User Score
7.4

Mixed or average reviews- based on 767 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 2, 2023
    7
    I actually start liking the game. The controls didn't bothered me in the beginning, but later on you fail in missions because you get confused with the controls. This stopped me from keeping playing. So 7/10 because of the controls.
  2. Sep 1, 2023
    5
    Oh star fox Zero, yeah its about as average and unfortunately underwhelming as most people say. Its fine, just fine, with decent sections and dialogue, complemented by some of the worst controls you can have with Wii u screen and slow sections. The boss fights and some sections can be glaringly frustratingly slow. Why do we need to keep repeating the plot of star fox 64, it feels like theyOh star fox Zero, yeah its about as average and unfortunately underwhelming as most people say. Its fine, just fine, with decent sections and dialogue, complemented by some of the worst controls you can have with Wii u screen and slow sections. The boss fights and some sections can be glaringly frustratingly slow. Why do we need to keep repeating the plot of star fox 64, it feels like they held this game back by Nintendo insisting on keeping it what it was. Imagine an character action truly free star fox game with occasional rail shooter sections its could be great. Alas it was not. It feels like the star fox section in Bayonetta 2 is better than this game. Expand
  3. Feb 14, 2023
    9
    After spending more time with this game, I can now say its the best in the series. So many quality of life changes, really great graphics and new enemy designs. Only thing that hurts it are the controls, but they are not to bad.
  4. Oct 31, 2022
    7
    Audiovisualmente es espectácular, pero jugablemente es muy incómodo. Con acabarlo una vez ya vas que tiras y si cuentas que dura poco más de cinco horas...
  5. Oct 25, 2022
    0
    This game is just awful. How did Platinum Games screw this game up so much, this is worst Star Fox game ever, heck this is one of the worst Wii U games of all time.
  6. Sep 11, 2021
    9
    Spend the time to learn to use the game pad control, it's just like a fighter pilots look to aim, and you've incredible immersion and engagement.
    I am fox, peppy, falcon.... Not so much slippy (you can keep his annoying yap)
    Love this game, a true successor to lylat wars.
    And it looks so good and moves so well.
  7. Jun 14, 2021
    5
    I'm disappointed. I really wait this game but this game is such a bad game.
  8. May 15, 2021
    7
    It's good. Not much more than that though. The controls are good but the game could definitely work without them so making them mandatory was kind of a dull idea. The story is just StarFox 64 with extra spice. The gameplay is varied and interesting. The soundtrack is the best in the series. The graphic design is about the best you could ask for given the subject matter. It is still aIt's good. Not much more than that though. The controls are good but the game could definitely work without them so making them mandatory was kind of a dull idea. The story is just StarFox 64 with extra spice. The gameplay is varied and interesting. The soundtrack is the best in the series. The graphic design is about the best you could ask for given the subject matter. It is still a re-tread of the LaylatWars story line again though. It is far from hateable, but the only thing that makes it stand out isn't all that good. Expand
  9. May 11, 2021
    10
    this game is awesome. you don't like motion controls? yall are babies. get good and maybe someday you will be able to enjoy life.
  10. Apr 9, 2021
    6
    Honestly, I'm just wondering who the hell at Nintendo decided "Hey! Let's create a Star Fox game with the worst motion controls and calibration and let's make the boss fights so hard that kids will spend hours, tears and sweat in order to defeat them". Overall, the game runs solid and the music is super sick. The gamepad is integrated in the game too. Doesn't mean that's good though. It'sHonestly, I'm just wondering who the hell at Nintendo decided "Hey! Let's create a Star Fox game with the worst motion controls and calibration and let's make the boss fights so hard that kids will spend hours, tears and sweat in order to defeat them". Overall, the game runs solid and the music is super sick. The gamepad is integrated in the game too. Doesn't mean that's good though. It's really unnecessary and I don't understand why I can't use a freaking pro controller instead of the gamepad. What can I say, it's a Star Fox game, and Star Fox games are always cool. This one is cool as well, but I expected better. Expand
  11. Mar 8, 2021
    0
    The Game is really Good, great Story, badass and funny dialouge, awesome graphics, actually it would be even better than the N64 Version but there are two things which dont allow that. 1. It was released on the Wii U a console which sold poorly which affected the gamesales and 2. The controls of the game should have an option where u can play it with an Controller instead of the Wii UThe Game is really Good, great Story, badass and funny dialouge, awesome graphics, actually it would be even better than the N64 Version but there are two things which dont allow that. 1. It was released on the Wii U a console which sold poorly which affected the gamesales and 2. The controls of the game should have an option where u can play it with an Controller instead of the Wii U Gamepad. So i really hope Nintendo does make a Deluxe Version for the Nintendo Switch. Expand
  12. Dec 14, 2020
    8
    A very arcade and original way to play. A jewel of nintendo wii u. Entertaining, playable.
  13. Apr 29, 2020
    5
    I enjoyed it as soon as I got used to the controls I would say there is some really annoying Things about this game like the voices come out of the gamepad .
  14. Apr 26, 2020
    8
    Ok... at the time the game launched i was already on board with the gameplay. 10 minutes in training mode was already what i needed to understand the game and have a blast with the best dog-fights in the franchise. And this experience really made me clueless for all the negativity, towards the gameplay. I get that is not the conventional way to play a game, but how can you play splatoon,Ok... at the time the game launched i was already on board with the gameplay. 10 minutes in training mode was already what i needed to understand the game and have a blast with the best dog-fights in the franchise. And this experience really made me clueless for all the negativity, towards the gameplay. I get that is not the conventional way to play a game, but how can you play splatoon, and somehow find this game control scheme awful?! is almost the same thing as splatoon. actually i would say that they are the best controls for the ar-wings in the franchise. High level gameplay in this game is much more, gratifying and cool looking than any star fox (i'm saying this as a fan that played every game in the franchise). of course is not only good things i have to say. The game lacks originality in story (really is the third time this story is told. ok the way they told is a little bit different and a lot of the moments are new. but is not like this game wasn't the chance for we to have a James mcloud game), the graphics, while being good a lot of times, some of the environment are very bare-bones, almost looking like an hd wii game, some of the button mappings are very strange and the game really needed a proper multiplayer, since star fox was aways an arcady franchise and part of the replay value is to play with other people. i wonder why there is not any local multiplayer vs mode, or a proper coop (since the one in the game is really just for the butt-hurts who can't spend 10 minutes in training mode learning how to play). another thing that dragged down my experience with the game was the new gyrowing vehicle. the gameplay is very slow, and don't fit the rest of the more frenetic gameplay, even though is just in some few stages, the ar-wing walker mechanic could easely fit the more stealth portion they tried with the gyrowing, so the addition is not that good. Otherwise, my second fav star fox game after only 64 3ds. Oh! And the game is a star fox game, why people complain about the lenght of the game?! Wasn't the replay aspect the core idea of playing star fox?! and the multiple routes, secret stages and medal system is exactly for this. Expand
  15. Mar 23, 2020
    8
    I feel that once you get used to the controls, this game is actually pretty fun. My biggest complaint is that there isn't nearly enough levels, meaning you can get bored fast when replaying.
  16. Mar 3, 2020
    5
    This review contains spoilers, click expand to view. The game has a great graphics, but the story has been overused. This game has the worst controllers. Since it seems like whenever I have an arwing battle with wolf and his crew I am just going in circles and doing somersaults so I can even see him on my screen! Expand
  17. Nov 15, 2019
    7
    Сразу начну с того, что игра мне очень понравилась! К управлению привык уже минут через 10, 60 кадров в секунду радуют. Из плюсов сам игровой процесс, перекочевавший из 64, хорошие дизайны персонажей и кораблей, жесткие схватки со СтарВульфом с замедлениями а-ля матрица, хорошие боссы. Из минусов не самая продвинутая графика, малое количество миссий, а миссии на вертолете скучные, переходыСразу начну с того, что игра мне очень понравилась! К управлению привык уже минут через 10, 60 кадров в секунду радуют. Из плюсов сам игровой процесс, перекочевавший из 64, хорошие дизайны персонажей и кораблей, жесткие схватки со СтарВульфом с замедлениями а-ля матрица, хорошие боссы. Из минусов не самая продвинутая графика, малое количество миссий, а миссии на вертолете скучные, переходы на альтернативные сделаны гораздо топорнее, нежели чем в 64. Музыка радует слух, но всё же аранжировки из Assault в исполнении Токийского Филармонического Оркестра были лучше по объективным причинам. То же управление далеко не для всех. Очень надеюсь, что игру всё же когда-нибудь портируют на свитч и Нинтендо перестанет воспринимать серию как поле для экспериментов с очередными особыми фичами консолей. Expand
