User Score
9.1

Universal acclaim- based on 1801 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 24, 2015
    9
    Its pretty much everything from the first game times 10. the only thing missing was the story. the story isn't bad but a lot of the affinity missions (while really good) should have been apart of the main story. other than that i absolutely love the game.
  2. Jan 2, 2016
    9
    So far this is great a great game. I read many reviews of how long it takes to intially get your skell and how complex the basic systems are that you need to consult with the manaul etc., but these minor gripes have not been a problem for me. Taking my time in game, EXPLORING and reading every interaction i'm involved in I found my way around pretty good. Even with the grinding aspect ISo far this is great a great game. I read many reviews of how long it takes to intially get your skell and how complex the basic systems are that you need to consult with the manaul etc., but these minor gripes have not been a problem for me. Taking my time in game, EXPLORING and reading every interaction i'm involved in I found my way around pretty good. Even with the grinding aspect I feel that whenever I play a rpg of any nature I expect to grind alot just because the nature of rpg's are always to become as strong as you can in every aspect. Grinding in this game is not so mundane as other rpgs (or jrpg) because you choose your battles, but if you call the attention higher level enemies you can end up on the end of a one hitter quitters so pay attention to your surroundings and stay on your toes. I can't tell you how many times I was in a important battle with enemies at my level and died because I accidently made a higher level enemy pissed off.
    In short my main gripe about this game are the missions that give you little intel in what direction you should go especially with the gather(fetch) missions. My advice is pace yourself and pay attention to detail and you would enjoy the sheer content of which Xenoblade offers. I'm about hundred hours into the game and still enjoying myself so if you have a wii u and enjoy rpg's (jrpg's) than this ones for you.
    Rock Lobster err I mean Red Lobster
    Expand
  3. Jan 4, 2016
    9
    The original game punched through the creative ceiling with its premise and story, X, while not weak, doesn't pack that same punch the original did. Now of course it isn't really supposed to, instead, X takes Xenoblade Chronicle's massive world, inflates it with wonderful art and amazingly lively ecosystems, yet another blood pumping OST, and sets the player off.
    If you like expansive
    The original game punched through the creative ceiling with its premise and story, X, while not weak, doesn't pack that same punch the original did. Now of course it isn't really supposed to, instead, X takes Xenoblade Chronicle's massive world, inflates it with wonderful art and amazingly lively ecosystems, yet another blood pumping OST, and sets the player off.
    If you like expansive MMO like RPGs and own a WiiU, you owe it to yourself to invest into this game
    Expand
  4. Jan 5, 2016
    9
    This review contains spoilers, click expand to view. Definitely a must-have for your Wii U Library. The scale of this game is absolutely gigantic, and I don't just mean the open world aspect. The game is truly challenging; providing you with a variety of hundreds, if not thousands, of side missions to keep me busy while I grind for the next story chapter. Each side mission is unique and interesting with little to no repetitiveness. The combat is interesting and unique as well in that sense; the Xenoblade fighting system definitely brings a breath of fresh air to the (J)RPG genre.

    The dialogue is well-voiced and frankly hilarious at times. One issue I do have with the game is that the music tends to overpower the characters' voices a lot of the time; however the subtitles make that experience less uncomfortable for me.

    The game also has this tendency to push the multiplayer aspect onto the player; however this is easily dealt with by simply selecting the "Immersive Single-Player" mode when loading up your game.

    The story is captivating, making you wonder "what's going to happen next?" after every story mission/chapter. Initially, one might think that simply playing the story missions makes for an unsatisfactory story experience. This is where the Affinity Missions come into play. All across the overworld, one can find markers for "Affinity Missions", missions that are just like any other gathering/boss hunting mission; except with some story on the side. This game is designed to have you play the Affinity Missions in order to achieve the true quality of the game's story.

    Each character you play as also has his or her fair share of development and intriguing backstory. This leads me to another gripe about the game, the characters you are essentially 'forced' to have on your team. There are two characters, Elma and Lin, who are required to be on your team for almost every story mission/chapter. This concept is in the game for obvious reasons, those two characters have most of the main speaking roles in the game's dialogue; and also spoiler plot reasons that I won't go into. This doesn't necessarily bother me, as I think Lin and Elma are a joy to have around, both dialogue and gameplay-wise. However, I can see someone who isn't particularly into "happy-go-lucky 13 year old Chinese girl" or "stick-in-the-mud 29 year old boss". The game has its fair share of great characters to play with and as, it's definitely a shame you can't take them on more story missions due to plot reasons.

    The soundtrack is amazing, I instantly downloaded the whole album as soon as I clocked in about 2 or 3 hours of gameplay. The balance between orchestrated epics for large-scale boss fights and foot-tapping hip-hop for casually wandering around New Los Angeles really immerses you in the game.

    The combat follows its predecessor's style with the combat arts system. To me, the concept of using skills that will gain additional effects depending on your relation to the enemy or other factors of the battle is amazing. Every battle (no matter your level) requires a great deal of concentration and strategizing, as well as a strain on your multi-tasking bone. Even when you unlock your Skell (A giant robot unlocked later in the game), the fights are still difficult to manage and definitely the challenge that some RPG players are looking for.

    Every fight is made into an epic, no matter the scale of your enemy, thanks to the amazing soundtrack.

    Exploring the overworld is easy enough on foot, with the exception of being unable to reach certain heights without the use of the Skell later on in the game. Each area of the game's world is beautifully designed and rich with a unique and diverse collection of creatures to fight and interact with.

    I find myself still playing the game for hours on end, never finding myself bored or without something to do.
    Like I said, definitely a must-have for the Wii U's library. If you're interested in the game, but have to purchase the console just to play, definitely go for it.
    Expand
  5. Jan 15, 2016
    9
    This review contains spoilers, click expand to view. Xenoblade Chronicles X is an incredibly in-depth game with hours of exploration, hundreds of items (seems more like thousands), beautifully realized environments, and once you get used to the gameplay, a rich combat system unlike any I've seen for a console. It did have a few minor flaws that wound up taking a point off from my perspective, but if I could give it a 9.75, I would. One thing that took away from a "perfect 10", in my opinion, was the lack of a full game soundtrack on the USB for the Special Edition pack, which isn't going to be everyone's idea of a problem.

    While the main campaign is somewhat linear, there are literally hours upon hours worth of free-roaming exploration available both before and after you receive your Skell.

    Don't expect to just dive into the game and gain full mastery right away, it definitely requires patience and a love of RPGs, but if the first few hours - bogged down with almost endless cut-scenes - don't scare you away, you'll be very well rewarded for your perseverance. Later stages of the game offer a vastly expanded world of exploration and conquest, with new areas reachable after you complete your Skell Licensing Exam.

    That's about as far as I want to go with minor spoilers, the rest needs to be seen to be appreciated.
    Expand
  6. Jan 23, 2016
    9
    Great game.

    Compared to the original, I would say that the story is significantly less compelling, but the game is otherwise improved (combat, environments). I'm 80 hours in and less than 50% complete with exploration and side quests.
  7. Apr 14, 2016
    9
    De los mejor de la WII U solamente por sus gráficos, duración o historia.
    Con este juego te das cuenta de que hoy en día se pueden hacer juegos de Rol con calidad excelente sin perder la magia que tenían antes.
  8. Apr 12, 2016
    9
    Es el mejor juego que tiene la Wii U: Mira es un mundo hermoso y basto (junto con bloodborne el mejor diseño visual), la jugabilidad es increíblemente profunda y rica para ser un ARPG gracias a las artes, voces del alma y el Squell, que además trae 2 tipos de exploración, posibilidades infinitas en cuanto a misiones y secretos bien fundamentados, que muestran el constante progreso de NewEs el mejor juego que tiene la Wii U: Mira es un mundo hermoso y basto (junto con bloodborne el mejor diseño visual), la jugabilidad es increíblemente profunda y rica para ser un ARPG gracias a las artes, voces del alma y el Squell, que además trae 2 tipos de exploración, posibilidades infinitas en cuanto a misiones y secretos bien fundamentados, que muestran el constante progreso de New los ángeles y las tribus indígenas, banda sonora increíble (mismo compositor de la BSO de Kill la Kill) pero por debajo de la saga Xeno, pero el problema reside en la historia, que como en el 90% de los mundos abiertos, se ve diluida por las misiones secundarias innecesarias. Pero al final no deja de ser una joya de la Wii U y el mejor JRPG de la generación. Expand
  9. May 29, 2016
    9
    It is a masterpiece, with its great graphics and a variety of weapons that will help this great epic adventure.

    ninntendo really pike with this title demonstrating the great power of the Wii U with its vast landscapes and details of robots.

    realemnte wordless compar if you want a Wii to play this title or what you should do.
  10. Apr 23, 2016
    9
    Xenoblade Chronicles X is a great game and a welcomed sequel to the Wii classic. This game's visuals are great for the system but textures may take a few seconds to load whilst quickly running through the world, but nothing too distracting. The soundtrack is also fantastic but the sound mixing can be a bit off at times with the music being louder than the characters talking in cutscenes.Xenoblade Chronicles X is a great game and a welcomed sequel to the Wii classic. This game's visuals are great for the system but textures may take a few seconds to load whilst quickly running through the world, but nothing too distracting. The soundtrack is also fantastic but the sound mixing can be a bit off at times with the music being louder than the characters talking in cutscenes. The gameplay itself isn't the deepest an RPG has had but is definitely fun and engaging. The battle system can be deep if you want it to be by defaulting multiple attacks and moves but it is definitely not a complex system. The skell (giant mechs) gameplay is just as enjoyable as on foot gamplay and something about piloting a giant robot around a big open world is oddly charming. The story isn't exactly booker prize worthy but will keep your interest for long enough. The strategical mining simulator played with the gamepad is also a fun distraction but can at times be frustrating. Overall, good graphics, good story, great gameplay and great soundtrack. A game definitely worth having if you have a Wii U. Expand
  11. Jun 7, 2016
    9
    You know when the developers actually care about their game when you don't care spending minutes running from one place of the map to another, when you can just sit down and admire the landscape while the location changes according to the weather and day time.

    This game is not intuitive, that I can assure, but you'll feel self-realized the first time to get how the combat works, what
    You know when the developers actually care about their game when you don't care spending minutes running from one place of the map to another, when you can just sit down and admire the landscape while the location changes according to the weather and day time.

    This game is not intuitive, that I can assure, but you'll feel self-realized the first time to get how the combat works, what element is stronger, how to properly attack an enemy, etc. It is not self-explanatory and you'll rarely see tutorials, most of the time you'll end up uncovering things about the game mechanics and that is an achievement by itself.

    Visually it is impressive, but character animations are a little bit stiff, you won't get many loading screens while exploring, unless you use the fast-travel function and the draw line won't be a problem until you get your flying module for the Skell.

    Installing the data packages from the Nintendo eShop is highly recommended, as you'll notice an improvement in loading times and NPC popups.

    This is a must-have game for those who own a Wii U.
    Expand
  12. VTL
    Nov 20, 2019
    9
    Sensacional a todos los niveles, y possiblemente el juego más largo de WiiU. Un sensacional juego que espero que todo el mundo lo juegue.
  13. Dec 13, 2016
    9
    Uno de los mejores en los últimos tiempos, mejorable en varios apartados, por eso no le doy un 10. Pero lo que es la jugabilidad, la belleza gráfica y la banda sonora lo hacen increíble e inolvidable.
  14. Apr 27, 2017
    9
    La exibicion de la excelencia programada para 2Gb de ram del wiiU, un juego indispensable que demuestra que con poco se puede ser muchisimo mejor, no hay huecos en este juego, solo podria ser mejor si el online fuera por todo el mapa, no hay palabras para describirlo, si no como hermoso y cool, hay que verlo para creerlo, pero me gusta mas el xenoblade chronicles
  15. Mar 7, 2017
    9
    this is one of my all time favorites, the only negative factor or greivence really is that this game's genre RPG is about strong story's, this game as a decent one, but the weak elements, the chapter requirements, and bad lip synching, and the super cringy japanese moments are turn offs, its a great game, but if your looking for a story driven rpg, look somewere else, like the original.
  16. Dec 29, 2017
    9
    This review contains spoilers, click expand to view. It was somewhat difficult to decide a score for Xenoblade Chronicles X, but in the end, I'm giving it a 9. It's one of my favorite games on the Wii U. I found it to be better than Smash 4, which is also great.. Firstly, the open world. It's just massive. 400 squared kilometers. For a Wii U game, this is a lot. The world also is filled with a lot of enemies of various levels, and they are all mixed, like a real ecosystem. In Janpath lake (located in Primordia), for example, you can find level 20-24 little enemies mixed with giant level 55 "dinosaurs", and a Tyrant at level 92. The soundtrack is also amazingly good (but the names of the tracks are quite weird, such as raTEoREkiSImeAra). Only a few tracks are mediocre, but they are still there. The combat system is a bit difficult to master, but it's really fitting with the vast open world, and when you dominate it to a certain point, it's really fun to battle enemies. A lot of the cutscenes in this game are just amazing, such as the ones in Chapter 8 with the attack on NLA, and those emotional moments with Lao in Chapter 11. The game also has a good amount of sidequests to keep you interested in it while you're not focusing on the main story.

    However, there are a bunch of issues with the game. The story is not exactly great, and most of the characters aren't anything special. Tatsu is damn annoying, and the only great character in the game is Lao. I don't like how you are ALWAYS forced to have both Elma and Lin in your team for main story missions, as, IMO, it prevents other characters to have their great moments. Irina, Gwin, Doug, etcetera could have been way better characters if they appeared more in the main story. I like how the game is complex, but sometimes it feels way too complex, with 6 types of attacks (physical, beam, ether, thermical, electric and gravity) and the feeling that any buffs and debuffs you get is random. The font size for menus is waaay too small. And there is way too much grinding in this game. Regardless of this, Xenoblade Chronicles X on the Wii U is a great game you must own if you have the console. It's vast, addicting, and overall fun.
    Expand
  17. Mar 25, 2017
    9
    Conocí el mundo de Xenoblade con esta entrega y realmente estamos ante uno de los mejores RPG que he visto en años. En cuanto a su manera de exponer el mundo, sus opciones y su duración poco pueden hacer sus competidores en contra de él. Lo único malo que veo es las expresiones de los personajes, bastante mejorables.
  18. Sep 1, 2017
    9
    Brutal game! Hours and hours exploring the most beautiful planet you can ever imagine, MIRA. Almost 200 of gameplay (in my case)... the only "but" is the few main missions the game have, but boy, it's a must own!
  19. Oct 27, 2017
    9
    Realmente me es difícil hacer una reseña objetiva acerca de Este título, ya que mi experiencia fue sumamente grata hermosa y muy buena. Sin embargo haré una reseña bastante objetiva acerca de Este título.

    Xenoblade chronicles x es la mezcla perfecta entre un Metroid, Zelda, Final Fantasy, Halo y Evangelion. Si te gusta alguno de estos juegos seguramente te gustará Este título, es un
    Realmente me es difícil hacer una reseña objetiva acerca de Este título, ya que mi experiencia fue sumamente grata hermosa y muy buena. Sin embargo haré una reseña bastante objetiva acerca de Este título.

    Xenoblade chronicles x es la mezcla perfecta entre un Metroid, Zelda, Final Fantasy, Halo y Evangelion.

    Si te gusta alguno de estos juegos seguramente te gustará Este título, es un gran juego RPG con matices de exploración acción Shooter en tercera persona con una cantidad abismal de misiones, objetos, lugares por explorar, etcétera.
    El mapa es de los más grandes creados en la industria de los videojuegos hasta la fecha superando en tamaño por 3 veces al de Skyrim por 4 veces al de fallout 4 e incluso por la misma cantidad al mapa de The Witcher 3.

    Con un mundo así de grande uno pensaría que estaría vacío en su totalidad pero nada más alejado de la realidad, el mundo de xenoblade chronicles X está lleno de vida por cualquier lugar te encontrarás animales fauna y vegetación extraña, manadas de animales agresivas y dóciles que te acompañarán en tu Aventura que por cierto es una de las historias más bizarras pero entretenidas vistas en esta Saga.

    Este juego fácil te dará arriba de las 200 horas de juego ya que hay una cantidad descomunal de misiones y objetos por fabricar hacer recolectar o simplemente terreno Llano para recorre

    Para fortuna de todos nosotros los jugadores tendremos a nuestra disposición unas máquinas humanoides gigantes que nos servirán de transporte llamadas Skells, que serán no sólo nuestro medio de transporte más efectivo para recorrer este abismal mundo, sino que también será nuestra más grande y letal arma para defendernos de las criaturas monumentales que habitan El planeta de mira.

    Por si fuera poco la música que envuelve este título es simplemente majestuosa con unas piezas orquestadas tan epicamente qué querrás hacerte con el soundtrack del juego de inmediato.

    Un título imprescindible para todos los Amantes del RPG la acción aventura y sobre todo de los robots gigantes.
    Expand
  20. Mar 17, 2021
    9
    I was surprised how much i liked this game. After a slow start and a few boring missions the story and combat really pick up quick and had me hooked to my TV for hours on end. The extremely complicated systems slowly started to make sense and everything fell into place.
    If you stopped playing this game, try to give it another chance. It gets really damn good!
  21. XV_
    May 24, 2018
    9
    This game for the most part, is a very clunky experience, there's so much to learn and is poorly explained or not explained at all, it has with a few exceptions (Elma) an awful dub (be aware that you cannot change it to Japanese) and I'm certain that otherwise I would enjoyed it better. The pros are that this has a lot of content and things to do, sure the sidequests are for the most partThis game for the most part, is a very clunky experience, there's so much to learn and is poorly explained or not explained at all, it has with a few exceptions (Elma) an awful dub (be aware that you cannot change it to Japanese) and I'm certain that otherwise I would enjoyed it better. The pros are that this has a lot of content and things to do, sure the sidequests are for the most part boring but the combat system is so good that you can't have enough, also when you have your first Skell (mecha) you truly feel the power and is so damn good, the story starts kind of simple and uninteresting but it went to bad to truly incredible, it has very good plot twists that make you feel for this characters or the world, as for the music, in the original game the music was very good for the most part, in here I think 30% is awful 50% good and 20% is incredible. It's kind of hard to recommend but I think it's worth the time when you past that 5 to 6 hour tutorial. Expand
  22. Oct 24, 2019
    9
    There’s 3 things you should do before starting this game: One is invest in a large tv to compensate for the tiny text. Two is purchase a pro controller or a fresh new battery for your Wii U gamepad as the game is quite long. And 3, you will want to read the electronic manual. I cannot stress this point enough. After so many chapters you will eventually receive a powerful ability knownThere’s 3 things you should do before starting this game: One is invest in a large tv to compensate for the tiny text. Two is purchase a pro controller or a fresh new battery for your Wii U gamepad as the game is quite long. And 3, you will want to read the electronic manual. I cannot stress this point enough. After so many chapters you will eventually receive a powerful ability known as Overdrive. This mechanic replaces chain attacks and is essential for ground combat. The great thing about Overdrive is that you can defeat practically any monster on foot with the proper setup. Understanding Overdrive and mastering it is the key to having fun in Xenoblade X.

