhava para o fim.
  35. Sep 17, 2021
    6
    Игра очень однотипная. Типичный дум, бегаешь и стреляешь... для 2020 года это очень мало. Сюжет пытались сделать хоть каким-то, но сюжет тут-мусор. Патронов в основном мало, пушки надоедают, враги в основном однотипные. Анимации уже после 5 часов надоедают. Идеально подходит фраза "шутерок на вечерок".Игра очень однотипная. Типичный дум, бегаешь и стреляешь... для 2020 года это очень мало. Сюжет пытались сделать хоть каким-то, но сюжет тут-мусор. Патронов в основном мало, пушки надоедают, враги в основном однотипные. Анимации уже после 5 часов надоедают. Идеально подходит фраза "шутерок на вечерок".
  36. Aug 25, 2023
    6
    It's a good game that builds on Doom 2016. Nice graphics and smooth gameplay. For me, it's too complicated, contains unnecessary systems, and the gameplay is all about cooldowns for armor, health, etc... Also, the jumping puzzles are bad and don't belong in a fast-paced shooter game like this.
  37. Mar 31, 2020
    5
    A good game, a somewhat disappointing sequel. Mechanics and controls hold up very well, shooting is precise and fast paced and the action is on point. The jumping around from planet to planet is a bit odd for a Doom title, plus the platforming really sours the game. Overall I enjoyed my time with this game. I can see myself returning to it in the future.
  38. Apr 10, 2020
    5
    Stand still and you will die. You must always keep moving. That's about all this game has to offer that is "DOOM."

    DOOM Eternal is DOOM trying to be Quake Arena or Unreal Tournament, idk. "DOOM Raider" one reviewer called it. Who ever though that the platforming in this game was a good idea for DOOM needs to be fired. It absolutely kills the immersion and pace of the game. I'm
    Stand still and you will die. You must always keep moving. That's about all this game has to offer that is "DOOM."

    DOOM Eternal is DOOM trying to be Quake Arena or Unreal Tournament, idk. "DOOM Raider" one reviewer called it. Who ever though that the platforming in this game was a good idea for DOOM needs to be fired. It absolutely kills the immersion and pace of the game. I'm the DOOM Slayer, not George of the f***ing Jungle.

    Like DOOM 2016 you move through the levels and hit demon hot spots where you are locked in combat for some time until everything is dead. The combat is uber fast paced, almost too much so for controllers (use mouse and keyboard if you can). My problem with the game though is the low ammo count offered you start out with. I am constantly having to chainsaw small enemies to get ammo, so I'm never able to actually chainsaw the bigger demons.

    Also the low amount of health and armor items available force you to constantly time shots to cause enemies to stagger for glory kills. I absolutely HATE when games do this, force you to play their way (the developer's way), not your way. I want to run around slaughtering and wrecking demons like every DOOM game to date was played, not be thinking about avoiding hurting them too much that they die without allowing me to get the glory kill to keep my health and armor up.

    I blew through DOOM 2016 in a couple days. Couldn't stop playing it but this game is such a disappointment I'm only playing for maybe an hour at a time and I go to something else. I'll keep it out of the red with 5 cause the combat can be fun and the soundtrack is metal as ever but I won't be recommending this to fans of classic style DOOM (again, which DOOM 2016 did much better at).
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  39. Apr 13, 2020
    5
    2.5 out of 5.
    Maybe it’s my fault for finishing Doom (2016) just before playing this. The platforming is killing this for me. It’s done competently enough, but it’s just not fun. Doom (2016) had some platforming, but it was toned down and kept with the flow of the game. Doom Eternal throws double jump, double dash, wall climbing, moving blocks, and dropping platforms before the end of
    2.5 out of 5.
    Maybe it’s my fault for finishing Doom (2016) just before playing this. The platforming is killing this for me. It’s done competently enough, but it’s just not fun. Doom (2016) had some platforming, but it was toned down and kept with the flow of the game. Doom Eternal throws double jump, double dash, wall climbing, moving blocks, and dropping platforms before the end of chapter 2.
    Then there’s the changes in combat. Way too much focus on the weak point system. Again, maybe my fault, but I’m not that good of a shot. Chainsaw for ammo, flame thrower for armor. I had to laugh when I got to the first rune, encouraging players to figure out their play style when the game clearly wants you to play one specific way. I might come back to this game later, but I think I’ll have a better time hitting up the back catalog in the time being.
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  40. Mar 22, 2020
    5
    A lot of positives, a lot of negatives.

    While it has great visuals and fluid frame rates, this is a departure from 2016 DOOM. First and foremost there is more platforming in this than I can ever remember in any installment of Doom. It is not enjoyable either. More tedious than anything else. Then there is the utter nullification of melee in the game which is an absolute turn off.
    A lot of positives, a lot of negatives.

    While it has great visuals and fluid frame rates, this is a departure from 2016 DOOM.

    First and foremost there is more platforming in this than I can ever remember in any installment of Doom. It is not enjoyable either. More tedious than anything else.

    Then there is the utter nullification of melee in the game which is an absolute turn off. I get that its a shooter but it is taking a tried and true tool out of your tool box without good reason to do so.

    On the upside, between that and the excessive platforming it does make it a little bit more like the whole run and gun doom of old.

    The visuals are also astoundingly good, as is the sound.

    Writing, not so much. But seriously who is playing Doom for the story?

    The level design is probably about the weakest element and that again centers around the focus on platforming instead of working out better laid out and interesting combat areas to work through.

    I personally feel it is inferior to 2016 DOOM, but Doom eternal does do a lot well and it definitely will have a receptive audience for it. For my 2cp its only a bout a 5, but that is not by any means a failing grade for it. Its a solid, middle of the road game. It will appeal to its most die hard fans and non diehard fans can get into it. Its well made, just lacking the something intangible. Sort of like trying to scratch a dark souls itch with a game like The Surge. Its just not going to cut it.