  18. Sep 2, 2019
    8
    Un grandísimo juego, con un control peculiar pero al que te adaptas a los pocos minutos del juego. Uno de los mejores StarFox y de los juegos más infravalorados de WiiU. Muchos ni lo analizaron, se lo quisieron quitar de encima bien rápido, y pese a tirarse toda la generación exigiéndole al Gamepad más funciones que las comunes, luego no supieron valorar esta tremenda joya.
  19. May 3, 2019
    10
    I think Nintendo wanted to make another game with motion Controls for the Wii U game pad, and they Star Fox Zero their hardest, and I'll give them credit, it is really a fun game, 2 amiibo are compatible but they're really cool, the gameplay is not bad, the graphics are solid, it comes with 2 games for $59.99? Mind blowing here, that is a good deal, but in Nintendo's store (WEBSITE) youI think Nintendo wanted to make another game with motion Controls for the Wii U game pad, and they Star Fox Zero their hardest, and I'll give them credit, it is really a fun game, 2 amiibo are compatible but they're really cool, the gameplay is not bad, the graphics are solid, it comes with 2 games for $59.99? Mind blowing here, that is a good deal, but in Nintendo's store (WEBSITE) you can get the games with a Fox amiibo for $24.99, that's another deal (Nintendo doesn't make these Wii U games anymore so they discount them all)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Expand
  20. Mar 26, 2019
    8
    One of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sortsOne of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sorts of different angles of the universe to enjoy, and lead to some intense (if not often frustrating) boss fights. Having both a 3rd party view and cockpit view was a really cool feature, even if at times the game isn't clear when you're suppose to switch, potentially leading to unfortunate deaths. Another neat feature is having two constant control options, one with buttons and one without (you don't even have to choose, it's always active). There wasn't a lot of story value, but what they did have was really well done and added to the intensity of the game. And given that it's a sort of remake to Star Fox 64, any story value is good. If you have a Wii U and have been skeptical due to mixed reviews, I can definitely assure you this game is a lot of fun and worth trying on your own. Expand
  21. Mar 16, 2019
    1
    very good ideas ruined from a crazy controllsystem . nintendo ruined the game and not even give us alternative controlls. so i cant play that game .
    12345678912345678123456781234567812345678 to get 75 letters is hard !
  22. Nov 23, 2018
    9
    De esos juegos difíciles de tomar el control, pero cuando lo haces, te lo comes 3 o 4 veces para sacarles todo el contenido, el uso del gamepad a mi parecer es un sueño hecho realidad, adoro starfox pero ¿será acaso que nintendo no lo quiere? quiero mas juegos de Starfox.
  23. Nov 21, 2018
    10
    This game is alot of fun to play i really love the controls theyre alot better and feel fresh and i found my self using the barrel roll alot more than the starfox 64 or starfox assault games. I also really loved the mission where you get to play as peppey and i was psyched to see that i get to play as him and they have alot of elements from the older starfox games like the walker modeThis game is alot of fun to play i really love the controls theyre alot better and feel fresh and i found my self using the barrel roll alot more than the starfox 64 or starfox assault games. I also really loved the mission where you get to play as peppey and i was psyched to see that i get to play as him and they have alot of elements from the older starfox games like the walker mode that from what i could see was originally in starfox 2 which never came out originally until super nintendo classic but they have that feature in the game and its amazing to use. And the story is also really good in my opinion so i give the game a 10 out of 10. Expand
  24. Nov 18, 2018
    10
    This is my personal favorite of the Star Fox series. It’s almost been 3 years since it has released on Wii U. I’m writing this review, because it’s critical to objectively gauge what is good about Star Fox Zero. A lot of gamers are emotional beasts and they tend to hallucinate problems that don’t exist. What they think about most irrationally becomes most important. As a long time Star FoxThis is my personal favorite of the Star Fox series. It’s almost been 3 years since it has released on Wii U. I’m writing this review, because it’s critical to objectively gauge what is good about Star Fox Zero. A lot of gamers are emotional beasts and they tend to hallucinate problems that don’t exist. What they think about most irrationally becomes most important. As a long time Star Fox player, I have to lay out what makes Star Fox, Star Fox. This game plays like Star Fox. And that’s hard for people to grasp. The problem I do have with Star Fox Zero is that the gameplay is ambiguous, as it was before on 64. It’s design is spot on, but it leaves many things open to interpretation. That is a design flaw, but it’s my only and biggest gripe. I can’t tell you how old it gets being surrounded by people who know nothing about Star Fox gameplay. Nintendo, this is an easy fix. Look at modern action games like Bayonetta. No ambiguity. It teaches the player how to play. Aside from that... the great stuff: The controls work perfectly but there’s one stipulation. You have to use them as intended to work perfectly, not how you feel like they should be used. Use the game pad strictly for gameplay. And use the TV for strategy. Focus on one screen at a time, not both. People who try to look at both at the same time are morons. The combo system is amazing in Star Fox Zero. It does a great job rewarding the player for ingenuity. And there many well hidden secrets. Secrets hidden in the levels, bosses and secret techniques you can master for alternate routes. This is a strength, but it can be amazingly ambiguous. Example: there’s a third way to destroy the first boss: lead the missiles back into the boss. Very cool, but a kid would never figure that out. Star Fox Zero is riddled with lots of secret objectives. More than any reviewer discovered. The medals do a good job teaching the player the mechanics, however, people look at medals as if they were gold stars in a Mario game. They’re actually Learning tools. And they do teach well. Again ambiguous. The variety in SFZ is quite amazing, the mechanics are too deep to type out, but watch skilled players and you’ll see how much you can strategize compared to previous installments. It’s a lot of control to hone technique and gives ingenuity to your play style. Star Fox’s genre is the action genre. It’s about honing technique and becoming better over time. This idea is lost on many because most of gaming is instant gratification. This is a game in its truest sense that asks you to learn. In the short attention span age we live in, that made this an automatic risk. I think Nintendo did an amazing job with expanding the mechanics from the 64 days and really making Star Fox fresh. I won’t list every little technique and detail, but Nintendo... if you’re listening.... please, quit making Star Fox games amibigious. Teach people how to play so they can appreciate your design choices, when people are unsure of how something works they fill in the blanks with their imagination. People who love Zelda will try to fill in the blanks in the context of Zelda if they can’t figure out the game they’re playing. People who love call of duty will do the same. I can use infinite examples. Again, make future games unambiguous. Hold on to what you have here and grow it. As a pro star fox player, this is objectively good and I think you know it too. One more time: make future star Fox games unambiguous. Communicate your gameplay effectively and conquer. Expand
  25. Sep 28, 2018
    9
    Don't understand why this is so underrated. I loved it. The controls are creative, intuitive and fun. People complaining about it maybe because it was before its time. Motion controls in BotW and Android PUBG make aiming so much better and it was the same here before either of them. The only downside to this game is the challenge medals. You have to look up a guide to find them otherwiseDon't understand why this is so underrated. I loved it. The controls are creative, intuitive and fun. People complaining about it maybe because it was before its time. Motion controls in BotW and Android PUBG make aiming so much better and it was the same here before either of them. The only downside to this game is the challenge medals. You have to look up a guide to find them otherwise you'd be repeating the same level a zillion times which would get old fast. Definitely pick this one up. Expand
  26. Jul 4, 2018
    8
    Is the game perfect, no. Does it deserve all the negative reviews, no. The sounds and visuals are great. The issue most people have with the visuals is not the graphics, in fact the graphics are colorful and crisp. The issue is with the art style, which is very old school. The controls are a bit much for most people and I agree. All the time and resources spent on the complex controls andIs the game perfect, no. Does it deserve all the negative reviews, no. The sounds and visuals are great. The issue most people have with the visuals is not the graphics, in fact the graphics are colorful and crisp. The issue is with the art style, which is very old school. The controls are a bit much for most people and I agree. All the time and resources spent on the complex controls and dual screen setup, would have been better spent working on online dogfights and other features. Expand
  27. Jun 20, 2018
    9
    Star fox zero deliveres a fun experience with fun controlls and unique missions. The characters have their good personality like always and the game has many reasons to keep you playing.

