User Score
7.4

Mixed or average reviews- based on 767 Ratings

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  1. May 10, 2016
    10
    It talks volumes of the type of person who is hating on this game that almost all of the negative user reviews are a zero. Obviously very objective people then ;)

    Enough people have given better reviews then I can on this site already, so I won't bother doing that myself, but for those looking for a decent objective video review check out 'That one video gamer' on youtube. As for so
    It talks volumes of the type of person who is hating on this game that almost all of the negative user reviews are a zero. Obviously very objective people then ;)

    Enough people have given better reviews then I can on this site already, so I won't bother doing that myself, but for those looking for a decent objective video review check out 'That one video gamer' on youtube.

    As for so called professional critics, I think we all know that their opinions are becoming less and less irrelevant these days, especially with the obvious disconnection between them and Nintendo, who more often than not, get lower review scored than they objectively should imo
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  2. May 10, 2016
    0
    solo una cosa que decir los controles, este titulo lo esperaba desde el game cube es una lastima en lo que ha quedado nintendo no lo recomiendo para nada
  3. May 10, 2016
    9
    Ok. Back in 2015 I was really hyped to play this game. I remembered long hours of fun playing Starfox 64 as a kid. I looked forward to what they would do with the franchise for the wii U. But then the reviews came out. I was very unfortunate that the very first one I read was Arthur Gies' from Polygon.com. He made such a strong, negative comment (at least he made it clear it wasn't aOk. Back in 2015 I was really hyped to play this game. I remembered long hours of fun playing Starfox 64 as a kid. I looked forward to what they would do with the franchise for the wii U. But then the reviews came out. I was very unfortunate that the very first one I read was Arthur Gies' from Polygon.com. He made such a strong, negative comment (at least he made it clear it wasn't a review) that I suddenly felt disinterested. Now I think they should fire the guy.
    So the day came when I saw it for sale. I was with a couple friends and they insisted I should buy it (so they could later borrow it). Anyway, they insisted a lot so I finally bought it. When I started playing it, at first it felt weird. No other game had prepared me to have to use both screens and these many controls to handle an aircraft. Still, I started getting the hang of it in a while. Don't get me wrong, these controls are hard to master, specially because, again, no other games (that I have played) had prepared me for this. I still wouldn't say I have mastered them completely (after playing a total of maybe 15+ hours -I have been really busy so I haven't been able to play that much yet). Still, when you start to get the hang of it, it becomes a really, really fun game. I keep coming back to it, and that ain't something I can say about any game. And the controls are not just something that gets in the way, they actually make for a richer experience when you begin mastering them. You feel a lot more in control of the aircraft, being able to not just control its direction, but the direction you're shooting at independently.
    I guess it's not a perfect game. It has little flaws. Like I wish there were more hard levels (some of them are kinda easy, at least to be able to get on to the next one). Still, if you're like me (and you probably will, because as I said, it's a really fun game) you'll want to not only pass the mission, but get a higher and higher score. That's where it gets tricky.
    After buying and playing the game for a while I was convinced this Arthur Gies and the other reviewers who complained harshly about the controls were just not open to the idea of having to learn to master a harder set of controls than they've had in other air combat games. But Starfox Zero IS a great game, one that I'm sure will please most gamers if they just give it a chance.
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  4. May 10, 2016
    0
    There's a fun game in Star Fox Zero. Not exactly complex but an enjoyable arcade romp we've sorely missed. However, the control system only ever gets in the way, making sections of the game a massive chore to play. I can see what they're trying to emulate, but it just doesn't work very well.
  5. May 10, 2016
    9
    One of the best games on wii u, control design is a new experience. It is a game that should spend time, since the control design is immersive. The order of the missions is intended to generate a workout, you do not realize as half of the game and you have mastered control. An arcade and 90, which is an experience not currently. If I could have better graphics deria a game of 10/10.
  6. May 7, 2016
    9
    I honestly don't know why many people are complaining about the controls. The mechanics are pretty solid and the motion controls can be quite helpful. It took me about 5 minutes to get used to the controls. You can turn them off to an extent but that's only when you're not shooting (that's the setting I use). The best way to avoid using motion controls is to just keep the gamepad stillI honestly don't know why many people are complaining about the controls. The mechanics are pretty solid and the motion controls can be quite helpful. It took me about 5 minutes to get used to the controls. You can turn them off to an extent but that's only when you're not shooting (that's the setting I use). The best way to avoid using motion controls is to just keep the gamepad still while you're shooting. I don't really look at the gamepad a whole lot, but you only really use it for all range mode and the hacking sequences for direct-i.