    While still a good game, unless you HAVE to have it now, its definitely one worth waiting till Black Friday to see it drop down to about 30-35$ imho.
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  41. Mar 23, 2020
    5
    Level design is abysmally claustrophobic and it forces you to try and parkour in these confined spaces, there is a new dash feature which I love but it has a cooldown which is dumb because it is the only thing preventing you from being ripped apart by demons. And because of this you will get trapped between a demon and a hard place or another demon and die helplessly for more than youLevel design is abysmally claustrophobic and it forces you to try and parkour in these confined spaces, there is a new dash feature which I love but it has a cooldown which is dumb because it is the only thing preventing you from being ripped apart by demons. And because of this you will get trapped between a demon and a hard place or another demon and die helplessly for more than you would like. And if you think that was where the problems ended you are so very wrong. ALL DEMONS RUSH YOU AND WILL VERY RARELY MISS THEIR SHOTS, so you will never have full health and always be on the run, never having time to strategize or just waiting to die so you can try and make a perfect run in order to pass one part of a level. In fact because of this doing glory kills which made doom 2016 so great is as pointless and detrimental as they are in duke nukem because not only do you lose all the health you gained but you will die immediately after the fact because of the body blocking and high accuracy the demons have at their disposal now. The rocket launcher is back for some reason despite being the worst gun in DOOM 2016 aside from the pistol and does self-damage for some reason again, which screws you over a lot considering the body blocking demons. Also, there is a weak point system in the game that was executed terribly. You would think the developers of this game would take pointers from something like the dead space franchise since the developers for that title perfected limb cutting mechanics. BUT YOU WOULD BE WRONG, only the HEAVY CANNON WITH THE SCOPE ATTACHEMENT RELIABLY CRIPPLES DEMONS, unlike dead space where every gun offered a tactical advantage. Which btw if you do not cripple demons you will die easily and immediately because they will overwhelm you with their multiple guns CONSTANTLY firing on you with no reload animations to give you a breather, let alone their larger hitboxes from said multiple guns makes it easier for them to body block you. This new weak point system makes all other guns (aside from the heavy cannon) pointless and useless except for when you run out of ammo for your heavy cannon, forcing you to have to play a specific way despite the developers praising themselves for their "diversity of combat" in DOOM eternal. Also you have to move slow and stand still most of the time to pick enemies apart with the heavy cannon which will kill you super quick because as I mentioned before YOU HAVE TO KEEP MOVING CAUSE YOU HAVE NO HEALTH AND DEMONS CONSTATLY BODY BLOCK YOU IF YOU DO NOT. There are loads of puzzles which get frustrating and old super-fast because unlike Metroid the only way to backtrack in doom IS TO RESTART THE WHOLE MISSION. Which would not be so bad if it was only collectables you lose from these puzzles on no, these bright individuals decided in a doom game that what players really wanted was too play cranium puzzles in order to get essential upgrades you need for your weapons and armor so you do not die easily and more pathetically then you already do. Which would not be so bad if there was not a useless interactive environment system that did not add insult onto injury. It tries to encourage you to kill enemies with it, but it kills you more instead. This system lacks any proper mechanics like in the game Bullstorm unless you get upgrades later to make it mediocre at best. Oh, and best part is there is a “lives” system like for arcade games, I guess the developers somewhat realized how terrible their design choices for combat where, so they implemented a token system to balance it out (which btw is not a bad idea for ultra-nightmare or arcade mode even if combat mechanics where not terrible). So, if you were looking for immersion in this game you will not find it. I have not even finished the campaign yet because of how unfun and frustrating it is, I tried to play multiplayer but that was even more of a train wreck. “BATTLEMODE” as they call it is just team deathmatch despite the developers claiming it is not. Their adorable little twist is that it is a 1 vs 2 team deathmatch where a human character with unique powers fights two player-controlled monsters with unique powers who can summon minions and debuff you, this goes on for three or so rounds and you unlock new powers for each round after the first. This is clearly a totally original system and never has anything similar or exactly the same ever been done before in any other game such as: dying light, evolve, left 4 dead 1/2, aliens vs predator (the 2010 game), battle born, overwatch, every single moba every, and more. This multiplayer idea is not only completely unoriginal, but it is incredibly unbalanced to the point where the only people who will get enjoyment out of it are masochists playing as the human and sadists playing as the demons. Then again if this was no accident considering bdsm is viewed by certain people of faith to be evil/satanic than this is an incredible design that is very lore friendly. Expand
  42. gyk
    Mar 26, 2020
    5
    In DOOM 2016, the story felt much better and the game felt more serious. Here they have simplified it for some reason. Even after looking at the selection of a new weapon, before you took it by actually lifting it from the body or picking it up from the floor. This gave realism, immersion. And now some ridiculous weighing icons in the air. This kills the whole atmosphere of the dive. AndIn DOOM 2016, the story felt much better and the game felt more serious. Here they have simplified it for some reason. Even after looking at the selection of a new weapon, before you took it by actually lifting it from the body or picking it up from the floor. This gave realism, immersion. And now some ridiculous weighing icons in the air. This kills the whole atmosphere of the dive. And there are a lot of little things like that. DOOM 2016 was head and shoulders above DOOM ETERNAL. All the good stuff was just flushed down the toilet. Yes, it's good. Killing demons is fun and the new mechanics are good. But the presentation of the story and simplification kill the whole atmosphere. Expand
  43. Mar 26, 2020
    5
    This is a platformer with FPS elements, not the other way around.

    Make no mistake, the majority of the time you spend in Doom Eternal will be spent jumping, grappling, air-dashing, and hazard-evading. The shooting sections are sparse by comparison, and over very quickly once they start. Previous Doom games didn't have all these jump puzzles. This game is more like Prince of Persia than
    This is a platformer with FPS elements, not the other way around.

    Make no mistake, the majority of the time you spend in Doom Eternal will be spent jumping, grappling, air-dashing, and hazard-evading. The shooting sections are sparse by comparison, and over very quickly once they start. Previous Doom games didn't have all these jump puzzles. This game is more like Prince of Persia than Doom.

    Do yourself a favor and rent this one before you buy it.
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  44. May 9, 2020
    5
    I'll get the cons out the way first.

    Cons: - Way too much jumping & climbing, it slows the game far too much. Some of these sequences border on the ridiculous. - Bullet sponge enemies, The Marauder is a pain and feels completely overpowered compared to most other enemies. - Set-pieces, the game feels less like a DOOM game and more like Fallout. Action sequences are spread out way
    I'll get the cons out the way first.

    Cons:

    - Way too much jumping & climbing, it slows the game far too much. Some of these sequences border on the ridiculous.
    - Bullet sponge enemies, The Marauder is a pain and feels completely overpowered compared to most other enemies.
    - Set-pieces, the game feels less like a DOOM game and more like Fallout. Action sequences are spread out way too much.
    - The plot, an attempt at a back story was made but it's not particularly interesting.
    - Length, About a dozen missions, length of these varies. A fast travel system and level select allow you to replay to get all the collectibles, no replayability other than higher difficulty settings.
    - Value for money, at £60 for the basic version this could have been half of that and still not got your money's worth.
    - You MUST have a Bethesda account to play.

    Pros:

    + Action sequences, when they do come around they're fast and frantic and force you to think about the best strategy for the situation.
    + Upgrades, there's a tonne of upgrades for weapons, the suit, and skills. They use different methods/items to do so.
    + Cheats, you can replay previously completed levels with cheats active, can help with quickly replaying levels to find missed collectibles/secrets. It's a novelty though, you will get bored with this too.
    + Soundtrack is incredible, the best part of the whole experience.