    Star fox zero gets a 9/10.
  28. FTM
    May 21, 2018
    4
    I really wanted to like this, I really did. The idea is good, the stages are well thought out and interesting but the controls sealed the deal for me. I could not get past the controls, they always felt unnatural to me and really forced in. It left a bad taste in my mouth, especially as it was the first Star Fox game I have ever played. if they are all like this, I might not play another one
  29. May 20, 2018
    9
    star fox Zero nota 9....................... ........ .....................
  30. May 10, 2018
    6
    + The game still has charm despite been pretty bad.
    + The bits where you can use the Arwing with mostly normal controls, it's ok.
    - Doesn't do much Star Fox on the N64 didn't and the things it does do different it does badly. - introduced the helicopter like vehicle and the walker which are less fun to use than the Arwing plane. - The games worst issue is the controls which are
    + The game still has charm despite been pretty bad.
    + The bits where you can use the Arwing with mostly normal controls, it's ok.
    - Doesn't do much Star Fox on the N64 didn't and the things it does do different it does badly.
    - introduced the helicopter like vehicle and the walker which are less fun to use than the Arwing plane.
    - The games worst issue is the controls which are horrible and introduced motion controls.
    - The games graphics are horrible.
    - PlatinumGames again showing they make more misses than they do hits.
    Expand
  31. Apr 27, 2018
    8
    I consider this the “last jedi” of the star fox franchise, as people are very divisive on this game, with plenty loving it, but plenty more hating it, and like with last jedi, I honestly do not get why so many people hate this game. I really enjoyed it! It can be frustrating at times, particularly during some of the boss battles, and the controls do take some time to get used to, but it isI consider this the “last jedi” of the star fox franchise, as people are very divisive on this game, with plenty loving it, but plenty more hating it, and like with last jedi, I honestly do not get why so many people hate this game. I really enjoyed it! It can be frustrating at times, particularly during some of the boss battles, and the controls do take some time to get used to, but it is still a very fun and rewarding game if you stick with it. A lot of people also complain the graphics don’t look very good at all, but I personally think they look really good! The music is also obviously fantastic, and its always fun to listen to the banter between the characters, and while yes the game is almost a complete retread of starfox 64 in terms of the locations you go through and the story, I don’t see how that’s a bad thing. Starfox 64 was a great game! So it really dosen’t hurt that zero is so similar to that classic from the 5th generation at all. Also zero does make enough devations from 64 to stand out in its own right, so its not like its the exact same game as 64. Overall, starfox zero gets an 8/10. It would be a bit higher if it weren’t for the frustrating moments such as certain boss fights, but its still a great game that is absolutely worth playing if you haven’t done so yet. Expand
  32. Mar 4, 2018
    7
    After 10 years without a "Star Fox" game (not counting "Star Fox 64 3D"), Fox, Falco, Peppy and Slippy return on the Wii U in "Star Fox Zero." The announcement of a new "Star Fox" game received a lot of hype before its release, as everyone was so excited to play the game and see the "Star Fox" series make its triumphant return. And once it finally came out...well, you can read any "MostAfter 10 years without a "Star Fox" game (not counting "Star Fox 64 3D"), Fox, Falco, Peppy and Slippy return on the Wii U in "Star Fox Zero." The announcement of a new "Star Fox" game received a lot of hype before its release, as everyone was so excited to play the game and see the "Star Fox" series make its triumphant return. And once it finally came out...well, you can read any "Most Disappointing Games of 2016" list and I guarantee you'll find the game on each one. Naturally, I had to play the game to get in on the talk, and, to be completely honest, I actually thought the game was good (remember, I consider 7 out of 10 to be "good," not "mixed").
    "Star Fox Zero" was admittedly pretty fun to play: while there are some problems we'll discuss later, it felt fun to play, I was enjoying myself, I smiled because of the variety of different vehicles you can control and I loved the fast-paced action of the game. The graphics, though I was initially skeptical on them, were actually quite good, the voice acting is decent for the most part, and the characters are still memorable (yes, even Slippy).
    That said, the game was very obviously not "perfect." Like everyone is telling you, the controls are a mixed bag: sometimes they're perfectly fine, other times they make the more challenging parts of the game even worse. They're not as bad as everyone makes them out to be, and for the most part, I found myself not really having huge problems with them, but they aren't perfect, and you'll notice that at some points in the game. The game itself, while fun, is also extremely short. Upon checking my Wii U daily log after completing the game, I found that I completed the game in just over 4 hours. I don't know, I feel like they could've added a little more story content to extend the runtime a little bit more. Furthermore, and most disappointingly, it kinda sucks that, after waiting 10 years for a new "Star Fox" game, we essentially just got "Star Fox 64 AGAIN!" "Star Fox 64" was a remake of the original "Star Fox," and this game is essentially a remake of "Star Fox 64." And if you consider that "Star Fox 64 3D" also exists, "Star Fox Zero" should just be called "Star Fox 64 2/3/4" or something like that, because that's basically what it is: "Star Fox 64" for the third or fourth time. They could've done so much more with the license, and having PlatinumGames at the helm means the possibilities were even bigger, but unfortunately, it does feel at least a little disappointing.
    Overall, I certainly see where the disappointment comes from with this game, and I agree that the game was a bit of a letdown, but all in all, "Star Fox Zero" is actually a good game (like I said, 7 out of 10 = "Good." Not "okay," not "bad," "Good.") and I can certainly recommend trying it out if you're even the slightest bit curious. I had a good time with it and, even if you don't, it's worth it to at least get in on the conversation and chime in on whether or not it lived up to your personal expectations.
    Final rating: 7 out of 10 "Good"
    Expand
  33. Jan 27, 2018
    7
    "The Recalibrating Game"

