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4.6

Generally unfavorable reviews- based on 2466 Ratings

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  1. Jun 1, 2011
    2
    Ladies and gentlemen, this is the result of attempting to market to the masses. The result of rushing production to "capitalize" on a loved franchise. The result of completely misunderstanding what made the first Dragon Age popular in the first place. This kind of thing is to be expected of that horrid producer EA who, let's face it, would be almost unheard of if they hadn't secured theLadies and gentlemen, this is the result of attempting to market to the masses. The result of rushing production to "capitalize" on a loved franchise. The result of completely misunderstanding what made the first Dragon Age popular in the first place. This kind of thing is to be expected of that horrid producer EA who, let's face it, would be almost unheard of if they hadn't secured the rights to make almost exclusive games for the major sports leagues so long ago. But it is NOT what is to be expected of BioWare, the company that gave us KotOR, Baldur's gate, and Neverwinter Nights. This is not a bad game relatively speaking, but the reason I give this a 2 is because of how much of an utter disappointment it is. Where to start? Dumbing down combat? The copy-pasted environments? The worse inventory system? The dialog wheel that seems more interested in telling its own story regardless of what the player chooses? Hell, they couldn't even get whether consoles had the auto-attack feature fight, which it didn't. Because nothing is more immersive than monotonously having to mash the A button the entire combat. Let's start with combat, shall we? From the very first dev interview I knew something was wrong. This sales guy said something along the lines of "Combat will be streamlined so casual players will be able to just fight their way through without the menu, but for older fans, you can still set up tactics and use the menu!" Essentially, this douchebag told us that you can succeed in combat by completely ignoring tactics and menus, but for some reason they give us the option to use them anyway. The result of this brilliant stratagem is a hack & slash Dynasty Warriors-style game where you mash A through endless hoards of enemies while even more respawn around you who, funnily, go after the closest enemies they spawn near, which is usually the mages handing out in back. Yes, this game PUNISHES YOU for relying on tactics. People say that these issues can be solved through cranking the difficulty up, but I can't fathom how this is the case, since all that accomplishes is making your squishy companions die FASTER. The environments. Need I say more? "Oh, but BW didn't have enough time! It was EA's fault!" Yeah, well I don't see how that changes the fact that after you beat the first act of the game, you have literally seen all there is to see. I wonder what else you could excuse with this logic; "Twilight would have been good if the author didn't suck!" "The Star Wars prequels would have been awesome if George Lucas didn't go insane before writing them!" The fact of the matter is that it sucks. It doesn't matter *why*, because it still does. And to touch on something one of the devs said in defense of the environments, how it was "artfully concealed"? No, it wasn't Having you enter and exit through the same dungeon 30 times from different areas is not "artfully done". Hell, they didn't even bother to alter the minimap to not show areas they block off. The inventory....Can you believe that even though they dumbed the crap out of this system, it STILL gets mired in useless crap you have to micromanage? They take away exchangeable armor for party members, they restrict what kind of weapons they can use (if you want an NPC that can use a bow you pick up, you need to pay for one.) and they don't ever let you change weapon styles. Varric can only ever use his crossbow. Isabella can't use a bow. Aveline can't use a 2h and Fenris can't use a shield. Why. The. Hell. Not? AND YET you still have to micromanage all the loot you pick up to make sure that all your party is still equipped with the best possible gear. BW has made an inventory system that is simpler AND still requires as much micromanaging as the first DA. ow do you DO that? The dialog wheel. Dear GOD the dialog wheel. I will never understand BW's obsession with that system. Why? What is so good about a circular select screen that gives you a few little blurbs of dialog you want to say before your character winds up saying something that only vaguely matches what you picked? If BW doesn't want our input, just make the game action-adventure and make the main character a handsome everyman with short brown hair and stubble who spouts cliched action-movie quotes. That's the direction they seem to have gone anyway. EA is cancer and BW is the willing carrier. Before this game, I was psyched to pick up TOR, ME3, and yeah, DA3. Now? I'm waiting for the reviews to come out before I even consider renting any of those. Vote with your money, people. Expand
  2. Dec 13, 2011
    5
    This game just didn't feel like dragon age, the story was just a series of side quests and then some longer (but not by much ) story quests. The combat system was OK but i preferred the original. I would rate this game lower but i played this game all the way through and did pretty much all the side quests possible that i could find, which lately i haven't managed to do with new gamesThis game just didn't feel like dragon age, the story was just a series of side quests and then some longer (but not by much ) story quests. The combat system was OK but i preferred the original. I would rate this game lower but i played this game all the way through and did pretty much all the side quests possible that i could find, which lately i haven't managed to do with new games these days. after finishing the main story i felt cheated, especially as the choices you make don't really affect the outcome at all. It will be worth it if you can pick it up cheap, but don't expect the game to live up to the originals glory. Expand
  3. Mar 23, 2011
    0
    I'll just leave this here:

    http://www.gamecritics.com/brad-gallaway/dragon-age-ii-review#comment-38510

    btw I'm giving this a 0 to do my part to offset the 10s given by the EA/Bioware review writers.
  4. Aug 23, 2011
    6
    This game was graphically superb. That said most other aspects of the game where disappointing when you compare it to dragon age origins. I played the game on normal level without spending any money on weapons and armour and managed to complete it, this should not be the case and it shows just how much the game has been dummed down. The most frustrating part of the game for me was theThis game was graphically superb. That said most other aspects of the game where disappointing when you compare it to dragon age origins. I played the game on normal level without spending any money on weapons and armour and managed to complete it, this should not be the case and it shows just how much the game has been dummed down. The most frustrating part of the game for me was the constant regurgitation of environments and more importantly the hack n slash combat system, at points i couldnt see who i was fighting it was just iq of 20 button pressing. All in all I think bioware rushed this product and that can be clearly seen in the end result. Not the rpg I was expecting. Expand
  5. Dec 29, 2011
    1
    Honestly, the game is bad. Really bad. The story is slow and bland and the characters are annoying (please bioware, stop constructing dating-sims instead of making rpgs) at best, and hilariously bad at worst. The storytelling technique could be interesting, but it's really hard to tell since the story and characters are so of-the-wall bad that you just can't believe what you're seeing sometimes.
  6. May 24, 2011
    4
    Dragon Age 2 seems to be an experiment to introduce Bioware's classic RPG elements to console gaming. The result is at best disappointing.

    You play as Hawke, a human refugee from a town called Lothering. Through framed narrative, you lead Hawke's life through important events of his/her life and how they shape the world. As opposed to previous Bioware titles where several decisions would
    Dragon Age 2 seems to be an experiment to introduce Bioware's classic RPG elements to console gaming. The result is at best disappointing.

    You play as Hawke, a human refugee from a town called Lothering. Through framed narrative, you lead Hawke's life through important events of his/her life and how they shape the world.

    As opposed to previous Bioware titles where several decisions would affect the game storyline, the only significant change in Dragon Age 2 is in regards to companion relationships. Discussions between companions will slightly vary depending which way they perceive you, but overall, they will still offer the same missions regardless which path you chose to pick.

    And this is where this game fails miserably. Where previous Bioware titles encouraged and rewarded replays, in Dragon Age the replay value is at best poor, arguably non-existent. On a second playthrough one will sadly realize that if they decide to pick opposite options than in their first playthrough, the consequences and dialog will be the same. By that I mean; if you refuse to complete a task, it will be forced upon you. I found that excruciating and shallow.

    The game ending is probably one of the worst I've seen out there for RPGs. It left me unsatisfied, and I basically felt I wasted 30 hours or so to get an ending that I figured out within the first 5 minutes of the game. The only comparable ending dissapointement I can think of was when I ended Neverwinter Nights 2 (original campaign).

    On to combat. The initial release on console did not have auto-attack option. The combat system was extremely tedious and soulcrushing. Had I done this review prior to be fixed, this game would've deserved a 2 at best.

    Combat is an omnipresent element in the game. Combat went to a classic tabletop style in Dragon Ages Origins to a mish mash button spam that sometimes reminded me of Winter Games or something. I think that the idea was good but poorly executed; if you hit the standard attack button 4 times, the 5th attack has an animation with a flourish and does a bit more damage. The other buttons can be used to map skills. Skill cooldowns usually were at least a dozen of seconds, which felt very long when spamming the auto attack button.

    Most combat scenes, if not all, have waves of enemies. While this concept works well in certain situations, its overuse made the game extremely frustrating; the way these waves appeared was most of the time questionable and definitely mood-breaking (bandits "jumping down" from an enclosed ceiling for example).

