User Score
9.1

Universal acclaim- based on 1801 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 11, 2015
    6
    Completed the story, hit level 60. The writing was okay at times, but for the most part the whole process was down right irritating. Prerequisite quests, including affinity missions ruin the flow.
    The world is beautiful and has plenty of sites to see. Enemies are everywhere, with wildly varying levels right from the start.
    Fetch quests are complete BS, as you have to go forward blind and
    Completed the story, hit level 60. The writing was okay at times, but for the most part the whole process was down right irritating. Prerequisite quests, including affinity missions ruin the flow.
    The world is beautiful and has plenty of sites to see. Enemies are everywhere, with wildly varying levels right from the start.
    Fetch quests are complete BS, as you have to go forward blind and hope you stumble across what you need.
    Monster balance is not so great. expect random one hit deaths.
    Boss battles all use standard/ cheap mechanics to mimic difficulty. (invincible phases, adds everywhere, boss health bar refills, one hit kill attacks, etc.)
    Nearly everything in the game moves glacially slow. From combat and leveling, to getting items to drop off from monsters. Items and Skell suits are ridiculously expensive. Prepare to grind endlessly.
    You gain resources at regular intervals, but some sort of anti idle is in place to keep people from making credits while they sleep at night. why? Who the F knows.
    Worst offense of all. NO SOUND OPTIONS. I liked the music at first, but hours into the game it really got under my skin. Poor game design. Needs to be fixed.

    TLDR: This game gets a 6 from me just for the vastness of the open world and overall aesthetics. Xenoblade Chronicles X is a single player grindfest that wishes it could have been an MMO. The game has too many issues for me to rate it any higher.
    Expand
  2. Dec 6, 2019
    7
    This game has multiple "class" options and giant world to explore. The Skells are fun as are the characters. Unlike other games in the series, I did find this one to be harder. That might be due to the need to grind mats and the fact the endgame is completely a DPS race. This makes the choice in classes pointless from my point of view. I know people like the ability to just take traitsThis game has multiple "class" options and giant world to explore. The Skells are fun as are the characters. Unlike other games in the series, I did find this one to be harder. That might be due to the need to grind mats and the fact the endgame is completely a DPS race. This makes the choice in classes pointless from my point of view. I know people like the ability to just take traits from other classes and make someone to nuke everything. Unfortunately, that is what the endgame devolved into and what you seemingly need to do in order to kill the boss. Different from 2, where you tank till you nuke them with orbs. Which brings me to another point, keeping agro is harder in this game than the others it seems. As someone you likes to tank and whittle down health this is an annoyance, doubly so due to the need to nuke your enemies.

    I didn't like Elma and Lin was okay. The fact that I was forced to keep them in my party was a problem. There are a lot of other characters we can use, but we really only have one slot that we can use due to being forced to use those two. Lin was not very useful, either, due to the tanking issues I mentioned earlier.

    The world is big and I did enjoy exploring it, though I did die a lot. The music was the best in the series. I still listen to it to be honest.

    The story was enjoyable but there was a lot of focus on Elma and Lin due to the player character being a custom character. Given my prior statements on those two, my opinion on how they affected the story should be obvious.

    Overall, I did enjoy the game quite a bit, but the illusion of options when you actually get railroaded in many areas is annoying. The censorship didn't really help much and was questionable. I would probably give it a 7.
    Expand
  3. Jan 30, 2020
    7
    Great game! Good story with some nice twists, i enjoyed the characters as well. Combat was fun with some minor differences with the main series. Stupid censorship makes me dock it a couple points though :( . Why remove the bust slider for female characters when it was present in the Japanese version of the game? So stupid, i really do hate pointless censorship just leaves a bad taste in myGreat game! Good story with some nice twists, i enjoyed the characters as well. Combat was fun with some minor differences with the main series. Stupid censorship makes me dock it a couple points though :( . Why remove the bust slider for female characters when it was present in the Japanese version of the game? So stupid, i really do hate pointless censorship just leaves a bad taste in my mouth with an other wise great game. Expand
  4. Jul 5, 2016
    7
    This game is moderately entertaining. Not sure about the abundance of positive reviews, however. Especially given that this is a follow up to one of the best JRPGs to come out this decade.

    The positives of this game are almost entirely limited to its visual presentation. It does a fantastic job of translating the huge, immersive environments of the previous game into the next
    This game is moderately entertaining. Not sure about the abundance of positive reviews, however. Especially given that this is a follow up to one of the best JRPGs to come out this decade.

