User Score
9.0

Universal acclaim- based on 1976 Ratings

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  1. Aug 16, 2021
    4
    Disappointed with this game after Doom (2016) - this game is notably worse in almost every way. Balance is way off, heavy focus on weak points destroys the flow, story is really awkward and uncompelling (not to mention incompatible with the first game), music is mediocre
  2. Apr 3, 2021
    0
    I downloaded the game to shoot and kill demons, not to jump around like a little girl. Biased, unbalanced game. Low amount of ammunition to kill swarm of demons. Rebuild celestial something mission can sod off. Jump pole dash line up with the yellow thing at the same time what the hell is this? Devs did a nice job to annoy people. So I did a nice job and gave them 0. Try and learn thatI downloaded the game to shoot and kill demons, not to jump around like a little girl. Biased, unbalanced game. Low amount of ammunition to kill swarm of demons. Rebuild celestial something mission can sod off. Jump pole dash line up with the yellow thing at the same time what the hell is this? Devs did a nice job to annoy people. So I did a nice job and gave them 0. Try and learn that you don't mess with a gamers anger idiots. Expand
  3. Mar 6, 2022
    2
    You spend more time farming ammo than killing demons, and even that feels like a chore. Never expected a Doom game to be boring. I keep turning it off or just walking off without even pausing because the gameplay isnt engaging at all.
  4. Apr 8, 2020
    3
    Indescribably disappointing. Doom 2016 was one of my favorite games of all time, played through the campaign maybe a dozen times. Anxiously awaited ETERNAL (played through the OG Doom 1 and Doom 2), preordered, and quickly let down. ETERNAL add everything you didn't want into the game: way too many upgrades (at least 5 different upgrade points), HORRIBLE amounts of frustrating platformingIndescribably disappointing. Doom 2016 was one of my favorite games of all time, played through the campaign maybe a dozen times. Anxiously awaited ETERNAL (played through the OG Doom 1 and Doom 2), preordered, and quickly let down. ETERNAL add everything you didn't want into the game: way too many upgrades (at least 5 different upgrade points), HORRIBLE amounts of frustrating platforming with Super Mario cheesy obstacles (you're an unstoppable force of DOOM but can you do gymnastics constantly?), completely dependent on glory kills/chainsaw to maintain health and ammo as pick ups are virtually nonexistent, bullet sponge enemies, virtually indestructible heavies that are 10x harder than some of the bosses, endlessly spawning fodder enemies, combat is almost exclusively kill rooms, at least 4 different charging items during combat, precision weak points on enemeis???, and way too much Doomguy backstory. All of that but not a single new weapon? Even Doomguy's outfit suddenly went Gears of War... Power Ups, like Berserk, that made 2016 so fun are very few and far between. Really took the franchise from "have fun slaughtering your way through a sea of enemies" to "uber complex combat management" IMO, that's not DOOM. DOOM Eternal went completely the opposite of what made DOOM 2016 so much fun. Biggest letdown game in a long time for me. Expand
  5. Apr 22, 2020
    4
    Things that made 2016 Doom a masterpiece, have vanished. I get that lots of players like this game, and that's fine, everyone has their opinion, but as a huge 2016 fan, this sequel has left me heartbroken.

    1. Simplicity has gone. FPS games were pretty stale in 2016, Doom showed that a back-to-basics approach, with AAA graphics and artist-driven soundtrack and simple controls, could be a
    Things that made 2016 Doom a masterpiece, have vanished. I get that lots of players like this game, and that's fine, everyone has their opinion, but as a huge 2016 fan, this sequel has left me heartbroken.

    1. Simplicity has gone. FPS games were pretty stale in 2016, Doom showed that a back-to-basics approach, with AAA graphics and artist-driven soundtrack and simple controls, could be a welcome refuge from all the "innovation" we see from other games. It was a pure experience. Eternal convolutes things and so ruined its USP.

    2. Not as dark as its predecessors. Although Doom 2016 was satirical and subtle in its storytelling, the environments were extra-gory and the soundtrack evocative, but Eternal fails to hit those notes. The environments are smaller, and that detracts from the maze-like intricacy of its predecessor. In Doom 2016, the environments convinced you that everything was quite normal a half-an-hour ago, only for Hell to have arrived and smear blood everywhere.

    3. Combat is fundamentally different, and not for the better. Doom 2016 is the superior game because the player is given freedom in combat and movement. While platforming is more noticeable in Eternal, it isn't why we want to play. Its a "shooter" not a runner and a climber. While these elements are not inherently bad, they are not there to enhance the player, but rather to help the player escape. Doom 2016 was no reloading and no cover. Eternal effectively has both. Chainsaw mechanic is reloading, effectively, and the platforming is "cover". This is a fundamental change, and defys any game with a Doom label on it, by definition.

    4. The interruptions!!! Towards the end of a battle, the game opens a door somewhere, and switches from the FPS perspective to the door opening. Utterly pointless. The levels are linear anyway, there's often only one way in and one way out, so why tell us that the door has opened. For that matter, why tell us that we should explore for secrets when every secret is clearly marked on the map? The mystery is gone, the exploration non-existent, and the levels...compared to 2016...are poor.

