- Publisher: D3Publisher
- Release Date: Dec 12, 2012
- Also On: PlayStation 3
- Critic score
- Publication
- By date
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Jan 16, 2013If you are a big fan of Suda 51/Grasshopper studios, I would absolutely recommend giving it a try but for others it might seem like too little compared to what other 2D sidescrollers offer.
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Dec 20, 2012The difficulty level goes way beyond what you usually describe as "challenging, but fair" – this is do-or-die-retro-feeling. This illegitimate spawn of Ghosts'n Goblins and the humour of Monty Python doesn't disappoint when it comes to the audiovisual design. Unfortunately the mechanics are not near as creative.
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Dec 14, 2012An enjoyable side-scrolling adventure that's elevated by its stylistic visuals and unsettling atmosphere. Fans of classic platformers like Castlevania or Ghosts n' Goblins will definitely enjoy the old-school gameplay, while everyone else will revel in the papercraft setting and dark humor that frames it.
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Sep 4, 2012Black Knight's unique presentation is certainly memorable, and fans of hardcore combat platformers like Mega Man will relish its considerable challenges. But less masochistic souls will just curse up a blue streak and move on to something less merrily sadistic. [Nov 2012, p.77]
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Dec 14, 2012For a game that's so strongly unique, Black Knight Sword sadly bleeds out much of its charm through a few gaping flaws.
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Mar 21, 2013In general, this is another platformer like any other out there. However, its presentation is enough to make you have it under you weirdest games list, even if the game experience is not that meaningful.
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Feb 5, 2013A lot of good ideas but badly implemented in an anonymous gameplay.
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X-ONE Magazine UKJan 29, 2013It's not a complete car crash by any means but Black Knight Sword's refreshing setting can't conceal the loose combat, disjointed difficulty and overall lack of ambition. [Issue#94, p.86]
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Jan 3, 2013Black Knight Sword is a stylish anachronism, but an anachronism nonetheless. Its richest ideas are to be found in the presentation, the aesthetic, the art direction and stage direction. Elsewhere, this is a rather rote production, its substance plainly enjoyable, but mostly forgettable.
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Dec 17, 2012Play is built around evading attack, then countering with frenzied sword stabs or a selection of spells, so it's a shame that the all-important dodge move doesn't quite work.
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Dec 14, 2012A minor effort from Suda51 and Digital Reality, but with some clever presentation and a peculiar atmosphere that enhances some fairly ordinary action.
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Games Master UKFeb 9, 2013The entirety of Black Knight Sword is spent fighting against the staccato movements and flimsy combat. [March 2013, p.81]
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CD-ActionFeb 6, 2013As a Suda51’s game Black Knight Sword had to be odd. The problem is that its weirdness feels forced and the gameplay itself is very simple. [CD-Action 02/2013, p.49]