    The positives of this game are almost entirely limited to its visual presentation. It does a fantastic job of translating the huge, immersive environments of the previous game into the next generation, certainly pushing the Wii U to its limit. Exploration is great too, and can provide hours of interesting gameplay. Combat is fun as well, and doesn't really get boring, though IMO it is not nearly as fun as the first Xenoblade Chronicles.

    The problem with this game is that it just tried going too big to appeal to the huge sandbox push that a lot of studios have been going for. There is simply too much to do, much of it being superficial. The bottomless pit of collection quests can leave you bored and stuck for a while. While the previous Xenoblade also had this problem it kept you entertained with its story.

    STORY being perhaps one of the biggest problems of this game. The first chunk of the game is wallowing in cheesy, awkward quips from Lin threatening to eat Tatsu (a boring unfunny attempt to replace Riki which did not work) to Elma's profoundly shallow and flat character trying to appear dramatic. The game is rife with JRPG cheesiness that is something that the original Xenoblade Chronicles managed to dance around terrifically. There's simply nothing causing you to invest in the characters.

    The CHARACTERS in particular are a huge weak spot for the game. The squad system forces you to go out into New LA (The games main hub world) to switch various squad members in and out. If you don't have a squad member in your party, they do not level with you. Meaning you have to track down individual squad members if you need them (tiny NPCs in a giant city, with no real help from the map to find them) and you have to train each one individually to keep them at your level. In the previous game, all squad members traveled with you and leveled at the same time. A strange mishap which leaves me confused as to why they omitted this feature. The characters on the whole are shallow and uninteresting.

    The MUSIC in the game is generally quite good. The problem with it, however, is simply the variety. In the original, the team created unique and distinct musical variations for the night and day of each region. For Example, on Bionis Leg, the day music is upbeat and adventurous, while the night music is ambient and darker. In each region in this game (there are few distinct ones, meaning fewer songs in general) the day/night songs are carbon copies of each other. It's not a huge deal, but it's a subtle touch that feels lost in this game. You will also hear a lot of repetition in caves and Ganglion camps.

    Another huge problem with the music is in the city. This is more of a personal thing, but if the player is expected to spend a significant amount of time exploring a hub world, the music should be more relaxed and not repetitive. The New LA day music is boisterous, over the top, anime theme song cheese. At some point someone is saying "can't hear you, can't see you" and you hear that same section 30-40 times every time you return to the hub world you will want to break your Wii U in half.

    Overall in my opinion, the game tried too much to go from a unique, playful experience with character to an over the top, blockbuster, tentpole, transformers Age of Extinction style crapshoot. Clearly you can see if you've read this that I enjoyed the first game a lot and so my standards are high because of it. I think they had significant potential but squandered it trying to get the biggest appeal they could. Of course, a lot of people like this game so give it a shot. A lot of people seemed to like the Warcraft movie too of course, so if youre willing to see pretty pictures and dont care about the story youll probably enjoy it.
    Expand
  5. Dec 23, 2015
    7
    The good:

    - Huge, beautiful world to explore. Graphically the best game I've seen in the Wii U. - The skells. Who doesn't love mechs? -The game is built like a rock, so far I haven't found a single bug, which is good. Bethesda could learn a few things about Monolith in this regard. The bad: - Uninteresting plot overall, there are only 2 chapters I thought were good, the best
    The good:

    - Huge, beautiful world to explore. Graphically the best game I've seen in the Wii U.

    - The skells. Who doesn't love mechs?

    -The game is built like a rock, so far I haven't found a single bug, which is good. Bethesda could learn a few things about Monolith in this regard.

    The bad:

    - Uninteresting plot overall, there are only 2 chapters I thought were good, the best of them being the last one, but just when you think the story is about to pick up the game ends abruptly. Huge fail.

    - The affinity missions are meh, most of them feel like filler content. They just showcase the characters in their everyday life on Mira, they kinda feel like the filler episodes animes like Naruto have. Which would be cool if the characters were actually interesting but the characters are just too plain for my taste.

    - The regular missions are annoying, repetitive and ultimately boring in the long run. Seriously who in Monolith thought that in for example, the gathering missions, it was a good idea to just tell you the continent you can find the material they're requesting? For real? They're really expecting me to explore say, Noctilum in it's entirity in search on a couple of collectibles just to reward me with 300 XP and 5k? Some bad quest design.

