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4.6

Generally unfavorable reviews- based on 2466 Ratings

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  1. Jan 27, 2012
    4
    Scoring this game is complicated for me. One the one hand, I will admit to it being a good time killer. But as a sequel to DA:O, which I absolutely loved, it falls completely flat. The story felt unimportant, several of the characters were just annoying, and the copy-paste maps were simply insulting to the player. If "epic adventure" is what you had in mind when you picked this up, you'reScoring this game is complicated for me. One the one hand, I will admit to it being a good time killer. But as a sequel to DA:O, which I absolutely loved, it falls completely flat. The story felt unimportant, several of the characters were just annoying, and the copy-paste maps were simply insulting to the player. If "epic adventure" is what you had in mind when you picked this up, you're going to be sorely disappointed. For $10 though, there are worse ways to kill several hours. Get it if you have absolutely nothing better to play, but prepare to end up wanting to strangle whoever green-lit DA2- truly a mistitled game if there ever was one. Expand
  2. Jun 13, 2012
    4
    A disappointing sequel. It seemed like Bioware left their core fans behind in an attempt to try and gain a more mainstream audience. DA2 fell short do to things like: re-used maps, simplified combat, boring characters, a weak story, a lack of important decisions, locked companion armor and many useless items.
  3. Sep 20, 2012
    4
    Requires no brains to operate. STAY AWAY fans of Dragon Age Origins. As a long-time of Bioware, Dragon Age 2 for me was the first tangible indicator that something was really wrong with them and they were no longer interested in making great games--- only milking their franchises. The gameplay is bland, the dungeons freakishly recycled and the gameplay requires no brains. It you hate yourRequires no brains to operate. STAY AWAY fans of Dragon Age Origins. As a long-time of Bioware, Dragon Age 2 for me was the first tangible indicator that something was really wrong with them and they were no longer interested in making great games--- only milking their franchises. The gameplay is bland, the dungeons freakishly recycled and the gameplay requires no brains. It you hate your money, burn it in the fireplace just don't buy this game. Expand
  4. Sep 5, 2012
    0
    For a game that really only had to improve on the fluidity of combat, they changed pretty much everything from the first game, for the worse I might add. Combat seems to be the only thing they got right, for the most part.

    The story was linear not allowing for multiple outcomes to situations. Bringing a hero through tragedy is okay, but absolutely dropping the story after the downfall
    For a game that really only had to improve on the fluidity of combat, they changed pretty much everything from the first game, for the worse I might add. Combat seems to be the only thing they got right, for the most part.

    The story was linear not allowing for multiple outcomes to situations. Bringing a hero through tragedy is okay, but absolutely dropping the story after the downfall is not. The point of a hero is the journey back from disaster and the choices that they make shortly after tragedy. Dragon Age 2 after every major event skips ahead in time missing all those pivotal choices. Immense tragedy with no option for justice is a good way to piss people off, not get them emotionally invested. because there was no proper response to events it made me realize that this is a game, and I don't want to play it anymore because my reaction was not expressed. Not even close. That's the opposite of immersion.

    Speaking of immersion, the use of a main voice actor could have been an amazing addition, IF... the tone of the voice were more versatile. RPG's requires that you feel like you are the role you are playing and when you cannot be aggressiveness sharp-tongued or be righteously stern then voice acting obliterates immersion. Forcing voice acting into pansy good guy, cheery joker, and jack-off bad guy, means you do not get real characters but cliche stereotypes. And when you are choosing multiple reactions during a scene you get unrealistic multiple personality mood swings.

    Party Character options got an axe to the face. No ability to equip characters with armor and no ability to choose any skill tree, killed this game for ever RPGer that played, and loved Dragon Age: Origins. One of the great things about DAO was that if you didn't like someone in the party, you could give that role to someone more interesting. The fact that I had to run 90% of the game with the soulless, emotionless, thought and humor inept Aveline because she was the only tank, was... well the dumbest character choice I've ever come across in a game.

    Lastly, I'll quickly touch on the combat. Really the only problem I had with the combat was the cooldown system. In DOA there was a dedicated tank and a dedicated healer, for the most part. This system works, use it. Healers were made extinct because of the over-powering cooldown system. I downloaded a mod to lower all cooldowns making this game faster paced and much more fun since the healer was viable again.

    Needed mods to enjoy:
    http://dragonage.nexusmods.com/mods/3194#content (Armor for Party Members)
    http://dragonage.nexusmods.com/mods/2407#content (All Skill Trees for Party Members)
    http://dragonage.nexusmods.com/mods/2186 (Reduce All Cooldowns)
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  5. Oct 28, 2012
    4
    Dragon Age 2 is a bad game. It may be a sequel to Origins in name, but the game itself tells a very different story, and that;s the ultimate problem. Not only is Dagon Age 2 a huge departure from the original, but it's also worse in almost every way.

    Level re-use is easily the worst offense. The game lasts about 30-35 hours on normal difficulty and if you complete all the side quests.
    Dragon Age 2 is a bad game. It may be a sequel to Origins in name, but the game itself tells a very different story, and that;s the ultimate problem. Not only is Dagon Age 2 a huge departure from the original, but it's also worse in almost every way.