    5. The Lore. The lore was a wonderful way to flesh out the Doom Universe, I think it's a great idea, but in Eternal the execution is poor. The font is wrong, the layout messy, the colours are all garish. It ruins the "dark" vibe from the previous game, and seems geared towards people who are into psychedelics rather than some well-executed hellscape. Rainbow coloured ammo? Just stupid.

    The game suffers immensely because its predecessor was and remains singularly exceptional. It's not easy to top a game like that, and in truth, it rarely happens, but one thought it could with Doom because the formula was so simple and so good, and because the devs, like Hugo Martin, gave in-depth interviews about what they thought a Doom game should be. What happened?!

    The low rating is an emotional reaction, I'm heartbroken that one of the best games in a decade or so has been trashed the way it has. Is it better than a CoD game? Of course! But it's not better than Doom 2016.
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  6. Apr 4, 2020
    4
    Fantastic combat system but the platforming kills the pace and is so poorly implemented that I uninstalled twice and went back to Doom 2016.
  7. Mar 22, 2020
    0
    This game is nothing like the last one.... Looks like a mix of Quake and Halo. Bright colors , jumping From one stupid arcade arena to another ... horrible
  8. Mar 22, 2020
    0
    It's way overhyped. The developers lost touch with the Doom experience. The weapon mechanics are overcomplicated. Constantly farming resources is repetitive and boring. I'm forced into a "combat puzzle" instead of approaching any situation as I see fit. Now demons are bullet sponges unless you shoot weakspots with only certain weapons. I wanted a first person shooter, not a first personIt's way overhyped. The developers lost touch with the Doom experience. The weapon mechanics are overcomplicated. Constantly farming resources is repetitive and boring. I'm forced into a "combat puzzle" instead of approaching any situation as I see fit. Now demons are bullet sponges unless you shoot weakspots with only certain weapons. I wanted a first person shooter, not a first person puzzle solver. The constant platforming is monotonous and stupid. They should've deleted 50% of it before final release.The artist rendering is silly. Now guns are floating green objects. 2016 was so much better. Eternal is a joke. A parody of the Doom slayer. It's a rip off of Super Mario and Spiderman combined wth retarded platforming in a failed attempt at topping 2016. Waste of money. Expand
  9. Mar 20, 2020
    1
    If your looking for an arcady game that feel sorta like time splitters then this game is great.... but if you absolutely loved doom 2016 it is a disappointment as it feels nothing like doom 2016 (for me at least) other than glory kills and double jump. It could be a good game but not for the premium price for the deluxe edition of 120 canadian or 80 for the base game. If it goes on saleIf your looking for an arcady game that feel sorta like time splitters then this game is great.... but if you absolutely loved doom 2016 it is a disappointment as it feels nothing like doom 2016 (for me at least) other than glory kills and double jump. It could be a good game but not for the premium price for the deluxe edition of 120 canadian or 80 for the base game. If it goes on sale for a good price get it but not at full current price. Expand
  10. Apr 6, 2020
    0
    Feels like a platforming fps now not a horror fps. Demons too easy to kill. Waste of money imo. If you loved doom 2016 youre better off going back or playing fear if you have never played it.
  11. Jan 22, 2021
    2
    The two points is for the Doom music. Have tried and tried to like this game as I am a huge Doom fan but I absolutely HATE this game!!!! Started the game three or four times and every time it gives me a headache and makes me angry so to HELL with this version of the game. Not fun! I give up!
  12. Jun 12, 2020
    0
    This game is not fun. I love challenging games, I really liked Doom 2016, but this is just a bunch of cheap deaths. This game is just frustrating. Even turned the difficulty all the way down,which I never do and this game still sucks. Not fun. Not good, hard pass. Very disappointed.
  13. Mar 21, 2020
    1
    So disappointed with this game. I was expecting something that built upon the feel and atmosphere of the Doom 2016 release. This lacks atmosphere and doesn’t feel like Doom. The sound and music are excellent and the only thing compatible to the 2016 game. This feels like a step backwards. An unintuitive and frustrating experience; not hard, just frustrating.
  14. Apr 8, 2020
    2
    This review contains spoilers, click expand to view. The game has a very broken story, a total mess. They try and force bits of the story on you with the hope that you will follow up with the lore you collect throughout the game. Some demons, specifically the marauder, are completely unlike any other demon in the doom franchise and flat out makes no sense other than to make the game Nintendo hard.. make the game harder so it lasts longer. Speaking of Nintendo, there is a large amount of Mario-like platforming in this game that just seem ridiculous. This game isn’t bad, but it’s just not good. As a avid doom fan, this is the first doom game that I have played and regretted. Expand
  15. Mar 29, 2020
    0
    - Unnecessary rock paper scissor mechanic in a shooter.
    - Always low on ammo in order to enforce the first point. - Infinite spawn of enemies in order to address the second point.
    Essentially a mess of a game trying to create a “thinking man’s action game” (said by the lead dev) out of what should be adrenaline focused, fast pace action. Ultimately what comes down to is that it doesn’t
    - Unnecessary rock paper scissor mechanic in a shooter.
    - Always low on ammo in order to enforce the first point. - Infinite spawn of enemies in order to address the second point.