    Bottomline: The game is good, but it had the potential to be so much better. Kinda dissapointed with the end result, tbh, considering I pretty much bought a Wii U just for this and waited a long ass time for this game. So yeah, the game is good but it's not the best RPG of the past decade, like some people were saying. Hell it's not even the best game of this year, imo.
    Expand
  6. Dec 23, 2015
    6
    Today, I was morally destroyed. This game felt so big on so many levels the first 90 hours... but then it just suddenly ended. I rated it 10 out of 10 after a few hours just because I saw sooo many possibilities before me. It's not like this game is perfect, no, far from it! But then again, nothing is perfect. So for me it truly was 10/10. I never doubted that the game will explainToday, I was morally destroyed. This game felt so big on so many levels the first 90 hours... but then it just suddenly ended. I rated it 10 out of 10 after a few hours just because I saw sooo many possibilities before me. It's not like this game is perfect, no, far from it! But then again, nothing is perfect. So for me it truly was 10/10. I never doubted that the game will explain everything to me eventually.
    Various alien races.
    So many potentially interesting characters who just needed a little more screen time.
    And a freakin' Telethia! The thing appeared in every major Xenoblade X's trailer!
    All of those awesome concepts... just got wasted. When the credits rolled, I just couldn't believe it. In fact, I still can't, even after a few hours! And to make thing worse, there's that extremely confusing (as if this game needed to be more confusing) plot twist after the credits.
    I REALLY wanted to like this game. As I said, it was 10/10 for me, I just assumed I'll get proper explanation about everything, but no.
    You could argue that I spent 90+ hours playing so how I can whine about the game now? The thing is, the first Xenoblade was awesome. I liked the game's battle mechanics so much I enjoyed grinding! And I hate other jrpgs for that. Although Xenoblade X's mechanic wasn't as fun after a while even if it seemed more interesting at first, I was ready to endure it for a great story. Alas, the great story never came. What a bunch of jokers...
    Expand
  7. Feb 7, 2016
    6
    I'm not gonna lie, I found this game very disappointing compared to its predecessor. It's no doubt much prettier than Xenoblade Chronicles, but holy crap XCX's story is completely lackluster. I don't know why they made character both mute in conversations and just have them choose not even a full response; it's just a simple one or two word reaction like "look confused" or "refuse" andI'm not gonna lie, I found this game very disappointing compared to its predecessor. It's no doubt much prettier than Xenoblade Chronicles, but holy crap XCX's story is completely lackluster. I don't know why they made character both mute in conversations and just have them choose not even a full response; it's just a simple one or two word reaction like "look confused" or "refuse" and they'll just either nod their head or wave an arm or two. So this character I spent some time creating and CHOOSING A VOICE and I can only hear it occasionally during battle. Games from over 10 years ago even found ways of avoiding saying a completely user-created character's (.hack/Dragon Age Inquisition) or player-chosen name (Final Fantasy X and Mass Effect trilogy). I've heard that the sequel to X might be more story-focused so hopefully that means having a more fleshed out user-character that actually will be more useful to plot as opposed to being just a bystander. Expand
  8. Dec 6, 2015
    7
    Xenoblade Chronicles X is arguably Monolith Soft's most ambitious title to date and by far one of the biggest games on the Wii U in terms of scope, length and just how frigging huge the world is. However it is not without its faults along the way, and unfortunately there are quite a few.

    Make no mistake, Xenoblade Chronicles X has the most amazing open world map I've ever seen, its
    Xenoblade Chronicles X is arguably Monolith Soft's most ambitious title to date and by far one of the biggest games on the Wii U in terms of scope, length and just how frigging huge the world is. However it is not without its faults along the way, and unfortunately there are quite a few.

    Make no mistake, Xenoblade Chronicles X has the most amazing open world map I've ever seen, its vibrant, awe inspiring and the creatures that inhabit it are a sight to behold. It is so easy to get swamped by Planet Mira's natural beauty as you take time to appreciate the world and the impressive undertaking Monolith Soft has given us.

    However the Beauty of the game does start to were thin when you notice the technical sacrifices needed to bring the game to the Wii U. For starters pop in is abound, even if you have the install data, as characters will appear when you get really close to them. Also despite the dynamic weather, the game's skybox stays static: That mean Mira's Moons and sun are constantly in a static position in the sky with day/night transitions so jarringly fast it's very immersion breaking.