    Summary:

    Not as bad as I had originally reviewed it but there's no getting over this is a major disappointment compared with its predecessor, fleeting moments of high octane-action don't make up for the time wasted climbing up walls or making insane jumps across chasms. One jump in particular almost broke the game for me.

    Replaying previous levels with cheats active is fun but hollow and the novelty quickly wears off. The best way to describe this whole experience is DOOM-Lite, the developers tried to change what this is at its core and it didn't work and what we're left with is a shadow of what a DOOM game should be.

    Hollow, shallow, dull but with fleeting moments of intense action, at an eye-watering £60 this one release you should wait for in the sales. Avoid till then.
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  45. Dec 12, 2021
    5
    Good graphics and fun gameplay but too hard for me, the developers should have made the game easier
  46. Dec 22, 2020
    5
    This isn't a sequel to doom 2016. It feels much different. They seemed to of sucked the badass out of it. Always running out of ammo. You must kill enemies by their weak points or they are bullet sponges. Did not enjoy. Go back to doom 2016 for the next ones inspirations please
  47. Jun 9, 2021
    5
    2/6/21-6/8/21 100% Main Story 5/10

    It took quite a while to get into this game, mostly because the easiest difficulty is still ridiculous. I really do wish that game developers would understand that some people don't like to get frustrated by dying over and over. In some circumstances it does provide “Sentinel Armor” if you die in specific places, but THAT should have been your easy
    2/6/21-6/8/21 100% Main Story 5/10

    It took quite a while to get into this game, mostly because the easiest difficulty is still ridiculous. I really do wish that game developers would understand that some people don't like to get frustrated by dying over and over. In some circumstances it does provide “Sentinel Armor” if you die in specific places, but THAT should have been your easy mode.

    You play as a mute (mostly) super duper soldier that steam rolls over anything in his path. For some reason he has to save earth (even though the place is trashed worse than New Orleans the day after Mardi Gras). There is a group of alien/robot priests trying to cramp his style so he's got to straighten them out first. More story than I expected, but it's still basically going from arena to arena surviving demon hordes.

    I kept putting this game down in the early levels, only to pick it up again weeks later. Then I'd come across two Mancubus' and feel like I was shooting harsh words for all the damage I was doing. Eventually, you get a few better weapons (Super Shotgun is pretty neat.) At that point it finally becomes a bit more bearable. The infinite frag grenade and ice grenade deserve a mention, as the upgrades really made those helpful tools.

    There are a few issues that I had with the guns that I realize are more mechanics than flaws. Like weapons sharing ammo. Usually one weapon outshines the other, which results in sticking to the three or four weapons that actually do any damage. Also, it really took away from the crazy super weapons toward the end of the game that they were such limited use with rare ammo. I wound up not using them at all because I was always saving them for what might be around the corner.

    As far as graphics and sound the game deserves a lot of the praise it gets. The sound track was great and the look and sounds of all the guns makes them feel powerful (even when they are not). There were many times that I had to stop and appreciate the landscape or a giant demon walking through the background. Those parts were outstanding.

    I get that the game is supposed to be like “combat chess” and that is a really neat idea- that every enemy has a weakness that can be exploited but the come at you so fast that you have to keep moving and think very quickly. It just seems like (on easy mode, at least) exploiting a weakness shouldn't still take an entire weapons ammo stock to kill the demon that can destroy you in three hits. There are a lot of enemy types that tip the scale from challenging to frustrating very quickly.

    Lastly, the platforming. It's not that it doesn't belong in this type of game (it doesn't) but that it is clearly designed to be frustrating and slow you down in an otherwise very fast paced game. It really seems like a failed experiment and you will be cursing whoever thought of it.

    Once you get the hang of the game it does make you feel very skilled and the levels do become pretty cool as they progress. It's a bit light on story, but the only thing really holding it back from being a great game was the frustrating difficulty.
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  48. Apr 5, 2020
    4
    Doesn't play well on consoles, to fast and too much going on to be playable with a controller.
  49. Oct 22, 2020
    4
    If it had all the positives of DOOM 2016 and was basically a level pack for that with maybe a couple of new weapons I would be perfectly happy but unfortunately whereas DOOM 2016 is a perfectly balanced game that mixed old school fast paced shooters with modern movement mechanics with an amazing art style and brilliant level design. DOOM Eternal took most of that and changed things justIf it had all the positives of DOOM 2016 and was basically a level pack for that with maybe a couple of new weapons I would be perfectly happy but unfortunately whereas DOOM 2016 is a perfectly balanced game that mixed old school fast paced shooters with modern movement mechanics with an amazing art style and brilliant level design. DOOM Eternal took most of that and changed things just enough where it's recognisable but just off.
    Because of the changes to the way ammo and armour work the game now has to spawn trash mobs in every fight for you to get ammo and armour out of which just annoy and get in the way. This is compounded by the fact you are constantly running out of ammo and having to find a track mob to get some ammo out of. This change is a joke and makes some weapons useless, the chaingun can fire for maybe 3 seconds before it runs out of ammo. Why they made this change is beggars belief.

    As soon as I started the game and saw it had a life system was a major red flag to me as they are an archaic mechanic that just screams "we couldn't balance the game" and boy my fears did not go far enough. Nearly Every single thing that they added in this over 2016 is worse, apart from the dash. The underground tentacles are just annoying and not fun to fight same goes for the Marauder and the handfull of other new enemies. Playing through this I was shocked at how much they had ruined from the previous game for no reason other than to be new, this game feels like the B team had to prove they were just as good. Not even mentioning Battle Mode because it's more of a joke than the multiplayer from the last game.
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  50. Jul 23, 2020
    4
    platforming aspects ruin the game but the shooter aspects are fun. the game seems roughly 50-50
  51. Mar 18, 2021
    4
    This game is so tiring compared to the first part, they took everything that was fun and added a lot of annoying mechanics.
  52. Apr 22, 2020
    4
    Things that made 2016 Doom a masterpiece, have vanished. I get that lots of players like this game, and that's fine, everyone has their opinion, but as a huge 2016 fan, this sequel has left me heartbroken.

    1. Simplicity has gone. FPS games were pretty stale in 2016, Doom showed that a back-to-basics approach, with AAA graphics and artist-driven soundtrack and simple controls, could be a
    Things that made 2016 Doom a masterpiece, have vanished. I get that lots of players like this game, and that's fine, everyone has their opinion, but as a huge 2016 fan, this sequel has left me heartbroken.

    1. Simplicity has gone. FPS games were pretty stale in 2016, Doom showed that a back-to-basics approach, with AAA graphics and artist-driven soundtrack and simple controls, could be a welcome refuge from all the "innovation" we see from other games. It was a pure experience. Eternal convolutes things and so ruined its USP.