    Let's get this straight, this game doesn't deserve a negative score just because the controls were worst than a year in hell, but it has another flaws that must be acknowledged. I still feel deep within me that this game needs to evolve; it almost felt that I was playing a remake of Star Fox 64. Sure, the new vehicles and graphics are appealing, but it
    "The Recalibrating Game"

    Let's get this straight, this game doesn't deserve a negative score just because the controls were worst than a year in hell, but it has another flaws that must be acknowledged.

    I still feel deep within me that this game needs to evolve; it almost felt that I was playing a remake of Star Fox 64. Sure, the new vehicles and graphics are appealing, but it doesn't compensate the predictability of the story, that is the same from the previous games.

    The soundtrack was plain, with no memorable parts in it (maybe Fortuna it's the best musical piece in the game).

    Don't get me wrong, I loved the game, but it's disappointing that the plot remains the same. Hopefuly, if they port the game to the Switch, the control issue will be fixed.
    Expand
  34. Dec 8, 2017
    10
    un juego maravilloso, con un control que tal vez, puedas tardar un poco en acostumbrarte a él, pero luego de unos minutos será fácil dominarlo, estupenda banda sonora, historia...los juegos de nintendo siempre mandan la historia a las berenjenas, los gráficos son bastante buenos, sin mencionar que en la TV y en el gamepad se ven imágenes distintas y ambas pantallas a 60fps,.
    un juego
    un juego maravilloso, con un control que tal vez, puedas tardar un poco en acostumbrarte a él, pero luego de unos minutos será fácil dominarlo, estupenda banda sonora, historia...los juegos de nintendo siempre mandan la historia a las berenjenas, los gráficos son bastante buenos, sin mencionar que en la TV y en el gamepad se ven imágenes distintas y ambas pantallas a 60fps,.
    un juego retante y muy rejugable, pues tiene 5 medallas por nivel, las cuales no suelen ser muy fáciles de conseguir, tendrás que jugar varias veces un mismo nivel de varias formas para conseguir las 5 medallas.
    excelente
    Expand
  35. Nov 5, 2017
    2
    The controls are AWFUL. The controls are so bad that I kept crashing into things which takes away from my health so I could not even beat the first level because of the clunky controls. For some reason it expects me to focus on two screens at once HOW! The ONLY redeeming quality is the graphics which are very nice to look at.
  36. Nov 1, 2017
    6
    A control scheme that, while not broken, is considerably more awkward and complicated than it should be sours what could've been a great experience. They certainly can be mastered and when you do master then, you will be rewarded in kind by being able to pull off some very cool things not possible in other entries, but even at that level, the execution never stops feeling a bitA control scheme that, while not broken, is considerably more awkward and complicated than it should be sours what could've been a great experience. They certainly can be mastered and when you do master then, you will be rewarded in kind by being able to pull off some very cool things not possible in other entries, but even at that level, the execution never stops feeling a bit uncomfortable. By no means a bad game, but it's a shame when innovation takes precedent over fun and controls become a bigger obstacle to overcome than the greater game design. Expand
  37. Oct 3, 2017
    8
    A generally fun time after you figure out the controls, fun couch co-op, good boss fights. the only bad thing is the controls for the gyroscope are a bit wonky, but other then that most levels are fun and alot of collectibles to collect.
  38. Sep 13, 2017
    6
    It was fun, but Nintendo played it too safe, like the way they did with the ''New Super Mario bros.'' series. It recycles too many ideas and environments from past Star Fox games.
    Also, while it can mastered, the control scheme gimmick is unnecessarily complex and inaccurate. It combines the use of the screen of the gamepad, that shows Fox's ship cockpit and the TV that shows the whole
    It was fun, but Nintendo played it too safe, like the way they did with the ''New Super Mario bros.'' series. It recycles too many ideas and environments from past Star Fox games.
    Also, while it can mastered, the control scheme gimmick is unnecessarily complex and inaccurate. It combines the use of the screen of the gamepad, that shows Fox's ship cockpit and the TV that shows the whole scenario. The cockpit view is used to give more accurate shoots. In theory, it makes sense, but in practice it doesn't work well. Lots of times when i was looking at the controller screen, i was hit by an enemy or part of scenario without taking notice, because it's too hard to watch 2 screens at the same time, given the fast pace of the game. This could've been perfectly translated to standard controller setup and would be much more pleasant to play. However, for the sake of showing Wii U gamepad significance, Nintendo pushed it too hard. For example, when you're trying to shoot looking at the TV, the shoots are artificially inaccurate. I mean, it's something that always worked with high precision on past Star Fox games, but now not more?
    Expand
  39. Aug 5, 2017
    8
    Este es el juego más injustamente subvalorado de la Wii U. El trato que le dio la prensa puso en evidencia una de las características más deleznables de los jugadores de hoy en día: la pereza. No nos engañemos. Cuando salió a la venta Star Fox de SNES en 1993 el target de los videojuegos no era de advenedizos. Se requería de cierta destreza y predisposición por parte de los jugadores paraEste es el juego más injustamente subvalorado de la Wii U. El trato que le dio la prensa puso en evidencia una de las características más deleznables de los jugadores de hoy en día: la pereza. No nos engañemos. Cuando salió a la venta Star Fox de SNES en 1993 el target de los videojuegos no era de advenedizos. Se requería de cierta destreza y predisposición por parte de los jugadores para poder disfrutar de los juegos. Es cierto que el crecimiento de la industria requiere que se incluya a toda clase de personas, pero esto no sólo ha provocado que las compañías disminuyan el reto de sus títulos, sino que traten como, perdón por la horrible palabra, minusválidos a casi toda la comunidad. En las reseñas de Star Fox Zero yo no vi a los "expertos" mencionar que `para disfrutar de este juego se requieren destrezas y predispocición de aprender una experiencia única en su tipo, ya no se diga en su consola sino en toda la historia del medio. Sólo vi a un montón de quejumbrosos argumentado que el sistema de control no los llevó de la mano por el recorrido en rieles, con todo y cinturón de seguridad, que esperaban. Su falta de pericia me hizo preguntarme qué clase de "jugadores" son los que tenemos a cargo de las reseñas y las críticas. Jugar Star Fox Zero me dio la respuesta: son ineptos.