    Gameplay:
    Exploration is excellent, character movement never gets hindered allowing you to run across the landscapes at full speed. The combat is also pretty engaging too, it may come off as overwhelming at first but balancing between using special attacks, managing your team and positioning yourself for the right sort of attack. Unfortunately its the micromanaging of the rest of the game that holds it down, there's so many different features and menus in the game that aren't explained very well, and it's implementation is certainly going to be divisive for some players:

    For one this is a true hardcore RPG fan's game, if you've been annoyed by some of your other games dumbing down their RPG mechanics, this is certainly the game for you. However its also a bit TOO heavily implemented into everything, as you have to micromanage resources from probes, your teams armour, passive skills, special abilities, what buffs they offer during battle, your class, what abilities should be upgraded, what weapons get expansions, and that's not even a third of what the game offers. Even worse is that a lot of these menus aren't very well explained which is certainly going to scare off those who can't find themselves committed to a game like this.

    The music is also a very mixed bag of both incredible and terrible tunes. Lots of the exploration and action focused cutscene tunes are incredible and really show off Hiroyuki Sawano true talents. Unfortunately its the random battle music that really gets on my nerves ... it sucks, and the fact that it plays frequently just gets bothersome. There's also the issue during dialogue heavy scenes where the music is sometimes so overbearing that you can't hear the dialogue, and there's no option to adjust the music levels to remedy this unfortunately. For that I highly recommend keeping subtitles on.

    Side Missions are also a very mixed bag too, sadly most of them resort to mundane fetch quests or kill target quests, and even worse for some boneheaded reason the game locks out Main Story Missions until you've at least cleared some quests and installed a certain number of Data Probes over Mira. It just feels like needless padding in a game that certainly doesn't need it, seeing as you're looking at about 70-80 hours on your first playthrough. However your milage may vary given the mixed nature of missions provided you can enjoy the game for what it is.

    I really wanted to love this game, I've been waiting for it since 2013 when it was first announced, so I'm rather disappointed by so many small shortcomings that slowly buildup to even bigger issues that what we should have.

    Still if you're a hardcore RPG fan looking to scratch that itch that's been missing from a lot of AAA releases as of late, I'd easily recommend this game to you no question. For anyone else though ... I'd consider renting it first before buying.
    Expand
  9. Dec 11, 2015
    7
    Xenoblade Chronicles X is easily the best game on the Wii U. It is a must have and if you're still in doubt if you want to buy this game, just get it. You don't have to play the 1st Xenoblade to have the full experience.
  10. Dec 9, 2015
    7
    The scores for this game must be heavily inflated by its cult fanbase, because it doesn't deserve the 9's and 10's it's been getting here. Granted, I fell in love with the wii version so i am also bothered that i will be harsh with this game.

    - Possibly one of the slowest starts you can have to a game, with little to nothing explained in terms of game mechanics and the story intro is
    The scores for this game must be heavily inflated by its cult fanbase, because it doesn't deserve the 9's and 10's it's been getting here. Granted, I fell in love with the wii version so i am also bothered that i will be harsh with this game.

    - Possibly one of the slowest starts you can have to a game, with little to nothing explained in terms of game mechanics and the story intro is paper-thin. Here, read a 50-60 page manual and figure it out yourself. Any tips given to you will be in microscopic font.

    - Mediocre story. This is the biggest letdown compared to the first game. Your character doesn't have any soul, all he does is nod/shake his head. The other characters in the world are forgettable and have pretty poor voice acting (Lin and Elma for starters). There are only 12 story missions in this game, where you will have to piece together any interesting background through affinity and side missions.

    - MMO quest design. What I loved about the first game is how it felt like I was playing a book, navigating from zone to zone with a purpose. That feeling is gone here, as you're dumped into a quest hub in the 4th chapter and you proceed to complete fetch/grind quests until you reach the appropriate affinity/story level. Your given freedom to do as you please, but the quality in the quests brings me back to the WoW days.

    - Inconsistent soundtrack. There are some really dreadful tracks in this game, and unfortunately two of them are presented to you at the very beginning of the game in terms of NLA and the battle theme. You can escape one after a period of time, but that battle theme will be with you forever (crappy rap and all). However, there are also really great tunes as you start to explore the world and what it has to offer.

    - Forced party members and affinity requirements. You can't stick to a certain squad of members because some missions require a party member to be at a certain level. So you will be forced to rotate your characters to keep their levels up. This is an annoying grind tactic for those who won't be aware of this.

    - Skell takes too long to get and is hard to maintain. It will take you 30-40 hours to get into this hunk of machinery, and when you finally do, you will be paranoid about its maintenance so it doesn't break.

    + The world is gorgeous. This is the only reason why I will trudge through this game, and that's because I want to visit the areas this planet has to offer. The colors are vibrant, the monsters are life-like, and the day/night cycle brings diversity.