    Things I like:
    Overdrive
    Tension Points (far superior to the 3 bar affinity system)
    Soul Voices
    No fall damage
    Auto-Run
    Art/Class customization
    Free Online
    Challenging
    Skells

    Things I didn’t like:
    Useless AI
    Music drowning out voices in cutscenes
    Tiny text
    No towns outside of New LA
    Cannot abort affinity missions
    Targeting system
    Grinding for augments and Holofigures

    Seriously, I love this game but the post-game grind can lead to burnout. This is because most of the good XX augments require 32 or 48 specific materials from 3 different enemies (so between 96 and 144 materials total) just to craft one augment and in some cases the materials will only drop if you target a specific appendage and they do not drop 100% of the time even with max treasure sensor augments equipped. Also, grinding for Holofigures felt unnecessary. Once you defeat a super boss and the segment recon is complete, you should automatically receive the Holofigure as a symbol of your victory. Apart from those gripes it’s a pretty fun and addictive game. The combat system is amazing; easily the best in the series. I just wish it was better explained with tutorials so that newcomers wouldn’t have been put off from trying it. Many inexperienced players would rather save 3000 tp to revive their allies. (bad move) If they understood the power of overdrive they would enjoy X a lot more.
    Expand
  23. Apr 29, 2020
    9
    The two Xenoblade Chronicles games I've played are this and XC2, and I'm hoping to play XC1 when the remake comes out, but compared to XC2, I think this game is much better, and part of what influences that is simply that the gameplay is just so much smoother, especially is exploration. In XC2, walking and jumping are mainly just a vehicle to go fight to fight, but in this game, you canThe two Xenoblade Chronicles games I've played are this and XC2, and I'm hoping to play XC1 when the remake comes out, but compared to XC2, I think this game is much better, and part of what influences that is simply that the gameplay is just so much smoother, especially is exploration. In XC2, walking and jumping are mainly just a vehicle to go fight to fight, but in this game, you can tell that a lot more care was put into making the exploration feel good, and it shows. Running and jumping feel amazing in this game, better than a lot of regular open world games even. I also like the combat a lot more, keeping the (somewhat) same combat system from XC1, and adding its own spin on it. That isn't to say I don't like the combat in XC2, but it just feels like there's more waiting required in XC2, with the wait times for blades and whatnot. The music is great, story is great, and I like the class system with the two weapons a lot. Character design feels a bit samey in some areas, but it makes some sense given the setting. Overall, a great game with plenty of content to keep you playing for a long time. Expand
  24. Sep 4, 2019
    9
    SImplemente es lo mejor de la saga Xenoblade, el apartado técnico es extraordinario y viniendo de WiiU es una obra milagrosa sin bajadas de FPS al menos que yo haya notado. La capacidad que te da este juego de exploración es increíble, siempre hay algún sitio donde no has entrado. La historia no es la mejor del mundo, pero entrega tanto suspense en algunos momentos que resulta muySImplemente es lo mejor de la saga Xenoblade, el apartado técnico es extraordinario y viniendo de WiiU es una obra milagrosa sin bajadas de FPS al menos que yo haya notado. La capacidad que te da este juego de exploración es increíble, siempre hay algún sitio donde no has entrado. La historia no es la mejor del mundo, pero entrega tanto suspense en algunos momentos que resulta muy interesante. El contenido de este juego es increíblemente enorme, hay tantos objetos y mejoras que te hacen buscar ayuda porque no sabes que vas a hacer con todo lo que tienes. La jugabilidad que decir, digno de un juego de Xenoblade Chronicles y con los Skells se abren millones de puertas mas y posibilidades, posibilidades las cuales tienes que jugar mucho para desbloquearlas porque los skells perfectamente los desbloqueas sobre las 30-45 horas de juego. Lo mejor de este juego en mi opinión completamente irrelevante es la música, no hay ost de ningún videojuego que me llene mas que el de este, te sumerge en la ambientación total del videojuego, aunque la primera vez que entres a la ciudad diras:
    -¿pero que mier** de música es esta?
    pero créeme, cuando pase el tiempo no es que te acostumbres, sino que te das cuenta que esa música transmite a la perfección la ambientación de la ciudad y la situación que están pasando y seguro diré que te acabará gustando.
    Soy muy fan de Bayonetta pero mucho, pero no temo a equivocarme al decir que Xenoblade chronicles X es el mejor juego de WIiU, o como mínimo el mas completo y amplio. Gracias al difunto Iwata por estas obras maestras que llegaron a WiiU y que aunque esté mal pensarlo, que no llegue a switch, creo que un juego de tanta tanta calidad como este es sólo digno de los nintenderos de corazón y debe quedarse en WiiU, para cuando pase el tiempo la gente se de cuenta de las joyas que no vieron en pasado porque WiiU no les gustaba en un futuro sean las mas valoradas. Disfrutemos de estos juegos y de WIiU, quienes hemos tenido el juego hemos experimentado lo que hace años se ha dejado de hacer: Crear un gran videojuego con ganas y pasión y de máxima calidad. Muchas gracias y disfruten de lo que fue la verdadera Nintendo ;)
    Expand
  25. Odh
    Sep 6, 2019
    9
    I will point out I did not think this game was as good as Xenoblade Chronicles in that the music while good was a bit odd where XC1 was one of the best OST's ever. Also story in this game takes a back seat to exploration, where XC1 balanced the two better. But I will say the exploration is fantastic and the world is as good as any world in any game. Sidequests can be tedious, the menus canI will point out I did not think this game was as good as Xenoblade Chronicles in that the music while good was a bit odd where XC1 was one of the best OST's ever. Also story in this game takes a back seat to exploration, where XC1 balanced the two better. But I will say the exploration is fantastic and the world is as good as any world in any game. Sidequests can be tedious, the menus can be hard to see at times, but there is sooooo much packed into this game, you can play it for hundreds of hours and still find new stuff. I wasn't crazy about the gun play mixed with melee combat at first, but it grew on me. It is an active time battle system made to look like real time. I liked getting the Skels, but it took me over 30 hours to get one! But the game's exploration really opens up when you get a Skel. Very different from XC1 or XC2, but if its just a spin-off, its a really good spin-off that some may like even more than the main series? I prefer the main series, but this is an excellent game too. Expand
  26. Aug 2, 2022
    9
    Technisch eine Meisterleistung , die Welt keine Ladezeiten . Grafik Top.
    Story sehr gut
  27. Jun 18, 2020
    9
    I bought Wii U in 2020(!) to play this game, and even after I factor in costs for the console itself – I still think it was a great purchase.

    The game is massive. I’m 120 hours in and I think I’m still below 50% of completion – there is just so much to do. There is vast world to explore with 5 distinctive continents. You can go anywhere and the game rewards you generously for it –
    I bought Wii U in 2020(!) to play this game, and even after I factor in costs for the console itself – I still think it was a great purchase.

    The game is massive. I’m 120 hours in and I think I’m still below 50% of completion – there is just so much to do. There is vast world to explore with 5 distinctive continents. You can go anywhere and the game rewards you generously for it – provided you can find your way across the open world and survive hostile environment. There is a layer of economics, where you can optimize your network of mining probes and squeeze additional resources out of the planet or invest into weapon manufacturers so that they could create new equipment. If you don’t mind grinding for necessary components – craft system is there to give you an edge. Characters may look like generic bodies at first, but if you care to do affinity missions – each of them actually has a story and a personality. Quests are pretty versatile and voice acting is decent– some dialogs are genuinely fun, and some are properly touching. Even plot, while seeming straightforward at first, actually doesn’t linger at one place and quickly escalates, managing to surprise you with unexpected turns and providing new things to do after every chapter.

    I really like how the game ties it all together so that at any point in time you do something different and meaningful. The game constantly throws something new into the mix – new mechanics, characters, quests, locations, even giant walking transforming robots you can pilot at some point! I rigorously do quests and exploration but nonetheless there are always more things to do then I can keep track of. Even running around the main city is somewhat rewarding – citizens change depending on time of day and talk about recent events, often providing you with additional lore, help and clues that lead to new side missions, treasures and boss fights.

    Such scale and complexity though is something that may put off less dedicated players. The game helps you take your first baby steps but then expects you to figure out the rest on your own. It takes dozens of hours before all stats, abilities and gauges start making sense, end even after that you often realize there is an extra layer or two you had been completely missing out. Every weapon in the game has a dozen of different stats, and there are hundreds of unique abilities every item might have on top of that, providing you with limitless build options. I just love this depth, often spending hours in in-game menus, pondering about optimal combination of skills and equipment I’d need for different characters, and I can see how such preparation immediately pays off on the battlefield.

    I really have only two bits of critique about this game. The first one is inconsistent music (some tracks are great, but some other are just awful), the other is subpar accessibility. Apart from a steep learning curve I’ve already mentioned, the game apparently doesn’t try too hard to be user-friendly. Interface is overloaded and you often have to press a dozen of buttons to do a relatively simple thing. Inventory system struggles to handle overwhelming variety of items you get. There is just no space anywhere on screen to remind you what exactly one or another ability does. Targeting in combat sometimes is a nightmare, enemies can spawn on you or kill you through a wall and yes, there are notorious fetch quests where you don’t get any clue on where to go at all… It's never cruel though - you don't have to start over because you made a wrong choice early in the game. You get used to this clunkiness quickly and stop noticing it at all, although I can see how players expecting more casual entertainment can be left disgruntled.

    I wouldn’t call the game grindy though. Of course there is an element of that due to randomised loot and extensive craft system, and getting top equipment would probably require it. I did hunt some creatures for rare components, but that was my choice – I wanted to make the best sword for my level. The game also features online component (that still works, even though Miiverse doesn’t) that yields you reward tickets you can exchange for pretty much any craft material, so you don’t have to go hunt that particular enemy if you don’t feel so.

    Technically XCX has aged well. I was worried it wouldn’t be playable on my 50” 4K TV because of its low resolution, but after tweaking some settings the game actually looks good. If you’re playing from disk – make sure to download speed up packs Nintendo has in store for free.

    Overall I love this game. For me, the genre veteran, it’s a pure delight that makes modern rpgs feel almost like one-dimensional arcades. The game demands a lot but returns in a hundredfold. After reading an interview saying how unlikely the Switch port is, I decided to buy Wii U and this game. I haven’t turned on my PS4 Pro since :)
    Expand
  28. May 29, 2022
    9
    This game is one that, to my knowledge, gets next to no discussion. Which is honestly really sad, as it is fantastic in my opinion. The gameplay feels like a big improvement over the first, with it feeling even better than the already fantastic gameplay Xenoblade Chronicles had. The soundtrack is really underrated in my opinion, the world itself is absolutely massive and I just have anThis game is one that, to my knowledge, gets next to no discussion. Which is honestly really sad, as it is fantastic in my opinion. The gameplay feels like a big improvement over the first, with it feeling even better than the already fantastic gameplay Xenoblade Chronicles had. The soundtrack is really underrated in my opinion, the world itself is absolutely massive and I just have an incredibly fun time exploring the vast lands this game has to offer, with some characters that I really like. Overall, while it isn't an absolutely perfect game, it's pretty high up there for me and one of my favorite games for the Wii U. Expand
  29. Aug 23, 2023
    9
    Almost perfect game. The music and the lack of volume adjustments made it hard to follow the incredible story.
  30. Nov 24, 2022
    9
    A pesar de ser tardía la evaluación. El juego es increíble y sus combates con los Mecas mas su música realmente es épica, es una lastima que no pueda ser porteada a Switch. Pero si quieres probar un buen JRPG no te arrepentirás.
  31. Mar 15, 2023
    9
    An overlooked classic. Definitely needs a port. You'll be surprised by the world and its ever-evolving mechanics. Highly recommended if you are a sci-fi fan and need to get away from the stresses of everyday life. This game, and its worlds, deliver. Oh, highly recommended you get an external drive for this one and a way to charge your Wii U handheld.
  32. Mar 21, 2016
    8
    This game has a huge open world to explore with plenty of things to do. There are tons of hidden treasure chests to unlock, maps locations to discover, and freeform bosses to take down. Just exploring and uncovering the entire map in this game is great fun.

    The battle system is just as great as the previous game in the series. Every character has abilities that they can use, and the
    This game has a huge open world to explore with plenty of things to do. There are tons of hidden treasure chests to unlock, maps locations to discover, and freeform bosses to take down. Just exploring and uncovering the entire map in this game is great fun.

    The battle system is just as great as the previous game in the series. Every character has abilities that they can use, and the main character can be built in an endless number of ways.

    Now for the bad parts. The story is left unfinished. All the questions raised over the course of the story remain unanswered. There's even an end credits scene which makes the main mission of the game pointless.

    During main quests you are forced to use the same three characters. If you haven't leveled those characters up, then you will have a hard time. A lot of the recruitable characters, and other features in this game are locked behind a complex system that is never explained. Would you like to unlock Hope? Well, first you have to accept a tedious, and meaningless quest, on the job board. If you don't do that, then she is never unlockable. Would you like to unlock Murderess? Put a specific character in your party and then go talk to her.

    There's too much grinding in this game. The first game in the series had you work for stuff, but this game makes certain things take three times as much time as the first game. Would you like to build the ultimate giant robot? First, you need to wait until you have four million credits. How do you get credits? You farm them from mines on the map. These mines auto-farm credits, once ever thirty minutes. I've placed all the credit farming mines in all the best spots, and I still only get 230 thousand credits once every twenty minutes or so. This means that in order to get, four copies of, the very best mech in the game, you need to sit around waiting for your money to build up, for about forty hours.

    You have to grind in order to get recruitable characters to like you enough to do their character specific missions. It takes around seven hours to get a single character to three hearts. There is no shortcut, like giving gifts in the first game.
    Expand
  33. Jan 7, 2018
    8
    I'm 2 years late but It was worth it for me, because after playing that crapload of bore called Xenoblade Chronicles 2 and having one of the most boring experience after final fantasy 13 onward, I had to play a much better game and I'm glad I didn't finish this game earlier, because I had a lot of fun playing it and doing most of its content and even after finishing the game I'm stillI'm 2 years late but It was worth it for me, because after playing that crapload of bore called Xenoblade Chronicles 2 and having one of the most boring experience after final fantasy 13 onward, I had to play a much better game and I'm glad I didn't finish this game earlier, because I had a lot of fun playing it and doing most of its content and even after finishing the game I'm still going for them!

    I want to start with the cons since I have two major issues with this game:

    1) Story is rushed and very bare: the actual story and is good, with characters that are kinda simplified but likable and enjoyable: Elma is a very strong leader - and made me question why not make her the main protagonist, instead of me when I'm silent - and Lin is funny but has also a dramatic background. Most character development is done via affinity quests, which are totally separated from the main story but they're pretty good and well written - for the most part.
    Problem is, the main story itself feels really poor because one chapter ends too quickly and as soon stuff happens, the game will stop and ask you to go to the next chapter. Add also a huge cliffhanger ending that implies a sequel that may or may never come - because Xenoblade 2 bimbo anime style is more lovely than mature ones - this might turn off people a bit.
    Overall, it's good, just too fast and not slow enough to take it in.

    2)Fetch-a-thon quests. Almost every single quest in the entire game has a fetching element into it, from collecting animal to poop to whatever, and this could be avoided if there was a codex where it shows you where you can collect them! The areas are huge and each area can or not have the same items and since most quests won't tell you where to find them - besides telling you which region it may be - you can spend HOURS wandering from each side of the area until you find it.
    Did I forget that every quest has fetching? Yeah, no joke: even the smallest and simplest of quests will ask you - literally out of nowhere - to fetch items for something and it is such a nuisance that my quest log was filled with these, because I had to search for them or doing the most boring thing ever - search on the internet.
    A shame because quests are well done besides the fetching and there is other stuff, like info collecting or mediating or even fighting...but then it will randomly ask you to find some dog poo (I think not?) and said poo might take you hours to find, because you need a specific kind of poo from a specific area!
    Bottom line, questing is ruined by constant fetching and it can grow tiresome within seconds from not finding what you need.

    But besides those two flaws, I had a massive blast of fun: combat is fast, tactical, fun, and there are so much variation and so many skills and arts to unlock on your character - who's the only one who can change class. There are many characters to recruit (19, with one leaving after reaching a certain point in the game) and the skells alone give you a sensation of power and freedom that only old ps1 games could manage: it was so fun to fly around in the skell the first time I had the module and the world has no loading during flight, so it's all seamless - the enemies might take a while though.
    In fact, the game itself is packed with content, so much that it felt like an MMORPG to a point...and that's a bad thing because we all know what happens when an RPG has partial online elements.
    There is a reason why White Knight Chronicles failed back then.

    Overall it's a very solid game, I have no regrets playing it years later and even if the story is weak the gameplay trumps it over and makes it super fun - even jrpgs need fun gameplay before the story, or else just go watch a visual novel. It doesn't surpass the first Xenoblade BUT it's a very welcoming addition and if you own a Wii U, go grab it.