    Enemy variety is near non-existent. There is a handful of darkspawns (3 types), humanoids, 2 or 3 types of undeads, the odd unique-style bosses, and spiders. Did I mention spiders?

    I could continue going on, but I think I went over some of the things that made me rage the most about this game.

    Anyways. If you're looking for a RPG fix, look elsewhere, because this game has nothing that older western RPGs offer out there.
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  7. May 29, 2011
    3
    I would've given this game a higher review if the apple hadn't fallen so far from the tree. The combat is much improved, as is the art direction, but in all other aspects the game falls far short of its predecessor.

    Bioware loves to tout its emphasis on "story, story, story." They should know the heart of any story is it's characters, and boy did they miss the boat in DA2. There are
    I would've given this game a higher review if the apple hadn't fallen so far from the tree. The combat is much improved, as is the art direction, but in all other aspects the game falls far short of its predecessor.

    Bioware loves to tout its emphasis on "story, story, story." They should know the heart of any story is it's characters, and boy did they miss the boat in DA2. There are only two interesting characters in the game: Anderson and the Arishok, who outshine the rest of the cast by several orders of magnitude. I felt no connection whatsoever to Hawke, and even less to his groupies. Why are these characters following me around again?

    We've all heard it said that the environment can be a character too. In that sense, Kirkwall is as hollow and uninspiring as the rest of the cast. Hardly anyone in the city is worth talking too. Most NPCs are stereotypes of one kind or another, and the setting loses its luster quickly. You see every environment in the game during the first act, and it's recycled for the rest of the game.

    Choices are meaningless for the most part. You can flip flop between personalities without any consequences. I found myself making conversation choices based on which of the two companion skills I'd like to have. Conversations are far less intricate and engaging than they were in DA:O, probably because the characters themselves are so underwhelming.

    Perhaps Bioware expected the more complex subject material and narrative framing to carry the game. It didn't. DA:O, a perfectly boilerplate monomyth fantasy, was infinitely better.