    + fun combat. Once you actually go through the manual, you'll realize the fluidity required to keep you on your toes during battles. It will get chaotic, but keep your arts leveled up and this shouldn't be a problem.

    In the end, I will go through this game just because i've been waiting for it for 2 years and the world seems interesting, but this is definitely a step back from its predecessor.
    Expand
  11. Dec 10, 2015
    5
    It's completely unfathomable how many hardcore-diehard fans there are throwing 10/10 scores all over this board.

    The music is completely unbearable and so bad...that for the first time in my life, video game music is preventing me from enjoying the game due to how horribly awful it is. It repeats endlessly, spouting loads of loud, ugly-sounding lyrics in rap and hip hop. It's totally
    It's completely unfathomable how many hardcore-diehard fans there are throwing 10/10 scores all over this board.

    The music is completely unbearable and so bad...that for the first time in my life, video game music is preventing me from enjoying the game due to how horribly awful it is. It repeats endlessly, spouting loads of loud, ugly-sounding lyrics in rap and hip hop. It's totally unacceptable, and doesn't even remotely fit in a sci-fi/fantasy-like video game. There are no volume sliders or mute options for the music either. Completely unacceptable and gouges 5 points off the score for how unbelievable this is.
    Expand
  12. Jan 8, 2016
    5
    It's a love-hate relationship for me, since it really does a lot of things great. But in the end it's not my type of game. There are too many awkward design decisions and in-game logic inconsequencies. Few examples regarding the MMORPG styled quest system:

    Search quests: Quests where you have to look for a certain item on the map and then collect them. But nowhere in the game does it
    It's a love-hate relationship for me, since it really does a lot of things great. But in the end it's not my type of game. There are too many awkward design decisions and in-game logic inconsequencies. Few examples regarding the MMORPG styled quest system:

    Search quests: Quests where you have to look for a certain item on the map and then collect them. But nowhere in the game does it state where to look for said items. Neither through a quest marker nor by describing the location. It's a guessing game. And even if you manage to find one exemplar it's not going to help you much since a lot of these items are just random drops and have no valid fixed location.

    Hunting quests: More often than not it gives you monsters to hunt that are either under- or overleveled by 5-10 levels. Why in the name of god should I want such quests? Either it's no challenge at all or I'll have to get the quest dusty after I'm reasonably close to the specific level. Also these hunting quests are very infrequent. It'll give you monsters from various locations randomly, so prepare yourself for an anti-immersive "Fast travel => Kill monsters => Fast travel to a different region => Kill monsters".

    Avaible quests don't update: Now this is something really disturbing in combination with the 2 above points. The only way to get new side quests is by doing the avaible ones. So if you're not interested in most of these fetch quests because they're not interesting, you're over- or underleveled or because you don't want to keep looking/grinding for a certain item - you're stuck. Stuck with the other type of quests, like the campaign or harmony ones.

    X is one of those games where its strongest feature should be player freedom. Sadly I don't really feel free when the game pretty much forces me to ignore side quests. Also it's not immersive when the side quests are scattered that much concerning regions and level.

    What I also dislike:

    The player skill level = I dunno if it's just me but I don't feel like there's any skill needed in the realtime fighting. I mean, I'm not saying it's easy. There goes a lot of thought into which skills, talents, classes & team members to choose. There are a lot of different stats for the equipment and you'll have to work out a strategy so every member harmonizes together to fight effectively. Still once in a fight, there's not much you do except working off your rotation, ocassionally doing one of those B quicktime events or target a specific body part of your opponent. I dunno but it's not feeling very dynamic to me.

    Also it's one of those games where you easily can spend more time by spending skill/talent points & buying equipment (for each of your team members), installing different probes, watching cutscenes, reading dialogue, waiting at loading screens, etc. etc. than "playing the game". (Fighting, exploring i.e.) I wouldn't really mind this if the flow of the game would be better. Like getting a lot of missions for a specific region, then going onto a journey and exploring everything, doing all your quests and so on. But as I've already said, everything in this game is really scattered.

    In the end it plays like a MMORPG. But a really weird one, full of awkward design decisions. Often lacking a proper flow of the game, a coherent logic and non-scattered distribution for quests and activities.

    If not for this strange faults I would totally say this is the best Wii U title this year. But it's hard to have fun with something that bothers you that often. :/
    Expand
  13. Jan 2, 2016
    6
    Xenoblade is ultimately ruined by mob auto targetting. You don't need to pay any attention to the enemy, only your relative position to it because almost everything mob uses auto-connects. There is no real incentive to breaking the parts either, as, aside from getting more loot, it doesn't change the monster's danger level in the slightest.

