User Score
8.7

Generally favorable reviews- based on 900 Ratings

User score distribution:
  1. Negative: 49 out of 900
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  1. Oct 9, 2015
    4
    On paper, this game is awesome, and people are praising it because it's nostalgic and a return to a simpler time, when games were cute and easy to pick-up and play. But when you give people with no experience in level creation the tools and audience to do so, it turns out they squander that opportunity.

    You can create your own Mario levels, share them with friends, and play other
    On paper, this game is awesome, and people are praising it because it's nostalgic and a return to a simpler time, when games were cute and easy to pick-up and play. But when you give people with no experience in level creation the tools and audience to do so, it turns out they squander that opportunity.

    You can create your own Mario levels, share them with friends, and play other people's levels, but once you realize the levels people upload range from gimmicky "don't move and watch all the crazy things that almost kill you in this on-rails level," to "look at how insanely difficult this level is because I love Kaizo Mario" and "I'm 11 and what is game design," you quickly start to feel some buyer's remorse.

    It's reminiscent of Little Big Planet, where anyone could make levels, but most people make terrible levels. When you make a game where the ONLY thing you can do (besides create your own stages) is play other people's generally lackluster levels.

    The game controls great, there's multiple game styles you can choose from that actually give you different abilities (original Mario is basic, Super Mario World has spin jumps, New Super Mario Bros has wall-jumping, etc) but when the game's only attempt at a single-player is "try to beat 10 random user-created levels and be rewarded with literally nothing," then you get a game that's basically a really cool gimmick that delivers no extrinsic rewards.

    There are TONS of cool, interestingly-made levels, but they're absolutely drowned out by the onslaught of terribly made joke levels where you hit a coin block and a bunch of confetti and annoying sound effects pop out, as well as a slew of levels designed to be so hard that you might have found a new fetish by the time you manage to beat it.
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  2. Mar 26, 2016
    4
    Super Mario Maker is a weird game. It tries to create something interesting to players by letting its community create hundreds of levels every day, which sounds really interesting, however this is also its weakness. For example, the game gives you the option to play what it calls "Courses" which is divided into 5 categories. One is exclusively used for official levels made by NintendoSuper Mario Maker is a weird game. It tries to create something interesting to players by letting its community create hundreds of levels every day, which sounds really interesting, however this is also its weakness. For example, the game gives you the option to play what it calls "Courses" which is divided into 5 categories. One is exclusively used for official levels made by Nintendo itself and people from magazines such as Famitsu and etc. They tend to be quite easy and straighfoward, and at the end of the level you can earn a Mystery Mushroom, which can make Mario transform into a different character (Link, Wario, even Pokémons). You can use these mushrooms to make your levels more interesting. You can also choose to play 4 different type of courses: Easy Course, Normal, Expert and the new Super Expert courses. All this courses were made by the community, not Nintendo. And here's the main core of the game and that's when the whole thing starts to fall apart. You may find yourself playing a lot of interesting levels made by people. Levels that are challenging, engaging and sometimes punishing but not unfair. This is Super Mario Maker at its strongest. You really feel entertained playing this levels and you want to play more of those...But, this is not frequent, actually you'll spend more time playing short, lazy and confusing levels that probably will make you want to throw your controller through the window. Unfortunately most levels are horribly made. They tend to drive you to door traps, unfair deaths and sometimes ask you to use a move so complex or hard to pull that only expert players can do, and you have no choice but to skip (Thank God for this option) these levels and try another one. Sometimes they are too easy to the point of being ridiculous. You pick up a invencibility star and run through dozens of enemies until you hit the final flag pole. You can see how lazy the person is to create something so dull and boring like that. And since the game picks random levels for you to play, there's no way to avoid these kind of unfair or boring levels. But you'll notice this the first half hour that you'll spend playing this game because, unfortunately, there are more boring levels than good ones in this game.