    I'm currently having a blast with this game so far. If you like Star fox 64 and willing to try something new, then this game is for you
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  7. May 7, 2016
    8
    This is my first Metacritic review because I feel more people need to hear this review from someone who gave this game a shot and finished it! In my opinion, Starfox Zero is a game that every Wii U owner should experience. A lot of people skipped over this game because of being scared over controls from critics that some admittedly didn't even finish the game and from players that haven'tThis is my first Metacritic review because I feel more people need to hear this review from someone who gave this game a shot and finished it! In my opinion, Starfox Zero is a game that every Wii U owner should experience. A lot of people skipped over this game because of being scared over controls from critics that some admittedly didn't even finish the game and from players that haven't even played it for themselves! This game is a return to roots arcade shooter that Starfox fans have been waiting for since Starfox 64. The new 2 screen cockpit gamepad based controls really make you feel like you are flying a ship after completing a mission or 2. No other game has ever done that for me. They are so innovative and immersive with some practice. The graphics for running 60 dos on 2 screens at the same time are very well done. The level design, music, voice acting and bosses are just great overall. Also the Amiibo support is awesome especially with the retro SNES arwing unlock with the fox Amiibo.The game is only about 4 hours long but the replay value of going back into the levels for all medals and high scores make it last much longer. I found myself wanting to go back and play levels again just because they are so fun to play. I wish Nintendo had included controller remapping options, included some form of multiplayer, and online leader boards to really make this game have a broader appeal to more gamers. The lack of these options will unfortunately scare away a lot of adopters to this game. Let's hope DLC is in the works! If you give it a chance to adapt to the control scheme Starfox Zero is one of the most fun Wii U games on the system and a great addition to the Starfox series! Do a barrel roll and give Starfox zero a chance and I believe you'll really enjoy this game! Expand
  8. May 7, 2016
    8
    Juego divertidísimo y con gameplay magistral. La historia principal se hace cortísima, pero el aporta una rejugabilidad que alarga la duración y ayuda a dominar el juego. Cuanto más aprendes a manejarlo, más te divierte y engancha. Es un buen juego.
  9. May 6, 2016
    10
    I've only played 2 missions so far, but I can already tell I'm gonna love it. I instantly fell into the controls, which are really, really simple (heard horror stories from people who, apparently, suck at games) and it really adds to the formula in a fun way. It's a genuinely fun Nintendo game, which is what I expected it to be.
  10. May 5, 2016
    8
    I consider Star Fox for the Wii U an HD remake, with some added cool extras and some missed opportunities.

    If you played Star Fox 64 than the game is basically almost the same. The controllers get some getting use to, but once you master them the game can be very fun. The best part of the game is playing co-op one person shooting and the other flying ( This makes the game a lot
    I consider Star Fox for the Wii U an HD remake, with some added cool extras and some missed opportunities.

    If you played Star Fox 64 than the game is basically almost the same.

    The controllers get some getting use to, but once you master them the game can be very fun.

    The best part of the game is playing co-op one person shooting and the other flying ( This makes the game a lot more fun and enjoyable)

    Playing the game solo I would give it a 7.3

    Playing with someone co-op an 8.5
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  11. May 5, 2016
    8
    After spending more time with Star Fox Zero, I've decided to revise my review from the harsh 6/10 score I gave originally. Star Fox Zero is definitely a solid 8/10, though I do also agree with what several 7/10 reviewers have said about the game.

    I’m not advocating to remove motion controls for those that enjoy them, I just think it’s not much to ask for options present in previous
    After spending more time with Star Fox Zero, I've decided to revise my review from the harsh 6/10 score I gave originally. Star Fox Zero is definitely a solid 8/10, though I do also agree with what several 7/10 reviewers have said about the game.

    I’m not advocating to remove motion controls for those that enjoy them, I just think it’s not much to ask for options present in previous official Nintendo games to be present in a newly released 2016 game. Star Fox Zero is not a Wii U launch title. What works for one player won’t always work for others. That’s why different control options exist. Splatoon did this, Star Fox Zero should've done this as well.