    Level re-use is easily the worst offense. The game lasts about 30-35 hours on normal difficulty and if you complete all the side quests. In that time, you will revisit the same three or four dungeons over a dozen times. To call this game repetative would be an understatement.

    The combat in the game is a mixed bag. It often feels like Bioware was trying find a happy middle ground between God of War and the original combat system. Because of this, combat suffers and both camps are left unsatisfied. While the combat is more flashy than the original, things quickly become chaotic when "waves" of enemies begin attacking. Combined with overly long cool downs for your main abilities, combat feels more like a chore.

    Graphically, the game also fails to impress. From the art direction to the textures, the lighting, and atmosphere (or lack there of) all fail to rise above the mediocre level. Kirkwall (the city you are imprisoned in) is full and lifeless. NPC's are tucked away in corners and never interact with you. The city lacks detail and looks very unfinished because of it. Character models are too clean and also lack detail. That said, animations have been improved from the original and look more fluid.

    The UI has been redesigned and for the most part, it looks a bit cleaner. Sadly, functionality has taken a hit. Unlike Origins, the "tier" system that was used to determine the value of an item has been replaced with a "star" system. This makes it very difficult to manage inventory and find matching sets of armor. The "junk" bin still exists, but is primarily used to store things that you randomly pick up around town instead of it's role in Origins as a folder to store all your unwanted gear in before selling it to a merchant.

    The story fails to make a compelling case for the player to care about what's goin on within the city. The two central conflicts are the Qunari invasion and the Mage/Templar conflict. This may come as a shock to those who expected the story to pick up where Awakening left off. These two major conflicts essentially go nowhere and leave the player out in the wind. They feel very forced thanks to the abysmal writing that's present.

    Because the writing is so poor, the characters and character interaction really suffer. Unlike Origins, you cannot simply talk to your companions whenever you like. Instead you have to wait until you get a message in your journal telling you to go visit that character. Interactions are often very brief and feel forced. The most annoying part about this is you must travel across Kirkwall to preset destinations in order to talk with your companions. Which means you have to sit through load screens before you get there.

    The characters themselves range from uninteresting to almost interesting to "I want to kill that guy". Unlike Origins, which had truly interesting and deep characters with a a good amount of dialogue, Dragon Age 2 offers characters that feel like cardboard cut outs that are simply there to amuse or frustrate you. Anders frustrates you and Isabela amuses you. Banter is actually far more interesting to listen to than real dialogue.

    Unlike Origins, Dragon Age 2 uses a voiced-protagonist. The voice acting is terrible and sounds like there was just no effort put in. The dialogue wheel has been imported from Mass Effect to replace the dialogue tree from Origins, leaving the player with only three responses in most situations: Good, sarcastic, and evil. The wheel simply doesn't work as well as it does in Mass Effect despite Bioware adding pictures to the center of the wheel to help players understand what's good, sarcastic, and evil.

    At the end of the day, Dragon Age 2 is an uninspired mess of a game. While there may be some redeeming qualities to be found, it is without a doubt a step backward for the series. It does to many basic things wrong that the first game got right the first time. It fails to deliver compelling characters and a strong narrative. The world of Thedas has never felt smaller and Kirkwall is more of a prison than a city. My advice to anyone who enjoyed Origins and Awakening is to replay those great games and forget about Dragon Age 2. But if you absolutely must play it, I strongly suggest you rent it or borrow it from a friend.
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  6. Aug 18, 2013
    6
    Dragon Age: Origins was an incredible game for the depth of it's story and characters, the consistency of it's world, and the many twists and surprises that keep things quite interesting along the way. Big shoes to fill. And while Dragon Age II makes many cosmetic and interface improvements over it's predecessor, in the big picture it simply falls flat in trying to deliver anything closeDragon Age: Origins was an incredible game for the depth of it's story and characters, the consistency of it's world, and the many twists and surprises that keep things quite interesting along the way. Big shoes to fill. And while Dragon Age II makes many cosmetic and interface improvements over it's predecessor, in the big picture it simply falls flat in trying to deliver anything close to experiences of DA: O.

    First the good. The games menus, skill trees, and inventory have been completely redesigned to offer a more streamlined and less cluttered presentation. Skill trees for combat abilities look amazing, and the ability to upgrade certain abilities with addition perks adds even more depth. Combat itself has also been redesigned to have a much tighter action feel. Attacks and magic feel powerful and look great. I also like the fact that dialogue options provide a range from diplomatic to aggressive and your character is voiced, giving a cinematic feel to the experience.

    Now for the bad. While a lot of attention was given to streamlining the look and feel of the game and it's combat system, the games improvements over it's predecessor rarely reach bellow the surface level. Firstly, the story arch of the game simply sucks. At many points in the game I literally felt that the writers were making things up as they went along. Dragon Age: Origins was exceptional in how it tied even many side quests back into the main quest of the game, giving the entire game world an amazing connected and consistent feel. And while DA II at times comes close, it ultimately fails flat at ever opportunity. Characters feel shallow and downright annoying in some regards, and felt more like chatty accessories then actual companions who share a common stake in journey.

    But perhaps that is the games biggest short coming. You will spend hours traversing back and forth completely the most trivial and unrewarding quests only to reach the chapters "climax" which usually consists of around 20 mins of pretty fun combat, only to kick you back into the mundane story where another few hours of errand running until the next big plot point. I am greatly disappointed that the "blight" that was the main focus of the first game is but a mere side note here.