    What a waste!
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  8. T-A
    Jun 18, 2011
    6
    Dragon Age II diverges considerably from Dragon Age I. Leaving behind the pause-and-play strategy, Dragon Age II is more action and less RPG. I can understand the change, since the narrative progressed smoothly. The overall challenge drops though. I could button-mash my way through a hoard of monsters in Dragon Age II whereas I had to shape my battle plan carefully in the first game.Dragon Age II diverges considerably from Dragon Age I. Leaving behind the pause-and-play strategy, Dragon Age II is more action and less RPG. I can understand the change, since the narrative progressed smoothly. The overall challenge drops though. I could button-mash my way through a hoard of monsters in Dragon Age II whereas I had to shape my battle plan carefully in the first game. Further, I was not happy with the lack of impact my choices had on the overall plot. Set events were going to unfold no matter what. The dialogue wheel helped move conversations along quickly, but statements were really tied to one of three categories: Benevolent, Charming or Humorous, and Assertive. Constraints to character choice and reduced strategy are somewhat disappointing. After I stopped comparing it to the first game, Dragon Age II was a fun experience but not one that I intend to revisit again. Expand
  9. Jul 28, 2011
    5
    A bland Role- Playing game with boring maps, same caves, same dungeons, linear maps, and everything takes place in one city. The story is average and the dialogue is very predictable. I recommend you not to buy this game as this is one of the worst Bioware game , or I are say worst Role-Playing Game. I hope Bioware won't mess up with Dragon Age 3 or Mass Effect 3, because I expect highA bland Role- Playing game with boring maps, same caves, same dungeons, linear maps, and everything takes place in one city. The story is average and the dialogue is very predictable. I recommend you not to buy this game as this is one of the worst Bioware game , or I are say worst Role-Playing Game. I hope Bioware won't mess up with Dragon Age 3 or Mass Effect 3, because I expect high standards for their games. Expand
  10. Jul 20, 2011
    6
    The gameplay, combat and user interface is better than the first game, but the characters and story aren't as compelling. And who took all the funny away from Anders? I had fun, just not as much as I should have. My expectations were too high. I loved the first Dragon Age, and was slightly disappointed in this one. I want to see how the story ends, but I'm definitely going to wait untilThe gameplay, combat and user interface is better than the first game, but the characters and story aren't as compelling. And who took all the funny away from Anders? I had fun, just not as much as I should have. My expectations were too high. I loved the first Dragon Age, and was slightly disappointed in this one. I want to see how the story ends, but I'm definitely going to wait until I've seen a lot of reviews before buying a third one lest I waste my money. Expand
  11. Aug 27, 2011
    5
    Dragon Age 2 is not a horrible game by any means, it's just a completely underwhelming sequel to one of the better RPGs in the last decade. It's quite obvious that development time was cut short - I don't mind the combat mechanics that much; but the mob respawn; the no overhead strategic view; the complete lack of customization for companions; the linear story line; the lack of dialogDragon Age 2 is not a horrible game by any means, it's just a completely underwhelming sequel to one of the better RPGs in the last decade. It's quite obvious that development time was cut short - I don't mind the combat mechanics that much; but the mob respawn; the no overhead strategic view; the complete lack of customization for companions; the linear story line; the lack of dialog choices; the lack of character development and lastly the lack of effect the main character has in terms of shaping the world around him that the game is not an RPG. Now Hawk Age is a fine game if it is taken out of the context of being a sequel to a pretty tactical and thoughtfully enjoyable RPG DA: O but keeping in mind that we fans of the original Dragon Age Franchise bought this game based on the DA: O we do feel cheated. This is an RPG with no replay value. Which isn't good considering I played DA: O 4 different times; I'm not sure what Bioware hoped to achieve with this game - but it was a grand failure. Hopefully they take note and don't mislead us again. One final note Critic Reviews are complexly out of sorts - I'm wondering if most of them even played the game. They might be on EA payroll or just based their reviews on just a few hours of game play; instead of figuring out that those few hours would be recycled through out the game and none of your choices will actually make any sort of difference to the final outcome. It's truly sad and I can understand my fellow games giving this game lower scores then the game deserves but I guess people want to warn other potential buyers of Dragon Age 2 not to expect a sequel as promised by Bioware. Expand
  12. Aug 31, 2011
    2
    Bioware turned a can't-miss RPG into an easy to digest faux-rpg. It was a waste of time and money. Word is they are going to combine elements of 1 and 2 into 3. My advice is to not make a sequel if that is what they intend to do because the game will not sell. DA2 abandons all the characters from DAO and kills any sense of exploration. The new characters are tepid and the storytellingBioware turned a can't-miss RPG into an easy to digest faux-rpg. It was a waste of time and money. Word is they are going to combine elements of 1 and 2 into 3. My advice is to not make a sequel if that is what they intend to do because the game will not sell. DA2 abandons all the characters from DAO and kills any sense of exploration. The new characters are tepid and the storytelling lame. Your actions have far less impact than they did in DAO. Expand
  13. Sep 17, 2011
    4
    Despite of all expectations, BioWare not only removed good ideas from predecessor, but also used new bad game mechanisms. Forget about tactital fighting, interesting plot and - what's most important - huge, secret world to explore.
  14. Sep 25, 2011
    6
    This game had potential to be an amazing rpg considering it was made by one of the greatest gaming companies ever: Bioware. But Bioware really dropped the ball with Dragon Age II. First of all the story is very average and is just nothing compared to the first Dragon Age game and I just could not really get into it because it really got kind of boring. As far as the characters go than IThis game had potential to be an amazing rpg considering it was made by one of the greatest gaming companies ever: Bioware. But Bioware really dropped the ball with Dragon Age II. First of all the story is very average and is just nothing compared to the first Dragon Age game and I just could not really get into it because it really got kind of boring. As far as the characters go than I just could not get myself to care for most of them because most of them seemed so heartless and boring which is a massive disappointment considering Bioware actually knows how to tell a great story in a video game and create very good and in depth characters, something which they do not do right in this game. The graphics I think have improved from Dragon Age Origins but not by much, the characters and environments look somewhat more detailed. But there are a lot of framerate issues I have not played the PC or the PS3 versions so I don't know about them but there way to many framerate issues on the 360 specially during the conversation cutscenes. The game's sidequests can also get repetitive and dull really fast. And in the game's main quest the same environments and dungeons are recycled over an over again that it feels like we are fighting in the same areas all the time and once again its gets very repetitive. On top of that unlike its predecessor Origins this games take place in only one town instead of taking place in a whole continent. The partner A.I is almost useless on high difficulties and they die way to quickly and are slow in performing their commands. The enemy A.I just rely on high numbers and ganging up on you rather than being competitive that is a problem on higher difficulties enemies should not gang up on you and increase in number they should be more competitive which is once again something this game does not do right. Having said all that Combat is more simpler and more easy to get used to compared to the first game it feels like a Hack and Slash on low difficulties unless you are playing as a Mage but all in all I found the combat better than its prequel. The weapons are armor you get in the game are good and are fun to use but sadly you cannot make you partner A.I put on the armor whenever you want them to they will infact put them on themselves at particular points in the game that just takes away your ability to customize your team mates the way you want to. However I must say that the dialogue wheel from the Mass Effect series has been put to good use and while dialogue despite not being as great as it could have been it still delivered well. The voice acting and music unsurprisingly are very good and always suit the environments and the situations. In the end I must say that as a big fan of Bioware and their RPGs Dragon Age II is a massive letdown, it can still be a fun game at times but Bioware is capable of much better. It is clear that the game is incomplete because EA made Bioware rush its production. Lets hope they fix up the problems brought up by all the people about this game and revive the franchise with Dragon Age III. 6/10. Expand
  15. Oct 6, 2011
    0
    I tried my best to like this game, but I couldnâ
  16. Nov 18, 2011
    1
    I will remember DA2 as the game that officially knocked Bioware off its throne. The king of RPGs has become a fat, lazy, greedy pig of its former self. It is a dumbed-down joke of an RPG that only some delusional fanboy, or unskilled/half-retarded child could ever love. Flat, bland, recycled environments. RPG elements dumbed-down beyond recognition or removed. Lack of detailI will remember DA2 as the game that officially knocked Bioware off its throne. The king of RPGs has become a fat, lazy, greedy pig of its former self. It is a dumbed-down joke of an RPG that only some delusional fanboy, or unskilled/half-retarded child could ever love. Flat, bland, recycled environments. RPG elements dumbed-down beyond recognition or removed. Lack of detail everywhere I look. The Darkspawn don't look evil; they look like knock-off Skeletor action figures. Plastic, dead, and trying too hard to be cool for its own good. Oh, and I hate the fact that my character was already given a name. And a voice. That contributed to the loss of me feeling like I was playing an RPG. That made it feel more like an interactive movie. This game is trash. I wouldn't take it for free. Bioware, wake up and stop contributing to the destruction of society. Expand
  17. Dec 13, 2011
    0
    Whate a waste of money. I was disgusted when I realized I was never leaving Kirkwall. The party and friend mechanics were cool, but thats to be expected from any bBoware game at this point.
  18. Dec 13, 2011
    0
    Dragon Age Origins was announced as the spiritual brother of Baldur's Gate, an rpg in the greatest tradition of the genre.
    As has happened for DA2, strengthened by its new license falls as low as that. To make it the worst game bioware?
    On top of that, we see that mass EFFECT2 also had the race to the bottom, less than rpg, more action. But back in to DA2, the game looks better, but we
    Dragon Age Origins was announced as the spiritual brother of Baldur's Gate, an rpg in the greatest tradition of the genre.
    As has happened for DA2, strengthened by its new license falls as low as that. To make it the worst game bioware?
    On top of that, we see that mass EFFECT2 also had the race to the bottom, less than rpg, more action.