    As for Star Fox Zero itself? Its definitely the Star Fox game I’ve been waiting 20 long years since Star Fox 64 to finally release. Unfortunately, Nintendo didn't do its part to keep the game accessible for everyone. However, it definitely doesn't ruin what is otherwise a fun and solid Star Fox game though.

    Is Star Fox Zero worth a buy? Speaking as a Star Fox fan, I'd definitely say yes. However, with only the one means of control, I can't speak for everyone as each person's preference is not often the same. I bought it day one, I see the game I wanna give a 10/10 is right in front of me, but because of these lack of control options controls? I'm going with a solid 8/10.

    In conclusion, should Nintendo either patch in the requested alternative control options or offer people who desire these a replacement version of Star Fox Zero that has them, I will definitely revise again my current score and review to reflect these changes.
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  12. May 5, 2016
    9
    To address the major issue I see people having with this game: it took me less than 5 minutes to get used to the controls. I don't even consider myself to be that good at games and I had zero problem. I had a harder time getting used to analog sticks back in the day than I did adjusting to this. If you can't get used to the controls, the problem is you.

    The game gives you all the tools
    To address the major issue I see people having with this game: it took me less than 5 minutes to get used to the controls. I don't even consider myself to be that good at games and I had zero problem. I had a harder time getting used to analog sticks back in the day than I did adjusting to this. If you can't get used to the controls, the problem is you.

    The game gives you all the tools you need to succeed. If you fail, that's on you. Not once did I ever feel anything in this game was unfair. Parts of it are balls hard, but what did you expect? Platinum helped design it. If you spent even 5 minutes playing The Wonderful 101 you should have expected that. Besides, doesn't everyone complain games are too easy these days until a slightly difficult one comes out?

    I'm giving it a 9 because even though I did enjoy it, there were a couple things that hold it back. The Gyrowing is completely unintuitive to control. That has nothing to do with motion controls. It just doesn't control like anything else in the game and I could never get used to it. I would probably have given it 10 anyway if the Retro Arwing made all the music sound 16 bit. That would have been cool.
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  13. May 5, 2016
    9
    The Story is great , the characters and the ships are awesome but is not NINTENDO best graphics work for a 2016 game, but this game haves a lot of fun in it so the graphics became worthless, everybody is complaining about the controls, its kind of true are quite complicate to get used to, but after the first level everything is really great.
  14. May 5, 2016
    9
    Increible juego, a pesar de los gráficos la experiencia es sumamente gratificante, es mi primer Star fox, y la verdad que cuesta muchisimo, no por la jugabilidad sino por su velocidad y la cantidad de enemigos. Sumamente recomedable. Más aun si viene con un star guard incluido.
  15. May 4, 2016
    10
    "I found Star Fox Zero's controls to be awkward, occasionally frustrating and extremely demanding... at first.
    But once I gave them a little bit more time-- okay to be fair, a lot of time-- i found them to be fun, exciting, and INCREDIBLY rewarding... Star Fox Zero's ultimate goal is a noble one: It wants to give you more control. And it accomplishes this." -Andre Segers
    I'd give this
    "I found Star Fox Zero's controls to be awkward, occasionally frustrating and extremely demanding... at first.
    But once I gave them a little bit more time-- okay to be fair, a lot of time-- i found them to be fun, exciting, and INCREDIBLY rewarding... Star Fox Zero's ultimate goal is a noble one: It wants to give you more control. And it accomplishes this." -Andre Segers
    I'd give this game something over 8.0 that rounds up to a 9, but I need to compensate for the people who gave it 0. This game is not fundamentally broken in every way nor does it lack anything remotely positive. It is not a 0/10, and if you think it is, you are objectively wrong.
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  16. May 4, 2016
    9
    Most will agree that Starfox 64 / Lylat Wars was an excellent game and many have longed for a direct sequel with similar gameplay. This is exactly what Nintendo and Platinum have provided, with a strangely polarising gameplay twist.

    First of all, if you press 'select' and swap internal view to the TV, this plays like an airborne version of Splatoon. As such, the controls are elegant and
    Most will agree that Starfox 64 / Lylat Wars was an excellent game and many have longed for a direct sequel with similar gameplay. This is exactly what Nintendo and Platinum have provided, with a strangely polarising gameplay twist.