    2. Not as dark as its predecessors. Although Doom 2016 was satirical and subtle in its storytelling, the environments were extra-gory and the soundtrack evocative, but Eternal fails to hit those notes. The environments are smaller, and that detracts from the maze-like intricacy of its predecessor. In Doom 2016, the environments convinced you that everything was quite normal a half-an-hour ago, only for Hell to have arrived and smear blood everywhere.

    3. Combat is fundamentally different, and not for the better. Doom 2016 is the superior game because the player is given freedom in combat and movement. While platforming is more noticeable in Eternal, it isn't why we want to play. Its a "shooter" not a runner and a climber. While these elements are not inherently bad, they are not there to enhance the player, but rather to help the player escape. Doom 2016 was no reloading and no cover. Eternal effectively has both. Chainsaw mechanic is reloading, effectively, and the platforming is "cover". This is a fundamental change, and defys any game with a Doom label on it, by definition.

    4. The interruptions!!! Towards the end of a battle, the game opens a door somewhere, and switches from the FPS perspective to the door opening. Utterly pointless. The levels are linear anyway, there's often only one way in and one way out, so why tell us that the door has opened. For that matter, why tell us that we should explore for secrets when every secret is clearly marked on the map? The mystery is gone, the exploration non-existent, and the levels...compared to 2016...are poor.

    5. The Lore. The lore was a wonderful way to flesh out the Doom Universe, I think it's a great idea, but in Eternal the execution is poor. The font is wrong, the layout messy, the colours are all garish. It ruins the "dark" vibe from the previous game, and seems geared towards people who are into psychedelics rather than some well-executed hellscape. Rainbow coloured ammo? Just stupid.

    The game suffers immensely because its predecessor was and remains singularly exceptional. It's not easy to top a game like that, and in truth, it rarely happens, but one thought it could with Doom because the formula was so simple and so good, and because the devs, like Hugo Martin, gave in-depth interviews about what they thought a Doom game should be. What happened?!

    The low rating is an emotional reaction, I'm heartbroken that one of the best games in a decade or so has been trashed the way it has. Is it better than a CoD game? Of course! But it's not better than Doom 2016.
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  53. Mar 20, 2020
    4
    No death match. That wasn’t clear when I preordered.

    I was expecting death match alongside the new gimmicky multiplayer mode. I missed an update to multiplayer from the 2016 Doom that was fun with my three friends.

    The 2v1 mode doesn’t really work for our group.
  54. Apr 4, 2020
    4
    Fantastic combat system but the platforming kills the pace and is so poorly implemented that I uninstalled twice and went back to Doom 2016.
  55. Apr 10, 2020
    4
    The only thing good is the campaign. The only multiplayer which is Battlemode is wet garbage that’s why I’m rating it so low.
  56. May 31, 2020
    4
    I have never been so disappointed with a sequel. It's like they took everything that made Doom 2016 great and tossed it out the window. Unnecessary platforming sections, ammo farming, and annoying and stupid mechanic where you have to target weak spots of enemies which disrupts the flow of combat. You run out of ammo way too quickly, and the difficulty is very unbalanced. I reallyI have never been so disappointed with a sequel. It's like they took everything that made Doom 2016 great and tossed it out the window. Unnecessary platforming sections, ammo farming, and annoying and stupid mechanic where you have to target weak spots of enemies which disrupts the flow of combat. You run out of ammo way too quickly, and the difficulty is very unbalanced. I really couldn't tell the difference between I'm too young to die and hurt me plenty. This does not feel like Doom at all. It feels like some weird RPG platforming shooter hybrid. Expand
  57. Jul 21, 2020
    4
    It was alright, not as good as the first one, felt very repetitive and not that fun.
  58. Aug 17, 2020
    4
    This is not what I would call a "doom" game, it feels more like a novelty spin-off doom game. This is a very arena based game and is doom in name, weapons and enemies only, the mechanics of the game feel like an evolved parkour mobile game hiding itself in overly sized levels, difficulty spikes and repetitive novelty mechanics that make it feel more like a chore than the action adventureThis is not what I would call a "doom" game, it feels more like a novelty spin-off doom game. This is a very arena based game and is doom in name, weapons and enemies only, the mechanics of the game feel like an evolved parkour mobile game hiding itself in overly sized levels, difficulty spikes and repetitive novelty mechanics that make it feel more like a chore than the action adventure run and gun game doom is known for. New mechanics can be welcomed in game evolution but not if it's an unbalanced addition that feels more like a chore that keeps saying "did you see that, wasn't that clever". The mechanics of getting health and ammo is laborious at best, as you constantly have to keep using an obnoxious and jarring chainsaw mechanism to get both health and ammo, not to mention the constant "running" which is a quick shuffle at best as every enemy seems faster than you and the "dash" is almost useless outside of the platforming elements. The other mechanic that "doomed" this game is the jumping from point to point and grabbing on walls to jump to other points.
    in the end this game would be a 6/10 if it were sold as a different game, but as a doom game it is a 4/10 because of it's failure to match it's legacy.

    It's pointless to address sound, story or graphics because the gameplay already doomed it.
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  59. Oct 27, 2020
    4
    Always running out of ammo, hectic pace during combat that unlike Doom 2016's exhilarating experience is frustrating. Tons of platforming that if you screw up, sets you up to fail during the next combat zone. The story seemed like it would be great but on Hard difficulty I couldn't pass the 2nd level as a time starved casual gamer. I love a challenge but this wasn't a fun one. I wish IAlways running out of ammo, hectic pace during combat that unlike Doom 2016's exhilarating experience is frustrating. Tons of platforming that if you screw up, sets you up to fail during the next combat zone. The story seemed like it would be great but on Hard difficulty I couldn't pass the 2nd level as a time starved casual gamer. I love a challenge but this wasn't a fun one. I wish I could get my money back. Expand
  60. Nov 28, 2020
    4
    boring because unbalanced and too hard, due to a very punitive autosave system. in the long run it is boring and stressful to repeat the same level 100 times. imo no good when games become like unpaid jobs
  61. Aug 16, 2021
    4
    Disappointed with this game after Doom (2016) - this game is notably worse in almost every way. Balance is way off, heavy focus on weak points destroys the flow, story is really awkward and uncompelling (not to mention incompatible with the first game), music is mediocre
  62. Mar 22, 2020
    3
    I'll leave Doom Eternal to eternity.

    This game is a FPS on amphetamines combined with MDMA.
    Nice for all the ADHD kids, but for me, unplayable.