    But back in to DA2, the game looks better, but we find ourselves in a smaller area, with some areas copy and paste, so an artistic research much less advanced than in DAO.
    The interface is simplistic, the inventory is ugly, I do not understand this modernity while we are in a medieval world. Our compagons wear one armor, unchangeable, innaceptable.
    The fighting tactics were great at a high level of difficulty, now, we are left with the little brother's spiritual Bayonetta, it does not reflect, is dark, no need to break tactics. Enemies out of the ground like moles.
    The story is weak, very weak compared to that of DAO. Immersion is difficult because of the script which is very poorly led. The fault also has not really charismatic fellow. Forget Sten, Alistair, Morrigan ...
    The design of the elves, Qunaris, Flemeth is really in poor taste, too offset from DAO
    The dialogue system is inadequate because not enough choice, because too Manichean. The hero is good but it speaks to the detriment of our answer choices. The world is not black or white, good or bad, the game is intended for an audience too mature to have such simplistic reasoning.
    Quests are a distressing banality, which do not grow more than that a plunge in the background, which is still good (but that's thanks to DAO).
    The soundtrack, also falls short of the first game, Mr. Inon Zur says himself: the game was sloppy
    I finished the game once, and I sold four days after his purchase, and more so because the game is much shorter than the first.
    Conversely, I always Dragon Age Origins and I remade some every 2 months

    Dragon Age 2 is an oil stain in the curriculum vitae of Bioware, I have done once, but I would be very careful next time.