    You play the part of a refugee fleeing the blight with his family. The game starts promising, but quickly goes to hell once you arrive in the city that you will spend the remainder of the game in. You are not a Grey Warden. You are not concerned with the blight. Hell, you ran from it. You are essentially an inconsequential thug who turns to pretty crimes and murder to make ends meet in the city. Although the story implies you become something special, a "Champion", essentially you play the part of an opportunist who has no real great purpose or calling other then aspiring to move up from the slums to the "High Town" estate your family once owned. Sound exciting?

    The high point of the game for me was a venture into the Dark Roads which presented some of the coolest environments and enemies of the game, one of the only points in the game were a little nod to the world of Origins is given. But you are not there for any meaningful purpose other then to loot treasure so your families wealth can expand. There is nothing epic or noble about it. But then again, there is nothing epic or noble about anything you will do in this game.

    You will spend hours questing in preparation for exciting battle sequences that are over in less then half an hour. Then it's back to the city where the next set of fetch quests and killing contracts await, none of it resembling anything with purpose.

    Story aside, the game can still be entertaining at times. But perhaps the most unforgivable aspect of Dragon Age II are the inconsistencies between it's world and the world of origins and the fact the plot is at best half the quality of what we were given in Origins. I completed the game as mage, and while I still enjoyed the experience, at no point did I feel the kind of emotional connection I felt the world and characters of Origins.

    You can pick it up in the bargin bin of most game stores now for quite cheap, which I'd say is the only way I can honestly recommend playing this game without feeling too let down.
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  7. Nov 16, 2014
    9
    DA:2 is a wonderful game with rich, rewarding storytelling, and a highly satisfying degree of player agency over the contents of that story. The NPCs are memorable and wonderfully realized; the dialogue tree is streamlined in a way that feels snappy and responsive, while respecting my choices as a players; and the game does a great job of representing a world where nothing is good or evil,DA:2 is a wonderful game with rich, rewarding storytelling, and a highly satisfying degree of player agency over the contents of that story. The NPCs are memorable and wonderfully realized; the dialogue tree is streamlined in a way that feels snappy and responsive, while respecting my choices as a players; and the game does a great job of representing a world where nothing is good or evil, but rather ambiguous shades of grey. To that point - Dragon Age 2 is possibly the first game that made me question my in-game moral compass, and re-evaluate my decisions based on the outcomes of the story. Every decision is a shade of grey, and every perspective in the game can be justified logically - and so it becomes immensely satisfying to make different choices and to explore the nuances of the political struggles going on in city of Kirkwall. Although DA:Origins was also a fantastic game, I felt like I always knew what the "correct" or "morally acceptable" decision was, and I was rarely torn over what to do. In DA2, these lines are far less clear, which is I believe truer to the original vision of the franchise and ultimately more satisfying.
    One complaint I have heard repeatedly is that DA2 lacks traditional RPG elements and is more of an action game. If you are only looking at the system, that might be partly true. However, the most important part of an RPG game to me is the ability to play a character and take on a unique role (RPG = Role Playing Game). Deciding what my character wears is okay, but deciding what my character does is the absolute essence of an RPG. DA2 focuses on this aspect of playing a role, and I personally found this focus delightful. I also appreciated the very personal story of DA2, which touches on big world-altering events, but is ultimately more about the individual lives of the people in the story. It is a smaller, less epic story than DAO, but I do not think this is necessarily a bad thing. It is simply different. I will admit that some of the larger story threads do not ultimately pan out in a satisfying way, and I was disappointed by this. But the story of Hawke and his/her friends did hold together, and did feel satisfying.
    Regarding other complaints i have seen about the game. Yes, there are repeated environments. Is this really the most important aspect of a game? The caves are noticeable and a slight detractor, but they are short areas that are not very important. The city of Kirkwall is huge, and I really enjoyed getting to explore one location in depth over time. By the end of the game, I felt like it was truly my city, and I had come to care about what happened to it. So, I can understand the complaint, but from a story perspective the choice has some merit in my humble opinion.
    I suppose whether or not you enjoy DA2 comes down to whether you need an epic, sprawling, world-shaking story line to enjoy your RPG content, or whether a more personal story that scratches the surface of the outer world is more your cup of tea. I enjoyed both DAO and DA2 a great deal, but they are very different games with different sensibilities. That said, there are things that happen in 2 that feel like they will have major repercussions in the world of Thedas, and I am greatly looking forward to seeing what the next game has in store.
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  8. Nov 3, 2015
    10
    This review contains spoilers, click expand to view. I loved it

    -Your not a god or anything anymore which i like more.
    -Your just some - He Or She- In the wrong place at the wrong time
    -Starts with the blight yusyusyusyusyus
    -Combat 10 times better than origins
    -The story is pretty good you have to understand alot of da to like it tho