    Combat in this game is so bad and repetitive,
    Xenoblade is ultimately ruined by mob auto targetting. You don't need to pay any attention to the enemy, only your relative position to it because almost everything mob uses auto-connects. There is no real incentive to breaking the parts either, as, aside from getting more loot, it doesn't change the monster's danger level in the slightest.

    Combat in this game is so bad and repetitive, that any world building attempts and world scale will not redeem the game, sadly.
    Expand
  14. Jan 3, 2016
    7
    Es un juego muy amplio, con muchísima exploración y un divertido combate. Sin embargo:
    La historia está completamente fragmentada y mal ligada
    El trabajo en equipo pierde muchísima importancia respecto al anterior El contenido final se basa únicamente en pasar cientos de horas reuniendo materiales para luego matar de un solo golpe a los bosses finales (calcula el triple de tiempo si
    Es un juego muy amplio, con muchísima exploración y un divertido combate. Sin embargo:
    La historia está completamente fragmentada y mal ligada
    El trabajo en equipo pierde muchísima importancia respecto al anterior
    El contenido final se basa únicamente en pasar cientos de horas reuniendo materiales para luego matar de un solo golpe a los bosses finales (calcula el triple de tiempo si quieresu na pelea justa)
    Equipamiento que requiere derrotar a enemigos del 97 puede ser fácilmente obtenido matando enemigos del 30 y comprando los materiales después.
    Como he dicho antes, es posible crear builds que te permitan ser básicamente invencible y/o matar a los enemigos deu n solo golpe sin tener siquiera que pelear.

    En resúmen:
    -Si quieres un juego estilo MMO (pero sin multiplayer ni online) con muchísimo contenido, un mundo enorme y cientos de cosas que hacer este es tu juego.
    -Si te encantó el primer xenoblade y quieres otra experiencia parecida, no es esta.
    -Si quieres un juego con una profunda y bien narrada historia, no es tu juego.
    -Si quieres un juego con un sistema de combate lleno de posibilidades, del estilo lobo solitario (dejando de lado el trabajo en equipo) es tu juego.
    -Si te encanta el trabajo en equipo y estás buscando un RPG en el que controlar un grupo de personajes, no es este.
    Expand
  15. Dec 11, 2015
    7
    Please note that if you're a fan of both exploration games and RPG, this score is increased to 9 out of 10. If you fall only in one of these categories, the score is increased to 8 out of 10.

    While the characters, universe, and world are built in a manner that keeps us immersed and describe a plausible manner that humanity may live in such difficult times (which Earth being destroyed),
    Please note that if you're a fan of both exploration games and RPG, this score is increased to 9 out of 10. If you fall only in one of these categories, the score is increased to 8 out of 10.

    While the characters, universe, and world are built in a manner that keeps us immersed and describe a plausible manner that humanity may live in such difficult times (which Earth being destroyed), and the story being great with some interesting twists,

    It should be noted that this game falls in several UX aspects. The game throws way too much information to the player, giving only the digital game guide as the only readable way to get the information on the different mechanics.
    It's also difficult to understand why on a console that's perfectly capable of that, the game doesn't use the GamePad to give a way for the player to note information about zones, item availables, monsters. It's especially sad, knowing the number of gathering quests you will have to do.

    All taken, it's giving us a RPG that is taking risks by not getting to far of the current humanity, and giving us the information on the world in a really slow pace.
    On the other side, there are too much UX mistakes, and some player may find themselve too lost to enjoy anything in this game. But for people who like exploring, great views, and RPG ? It's exceptional.
    Expand
  16. Dec 5, 2015
    5
    This is my initial review after the first couple hours of gameplay only.

    Everything in this game is tedious, and the user interface is bad. It takes three clicks to loot a container. Every time you want to exit a dialogue, you have to confirm. So that's two clicks just leave a dull conversation with an NPC. Leveling up your skills requires to you click three times just to get to the
    This is my initial review after the first couple hours of gameplay only.

    Everything in this game is tedious, and the user interface is bad. It takes three clicks to loot a container. Every time you want to exit a dialogue, you have to confirm. So that's two clicks just leave a dull conversation with an NPC. Leveling up your skills requires to you click three times just to get to the correct menu, at which point you have click a lot more.

    Combat (what little I've seen so far) is not very satisfying. Combat appears to be deep, with many options and combos, just not very rewarding for skilled play. Again it takes more clicks than necessary, and it feels very much like an old-fashioned 2D JRPG, not like a modern MMORPG or Skyrim or Fallout.