    For me Mass Effect 3 will be your last chance.
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  19. Dec 20, 2011
    4
    Played on its own merits without any idea of DA:O this game would be quite solid.
    Having loved the original, and feeling like I was taking part in an epic quest that actually meant something, I was sorely disappointed with the follow up. Admittedly the first 10 hours or so were pretty Rad I thought, this was in part due to the fact that I was high as **** when I first got the game, but
    Played on its own merits without any idea of DA:O this game would be quite solid.
    Having loved the original, and feeling like I was taking part in an epic quest that actually meant something, I was sorely disappointed with the follow up. Admittedly the first 10 hours or so were pretty Rad I thought, this was in part due to the fact that I was high as **** when I first got the game, but soon enough not even a big stack of weed couldn't improve this bland follow up. The action orientated combat didn't bother me as much as it has others, where it really let me down was the constantly repeating environments, the original had me trekking all over the place to a number of awesome locations, the sequel has going through the same old bland locales over and over. One of the few reviewers who must not have been paid off by EA put it best with "you can't have an epic storyline in your own backyard" or something like that, you get the gist. All in all its not a "bad game" in my mind, but not worthy of being the sequel to the excellent original. If you come to the game having never played the first you will probably enjoy it for what it is. Bioware really need to rethink there game plan for no. 3 especially since Skyrim is now out and has absorbed 80 hours of play time and I haven't really done jack **** so far. In summary, pay more and get Skyrim instead. Shame on you Bioware.Shame on You.
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  20. Feb 8, 2012
    3
    The best thing i can say about this game is that it is relatively stable... That's it... The game play is, for the most part, more or less the same as origins except simpler and with less emphasis on tactics, due to enemies spawning all around he group during fights. The character customisation has been, inexplicably, cut down(even though in the expansions for origins it was improved).The best thing i can say about this game is that it is relatively stable... That's it... The game play is, for the most part, more or less the same as origins except simpler and with less emphasis on tactics, due to enemies spawning all around he group during fights. The character customisation has been, inexplicably, cut down(even though in the expansions for origins it was improved). Many of the more interesting spells from origins have been entirely removed and the player now lacks the ability to decide what their characters wear. Non of this would matter, however, if the story or setting was interesting. They aren't. The story is confused and dull and the same goes for te environments. The main city feels dead with little to interact with. Outside the city, much the same except here the cut-and-paste environments get more noticeable...

    To sum up, EVERYTHING about this game smacks of a lazy developer doing the absolute minimum to make a quick buck. Bioware, you owe me £30...
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  21. Mar 8, 2012
    3
    The graphics seem cartoonish and while I like the art for the Qunari, the darkspawn look like clowns with a leather fixation. The environment is endlessly recycled.
    The story is disjointed. The three acts could very well be three separate stories being told. While I like the frame-narrative idea, but the implementation was poor.
    The real killer are the choices or the lack of them to be
    The graphics seem cartoonish and while I like the art for the Qunari, the darkspawn look like clowns with a leather fixation. The environment is endlessly recycled.
    The story is disjointed. The three acts could very well be three separate stories being told. While I like the frame-narrative idea, but the implementation was poor.
    The real killer are the choices or the lack of them to be precise. Play the game in 2 completely different ways and you wind up with the same experience will only minor changes, your choice of character class has greater impact on the story than any other choice in the game.
    Thanks to the dialog wheel you have 3 ways of saying the same thing, yes, sarcastic yes or angry yes. It also doesn't help that what it says on the wheel isn't what Hawke says. Too often I was screaming "that's not what I wanted to say." The dialog itself between NPC's is actually very good and the only thing that kept me going through the game.
    Combat, the less said about it the best. Endless waves of generic foes which half the time seem to attack you for no reason what so ever. Too often I found myself asking who are these people and why am I killing them?
    All and all this is a poor game and nothing more than a shameless attempt to milk money off gamers. Stay away.
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  22. May 19, 2012
    3
    Unfortunately for Bioware, Dragon Age WILL be judged and compared against its predecessor, Dragon Age: Origins. This is something to be expected, and this review is written with such a thing in mind.
    And indeed, compared to its predecessor, this game fails to to be equally or even half as good. The combat feels more arcade-like, the abilities watered-down and samey. For me, the worst thing
    Unfortunately for Bioware, Dragon Age WILL be judged and compared against its predecessor, Dragon Age: Origins. This is something to be expected, and this review is written with such a thing in mind.
    And indeed, compared to its predecessor, this game fails to to be equally or even half as good. The combat feels more arcade-like, the abilities watered-down and samey. For me, the worst thing Bioware did was essentially eliminate what made DA: O so much fun; the need to use strategy during battles, the need to pause and plan out actions, the use of the abilities of different classes to form a strategy (for example a mage's cone of cold spell to freeze an enemy and stonefist, or a critical hit, to shatter him, and many other combinations). Another, very cheesy aspect of this game was that some of the characters' weapons and armour would automatically upgrade with their level, and for other characters you had to purchase specific upgrades. I'm not an autist by any means, but part of the fun of DA: O was setting up your characters with the correct equipment.
    Atmosphere was also another thing I found lacking in DA II. In DA: O, you really got a sense that you were fighting the Blight (especially when you were at Camp). In DA II, the story doesn't seem to have had any effort put into it, the characters feel boring and uninspired . Just think of Sten, Morrigan, Oghren, Wynne and other DA: O characters, all of which were interesting in their own way. It just feels boring.