    Essentially a mess of a game trying to create a “thinking man’s action game” (said by the lead dev) out of what should be adrenaline focused, fast pace action. Ultimately what comes down to is that it doesn’t accomplish its own objective either because you will be just memorizing weaknesses and prioritize the high targets while keeping few fodders around for ammo instead of killing them indiscriminately like a Doom Slayer should be. They created a terrible mechanic for a game that didn’t need it. And to create the said delusion, they limit your ammo and your freedom to play. And to solve the low ammo issue, they introduced another dumb mechanic of infinitely respawning enemies. This approach is akin to say, The Elder Scrolls Six game hypothetically forcing players to do the main quest line first in order to promote “story driven game” by devs—destroying what made the previous series great. 0/10 to balance the fanboys.
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  16. May 18, 2020
    0
    Aside from the graphics from 10 years ago the kernel based anti cheat that basically now allows them to take over and track everything you do on your pc is such a invasion of privacy. Bethesda has to be the worst company when it comes to making sound decisions.....
  17. Apr 7, 2020
    2
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something. Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something.


    Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you from killing a demon and getting resources automatically just kills you with them
    Would have been better if they had instagiv, tdm, dm all the regular doom modes not slapping something with a label of doom and offer no deathmatch GTFO

    Request refund


    #NotMyDoom
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  18. Jul 30, 2020
    0
    The game is nothing like the DOOM 2016 game. DOOM Eternal is terrible. Poor coloring, poor HUD, terrible upgrade system, controls seem laggy throughout the entire playthrough. And platforming.. ¡REALLY!? This entire game was a waste of design and money.
  19. Apr 4, 2020
    0
    I actually hate this game unfortunately! I loved 2016 and Doom 3. Even on the lowest difficulty I find it super frustrating! Please put in a Doom 2016 mode or an even lower difficulty with increased ammo. I will re-review if changes made. Super bummed it is so bad as I bought the collectors edition and now I am not looking forward to extra campaign missions.
  20. Nov 10, 2020
    3
    They couldn't deside whether it was a platformer, action game, puzzle or RPG. Boring monotone gameplay where most things just fail. Loved the previous Doom, but this is by far the worst Doom game.
  21. Nov 28, 2020
    4
    boring because unbalanced and too hard, due to a very punitive autosave system. in the long run it is boring and stressful to repeat the same level 100 times. imo no good when games become like unpaid jobs
  22. Oct 22, 2020
    4
    If it had all the positives of DOOM 2016 and was basically a level pack for that with maybe a couple of new weapons I would be perfectly happy but unfortunately whereas DOOM 2016 is a perfectly balanced game that mixed old school fast paced shooters with modern movement mechanics with an amazing art style and brilliant level design. DOOM Eternal took most of that and changed things justIf it had all the positives of DOOM 2016 and was basically a level pack for that with maybe a couple of new weapons I would be perfectly happy but unfortunately whereas DOOM 2016 is a perfectly balanced game that mixed old school fast paced shooters with modern movement mechanics with an amazing art style and brilliant level design. DOOM Eternal took most of that and changed things just enough where it's recognisable but just off.
    Because of the changes to the way ammo and armour work the game now has to spawn trash mobs in every fight for you to get ammo and armour out of which just annoy and get in the way. This is compounded by the fact you are constantly running out of ammo and having to find a track mob to get some ammo out of. This change is a joke and makes some weapons useless, the chaingun can fire for maybe 3 seconds before it runs out of ammo. Why they made this change is beggars belief.