    Graphics are good for the WiiU. That's it. Cut scenes are rendered beautifully, but I don't play games for the cut scenes.

    So far the gameplay consists of running from one point on the map to the next, listening to a dialogue, selecting "agree" or "disagree," and then running to the next point. You get to kill a few critters in between.

    At this point I immediately exit out of most dialogues; I just don't care what the NPCs have to say.

    Again, this is only the first 2-3 hours of gameplay, but so far I haven't seen much that I like. I keep playing in the hope that I will like the more open world once I get past this interminable intro/tutorial stage.

    But even if I like the open world, it doesn't change the fact that menus are bad, and that combat is tedious instead of exciting.

    If you like JRPGs with lots of cut scenes and inane dialogue and 14 year old NPC girls in your party, you will probably like this. If you like western RPGs and were hoping for a game that included western RPG elements, I suspect you will be disappointed.

    Right now I'd rather be playing something else, but I'll keep at it and hopefully it gets better. The world is beautiful and all that, but the gameplay just isn't there for me.
    Expand
  17. Feb 20, 2016
    7
    I really liked the first Xenoblade and it was great to get back into the series with familiar and new mechanics. I really enjoyed exploring the vast worlds with loads of missions to complete and a variety of monsters grind on! There where a few occasions where it was a bit frustrating trying to find certain items and kill certain enemies to progress, and I couldn't quit the affinityI really liked the first Xenoblade and it was great to get back into the series with familiar and new mechanics. I really enjoyed exploring the vast worlds with loads of missions to complete and a variety of monsters grind on! There where a few occasions where it was a bit frustrating trying to find certain items and kill certain enemies to progress, and I couldn't quit the affinity missions when I was stuck to come back to them later (let's just say I had to use the wiki a lot). Also, the story was good but I was expecting a bit more from it as the in first game, the story was really immersive and always got me to keep playing. Overall, this is a great game but I was hoping for a bit more. Expand
  18. Apr 11, 2017
    7
    No se parece en nada a xenoblade chronicles de wii. No tiene un a historia muy buena y los combates no dependen de tu tactica si o de fuerza bruta, no puedes con un enemigo pues sube dos niveles mas e intentalo esa es la tactica del juego.

    A parte de eso es bonito, la musica muy buena y entretenido
  19. May 10, 2018
    7
    + What a great story concept!
    + I really liked the idea behind the story and the world and it leaves me feeling very disappointed.
    + The music is fantastic though some songs are terribly annoying. + The graphics besides the pop in are fantastic. + The game is very long. + Exploring is the best thing to do in this game. - Shame the devs felt boring side quest were a better place to
    + What a great story concept!
    + I really liked the idea behind the story and the world and it leaves me feeling very disappointed.
    + The music is fantastic though some songs are terribly annoying.
    + The graphics besides the pop in are fantastic.
    + The game is very long.
    + Exploring is the best thing to do in this game.
    - Shame the devs felt boring side quest were a better place to focus their development time.
    - Been killed by way more powerful enemies which can be hard to avoid is a pain.
    - As you travel an high level enemy might suddenly load on top of you and kill you.
    - Story is short and feels like just a means to move you to the next chapter and wave of side quests.
    Expand
  20. Jul 15, 2022
    7
    The system is overly-complicated, can't complete the game without looking up for guides. Power-leveling /money grinding is also a must. The world is huge and it does look epic at times but it just isn't rewarding enough to keep me exploring.
    What I like is the music, its awesome throughout game. Also, adding mechs battle keeps the second half of the game fresh and that is what make this
    The system is overly-complicated, can't complete the game without looking up for guides. Power-leveling /money grinding is also a must. The world is huge and it does look epic at times but it just isn't rewarding enough to keep me exploring.
    What I like is the music, its awesome throughout game. Also, adding mechs battle keeps the second half of the game fresh and that is what make this game very unique to others.
    Expand
  21. May 30, 2017
    7
    Xenoblade Chronicles X is a grand, epic, and ambitious game that in scope and scale is unlike anything else available on the Wii U. The open world is gigantic, gorgeous, and teeming with life and things to do. The lore and story of the game is interesting enough but is bogged down by wooden presentation and performances. Xenboblade could prove to be a massive time sink for Nintendo fansXenoblade Chronicles X is a grand, epic, and ambitious game that in scope and scale is unlike anything else available on the Wii U. The open world is gigantic, gorgeous, and teeming with life and things to do. The lore and story of the game is interesting enough but is bogged down by wooden presentation and performances. Xenboblade could prove to be a massive time sink for Nintendo fans starved on the open world games that overpopulate other systems but it requires a degree of commitment that can't be overstated. The game takes quite a while to get going (and even longer to REALLY get going) and is so bogged down in obtuse menus, options, and commands that I could never shake the feeling that it wasn't for me - a newcomer to the series and relative novice to this type of "RPG". I could never really figure out even the simplest things like load out customization and the game seems to almost purposefully be unapproachable, offering no real help or guidance to its maze of intricacies. I imagine it's wonderful if you are already accustomed to its system or are the kind of person who reads every word of the direction manual for an appliance but I eventually had to give up and move on to friendlier pastures. Even as someone who sometimes decries the hand holding in a lot of games, the bar for entry and level of investment was just too high when I could be playing something else with all of the depth and none of the headaches. Expand
  22. Dec 30, 2016
    7
    This could have been an amazing game and amazing follow-up to the first Xenoblade Chronicles if not for some frustrating time-wasters and annoying balance issues.