    This is by no means a complete review, as I'm not so great at structured writing, but these are indeed my thoughts. My cents.
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  23. Apr 13, 2020
    8
    Played on XBOX 360.
    Gameplay: GREAT.
    Story: GREAT.
    Graphic: GREAT.
    Music/Sound: GREAT.
    Dialogue/Voice Acting: GREAT.
  24. Jun 23, 2020
    4
    Coming fresh from beating DA:O and all of it expansions it makes really frustrating playing this game
    It has basically the same type of combat and commands as DA:O but executed very differently.
    The combat (and the animations) got a lot faster mostly because of the way they design the levels and the combat encounters. Instead of having all the enemies placed on the map, you will find a
    Coming fresh from beating DA:O and all of it expansions it makes really frustrating playing this game
    It has basically the same type of combat and commands as DA:O but executed very differently.
    The combat (and the animations) got a lot faster mostly because of the way they design the levels and the combat encounters. Instead of having all the enemies placed on the map, you will find a small group and when you start combat they will have spawning waves of enemies that come from pretty much everywhere in the surrounding area of the encounter, which would be fine if the gameplay itself was something more appropriate to this kind of design (something like Devil May Cry or even Diablo), instead we have very generic and streamlined gameplay mechanics that doesn't fit the type of game that was supposed to be.
    The gameplay changes are probably the worst part about this sequel (even though I liked the new animations compared to the dull ones from DA:O), but another thing that buggered me the most was the reused scenarios and the way they did it, because a lot of times you would do a few missions in a row that used the same scenario but in a different part of the map, which was very bad for immersion
    There are a few things good about the game, but as a Dragon Age title is a disappointment
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  25. Mar 19, 2011
    5
    The new combat system gives more feeling to the fighting but can bit repetitive in the end. The biggest flaw in the game is the story IMO. If i want to see 3 different political stories i open my tv and turn on the news. And all tho the small quest to get money works in the beginning it gets really boring after that.. come one not 1 good longer fantasy quest? Just quest that take 15 min toThe new combat system gives more feeling to the fighting but can bit repetitive in the end. The biggest flaw in the game is the story IMO. If i want to see 3 different political stories i open my tv and turn on the news. And all tho the small quest to get money works in the beginning it gets really boring after that.. come one not 1 good longer fantasy quest? Just quest that take 15 min to do x 100. I like Dragon age 1 style more. 3 Long stories where u can get into the story better. But the game still does have lots of good things like good characters and some nice quest lines. I started to like the game most, just before the end.. finally something is happening. then comes the credits... Funny enough the game has more loot than DA1 but now only main character can use armors. others can still use weapons tho. but they all have armor that u can upgrade but not change.

    IMO Good characters and good story telling saves this, but i really would like to see more fantasy themed stories not some political fights over same city in 3 different times. Come one 3 same quest with different people on other sides? cheap.
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  26. Mar 9, 2011
    2
    ... way to go EA for turning Bioware into a factory... you should have waited another year to release this and actually make a decent game...
    steamy triple coiler....
  27. Mar 9, 2011
    4
    Yet again a company decides to "improve" their game by removing the complexity and mechanics that made it great in the first place. No longer can you equip your companions with any item you find, you now have set upgrades. The skills have also been dumbed down. Removing or merging skills like trap-making, poison making, etc.