    10/10 I loved it till the end
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  9. Aug 12, 2017
    8
    Focusing on a group of misfits struggling to survive in the crime-riddled city of Kirkwall, this sequel takes a different direction. Its combat is more action-based but pretty much as enjoyable in its own right and its story and characters are as good as you'd expect from a Bioware game. Sure, the game mostly takes place in one city but it still works. However, the copy/paste areas are aFocusing on a group of misfits struggling to survive in the crime-riddled city of Kirkwall, this sequel takes a different direction. Its combat is more action-based but pretty much as enjoyable in its own right and its story and characters are as good as you'd expect from a Bioware game. Sure, the game mostly takes place in one city but it still works. However, the copy/paste areas are a legitimate complaint. I get that some people don't like change and they preferred the larger scale of the first game but I honestly enjoyed this game almost as much as Origins. Expand
  10. Jul 30, 2015
    7
    Dragon Age 2 isn't a bad game but at the same time it doesn't hold a candle to Dragon Age: Origins.
    I'll start with the good. Dragon Age 2's story is still good bringing the focus on one of the most interesting plot points of DA:O which was the relationship between the Mages and Templars, and the Qunari plot was my favourite part of the game, I loved the back and forth between Hawke and
    Dragon Age 2 isn't a bad game but at the same time it doesn't hold a candle to Dragon Age: Origins.
    I'll start with the good. Dragon Age 2's story is still good bringing the focus on one of the most interesting plot points of DA:O which was the relationship between the Mages and Templars, and the Qunari plot was my favourite part of the game, I loved the back and forth between Hawke and the Arishock.
    Other plot devices such as the companions stories were even better than DA:O, The tormented and possessed mage that was Anders, the light hearted care free nature of Isabella and the interesting conversationalist that was Varric.
    Combat this time round gains a few things but also looses a few for example, the combat is more fast pace and fun but at the expense of tactical prowess. The movements are more fluid and you are not locked to an enemy and can switch between them but you can't do executions any more, stuff like that.
    The companions are just as varied as they were in DA:O but some are hit and miss.
    Aveline Vallen: She is boring as hell, I understand she needs to be the grounding element but she acts more like a mother than a friend.
    Fenris, (or Leto): He is one of the more intersting characters being a slave from Tervinter and has the most interesting abilities in the game, when I need a warrior he's who I take.
    Varric: He is the best character to chat with and one of the most stable relationship wise, even if you disagree with him he respects your decision making it hard form him to hate you.
    Anders: I can't say much about Anders without spoiling it but I will say he is interesting. Fans of Dragon Age Awakening will know him from that. The most interesting thing about him (besides the obvious) is the fact that he changes as a character over the game from a light hearted man to an angry spirit.
    Isabela: She is probably the only Female character worth romancing in this game, she is the best for companion banter and quite often makes me laugh but she is too predictable in her nature making certain plot twist quite obvious.
    Merrill: I tend to forget Merrill because even though she has an interesting story line she is quite a boring person who rebells against her Keeper which is a switch from her DA:O character who seemed to be confident and obedient elf.
    Sebastian Vael: He has one of the most interesting personalities of your companions, he gives you insight into the chant of light through they eyes of a brother of the chantry and unlike Liliana he sees the flaws in it and brings up some valid points. Plus is armour is cool.
    The Hawke twins are two sides of a coin, Bethany is loving and caring (and the only other attractive female character in this game) while Carver generally hates you and everything you do. As a whole they weren't around long enough to make a lasting impression.
    Now the bad: Dragon Age 2, while better looking, is considerably smaller than DA:O but quite a margin which is surprising because all they seemed to do is copy and paste the same room over and over again which to be frank is insulting. The areas are small as well with Kirkwall being about half the size of Denerim and the Wounded coast which is the largest area of the game is smaller than the Brecilian Forest.
    The events of DA;O and DA:A are pretty much swept under the rug, people only mention it in passing when it would be much better if you just had the same character, the entire plot of DA:2 is to set up for Dragon Age: Inquisition and in that respect I feel cheated.
    Now the ugly: The worst thing about DA:2 is the choices, all of them suck. With regards of dialogue you're restricted to GOOD, FUNNY or EVIL which is not how a choice system should work, it's like the Paragon and Renegade system in Mass Effect 1 where being a Renegade makes no sense, why do this and save everyone when you can let people die for the sake of being an **** IT MAKES NO SENSE! Over all I stand by my statement that DA: 2 isn't a bad game, if you never played DA:O you would probably give it a 9/10 but it had the unfortunate disposition of being a sequel to a perfect game so sorry DA:2 but you get a 7.3/10
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  11. Feb 21, 2021
    9
    Even though this game receive a lot hate, I got great times playing it and really enjoyed every single minute. Its great game once you free yourself from conviction that this game should use same game mechanics as in DA origins.
  12. Mar 31, 2011
    4
    Dragon Age Origins was an excellent game.

    Dragon Age 2 is a big disappointment for me. Specially because there's no epic feeling at all. Why I have to spend 90% of the game going around Kirkwall doing small "kill this guy", "bring this stuff" missions? I'd like to battle hordes of enemies, be part of an epic story, command an army, lead a desperate mission or kill the king.. I don't
    Dragon Age Origins was an excellent game.

    Dragon Age 2 is a big disappointment for me.

    Specially because there's no epic feeling at all.

    Why I have to spend 90% of the game going around Kirkwall doing small "kill this guy", "bring this stuff" missions?

    I'd like to battle hordes of enemies, be part of an epic story, command an army, lead a desperate mission or kill the king.. I don't know, something EPIC, difficult, impossible for no one but my character and his foes.