    We might never have a port on the switch so who knows?
    Expand
  34. Apr 4, 2017
    8
    A really good game. Huge expansive world that's fun to explore, a deep combat system with plenty of collectables and customisation to be had. The beasts are varied and the tyrants are epic, everything has a great sense of scale. The game changes quite markedly once you unlock the skell licence. On the downside it takes a long time to get the skell licence and the difficulty increases canA really good game. Huge expansive world that's fun to explore, a deep combat system with plenty of collectables and customisation to be had. The beasts are varied and the tyrants are epic, everything has a great sense of scale. The game changes quite markedly once you unlock the skell licence. On the downside it takes a long time to get the skell licence and the difficulty increases can be quite unforgiving. The story is a bit meh and the dialogue is clunky. There's a steep learning curve and you really need to RTFM to get anywhere. My overall summary is that this is a game well worth getting. It may actually be better than Zelda breath of the wild. Expand
  35. Dec 12, 2015
    8
    It's not a pick up and play game, it requires effort and patience.
    This game is huge but filled with long cut scenes, uninteresting characters and a really REALLY boring plot.
    The game shines the most when you're free roaming, It's beautiful, it's exciting, it's fun.
  36. Dec 11, 2015
    8
    What do you get when you cross an MMO like WoW and a JRPG and put it on a console? Something very similar to Xenoblade Chronicles X, the Wii U's "must-buy" game for the holidays. The problem with this game though is that for every good thing it does, there's a horrible decision that follows, making a vicious cycle for anyone trying to play it. Combat is very similar to an MMO, with theWhat do you get when you cross an MMO like WoW and a JRPG and put it on a console? Something very similar to Xenoblade Chronicles X, the Wii U's "must-buy" game for the holidays. The problem with this game though is that for every good thing it does, there's a horrible decision that follows, making a vicious cycle for anyone trying to play it. Combat is very similar to an MMO, with the player only deciding on when to use special attacks and positioning. However that is almost ruined by the horrible camera angles that make seeing something you want to hit almost impossible on the larger units. The story is good but is severely bogged down by fetch quests, which the game doesn't even tell you where to go 90% of the time to find the items you're looking for. You almost have to have a device with the internet to look up where various items are or you'll never be able to find them. The world is massive and there's lots to do but the graphics are terrible and the pop-in, whether it be terrain or NPC's, is absolutely terrible and some of the worst I've seen in a long time on both fronts. I could go on and on with this game but you get the idea now. However the biggest take away I had from this whole thing was that it was fun. People who don't like MMO's though will not like this. Lots of grinding and the battle system is not very interactive. But I enjoy stuff like that so I had fun. You just wonder what this game could have been on another platform that could actually handle games like this, especially on the PC. As it stands, Xenoblade Chronicles X is just a middle of the road game that some people will like and certainly isn't that must have item for the system like Nintendo needed it to be. Still fun though Expand
  37. Jun 20, 2018
    8
    My experience with Xenoblade Chronicles X has been one full of ups and downs.

    ​I was initially extremely hyped about this game due to the trailers and music, but when I started on it, I was frankly disappointed at the relatively poor graphics, small text on screen (which is a genuine problem), unintuitive combat system, removal of native Japanese audio (I have the Western version, and
    My experience with Xenoblade Chronicles X has been one full of ups and downs.

    ​I was initially extremely hyped about this game due to the trailers and music, but when I started on it, I was frankly disappointed at the relatively poor graphics, small text on screen (which is a genuine problem), unintuitive combat system, removal of native Japanese audio (I have the Western version, and this is one of my biggest upsets regarding my experience) and cartoonish animations and physics (walking, jumping, being able to walk through people on the street, etc).
    As a result, I played this game on and off. Some parts made me feel bored and unmotivated to keep playing, while others did intrigue me and make me increase my playtime, speeding up my progress, albeit only for a short while most of the time.

    But boy, am I glad that I managed to finish this game in the end. It was completely worth it. More specifically, the ending made it worth it. This is one of the best endings I've ever seen in a video game... I am SO glad I finally finished it after holding off for so long.

    I am utterly mind-blown at the scale of the story and just everything in the game combined, from the classes to the weapons to the locations. The more you play, the more you'll enjoy this game.

    The character development is scalable. The more affinity missions you do relating to a character, the more you will understand his/her backstory, motivations, setbacks, etc., and the more fleshed out the character becomes.

    It truly feels like you are going on a journey. A massive and epic journey. Yes the beginning is tough and there is a steep learning curve, with a lot to absorb and the game not teaching you many things which makes it worse. You end up having to discover things for yourself or search online for help many times. BUT at the end of that journey, the game somehow has the ability to move you and make you feel like tearing up due to the fact that you experienced so much, got to know the characters so deeply and went through thick and thin just to reach that point. The idiom "no pain, no gain" rings very true for this game. The feeling really is beyond description. It has to be experienced first-hand.

    Xenoblade X also has one of the best soundtracks I've ever heard in any video game to date.

    If this game had better graphics, especially when conveying facial expressions and emotions, it would easily have been a masterpiece. But I guess it would be an extremely difficult task considering the scale of the game. That is why ultimately, the satisfaction level that this game gave me is an 8/10, those two points being lost largely due to the graphics, as well as other things like the unintuitive combat system (spamming left and right arrows to get to the desired arts), necessity of grinding and long loading times. Still a memorable experience though.
    Expand
  38. Dec 16, 2015
    8
    As a technical achievement I'm so glad this game exists. The grand scale of the world in XCX is absolutely massive and full of things to do, quests, monsters, you name it. The game runs extremely smoothly and the framerate stays at a very consistent 30fps. There is a some pop-in present, but that's really the only major graphical flaw. I'm still not quite sold on the character models, I'mAs a technical achievement I'm so glad this game exists. The grand scale of the world in XCX is absolutely massive and full of things to do, quests, monsters, you name it. The game runs extremely smoothly and the framerate stays at a very consistent 30fps. There is a some pop-in present, but that's really the only major graphical flaw. I'm still not quite sold on the character models, I'm not sure if I just don't like the style or if it's graphical limitations put on by the scale of the world. They just look odd is all. Be prepared to be overwhelmed by the games size as well. The game is massive in size and length, it will take you about 25-30 hours before you get the much hyped mech-suit in the game. It's worth it, but the lead-up to finally get it is one of the most painful things about the game. The story was interesting, but told in perhaps the stiffest way possible, with some dramatic moments under-utilized. The inventory could also be a tad bit more streamlined IMO.

    Overall it's an amazing game that unfortunately won't be for everyone. It's an overwhelming game to get into, especially if you think you can fight that huge lvl 100 monster at lvl 1.
    Expand
  39. Nov 13, 2022
    8
    This is what PSO2 NGS is trying to be. I just wish the Xeno Series had the guts to go and create a MMO. Especially seeing you can custom build your own Mech, like in Armored Core.
  40. Mar 28, 2016
    8
    This is a great RPG but I did prefer the original and I think that is the main issue I have with this game.

    The story in X is nothing special and that all starts from making your own character. The original Xenoblade Chronicles gave you a protagonist which allowed the player to explore their relationships with the other characters. Whilst you can do this in X, it is very limited,
    This is a great RPG but I did prefer the original and I think that is the main issue I have with this game.

    The story in X is nothing special and that all starts from making your own character. The original Xenoblade Chronicles gave you a protagonist which allowed the player to explore their relationships with the other characters. Whilst you can do this in X, it is very limited, especially with a relatively silent protagonist. I think the game wanted to take a Western-RPG (think Fallout) approach but when it comes to JRPGs, most people are interested mainly in the story and the characters.

    However, the gameplay is improved over the original in terms of battles and classes and there are plenty of combinations. Not to mention how great the world looks graphically, as did the original at the time. Great game overall but if you haven't played the original, I highly recommend you do so.
    Expand
  41. Dec 9, 2015
    8
    Xenoblade X is the spiritual sequel to Xenoblade Chronicles for the Wii. Like its predecessor this game pushes the WiiU to its limits. Visually the game is punching above its weight. You can notice where a few concessions had to be made however. Alpha texture resolution can create uneven edges around objects. There are also instances of clipping where a car will pass right through yourXenoblade X is the spiritual sequel to Xenoblade Chronicles for the Wii. Like its predecessor this game pushes the WiiU to its limits. Visually the game is punching above its weight. You can notice where a few concessions had to be made however. Alpha texture resolution can create uneven edges around objects. There are also instances of clipping where a car will pass right through your characters. Despite its few graphical shortcomings however; the game still manages to impress with its sheer artistry and scale. Speaking of scale its been estimated that Xenoblade X is larger than the worlds of the Witcher 3 and Fallout 4 combined. The Witcher 3 could fit in Xenoblade X three times while Fallout 4 could fit inside X's world 5 times.

    The game doesn't hold your hand and it also doesn't pull any punches. The game can be difficult at times but has a decent curve. Some of the menus can be a bit dense and you aren't given a lot of explanation. If there was ever a game you wanted to read the manual or guide for? This is that game. Fortunately the game has a on disc manual that can be accessed from the gamepad. But it can also be rewarding to explore these menus on your own and learn how its systems work with one another.

    You start the game by creating a character of your own. The options are fairly straightforward and get the job done. It is a bit disappointing that even after creating a character to your liking; your character is essentially a blank slate with no real personality to speak of. The story is intriguing though suffers from stiff presentation and dialogue at times. Some of the story missions unfortunately are gated behind side missions.

    The biggest selling point of the game is getting your own mech (Skell). This doesn't happen until 30+ hours into the game but is rewarding once you do. Skells themselves offer different combat and traversal options including the ability to fly. However it comes at a cost. The Skells themselves are expensive and can be destroyed in combat. Replacing them isn't cheap either. In combat your Skell's equipment determines what arts you can use. However like attacking appendages of your enemies in ground combat? Enemies can also attack individual parts of your skell. Once you lose an arm or something, this can prevent you from using a specific art in that fight. So it is imperative to know when to use your skell and when to save it from destruction.

    Overall Xenoblade X is a fantastic game that shouldn't be missed if you are a WiiU owner. The game offers hundreds of hours of content and is easily worth the $60.

    *****SPECIAL EDITION REVIEW*****
    ______________________________________

    I would like to now take this time to review the special edition. The 120+ page artbook is beautiful. The pages are glossy with a varnish applied to certain images that really give it a premium quality finish. The special edition also comes with a matted art card which is very nice. My biggest gripe is with the soundtrack that is on the USB device. The tracks themselves are gated behind a form of DRM that has for some users locked their particular drive. So at the present it is little more than a paper weight. Its disappointing that Nintendo had to implement a form of DRM for a soundtrack we had already purchased in the special edition.
    Expand
  42. Dec 13, 2015
    8
    I've been looking forward to this game since it's announcement, and I'm happy to say that it didn't disappoint. Not only is it a fun and deep RPG, but it also acts as one of the largest and most beautiful games on the Wii U thus far. No, it's not perfect, but I think that the positives ultimately outweigh the negatives.

    First off, I want to address my favorite thing about the game: the
    I've been looking forward to this game since it's announcement, and I'm happy to say that it didn't disappoint. Not only is it a fun and deep RPG, but it also acts as one of the largest and most beautiful games on the Wii U thus far. No, it's not perfect, but I think that the positives ultimately outweigh the negatives.

    First off, I want to address my favorite thing about the game: the battle system. When I was watching gameplay for this game, I wasn't sure how it would work having not played Xenoblade Chronicles on the Wii, but it quickly became the most addictive part of the game for me. It actually reminded me of a MOBA more than a traditional RPG, with the presence of cool-down abilities and real-time combat, and for a company like Nintendo to incorporate these ideas into their games is great. The combat it fast and frenetic, and the size and speed of some creatures makes every victory in the later game feel earned.

    This game is WEIRD. From the character creation options to the music to the dialog to even the character and monster design, this game is clearly proud to be Japanese. You'll have a much more fun experience if you remember this, and in a world of Call of Duty and Battlefield (games so American it hurts), it's nice to see that Nintendo hasn't forgotten it's roots.

    Now for the not-so great: this game suffers from what I like to call, "The Wii U Curse." Basicly, the fact that this game doesn't do much to utilize the Gamepad as much as it could have. This problem has plagued Nintendo from the beginning, with games like Nintendo Land and ZombiU using the Gamepad the best at launch. But it's sad that Nintendo hasn't learned from this, especially with Minecraft: Wii U Edition and, of course, this game. This game also suffers from being too vague in it's presentation, with seemingly important details like party management and the battle system being either poorly explained or not explained at all.

    There's one thing that made me the most excited for this game, and that's the inclusion of mecha A.K.A. Skells. So it's a shame that you have to play so far into the game to actually get the chance to pilot on of them, and when you do it's proceeded by easily the most boring quest in the game. But once you get your Skell, it causes the game to open up, and truly shows the scope of the world. Remember those giant creatures you previously just ran by? Now you can fight them on their level. But this addition doesn't make the rest of the game a cakewalk. You still have to fight with strategy and logic to win, and the battles just get harder as the game progresses.

    All in all, Xenoblade Chronicles X is not only one of the best RPGs of the year, but one of the most unique as well. While it's weirdness can't surpass Metal Gear Solid's, it still manages to be ridiculous and charming in places. And it shows that the Wii U is still fighting, still clinging to the lifeline of first-party games. This is a game you shouldn't ignore.

    Overall Score: 8.3/10
    Expand
  43. Jul 5, 2016
    8
    Xenoblade Chronicles X is probably the best game on wii u in my honest opinion!

    Art Design/Performance - The game looks fantastic for a wii u game, the world looks absolutely beautiful and the scale is just huge and you really feel it, You get the odd bit of slowdown, though its nothing to really worry about! Story/Music - The story is fairly generic, bad guys vs good guys but the
    Xenoblade Chronicles X is probably the best game on wii u in my honest opinion!

    Art Design/Performance - The game looks fantastic for a wii u game, the world looks absolutely beautiful and the scale is just huge and you really feel it, You get the odd bit of slowdown, though its nothing to really worry about!

    Story/Music - The story is fairly generic, bad guys vs good guys but the way its done is fairly unique due to the scale and creativity of the world around you, it really stands out from the crowd, the music is actually fairly odd but the good kind of odd! it's different and it works!

    Gameplay - If you play Xenoblade on the Wii then you will feel right at home with the combat and the added class system gives you lots of choice to build your character to your style, though you shouldn't worry too much as you can change your class whenever you like, so experiment and enjoy!

    Exploration is good fun, you could turn a corner and run into an enormous level 99 monster or jump in the lake and collect some of the items that become fairly addictive to chase down, you're given freedom fairly early and this is nothing but a strength.

    Negatives - This game had one huge negative for me, the mechs, the problem with the mechs is the second you get one with a decent weapon there is very little reason to ever leave your mech and this makes the class system completely pointless for the most part, i felt this hurt the game so much that i have to knock off 2 points just due to all my character customisation being made completely pointless and exploration became so easy and free that it lost that exciting factor.
    Expand
  44. Dec 22, 2015
    8
    Great story, very good graphics (by Wii U's standards), motivating challenges, complex fighting system, everything RPG lovers like is there, and it feels great overall. There are only two major downsides. First, there is the ludicrous and financially crippling penalty every time your skel (essentially: a fighting robot) gets destroyed. A complete wipe of your party (usually fourGreat story, very good graphics (by Wii U's standards), motivating challenges, complex fighting system, everything RPG lovers like is there, and it feels great overall. There are only two major downsides. First, there is the ludicrous and financially crippling penalty every time your skel (essentially: a fighting robot) gets destroyed. A complete wipe of your party (usually four characters/skels) costs so much in-game currency to repair that closing the app via the Wii system menu (there is no "load" command and no auto-save in the game, so save early, and save often!) and going through the main menu is the only viable option. Second, you gain money automatically just by standing around idle. So, what most players do is leaving their Wii U console switched on while going to work/school. The Wii U does not consume much power (compared to other consoles of the current generation), but still this is an absolutely insane mechanic. Expand
  45. Dec 6, 2015
    8
    The scope of this game is absolutely incredible. From the moment you enter the world and get a look at the size of the world, the size of all the monsters and the massive scale of the land, you'll be in awe. You'll be even more in shock when, as you explore, you come to realize that every place you see- from those massive mountains touching the sky to a distant hazy alien island you seeThe scope of this game is absolutely incredible. From the moment you enter the world and get a look at the size of the world, the size of all the monsters and the massive scale of the land, you'll be in awe. You'll be even more in shock when, as you explore, you come to realize that every place you see- from those massive mountains touching the sky to a distant hazy alien island you see that looms in the horizon- is all explorable. Every monster from the tiny pig-like things to the towering Shadow of the Colossus-esque dinosaur aliens are all enemies you can fight.

    And this is just the environment!

    Then you get to the city itself and get into the thick of the character system. There's character classes, skill levels, squads, military divisions, missions (quests essentially), arms manufacturers that determine your item availability, and upgrades for your equipment that min-maxers are sure to enjoy. Simply put, the game is incredibly complex. This isn't even counting the Skells, the robots you can pilot, which I cannot comment on as I have yet to get far enough in the game.

    Gameplay itself is something of a mix between Phantasy Star Online and Kingdom Hearts in my opinion, but with a bit less action. You roam around in this massive open world populated with hundreds of beasts, and when you engage in combat (whether aggroing something or choosing to attack it), your attacks are automatic similar to an MMO, and you choose what skills to use as well as your positioning and whether you're using melee or ranged attacks, which you will be switching between as the flow of combat dictates.
    But like everything in this game, combat is much more complex than it lets on. QTE prompts called "Soul Voices" come up, buffing and healing your squad if you succeed, and there are prompts to use certain skills in combos to do extra damage. Your class determines your role in combat, mostly determining if you are a tank, an offensive powerhouse, or a mix with some support skills. Further specialization later in the game determines whether you are better with ranged, melee, or both.

    Graphics-wise, considering the game is on the Wii-U, I'm thoroughly impressed. How Monolithsoft managed to make the game so massive and suffer no lag is actually mind-boggling. There are some obvious load times, but there is a free DLC pack that installs assets to the Wii-U hard drive that lessens these. There are some moments when the resolution is clearly lowered, particularly in cut scenes, which can be a little distracting, but again, this is a Wii-U game, so it's only to be expected.