    Claro que el juego no es perfecto. Para empezar es muy corto y algunas misiones terminan cuando apenas se va creando el clímax. Las partes de mayor intensidad y diversión contrastan con algunos de los momentos más flojos de la franquicia (incluso más flojos que en Star Fox Command). Pese a ser un tributo al prácticamente insuperable Star Fox 64, algunas misiones no le llegan ni a los talones a las de aquella obra maestra. Digamos que, a pesar de ser más variadas, el producto final no se siente tan redondo y deja pidiendo más. No obstante, el uso de la gamepad (el factor más criticado por la prensa) da una sensación de inmersión como nunca antes. Si logras controlar el juego como se te pide y superas la curva de aprendizaje requerida, te darás cuenta que este juego será una joya aclamada en el futuro. Ya he dicho que este Star Fox tiene algunos de los momentos más anticlimáticos de toda la serie, pero también tiene algunos de los más frenéticos y emocionantes. Sus jefes y mecánicas para derrotarlos son de lo más vistoso y espectacular que hay en cualquier shooter sobre rieles y su modo de juego tipo arcade agrega un valor de rejugabilidad satisfactorio.

    Visualmente es un juego que resalta por su dirección de arte, creada específicamente para los seguidores de la serie. Puede que a simple vista parezca cuadrado y sin chiste, pero los conocedores de este universo sabrán darle su justo valor. Algunos efectos como las explosiones y ciertas texturas son de gran calidad, aunque otros como el diseño de ciertas naves rivales son simplonas y demasiado apegadas a su nostalgia de 64 bits. La acción fluye suave pese a algunos bajones en el frame rate, pero nada que corte la intensidad.

    En conclusión, si tú eres de esos jugadores de la vieja guardia sabrás apreciar un título como Star Fox Zero. Vale mucho la pena. Si por otra parte, eres de aquellos que no están abiertos a nuevas experiencias y prefieres los juegos que se pasan solos, donde la mayor acción se encuentra en las cinemáticas, no te ofendas y mejor ve a jugar tu Assassin´s Creed de la semana.
    Expand
  40. Jul 17, 2017
    2
    This is one of those rare games that somehow manages to get nothing right. None of the clear love the developers had for the game that was present in past installments is here at all. Instead, this feels like Nintendo flipping the middle finger to their fans and saying “You want your new Star Fox game? Well, here it is! Suck it, nerds!”
  41. May 30, 2017
    8
    Disclaimer: I might be a "mark" for this game. I never understood the negative reception it received and have always thought it was unfairly maligned for its unconventional control system. Admittedly, switching between following the action on the gamepad and TV can be a bit overwhelming at first, but once it catches on it enhances the experience and makes for a memorable and uniqueDisclaimer: I might be a "mark" for this game. I never understood the negative reception it received and have always thought it was unfairly maligned for its unconventional control system. Admittedly, switching between following the action on the gamepad and TV can be a bit overwhelming at first, but once it catches on it enhances the experience and makes for a memorable and unique experience. Plus, with a little practice it is possible to ignore the gamepad altogether and play just on the TV in classic Star Fox 64 fashion (except during boss fights). Overall, the production and replayability make it a worthy addition to any Wii U library. Expand
  42. May 13, 2017
    7
    Star Fox Zero is a mediocre and uninspired game. It was supposed to be a grand return of the Star Fox franchise after 11 years away from home consoles. It was also supposed to show off the Wii U Gamepad’s potential like no other game before. But it didn’t achieve either of those goals.
    First, let’s address the game’s most criticized aspect: the controls. While I’m not going as far as to
    Star Fox Zero is a mediocre and uninspired game. It was supposed to be a grand return of the Star Fox franchise after 11 years away from home consoles. It was also supposed to show off the Wii U Gamepad’s potential like no other game before. But it didn’t achieve either of those goals.
    First, let’s address the game’s most criticized aspect: the controls. While I’m not going as far as to say ridiculous things like ‘the game is unplayable’ or ‘the controls are totally broken’, like many people said when the game came out, it can’t be denied that Zero’s control scheme just doesn’t work well. It sure is innovative, and on paper, it sounds like a pretty clever idea. But in practice, it simply fails. If you look only at the TV screen, you can’t aim precisely, because for some strange unexplainable reason, the TV reticle points on something different that the one in the gamepad. And if you try to play only on the Gamepad, you’ll be able to aim properly, but you lose all perception of space, and maneuvering the ship becomes very clunky.

    So whether you look at the TV or the Gamepad, you are always on a disadvantage. The only solution to this is trying to divide your attention and try to switch between looking at each screen, but that’s just uncomfortable and unintuitive. I can see this type of control scheme where you have to pay attention to both screens work, but in a different type of game. Star Fox is fast paced, it requires quick reflexes, and even more so if you’re aiming for high scores. However, this isn’t a ‘game breaker’ for me, as I still managed to win the game without major complications, but in the end the controls are almost entirely detrimental to the experience. The only times where I felt empowered by this control scheme were the boss fights, because those have a slower pace, and aiming and maneuvering the ship gets a bit easier. There were also other occasions where the controls worked relatively well for me, and I found myself enjoying them, but in perspective, those occasions are like less than 10% of the game.

    And even if the game had standard controls, it would still be a disappointment. This has to be one of the laziest and less ambitious games Nintendo has done in the past years. It is basically a remake of Star Fox 64, except that it takes everything that was great about that game and replaces it with mediocre stuff. The dialogues are completely forgettable. They’re very far from resembling the extremely memorable quotes and voices from Star Fox 64. The characters feel like shallow versions of their former selves. And also, many situations are simply rehashed from SF64. Why couldn’t they do something new and ambitious with this game? Like, a new story, new characters, new planets and locations, a new villain… I guess the only addition of this game to the Star Fox formula (aside from the controls) are the new vehicles. And they’re not very good either. The Walker is a total pain to control, and the Gyrowing is ok to me, but a lot of people disliked it for being too slow.

    Another big problem with Zero is the lack of content. The main missions can take around 5 to 8 hours at max. Sure, Star Fox 64 was also short. But that game is excellent at everything else. And it’s almost 20 years old. There’s no excuse for Zero being so lacking in content in this day and age. And why is there no local or online multiplayer in this game?

    The game was also criticized for its rough looking graphics. Personally I can totally look past this issue. At least it runs at stable 60fps, and some of the stages look pretty good to me, like Sector Alpha or Titania. The music is decent, but none of the new melodies are as memorable as the classic Star Fox tunes.

    I know I’ve been pretty harsh in this review with Zero, but the game isn’t a piece of trash either. It’s a decent game in fact. The missions are well designed and pretty fun (especially the bosses), which is probably the most important thing in a Star Fox title. But the enjoyment they provide is severely hindered by a clunky and inefficient control scheme. On top of that, it doesn’t push the Star Fox franchise forward at all, and it’s lacking of content. That is why in the end, I can’t recommend Star Fox Zero to anyone but hardcore Star Fox fans, who might find some true enjoyment here.