    Engine is awesome, credits to you iD Software.
    But please stop making games, you suck at it, and you have been since Doom 3.
  63. Apr 8, 2020
    3
    Indescribably disappointing. Doom 2016 was one of my favorite games of all time, played through the campaign maybe a dozen times. Anxiously awaited ETERNAL (played through the OG Doom 1 and Doom 2), preordered, and quickly let down. ETERNAL add everything you didn't want into the game: way too many upgrades (at least 5 different upgrade points), HORRIBLE amounts of frustrating platformingIndescribably disappointing. Doom 2016 was one of my favorite games of all time, played through the campaign maybe a dozen times. Anxiously awaited ETERNAL (played through the OG Doom 1 and Doom 2), preordered, and quickly let down. ETERNAL add everything you didn't want into the game: way too many upgrades (at least 5 different upgrade points), HORRIBLE amounts of frustrating platforming with Super Mario cheesy obstacles (you're an unstoppable force of DOOM but can you do gymnastics constantly?), completely dependent on glory kills/chainsaw to maintain health and ammo as pick ups are virtually nonexistent, bullet sponge enemies, virtually indestructible heavies that are 10x harder than some of the bosses, endlessly spawning fodder enemies, combat is almost exclusively kill rooms, at least 4 different charging items during combat, precision weak points on enemeis???, and way too much Doomguy backstory. All of that but not a single new weapon? Even Doomguy's outfit suddenly went Gears of War... Power Ups, like Berserk, that made 2016 so fun are very few and far between. Really took the franchise from "have fun slaughtering your way through a sea of enemies" to "uber complex combat management" IMO, that's not DOOM. DOOM Eternal went completely the opposite of what made DOOM 2016 so much fun. Biggest letdown game in a long time for me. Expand
  64. Dec 11, 2020
    3
    a masterclass on how to ruin a great game. doom 2016 was a masterpiece but this piece of **** is just bland soulless, lifeless and boring. the key to 2016 was less is more, concentrate on the basics and polish to perfection. eternal is just a convoluted mess of useless features amd even less useless upgrades. the combat is absolute mess you basically spend your time juggeling upgrades anda masterclass on how to ruin a great game. doom 2016 was a masterpiece but this piece of **** is just bland soulless, lifeless and boring. the key to 2016 was less is more, concentrate on the basics and polish to perfection. eternal is just a convoluted mess of useless features amd even less useless upgrades. the combat is absolute mess you basically spend your time juggeling upgrades and switching weapons since your out of ammo in micro seconds which slows the legendary fast fun twitchy 2016 combat to a grinding and tedious halt. who thought that carefully aiming for weakspots was a good idea in a successor to doom 2016? it´s an absolute farce. the gameplay is a chore the fun is sucked out instantly the enemies are mere bullet sponges it´s as fun as mawing the lawn just that your blade constantly goes dull and your tank is always empty and you constantly have to stop to rake the mawn grass before you continue. it´s the most incompetent game design i´ve seen in a long time. you have to micromanage your every action and your convoluted skills are either unused or on cool down. this isn´t wow for **** sake this is supoosed to be doom.
    the sad thing is this setup would actually work quite well as a rpg or in the more story driven doom3.
    but cramming this convoluted nonsense in a fast paced arcade shooter is just the worst of both worlds. the graphics and animation and soundtrack are still quite nice but the gameplay is absolute garbage. just finished and uninstalled this and it was fun for about 3 minutes the rest was a chore. i completed doom 2016 multiple times and had a great time each playthrough but this goes on sale right away and certainly won´t be missed.
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  65. Jul 2, 2020
    3
    Sorry to say it but doom eternal is a boring, bland game that left me hungry for some originality. For many fans of the previous game they're gonna love this, but unfortunately for me it left me wanting more.
  66. Nov 10, 2020
    3
    They couldn't deside whether it was a platformer, action game, puzzle or RPG. Boring monotone gameplay where most things just fail. Loved the previous Doom, but this is by far the worst Doom game.
  67. Apr 12, 2022
    3
    I played it and did not like the art style because everything is turned up to 100. It was just not my type of game.
  68. Jan 22, 2021
    2
    The two points is for the Doom music. Have tried and tried to like this game as I am a huge Doom fan but I absolutely HATE this game!!!! Started the game three or four times and every time it gives me a headache and makes me angry so to HELL with this version of the game. Not fun! I give up!
  69. Mar 6, 2022
    2
    You spend more time farming ammo than killing demons, and even that feels like a chore. Never expected a Doom game to be boring. I keep turning it off or just walking off without even pausing because the gameplay isnt engaging at all.
  70. May 23, 2023
    2
    i dont see why people like this FPS its ugly and not fun at all. Doom was good in the 90's. Its like the new games of Duke nukem.
  71. Mar 21, 2020
    2
    Механика интересная, геймплей 3/10, мультяшность происходящего начинает бесить через 2 часа игры. Аркадная игра с попрыгунчиками по шестам - убожество, все напичкано челенджем и коллекционированием барахла. Целостности сюжета не увидел. Хотел бы я продолжения Doom да, хотел бы я продолжения Eternal - категорически нет, это не отход в сторону, это тупик до игры, бефесда сноваМеханика интересная, геймплей 3/10, мультяшность происходящего начинает бесить через 2 часа игры. Аркадная игра с попрыгунчиками по шестам - убожество, все напичкано челенджем и коллекционированием барахла. Целостности сюжета не увидел. Хотел бы я продолжения Doom да, хотел бы я продолжения Eternal - категорически нет, это не отход в сторону, это тупик до игры, бефесда снова обдудосилась,жаль Expand
  72. Apr 7, 2020
    2
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something. Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something.


    Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you from killing a demon and getting resources automatically just kills you with them
    Would have been better if they had instagiv, tdm, dm all the regular doom modes not slapping something with a label of doom and offer no deathmatch GTFO