    But what I got in exchange is... hey, you can be a small smuggler/assassin.. and spend hours and hours of gameplay just moving around this city, doing "no one cares about it" missions.

    **** I want to be a hero! That's why I buy a game with "DRAGON" in its cover!
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  13. Apr 16, 2011
    1
    Let's see, where to start? Dragon Age: Origins was one of my favorite games in a long while. This game is a shell of that game. That's actually an insult to our shell-covered brethren. I would say that the graphics are much improved, but that's kind of a hollow endorsement in that you keep seeing the same graphics over and over and over. There is really no excuse for recycling the same mapLet's see, where to start? Dragon Age: Origins was one of my favorite games in a long while. This game is a shell of that game. That's actually an insult to our shell-covered brethren. I would say that the graphics are much improved, but that's kind of a hollow endorsement in that you keep seeing the same graphics over and over and over. There is really no excuse for recycling the same map over and over with some lame obstacle keeping you from exploring the same map you saw five minutes ago. Some say the combat has improved, but I am not one of them. The game teases you by suggesting that you set a tank at the choke point to protect your mage or ranged character, only to then see enemies fall from the sky behind you. You can back up to what looks like a 4 story building and enemies just drop from the sky. Pathetic. Where to go next? Oh yeah, the loot system. I can see this conversation playing out. Some wasted dude in the corner says "Hey, let's make 80% percent of the loot they find worthless". Some equally wasted dude says "Okay, that sounds cool and to top that, let's have them sell their cool looking 3 star weapons with cool names when they pick up plain 4 star weapons with cooler names like"dagger"". Seriously, you couldn't take the time to make all the weapons have names that represented their properties? Once again, pathetic. Okay, and why do enemies explode? That just seems juvenile. This is a mature rated game right? Why appeal to the basest of gaming instincts? Blood everywhere!!! Stupid. I wish I could think of a movie sequel that disappointed as much as this game "sequel" did, but I'm drawing a blank. That's probably because I'm drinking, which I had stopped doing until I tried to finish this game. Actually, in retrospect, Dragon Age:Awakening was a better sequel to DA:O than this game. Did I mention that there is absolutely no story here? A bunch of random fetch quest with no real purpose. And tell me, how do I pick up a random item from a chest and magically know to give it to some random person for, get this, a 1 gold piece reward? Insanely stupid! I rarely use exclamation points by the way. This is the saddest follow-up to a great game that I have ever encountered. I thought Mass Effect 2 was a step down from the original, but it was okay. I hear they are looking at online co-op play for DA3. I fear what we have on the horizon is a "Call of Dragon Effect" where, in an effort to maximize profits, Bioware decides to appeal to the brain-dead co-op button mashers at the expense of those of us who actually like RPGs. I have bought every Bioware game since I started buying games because I trusted them. That ends now. Expand
  14. Apr 19, 2011
    4
    Here lies a perversion of the original Dragon Age. Shedding anything that made it special, leaving it devoid of a soul and presenting the bare-bones minimum for this game to be functional. Repetitiveness lazy level, enemy, and quest design all make for a mediocre game.
  15. Mar 20, 2011
    4
    The only redeeming quality of this game is its combat system, but even that system is flawed. Enemies tend to come at you in waves. So be aware that any time you think you're picking a fight with three bandits, their entire bandit army is waiting around the corner to punch you in the sack. This wouldn't be so bad except for the implications it has for aggro control. New enemies can't beThe only redeeming quality of this game is its combat system, but even that system is flawed. Enemies tend to come at you in waves. So be aware that any time you think you're picking a fight with three bandits, their entire bandit army is waiting around the corner to punch you in the sack. This wouldn't be so bad except for the implications it has for aggro control. New enemies can't be aggroed until they spawn, so they are gong to immediately jump on your mage/healer/rogue/weakling and ignore your fighter until you scramble to save the lives of your squishy party members.
    That said, the combat is a bit more fun and manageable than its counterpart in DA:O.