    Score: 7.0
    Expand
  43. Apr 3, 2017
    10
    Es una joya rara, diferente, rompe el molde, como lo quieran decir, ahora dirán que es muy regular y cosas así, pero es increíble que nintendo saque esta joya, saca todo el potencial al gamepad, difícil de controlar pero porque no hay otro juego como este y no tenemos referencias de como jugarlo, hay que aprender a jugar este juego para gozarlo al máximo, yo le di la oportunidad, y es unaEs una joya rara, diferente, rompe el molde, como lo quieran decir, ahora dirán que es muy regular y cosas así, pero es increíble que nintendo saque esta joya, saca todo el potencial al gamepad, difícil de controlar pero porque no hay otro juego como este y no tenemos referencias de como jugarlo, hay que aprender a jugar este juego para gozarlo al máximo, yo le di la oportunidad, y es una maravilla Expand
  44. Apr 2, 2017
    9
    This game is my favourite star fox game. People loved star fox 64 but some of them hated this game... I just don't get it. It's simply fun! The controls are really awkward, but seriously if you make an effort, you can master them after about 20 minutes.
  45. Mar 30, 2017
    7
    While Star Fox Zero is brimming with nostalgia and has a lot of redeeming qualities, tons of forced in content and motion controls spoil the game. I had a blast on some of the stages, but the majority of them are ruined by the added content. Star Fox Zero is almost the Star Fox we’ve wanted for years, but just as you start having fun, the forced in content spoils it all. If you’re aWhile Star Fox Zero is brimming with nostalgia and has a lot of redeeming qualities, tons of forced in content and motion controls spoil the game. I had a blast on some of the stages, but the majority of them are ruined by the added content. Star Fox Zero is almost the Star Fox we’ve wanted for years, but just as you start having fun, the forced in content spoils it all. If you’re a hardcore Star Fox fan, I’d recommend this game.

    Continue reading more at our website Gaming Tree House.
    Expand
  46. Mar 16, 2017
    8
    This game is a lot of fun. First of all, having the same voice actors as in Star Fox 64 is awesome. It looks and plays great and it's a welcome addition to the Star Fox franchise. However it is not without its flaws. The motion controls should not be mandatory, though once you get used to it it isn't as much as a hindrance as at the beginning. I did not like how the Walker was pushed asThis game is a lot of fun. First of all, having the same voice actors as in Star Fox 64 is awesome. It looks and plays great and it's a welcome addition to the Star Fox franchise. However it is not without its flaws. The motion controls should not be mandatory, though once you get used to it it isn't as much as a hindrance as at the beginning. I did not like how the Walker was pushed as much as it was, especially for the battle with Andross. Also the story was nothing new and was basically a remake of the 64 game. I wouldn't call any of these issues a deal breaker however and I would highly recommend to fans. Expand
  47. Mar 9, 2017
    6
    The new game from star fox franchise, is an incredible game with the poor control I've ever seen in my life.

    The NO option for change the control of the game or a NO upgrade with the solution are an EPIC FAIL
  48. Mar 6, 2017
    3
    This review contains spoilers, click expand to view. Star Fox Zero....... Where do I begin.

    To summarize the story of Star Fox Zero; it's the same story as Star Fox 64, except done poorly with some inconsistencies, lack of fully fleshed-out characters in this reboot, and the amount of lies dear old Shigeru Miyamoto told us about what the story in Star Fox Zero was going to have. If you're wondering what lies I'm talking about, he says in his interview with Jirard the Completionist that the story was supposed to make us question about whether General Pepper is good, or if Andross was bad, but no part of this story ever expands upon that idea. The teleporters that Andross uses are just a way for Star Fox to travel to alternate paths in the game, nothing more, and let's not forget the fact that characters act stupid from time to time, like when Fox saves Cat in the first gyrocopter level, and in the next level, when Cat shows up to aid Star Fox, neither Fox nor Cat seems to recognize each other. Hell, even some of the bosses, like Aquarosa in an alternate path of Corneria act like you've fought before when in that particular playthrough, you never ran into this boss, let alone, fight him.

    Now lets talk about graphics. In terms of graphics, Star Fox Zero looks alright for a Wii U game, but in terms of Art style, it fails so bad on so many levels where you're on any planet. The buildings and roads in Corneria for example, doesn't seem to connect at all, and are just sitting around like a bunch of lego pieces. Some of you may argue that Star Fox 64 had similar features like that, but that's only there because of how limited the hardware was for the Nintendo 64. Another thing that was really jarring in this game is the enemy designs. While some of them look alright, a good chunk of enemies that are taken from the SNES Star Fox doesn't fit at all with the graphical improvement on the enemies in the N64 game.

    Next: Soundtrack. Overall, the soundtrack is decent, not amazing, but not terrible, just decent. Mostly because of the new soundtrack that doesn't sound anything like Star Fox. The remixes of the original tracks are nice, but the original track sounds like something you would slap on any other game and it would fit perfectly well.

    Finally: the controls. Now that we finally got to the most discussed part of the game, the controls. To sum it all up, it's awkward as hell. The two different screens used in both the wii u gamepad and TV screen may sound nice at first, but it's a headache when put to the test. Having the gamepad be the only way to shoot enemies while using the TV to move around is a poor concept that should've had a lot more improvement, The very least that Nintendo and Platinum games could've done is give the option to use the pro controller.

    So overall, Star Fox Zero is a poorly made game that's sole purpose is to milk out some nostalgia from people who grew up with the N64. The graphics are nice, and the soundtrack is decent, but the other problems I've mentioned are too big for Star Fox Zero to be considered a decent game. If any of you would want to get into the Star Fox franchise, get the N64 version, or if you're a Nintendo 3DS owner, get the 3DS version instead since those are much better than anything Star Fox Zero has to offer.
    Expand
  49. Mar 4, 2017
    0
    Worst controls i`ve ever seen in a video game. GTA IV with drunk camera effects is better than this piece of trash. This game is so bad that people should actually get paid to play it instead of paying to play it.
  50. Feb 24, 2017
    9
    Well... Personally i couldn't understand why people hates a different control for a shooting game...

    When i play for first time, and see the Peppy's Special Tutorial... I Never felt bad with the control... i... i felt as i Understand all time ever... The Gameplay, as many other tells, it's a new Reinvention of a Star Fox Game, but for first time... the blasters and the ship are
    Well... Personally i couldn't understand why people hates a different control for a shooting game...

    When i play for first time, and see the Peppy's Special Tutorial... I Never felt bad with the control... i... i felt as i Understand all time ever...

    The Gameplay, as many other tells, it's a new Reinvention of a Star Fox Game, but for first time... the blasters and the ship are different each other, And the Gamepad can create an amazing experience, where you can enjoy the Cabin of the Arwing/Landmaster/Gyrowing, Aim with the Gamepad with a
    Realistic sensitivity (More than ANY Call Of DUTY can do) and feel the conversations via 3D Sound...

    I Know than the game is not perfect... maybe Popular things like a Multiplayer will attract more gamers... but... Star Fox Zero Is the Reinvention of the Shooting Games... With a Gamepad would can battle alongside the legendary WASD and Mouse of the PC... Sadly... the people Will not appreciate that, because Is not a Call Of Duty, Is not a HALO, Is Not a Metroid... IS a Star Fox...