    Request refund


    #NotMyDoom
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  73. Apr 8, 2020
    2
    This review contains spoilers, click expand to view. The game has a very broken story, a total mess. They try and force bits of the story on you with the hope that you will follow up with the lore you collect throughout the game. Some demons, specifically the marauder, are completely unlike any other demon in the doom franchise and flat out makes no sense other than to make the game Nintendo hard.. make the game harder so it lasts longer. Speaking of Nintendo, there is a large amount of Mario-like platforming in this game that just seem ridiculous. This game isn’t bad, but it’s just not good. As a avid doom fan, this is the first doom game that I have played and regretted. Expand
  74. Oct 19, 2020
    2
    I swear I'm the only one that doesn't like this...
    I was looking forward to playing Doom Eternal and within about 10 minutes I remembered that I wasn't too keen on the original (2016) version of Doom either and the longer I played this, the more I hated it. Firstly, they added wall climbing elements... Why?! These are so annoying and badly implemented. At least Doom '16 had the grace to
    I swear I'm the only one that doesn't like this...
    I was looking forward to playing Doom Eternal and within about 10 minutes I remembered that I wasn't too keen on the original (2016) version of Doom either and the longer I played this, the more I hated it. Firstly, they added wall climbing elements... Why?! These are so annoying and badly implemented. At least Doom '16 had the grace to know it was just run around shoot things, rinse and repeat, but this one seems to have added in so much cack. I know the proper original Doom had puzzle elements to it (finding the keys etc) but this just felt so confusing about where to go half the time.
    I would like to say, I love dumb games, I wanted this to be fun and just run & kill everything, but I truly hated it.
    There was a game made a few years ago called Painkiller, if you want run around kill things repeat then play that, I preferred to Doom 2016, i certainly prefer to this tosh.
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  75. Jul 30, 2020
    2
    Loved the 2016 reboot, but this game is ridiculously, frustratingly hard. I've been playing FPS games since the original Doom and never played one as teeth-grindingly irritating as this. And it's not the enemies so much as the ridiculous jumping sections. Jumping in first-person games where you can't see your feet is a terrible idea at the best of times, but here it's taken to ridiculousLoved the 2016 reboot, but this game is ridiculously, frustratingly hard. I've been playing FPS games since the original Doom and never played one as teeth-grindingly irritating as this. And it's not the enemies so much as the ridiculous jumping sections. Jumping in first-person games where you can't see your feet is a terrible idea at the best of times, but here it's taken to ridiculous lengths with multiple jumps and boosts over huge gaps. Not fun. Expand
  76. Oct 2, 2020
    2
    I'm glad Microsoft paid 7.5 billion, so I didn't have to. From sublime shooter in Doom 2016 to this platforming effort. I have played it for an hour or two. I shall be uninstalling tomorrow. Garbage.
  77. Apr 10, 2022
    2
    Let's talk about these positive reviews of this game. On what basis do you give them? Have you guys played this game at all? I don't think so because I have evidence - an Xbox app. When you kill the last boss the Icon of Sin, you get the achievement for completing the campaign on any difficulty, just as I did. The app shows me that 16.28 % of players have completed the game. You are givingLet's talk about these positive reviews of this game. On what basis do you give them? Have you guys played this game at all? I don't think so because I have evidence - an Xbox app. When you kill the last boss the Icon of Sin, you get the achievement for completing the campaign on any difficulty, just as I did. The app shows me that 16.28 % of players have completed the game. You are giving positive reviews even though you have not played through the game. Why do you do that?

    I will now write what I think of this game because I have completed it.

    This is one of the most poorly designed games I've ever played. I went to YouTube to see how to solve some levels because the game didn't give any hints. It turned out that even when I watched how to go through a level on YouTube, the game has changed over time so that the YouTube video was not helping at all. I had to look for a newer video. In addition, I was constantly out of ammo and health, it is flashing on the center of my screen. There´s also different icons in the middle of the screen, which you can't really keep track of because something is going on all the time. Who puts these icons and texts in the middle of the screen?

    Glory kills positions you according to your enemy's position, not according to your player's location. This is a very big change compared to Doom 2016, because you are still in the same position when you leave from Glory Kill animation in Doom 2016. In this game, however, when you come out of the Glory Kill animation, you have no idea which direction you were heading to, and you have to start thinking about what you're doing now.

    All your opponents will attack you at once and at worst scenarios push you into a corner so that it is very difficult to get out. This is also a very big change compared to Doom 2016. In this game you have to be on the move all the time and look around, look for health and ammunition, because otherwise you will die.

    A few words about the story. The story is strange and isn't exciting at all. The game creator could have come up with a more exciting story.

    What is story behind green floating things in the air? Green floating weapons, green floating question marks, etc. Everything that floats is green. Mind blowing!

    When comparing Doom 2016 and Doom Eternal, the Doom Eternal really does look more cartoony overall, especially with those Mario fireball obstacles. Doom 2016 was a realistic reboot while Doom Eternal feels like a modern-day adaptation of the 90s games.
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  78. Mar 24, 2020
    1
    Huge disappointment. It is so different to DOOM 16 and worse in every aspect. Visuals and sound are terrible. Now it is so colorful as games for kids. I hate those old models of mancubus, soldier, plasma rifle. DOOM 16 graphic feels more realistic and newer than this one. Even soundtrack is worse.

    They had definitely in mind More things added = Better game but they were so wrong. Blade
    Huge disappointment. It is so different to DOOM 16 and worse in every aspect. Visuals and sound are terrible. Now it is so colorful as games for kids. I hate those old models of mancubus, soldier, plasma rifle. DOOM 16 graphic feels more realistic and newer than this one. Even soundtrack is worse.

    They had definitely in mind More things added = Better game but they were so wrong. Blade ruined glory kills. I loved smashing and tearing now it is just cut and stab. Grappling hook on shotgun is total nonsense. Climbing and those platforming parts, dash, ice canon, ... just terrible. Simplicity of DOOM 16 was perfect just you, gun and demons.

    DOOM 16 have best FPS multiplayer I have ever played and they replaced it with this 2v1 trash. And now there is not even Snapmap.

    DOOM Eternal is just huge step back in every aspect. Since the first gameplay at Quakecon I felt there is something wrong I just didn't now that the whole game is one big mistake. Now I hope id won't milk this franchise anymore like others do when they ruin great series.
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  79. Mar 21, 2020
    1
    So disappointed with this game. I was expecting something that built upon the feel and atmosphere of the Doom 2016 release. This lacks atmosphere and doesn’t feel like Doom. The sound and music are excellent and the only thing compatible to the 2016 game. This feels like a step backwards. An unintuitive and frustrating experience; not hard, just frustrating.
  80. Mar 20, 2020
    1
    If your looking for an arcady game that feel sorta like time splitters then this game is great.... but if you absolutely loved doom 2016 it is a disappointment as it feels nothing like doom 2016 (for me at least) other than glory kills and double jump. It could be a good game but not for the premium price for the deluxe edition of 120 canadian or 80 for the base game. If it goes on saleIf your looking for an arcady game that feel sorta like time splitters then this game is great.... but if you absolutely loved doom 2016 it is a disappointment as it feels nothing like doom 2016 (for me at least) other than glory kills and double jump. It could be a good game but not for the premium price for the deluxe edition of 120 canadian or 80 for the base game. If it goes on sale for a good price get it but not at full current price. Expand
  81. Apr 30, 2020
    1
    Games busted. Spent 60 dollars on a game that with neither register my shots nor pick up any of my health or ammo on the second difficulty. Absolutely a waste of **** time and money
  82. Jun 6, 2020
    1
    It is the worst Doom I could hope for. This is not Doom, it's like a mixture of Super Mario and some FPS. I bought this game thinking it would be a game like Doom 2016. I was wrong.
  83. Mar 21, 2020
    0
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health - Melee does no damage,
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice
    - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics
    - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health
    - Melee does no damage, unless enemies are staggered
    - Forced to use chainsaw constantly
    - Super annoying platforming, instead ditching it (already bad in 2016) they put it on steroids
    - More linear maps than 2016
    - Ugly menus and HUD. No matter how much you change colors. Disabling it gimps your gameplay
    - Worst of all, the hideous red LOW AMMO bar, blocking your view (you'll see lot of that)
    - The font used everywhere makes Comic Sans look good
    - Literally, the UI designer must be blind or retarded or both
    - Confusing, nonsensical story nobody cares about.. constant cutscenes break the action
    - Doom guy isn't as brutal anymore, he calmly listens to the idiotic speeches the NPCs give
    - No pickup animation for guns, instead collect ugly floating neon icons -> teleport to tutorial
    - You're forced to use all guns, by being out of ammo constantly --> time for chainsaw
    - Ugly garish rainbow colored pickups pouring out of enemies
    - Guns are ugly 90's style floating pickups now, instead of grounded look of 2016
    - Graphics not really that impressive, art style is cartoony compared to 2016. Technically maybe better graphics, artistically NOT better
    - Music is good, but not as good as 2016, Mick Gordon going through motions, nearly all of the riffs suck compared to 2016