    As soon as I started the game and saw it had a life system was a major red flag to me as they are an archaic mechanic that just screams "we couldn't balance the game" and boy my fears did not go far enough. Nearly Every single thing that they added in this over 2016 is worse, apart from the dash. The underground tentacles are just annoying and not fun to fight same goes for the Marauder and the handfull of other new enemies. Playing through this I was shocked at how much they had ruined from the previous game for no reason other than to be new, this game feels like the B team had to prove they were just as good. Not even mentioning Battle Mode because it's more of a joke than the multiplayer from the last game.
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  23. Dec 11, 2020
    3
    a masterclass on how to ruin a great game. doom 2016 was a masterpiece but this piece of **** is just bland soulless, lifeless and boring. the key to 2016 was less is more, concentrate on the basics and polish to perfection. eternal is just a convoluted mess of useless features amd even less useless upgrades. the combat is absolute mess you basically spend your time juggeling upgrades anda masterclass on how to ruin a great game. doom 2016 was a masterpiece but this piece of **** is just bland soulless, lifeless and boring. the key to 2016 was less is more, concentrate on the basics and polish to perfection. eternal is just a convoluted mess of useless features amd even less useless upgrades. the combat is absolute mess you basically spend your time juggeling upgrades and switching weapons since your out of ammo in micro seconds which slows the legendary fast fun twitchy 2016 combat to a grinding and tedious halt. who thought that carefully aiming for weakspots was a good idea in a successor to doom 2016? it´s an absolute farce. the gameplay is a chore the fun is sucked out instantly the enemies are mere bullet sponges it´s as fun as mawing the lawn just that your blade constantly goes dull and your tank is always empty and you constantly have to stop to rake the mawn grass before you continue. it´s the most incompetent game design i´ve seen in a long time. you have to micromanage your every action and your convoluted skills are either unused or on cool down. this isn´t wow for **** sake this is supoosed to be doom.
    the sad thing is this setup would actually work quite well as a rpg or in the more story driven doom3.
    but cramming this convoluted nonsense in a fast paced arcade shooter is just the worst of both worlds. the graphics and animation and soundtrack are still quite nice but the gameplay is absolute garbage. just finished and uninstalled this and it was fun for about 3 minutes the rest was a chore. i completed doom 2016 multiple times and had a great time each playthrough but this goes on sale right away and certainly won´t be missed.
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  24. Apr 30, 2020
    1
    Games busted. Spent 60 dollars on a game that with neither register my shots nor pick up any of my health or ammo on the second difficulty. Absolutely a waste of **** time and money
  25. May 31, 2020
    4
    I have never been so disappointed with a sequel. It's like they took everything that made Doom 2016 great and tossed it out the window. Unnecessary platforming sections, ammo farming, and annoying and stupid mechanic where you have to target weak spots of enemies which disrupts the flow of combat. You run out of ammo way too quickly, and the difficulty is very unbalanced. I reallyI have never been so disappointed with a sequel. It's like they took everything that made Doom 2016 great and tossed it out the window. Unnecessary platforming sections, ammo farming, and annoying and stupid mechanic where you have to target weak spots of enemies which disrupts the flow of combat. You run out of ammo way too quickly, and the difficulty is very unbalanced. I really couldn't tell the difference between I'm too young to die and hurt me plenty. This does not feel like Doom at all. It feels like some weird RPG platforming shooter hybrid. Expand
  26. Jul 30, 2020
    2
    Loved the 2016 reboot, but this game is ridiculously, frustratingly hard. I've been playing FPS games since the original Doom and never played one as teeth-grindingly irritating as this. And it's not the enemies so much as the ridiculous jumping sections. Jumping in first-person games where you can't see your feet is a terrible idea at the best of times, but here it's taken to ridiculousLoved the 2016 reboot, but this game is ridiculously, frustratingly hard. I've been playing FPS games since the original Doom and never played one as teeth-grindingly irritating as this. And it's not the enemies so much as the ridiculous jumping sections. Jumping in first-person games where you can't see your feet is a terrible idea at the best of times, but here it's taken to ridiculous lengths with multiple jumps and boosts over huge gaps. Not fun. Expand
  27. Jul 2, 2020
    3
    Sorry to say it but doom eternal is a boring, bland game that left me hungry for some originality. For many fans of the previous game they're gonna love this, but unfortunately for me it left me wanting more.
  28. Oct 2, 2020
    2
    I'm glad Microsoft paid 7.5 billion, so I didn't have to. From sublime shooter in Doom 2016 to this platforming effort. I have played it for an hour or two. I shall be uninstalling tomorrow. Garbage.
  29. Oct 27, 2020
    4
    Always running out of ammo, hectic pace during combat that unlike Doom 2016's exhilarating experience is frustrating. Tons of platforming that if you screw up, sets you up to fail during the next combat zone. The story seemed like it would be great but on Hard difficulty I couldn't pass the 2nd level as a time starved casual gamer. I love a challenge but this wasn't a fun one. I wish IAlways running out of ammo, hectic pace during combat that unlike Doom 2016's exhilarating experience is frustrating. Tons of platforming that if you screw up, sets you up to fail during the next combat zone. The story seemed like it would be great but on Hard difficulty I couldn't pass the 2nd level as a time starved casual gamer. I love a challenge but this wasn't a fun one. I wish I could get my money back. Expand
  30. Aug 8, 2020
    0
    Piece of f**king garbage. Doom 1 , great fun, people enjoyed, something easy to relax and play for a few hours. This, basically all the the fun element has been replaced, there's just nothing fun or enjoyable about this game. Within the ffirst few missions, your already have to desperate scavange for bullets and jsut every piece of the game mechanics, I just wanted a fun 1 hours of gamingPiece of f**king garbage. Doom 1 , great fun, people enjoyed, something easy to relax and play for a few hours. This, basically all the the fun element has been replaced, there's just nothing fun or enjoyable about this game. Within the ffirst few missions, your already have to desperate scavange for bullets and jsut every piece of the game mechanics, I just wanted a fun 1 hours of gaming after work, where i don't have to think about sh*t. Not have to work out the exact mechanics of every tool and weapon in the game. I don't understand why director don't understand that people just have to have fun. Expand
  31. Mar 30, 2020
    0
    Doom Eternal is the most disappointing game I have ever played. The platforming is a disaster, the UI is garish and counter-intuitive, the cutscenes exist, melee probably should have been removed if they were gonna make it this weak. The dash, while good in theory makes normal movement feel slow which is exactly the opposite of how Doom should feel. And finally, the ammo management.Doom Eternal is the most disappointing game I have ever played. The platforming is a disaster, the UI is garish and counter-intuitive, the cutscenes exist, melee probably should have been removed if they were gonna make it this weak. The dash, while good in theory makes normal movement feel slow which is exactly the opposite of how Doom should feel. And finally, the ammo management. The max ammo you can hold has been cut by more than half since Doom 2016. Insecure fanboys will shout (and I mean SHOUT) all kinds of justifications about this at you, but the fundamental issue is this: Doom eternal wants you play the game a very specific way. For all the talk about how it's "strategic" it forces you to adopt one very specific strategy--use all the ammo in all your guns then hunt down trash demon and chainsaw it for more ammo. There's two problems with this. First, I don't want to be forced into a specific way of playing the game. Second, the game does a TERRIBLE job telling you that that's the intended way to play and even worse job encouraging it. If you're going to make killing imps/possessed the name of the game, you should make it so they don't stop spawning until the big baddies are dead. And should make sure that they aren't on the other side of the arena than the mini-boss enemies. Having to turn around and sprint away from a mancubus so I can chainsaw an imp in some odd corner of the arena isn't just a limiting design decision; it's an objectively bad one and on that runs counter to the supposed "keep pushing forward nature of Doom."

