Summary:
Play a countless number of intensely creative Super Mario levels from players around the globe. It’s easy enough to create your own levels with the Wii U GamePad controller that it may feel like you’re simply sketching out your ideas on paper, but you can now bring enemies and objects into a playable course in ways you could only consider before. Violate the conventions of traditional Super Mario gameplay by blending enemies, traps and items into unexpected twists, like Piranha Plant-shooting cannons, power-up-tossing Lakitus, or even Hammer Bros. riding on Bowser while bouncing on trampolines.
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| Rating: | E |
|---|---|
| Developer: | Nintendo |
| Genre(s): | Action, Platformer, 2D |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Shigeru Miyamoto | Design |
| Shigeru Miyamoto | General Producer |
| Takashi Tezuka | Producer |
| Koji Kondo | Composer |
| Koji Kondo | Music |
| Yasuyo Iwawaki | Character Design |
| Arisa Hosaka | Designer |
| Arisa Hosaka | Planning |
| Keigo Nakanishi | Player Programming |
| Yuji Sawatani | UI Programming |
| Shingo Okamoto | Technical Support |
| Yoshikazu Yamashita | Senior Director |
| Masaru Nii | UI Programming |
| Hiroyuki Kimura | Producer |
| Hiroyuki Kimura | Producer |
| Yasuhisa Yamamura | Idea Book |
| Kosono Okina | Character Design |
| Masanao Arimoto | Lead Character Design |
| Kiyoshi Koda | UI Programming |
| Hisashi Okada | System Programming |
| Shigefumi Hino | Planning |
| Hirotake Ohtsubo | Artist |
| Hirotake Ohtsubo | Level Design |
| Masanobu Sato | Character Design |
| Toru Inage | Technical Support |
| Hirohito Yoshimoto | Course Editing Concept |
| Koichi Kyuma | Sound Programming |
| Takashi Maeda | Idea Book |
| Ryoji Yoshitomi | Sound Effects |
| Kenta Usui | Artist |
| Kenta Usui | Level Design |
| Toshio Iwawaki | Technical Support |
| Atsushi Sakaguchi | UI Programming |
| Takamitsu Kuzuhara | Enemy & Object Programming |
| Kenzo Hayakawa | Technical Support |
| Atsushi Miyagi | Design Adviser |
| Tatsuya Hishida | Character Design |
| Nobuo Matsumiya | Artist |
| Nobuo Matsumiya | Level Design |
| Mari Shibata | Artist |
| Mari Shibata | Level Design |
| Tatsuo Nishiyama | Enemy & Object Programming |
| Yoko Fukuda | Visual Effects Design |
| Satoko Okada | Lead UI Design |
| Yosuke Oshino | Director |
| Kunihiro Komatsu | Technical Support |
| Mai Yamamoto | UI Design |
| Yuka Sawano | Character Design |
| Etsuko Sakai | UI Programming |
| Fumiya Nakano | System Programming |
| Toshiyuki Doi | System Programming |
| Koji Sakai | Graphic Programming |
| Takashi Fukahori | Character Design |
| Kazuhiro Nakari | Graphic Programming |
| Yusaku Shimizu | Edit Programming |
| Hiroko Nishibe | UI Design |
| Ryota Maruko | Course Editing Concept |
| Hisashi Sekoguchi | Course Editing Concept |
| Yuta Ogawa | Technical Support |
| Asuka Hayazaki | Composer |
| Asuka Hayazaki | Music |
| Shigefume Hino | Designer |
| Naoto Kubo | Composer |
| Naoto Kubo | Music |
| Tatsumi Kimishima | Executive Producer |
| Shuhei Maekawa | Graphic Programming |
| Yuki Hashizume | Enemy & Object Programming |
| Masahiro Kishi | UI Programming |
| Hideyuki Tatsuta | Network Programming |
| Noritaka Otsuka | Server Programming |
| Hirokazu Shimaoka | Server Programming |
| Shinnosuke Miki | Server Programming |
| Kenkichi Miura | Network Design |
| Takuya Kojima | Sound Effects |
Designer/Producer/Programmer credits provided by GameFAQs.
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