    I Hope than You can play that game… and… just for a While, forgot the Gamepad than the Ordinary Shooting Games Forces to you for a Years… That’s not impossible… and… if you do… you can enjoy star fox zero… even more than the legendary Star fox 64…
    Expand
  51. Feb 15, 2017
    10
    logra un gran avance en cuanto a la jugabilidad .. logra explotar al maximo las funciones del mando innovador y entretenido perfecto para pasar el rato y disfrutar de una agradable partida
  52. Feb 14, 2017
    9
    I simply don't understand the hate for this game, the graphics were incredible and the gameplay was really fun. The game is pretty short but it has a lot of alternative routes which can make the game last over 10 hours. The boss battle are great and the controls need some time to get used to but are pretty good. This is my favorite Star Fox game along with Assault for the Gamecube.
  53. Feb 12, 2017
    10
    The controls take some time to get used to, but nothing that some training won't solve. Gameplay is great, level design is excellent. Overall a very good Star Fox game.
  54. Jan 26, 2017
    8
    Criminally underrated.
    I'm not saying everyone should like/ enjoy it, because opinions and enjoyability are subjective, but this is not a bad game - in the slightest.
    So the controls, yeah? Now, I'm not keen on anything motion related. Gaming is what I do in my down-time, so I like to chill out with a pad and, y'know, relax. However... I really enjoyed the controls for this. I'm sure
    Criminally underrated.
    I'm not saying everyone should like/ enjoy it, because opinions and enjoyability are subjective, but this is not a bad game - in the slightest.

    So the controls, yeah? Now, I'm not keen on anything motion related. Gaming is what I do in my down-time, so I like to chill out with a pad and, y'know, relax. However... I really enjoyed the controls for this. I'm sure they're a nightmare if you've no coordination, but those of us who are rhythm machines will have a blast. The only criticism I had was regarding the Walker, that there was no strafing, and it turned out the actually was, which made a huge (and enjoyable). It'd be nice if there was a pro controller patch for those who feel they need it, but I feel that would genuinely detract from the experience. Otherwise, if you're avoiding this purely because of the motion-controls, then whatever, it's your loss.

    Graphics? I'm not sure what the fuss is, but they look fine to me. Nothing to **** the bed over, but not so bad that I feel compelled to moan about them. They're crisp, with some solid texturing and the overall style is a something of a nod to Star Fox/ Starwing. Maybe that's just not your jam, though, and that's fine, too.

    It's a pretty short game, fo' sho', but the replayability is substantial. Just like every other Star Fox. Except Adventures. And Assault, but the latter had me coming back for more.

    Story? S'aight. It's no Ni No Kuni or Last of Us, but try to keep in mind you're a fox, in a spaceship, fighting a giant monkey head, so let's not try to take things too seriously.

    Zero is a solid game, and more, and I think the reactions it's received speak more about the modern gamer/ critic rather than th game itself. I'm not saying those opinions are wrong, or dismissing their validity - I'm just saying they're ****e.
    Expand
  55. Jan 24, 2017
    7
    I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.

    Graphics first.- I don't complain too much here. Graphics on this game are an obvious artistic choice for the developer, and they run smoothly and the color palete is vibrant, but some times the colors become just dull shades of gray, unapealing to say
    I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.

    Graphics first.- I don't complain too much here. Graphics on this game are an obvious artistic choice for the developer, and they run smoothly and the color palete is vibrant, but some times the colors become just dull shades of gray, unapealing to say the least.

    Sound.- This is also Ok, some clasic Star Fox themes are rendered in orchestra and choir (StarWolf theme, for example) and they certainly add to the experience. Original tracks, on the other hand, are nothing to brag about, this does not top the legendary tracks of Starfox 64 or the original StarFox.

    Gameplay.- THIS is what killed the game for me (and i can only speak for myself). I cannot grasp the train of thought Nintendo and Platinum had when designing the control schemes for this game: You have 2 cameras: inside the cockpit and outside, first one on the Gamepad screen and the other one on the TV screen, and have to switch between them on a regular basis, on paper it does not sound so bad, but when playing you can truly feel the clunkiness and oddness of this controls. Granted, you can press the - Button to change screens on displays (AKA not having to look down to the gamepad), but that still does not correct the calibration (or lack of it) of the giroscope inside the Gamepad Controller. You aim with motion controls, and aim with the reticule inside the cockpit view (Which obviously reduces the field of view by an annoying amount) and this lack of harmony between the aming reticule, the controls and what is displayed in both screens is really annoying, specially considering Star Fox 64's controls are super responsive, intuitive and FUN to play with.

    The game is short, but that can be said for every other StarFox, so i really wasn't dissapointed by this factor, and it offers quite a sustantial amout of replay value given the many optional paths every mission offers, with different outcomes.

    Story.- Also, incredible dissapointed. It's clear Nintendo has no idea what to do with StarFox's story.- This is basically a remake of SF64 (Which was, in a sense, a remake of the original). Zero uses many of the previously seen set pieces, and the sense of deja-vu was present all along my playthrough.

    After so many years of hiatus, Star Fox deserved way better than this...
    Expand
  56. Jan 8, 2017
    9
    This, people, is a reboot done right. It retrofits everything that worked in Star Fox 64 and then some. The graphics are gorgeous for a game on the ill-fated Wii U, the music is top notch, and some of the stages are a blast to play. But the ridiculous insistance on motion controls is a bit of a turn-off for me. But, unlike so many other people that live in their mom's basement, I don'tThis, people, is a reboot done right. It retrofits everything that worked in Star Fox 64 and then some. The graphics are gorgeous for a game on the ill-fated Wii U, the music is top notch, and some of the stages are a blast to play. But the ridiculous insistance on motion controls is a bit of a turn-off for me. But, unlike so many other people that live in their mom's basement, I don't think that the motion controls are so bad that they detriment the whole experience. This is one of the better titles for the Wii U. If you have a Wii U and don't have this game, it's a game you should buy before Nintendo drops the bomb known as the Switch Expand
  57. Dec 29, 2016
    0
    The first two Star Fox games are two of my personal favorite games of all time. When this game was announced I was ecstatic. That's why it mortifies me to say that I actually had to give up on the game after my first few play sessions (I tried, I really did). Why? The controls, the controls are horrendous in my opinion. They ruin what would otherwise be a truly great experience. How thisThe first two Star Fox games are two of my personal favorite games of all time. When this game was announced I was ecstatic. That's why it mortifies me to say that I actually had to give up on the game after my first few play sessions (I tried, I really did). Why? The controls, the controls are horrendous in my opinion. They ruin what would otherwise be a truly great experience. How this got through QC I will never know. At least give fans the OPTION to use the original control format! The controls in the series were already perfected since way back with the release of Star Fox 64. All of this unnecessary tinkering, and for what? It's quite a big shame that the controls would tarnish a game with such extraordinarily high potential. Piloting the Arwing this time around just feels very, very counter-intuitive. Having to constantly fight my instincts just translates into clumsy, sloppy gameplay. It's frustrating and it is ultimately very depressing for someone who has genuinely cherished this series for many years. I had such high hopes for this game. In my pre-play excitement I bought the amiibos for the extra content. Sad to say, my investment has been a colossal waste of money. Why Nintendo?? :( Expand
  58. Dec 25, 2016
    6
    Years after a bad 3D platformer the Star Fox licence come back with a remake of its original adventure, will it give back its golden letters to Star Fox, will it ?

    Technically the game looks alright but not amazing and beneath the others Nintendo exclusives, probably because of the steady 60 framerate per second. There's also the issue of the gamepad that, like in so many games before
    Years after a bad 3D platformer the Star Fox licence come back with a remake of its original adventure, will it give back its golden letters to Star Fox, will it ?