    The music has been a quite a divider for people. A few of the professional reviews found it poor, while others say it's the best part of the game. Personally, I love the soundtrack, and I wasn't surprised when I found out the man who did the OST for Attack of Titan was in charge. The trend of vocals in ambient music in JRPGs is strong in Xenoblade, and it works incredibly well in my opinion. The epic rock vocals for the boss fights get me pumped, the lazy blues in town gives me a good 'winding down' vibe, and the livelier rock song that goes on during the day in the city really fits with the military theme. Nature tracks are all very well done, very atmospheric, although some can become repetitive after the long hours of scouring the massive landscape.

    This all being said, I have a few gripes with the game that prevent a solid 10.

    The main story is initially hooking- you really get the feeling of humanity's struggle- but I find its inertia quickly fumbles. The character's and their voice actors are hit-and-miss, and the dubbing doesn't sync up with mouth movements at all, to the point I find it very jarring and awkward. Speaking of awkward, the usual JRPG 'super-annoying mascot' is present, and while it doesn't have too prominent a role and doesn't spout quite as much a barrage of cringe-worthy lines as some do, I still found it annoying, nigh embarrassing. The dialogue sometimes gets excessive with redundancies- a character will say a lot without really meaning anything. For example, a character talks about heroism, and basically talks about how your character is a hero in ten different ways- was more than two really needed? It gets annoying. That being said, the ambient dialogue is incredibly well written in contrast ("I don't have enough middle fingers to respond!" That's golden). They must have had different writers for these.

    My other chief complaint is how we're introduced to the game mechanics. In this day and age of games hand-holding you to a point of basically becoming virtual roller-coasters, I applaud Xenoblade's "lion cubs over the cliff" style of forcing you to figure things out, but it's perhaps just a little -too- rough. Even after reading the manual and tutorials, I took me at least five hours to get a grasp on how everything works.

    Overall, if you love RPGs and aren't afraid of investing time to figure things out, Xenoblade is a must buy.
    Expand
  46. Dec 26, 2015
    8
    Most of what everyone is stating is true. The game is great and you should certainly buy it. To set your expectations I'd like to share some severe negatives:

    -There are actually ways to lock yourself into missions that prevent you from progressing. This type of thing feels like an old PS2 game and is in direct contrast to the "freedom" that the game champions and sells to you
    Most of what everyone is stating is true. The game is great and you should certainly buy it. To set your expectations I'd like to share some severe negatives:

    -There are actually ways to lock yourself into missions that prevent you from progressing. This type of thing feels like an old PS2 game and is in direct contrast to the "freedom" that the game champions and sells to you throughout.

    -The game hours are padded. It is very long... about 130 hours to see about a third of the total game and complete the main story. Incredible feat in it's own right. The rest of the time is spent running around for (at times) hours in attempts to gather something for a mission. There is exactly nothing fun about it.

    -The main storyline is really bad. Not quite terrible but the antagonist is atrocious. One of the worst game end bosses I have ever played. That is no exaggeration.

    Play it. You will love it. And some parts of it you will outright hate. Mainly, farming or pointlessly running around to pick up a drop that may or may not be there but is mandatory to continue having fun. And the moment a game stops you from having fun it becomes a chore and not a game. This game, on rare occasion, excels at that. The rest of the time you are having a ball.
    Expand
  47. Mar 21, 2016
    8
    Any lover of Xenoblade who recently have a Wii U right now should not miss this great blast we called Xenoblade Chronicles X. That X means it's going to be 10 times better than the original Xenoblade Chronicles even though that game scored higher than this game.
  48. Dec 31, 2015
    8
    Xenoblade Chonicles X is an intricate and well done story with some not so good mechanics behind it. Combat involves no skill of any kind, simply press your attacks and wait for them to recharge before pressing them again. Hopefully you kill your opponent before they kill you. The only movement in combat that matters is being close enough to hit with short-range attacks. Positional attacksXenoblade Chonicles X is an intricate and well done story with some not so good mechanics behind it. Combat involves no skill of any kind, simply press your attacks and wait for them to recharge before pressing them again. Hopefully you kill your opponent before they kill you. The only movement in combat that matters is being close enough to hit with short-range attacks. Positional attacks are unreliable because no matter how you position yourself, the enemy moves as well. If your enemy can't move, it's because of skills you have equipped, in other words preparation not execution.

    Unlocking skells is amazing. they allow greater movement options and provide tremendous power for combat. At the same time, movement in vehicle form as atrocious and movement in skell form is impossible because the skell takes up the entire screen. For that reason, combat with the skell is an exercise in frustration because you literally can't see anything except part of the metal frame. As awesome as it could have made combat, all it really does is trade the visual appeal of personal combat for the high-speed efficiency of skell combat.

    The other flaw with combat is targeting. No matter how hard you try, the target of your attacks can not be controlled with any level of ease. This is huge problem for clusters of enemies if you want to target a specific one first. Instead of cycling through available targets, it just selects one and won't let you pick another until the selected enemy is completely off screen. If you want to target something right next to the selected target, you're just out of luck. This is particularly obnoxious in boss fights when you just want to kill the support units so you can focus on the boss later. Or if there are two boss units and you want to attack one but not the other.

    Outside of the combat mechanics though, this is an engaging and captivating story that is tremendously enjoyable to experience. Anyone with the chance should give this game a try.
    Expand
  49. Apr 12, 2016
    8
    This game is beautiful itself. Planet Mir is huge, with diferent ladscapes with variety in creatures that live on this planet. The story is deep with unespected turns, full of side quests and bid spaces to explore. The most impresive is the few loading screens you find after having your mecha, but you get it quite late in the story line. The online mode works really good, it's an additionThis game is beautiful itself. Planet Mir is huge, with diferent ladscapes with variety in creatures that live on this planet. The story is deep with unespected turns, full of side quests and bid spaces to explore. The most impresive is the few loading screens you find after having your mecha, but you get it quite late in the story line. The online mode works really good, it's an addition that they could save but it's nice that is there. One bad point of this game is the change of dificulty from one boss to another, you fight a boss lvl30 and the next is lvl50! So you have to fight a lot, find enemies of your same lvl and defeat them, luckily game lets you make this job easier asking you if you want to reduce the dificulty of the combat, but good gamers play how the developmment team left it. Expand
  50. Jan 9, 2016
    8
    Easily my most anticipated game of 2015 (once it became clear that Zelda Wii U would be delayed, possibly until hell freezes over), Xenoblade Chronicles X is a triumph of a game; albeit one that doesn’t quite match the emotional sweep of its predecessor.

    I’m 45 hours into Xenoblade Chronicles X and somehow it feels like I’ve barely scratched the surface. The game’s spiritual
    Easily my most anticipated game of 2015 (once it became clear that Zelda Wii U would be delayed, possibly until hell freezes over), Xenoblade Chronicles X is a triumph of a game; albeit one that doesn’t quite match the emotional sweep of its predecessor.

    I’m 45 hours into Xenoblade Chronicles X and somehow it feels like I’ve barely scratched the surface. The game’s spiritual predecessor, Xenoblade Chronicles, was a game of grandiose proportions, throwing you into twisting labyrinths one minute and onto shimmering cliff tops the next. You never knew what was around the corner.

    It’s a testament to MonolithSoft and Nintendo that this game manages to top that. It’s huge. Like really huge. The game starts with your avatar (complete with dubious character creation system) waking up with no memory on an alien planet, in the process ticking an enormous box on the JRPG cliché checklist. Rescued by the largely stone-faced Elma, you are taken to the game’s central hub, New Los Angeles, where you embark on the path to becoming a BLADE soldier. The road to BLADE success involves completing missions, bashing huge dinosaur-like monsters, planting data probes, helping residents with often seemingly petty tasks and collecting items. A BLADE even manages to find time to rescue lost cats occasionally, much like an inter-galactic fireman.

    Making a name for yourself and building affinity with characters in the world matters, and unlocks the ability to take on bigger and better missions. There are at least ten playable characters, although not all of them will keep your attention for long.

    It’s the planet Mira that is the game’s unique selling point though. Each of the game’s five continents are enormous, with hidden caves and scenic vantage points to explore. The game is graphically a triumph, pushing the Wii U to its limit.

    The battle system is Xenoblade Chronicle X’s other trump card. Gamers familiar with the original will find themselves immediately at home with the game’s combat system, in which colour-coded arts, each with a set cool-down period are used by a team of characters, interspersed with weaker-auto attacks.

    There are classes to specialise in, buffs and debuffs to use, armour to equip, weaknesses to exploit, appendages to destroy, skills to equip and plenty of levelling up. MonolithSoft have even made the weather a variable factor in battle. It’s a completionist’s dream, or worst nightmare, depending on your point of view. Most importantly though, the whole battle system is great fun.

    The difficulty curve is pretty much spot on, although if you’re not familiar with the game’s predecessor, frequent consultation with the manual will be needed.

    Xenoblade is the kind of game that can leave you wondering where the last five hours of your life have gone. This is both a blessing and a curse for the game.

    At times the game can feel slow and stilted, and at its worst, it can be a downright chore. The pacing of the game early on is poor, and the gamer is forced to wait until at least twenty hours in before the game really starts to open up. A particularly annoying feature is that certain missions stop the player progressing until they are completed. It makes what should be fun side-distractions unnecessarily cumbersome.

    Story-wise, the game falls down too. The original game had a grand narrative sweep which captivated the player from start to finish, starting off as a cliché, before twisting and turning in impossible directions. Yet in the sequel, the narrative plods along. Little is revealed, and the characters are at worst uninteresting canvasses. MonolithSoft have focused on the exploration element of Xenoblade Chronicles X, which is understandable. Yet, without the game’s depth, battle system and beauty, it could have become a chore.
    The game’s music, while largely good, is at times infuriating. Cut sequences can be ruined by unnecessarily loud background tracks, while the rap and rock tracks that invade parts of New LA soon become repetitive and irritating.

    These are largely minor gripes. While the game irritates occasionally, when you’re running across the plains of Mira, pursuing an enormous foe, you can forgive all its flaws. The sheer scale and depth of Xenoblade Chronicles X is a staggering achievement that makes the player want to come back time and time again. MonolithSoft have created a fantasy world that astounds and delights. It’s just a shame that they didn’t give the storyline the same care and attention.

    When a game is as downright fun as Xenoblade Chronicles X, it’s impossible not to get sucked in. No other game has taken forty hours of my life since...well, the last Xenoblade Chronicles.

    But that’ll do for now. I’m off to get my skell license.
    Expand
  51. Feb 6, 2016
    8
    It would be a crime to say that Xenoblade Chronicles X is a big game. It's a crime because that doesn't even begin to cover it. Much like it's predecessor, Xenoblade Chronicles for the Wii, Xenoblade Chronicles X focuses on exploration in this new world, but unlike Chronicles, this world may offer too much to explore. Don't get me wrong, that's not a bad thing. Going around that nextIt would be a crime to say that Xenoblade Chronicles X is a big game. It's a crime because that doesn't even begin to cover it. Much like it's predecessor, Xenoblade Chronicles for the Wii, Xenoblade Chronicles X focuses on exploration in this new world, but unlike Chronicles, this world may offer too much to explore. Don't get me wrong, that's not a bad thing. Going around that next corner, and walking along a cliff side only to stop because the view is just stunning, especially because the Wii-U is the inferior system in the console war is an absolutely fantastic feeling. There were just times where it felt intimidating.

    This world is HUGE! You get the sense of scale in the first few moments of the game when all you can do is run around on foot. If you can see it, you can go there, and that's not an exaggeration. You see a floating plateau in the sky, you can eventually get there. And the wildlife makes this world feel alive.

    Speaking of wildlife, danger is always present so you need to know how to defend yourself in this new world. The combat varies very little from the Xenoblade Chronicles. It's still a real time MMO with JRPG mechanics battle system. You have your arts list to choose your attacks from, but this time around, you have two methods of attack, ranged and close combat. This time however, there is no way to actively heal your party unless you keep an eye out for party members soul voices. These activate when a party member, yourself included, call out for a certain action. Each of these corresponds with a certain art in your hot bar. Activating these not only heal you, but gives you other potential boosts to you and your parties stats so keeping an eye for these is key in battle.

    This is only the surface to the great system, and when you eventually get your giant fighting robot it only gets better. However, while Xenoblade Chronicles X has a great battle system and encourages explorations, it lacks in what I consider the most important aspect, story.

    It's a good concept. In the future, two alien races engage in a massive battle above Earth, and knowing they can do nothing, humanity decides to do the only thing they can, leave Earth and seek a new home. However, they are eventually found by one of the hostile races of aliens and shot down on a foreign planet they deem Mira. The goal, explore the new planet and find the "Lifehold" which holds what is left of humanity before they are wiped out. On paper, it sounds fun, but the story never really takes off. Where as Shulk and his party were likable almost from the beginning, the lack of a personality your personal avatar, as well as the dull supporting cast just don't really give you a reason to care about the story. This is a game you play just for the actual gameplay. Exploration and combat are the strong point to this game, but it's so good, you really don't even need the story, or lack there of.

    This is only the tip of the iceberg. There is so much to this game, as I've said before, it's almost too much. I haven't even touched on side quests, ground gear, and affinity quests. If you do play this, don't expect to be pulled in by the story like Xenoblade for Wii. You will be pulled in by this vast world, where even from the beginning, you are free to go where you want.
    Expand
  52. Feb 19, 2016
    8
    Xenoblades is a really great game but I'd really like it if they added a online mode so you can see your friends I think that would really make it awesome but it's still a great game!
  53. Apr 4, 2016
    8
    This game is not perfect, I have not played the original Xenoblade and because of that I didn`t know what to expect, the game is huge and has a few issues, but There are quite a few things I like/dislike about it. Let`s just do it pointwise:

    As I haven`t been able to finish the story yet, because of technical issues with my game disk, I won`t write anything about it. + The graphics are
    This game is not perfect, I have not played the original Xenoblade and because of that I didn`t know what to expect, the game is huge and has a few issues, but There are quite a few things I like/dislike about it. Let`s just do it pointwise:

    As I haven`t been able to finish the story yet, because of technical issues with my game disk, I won`t write anything about it.
    + The graphics are really good for the WiiU
    + The landscape is beautiful
    + The world is HUGE and has few loading zones
    + Some of the music is beautiful (example; some of the overworld themes)
    + The monsters you fight are cool looking
    + Character and Skell customization is deep and cool (mostly for your own character)
    + completely different continents that are all huge and has some variety of monsters.
    + Unique combat system
    + Skells are cool (but a bit wonky to control in driving mode)

    - Some of the music is not very good (example: NLA music)
    - Some jokes are too overused
    - A lot of pop-in (enemies especially annoying)
    - Your character`s voice isn`t heard too often (only during battles)
    - Some loading times are a pain
    - Skells are either too weak or too strong at some points.
    - You have to figure EVERYTHING out yourself about the battle system(s)
    - No volume options, music sometimes is too loud during conversations, making it difficult to hear people speak sometimes.
    - Waaaaaaayyyyyyyyyy too many fetch quests
    - Waaayyyyyy too many "talk to this person and return" quests
    - Very hard to find certain materials as there is no way to know where they appear.
    - Over/underused characters

    Overall that is not all of the things I experienced so far, but writing a list of all the things would take forever, I like the game quite a bit despite its flaws.
    Expand
  54. A0I
    Apr 12, 2016
    8
    Pretty vast and beautiful world full of life. Awesome the fact that the mobs' levels vary a lot in the very same areas, making it more organic. The music is excellent and the battle mechanics are an upgrade of Xenoblade Chronicles, and has one of the most flexible class systems an RPG can have. However, story is simpler than its predecesor, and the characters lack the charisma for a JRPG,Pretty vast and beautiful world full of life. Awesome the fact that the mobs' levels vary a lot in the very same areas, making it more organic. The music is excellent and the battle mechanics are an upgrade of Xenoblade Chronicles, and has one of the most flexible class systems an RPG can have. However, story is simpler than its predecesor, and the characters lack the charisma for a JRPG, getting low on this one. Anyway, a great title that cannot be missed up, more due to not many open world games on WiiU. Expand
  55. Aug 30, 2019
    8
    Um jogo a ser aclamado pelo seu mapa extenso e belos graficos, quantidade de quests supreende mas o foco da historia se perde conforme vamos progredindo no jogo este é o unico negativo que encontro nele, mesmo assim é indispensavel para qualquer gamer que curta um jrpg.
  56. Aug 7, 2016
    8
    Xenoblade X is the spiritual sequel to Xenoblade Chronicles for the Wii. Like its predecessor this game pushes the WiiU to its limits. Visually the game is punching above its weight. You can notice where a few concessions had to be made however. Alpha texture resolution can create uneven edges around objects. There are also instances of clipping where a car will pass right through yourXenoblade X is the spiritual sequel to Xenoblade Chronicles for the Wii. Like its predecessor this game pushes the WiiU to its limits. Visually the game is punching above its weight. You can notice where a few concessions had to be made however. Alpha texture resolution can create uneven edges around objects. There are also instances of clipping where a car will pass right through your characters. Despite its few graphical shortcomings however; the game still manages to impress with its sheer artistry and scale. Speaking of scale its been estimated that Xenoblade X is larger than the worlds of the Witcher 3 and Fallout 4 combined. The Witcher 3 could fit in Xenoblade X three times while Fallout 4 could fit inside X's world 5 times.

    The game doesn't hold your hand and it also doesn't pull any punches. The game can be difficult at times but has a decent curve. Some of the menus can be a bit dense and you aren't given a lot of explanation. If there was ever a game you wanted to read the manual or guide for? This is that game. Fortunately the game has a on disc manual that can be accessed from the gamepad. But it can also be rewarding to explore these menus on your own and learn how its systems work with one another.

    You start the game by creating a character of your own. The options are fairly straightforward and get the job done. It is a bit disappointing that even after creating a character to your liking; your character is essentially a blank slate with no real personality to speak of. The story is intriguing though suffers from stiff presentation and dialogue at times. Some of the story missions unfortunately are gated behind side missions.