    First of all, if you press 'select' and swap internal view to the TV, this plays like an airborne version of Splatoon. As such, the controls are elegant and precise and open up new ways to shoot everything in sight.

    Motion controls have a bad reputation due to forced implementation back in the Wii days. As with Nintendo Land and Splatoon it is done right here and Nintendo should be applauded for taking a huge risk with casual gamers in favour of fully utilizing the hardware in order to provide 'hardcore' gamers with a challenging, lengthy game.

    Anyone not willing to persevere with this game is missing out on a creative and unique experience.

    Platinum have put their personality into this game but it retains that unmistakable atmosphere from 64. There are 20 levels and unlockable modes that reward your efforts, quite a lot of content and you won't see everything as fast as previous games.

    Graphics, sound and performance are mostly excellent with only a couple of duff notes. Art direction is great and fits Wii U perfectly.

    The only downers for me are - no online leaderboards or local/online play. Otherwise this is inventive, intense and a worthy successor to Starfox 64!
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  17. May 3, 2016
    10
    I've 100% complete this game. It's got an amazing the story, which, unlike what you may have heard, is indeed quite different from Star Fox 64's. The gameplay, while different, is amazing. You can do things that you'd otherwise never be able to do. But forgetting about the controls, as I've seen far too much focus on them recently, the game design is very good. The bosses are well thoughtI've 100% complete this game. It's got an amazing the story, which, unlike what you may have heard, is indeed quite different from Star Fox 64's. The gameplay, while different, is amazing. You can do things that you'd otherwise never be able to do. But forgetting about the controls, as I've seen far too much focus on them recently, the game design is very good. The bosses are well thought out and compliment the gameplay, and the levels give a great and fair challenge. This is a fantastic game, and it'd be foolish to say otherwise. Expand
  18. May 2, 2016
    1
    This game would,be awesome if it weren't for the stupid clunky gamepad that makes the controls confusing and this game zero fun. I guess that were the zero comes from in the games title. I suggest not wasting your money on this title.
  19. May 1, 2016
    4
    A mediocre game at best, this title is further marred by its clunky controls and insufferable camera. Even without these MAJOR issues there simply is not enough content to warrant its price. Definitely not worth $60, not worth your time. Stop lying to yourself and demand more from your games.
  20. May 1, 2016
    5
    Why Nintendo felt the need to add puzzle/stealth sections to a rail shooter I will never know. Nintendo should have focused on better AI and better maneuvers for all range dog fights, one of the few things that Star Fox 64 could have been improved with. Instead we got the gyrowing and the walker, neither of which enhance the game whatsoever. I have no problem with the short run time or theWhy Nintendo felt the need to add puzzle/stealth sections to a rail shooter I will never know. Nintendo should have focused on better AI and better maneuvers for all range dog fights, one of the few things that Star Fox 64 could have been improved with. Instead we got the gyrowing and the walker, neither of which enhance the game whatsoever. I have no problem with the short run time or the fact that this was a reboot. If you're going to do a reboot though, bring back Area 6! Expand
  21. May 1, 2016
    9
    Before starting the review: IGNORE the 69 metacritic score that the "professionals" have given to this game. Star Fox Zero is awesome..., but to get to the point of the awesome you have to master an innovative control squeam that i'm sure not many people will tolerate, but if you do you are gonna have a great time.

    STORY: A huge monkey, called Andross, wants to conquer the Lylat system.
    Before starting the review: IGNORE the 69 metacritic score that the "professionals" have given to this game. Star Fox Zero is awesome..., but to get to the point of the awesome you have to master an innovative control squeam that i'm sure not many people will tolerate, but if you do you are gonna have a great time.

    STORY: A huge monkey, called Andross, wants to conquer the Lylat system. So team Starfox, a group that consists of Peppy hare, Falco lombardi, Slippy toad and Fox MCcloud, son of James MCcloud who previously died in battle helping Peppy escape from a trap, and they are known as team Star Fox. And they are here to stop Andross.

    PRESENTATION: One of the complains i see come up when haters say that this game is a piece of **** is the fact that the graphics, even for a Wii U game, are bad.