    Again, the fanboys who can't stand hearing their precious criticized will tell you that this is so you can't rely on one weapon, but you don't need an ammo limit to do that anyway. The devs did a great job ensuring that each weapon has it's uses, you can't ignore any of them. In fact, the ammo limit hurts here, because often you're forced to use less-than-ideal weapons simply because they're the only ones with ammo.
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  32. Mar 24, 2020
    1
    Huge disappointment. It is so different to DOOM 16 and worse in every aspect. Visuals and sound are terrible. Now it is so colorful as games for kids. I hate those old models of mancubus, soldier, plasma rifle. DOOM 16 graphic feels more realistic and newer than this one. Even soundtrack is worse.

    They had definitely in mind More things added = Better game but they were so wrong. Blade
    Huge disappointment. It is so different to DOOM 16 and worse in every aspect. Visuals and sound are terrible. Now it is so colorful as games for kids. I hate those old models of mancubus, soldier, plasma rifle. DOOM 16 graphic feels more realistic and newer than this one. Even soundtrack is worse.

    They had definitely in mind More things added = Better game but they were so wrong. Blade ruined glory kills. I loved smashing and tearing now it is just cut and stab. Grappling hook on shotgun is total nonsense. Climbing and those platforming parts, dash, ice canon, ... just terrible. Simplicity of DOOM 16 was perfect just you, gun and demons.

    DOOM 16 have best FPS multiplayer I have ever played and they replaced it with this 2v1 trash. And now there is not even Snapmap.

    DOOM Eternal is just huge step back in every aspect. Since the first gameplay at Quakecon I felt there is something wrong I just didn't now that the whole game is one big mistake. Now I hope id won't milk this franchise anymore like others do when they ruin great series.
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  33. Mar 22, 2020
    0
    A master class of how to take everything fun from a game and **** it up. Music, pacing, ammo, glory kills. Covid-19 would have been more fun.
  34. Mar 20, 2020
    0
    How to ruin a game. It is a real masterpiece but it has no ‘traditional’ multiplayer, which has no sense at all. Battlemode is cool but after 2 days it will bore you.

    It is yet another unfinished game: a real shame.
  35. Mar 28, 2020
    0
    I'll make it simple for you. If you like Super mario with a rocket launcher with a very limited amount of ammo. Then go ahead, spend, sorry waste your money.

    But if you are like me that appreciate good games, That hiten your senses and makes you a better player and like FUN games. Keep of this. If Bethesda have had cared about you as a player, you would first have had a demo of the
    I'll make it simple for you. If you like Super mario with a rocket launcher with a very limited amount of ammo. Then go ahead, spend, sorry waste your money.

    But if you are like me that appreciate good games, That hiten your senses and makes you a better player and like FUN games. Keep of this.

    If Bethesda have had cared about you as a player, you would first have had a demo of the game in your hand. That is not the case. Ask yourselves WHY?