    Of course SMM is also about creating. And this is the most interesting part of the game. The tools that they provide you to create the levels are awesome. I never thought i'd like to use them so much. You can easily spend 2-3 hours elaborating a level and you can actually have fun creating them and then testing them. It's intuitive, easy to learn and really, you can do anything you want, basically. But be aware, after you upload the level don't expect to have many people playing it. I did 5 or 6 levels and each one had 3 or 4 people playing it. One week later, nothing has changed. Which means that soon my levels will be deleted and forgotten whereas people who made horrible levels managed to get at least 5 stars (the "Like" from SMM) or even more, it's frustrating. When you upload a level, the servers tries to put your level into one of the 4 types of courses, but the thing is, you have thousands of levels being made everyday, so sometimes your level will be forgotten and no one will be able to play, unless you have friends to help you out or if you beg on the internet asking anyone to play your level and to give you a star, otherwise you'll lose your levels really soon because Nintendo tends to delete levels that no one plays or ones that don't have many stars.
    All in all, Super Mario Maker tries to compete against the likes of LittleBigPlanet or even Project Spark. It succeeds? No. Because this game it's limited compared to the other two where you can create dozens of different things using a more flexible tool to create levels. It is entertaining? Yes, if you know the right codes to play the right levels, but if you try to play a whole course, especially Expert or Normal, you'll find a lot of frustrating and horribly made levels that only have the purpose to troll you as much as possible. And to me, challenging is different than trolling. When i play this game i want to play challenging levels that will make me a better player and feel accomplished not frustrated because of invisible blocks or death doors. And the creating tool is awesome, but you'll have to beg for people to play your levels, otherwise it will be deleted before you know it. At the end of the day i can't really recommend this game at all, apart from the creation tool where you'll have fun creating levels on you own, but that's it. Other than that you'll only find a half game here, an overpriced one. SMM is only as good as its players, and maybe that's why this game is so frustrating and boring, because many people don't know the meaning of having fun, just the meaning of trolling. So if the people who play this game are trolls, then of course the game will be nothing less. Super Mario Maker is the @TayandYou of the Wii U.
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  3. Nov 5, 2015
    0
    Super Mario Maker cant really be considered a game but more Nintendo trying to squeeze a couple more pounds from the big plumber. This laziness shows in lack of lack of freedom and gets boring fast. the community don't help either as most levels are extremely difficult and consist of hundreds of enemies and a secret hidden block so the creator can publish it. Or you stand still and watchSuper Mario Maker cant really be considered a game but more Nintendo trying to squeeze a couple more pounds from the big plumber. This laziness shows in lack of lack of freedom and gets boring fast. the community don't help either as most levels are extremely difficult and consist of hundreds of enemies and a secret hidden block so the creator can publish it. Or you stand still and watch Mario bounce from spring to spring until he reaches the flag. If you think that sounds fun be my guest pick it up but prepare to play most of the game with out touching the game pad Expand
  4. Oct 2, 2015
    1
    Super Mario Maker is fun but there are problems, when you start the game you think hey I can make any level I want from these four games but NO you have to unlock the other Mario games and the other things for animating your levels. I didn't know that well that was a really **** decision on NINTENDO'S part.
  5. Apr 25, 2016
    3
    Extremely lackluster release. Expecting a $40 release, like Captain Toad, instead is a full retail priced game, without any of the content of a full retail game. You can make Mario levels? Great! You could already do that online! For free! There are a few additions that aren't available online, such as certain enemies and objects being redrawn for the different games, but there is anExtremely lackluster release. Expecting a $40 release, like Captain Toad, instead is a full retail priced game, without any of the content of a full retail game. You can make Mario levels? Great! You could already do that online! For free! There are a few additions that aren't available online, such as certain enemies and objects being redrawn for the different games, but there is an appalling lack of Yoshi in any mode. There hasn't been much substantial content added since the game's release either, unlike Splatoon, which has had many more additional game modes, maps, weapons, equipment, and a new level cap, in addition to revamped Ranked gameplay. There's just not much "fun" to be had in creating levels, aside from the first few minutes of making a field of clown car-riding giant Bowsers, or something silly like that.
    On the other side of the coin, playing other people's levels is hit or miss. The levels I enjoyed the most were the musical levels, which played a tune as you held left and ran. These were also my favorite levels in the online version as well, so it was nice to see them return. But aside from that, the tool is too limited to make stages that are actually reminiscent of the official games. The Super Mario World mode is missing the slanted platforms vibe, as well as much of the charm of the world map that made the game most fun to begin with. As such, none of the levels created in Super Mario Maker really 'feel' like an official level made by the devs. They all feel... off. It's clear to see that they are user-created, and as such, are lacking the polish of the official levels.

    Despite the "limitless potential" of "infinite stages" from other users; Mario Maker is sadly far too limited to truly make something of value, and its price most certainly does not reflect the amount of content contained therein.
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  6. Jan 28, 2020
    1
    When this game released, it was super fun. I had so much fun making levels, playing other people's levels, finding some great creators, commenting on levels on how fun they were. At release, this game was a 9 outta 10.

    Fast forward 3 months. The number of troll levels increases tenfold, Content Creators from YouTube get so much attention that it completely overshadows everyone else,
    When this game released, it was super fun. I had so much fun making levels, playing other people's levels, finding some great creators, commenting on levels on how fun they were. At release, this game was a 9 outta 10.

    Fast forward 3 months.
    The number of troll levels increases tenfold, Content Creators from YouTube get so much attention that it completely overshadows everyone else, Game Grumps makes over 100 episodes of their dumb show trying to beat levels and wastes even more of our time. After 3 months I was being sent troll messages and barely anyone was playing my levels, I was beginning to despise the game. Next thing we knew, Nintendo was just straight up deleting levels. My own levels were deleted permanently from the game's server, I was starting to get angry. Fast forward even more and Nintendo announces that Miiverse is being shut down; every post, every picture and every reaction to these levels were about to just disappear and never return. I have no idea if the messages were kept on a separate server, because by then I had completely given up on this "Game" that used to make me smile. By the end of this game's life, it is a 1/10.

    Thankfully they turned everything around with the sequel.
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Metascore
88

Generally favorable reviews - based on 85 Critic Reviews

Critic score distribution:
  1. Positive: 81 out of 85
  2. Negative: 0 out of 85
  1. 95
    This is an incredible tool – it lets you create and test with exceptional ease, all without sacrificing the number of possibilities or sense of professionalism in the finished product. Super Mario Maker truly offers you more or less everything you need to create the level of your dreams.
  2. CD-Action
    Nov 15, 2015
    95
    Who could have expected such absurdly high quality from a level editor? [11/2015, p.62]
  3. Nov 10, 2015
    95
    Super Mario Maker is more than a just an amazing toolbox for content creation — it's also a big, beautiful toy box filled with all sorts of incredible, remarkable toys each with individual parts for you to spend hundreds of hours falling in love with. Even if you've never liked this type of game, Super Mario Maker may just win you over.