    The biggest selling point of the game is getting your own mech (Skell). This doesn't happen until 30+ hours into the game but is rewarding once you do. Skells themselves offer different combat and traversal options including the ability to fly. However it comes at a cost. The Skells themselves are expensive and can be destroyed in combat. Replacing them isn't cheap either. In combat your Skell's equipment determines what arts you can use. However like attacking appendages of your enemies in ground combat? Enemies can also attack individual parts of your skell. Once you lose an arm or something, this can prevent you from using a specific art in that fight. So it is imperative to know when to use your skell and when to save it from destruction.

    Overall Xenoblade X is a fantastic game that shouldn't be missed if you are a WiiU owner. The game offers hundreds of hours of content and is easily worth the $60.

    *****SPECIAL EDITION REVIEW*****
    ______________________________________

    I would like to now take this time to review the special edition. The 120+ page artbook is beautiful. The pages are glossy with a varnish applied to certain images that really give it a premium quality finish. The special edition also comes with a matted art card which is very nice. My biggest gripe is with the soundtrack that is on the USB device. The tracks themselves are gated behind a form of DRM that has for some users locked their particular drive. So at the present it is little more than a paper weight. Its disappointing that Nintendo had to implement a form of DRM for a soundtrack we had already purchased in the special edition.
    Expand
  57. Aug 18, 2016
    8
    my goty but has faults. combat is fine but i miss the orignal games future vision mechanic. story is garbage but i dont care about story in vidya gaims. side quests are annoying as hell especially the collect a thons. 100%'d the game (cleared the gamepad map + made best possible skell) after about 1100 hours (i did keep the game on when i went to work to grind money)
  58. Mar 13, 2017
    8
    This game favors robots more than humans. Alll the skells are awesome, all the characters are not sadly. The first chronicles on the wii had a great story, in X the story is not that well. If you look for some interesting gameplay and you have a lot of patience this is the game for you. If not? then you should not play this game.

    I am still having a blast played this game for more then
    This game favors robots more than humans. Alll the skells are awesome, all the characters are not sadly. The first chronicles on the wii had a great story, in X the story is not that well. If you look for some interesting gameplay and you have a lot of patience this is the game for you. If not? then you should not play this game.

    I am still having a blast played this game for more then 500 hours. I hope the sequal has a better stroy.
    Expand
  59. Mar 20, 2017
    8
    Uno de los mejores juegos de Wii U y sin duda el ejemplo de como hacer un mundo abierto en condiciones.

    El párrafo siguiente no es mio, lo cito por que no encuentro mejor manera de definir lo creado en este juego en cuanto a mundo abierto. "iX es un juego que consigue, como ningún otro ha hecho antes, que sintamos que de verdad estamos explorando un planeta nuevo y desconocido en su
    Uno de los mejores juegos de Wii U y sin duda el ejemplo de como hacer un mundo abierto en condiciones.

    El párrafo siguiente no es mio, lo cito por que no encuentro mejor manera de definir lo creado en este juego en cuanto a mundo abierto.

    "iX es un juego que consigue, como ningún otro ha hecho antes, que sintamos que de verdad estamos explorando un planeta nuevo y desconocido en su totalidad. Mira es bella, fascinante, enorme, hostil, peligrosa y cautivadora a partes iguales, y es probablemente uno de los mundos mejor diseñados y más sobrecogedores que hemos visto nunca en un videojuego, cuyo único límite se encuentra en el espacio. Es un auténtico placer explorar sus entornos y la sensación de aventura que nos transmite el descubrir sus parajes mientras intentamos llegar a ese lejano punto que vemos en el horizonte, sabiendo que todo lo que veamos es alcanzable, resulta en una experiencia única e inigualable que no encontraréis en ningún otro sitio."

    Lla historia esta muy bien llevada aunque, personalmente, no me parece una obra maestra, cumple muy bien y engancha lo suficiente como para incluso llegar a tener momentos interesantes.

    Gráficamente es una maravilla que yo creía imposible hacer en una Wii U.

    Técnicamente es... bueno aceptable, no tiene muchas bajas de FPS (aunque si algunas), pero si tiene un grandisimo problema de "Popping", ya que en muchas ocasiones arboles, enemigos, aliados... aparecerán por arte de magia donde antes no estaban. Este ultimo "fallo" (que posiblemente este creado a propósito para que pueda mover el juego fluido la consola) puede llegar a molestar muchísimo.

    Añadir por ultimo, que me da la impresión que esta pensado como un MMO, y por ello tiene sus puntos buenos y malos. Muchas veces toca farmear enemigos durante horas para poder conseguir mejor equipamiento, recursos, dinero...

    En definitiva, creo que es un juego prácticamente indispensable para todo aquel amante de los JRPG si tienes una Wii U.
    Expand
  60. May 1, 2020
    8
    Good RPG with an immersive storyline and an amazing world visually and artistically. Especially the first half. The rest of the game was a bit slower and easier than in the beginning, introducing prerequisites to accept according to missions is a negative thing in my opinion. However, good xenoblade.
  61. Dec 11, 2015
    7
    Please note that if you're a fan of both exploration games and RPG, this score is increased to 9 out of 10. If you fall only in one of these categories, the score is increased to 8 out of 10.

    While the characters, universe, and world are built in a manner that keeps us immersed and describe a plausible manner that humanity may live in such difficult times (which Earth being destroyed),
    Please note that if you're a fan of both exploration games and RPG, this score is increased to 9 out of 10. If you fall only in one of these categories, the score is increased to 8 out of 10.

    While the characters, universe, and world are built in a manner that keeps us immersed and describe a plausible manner that humanity may live in such difficult times (which Earth being destroyed), and the story being great with some interesting twists,

    It should be noted that this game falls in several UX aspects. The game throws way too much information to the player, giving only the digital game guide as the only readable way to get the information on the different mechanics.
    It's also difficult to understand why on a console that's perfectly capable of that, the game doesn't use the GamePad to give a way for the player to note information about zones, item availables, monsters. It's especially sad, knowing the number of gathering quests you will have to do.

    All taken, it's giving us a RPG that is taking risks by not getting to far of the current humanity, and giving us the information on the world in a really slow pace.
    On the other side, there are too much UX mistakes, and some player may find themselve too lost to enjoy anything in this game. But for people who like exploring, great views, and RPG ? It's exceptional.
    Expand
  62. Dec 9, 2015
    7
    The scores for this game must be heavily inflated by its cult fanbase, because it doesn't deserve the 9's and 10's it's been getting here. Granted, I fell in love with the wii version so i am also bothered that i will be harsh with this game.

    - Possibly one of the slowest starts you can have to a game, with little to nothing explained in terms of game mechanics and the story intro is
    The scores for this game must be heavily inflated by its cult fanbase, because it doesn't deserve the 9's and 10's it's been getting here. Granted, I fell in love with the wii version so i am also bothered that i will be harsh with this game.

    - Possibly one of the slowest starts you can have to a game, with little to nothing explained in terms of game mechanics and the story intro is paper-thin. Here, read a 50-60 page manual and figure it out yourself. Any tips given to you will be in microscopic font.

    - Mediocre story. This is the biggest letdown compared to the first game. Your character doesn't have any soul, all he does is nod/shake his head. The other characters in the world are forgettable and have pretty poor voice acting (Lin and Elma for starters). There are only 12 story missions in this game, where you will have to piece together any interesting background through affinity and side missions.

    - MMO quest design. What I loved about the first game is how it felt like I was playing a book, navigating from zone to zone with a purpose. That feeling is gone here, as you're dumped into a quest hub in the 4th chapter and you proceed to complete fetch/grind quests until you reach the appropriate affinity/story level. Your given freedom to do as you please, but the quality in the quests brings me back to the WoW days.

    - Inconsistent soundtrack. There are some really dreadful tracks in this game, and unfortunately two of them are presented to you at the very beginning of the game in terms of NLA and the battle theme. You can escape one after a period of time, but that battle theme will be with you forever (crappy rap and all). However, there are also really great tunes as you start to explore the world and what it has to offer.

    - Forced party members and affinity requirements. You can't stick to a certain squad of members because some missions require a party member to be at a certain level. So you will be forced to rotate your characters to keep their levels up. This is an annoying grind tactic for those who won't be aware of this.

    - Skell takes too long to get and is hard to maintain. It will take you 30-40 hours to get into this hunk of machinery, and when you finally do, you will be paranoid about its maintenance so it doesn't break.

    + The world is gorgeous. This is the only reason why I will trudge through this game, and that's because I want to visit the areas this planet has to offer. The colors are vibrant, the monsters are life-like, and the day/night cycle brings diversity.

    + fun combat. Once you actually go through the manual, you'll realize the fluidity required to keep you on your toes during battles. It will get chaotic, but keep your arts leveled up and this shouldn't be a problem.

    In the end, I will go through this game just because i've been waiting for it for 2 years and the world seems interesting, but this is definitely a step back from its predecessor.
    Expand
  63. May 10, 2018
    7
    + What a great story concept!
    + I really liked the idea behind the story and the world and it leaves me feeling very disappointed.
    + The music is fantastic though some songs are terribly annoying. + The graphics besides the pop in are fantastic. + The game is very long. + Exploring is the best thing to do in this game. - Shame the devs felt boring side quest were a better place to
    + What a great story concept!
    + I really liked the idea behind the story and the world and it leaves me feeling very disappointed.
    + The music is fantastic though some songs are terribly annoying.
    + The graphics besides the pop in are fantastic.
    + The game is very long.
    + Exploring is the best thing to do in this game.
    - Shame the devs felt boring side quest were a better place to focus their development time.
    - Been killed by way more powerful enemies which can be hard to avoid is a pain.
    - As you travel an high level enemy might suddenly load on top of you and kill you.
    - Story is short and feels like just a means to move you to the next chapter and wave of side quests.
    Expand
  64. Dec 6, 2015
    7
    Xenoblade Chronicles X is arguably Monolith Soft's most ambitious title to date and by far one of the biggest games on the Wii U in terms of scope, length and just how frigging huge the world is. However it is not without its faults along the way, and unfortunately there are quite a few.

    Make no mistake, Xenoblade Chronicles X has the most amazing open world map I've ever seen, its
    Xenoblade Chronicles X is arguably Monolith Soft's most ambitious title to date and by far one of the biggest games on the Wii U in terms of scope, length and just how frigging huge the world is. However it is not without its faults along the way, and unfortunately there are quite a few.

    Make no mistake, Xenoblade Chronicles X has the most amazing open world map I've ever seen, its vibrant, awe inspiring and the creatures that inhabit it are a sight to behold. It is so easy to get swamped by Planet Mira's natural beauty as you take time to appreciate the world and the impressive undertaking Monolith Soft has given us.

    However the Beauty of the game does start to were thin when you notice the technical sacrifices needed to bring the game to the Wii U. For starters pop in is abound, even if you have the install data, as characters will appear when you get really close to them. Also despite the dynamic weather, the game's skybox stays static: That mean Mira's Moons and sun are constantly in a static position in the sky with day/night transitions so jarringly fast it's very immersion breaking.

    Gameplay:
    Exploration is excellent, character movement never gets hindered allowing you to run across the landscapes at full speed. The combat is also pretty engaging too, it may come off as overwhelming at first but balancing between using special attacks, managing your team and positioning yourself for the right sort of attack. Unfortunately its the micromanaging of the rest of the game that holds it down, there's so many different features and menus in the game that aren't explained very well, and it's implementation is certainly going to be divisive for some players:

    For one this is a true hardcore RPG fan's game, if you've been annoyed by some of your other games dumbing down their RPG mechanics, this is certainly the game for you. However its also a bit TOO heavily implemented into everything, as you have to micromanage resources from probes, your teams armour, passive skills, special abilities, what buffs they offer during battle, your class, what abilities should be upgraded, what weapons get expansions, and that's not even a third of what the game offers. Even worse is that a lot of these menus aren't very well explained which is certainly going to scare off those who can't find themselves committed to a game like this.

    The music is also a very mixed bag of both incredible and terrible tunes. Lots of the exploration and action focused cutscene tunes are incredible and really show off Hiroyuki Sawano true talents. Unfortunately its the random battle music that really gets on my nerves ... it sucks, and the fact that it plays frequently just gets bothersome. There's also the issue during dialogue heavy scenes where the music is sometimes so overbearing that you can't hear the dialogue, and there's no option to adjust the music levels to remedy this unfortunately. For that I highly recommend keeping subtitles on.

    Side Missions are also a very mixed bag too, sadly most of them resort to mundane fetch quests or kill target quests, and even worse for some boneheaded reason the game locks out Main Story Missions until you've at least cleared some quests and installed a certain number of Data Probes over Mira. It just feels like needless padding in a game that certainly doesn't need it, seeing as you're looking at about 70-80 hours on your first playthrough. However your milage may vary given the mixed nature of missions provided you can enjoy the game for what it is.

    I really wanted to love this game, I've been waiting for it since 2013 when it was first announced, so I'm rather disappointed by so many small shortcomings that slowly buildup to even bigger issues that what we should have.

    Still if you're a hardcore RPG fan looking to scratch that itch that's been missing from a lot of AAA releases as of late, I'd easily recommend this game to you no question. For anyone else though ... I'd consider renting it first before buying.
    Expand
  65. Jul 5, 2016
    7
    This game is moderately entertaining. Not sure about the abundance of positive reviews, however. Especially given that this is a follow up to one of the best JRPGs to come out this decade.

    The positives of this game are almost entirely limited to its visual presentation. It does a fantastic job of translating the huge, immersive environments of the previous game into the next
    This game is moderately entertaining. Not sure about the abundance of positive reviews, however. Especially given that this is a follow up to one of the best JRPGs to come out this decade.

    The positives of this game are almost entirely limited to its visual presentation. It does a fantastic job of translating the huge, immersive environments of the previous game into the next generation, certainly pushing the Wii U to its limit. Exploration is great too, and can provide hours of interesting gameplay. Combat is fun as well, and doesn't really get boring, though IMO it is not nearly as fun as the first Xenoblade Chronicles.

    The problem with this game is that it just tried going too big to appeal to the huge sandbox push that a lot of studios have been going for. There is simply too much to do, much of it being superficial. The bottomless pit of collection quests can leave you bored and stuck for a while. While the previous Xenoblade also had this problem it kept you entertained with its story.

    STORY being perhaps one of the biggest problems of this game. The first chunk of the game is wallowing in cheesy, awkward quips from Lin threatening to eat Tatsu (a boring unfunny attempt to replace Riki which did not work) to Elma's profoundly shallow and flat character trying to appear dramatic. The game is rife with JRPG cheesiness that is something that the original Xenoblade Chronicles managed to dance around terrifically. There's simply nothing causing you to invest in the characters.

    The CHARACTERS in particular are a huge weak spot for the game. The squad system forces you to go out into New LA (The games main hub world) to switch various squad members in and out. If you don't have a squad member in your party, they do not level with you. Meaning you have to track down individual squad members if you need them (tiny NPCs in a giant city, with no real help from the map to find them) and you have to train each one individually to keep them at your level. In the previous game, all squad members traveled with you and leveled at the same time. A strange mishap which leaves me confused as to why they omitted this feature. The characters on the whole are shallow and uninteresting.

    The MUSIC in the game is generally quite good. The problem with it, however, is simply the variety. In the original, the team created unique and distinct musical variations for the night and day of each region. For Example, on Bionis Leg, the day music is upbeat and adventurous, while the night music is ambient and darker. In each region in this game (there are few distinct ones, meaning fewer songs in general) the day/night songs are carbon copies of each other. It's not a huge deal, but it's a subtle touch that feels lost in this game. You will also hear a lot of repetition in caves and Ganglion camps.

    Another huge problem with the music is in the city. This is more of a personal thing, but if the player is expected to spend a significant amount of time exploring a hub world, the music should be more relaxed and not repetitive. The New LA day music is boisterous, over the top, anime theme song cheese. At some point someone is saying "can't hear you, can't see you" and you hear that same section 30-40 times every time you return to the hub world you will want to break your Wii U in half.

    Overall in my opinion, the game tried too much to go from a unique, playful experience with character to an over the top, blockbuster, tentpole, transformers Age of Extinction style crapshoot. Clearly you can see if you've read this that I enjoyed the first game a lot and so my standards are high because of it. I think they had significant potential but squandered it trying to get the biggest appeal they could. Of course, a lot of people like this game so give it a shot. A lot of people seemed to like the Warcraft movie too of course, so if youre willing to see pretty pictures and dont care about the story youll probably enjoy it.
    Expand
  66. Jul 15, 2022
    7
    The system is overly-complicated, can't complete the game without looking up for guides. Power-leveling /money grinding is also a must. The world is huge and it does look epic at times but it just isn't rewarding enough to keep me exploring.
    What I like is the music, its awesome throughout game. Also, adding mechs battle keeps the second half of the game fresh and that is what make this
    The system is overly-complicated, can't complete the game without looking up for guides. Power-leveling /money grinding is also a must. The world is huge and it does look epic at times but it just isn't rewarding enough to keep me exploring.
    What I like is the music, its awesome throughout game. Also, adding mechs battle keeps the second half of the game fresh and that is what make this game very unique to others.
    Expand
  67. Dec 11, 2015
    7
    Xenoblade Chronicles X is easily the best game on the Wii U. It is a must have and if you're still in doubt if you want to buy this game, just get it. You don't have to play the 1st Xenoblade to have the full experience.
  68. Dec 23, 2015
    7
    The good:

    - Huge, beautiful world to explore. Graphically the best game I've seen in the Wii U. - The skells. Who doesn't love mechs? -The game is built like a rock, so far I haven't found a single bug, which is good. Bethesda could learn a few things about Monolith in this regard. The bad: - Uninteresting plot overall, there are only 2 chapters I thought were good, the best
    The good:

    - Huge, beautiful world to explore. Graphically the best game I've seen in the Wii U.

    - The skells. Who doesn't love mechs?

    -The game is built like a rock, so far I haven't found a single bug, which is good. Bethesda could learn a few things about Monolith in this regard.

    The bad:

    - Uninteresting plot overall, there are only 2 chapters I thought were good, the best of them being the last one, but just when you think the story is about to pick up the game ends abruptly. Huge fail.

    - The affinity missions are meh, most of them feel like filler content. They just showcase the characters in their everyday life on Mira, they kinda feel like the filler episodes animes like Naruto have. Which would be cool if the characters were actually interesting but the characters are just too plain for my taste.