    But the rest of the game has just gone downhill. Bioware really disappointed me with this title. The story is watered down and hard to accept. The breadth of its predecessor was sacrificed for "accessibility" to a wider audience. In fact, the whole game takes place in one (small) town. But besides that, other features I dislike are: Your companions don't get new armor, period. You can purchase "upgrades", but you can't put any loot on them. You don't get to choose a race anymore: you're human, and that's all there is to it. The game reuses the same areas for quest after quest after quest. Most of the loot you find (50-75%) is junk. Literally, it's junk. It goes in the junk tab of your inventory. And its only purpose is to be sold for a pittance to merchants. Really, Bioware? You couldn't just give us more cash in treasure chests? You had to add "broken chair" or "mangled darkspawn dagger" into the mix? Are you kidding? This whole game was a massive disappointment. I will never pre-order another Bioware or EA title again. No, you can earn your money from now on. You don't get to get away with crap like this anymore.
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  16. Mar 30, 2011
    4
    Without a doubt, a middling, muddling attempt to cater to the hack and slash / Mass Effect fans while TRYING to lightly cater to the fans that made Dragon Age Origins a hit. In the end it succeeds at doing neither. From reusing maps that are surprisingly similar in design from random quest #33 to random quest #85 (which was surprisingly similar in design to the map used in random questWithout a doubt, a middling, muddling attempt to cater to the hack and slash / Mass Effect fans while TRYING to lightly cater to the fans that made Dragon Age Origins a hit. In the end it succeeds at doing neither. From reusing maps that are surprisingly similar in design from random quest #33 to random quest #85 (which was surprisingly similar in design to the map used in random quest #10), to the tactic-less approach to combat. Companions who were, for the most part, never really a "stand out" kind of lot. No Urdnot Wrex, no Tali vas, no HK-47. They're OK, but they are no Wrex. I also felt no real sense of purpose, no feeling that what I was doing was shaping or changing the future of Kirkwall, other than having Hawke move from rags to riches. Every event I played, seemed lifeless and self contained in their Acts, with no real significance or impact on the overall. My only one true praise is that it at least looks better than the drab lifeless world experienced in the first (and still superior) game. Expand
  17. Apr 2, 2011
    1
    Utter betrayal of a loyal fan base. Designed entirely to accommodate a simplistic console community. Origins was a massive success both critically and financially, so why did Bioware suddenly think everything needed to be changed in a sequel. If its not broken don't fix it.
  18. Apr 18, 2011
    0
    When will companies learn that value does not equal labor. Supply and demand is how the economy works. Bioware ruined any interest I had in this game by destroying its value by adding DRM. Someday maybe companies will learn not to treat legitimate customers like criminals. Until that day I will not be playing anymore games with DRM. Especially not ones from Bioware or EA.
  19. Mar 19, 2011
    3
    I pre-ordered this purely on how much I enjoyed DA:O. Boy do I regret that.

    Endlessly repeated landscapes, stuck in a single city, with no motivation, just a bunch of fedex quests and ever repeating spawns of enemies out of thin air. I miss being able to customize my companions armor. I miss having more than good, snarky & evil conversation choices. I miss the feeling of exploring a
    I pre-ordered this purely on how much I enjoyed DA:O. Boy do I regret that.

    Endlessly repeated landscapes, stuck in a single city, with no motivation, just a bunch of fedex quests and ever repeating spawns of enemies out of thin air.

    I miss being able to customize my companions armor. I miss having more than good, snarky & evil conversation choices. I miss the feeling of exploring a whole world. I miss the old Anders, and ser-pounce-a-lot.

    The voice-acting is meh; there's no Claudia Black here. The graphics are improved, but so repetitive, it's hard to care.

    I've finished Act 1, bored, and unable to work up the motivation to continue. I won't be pre-ordering DA:3. Renting maybe.
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  20. Mar 20, 2011
    2
    Along with several other people here, I have never written a review or commented on a game before, but I felt the strong need to voice my opinion about DA2. It just isn't a good game at all. How is it possible that the gaming industry critics have given the game such a favorable review?? Surely they are getting paid by EA in some form or another - we already know that at least one biowareAlong with several other people here, I have never written a review or commented on a game before, but I felt the strong need to voice my opinion about DA2. It just isn't a good game at all. How is it possible that the gaming industry critics have given the game such a favorable review?? Surely they are getting paid by EA in some form or another - we already know that at least one bioware employee (name of Avalone I think?) has posted here with a perfect score. That isn't really bad, and I don't mind that so much, but it sure makes me wonder what else EA/bioware is up to. Here's a message to all RPG fans out there wondering whether to buy this game or not... you will be hugely dissapointed if you enjoyed DAO - because all of the things that made DAO great are missing in this game. Trust me when I say this (because I have no hidden agenda), the general consensus of the user reviews is a lot more accurate than the critics reviews. All of the things that you've read about the game from the user reviews (repeatiing dungeons, hack and slash style play, poor dialogue choices, non-immersion, no caring for characters, no sense of being part of a bigger world), it's all true. Stay away from this one - you can find a much better way to spend $60! Expand
  21. Mar 20, 2011
    0
    A dumbed down experience. Hack and slash combat, cluncky graphics, recycled enviroments bad pacing, boring storyline, bad dialog and companions. All the naysayers have been right since day one, this game has not been made with the spirit of an rpg and it's an insult to what Bioware used to be.
  22. Apr 7, 2011
    0
    Utterly disappointing. I was intending to write a long thought out review explaining in detail my dislike of this game. But why should I bother? Bioware obviously couldn't be bothered to spend time creating a faithful sequel, so likewise I won't bother spending time writing a thorough review. I have totally lost faith in Bioware.
  23. Apr 9, 2011
    2
    As soon as the corporate behemoth that is EA swallowed up Bioware, this was the inevitable result- trying to get an RPG, a game genre that will always appeal to a specific rather than general audience, and make it appeal to the masses of Gears of War and Halo fans. In the process they rushed development, leaving in several game-breaking bugs, and decided to re-use all the environments inAs soon as the corporate behemoth that is EA swallowed up Bioware, this was the inevitable result- trying to get an RPG, a game genre that will always appeal to a specific rather than general audience, and make it appeal to the masses of Gears of War and Halo fans. In the process they rushed development, leaving in several game-breaking bugs, and decided to re-use all the environments in the game (of which there are no more than what, eight?) so the player spends most of his time either in the same very few city locations (day or night versions), or in caves or mansions which all look identical but in which different random doors will be impassably locked (even to my lockpicking expert rogue) and unbreakable, and different passages which have been seemingly concreted up. What is in Act 1 of the game the entrance to a warehouse is magically transformed 3 years later to be the entrance to an alleyway, despite being clearly the door to a building. To compund this, areas are far too small. For instance, apparently the Elven Alienage area of Lowtown is where all the thousands of elves in the city live, despite consisting of about 12 houses and a big tree. There's no sign of any effort whatsoever to even give the impression of a larger city beyond, as in Mass Effect and other games. Areas outside of the city are made up of strange winding path-based areas with no open areas whatsoever, and various versions of the one-size-fits all dungeon/cave/underground base area. Undetailed, unrealistic environments like this have only previously been acceptable in RPGs because gamers knew that the price you paid for having loads of different places to explore was that they would inevitably have to be a bit scaled-down and simplified. When there are so few different areas in the game, it's inexcusable. Combat is a major problem too: even IF my character wasn't now moving at half-speed due to a bug. Acts 1 and 2 are absurdly easy, and almost every fight can be won in seconds by basically bashing A. In Act 3, suddenly the difficulty level shoots through the roof, which is not helped by the unbalanced economy of the game- i've been everywhere, done everything, looted all the corpses and opened every chest, yet there are items on sale in shops that cost four times the gold my character has got his hands on in the entire game. Basic healing potions etc. are far too expensive. How my character affords to maintain his 'estate' (which has about four rooms and one double bed, despite at least six people living there) is beyond me.
    And then there's the story-telling. It shows how terrible it has generally been in games if people think this is good. One example (trying to be spoiler-free for anyone fool enough to actually buy this game): a companion ends up in a situation where they have to do something that would haunt most of us for the rest of our lives, although they have no choice. They have destroyed all that mattered to them. But seconds later, that character will, it seems, have forgotten all about it and be back to making mildly humourous remarks.
    To sum up: it's broken, it's boring, and Bioware games should in future be approached with caution.
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  24. Mar 16, 2011
    3
    Really disappointing.They simplified everything,the first game had decent game mechanics and a slightly better combat system,it feels like a game released in beta stage,and worse of all,i've even payed for this game
  25. Mar 14, 2011
    1
    Such a dissappointment from Dragon Age 1, everything that made the Origins fun and interesting has been stripped out and replaced with "EPIC" violence and a failed attempt at trying to gain access to the young violence fanatic. Oh, and it would've been high, BUTTT, this stuff about Bioware padding Metacritic with employee's writing reviews, i feel a -5 is in order
  26. Mar 16, 2011
    4
    After enjoying Dragon Age: Origins and Awakening, I've been waiting for Dragon Age II with much excitement. I grabbed my hands on a copy of DA2 on release date, went home, unwrapped the foil from the box and put the disc in my PS3. After setting up the options to my personal liking I was ready to start the journey. Let's start playing.