    I do agree with the fact that this is certainly not one of the best looking games on the system, but to call it a bad looking game i feel is a bit exaggerated. Models and animations are simple, but colorful and charming. And the environments look great, with many details, colors and enemies all over the place. And also the explanation for the graphics not being better is because the game has to render and stream 2 different images in real time at 60 fps, so it's obvious that the graphics needed to be downgraded. And you might say that every Wii U game does that, yeah, but the difference here is that its 2 totally different images at same time, not 1 image that displace on the TV and Gamepad.

    Aside from the graphics the resolution of the game is 720p, but to compensate the game runs at a perfect 60 fps, there are some drops tho and sometimes it will drop from 50-40 fps!!, but nothing that will ruin the experience of play.

    And the Music...do i even need to say anything?. The soundtrack is amazing!!, giving the game an energetic feel and every theme is extremely well done, but i wish it was orchestrated.

    GAMEPLAY: The main change to the Star Fox formula that Zero brings to the table is the control. In previous games when you wanted to shoot to a specific place your arwing will go there as well, which really wasn't a big issue, but Star Fox Zero removes that since now to aim you use the Wii U Gamepad's motion controls. This is the single greatest complain i see from gamers and reviewers alike...i'm sorry but i have to disagree with them. The new controls are excellent, they will take time to master, but once you do...oh boy does it feel great. With this you can pull of moves manures that were impossible to do previously and it adds so much versatility to the controls. And if they ever fail to respond, you press Y to calibrate them.

    Not only that, but the famous moves like the Barrel Roll, used to reflect proyectiles and avoid them at the same time and the somersault (activated with the X button), used to get behind enemies and avoid attacks, help this control squeam a whole lot more. Plus this means that the second joystick is free and with it you can activate the Barrel role, but also slow down or speed up.

    Throughout levels you will find upgrades to your laser and ship that will last until the stage finishes, and also you will find some bombs that you shoot to completely annihilate enemies or bosses.

    Speaking of. Man the bosses are great, they all require a different stragetie to defeat and they all have a certain weak point, requiring you to develop a stragetie. I think my favorite ones are the Star Wolf's dog fights, they are so fun and i mean, c'mon, who doesn't like a good 101 fight?.

    There are many different vehicles in the game:

    Arwing: Your standard ship which shoots lasers and controls excellent.

    Walker: The transformation of the Arwing by pressing A. This one is hard to control, but you will get accustomed. Other than that, it can hover, it can hack things and it looks like a chicken!.

    Landmaster: A little clunky to control, but i mean, c'mon, it's a tank that can also fly!. Other than that, it's just really an Arwing on the ground that controls a lot better than the Walker.

    Gyrowing: It's a helicopter that can also deployed a little robot that can hack things. I feel like it controls well and it uses the controls and features of the game well.

    The game unfortunately takes about 3 hours to complete when you don't care about the extra modes or the different paths. But if you do, the lenght will be around 8 hours and with co-op, training and the fantastic arcade mode, which showcases the 19 different ways to complete the game, the game can last about 40 hours, specially if you want to get all the 70 medals.

    Finally, the game has some amiibo functionality that let's you customize your arwing, but don't worry, you can unlock the costumes by 100% the game.

    Overall Star Fox Zero is a great game, it has tons of replay value, excellent music, nice graphics, variety and great controls once you get accustomed to them. With that said i'll give this game a 9/10.
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  22. May 1, 2016
    0
    I beat the and STILL didn't feel like I master the controls! If you want a game you can just pick up and play and not have to play hours of the game to understand the controls then this game is not for you.
  23. Apr 30, 2016
    4
    This is what would of been the next great Star fox game in years. However instead of jumping to using 2 joysticks in a way they jumped to 3. While the levels are stunning, and there's a lot of great set pieces the forced, sloppy, game breaking motion controls hamper this game at every turn.