    The world is simply massive, and thanks to fast travelling, it really works well and is an enjoyable experience... if it progressed in any sort of logical way. By design, the game intends for you to revisit parts of the
    This could have been an amazing game and amazing follow-up to the first Xenoblade Chronicles if not for some frustrating time-wasters and annoying balance issues.

    The world is simply massive, and thanks to fast travelling, it really works well and is an enjoyable experience... if it progressed in any sort of logical way. By design, the game intends for you to revisit parts of the already massive open world to tackle certain caves, or upper levels, or hunt certain mobs of tyrant bosses. But they over-do it. You can simply be running around and aggro mobs that will one shot you. There are level 10 mobs hidden behind level 50 ones that will wipe you out and total your Skells just because the graphic for them didn't load fast enough, and they have a laser beam that can destroy you in one shot. It's really frustrating, and trashing Skells can become massively expensive. Maybe they just don't want you to explore places so carelessly, but really it just doesnt consider the technical limitations of loading slowly and it makes the game suffer a bit.

    While hero and class design is pretty good, the massive number of characters, often with the same or very similar class type as each other, adds unnecessary complexity without adding much to the story. There are several Gunners+ class characters, several Sheildbearers, ect. You -could- choose one to you style, of course, but then again not really. Not without having to regrind 45 levels into the new characters your pick up later in the game. While the ability points you accumulate are the same for all characters, the levels are not, giving this unnecessary burden a really annoying aspect of the game. It really begs the question of why they would do this, because there are already other shared aspects in the game, and there is already a friend scale called Affinity which creates barriers for characters to go do certain quests together.

    While I really want to love this game, and enjoy its style, theses added time-wasters and realistic inconveniences make the game a bit frustrating. When tackling difficult missions in your Skell, you're usually just better off saving the game beforehand, and crashing it if you accidentally pull too many high level mobs that trash your skells, because they simply cost too much to replace.

    If they just did the following, it would be a much more enjoyable game...
    1: Share character levels
    2: Use Miranium to repair Skells/Repair automatically after revisiting town
    3: No quest limit
    4: Allow characters to upgrade class
    5: Make enemies with +/- 15 levels ignore you, minus guards to certain areas
    6: Lower/remove probe placement cost
    7: Too much empty space in NLA
    Expand
  23. Aug 29, 2017
    7
    This review contains spoilers, click expand to view. This game didn't made it for me, was expecting so much more. But it doesn't mean that the game has some good things such as the map, i guess everything that involves the environment is excellent but the combat was a bit annoying to me and the story was a little dissaponting as the game progressed. Let me say that the game improves when you get the skell. Expand
  24. Feb 6, 2022
    5
    I want to like this game, but unfortunately, it doesn't live up to the superior first game. The story adds unnecessary shock via its meaningless plot twists, and the characters are downright annoying. At least the music and combat are good.
Metascore
84

Generally favorable reviews - based on 87 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 87
  2. Negative: 0 out of 87
  1. Apr 6, 2016
    70
    The fun in Xenoblade is seemingly never-ending, thanks to an amazing combat system and lots of things to do.
  2. CD-Action
    Mar 4, 2016
    80
    We got used to developers promising huge worlds to explore, but there’s no other game where the world is so overwhelmingly vast. I honestly don’t know how much time you have to invest in Xenoblade Chronicles X to see everything this game has to offer. [02/2016, p.60]
  3. Pelit (Finland)
    Mar 3, 2016
    87
    Xenoblade Chronicles is otherwise great, but the thin main plot and sheer repetition drop the score. [Jan 2016]