User Score
7.1

Mixed or average reviews- based on 168 Ratings

User score distribution:
  1. Negative: 40 out of 168
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  1. BlandyB.
    Sep 13, 2008
    4
    Between the retarded time limits on some missions, menu system that leaves you open to getting slaughtered, and being forced to go through the forest maze multiple times (and later on running the risk of party members turning into enemies), I've decided that it's not worth my time and frustration to finish this badly designed game.
  2. JackD.
    Sep 24, 2008
    3
    I am truly mystified by the mostly good reviews for this game. It's easily the worst RPG I've played since Two Worlds, and I've played them all. It violates most of the cliches of bad gaming: invisible walls, repetitive levels, repetitive mobs and bosses, difficult to use menu with pointless options, confusing controls, marching the player back through the same environment I am truly mystified by the mostly good reviews for this game. It's easily the worst RPG I've played since Two Worlds, and I've played them all. It violates most of the cliches of bad gaming: invisible walls, repetitive levels, repetitive mobs and bosses, difficult to use menu with pointless options, confusing controls, marching the player back through the same environment over and over, you name it. The voice over and cut scenes are shockingly bad and even outright aggravating at times. (The excess of long overly-dramatic pauses JRPG's are known for is taken to the point of parody, unintentionally.) The 3 points in my score are for the fact that I actually forced myself to finish it, and nothing else. Playing this after the extremely polished (if unimaginative,) Tales of Vesperia probably helped my brain to notice all the flaws even more than usual, but they are all there. Wait until it's cheap, and only if you really love the genre. Expand
  3. MattC
    Sep 8, 2008
    3
    I'm a Squeenix fanboi who'll often defend their titles to the bitter end, but its been a long time since I've felt such a profound sense of disappointment upon booting up a game. The plot is non-sensical tripe (even for a JRPG), the battle system tries to be clever and just ends up being frustratingly clumsy and shallow, the characters are for the most part cookie cutter I'm a Squeenix fanboi who'll often defend their titles to the bitter end, but its been a long time since I've felt such a profound sense of disappointment upon booting up a game. The plot is non-sensical tripe (even for a JRPG), the battle system tries to be clever and just ends up being frustratingly clumsy and shallow, the characters are for the most part cookie cutter RPG stereotypes, made worse by the truly, truly awful voice acting in the US localised version of the game. It always confuses me as to why a company like Square-Enix often seems incapable of hiring competent voice actors to do these games for them. At the end of the day, the only thing this game did for me was remind me how much I was enjoying Lost Odyssey, which I've picked up again. Infinite Undiscovery is now back at the shop, where it shall remain Infinitely Undiscovered, I hope. Expand
  4. Sep 12, 2010
    3
    First off, if you have an hour long dungeon, which in itself is poorly constructed and tedious to navigate, not placing a save point before the boss battle at the end of it, or any save points anywhere in the dungeon itself, is a terrible idea. Wasted at least an hour, and after a series of overused cliches, bad production values, poor controls, and a poor difficulty curve, I decided notFirst off, if you have an hour long dungeon, which in itself is poorly constructed and tedious to navigate, not placing a save point before the boss battle at the end of it, or any save points anywhere in the dungeon itself, is a terrible idea. Wasted at least an hour, and after a series of overused cliches, bad production values, poor controls, and a poor difficulty curve, I decided not to give it another go. Truly a failure.

    Lasting lesson: Never buy a game developed by Tri-Ace.
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  5. Nov 30, 2015
    0
    worst game i have ever played.it lacks a map and guiding system,the battles are just boring to the point you want to just get a game over to exit them,there is no story other than you being dropped in the middle of nowhere.i don't recommend this game to anyone.please stay away from this game as far as you can just buy something that is more worth of your time than this trash
  6. Apr 13, 2017
    0
    De jolies cinématiques idéales pour une longue sieste, une niaiserie d'ensemble abyssale, des dialogues gnan-gnan au possible, des personnages qui ont la profondeur d'une flaque d'eau... Comme d'habitude dans les jeux de rôle japonais, un système de combat inutilement tarabiscoté et bancal et pourtant c'est du temps réel ici ! et très confus de surcroît avec (comme d'habitude dans les jeuxDe jolies cinématiques idéales pour une longue sieste, une niaiserie d'ensemble abyssale, des dialogues gnan-gnan au possible, des personnages qui ont la profondeur d'une flaque d'eau... Comme d'habitude dans les jeux de rôle japonais, un système de combat inutilement tarabiscoté et bancal et pourtant c'est du temps réel ici ! et très confus de surcroît avec (comme d'habitude dans les jeux de rôle japonais) des effets qui flashent avec des tas de couleurs fluorescentes.

    Se déroule devant vous un océan neuneu qui happe le peu de neurones restant de votre cerveau, un pur non-jeu. On pourrait simplement le qualifier d'étron mais ça ne rendrait pas justice à ce puits sans fond qu'est Infinite Undiscovery, aussi le désignerons-nous par "sous-étron de l'infini". Cette chose était une exclusivité Xbox 360... Ils doivent bien rigoler chez Square Enix : ce coup pendard dans les dents de Microsoft... Et c'est tout en anglais en plus !
    Expand
Metascore
68

Mixed or average reviews - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 60
  2. Negative: 5 out of 60
  1. 71
    This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided.
  2. 75
    Despite the badly botched opening segments and frustrating menu and navigational issues, it really won me over with its rewarding combat, kooky charm, and goofy humor.
  3. 60
    Then there's the slowdown: yes, in this age of high-powered processors and graphics hardware, Infinite Undiscovery suffers from slowdown. The game itself is gorgeous, with detailed character models to neat-o combat animations, but the action tends to slow to a crawl when too many enemies clutter the screen.