    One Zero for effort and Nine Zeros for laziness and boring game design!
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  36. Mar 22, 2020
    0
    I hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't returnI hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't return it so may as well beat it). We seem to be riding this trend of making these games hard as possible for esport players = good in the past 4 years. Why make it so hard? put more difficulties for those no life esport lovers but make it the same as doom 2016 difficulty for the normal difficulty. It was perfect the way it was (Why change what is not broken). Making games to hard for ppl makes ppl not buy the next one because it limits ppl that have jobs and don't have time to put into these games. I won't be buying the next game and I'm about done buying games all together if this trend don't end. Dif not buying new systems either. If you esport tryhards wants a game they need to make their own ******* games and systems. Games are not careers for the majority of gamers. If you want games that is for ppl with careers than make your own ******* systems to play on. Sorry for the rant I'm just so tired of games being made for these no lifes. Casual gamers can't even get a single player game anymore because it's got to be so balanced and difficult for these COD, Fortnight, and League of legend multiplayer fanboys to have fun playing a dif game for once. One last thing I want to mention is jumping. Why is there so much jumping in this game like it's a platformer. This is Doom I want to shoot and run and that's it. If I wanted to play mario or halo I would buy those games. This is why games as a whole has lost so much from it's fanbase and most ppl has stopped playing games. Stop catering to these loser YouTubers and Esporters and make games for your fans. Your wasting money paying them to play it and say good things about it because ppl are figuring it out. That don't care what these youtubers or esports losers thinks about your games that are trash! Expand
  37. Mar 25, 2020
    0
    .... Was fun until it was ruined by jump puzzles. I uninstalled after I died for the 20th time trying to jump from platform to platform. Absolutely the stupidest thing I’ve ever seen. Who thought we wanted that sort of garbage?! Amateurish at best.
  38. Mar 21, 2020
    0
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health - Melee does no damage,
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice
    - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics
    - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health
    - Melee does no damage, unless enemies are staggered
    - Forced to use chainsaw constantly
    - Super annoying platforming, instead ditching it (already bad in 2016) they put it on steroids
    - More linear maps than 2016
    - Ugly menus and HUD. No matter how much you change colors. Disabling it gimps your gameplay
    - Worst of all, the hideous red LOW AMMO bar, blocking your view (you'll see lot of that)
    - The font used everywhere makes Comic Sans look good
    - Literally, the UI designer must be blind or retarded or both
    - Confusing, nonsensical story nobody cares about.. constant cutscenes break the action
    - Doom guy isn't as brutal anymore, he calmly listens to the idiotic speeches the NPCs give
    - No pickup animation for guns, instead collect ugly floating neon icons -> teleport to tutorial
    - You're forced to use all guns, by being out of ammo constantly --> time for chainsaw
    - Ugly garish rainbow colored pickups pouring out of enemies
    - Guns are ugly 90's style floating pickups now, instead of grounded look of 2016
    - Graphics not really that impressive, art style is cartoony compared to 2016. Technically maybe better graphics, artistically NOT better
    - Music is good, but not as good as 2016, Mick Gordon going through motions, nearly all of the riffs suck compared to 2016

    Avoid and save 60€. The biggest letdown of 2020 so far, probably will remain the biggest.
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  39. Mar 18, 2021
    4
    This game is so tiring compared to the first part, they took everything that was fun and added a lot of annoying mechanics.
  40. Mar 21, 2020
    2
    Механика интересная, геймплей 3/10, мультяшность происходящего начинает бесить через 2 часа игры. Аркадная игра с попрыгунчиками по шестам - убожество, все напичкано челенджем и коллекционированием барахла. Целостности сюжета не увидел. Хотел бы я продолжения Doom да, хотел бы я продолжения Eternal - категорически нет, это не отход в сторону, это тупик до игры, бефесда сноваМеханика интересная, геймплей 3/10, мультяшность происходящего начинает бесить через 2 часа игры. Аркадная игра с попрыгунчиками по шестам - убожество, все напичкано челенджем и коллекционированием барахла. Целостности сюжета не увидел. Хотел бы я продолжения Doom да, хотел бы я продолжения Eternal - категорически нет, это не отход в сторону, это тупик до игры, бефесда снова обдудосилась,жаль Expand
  41. Jun 6, 2020
    1
    It is the worst Doom I could hope for. This is not Doom, it's like a mixture of Super Mario and some FPS. I bought this game thinking it would be a game like Doom 2016. I was wrong.
  42. Oct 19, 2020
    2
    I swear I'm the only one that doesn't like this...
    I was looking forward to playing Doom Eternal and within about 10 minutes I remembered that I wasn't too keen on the original (2016) version of Doom either and the longer I played this, the more I hated it. Firstly, they added wall climbing elements... Why?! These are so annoying and badly implemented. At least Doom '16 had the grace to
    I swear I'm the only one that doesn't like this...
    I was looking forward to playing Doom Eternal and within about 10 minutes I remembered that I wasn't too keen on the original (2016) version of Doom either and the longer I played this, the more I hated it. Firstly, they added wall climbing elements... Why?! These are so annoying and badly implemented. At least Doom '16 had the grace to know it was just run around shoot things, rinse and repeat, but this one seems to have added in so much cack. I know the proper original Doom had puzzle elements to it (finding the keys etc) but this just felt so confusing about where to go half the time.
    I would like to say, I love dumb games, I wanted this to be fun and just run & kill everything, but I truly hated it.
    There was a game made a few years ago called Painkiller, if you want run around kill things repeat then play that, I preferred to Doom 2016, i certainly prefer to this tosh.
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  43. Aug 17, 2020
    4
    This is not what I would call a "doom" game, it feels more like a novelty spin-off doom game. This is a very arena based game and is doom in name, weapons and enemies only, the mechanics of the game feel like an evolved parkour mobile game hiding itself in overly sized levels, difficulty spikes and repetitive novelty mechanics that make it feel more like a chore than the action adventureThis is not what I would call a "doom" game, it feels more like a novelty spin-off doom game. This is a very arena based game and is doom in name, weapons and enemies only, the mechanics of the game feel like an evolved parkour mobile game hiding itself in overly sized levels, difficulty spikes and repetitive novelty mechanics that make it feel more like a chore than the action adventure run and gun game doom is known for. New mechanics can be welcomed in game evolution but not if it's an unbalanced addition that feels more like a chore that keeps saying "did you see that, wasn't that clever". The mechanics of getting health and ammo is laborious at best, as you constantly have to keep using an obnoxious and jarring chainsaw mechanism to get both health and ammo, not to mention the constant "running" which is a quick shuffle at best as every enemy seems faster than you and the "dash" is almost useless outside of the platforming elements. The other mechanic that "doomed" this game is the jumping from point to point and grabbing on walls to jump to other points.
    in the end this game would be a 6/10 if it were sold as a different game, but as a doom game it is a 4/10 because of it's failure to match it's legacy.