    - The regular missions are annoying, repetitive and ultimately boring in the long run. Seriously who in Monolith thought that in for example, the gathering missions, it was a good idea to just tell you the continent you can find the material they're requesting? For real? They're really expecting me to explore say, Noctilum in it's entirity in search on a couple of collectibles just to reward me with 300 XP and 5k? Some bad quest design.

    Bottomline: The game is good, but it had the potential to be so much better. Kinda dissapointed with the end result, tbh, considering I pretty much bought a Wii U just for this and waited a long ass time for this game. So yeah, the game is good but it's not the best RPG of the past decade, like some people were saying. Hell it's not even the best game of this year, imo.
    Expand
  69. Jan 3, 2016
    7
    Es un juego muy amplio, con muchísima exploración y un divertido combate. Sin embargo:
    La historia está completamente fragmentada y mal ligada
    El trabajo en equipo pierde muchísima importancia respecto al anterior El contenido final se basa únicamente en pasar cientos de horas reuniendo materiales para luego matar de un solo golpe a los bosses finales (calcula el triple de tiempo si
    Es un juego muy amplio, con muchísima exploración y un divertido combate. Sin embargo:
    La historia está completamente fragmentada y mal ligada
    El trabajo en equipo pierde muchísima importancia respecto al anterior
    El contenido final se basa únicamente en pasar cientos de horas reuniendo materiales para luego matar de un solo golpe a los bosses finales (calcula el triple de tiempo si quieresu na pelea justa)
    Equipamiento que requiere derrotar a enemigos del 97 puede ser fácilmente obtenido matando enemigos del 30 y comprando los materiales después.
    Como he dicho antes, es posible crear builds que te permitan ser básicamente invencible y/o matar a los enemigos deu n solo golpe sin tener siquiera que pelear.

    En resúmen:
    -Si quieres un juego estilo MMO (pero sin multiplayer ni online) con muchísimo contenido, un mundo enorme y cientos de cosas que hacer este es tu juego.
    -Si te encantó el primer xenoblade y quieres otra experiencia parecida, no es esta.
    -Si quieres un juego con una profunda y bien narrada historia, no es tu juego.
    -Si quieres un juego con un sistema de combate lleno de posibilidades, del estilo lobo solitario (dejando de lado el trabajo en equipo) es tu juego.
    -Si te encanta el trabajo en equipo y estás buscando un RPG en el que controlar un grupo de personajes, no es este.
    Expand
  70. Feb 20, 2016
    7
    I really liked the first Xenoblade and it was great to get back into the series with familiar and new mechanics. I really enjoyed exploring the vast worlds with loads of missions to complete and a variety of monsters grind on! There where a few occasions where it was a bit frustrating trying to find certain items and kill certain enemies to progress, and I couldn't quit the affinityI really liked the first Xenoblade and it was great to get back into the series with familiar and new mechanics. I really enjoyed exploring the vast worlds with loads of missions to complete and a variety of monsters grind on! There where a few occasions where it was a bit frustrating trying to find certain items and kill certain enemies to progress, and I couldn't quit the affinity missions when I was stuck to come back to them later (let's just say I had to use the wiki a lot). Also, the story was good but I was expecting a bit more from it as the in first game, the story was really immersive and always got me to keep playing. Overall, this is a great game but I was hoping for a bit more. Expand
  71. May 30, 2017
    7
    Xenoblade Chronicles X is a grand, epic, and ambitious game that in scope and scale is unlike anything else available on the Wii U. The open world is gigantic, gorgeous, and teeming with life and things to do. The lore and story of the game is interesting enough but is bogged down by wooden presentation and performances. Xenboblade could prove to be a massive time sink for Nintendo fansXenoblade Chronicles X is a grand, epic, and ambitious game that in scope and scale is unlike anything else available on the Wii U. The open world is gigantic, gorgeous, and teeming with life and things to do. The lore and story of the game is interesting enough but is bogged down by wooden presentation and performances. Xenboblade could prove to be a massive time sink for Nintendo fans starved on the open world games that overpopulate other systems but it requires a degree of commitment that can't be overstated. The game takes quite a while to get going (and even longer to REALLY get going) and is so bogged down in obtuse menus, options, and commands that I could never shake the feeling that it wasn't for me - a newcomer to the series and relative novice to this type of "RPG". I could never really figure out even the simplest things like load out customization and the game seems to almost purposefully be unapproachable, offering no real help or guidance to its maze of intricacies. I imagine it's wonderful if you are already accustomed to its system or are the kind of person who reads every word of the direction manual for an appliance but I eventually had to give up and move on to friendlier pastures. Even as someone who sometimes decries the hand holding in a lot of games, the bar for entry and level of investment was just too high when I could be playing something else with all of the depth and none of the headaches. Expand
  72. Dec 30, 2016
    7
    This could have been an amazing game and amazing follow-up to the first Xenoblade Chronicles if not for some frustrating time-wasters and annoying balance issues.

    The world is simply massive, and thanks to fast travelling, it really works well and is an enjoyable experience... if it progressed in any sort of logical way. By design, the game intends for you to revisit parts of the
    This could have been an amazing game and amazing follow-up to the first Xenoblade Chronicles if not for some frustrating time-wasters and annoying balance issues.

    The world is simply massive, and thanks to fast travelling, it really works well and is an enjoyable experience... if it progressed in any sort of logical way. By design, the game intends for you to revisit parts of the already massive open world to tackle certain caves, or upper levels, or hunt certain mobs of tyrant bosses. But they over-do it. You can simply be running around and aggro mobs that will one shot you. There are level 10 mobs hidden behind level 50 ones that will wipe you out and total your Skells just because the graphic for them didn't load fast enough, and they have a laser beam that can destroy you in one shot. It's really frustrating, and trashing Skells can become massively expensive. Maybe they just don't want you to explore places so carelessly, but really it just doesnt consider the technical limitations of loading slowly and it makes the game suffer a bit.

    While hero and class design is pretty good, the massive number of characters, often with the same or very similar class type as each other, adds unnecessary complexity without adding much to the story. There are several Gunners+ class characters, several Sheildbearers, ect. You -could- choose one to you style, of course, but then again not really. Not without having to regrind 45 levels into the new characters your pick up later in the game. While the ability points you accumulate are the same for all characters, the levels are not, giving this unnecessary burden a really annoying aspect of the game. It really begs the question of why they would do this, because there are already other shared aspects in the game, and there is already a friend scale called Affinity which creates barriers for characters to go do certain quests together.

    While I really want to love this game, and enjoy its style, theses added time-wasters and realistic inconveniences make the game a bit frustrating. When tackling difficult missions in your Skell, you're usually just better off saving the game beforehand, and crashing it if you accidentally pull too many high level mobs that trash your skells, because they simply cost too much to replace.

    If they just did the following, it would be a much more enjoyable game...
    1: Share character levels
    2: Use Miranium to repair Skells/Repair automatically after revisiting town
    3: No quest limit
    4: Allow characters to upgrade class
    5: Make enemies with +/- 15 levels ignore you, minus guards to certain areas
    6: Lower/remove probe placement cost
    7: Too much empty space in NLA
    Expand
  73. Apr 11, 2017
    7
    No se parece en nada a xenoblade chronicles de wii. No tiene un a historia muy buena y los combates no dependen de tu tactica si o de fuerza bruta, no puedes con un enemigo pues sube dos niveles mas e intentalo esa es la tactica del juego.

    A parte de eso es bonito, la musica muy buena y entretenido
  74. Aug 29, 2017
    7
    This review contains spoilers, click expand to view. This game didn't made it for me, was expecting so much more. But it doesn't mean that the game has some good things such as the map, i guess everything that involves the environment is excellent but the combat was a bit annoying to me and the story was a little dissaponting as the game progressed. Let me say that the game improves when you get the skell. Expand
  75. Jan 30, 2020
    7
    Great game! Good story with some nice twists, i enjoyed the characters as well. Combat was fun with some minor differences with the main series. Stupid censorship makes me dock it a couple points though :( . Why remove the bust slider for female characters when it was present in the Japanese version of the game? So stupid, i really do hate pointless censorship just leaves a bad taste in myGreat game! Good story with some nice twists, i enjoyed the characters as well. Combat was fun with some minor differences with the main series. Stupid censorship makes me dock it a couple points though :( . Why remove the bust slider for female characters when it was present in the Japanese version of the game? So stupid, i really do hate pointless censorship just leaves a bad taste in my mouth with an other wise great game. Expand
  76. Dec 6, 2019
    7
    This game has multiple "class" options and giant world to explore. The Skells are fun as are the characters. Unlike other games in the series, I did find this one to be harder. That might be due to the need to grind mats and the fact the endgame is completely a DPS race. This makes the choice in classes pointless from my point of view. I know people like the ability to just take traitsThis game has multiple "class" options and giant world to explore. The Skells are fun as are the characters. Unlike other games in the series, I did find this one to be harder. That might be due to the need to grind mats and the fact the endgame is completely a DPS race. This makes the choice in classes pointless from my point of view. I know people like the ability to just take traits from other classes and make someone to nuke everything. Unfortunately, that is what the endgame devolved into and what you seemingly need to do in order to kill the boss. Different from 2, where you tank till you nuke them with orbs. Which brings me to another point, keeping agro is harder in this game than the others it seems. As someone you likes to tank and whittle down health this is an annoyance, doubly so due to the need to nuke your enemies.

    I didn't like Elma and Lin was okay. The fact that I was forced to keep them in my party was a problem. There are a lot of other characters we can use, but we really only have one slot that we can use due to being forced to use those two. Lin was not very useful, either, due to the tanking issues I mentioned earlier.

    The world is big and I did enjoy exploring it, though I did die a lot. The music was the best in the series. I still listen to it to be honest.

    The story was enjoyable but there was a lot of focus on Elma and Lin due to the player character being a custom character. Given my prior statements on those two, my opinion on how they affected the story should be obvious.

    Overall, I did enjoy the game quite a bit, but the illusion of options when you actually get railroaded in many areas is annoying. The censorship didn't really help much and was questionable. I would probably give it a 7.
    Expand
  77. Jan 2, 2016
    6
    Xenoblade is ultimately ruined by mob auto targetting. You don't need to pay any attention to the enemy, only your relative position to it because almost everything mob uses auto-connects. There is no real incentive to breaking the parts either, as, aside from getting more loot, it doesn't change the monster's danger level in the slightest.

    Combat in this game is so bad and repetitive,
    Xenoblade is ultimately ruined by mob auto targetting. You don't need to pay any attention to the enemy, only your relative position to it because almost everything mob uses auto-connects. There is no real incentive to breaking the parts either, as, aside from getting more loot, it doesn't change the monster's danger level in the slightest.

    Combat in this game is so bad and repetitive, that any world building attempts and world scale will not redeem the game, sadly.
    Expand
  78. Feb 7, 2016
    6
    I'm not gonna lie, I found this game very disappointing compared to its predecessor. It's no doubt much prettier than Xenoblade Chronicles, but holy crap XCX's story is completely lackluster. I don't know why they made character both mute in conversations and just have them choose not even a full response; it's just a simple one or two word reaction like "look confused" or "refuse" andI'm not gonna lie, I found this game very disappointing compared to its predecessor. It's no doubt much prettier than Xenoblade Chronicles, but holy crap XCX's story is completely lackluster. I don't know why they made character both mute in conversations and just have them choose not even a full response; it's just a simple one or two word reaction like "look confused" or "refuse" and they'll just either nod their head or wave an arm or two. So this character I spent some time creating and CHOOSING A VOICE and I can only hear it occasionally during battle. Games from over 10 years ago even found ways of avoiding saying a completely user-created character's (.hack/Dragon Age Inquisition) or player-chosen name (Final Fantasy X and Mass Effect trilogy). I've heard that the sequel to X might be more story-focused so hopefully that means having a more fleshed out user-character that actually will be more useful to plot as opposed to being just a bystander. Expand
  79. Dec 23, 2015
    6
    Today, I was morally destroyed. This game felt so big on so many levels the first 90 hours... but then it just suddenly ended. I rated it 10 out of 10 after a few hours just because I saw sooo many possibilities before me. It's not like this game is perfect, no, far from it! But then again, nothing is perfect. So for me it truly was 10/10. I never doubted that the game will explainToday, I was morally destroyed. This game felt so big on so many levels the first 90 hours... but then it just suddenly ended. I rated it 10 out of 10 after a few hours just because I saw sooo many possibilities before me. It's not like this game is perfect, no, far from it! But then again, nothing is perfect. So for me it truly was 10/10. I never doubted that the game will explain everything to me eventually.
    Various alien races.
    So many potentially interesting characters who just needed a little more screen time.
    And a freakin' Telethia! The thing appeared in every major Xenoblade X's trailer!
    All of those awesome concepts... just got wasted. When the credits rolled, I just couldn't believe it. In fact, I still can't, even after a few hours! And to make thing worse, there's that extremely confusing (as if this game needed to be more confusing) plot twist after the credits.
    I REALLY wanted to like this game. As I said, it was 10/10 for me, I just assumed I'll get proper explanation about everything, but no.
    You could argue that I spent 90+ hours playing so how I can whine about the game now? The thing is, the first Xenoblade was awesome. I liked the game's battle mechanics so much I enjoyed grinding! And I hate other jrpgs for that. Although Xenoblade X's mechanic wasn't as fun after a while even if it seemed more interesting at first, I was ready to endure it for a great story. Alas, the great story never came. What a bunch of jokers...
    Expand
  80. Dec 11, 2015
    6
    Completed the story, hit level 60. The writing was okay at times, but for the most part the whole process was down right irritating. Prerequisite quests, including affinity missions ruin the flow.
    The world is beautiful and has plenty of sites to see. Enemies are everywhere, with wildly varying levels right from the start.
    Fetch quests are complete BS, as you have to go forward blind and
    Completed the story, hit level 60. The writing was okay at times, but for the most part the whole process was down right irritating. Prerequisite quests, including affinity missions ruin the flow.
    The world is beautiful and has plenty of sites to see. Enemies are everywhere, with wildly varying levels right from the start.
    Fetch quests are complete BS, as you have to go forward blind and hope you stumble across what you need.
    Monster balance is not so great. expect random one hit deaths.
    Boss battles all use standard/ cheap mechanics to mimic difficulty. (invincible phases, adds everywhere, boss health bar refills, one hit kill attacks, etc.)
    Nearly everything in the game moves glacially slow. From combat and leveling, to getting items to drop off from monsters. Items and Skell suits are ridiculously expensive. Prepare to grind endlessly.
    You gain resources at regular intervals, but some sort of anti idle is in place to keep people from making credits while they sleep at night. why? Who the F knows.
    Worst offense of all. NO SOUND OPTIONS. I liked the music at first, but hours into the game it really got under my skin. Poor game design. Needs to be fixed.

    TLDR: This game gets a 6 from me just for the vastness of the open world and overall aesthetics. Xenoblade Chronicles X is a single player grindfest that wishes it could have been an MMO. The game has too many issues for me to rate it any higher.
    Expand
  81. Dec 5, 2015
    5
    This is my initial review after the first couple hours of gameplay only.

    Everything in this game is tedious, and the user interface is bad. It takes three clicks to loot a container. Every time you want to exit a dialogue, you have to confirm. So that's two clicks just leave a dull conversation with an NPC. Leveling up your skills requires to you click three times just to get to the
    This is my initial review after the first couple hours of gameplay only.

    Everything in this game is tedious, and the user interface is bad. It takes three clicks to loot a container. Every time you want to exit a dialogue, you have to confirm. So that's two clicks just leave a dull conversation with an NPC. Leveling up your skills requires to you click three times just to get to the correct menu, at which point you have click a lot more.

    Combat (what little I've seen so far) is not very satisfying. Combat appears to be deep, with many options and combos, just not very rewarding for skilled play. Again it takes more clicks than necessary, and it feels very much like an old-fashioned 2D JRPG, not like a modern MMORPG or Skyrim or Fallout.

    Graphics are good for the WiiU. That's it. Cut scenes are rendered beautifully, but I don't play games for the cut scenes.

    So far the gameplay consists of running from one point on the map to the next, listening to a dialogue, selecting "agree" or "disagree," and then running to the next point. You get to kill a few critters in between.

    At this point I immediately exit out of most dialogues; I just don't care what the NPCs have to say.

    Again, this is only the first 2-3 hours of gameplay, but so far I haven't seen much that I like. I keep playing in the hope that I will like the more open world once I get past this interminable intro/tutorial stage.

    But even if I like the open world, it doesn't change the fact that menus are bad, and that combat is tedious instead of exciting.

    If you like JRPGs with lots of cut scenes and inane dialogue and 14 year old NPC girls in your party, you will probably like this. If you like western RPGs and were hoping for a game that included western RPG elements, I suspect you will be disappointed.

    Right now I'd rather be playing something else, but I'll keep at it and hopefully it gets better. The world is beautiful and all that, but the gameplay just isn't there for me.
    Expand
  82. Dec 10, 2015
    5
    It's completely unfathomable how many hardcore-diehard fans there are throwing 10/10 scores all over this board.

    The music is completely unbearable and so bad...that for the first time in my life, video game music is preventing me from enjoying the game due to how horribly awful it is. It repeats endlessly, spouting loads of loud, ugly-sounding lyrics in rap and hip hop. It's totally
    It's completely unfathomable how many hardcore-diehard fans there are throwing 10/10 scores all over this board.

    The music is completely unbearable and so bad...that for the first time in my life, video game music is preventing me from enjoying the game due to how horribly awful it is. It repeats endlessly, spouting loads of loud, ugly-sounding lyrics in rap and hip hop. It's totally unacceptable, and doesn't even remotely fit in a sci-fi/fantasy-like video game. There are no volume sliders or mute options for the music either. Completely unacceptable and gouges 5 points off the score for how unbelievable this is.
    Expand
  83. Jan 8, 2016
    5
    It's a love-hate relationship for me, since it really does a lot of things great. But in the end it's not my type of game. There are too many awkward design decisions and in-game logic inconsequencies. Few examples regarding the MMORPG styled quest system:

    Search quests: Quests where you have to look for a certain item on the map and then collect them. But nowhere in the game does it
    It's a love-hate relationship for me, since it really does a lot of things great. But in the end it's not my type of game. There are too many awkward design decisions and in-game logic inconsequencies. Few examples regarding the MMORPG styled quest system:

    Search quests: Quests where you have to look for a certain item on the map and then collect them. But nowhere in the game does it state where to look for said items. Neither through a quest marker nor by describing the location. It's a guessing game. And even if you manage to find one exemplar it's not going to help you much since a lot of these items are just random drops and have no valid fixed location.