    I'm writing this review while I am 18 hours in to
    After enjoying Dragon Age: Origins and Awakening, I've been waiting for Dragon Age II with much excitement. I grabbed my hands on a copy of DA2 on release date, went home, unwrapped the foil from the box and put the disc in my PS3. After setting up the options to my personal liking I was ready to start the journey. Let's start playing.

    I'm writing this review while I am 18 hours in to the game, somewhere in Act II I presume. The reason I play RPGs are to feel immersion, connected to the main character and it's companion, a interesting story, to explore the world and to find epic loot. Dragon Age 2 is lacking major in every department. Let me tell you why.

    The characters feel too generic, except for Varric and Anders. Their personalities are boring, their stories are boring and the fact that BioWare doesn't give you an opportunity to feel connected with them makes it even worse.

    The story is telling the tale of how you become the champion, but to be honest I don't see it going anywhere. You do some side quests to make money, go on an expedition and after that do some more side quests. In my 18 hours of play I still don't have the feeling I am doing something important or amazing. To end with a positive note on this subject I do like the way they are presenting the story.

    Exploring the word in DA2 is just drama. 90% of the game is taking place in a not so appealing city to say the least. So there's not a lot to explore, but hey we still have dungeons, right? You can scrap that from your list. There are just a few layouts and they are, sadly, reused for every dungeon. So there goes all your of exploring the world. While killing some mobs, you mostly find some loot. It might contain something epic, but sadly you can't wear it because it's another class. So you'd say let's equip one of my companions with it. But some genius at BioWare decided no one cares about equipping their party members, instead we let the player buy upgrades of armor for their companions. Thanks for not taking the weapon and accessory slots away. To end on a positive note the improved combat system is something I enjoy. It's a lot more action based and a lot smoother. From time to time you just don't want to pause the game to play it like a strategy game, but just like a hack 'n slash game.

    All of the things really break the immersion for me. I want to equip my characters, I want to have cool traveling bunch, I want to explore the world and I want to feel that I am in something big. Sadly DA2 doesn't do any of that.
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  27. Mar 19, 2011
    3
    Currently I'm struggling to finish this game. The more I play it the more I think this is the ugly child of Mass Effect and Devil May Cry (or insert your own hack and slash title here). This isn't the Dragon Age i know, because its anything but Dragon Age apart from name and a few standout features. Could call it a stripped down version of it.

    I don't really need to state the so called
    Currently I'm struggling to finish this game. The more I play it the more I think this is the ugly child of Mass Effect and Devil May Cry (or insert your own hack and slash title here). This isn't the Dragon Age i know, because its anything but Dragon Age apart from name and a few standout features. Could call it a stripped down version of it.