    It's pointless to address sound, story or graphics because the gameplay already doomed it.
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  44. Mar 20, 2020
    4
    No death match. That wasn’t clear when I preordered.

    I was expecting death match alongside the new gimmicky multiplayer mode. I missed an update to multiplayer from the 2016 Doom that was fun with my three friends.

    The 2v1 mode doesn’t really work for our group.
  45. Apr 5, 2020
    4
    Doesn't play well on consoles, to fast and too much going on to be playable with a controller.
  46. Mar 20, 2020
    0
    I don’t understand how THIS simulator of piano and ammunition collection can be called DOOM.
    No fun, no fun action game, you just run around and try to **** find bullets while the ****ing chainsaw is on cd.
    Absolutely unnecessary puzzle games that break the pace of the game, inadequate number of bugs and softlocks for AAA games.
  47. Jul 23, 2020
    4
    platforming aspects ruin the game but the shooter aspects are fun. the game seems roughly 50-50
  48. Feb 2, 2021
    0
    bad game even in easy mode very nice difficult, unclear or even no hints what to do. DO NOT BUY THIS.
  49. Apr 10, 2020
    4
    The only thing good is the campaign. The only multiplayer which is Battlemode is wet garbage that’s why I’m rating it so low.
  50. Jul 21, 2020
    4
    It was alright, not as good as the first one, felt very repetitive and not that fun.
  51. Jan 23, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal.
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  52. Mar 22, 2020
    3
    I'll leave Doom Eternal to eternity.

    This game is a FPS on amphetamines combined with MDMA.
    Nice for all the ADHD kids, but for me, unplayable.

    Engine is awesome, credits to you iD Software.
    But please stop making games, you suck at it, and you have been since Doom 3.
  53. Mar 26, 2020
    0
    Very bad . Max 5. Эта игра очень мультяшная . Она прям кричит увлекись и пройди еще испытаний . Это не продолдение Doom,это продолжение Doom Arcade =(
  54. Nov 23, 2020
    0
    Tiens, c’est cool, Doom Eternal est tombé dans le Game Pass… mais en l’occurrence, c’est ici un peu mal fait puisque par défaut, on télécharge le « Battle Mode » à savoir la foire au multi à kévins dont on a rien à carrer… il faut ajouter la campagne solo mais heureusement, ça ne fait que… 10 mo ! après les 54 Go, une paille !

    Mais bon, juste après les logos et avertissement syndicaux
    Tiens, c’est cool, Doom Eternal est tombé dans le Game Pass… mais en l’occurrence, c’est ici un peu mal fait puisque par défaut, on télécharge le « Battle Mode » à savoir la foire au multi à kévins dont on a rien à carrer… il faut ajouter la campagne solo mais heureusement, ça ne fait que… 10 mo ! après les 54 Go, une paille !

    Mais bon, juste après les logos et avertissement syndicaux inzappables (que c’est chiant) voilà-t-y pas qu’au lieu du menu du jeu, on a devant soi une saloperie d’écran qui demande de se connecter à ou de créer un compte Bethesda ! impossible de le zapper, il veut que tu t’attaches à un compte Bethesda ! tu le crois, ça ?… mais j’ai trouvé la parade (je suis pas un con) il suffit de couper Internet et… ça marche normalement. Putain. Ensuite, on peut se reconnecter au XBL, une fois dans le jeu bien sûr.

    Et une fois le jeu commencé (la campagne) on se rend vite compte à quel point cette suite du Doom rebooté de 2016, c’est toujours de la merde. Une merde éternelle ! c’est même pire qu’avant puisque c’est encore un peu plus une saloperie de jeu de plateformes ! il faut sauter, double-sauter comme dans dans un Mariol de chez Nintendaube, tu le crois, ça ?

    Et pour le reste, bah c’est la même merde que Doom 2016 évidemment : c’est rapide, trop rapide, peu maniable à la manette et très confus : toujours un bordel extrême lors des affrontements, tout pour s’afficher, se pavaner avec ses effets ultra-gores qui n’amuseront que les adolescents un peu justes ou les adulescents à tendance Rain Man. La jouabilité est répétitive et oblige au corps-à-corps sans arrêt, car on manque de munitions… sans arrêt. Où est l’amusement là-dedans ?