    Hunting quests: More often than not it gives you monsters to hunt that are either under- or overleveled by 5-10 levels. Why in the name of god should I want such quests? Either it's no challenge at all or I'll have to get the quest dusty after I'm reasonably close to the specific level. Also these hunting quests are very infrequent. It'll give you monsters from various locations randomly, so prepare yourself for an anti-immersive "Fast travel => Kill monsters => Fast travel to a different region => Kill monsters".

    Avaible quests don't update: Now this is something really disturbing in combination with the 2 above points. The only way to get new side quests is by doing the avaible ones. So if you're not interested in most of these fetch quests because they're not interesting, you're over- or underleveled or because you don't want to keep looking/grinding for a certain item - you're stuck. Stuck with the other type of quests, like the campaign or harmony ones.

    X is one of those games where its strongest feature should be player freedom. Sadly I don't really feel free when the game pretty much forces me to ignore side quests. Also it's not immersive when the side quests are scattered that much concerning regions and level.

    What I also dislike:

    The player skill level = I dunno if it's just me but I don't feel like there's any skill needed in the realtime fighting. I mean, I'm not saying it's easy. There goes a lot of thought into which skills, talents, classes & team members to choose. There are a lot of different stats for the equipment and you'll have to work out a strategy so every member harmonizes together to fight effectively. Still once in a fight, there's not much you do except working off your rotation, ocassionally doing one of those B quicktime events or target a specific body part of your opponent. I dunno but it's not feeling very dynamic to me.

    Also it's one of those games where you easily can spend more time by spending skill/talent points & buying equipment (for each of your team members), installing different probes, watching cutscenes, reading dialogue, waiting at loading screens, etc. etc. than "playing the game". (Fighting, exploring i.e.) I wouldn't really mind this if the flow of the game would be better. Like getting a lot of missions for a specific region, then going onto a journey and exploring everything, doing all your quests and so on. But as I've already said, everything in this game is really scattered.

    In the end it plays like a MMORPG. But a really weird one, full of awkward design decisions. Often lacking a proper flow of the game, a coherent logic and non-scattered distribution for quests and activities.

    If not for this strange faults I would totally say this is the best Wii U title this year. But it's hard to have fun with something that bothers you that often. :/
    Expand
  84. Feb 6, 2022
    5
    I want to like this game, but unfortunately, it doesn't live up to the superior first game. The story adds unnecessary shock via its meaningless plot twists, and the characters are downright annoying. At least the music and combat are good.
  85. Apr 18, 2021
    4
    An incoherent, overwhelming mess of gameplay systems and menus that gets far too caught up in itself to hold any value as a video game. Story is meaningless and goes nowhere.
  86. Dec 8, 2015
    4
    After many hours of playing Xenoblade Chronicles X I can't help but feel a bit let down, it's a great RPG that is marred by many issues.

    The game is huge with a ton of stuff to do although some may find it repetitive. The monsters are interesting and it looks great. Their is a real RPG element to the game and not the dumbed down excuses for RPG coming from AAAs of late which I find
    After many hours of playing Xenoblade Chronicles X I can't help but feel a bit let down, it's a great RPG that is marred by many issues.

    The game is huge with a ton of stuff to do although some may find it repetitive. The monsters are interesting and it looks great. Their is a real RPG element to the game and not the dumbed down excuses for RPG coming from AAAs of late which I find refreshing. The story is interesting if a little formulaic.

    While he game has great graphics NPC pop-in is very bad at times, sometimes popping when they are right in front of you. A little more explanation on some elements would of been nice, if your new to Xenoblade word some of it may have you reaching for a guide on the net.

    Two major issues are marring my game time however: music and overall translation.

    I HATE the combat music to a point I take my earphones off or mute the game, which is the only way to do it as their is not way to turn off the music which just seems bizarre. What person had the idea to put load annoying lyrics over combat dialogue, but give no means to turn it off.

    The translation port is terrible. At first I though it was just one outfit and a few terms had been changed so I did not think much of it, buy no. Many words and meaning have been changed and now some no longer make sense. Forced memes inserted into dialogue in an effort to look clever when it just looks dumb. Many outfits have been changed for no reason that I can see other than some offendotron on the translation team that seems to have gone through all the dialogue and graphics going, "This is problematic, that's problematic. Oww that very problematic, well that has to go." One of the outfits seem to have been changed into something that look like Mormons underwear... I'll take note to avoid this translation publisher in the future.

    If you really like RPGs and are hungry for something other than current AAAs you will have fun here, just know that you are getting an inferior experience than the Japanese version.
    Expand
  87. Nov 23, 2019
    4
    Xenoblade Chronicles X seems to have an identity crisis.
    It doesn't know if it wants to be an open-world game based on adventure, or a JRPG akin to the other games in the Xeno series, and ends up being some sort of strange and unique experiment that lies somewhere in the middle.
    The games open-world has an incredible amount of secrets, enemies and items, and it will take hundreds of
    Xenoblade Chronicles X seems to have an identity crisis.
    It doesn't know if it wants to be an open-world game based on adventure, or a JRPG akin to the other games in the Xeno series, and ends up being some sort of strange and unique experiment that lies somewhere in the middle.

    The games open-world has an incredible amount of secrets, enemies and items, and it will take hundreds of hours to explore every part of this insanely large world. However, is it fun to explore? That is a more difficult question. If a game is trying to encourage you to explore, it's expected that the movement is tight and you have the sufficient tools available to you so you can explore the world, but this is where Xenoblade Chronicles X fails. The movement in the game is clunky and loose. It feels like the exact same controls from the original Xenoblade Chronicles, but it does not work in an exploration focussed game. Even though you can explore everywhere on paper, most areas are blocked off by high-level enemies or difficult to navigate landscapes, and since you are not given the tools to sneak past them or overcome the harsh landscapes, like you should be, you must simply accept that you have to stay away until you've grinded enough fetch quests.

    But, nevermind that. Let's talk about the other side of the coin, how about the usual JRPG/Xenoblade gameplay many fans have come to love? Well, much like how the open-world was hurt by the JRPG side, the JRPG side is hurt by the open-world side. Between every chapter, you MUST do some of the previously mentioned clunky exploration and sidequests before you can go into the next chapter. This hurts the pacing of the already subpar and uninteresting story. This game's story does not fit in at all when compared to Monolith's other works.

    The last flaw i would like to touch on is the unintuitive and confusing UI, which you will end up having to spend a lot of time in. The text is far too small, and there is absolutely no other way to navigate this menu. I could see any part of the UI and wouldn't be able to tell you what it's purpose is, because everything looks the same. This may not be a huge problem if this wasn't a JRPG, which are very menu heavy games. It's alarmingly difficult to get to important screens and settings, that need frequent attention or you'll be completely left behind by the game. On top of this, it's too much of a hassle to frequently change equipment or check side quests. Having to open the menus in this game is the same feeling as having to swallow while you have a terribly sore throat.

    If you compare this game to the other flagship open-world game on the Wii U, The Legend of Zelda: Breath of the Wild, you can really start to see the enormous flaws this game suffers. In Breath of the Wild, the snappy and simplistic UI helps you understand exactly what you need and what you can do with every item you receive. This gives players the motivation to explore with their empowering climbing and gliding abilities and applicable real-world knowledge. Meanwhile, Xenoblade Chronicles X FORCES you to explore, and without any of the fantastic mechanics or liberating movement that BotW offers.

    Xenoblade Chronicles X does do a lot right, such as it's fairly accessible but rather deep combat, its beautiful views and its catchy soundtrack, but the very core of the game is so average that I can't justify giving this game anything higher than a 4/10.
    Expand
  88. Mar 1, 2018
    4
    +0- Little brother to Xenoblade Chronicles (Wii), but not directly related in story and universe -0+

    A totally different approach and style, you will either like XC or XCX, probably not both. I personally think they made a lot of beginner's mistake in this game, which is surprising coming from the superb XC. The game in general tries to push some very good ideas, but fails to
    +0- Little brother to Xenoblade Chronicles (Wii), but not directly related in story and universe -0+

    A totally different approach and style, you will either like XC or XCX, probably not both. I personally think they made a lot of beginner's mistake in this game, which is surprising coming from the superb XC.

    The game in general tries to push some very good ideas, but fails to develop them. As often, it is sad to see a game defended by unreasonable fanboys. But as a fan of its predecessor, I will try to give it a fair review.

    +++ Good +++

    + good fighting system, although a bit more confusing than in XC due to the over use of graphical effects all over the screen
    + beautiful exotic environments
    + possibility to sprint, jump from high places... very nice addition for exploration of those large areas
    + you will later unlock flying mechs that can be heavily customized and used in battle
    + story has some interesting and original ideas
    + failing repeatedly the same boss battle allows you to lower the level of that boss for the next attempt
    + good map system and interesting way to exploit it

    000 Meh... 000

    0 Ok VA, except maybe for Lin and her sassy attitude
    0 the music, you will like it, or you will hate it. The repetitive lyrics and aggressive style are definitely a turn off for me.
    0 Lin is a skinny 14 year old who happens to be the cook of the group, but also the tank and the chief engineer! I mean, come on, game...
    0 not the best use of the Wii U GamePad
    0 the world feels less coherent and less alive than in XC, you don't really feel attached to it

    --- Bad ---

    - sometimes feels like a weird mix of science-fiction and fantasy that does not really work well
    - very LOUD background music, to the point of making the VA unintelligible in many cutscenes
    - grinding and mandatory levels for several chapters, a real pain
    - only one real city and it has the worst BGM of the game, is hard to navigate, serves little real purpose although you will still have to go back there all the time
    - beginning is a cutscene-hell
    - no real main character, your avatar is just a shallow dummy who shakes his head from time to time instead of talking
    - Tatsu will follow you around everywhere and serves no purpose other than being a pain. He is basically just a waste of polygons. It is said that he was added to the game very late in dev', and it shows.
    - very repetitive jokes about Lin wanting to eat Tatsu, this obnoxious running gag is everywhere!
    - no atmosphere: humanity is on the edge of extermination, but NPCs in town will just nap all day next to the swimming pool or go to the mall (WTF?)
    - story is moronic at times: there is what is basically a countdown to the moment when everyone will die, so of course this is a secret (to avoid panic). But the countdown is shown on a gigantic LCD on the front on the highest building in town (WTF?)
    - poor performance, models often load way too late, fast travel is slow
    - sudden difficulty spikes
    - it is way to easy to aggro very high level enemies (there is a lv95 boss in the beginner zone, for example) and they are everywhere. XC did that too, but you usually had more room to maneuver around bosses
    - many alien species are introduced, but most of them are humanoids, too similar and totally forgettable. Why are there so many of them if they are not even used properly by the plot?
    - menus are a real jungle
    - very small font for the text all around the game (menus, subs, GUI...)
    - 4 character slots: one taken by your avatar, two taken by Elma and Lin (they are mandatory for story progression, so you can't let them fall behind on XP). That only leaves one slot.
    - confusing class names. What's a "partisan eagle"? Well, that's how the game calls snipers. Fancy. But confusing.
    - you cannot change the time of day however you want like in XC. You have to sit on a bench at a specific location which is a ridiculous restriction
    Expand
  89. Jan 13, 2016
    3
    Xenoblade is the worst. WoW style combat that is somehow less fluid, a camera control that makes you feel drunk, and 96% of the first two chapters is boring cutscenes followed by this horrible combat. Just standing here watching my guy attack. Where FFXIV was cool to where you were constantly involved due to fast cool downs and avoiding enemy attacks so you can stay in the fight. ThisXenoblade is the worst. WoW style combat that is somehow less fluid, a camera control that makes you feel drunk, and 96% of the first two chapters is boring cutscenes followed by this horrible combat. Just standing here watching my guy attack. Where FFXIV was cool to where you were constantly involved due to fast cool downs and avoiding enemy attacks so you can stay in the fight. This one goes total WoW where you get hit just because you're fighting doesn't matter what you are doing. Only positive. The game looks nice for a WiiU game. Negatives EVERYTHING ELSE! Expand
  90. Dec 9, 2015
    3
    i was looking so forward to this game when i say the videos for it but it's full of too many flaws the gorgeous graphics and open world don't make up for all it's other terrible designs.

    MUSIC: absolutely terrible hip hop does not belong in an RPG the song that plays in the city is ear shattering awful. and the worst part is there is no way to mute the music in this they couldn't be
    i was looking so forward to this game when i say the videos for it but it's full of too many flaws the gorgeous graphics and open world don't make up for all it's other terrible designs.

    MUSIC: absolutely terrible hip hop does not belong in an RPG the song that plays in the city is ear shattering awful. and the worst part is there is no way to mute the music in this they couldn't be bothered to include music and sound sliders so you have loud terrible music playing while your trying to hear the characters talk there is no way to make it so speech is louder than everything else you will be needing sub titles on the whole game.

    COMBAT: combat is a pain in the *** 1st there is NO lock on you can lock onto the monster but the cam will not follow it around meaning you have to constantly keep adjusting the cam while moving. You might think this isn't a big deal but it is when the prompt to heal (push B within the circle) comes up. You have literally one second to respond to this. Oh big deal i can do that you say? Yes but your either too busy fiddling with the cam or doing an action by the time it appears you will miss successfully doing it A LOT so expect to see that red FAIL text very often. What else is bad about combat is the AI is as dumb as a rock most of the time you just stand behind it and spam special skills and it's finished most of the time it won't even pay any mind to you or attack! The only time mobs start becoming dangerous is when your fighting a lot of them at once and that's very rarely.

    THE OPEN WORLD: oh ahh big fancy gfx and the world looks gorgeous yes this is true and probably why all the other reviews give it high scores or are just wiiu fanboys. The world is big YES but it's also empty I mean there are a lot of mobs out there and I'll get to that in a minute but the world itself...is empty. You will get tired of seeing the same rock formations or mountain ranges which all use the same textures but that's not the worst part. On the map it will say an area is safe and will have low level mobs...well guess what it's lying! There are literally dozens of super high level monsters in these areas that will 1 shot kill you on sight. So just when you thought you have found a nice safe spot to grind BOOM put of nowhere a lvl 90 monster will swoop in and 1 shot you. This will happen A LOT no area is safe you will spend most of the game running for your life!

    INTERFACE: I swear whoever designed this must have been taking drugs it is absolutely terrible you will spend hours flicking backwards and forwards from category inside category again and again while forced to listen to that terrible music. The devs actually thought it was a good idea to put categories inside more categories will guess what they are wrong! Is it better in the shop menus? Oh no it's worse you can only sell one item at a time the same goes with buying what brain dead moron thought of this we are not living in the 80's anymore rpg have involved! but not in this game!

    EQUIPMENT: I just found a cool weapon in the field and it does way more dmg that my current one I am the right level to use it too awesome...than why can't I equip it? OH it turns out you can't equip everything in this you have to equip OLD weapons and lvl them up so you can use the more powerful ones later! That means swapping out weapons back and forth again and again so you can use the weapons from that company. Yes there are several companies in this and you can't use their weapons unless you raise their skills in using their weapons so forget about equipping that awesome sword you just found you have to go put your sh**ty sword that does sh***y dmg back in and lvl that up instead or go do mindless quests with crappy weapons to lvl the skills THAN you can equip your NEW sword!

    NO HELP: Usually in modern rpg they walk you through the features it has but no not this game your just thrown right into the fold and have to guess (or read the manual) on how to do nearly everything. Do you want to read manuals? NO of course you don't they died out in the 90's!!

    SHUT UP FFS!: Did i mention there are no music sliders? Well there are NO battle voice sliders either so you will constantly hear your companions talk constantly the WHOLE battle about how to attack, what skills they are using or other mindless chatter!

    after i write this i will be selling the game back on ebay and I am now done with the xenoblade franchise.
    Expand
  91. Jan 6, 2016
    3
    Honestly, when i first saw the trailer for this game i was excited. When i played it though and got into the chapters of the story, i wanted to break it. Don't get me wrong, i LOVE the open world environment and sci-fi aspect of it. Problem i have is the gameplay mechanics, mission prerequisites, and skells.

    First: The Gameplay: The gameplay mechanics suck. Auto attacking is when the
    Honestly, when i first saw the trailer for this game i was excited. When i played it though and got into the chapters of the story, i wanted to break it. Don't get me wrong, i LOVE the open world environment and sci-fi aspect of it. Problem i have is the gameplay mechanics, mission prerequisites, and skells.

    First: The Gameplay:

    The gameplay mechanics suck. Auto attacking is when the character automatically attacks the enemy. At first i didn't think much of it, but now i can honestly say i don't like it. For me and others like me, we aren't the type of gamers that rely on computers to attack for us. A.I.'s don't improvise well because you can't program a fear of death in them. The only person you can rely on is yourself in game fighting. The same goes for even other genres. The reason developers have you mashing buttons to do attacks is because they want you to feel like you're inside the virtual world doing these things. And half the time when i'm in battle, i can't even look at the screen. I have to look at my health gauge to make sure i don't die, because i can't even tell when i'm being attack or not. Even when i' running around an enemy or boss.

    Second: The Missions

    The missions are a pain in my ass. Why do we have to do certain things in order to get farther in the story? Most of the time those affinity missions don't have ANYTHING to do with the story. Sure i get that they want us to explore and discover more but that doesn't make it right to interfere with the plot. Exploration and open world is one thing, but when you make it so complex and take away the flow of the game that's a different story.

    Lastly: The Skells

    Are you **** kidding me? I understand the whole wait till a certain point in the game to get the skell, but you mean to tell me that i can't fly the damn robot until chapter 9? THEN WHAT'S THE POINT OF HAVING IT?! Like, there are so many high places that i would want to reach in order to expand the map on the pad, but i can't do that because the stupid robot can't even fly. I mean i'm nowhere near to getting a skell anytime soon. Here the developers go passing off this game where you can do all this amazing stuff with the robot, but when you get the robot you can't even do the one thing that all robots in mecha animes can do. FLY IT!!!