    Avoid and save 60€. The biggest letdown of 2020 so far, probably will remain the biggest.
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  84. Apr 6, 2020
    0
    Feels like a platforming fps now not a horror fps. Demons too easy to kill. Waste of money imo. If you loved doom 2016 youre better off going back or playing fear if you have never played it.
  85. Mar 30, 2020
    0
    Doom Eternal is the most disappointing game I have ever played. The platforming is a disaster, the UI is garish and counter-intuitive, the cutscenes exist, melee probably should have been removed if they were gonna make it this weak. The dash, while good in theory makes normal movement feel slow which is exactly the opposite of how Doom should feel. And finally, the ammo management.Doom Eternal is the most disappointing game I have ever played. The platforming is a disaster, the UI is garish and counter-intuitive, the cutscenes exist, melee probably should have been removed if they were gonna make it this weak. The dash, while good in theory makes normal movement feel slow which is exactly the opposite of how Doom should feel. And finally, the ammo management. The max ammo you can hold has been cut by more than half since Doom 2016. Insecure fanboys will shout (and I mean SHOUT) all kinds of justifications about this at you, but the fundamental issue is this: Doom eternal wants you play the game a very specific way. For all the talk about how it's "strategic" it forces you to adopt one very specific strategy--use all the ammo in all your guns then hunt down trash demon and chainsaw it for more ammo. There's two problems with this. First, I don't want to be forced into a specific way of playing the game. Second, the game does a TERRIBLE job telling you that that's the intended way to play and even worse job encouraging it. If you're going to make killing imps/possessed the name of the game, you should make it so they don't stop spawning until the big baddies are dead. And should make sure that they aren't on the other side of the arena than the mini-boss enemies. Having to turn around and sprint away from a mancubus so I can chainsaw an imp in some odd corner of the arena isn't just a limiting design decision; it's an objectively bad one and on that runs counter to the supposed "keep pushing forward nature of Doom."

    Again, the fanboys who can't stand hearing their precious criticized will tell you that this is so you can't rely on one weapon, but you don't need an ammo limit to do that anyway. The devs did a great job ensuring that each weapon has it's uses, you can't ignore any of them. In fact, the ammo limit hurts here, because often you're forced to use less-than-ideal weapons simply because they're the only ones with ammo.
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  86. Aug 8, 2020
    0
    Piece of f**king garbage. Doom 1 , great fun, people enjoyed, something easy to relax and play for a few hours. This, basically all the the fun element has been replaced, there's just nothing fun or enjoyable about this game. Within the ffirst few missions, your already have to desperate scavange for bullets and jsut every piece of the game mechanics, I just wanted a fun 1 hours of gamingPiece of f**king garbage. Doom 1 , great fun, people enjoyed, something easy to relax and play for a few hours. This, basically all the the fun element has been replaced, there's just nothing fun or enjoyable about this game. Within the ffirst few missions, your already have to desperate scavange for bullets and jsut every piece of the game mechanics, I just wanted a fun 1 hours of gaming after work, where i don't have to think about sh*t. Not have to work out the exact mechanics of every tool and weapon in the game. I don't understand why director don't understand that people just have to have fun. Expand
  87. Jun 12, 2020
    0
    This game is not fun. I love challenging games, I really liked Doom 2016, but this is just a bunch of cheap deaths. This game is just frustrating. Even turned the difficulty all the way down,which I never do and this game still sucks. Not fun. Not good, hard pass. Very disappointed.
  88. Mar 20, 2020
    0
    I don’t understand how THIS simulator of piano and ammunition collection can be called DOOM.
    No fun, no fun action game, you just run around and try to **** find bullets while the ****ing chainsaw is on cd.
    Absolutely unnecessary puzzle games that break the pace of the game, inadequate number of bugs and softlocks for AAA games.
  89. Nov 23, 2020
    0
    Tiens, c’est cool, Doom Eternal est tombé dans le Game Pass… mais en l’occurrence, c’est ici un peu mal fait puisque par défaut, on télécharge le « Battle Mode » à savoir la foire au multi à kévins dont on a rien à carrer… il faut ajouter la campagne solo mais heureusement, ça ne fait que… 10 mo ! après les 54 Go, une paille !

    Mais bon, juste après les logos et avertissement syndicaux
    Tiens, c’est cool, Doom Eternal est tombé dans le Game Pass… mais en l’occurrence, c’est ici un peu mal fait puisque par défaut, on télécharge le « Battle Mode » à savoir la foire au multi à kévins dont on a rien à carrer… il faut ajouter la campagne solo mais heureusement, ça ne fait que… 10 mo ! après les 54 Go, une paille !

    Mais bon, juste après les logos et avertissement syndicaux inzappables (que c’est chiant) voilà-t-y pas qu’au lieu du menu du jeu, on a devant soi une saloperie d’écran qui demande de se connecter à ou de créer un compte Bethesda ! impossible de le zapper, il veut que tu t’attaches à un compte Bethesda ! tu le crois, ça ?… mais j’ai trouvé la parade (je suis pas un con) il suffit de couper Internet et… ça marche normalement. Putain. Ensuite, on peut se reconnecter au XBL, une fois dans le jeu bien sûr.

    Et une fois le jeu commencé (la campagne) on se rend vite compte à quel point cette suite du Doom rebooté de 2016, c’est toujours de la merde. Une merde éternelle ! c’est même pire qu’avant puisque c’est encore un peu plus une saloperie de jeu de plateformes ! il faut sauter, double-sauter comme dans dans un Mariol de chez Nintendaube, tu le crois, ça ?