    It's not worth it. Avoid at all costs.
  24. Apr 30, 2016
    8
    Polarizing reboot to Star Fox has a unique control scheme that reviewers cannot get into. (It seems that their skill sets are limited to FPS like Call of Duty). There is a learning curve, but by no means it is a broken game. Once you get used to the controls, you will find an adrenaline pumping arcade game of olden days. It reminds you of games such as Galaxy Force or Space Harrier,Polarizing reboot to Star Fox has a unique control scheme that reviewers cannot get into. (It seems that their skill sets are limited to FPS like Call of Duty). There is a learning curve, but by no means it is a broken game. Once you get used to the controls, you will find an adrenaline pumping arcade game of olden days. It reminds you of games such as Galaxy Force or Space Harrier, where you sit down on an elaborate cabinet, with motion controlled chairs. This will probably be the last great Wii U game released as Nintendo prepares for the arrival of the NX, and its also a steal because it includes Star Fox Guard as well. Expand
  25. Apr 29, 2016
    6
    For as long as they'd been working on this game, I was very hyped and hoping that this game was going to be one of the Wii U's top games. After going through the tutorial, I realized that this unfortunately wasn't going to be the case at all. The game is reminiscent to the older Star Fox games in the franchise, but major flaws keep this game from being great.

    Graphics: 8/10 That
    For as long as they'd been working on this game, I was very hyped and hoping that this game was going to be one of the Wii U's top games. After going through the tutorial, I realized that this unfortunately wasn't going to be the case at all. The game is reminiscent to the older Star Fox games in the franchise, but major flaws keep this game from being great.

    Graphics: 8/10
    That visuals are great. Nothing eye popping or stunning, but all around appealing. The characters still look a little awkward in my opinion, but still a huge improvement from what they looked like in Star Fox Adventures

    Sound: 9/10
    Great music, good sound effects, decent voice acting. I wouldn't mind owning the soundtrack for this game

    Gameplay: 3/10
    While the air battles remind you a little bit of Star Fox 64, there is one MAJOR problem that this game suffers, the controls. Having to look at 2 screens for a game where you need undivided attention to dodge enemy fire and obstacles is awful. Having to use motion controls along with joystick steering is confusing, nauseating, and feels much less fluent and more out of control than the game's predecessors. Star Fox was NOT meant for 2 screens and it shows in this game. By far the worst controls of any Star Fox game yet.

    Story: 5/10
    Star Fox 64, Ctrl+C , Star Fox Zero, Ctrl+V.

    Fun: 7/10
    Even though the horrible controls hinder the game and take away from the experience, it's not at all a bad game. In fact, I still have fun playing and it reminds me of older Star Fox games. I still enjoy playing this game and I fully intend on playing this game to the end.

    My Final Rating: 32/50 64%

    I like what they were trying to do and I like seeing Nintendo trying to utilize the Gamepad screen more, but it just doesn't work for Star Fox games. Maybe they'll have better luck with Zelda U, which has been delayed AGAIN! This better be one hell of a Zelda game.
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  26. Apr 29, 2016
    9
    Want a fun but kinda silly experience, get this game. I am an older person so any game that is fun and not work is welcome to me. Thank you Nintendo and Platinum for trying out different controls then the rote controls that other games rely to heavily on. Fun fun fun.
  27. Apr 29, 2016
    10
    The hate this game is getting is undeserved. It's well-designed, has excellent old-school replay value, and makes genuine use of the wii u game pad, even though there is a learning curve to the controls. But you get better every time you play! In that sense, I truly feel like it's some kind of twisted arcade game that exists on the Wii U, where the main game takes only a few hours to beat,The hate this game is getting is undeserved. It's well-designed, has excellent old-school replay value, and makes genuine use of the wii u game pad, even though there is a learning curve to the controls. But you get better every time you play! In that sense, I truly feel like it's some kind of twisted arcade game that exists on the Wii U, where the main game takes only a few hours to beat, but it's about all the discoveries you make in game, and gaining satisfaction from the fact you've accomplished this. This game is hard, but it's rewarding. I don't think it's necessarily a 10, but all this hate for it makes me feel icky. I must do what I can to stand up for a great example of old school game design mixed with modern gaming technology. Expand
  28. Apr 29, 2016
    9
    Excellent game no matter what the critics say. Once you master the controls it's pure fun. One of my favorite Star fox game (with star fox 64). About the graphics:I find them very good and respectful of the licence.
  29. Apr 29, 2016
    10
    Very underrated game. The controls work perfectly once you get used to them. It's not as easy as pick up and play; this is a game that requires that player to practice a bit before understanding the controls. I think too many people expect instant gratification, hence the low review scores. If you like Star Fox and you're willing to understand complex controls, try this game.
  30. Apr 29, 2016
    9
    Star Fox Zero is an excellent addition to the Wii U's library, a worthy successor to Star Fox 64, and a fantastic addition to the Star Fox series. The controls, audio, and visuals breathe new life into a series presumed dead, and it does it in spades.