    And when i do get to the chapter that i get the robot, i have to do 8 stupid exams to get the license. 8 exams that DO NOT PERTAIN TO THE SKELL IN ANYWAY POSSIBLE!!!

    In short, this game's only thing that makes it unique and good is it's open world and sci-fi aspect. Everything else about it sucks, and i'm disappointed! It went down the same road Sonic 06 did....-_-
    Expand
  92. Mar 16, 2019
    3
    only for xenoblade fans ... the text is smaller and graphics better but seems to be same endless work
  93. May 24, 2016
    2
    The world exploration is fun, the graphics and music are nice, and the story is intriguing. Well, there's everything positive out of the way, let's talk negative!
    The worst thing in the game is the combat system, or at least the pathetic excuse for one. Its true nature is unfair, boring, chance-based malarkey. You just lock on to an enemy, press the attack button, put the controller down,
    The world exploration is fun, the graphics and music are nice, and the story is intriguing. Well, there's everything positive out of the way, let's talk negative!
    The worst thing in the game is the combat system, or at least the pathetic excuse for one. Its true nature is unfair, boring, chance-based malarkey. You just lock on to an enemy, press the attack button, put the controller down, and pray that all of those stupid chance-based upgrades you got for your armor and weapons pull through. You don't actually control your attacks; once you press the attack button once, the game autoattacks for you. You can do callouts. . . that don't do anything. There are also no hitboxes. You could be standing 50 ft. BEHIND an enemy, it does a short range forward swipe completely on the opposite side, and you'll STILL take damage. Because chance. Or you could have the opposite where you're standing right next to the enemy, the game will swing your sword for you (because apparently, the ability to do it yourself is just too much to ask for), and you'll MISS! BECAUSE CHANCE!
    There is a level system in the game. It doesn't mean anything. The first problem with level systems is it means there will inevitably be grinding, and with the combat system I just described to you, grinding is a tedious nightmare. And all grinding REALLY does in this game is increase your CHANCE of victory. My entire crew, which are all currently over level 40, have easily bested enemies ranging into the 50's, but can't beat one that is level 35. There are missions you'll only be able to go on after reaching a certain level, which WOULD be fine if some of the locations that you must travel to on these missions require you to traverse a narrow passage that is unavoidably blocked by a level 60 enemy.
    There are an innumerable number of fetch-quests. And 99% of these missions (some of which are mandatory for progression) aren't simply go to this place and collect a specific thing. Most missions tell you to collect a certain number of things without telling you where to find them, and you NEED to know where to find them because they only appear in certain locations. The only way to able to find out where an item is is to look it up on Google. Once you get to that location, your troubles are FAR from over. In most game that require you to collect items, each item has a distinct appearance, but in THIS game, all items take the form of nondescript floating gems that give no indication of what it is until after you collect it. So you'll end up running around like an idiot in a fairly large area for twenty minutes until you, by CHANCE, come across the items you need. On the few missions where they DO give a location, it STILL isn't helpful because a lot of the locations are in caves. On the map, it will show the location directly above your objective, but to be able to actually get to that objective, you'd have to find the cave entrance which can be up to a mile away in an unknown direction.
    One of the most hyped features of the game is the ability to pilot a giant mechsuit. All of that hype was for naught. The ground controls are unplayably clunky and you can't fly until WAY later in the game. Unless you spend hundreds of thousands of ingame dollars to upgrade the weapons, the mechs are actually WEAKER than regular weapons. And here's the worst part: when you inevitably die while piloting a mech, you respawn, but your mech doesn't. You have to go back to the base and spend hundreds of thousands of ingame dollars to buy a new one. Money isn't super easy to come by in this game.
    Lastly, the button mapping is weird, and you can't customize it. Not much detail to go into there.
    The worst part about all of this is that someone made the conscious decision to add these features instead of anything fun or logical. Considering everything I just explained, I can't understand why this game has such positive reviews. I can't imagine Nintendo paying off THAT many people.
    My recommendation: DON'T BUY IT.
    Expand
  94. Feb 24, 2016
    2
    I really want to love this game. I can't stress that enough. However, I can't bring myself to like a game this flawed.

    Let's start with the good things, at least. This game is good-looking and the world is huge. There's a lot of places to explore and I like that. Unfortunately, graphics don't make a game. And what "game" XCX has, is done completely wrong. If you are a fan of XC,
    I really want to love this game. I can't stress that enough. However, I can't bring myself to like a game this flawed.

    Let's start with the good things, at least. This game is good-looking and the world is huge. There's a lot of places to explore and I like that.

    Unfortunately, graphics don't make a game. And what "game" XCX has, is done completely wrong. If you are a fan of XC, chances are you will dislike the new battle system. The team gauge has little to no uses now, chain attacks are gone, and there's a new TP system that just gets in your way. You have to spend TP to do certain arts and it costs 1000 (about 1/3 of your TP) to revive an ally. The level cap is 60 in this game, even though enemies can be lv 99 or higher. This forces you to use skells, which are nice, but eventually battles become "I hope a randomly generated overdrive kicks in before I lose my skell and have to grind several million dollars to get a new one since I'm out of insurance".

    Grinding. That's the problem with XCX. The whole game is grinding, wandering, and fetch quests. They don't even have the time-saving mechanic from XC where quests complete automatically on the field so you don't have to go back and report to someone! I've gotten no satisfaction from the grinding and the quests, and finding new areas gets boring after awhile. The probing mechanic isn't that fun, either.

    The plot and characters in the game are just ok. They're not great, but they're not bad. There's some fun characters in the bunch and a lot of one-sided, uninspired "trope" characters. Tatsu and Elma are the first two "trope" characters to come to mind. Tatsu being the most generic comedy relief character possible and Elma being the "I've seen **** I'm a strong and silent type" trope.

    There are a lot of things to learn about when trying to get good at XCX. That's fine, if the game would explain what everything means and does. What little the game tells you makes no sense, so you'll have to spend a few hours and take notes on classes, divisions, weapons, armor, elements, arts, the TP system, skell management, and what little online interactions this game has. That's not even everything, just what I remember having to learn myself because the game did no such effort to tell me about them.

    The game advertises skells heavily, but be prepared to spend more than 15 hours before you finally get one. That seems kind of unfair. That's like if Super Smash Bros. Melee advertised being able to play as Mewtwo, and then you'd have to play for 20 hours before you could finally get what you paid money for. It makes me mad that they're not available sooner so I could start having at least a shred of fun with this waste of time.

    I don't get the appeal of a game where you spend more than 100+ hours on it but only have "fun" once every hour or more. This game puts on a appealing face with its expansive world but saps away 100+ hours of your time without any reward. This game is confusing, irritating, and boring. There's so many fetch quests it makes me sick. There's way too much grinding. I thought people hated fetch quests and grinding. I just can't relate to why this game is considered good. I can't wait for monolith to ditch all the mistakes they've done here and make a good game like Xenoblade Chronicles again.
    Expand
  95. Jan 3, 2016
    2
    This game has an awesome look and amazing story-line but what killed me (literally screwed me over) was the no auto-save option. To summarize my rage, I was playing about 6 hours of unblocking stuff and doing side missions, lvl up to lvl 29, unlocking big chunks of the map and to top it off finally getting my skell, all this to lose it to a stupid glitch in the affinity option screen.This game has an awesome look and amazing story-line but what killed me (literally screwed me over) was the no auto-save option. To summarize my rage, I was playing about 6 hours of unblocking stuff and doing side missions, lvl up to lvl 29, unlocking big chunks of the map and to top it off finally getting my skell, all this to lose it to a stupid glitch in the affinity option screen. Never ever playing this game again. You are just so involve with the game that you literally forget to save, specially when your already wired to auto-save games. What really makes no sense is that even if your online and picking up rewards from the online game-play it still looses all. Hello I just picked up some online credits it should be saving at least that.. It's a major disappointment, Sorry but I rage quit this game until they fix this problem and if you forgetful game saver, you better not even play the game. Expand
  96. Apr 11, 2016
    2
    So much grinding I thought I was playing "Tony Hawk Pro-Skater: Space Edition". Fetch quests galore, kill this kill that quests, and you know those giant robots that everyone talked about that look so damn cool? Hope you're ready to grind for 30+ hours to get one. The multiplayer was over hyped much like the rest of the game. Overall very unsatisfied with my experience.
  97. May 14, 2016
    2
    In Xenoblade Chronicles X, you play as the most bland character ever with the most bland and boring main characters I have ever seen in a game.
    The characters match the **** battle system where you can't dodge attacks you just have to tank them or have your tank character do it but, then you have no control over them so you know you just hope they use the skills which gives them the
    In Xenoblade Chronicles X, you play as the most bland character ever with the most bland and boring main characters I have ever seen in a game.
    The characters match the **** battle system where you can't dodge attacks you just have to tank them or have your tank character do it but, then you have no control over them so you know you just hope they use the skills which gives them the aggro, but once they do they have no way to heal so they just die anyway. There is a way around this and it involves you grinding through the boring, unintuitive combat system where you spend most of the battle waiting for your cooldowns and for your abilities to charge up so they actually do damage.
    The quests are also the worse thing ever, if they are the new explorers of this planet shouldn't they be taking notes of where the creatures are and the items they are finding, but no they just write down their name down and the area of the GIANT landmass cause why would we need to find that enemy. The worst quests are the ones you have to pick up items, which in this game is completely randomly as it's just magical floating crystals, which you just have to run through and you can pick up the engine of a random mech but who the hell knows cause you have no idea where the item crystals which contains the item you need.
    Let us compare this game to another RPG I have recently been playing Dragon Age: Inquisition, in DA: Inquisition the combat feels smooth and not a pile of wank, also you have the ability to heal in battle without the need for the grinding of several classes which will take you approximately 20 years in Xenoblade. Also in DA: Inquisition the codex is actually helpful as it tells you what enemies are weak to, where you can find items, is generally a lot more helpful also the text isn't for **** ants.

    Though the music is good, and the scenery is good if you know I could explore without being attacked by 300 enemies per step all of who are level 60 (the max level)

    I look forward to trading this game in and getting a good one in return.
    Expand
  98. May 23, 2016
    2
    Storyline was boring, characters were bland and side-missions didn't feel remotely interesting. One plus for the game was the world though, it was vast and interesting and definitely gave this almost completely disappointing game something to show off.
  99. Apr 3, 2019
    2
    Firstly, I admire you for choosing to read the negative reviews of an overwhelmingly-positive reviewed title. You are an independent thinker and feels there's something wrong with the popular opinion. Quantity is not always quality. It's easy to love a game, but one must learn to accept and love what is horrible about it before committing a lot of time to it. (much like in relationships)Firstly, I admire you for choosing to read the negative reviews of an overwhelmingly-positive reviewed title. You are an independent thinker and feels there's something wrong with the popular opinion. Quantity is not always quality. It's easy to love a game, but one must learn to accept and love what is horrible about it before committing a lot of time to it. (much like in relationships)

    PROS:
    Expansive game world exploration
    Avatar outfit customization for head, body, left & right arm, feet
    Good mecha design and flawless mecha 3D rendering
    Mecha animation is decent and feels made of heavy metal components

    CONS:
    Weird BGM choice (upbeat) during sad, supposedly emotional scenes
    Confused mixed-genre music
    -- Hiroyuki Sawano's XCX BGM only impresses little kids who haven't heard better music and
    adult fans of anime try to convince themselves into liking this game's BGM because it reminds them of
    anime.
    -- Most mecha fans aren't hip-hop music fans
    -- The player is forced to "get used to" an unholy mix of hip-hop with vocals, metal, rock,
    pop, tribal, Arabian music because there are no audio volume control options.

    You, the player are Xenoblade Chronicles X world's Mr. Nice Guy and B14tch -- because you better volunteer to help the NPCs with their problems because even if you decline to help, they'll still oblige you to collect X number of this and kill X number of that.

    You are given choices but your choices aren't allowed or accepted -- Early example is Nagi (the boss) asks whether you want to join the BLADE. You can refuse all you want but he'll just keep asking the same question over and over, so you'll just have to join to move on. I found that scene actually funny because my avatar is dead poker-faced refusing Nagi while the NPCs in the room are morally shaming you for not joining. Why bother to ask the player and offer choices if there is really no alternative?

    The game text is super small and hard to read, you'll think your eyes need treatment.

    Low quality and skip-worthy cutscenes -- Staring at the feet of characters for more than 2 secs while they're walking is not fun. The supposed cut scenes are similar to watching your grade-school classmates performing their costumed fairy tale presentation, including the stiff and tense body movements.

    Planet exploration is fun and challenging until you get access to the mecha which spoils and makes too easy the exploring.

    Your carefully customized avatar is mute with limited body language and facial expression but in battle, your avatar is just too noisy shouting repetitive lines and doing evil laughs "HAHAHAHA--HAH!" (think Joker in Batman) whenever Skell-equip gatling guns are used. I get the "silent protagonist" gimmick but hearing my demure avatar might be a psycho is surprising. - It's the female Independent voice (Kira Buckland)

    Equipment management does not auto-filter out unequippable equipment so it's up to you to do the filtering, Mr/Ms. 'Player'

    You receive loots, "Busted" equipment that are Lv1, have junk stats, has a salable value of 1. If you don't diligently nit-pick the loot you receive after every battle, expect to clean your equipment inventory of these busted junks at the shop.

    Changing targets is very hard to do properly. Often times you mistakenly select and aggro high-level targets when you just want to cycle through the little grunts infront of you. The mini-map or radar does not indicate which red enemy blip or dot is the one you're targeting.

    Quest rewards are mostly not rewarding to have -- You gain more money from the FrontierNav revenue every 30 mins so why bother with quests other than learning other character's exclusive Signature Arts

    Skells are very hard to steer in land vehicle mode. Oversteering is the norm so you'll prefer the mech to just walk slowly and bump floating diamonds that contain random items like *vegetables in the middle of a lake*.

    Monsters instantly spawn near you especially during day and night transitions which is a big scary surprise when you're busy farming Suids (boars) then a Lvl60 giant suddenly spawns and goes aggro behind you.

    There are many more CONS and horrible things in this game but I'll not spend more precious time writing them all out. No reason either to please everyone to like this review because brainwashed, zealot fanatics are still going to unlike this because they refuse the fact they've become unthinking Xenoblade X zombies who've committed 100-300 hours on it and reject the idea they could have done something else to be proud of that's also 100-300 hours long.
    Expand
  100. Aug 14, 2016
    1
    I could go on and on about all the reasons why this game is NOT a good example of a JRPG, but honestly I'm so **** disappointed that I can't even bear to write about my awful experience.

    The plot is godawful, as if it was written by a preteen. The devs themselves said that the this time a good plot wouldnt be the focus but goddamn it's like they did not even try! Shame on you, Monolith
    I could go on and on about all the reasons why this game is NOT a good example of a JRPG, but honestly I'm so **** disappointed that I can't even bear to write about my awful experience.

    The plot is godawful, as if it was written by a preteen. The devs themselves said that the this time a good plot wouldnt be the focus but goddamn it's like they did not even try! Shame on you, Monolith Soft.

    Characters are bland. There's not a single one that I cared about, and I usually tend to feel something about them after playing a game for so long. The least worst one is Lao, who actually has a very interesting personality. That's it. Everyone else is a cliche with legs.

    Combat is not so bad but has a **** of useless systems. I literally finished the game with zero problems and there's still battle elements I have no idea how they work. Even when you finally get your Skells (big mechas) they don't really make battles that more fun.
    By the way, there's a online multiplayer in this game. But guess what? It's abysmal and NO ONE PLAYS IT.

    OST is pretty average. What makes it bad is that horrible rap lyrics is extremely overused in the songs. I can think of a single song without some guy rapping for no reason. It's like they put it everywhere because they think it's "cool". It's really not. Please don't ever do that in a jrpg again.

    The graphics are bad. No, being a Nintendo game is not a excuse. Don't play it on an HDTV, seriously. IT LOOKS HORRIBLE. IT LOOKS SO BAD IT HURTS MY EYES! (I wish I was joking...)

    And finally the world map. Ooooh the world map! How massive it is! How much I was hyped to finally explore it. Guess what? It sucks. 90% of the world map has NOTHING to find. It's all there in plain sight.
    Oh you wanted to explore and find secret caves? Too bad, heres empty fields to just pass by and fight a couple monsters on the way.
    Okay, there are some caves and places to find here and there, but sadly it's not worth looking for them. I explored and explored and explored and explored, but in the end I'm sad to say that what I found was a HUGE waste of time.

    I gave this game a score of 1/10 because that's how I feel after playing it but in reality it would technically be a 5/10, but just because I play games for 25 years now and I know there are worse games out there.
    Still I'm extremely disappointed with Monolith Soft, especially after Xenoblade Chronicles was such an amazing jrpg.
    They made me confused. I don't know what to expect of them anymore. I thought they were one of the few good jrpg developers still alive, but now I'm not so sure.
    Anyway, in the end I ranted way more than this game deserved. If you reading this review is a true rpg fan like me, I hope that you believe in me when I say that you should not spend money in this game. I know I did and I regret every second of it.
    If you still wanna give it a try, get it for free. Rent it, have a friend lend it to you, whatever. Just don't pay full price for it because it does not deserve your hard earned money.
    Expand
Metascore
84

Generally favorable reviews - based on 87 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 87
  2. Negative: 0 out of 87
  1. Apr 6, 2016
    70
    The fun in Xenoblade is seemingly never-ending, thanks to an amazing combat system and lots of things to do.
  2. CD-Action
    Mar 4, 2016
    80
    We got used to developers promising huge worlds to explore, but there’s no other game where the world is so overwhelmingly vast. I honestly don’t know how much time you have to invest in Xenoblade Chronicles X to see everything this game has to offer. [02/2016, p.60]
  3. Pelit (Finland)
    Mar 3, 2016
    87
    Xenoblade Chronicles is otherwise great, but the thin main plot and sheer repetition drop the score. [Jan 2016]