    Et pour le reste, bah c’est la même merde que Doom 2016 évidemment : c’est rapide, trop rapide, peu maniable à la manette et très confus : toujours un bordel extrême lors des affrontements, tout pour s’afficher, se pavaner avec ses effets ultra-gores qui n’amuseront que les adolescents un peu justes ou les adulescents à tendance Rain Man. La jouabilité est répétitive et oblige au corps-à-corps sans arrêt, car on manque de munitions… sans arrêt. Où est l’amusement là-dedans ?

    Par ailleurs, comme précédemment, on cherche son chemin, où sauter et double-sauter (saute Mariodoom, saute !) dans ce qui n’est qu’un jeu de pistes où l’on doit encore trouver les clés jaunes et rouges. Et ainsi de suite. Qu’est-ce qu’on se fait chier là-dedans, c’est incroyable ! c’est vraiment à chier par terre, ce Doom ! va voir dans le broyeur si j’y suis, Doom Eternal de mes deux !
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  90. Mar 28, 2020
    0
    I'll make it simple for you. If you like Super mario with a rocket launcher with a very limited amount of ammo. Then go ahead, spend, sorry waste your money.

    But if you are like me that appreciate good games, That hiten your senses and makes you a better player and like FUN games. Keep of this. If Bethesda have had cared about you as a player, you would first have had a demo of the
    I'll make it simple for you. If you like Super mario with a rocket launcher with a very limited amount of ammo. Then go ahead, spend, sorry waste your money.

    But if you are like me that appreciate good games, That hiten your senses and makes you a better player and like FUN games. Keep of this.

    If Bethesda have had cared about you as a player, you would first have had a demo of the game in your hand. That is not the case. Ask yourselves WHY?

    One Zero for effort and Nine Zeros for laziness and boring game design!
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  91. Jan 23, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal.
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  92. Mar 22, 2020
    0
    I hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't returnI hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't return it so may as well beat it). We seem to be riding this trend of making these games hard as possible for esport players = good in the past 4 years. Why make it so hard? put more difficulties for those no life esport lovers but make it the same as doom 2016 difficulty for the normal difficulty. It was perfect the way it was (Why change what is not broken). Making games to hard for ppl makes ppl not buy the next one because it limits ppl that have jobs and don't have time to put into these games. I won't be buying the next game and I'm about done buying games all together if this trend don't end. Dif not buying new systems either. If you esport tryhards wants a game they need to make their own ******* games and systems. Games are not careers for the majority of gamers. If you want games that is for ppl with careers than make your own ******* systems to play on. Sorry for the rant I'm just so tired of games being made for these no lifes. Casual gamers can't even get a single player game anymore because it's got to be so balanced and difficult for these COD, Fortnight, and League of legend multiplayer fanboys to have fun playing a dif game for once. One last thing I want to mention is jumping. Why is there so much jumping in this game like it's a platformer. This is Doom I want to shoot and run and that's it. If I wanted to play mario or halo I would buy those games. This is why games as a whole has lost so much from it's fanbase and most ppl has stopped playing games. Stop catering to these loser YouTubers and Esporters and make games for your fans. Your wasting money paying them to play it and say good things about it because ppl are figuring it out. That don't care what these youtubers or esports losers thinks about your games that are trash! Expand
  93. Jul 30, 2020
    0
    The game is nothing like the DOOM 2016 game. DOOM Eternal is terrible. Poor coloring, poor HUD, terrible upgrade system, controls seem laggy throughout the entire playthrough. And platforming.. ¡REALLY!? This entire game was a waste of design and money.
  94. Mar 22, 2020
    0
    This game is nothing like the last one.... Looks like a mix of Quake and Halo. Bright colors , jumping From one stupid arcade arena to another ... horrible
  95. May 18, 2020
    0
    Aside from the graphics from 10 years ago the kernel based anti cheat that basically now allows them to take over and track everything you do on your pc is such a invasion of privacy. Bethesda has to be the worst company when it comes to making sound decisions.....
  96. Mar 20, 2020
    0
    How to ruin a game. It is a real masterpiece but it has no ‘traditional’ multiplayer, which has no sense at all. Battlemode is cool but after 2 days it will bore you.

    It is yet another unfinished game: a real shame.
  97. Mar 22, 2020
    0
    It's way overhyped. The developers lost touch with the Doom experience. The weapon mechanics are overcomplicated. Constantly farming resources is repetitive and boring. I'm forced into a "combat puzzle" instead of approaching any situation as I see fit. Now demons are bullet sponges unless you shoot weakspots with only certain weapons. I wanted a first person shooter, not a first personIt's way overhyped. The developers lost touch with the Doom experience. The weapon mechanics are overcomplicated. Constantly farming resources is repetitive and boring. I'm forced into a "combat puzzle" instead of approaching any situation as I see fit. Now demons are bullet sponges unless you shoot weakspots with only certain weapons. I wanted a first person shooter, not a first person puzzle solver. The constant platforming is monotonous and stupid. They should've deleted 50% of it before final release.The artist rendering is silly. Now guns are floating green objects. 2016 was so much better. Eternal is a joke. A parody of the Doom slayer. It's a rip off of Super Mario and Spiderman combined wth retarded platforming in a failed attempt at topping 2016. Waste of money. Expand
  98. Mar 22, 2020
    0
    A master class of how to take everything fun from a game and **** it up. Music, pacing, ammo, glory kills. Covid-19 would have been more fun.
  99. Mar 25, 2020
    0
    .... Was fun until it was ruined by jump puzzles. I uninstalled after I died for the 20th time trying to jump from platform to platform. Absolutely the stupidest thing I’ve ever seen. Who thought we wanted that sort of garbage?! Amateurish at best.
  100. Mar 26, 2020
    0
    Very bad . Max 5. Эта игра очень мультяшная . Она прям кричит увлекись и пройди еще испытаний . Это не продолдение Doom,это продолжение Doom Arcade =(
Metascore
88

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. Apr 13, 2020
    80
    It may not reach the sublime heights of its predecessor, but Doom Eternal is bursting at the seams with hellacious action.
  2. 80
    An absolutely spectacular game, and one of the early highlight games of 2020. Doom Eternal will make you think as you kill, pushing your mind to its limits. That’s not a bad thing. It’s the perfect trip to hell.
  3. Apr 2, 2020
    90
    Doom Eternal is an outstanding entry in the series marredby a few setbacks. There is a ton of content including one of the best shooter campaigns I have played this generation. The push and pull method of the combat is addictive to master and a blast to play. Everything looks and sounds fantastic and this is a game that makes me smile as a fan since the beginning. While the generation may be coming to an end, Doom Eternal is one of the games that will send it off with a bang.