    The combat is also a mess. A slight speed up would have done
    Yet again a company decides to "improve" their game by removing the complexity and mechanics that made it great in the first place. No longer can you equip your companions with any item you find, you now have set upgrades. The skills have also been dumbed down. Removing or merging skills like trap-making, poison making, etc.

    The combat is also a mess. A slight speed up would have done Dragon Age well, but they went extremely too far with it. Animations are jerky, gore is over the top, they've basically turned it into a hack and slash RPG game.

    They went away from a lot of what made Dragon Age: Origins great. It's sad that they would insult the people who supported the first game.
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  28. Mar 9, 2011
    1
    Thanks Bioware for all the shades of brown. It's like there was a giant mystical power in the sky just **** out brown the entire time. Also, great job on all the paid reviews, does it feel good to know that everyone thinks your game is **** Oh wait, you only care about the money and profits you can make. The 2005 graphics mix well with all the brown. The dialogue is also very well writtenThanks Bioware for all the shades of brown. It's like there was a giant mystical power in the sky just **** out brown the entire time. Also, great job on all the paid reviews, does it feel good to know that everyone thinks your game is **** Oh wait, you only care about the money and profits you can make. The 2005 graphics mix well with all the brown. The dialogue is also very well written and probably took months to come up the extremely complicated and sophisticated "I want to be a dragon." line.
    **** you Bioware.
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  29. Mar 14, 2011
    0
    Congratulations EA and Bioware! Dragon Age 2 is truly a marvel of modern gaming; no story to get in the way of all that action, no tactics to get in the way of all that hacking... you even reused locations and enemies so we wouldn't get lost or confused. How dear of you! Oh and I promised myself that I wouldn't gush, but I just can't help myself... I love what you've done with theCongratulations EA and Bioware! Dragon Age 2 is truly a marvel of modern gaming; no story to get in the way of all that action, no tactics to get in the way of all that hacking... you even reused locations and enemies so we wouldn't get lost or confused. How dear of you! Oh and I promised myself that I wouldn't gush, but I just can't help myself... I love what you've done with the armor/robes- they are still color coded! Some naysayers think that they are all the same and just palette swapped, but I don't believe it, not one word! You also got rid of all those messy RPG bits like speech challenges and an overarching quest, how silly, who would want either of those? Fat nerds, that's who! But don't you worry Bioware, you are on the side of the angels, or in this case the side of ADD afflicted pre-teens, but they are kinda angelic when they are not snorting Ritalin.
    So Once again, congratulations are due to EA and Bioware! You've made Dragon Age 2 more accessible for action oriented/casual gamers! Of course in the process you forgot who your real fans were, you know those crazy RPG kids who actually bought DA1 and all those pitiful DLC snippets, but who cares, right? You got our money too! You guys should be proud, seriously...
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  30. Mar 14, 2011
    0
    Never hated a game so much ever. It's so badly designed and the fact that someone who made this game is reviewing it as a user is absolutely appalling. https://twitter.com/lewiep/status/47399904137584640
Metascore
79

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 75
  2. Negative: 1 out of 75
  1. Aug 3, 2011
    85
    I'll give Bioware points for trying to do something different in their world, but they really did have it right the first time in terms of character building and the scope of the story.
  2. May 1, 2011
    75
    Faulty game mechanics and disappointing maps, combat scenarios and storyline direction aside, Dragon Age II still has a surprising amount of intrigue hidden beneath the blemishes. The depth of character relationships, as well as the complex nature of the world of the Dragon Age franchise are a savior to a game that would otherwise forever be remembered by its mistakes.
  3. Apr 22, 2011
    90
    Above all, it seems like Dragon Age II is an experiment. If you're a fan of the first game and expect a direct continuation, either in story or mechanics, you'll be disappointed. If you're not willing to put up with some rough edges and some mechanics that don't quite work as intended, you'll end up having a hard time. But if you're going for a game that has some of the best storytelling in RPGs in a while, or you're looking for a BioWare RPG to tide yourself over until Mass Effect 3, you won't do much better right now than Dragon Age II.