    Par ailleurs, comme précédemment, on cherche son chemin, où sauter et double-sauter (saute Mariodoom, saute !) dans ce qui n’est qu’un jeu de pistes où l’on doit encore trouver les clés jaunes et rouges. Et ainsi de suite. Qu’est-ce qu’on se fait chier là-dedans, c’est incroyable ! c’est vraiment à chier par terre, ce Doom ! va voir dans le broyeur si j’y suis, Doom Eternal de mes deux !
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  55. Nov 17, 2022
    0
    Prodeus is better.

    The “movement shooter” aspects of this game should never be recreated. This feels more like a dance simulator than a FPS.
  56. May 23, 2023
    2
    i dont see why people like this FPS its ugly and not fun at all. Doom was good in the 90's. Its like the new games of Duke nukem.
  57. Jun 26, 2022
    0
    I absolutely hate this game.
    This game is very niche made for a very specific audience or type of gamer which is absolutely not me.
    This game is just disgusting.
  58. Apr 10, 2022
    2
    Let's talk about these positive reviews of this game. On what basis do you give them? Have you guys played this game at all? I don't think so because I have evidence - an Xbox app. When you kill the last boss the Icon of Sin, you get the achievement for completing the campaign on any difficulty, just as I did. The app shows me that 16.28 % of players have completed the game. You are givingLet's talk about these positive reviews of this game. On what basis do you give them? Have you guys played this game at all? I don't think so because I have evidence - an Xbox app. When you kill the last boss the Icon of Sin, you get the achievement for completing the campaign on any difficulty, just as I did. The app shows me that 16.28 % of players have completed the game. You are giving positive reviews even though you have not played through the game. Why do you do that?

    I will now write what I think of this game because I have completed it.

    This is one of the most poorly designed games I've ever played. I went to YouTube to see how to solve some levels because the game didn't give any hints. It turned out that even when I watched how to go through a level on YouTube, the game has changed over time so that the YouTube video was not helping at all. I had to look for a newer video. In addition, I was constantly out of ammo and health, it is flashing on the center of my screen. There´s also different icons in the middle of the screen, which you can't really keep track of because something is going on all the time. Who puts these icons and texts in the middle of the screen?

    Glory kills positions you according to your enemy's position, not according to your player's location. This is a very big change compared to Doom 2016, because you are still in the same position when you leave from Glory Kill animation in Doom 2016. In this game, however, when you come out of the Glory Kill animation, you have no idea which direction you were heading to, and you have to start thinking about what you're doing now.

    All your opponents will attack you at once and at worst scenarios push you into a corner so that it is very difficult to get out. This is also a very big change compared to Doom 2016. In this game you have to be on the move all the time and look around, look for health and ammunition, because otherwise you will die.

    A few words about the story. The story is strange and isn't exciting at all. The game creator could have come up with a more exciting story.

    What is story behind green floating things in the air? Green floating weapons, green floating question marks, etc. Everything that floats is green. Mind blowing!

    When comparing Doom 2016 and Doom Eternal, the Doom Eternal really does look more cartoony overall, especially with those Mario fireball obstacles. Doom 2016 was a realistic reboot while Doom Eternal feels like a modern-day adaptation of the 90s games.
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  59. Apr 12, 2022
    3
    I played it and did not like the art style because everything is turned up to 100. It was just not my type of game.
  60. May 5, 2023
    0
    Level design sucks. They took features out of the previous game because too many people were playing "wrong".

    Seriously, watch interviews with the developers. They made massive changes to the game because gamers were playing "wrong". In doom 2016, you could play how you wanted. In doom eternal, you can either play how the developers want, or you can quit. I'm a dad of 4. I want to play
    Level design sucks. They took features out of the previous game because too many people were playing "wrong".

    Seriously, watch interviews with the developers. They made massive changes to the game because gamers were playing "wrong".

    In doom 2016, you could play how you wanted. In doom eternal, you can either play how the developers want, or you can quit.

    I'm a dad of 4. I want to play my action game. "No," says Bethesda. "Play like it's 1980 and you have nothing but free time!"

    Waste of my money.
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Metascore
88

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. Apr 13, 2020
    80
    It may not reach the sublime heights of its predecessor, but Doom Eternal is bursting at the seams with hellacious action.
  2. 80
    An absolutely spectacular game, and one of the early highlight games of 2020. Doom Eternal will make you think as you kill, pushing your mind to its limits. That’s not a bad thing. It’s the perfect trip to hell.
  3. Apr 2, 2020
    90
    Doom Eternal is an outstanding entry in the series marredby a few setbacks. There is a ton of content including one of the best shooter campaigns I have played this generation. The push and pull method of the combat is addictive to master and a blast to play. Everything looks and sounds fantastic and this is a game that makes me smile as a fan since the beginning. While the generation may be coming to an end, Doom Eternal is one of the games that will send it off with a bang.