    The game itself is beautiful. Landscapes are vast and colorful, planets are gorgeous, and the Arwing is sharper than ever. The soundtrack
    Star Fox Zero is an excellent addition to the Wii U's library, a worthy successor to Star Fox 64, and a fantastic addition to the Star Fox series. The controls, audio, and visuals breathe new life into a series presumed dead, and it does it in spades.

    The game itself is beautiful. Landscapes are vast and colorful, planets are gorgeous, and the Arwing is sharper than ever. The soundtrack is amazing and energetic, and each theme matches the intensity of its respective scenario. Paired with the fact that communications from your wing-men, crew, and enemies are received directly to your Gamepad's speakers, the game keeps you hooked and created a very surreal sense of immersion that's hard to find in games nowadays.

    I'm not sure why anyone who's played Star Fox 64 would have any trouble with Star Fox Zero's control scheme, as the levels of difficulty for both are pretty much on par with each other. I was actually more comfortable with Star Fox Zero's control scheme than I was with Star Fox 64's. Because your laser cannons are controlled independently from your vehicle, you can move in one direction while firing in another, allowing for some fancy attack maneuvers. While it's true that this calls for a decent amount of coordination, you can actually gain much more precision if you take the very little time it requires to properly hone your skills. And switching your focus from the TV's third-person view to the Gamepad's cockpit view is no more difficult than switching your focus between the DS's two screens. Most of the time, you don't even have to switch your focus from TV to Gamepad to fire at lesser enemies, as the reticle on the TV acts similarly to the ones in previous Star Fox games; you just use the Gamepad's gyro sensor to move it instead of the analog stick, a la Splatoon. The cockpit view is only used for precision aiming, which is useful for larger enemies and bosses' weak points. Using target view to lock on to your objective gives you a good idea of where you are in relation to everything else, and it helps you to properly reposition yourself, particularly in dogfights. Switching back and forth between the Arwing's Walker mode is extremely satisfying as well.

    There are so many things I genuinely love about this game, and only a few things that I dislike. One con in particular that comes to mind is a problem with positioning in relation to larger enemies. If you get caught in a position where you're in a large enemy's path, instead of knocking you out of the path or giving you a small amount of invincibility to recover, you just get pushed and get hit multiple times. This can cause you to take a significant chunk of damage in a very small amount of time. While this hasn't happened to me that often, it does happen consistently with certain enemies, and it's the only thing in the game that truly feels unfair. However, it's not nearly enough to make the game as a whole seem even remotely unfair.

    The game has an enticing amount of challenge to it, enough to make me want to play through multiple times, discover all the secrets and collect all of the medals. There's a lot of replay value and a good amount of fun to be had with a friend in the optional co-op mode, which lets the Gamepad player fire the laser cannon and the controller player pilot the vehicle. All in all, Star Fox Zero is a fantastic experience for veterans and skilled video game players. Absolutely pick this game up if you crave a fresh space-action title that can push you to your limits.
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Metascore
69

Mixed or average reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 82
  2. Negative: 3 out of 82
  1. Dec 1, 2016
    80
    Star Fox Zero is a wonderful re-imagining of one of the most beloved games in the series, blending elements from its early history in a tasteful manner. The meatier story mode leaves you with a better sense of fulfillment over its predecessors, and while there isn’t an online leaderboard to compare best times or scores, there are other extras to keep you playing. Adapting to the new controls might take more patience than some players are willing to give, but those who stick it out are rewarded with a higher-degree of precision than previously possible. It’s by no means perfect, but it’s safe to say Miyamoto’s latest experiment is a success.
  2. Aug 22, 2016
    73
    A rather halfhearted remake of a true classic, with less focus on the story of epic teamwork than one would have expected. A frustrating release for the fans, but nonetheless a fine addition to the Wii U roster.
  3. Jun 13, 2016
    80
    If you can handle the gyroscope, you’re in for a quality thrill ride through the Lylat System, difficult but rewarding.