    I don't really need to state the so called 'problems' of this game as its been highlighted already but here a quick run though.

    - Reused Maps - Trying to get more content into this game? Good excuse. Try telling that to the people in the same office. The one who produced Mass Effect 2. Reused maps in ME? Not in the same league as Dragon Age 2 where most of the maps were near identical. Evident of being lazy? Id say so.

    - Item management - No armor customization for your teammates? Whether you could call this being streamlined or not, I don't know. Bioware possibly couldn't be asked to add skins for each armor equipped by our team mates.

    - Respawning Enemies - I remember watching a video of a bioware producer saying Dragon Age 2 demonstrating the game as a 'tactical' game. Well .... if I saw him id tell him hes a BSer. Its more akin to a hack and slash game then anything else, not more so for the lack of auto attack (Im playing 360 version), but the respawn of enemies at anytime, from anywhere. You can throw tactics out the window.

    I could go into more but its already been highlighted, but whether Bioware is just being rushing this game out the door by EA, being lazy or just making this game more streamlined goes it just hasn't worked for me and alot of people. Are they just concentrating all thier efforts on Mass Effect 3 and neglecting this once awesome game? Everyone have their own opinions. For sure. But with the bad press, fan backlash (anyone who thinks otherwise is a tool) and ever decreasing review scores from the public.

    This is anything buy Biowares finest. You can be sure that when DA3 is being hyped up in a few years time, they will use DA2s negativity and downfall as a way to promote its squeal.
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  28. Mar 19, 2011
    4
    Besides the discussion of to much action, gore, comic like design and the Hack ´n Slay fights which is a question of taste for sure. You can see, that DA2 had not enough time.The hardcore recycling of enemies and levels ist just bold. Dialogues are simple, predictable and don´t go into depth. And the hero Hawk never shows any kind of emotions. I love Bioware gamesBesides the discussion of to much action, gore, comic like design and the Hack ´n Slay fights which is a question of taste for sure. You can see, that DA2 had not enough time.The hardcore recycling of enemies and levels ist just bold. Dialogues are simple, predictable and don´t go into depth. And the hero Hawk never shows any kind of emotions. I love Bioware games for the epic story lines and great emotions. I even loved Mass Effect 2, so its quite clear that I´m not that kind of hardcore traditionalist, but DA2 has nothing to do with RPG any more. Its RPG light or RPG fast food. Easy to consume. Easy to forget. I miss the spark, which brings me to play this game again and again. I finished the game one time now and I not going to play it again. So my recommendation: DON´T GIVE MORE THAN 10 BUGS. If this is the future of Bioware´s understanding of RPG, I will never buy a game of this company again. EA and Bioware are going in the wrong direction . Expand
  29. Mar 19, 2011
    3
    Everyone has said everything that needs to be said. I finished the game (mostly) today and...wow, I've never been so disappointed. Not only did I waste $69.00 buying this junk, I also wasted hours of my life. Sigh.
    EA has eaten BioWare up and pooped them out. I've lost hope now :(
  30. Mar 20, 2011
    0
    It is deeply unfortunate to see that a certain game company appears to be artificially inflating the metacritic game score on DA2 with a lot of one shot, single reviewer posts. But I urge people looking at the reviews to consider the date frame in which they are posted, the reviewer history and the abnormally high score given.

    DA2 is an poor game, both in terms of what we expect to see
    It is deeply unfortunate to see that a certain game company appears to be artificially inflating the metacritic game score on DA2 with a lot of one shot, single reviewer posts. But I urge people looking at the reviews to consider the date frame in which they are posted, the reviewer history and the abnormally high score given.

    DA2 is an poor game, both in terms of what we expect to see from a Bioware title and from the DA franchise. What people have said about the slow/nonexistent story, dumbing down of the game, the poor dialogue, substandard graphics, horrid dialogue wheel... it's all true. This game is NOT worth the $60 to buy it, and is not worthy of Bioware.

    I simply cannot adequately express my disappointment with this game as a long time Bioware fangirl. It's wretched, and I can only hope that Bioware learns the harsh lesson and returns to the format and attention to detail within the RPG genre that made them great in the first place.
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Metascore
79

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 75
  2. Negative: 1 out of 75
  1. Aug 3, 2011
    85
    I'll give Bioware points for trying to do something different in their world, but they really did have it right the first time in terms of character building and the scope of the story.
  2. May 1, 2011
    75
    Faulty game mechanics and disappointing maps, combat scenarios and storyline direction aside, Dragon Age II still has a surprising amount of intrigue hidden beneath the blemishes. The depth of character relationships, as well as the complex nature of the world of the Dragon Age franchise are a savior to a game that would otherwise forever be remembered by its mistakes.
  3. Apr 22, 2011
    90
    Above all, it seems like Dragon Age II is an experiment. If you're a fan of the first game and expect a direct continuation, either in story or mechanics, you'll be disappointed. If you're not willing to put up with some rough edges and some mechanics that don't quite work as intended, you'll end up having a hard time. But if you're going for a game that has some of the best storytelling in RPGs in a while, or you're looking for a BioWare RPG to tide yourself over until Mass Effect 3, you won't do much better right now than Dragon Age II.