    Technically the game looks alright but not amazing and beneath the others Nintendo exclusives, probably because of the steady 60 framerate per second. There's also the issue of the gamepad that, like in so many games before will become a burden. Its use is not well managed and there's no way to fully deactivate it..

    The gameplay is like the original game an air fighting game that sometimes transform in a rail shooter or a tank fighting game, it allows the game to have some diversity but the issue of the gamepad remains and none are fully enjoyable.

    Concerning the story it's classic but not badly done, but something was a bit awkward sometimes the characters had voice overs (poorly done) and sometimes it was only text that took your focus away from the center of the screen. It's also very short and will not last more that 6 hours, insufficient for this kind of game (there's some minor replay value for scoring and alternative way).

    In conclusion Star Fox Zero is a disappointment and we will probably wait many more years before another Star Fox game, even if the main issue is the hardware. Advisable only to fans of the genre/licence.
    Expand
  59. Nov 23, 2016
    0
    This game is so horribly broken, yes you can adjust to the **** controls... But why would you want too? My review of the first two StarFox games SNES and N64 would be 90+% This one I am not even sure how it got past the play testing stage with out some one saying "Hey can't we just have normal controls?" The game is gorgeous and has fantastic sound. Had it a normal control scheme like itThis game is so horribly broken, yes you can adjust to the **** controls... But why would you want too? My review of the first two StarFox games SNES and N64 would be 90+% This one I am not even sure how it got past the play testing stage with out some one saying "Hey can't we just have normal controls?" The game is gorgeous and has fantastic sound. Had it a normal control scheme like it screams for... This is a fantastic example of why people say they hate motion controls (I like them when they are done right) StarFox Zero and also my score... *cries* Expand
  60. Aug 20, 2016
    2
    Star Fox 64 this is not. I did not like the chicken walker or gyro copter in the slightest, and the game would be tons more entertaining without them. I sympathize with wanting to try new things, but the thing is that the new ideas need to be comparable to the old ones at least in entertainment value. The chicken walker is useless compared to just letting me have a cool tank with boostersStar Fox 64 this is not. I did not like the chicken walker or gyro copter in the slightest, and the game would be tons more entertaining without them. I sympathize with wanting to try new things, but the thing is that the new ideas need to be comparable to the old ones at least in entertainment value. The chicken walker is useless compared to just letting me have a cool tank with boosters on it. Overall a mediocre experience I wouldn't recommend. Expand
  61. Aug 18, 2016
    7
    fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck
  62. Aug 13, 2016
    7
    Its fun. The controls are great (no really I do not get the complaints). The only thing bothering me is the amount of included content. Its just not enough.. There is no excuse for a game to feature just as much or little more content than its N64 predecessor
  63. Aug 12, 2016
    8
    I find this game really fun with some interesting mechanics and a control scheme that ask to be mastered before it really work well. Maybe I would have preferred some more changes in the Starfox formula, and I hope in the future Nintendo will take in the consideration, but I think it's a great game despite the initial problems you can eventually have with the control scheme.
  64. Aug 6, 2016
    10
    hearing all the crap people were saying about this, i was afraid. after all, the currency conversion makes all full-price nintendo releases crazy expensive nowadays in brazil. so i waited until there was a good enough deal that it was safe to take a gamble -- i had, after all, bought my wii u planning to play zelda games, mario galaxy games, and also star fox.

    so, to answer the big,
    hearing all the crap people were saying about this, i was afraid. after all, the currency conversion makes all full-price nintendo releases crazy expensive nowadays in brazil. so i waited until there was a good enough deal that it was safe to take a gamble -- i had, after all, bought my wii u planning to play zelda games, mario galaxy games, and also star fox.

    so, to answer the big, scary question you must be asking yourself if 50 dollars isn't money you don't mind wasting: is miyamoto completely out of his mind? i mean, the guy who created zelda, dk, mario, pikmin, star fox, etc. -- could he have actually gotten involved with a game and released it if the game had no redeeming qualities? is nintendo in this bizarre position of having an old, senile legend with too much power just burning money?

    lol, no. are the controls difficult? i guess. but hear me out.

    if you're interested at all in this game, there is only one reason: you want to shoot lasers in space and feel an exhilarating rush, like being inside a star wars scene, to use a useful cliché.

    to me this game is very much exhilarating in that way. i suppose i'm not the most competent gamer, so pretty early in the game i saw myself dying and having to repeat some missions until i got them right. and indeed the controls were part of the challenge. but i couldn't wait to redo those missions, and let me tell you, i'm not really into getting my ass handed to me and retrying something a thousand times -- for instance, i'm pretty sure i'll never beat a mega man game. but this game is exhilarating. it's beautiful, it's a spectacle. it looks exactly as it should look. to agree with a good point made by kyle bosman, the lines they gave the female fox are, ugh, awful, but here's the thing: unlike a lot of games these days, this game is a game. as in, it has gameplay, awesome gameplay. miyamoto is the gameplay king. just think of how many of his games are still being played by obsessed fans 30 years later. so sf0 is exhilarating.

    and, seriously, how could it not be? that's really the only reason a game like this exists -- to blow you away with frantic action. and the action is there, and it's fun to repeat a mission to finally get inside the frigging enemy shield in the three seconds you have available -- whew! this game is made by nintendo and platinum games -- as in, bayonetta. so, really, shame on me for doubting them. and shame on all critics who are whiny **** for not giving the controls a chance.

    you'd think a critic would be required to be a more competent gamer than me, but go figure.
    Expand
  65. Jul 24, 2016
    3
    Its a 2 to 3 hour long railroad shooter with no replay value, i can not see why people would give this anything more then 4.

    (I need 150 sign, so ignore this)
  66. Jul 18, 2016
    9
    A few weeks ago, when asked what he felt the most underrated Wii U game was, Miyamoto offered up Stay Fox Zero. To stand up for this game after many scathing reviews, I decided to take him up on his suggestion and picked up the game...

    It is great! The controls are absolutely fine. Re-centering is simple and fast whenever your reticle position drifts off. The experience can get
    A few weeks ago, when asked what he felt the most underrated Wii U game was, Miyamoto offered up Stay Fox Zero. To stand up for this game after many scathing reviews, I decided to take him up on his suggestion and picked up the game...

    It is great! The controls are absolutely fine. Re-centering is simple and fast whenever your reticle position drifts off. The experience can get rather frantic at times, but that just adds to the excitement, and I can't imagine that actually flying around dog-fighting is a peaceful, single-focus endeavor.

    Having to switch focus from the Gamepad to the TV and back wasn't nearly as burdensome as I feared and others suggest. When the Wii U first came out there was a marketing video demonstrating some of the unique gameplay mechanics that only this combination could provide - and Star Fox Zero is definitely one of those, and for me, was a super fun diversion.
    Expand
  67. Jul 13, 2016
    8
    Star Fox's return didn't do as well as I wanted it to be. Sure it is fun and has that replay value and good graphics. I can see the mixed reviews but this game had what a star fox game should and must have! So it's all good.
  68. Jul 8, 2016
    8
    The nostalgia thing gets back in Star Fox zero. I really enjoyed the game and I will recommend you if you're looking forward to play it. The graphics are great, the gameplay is good and the controllers are okay, well you'll get used to them.
  69. Jul 7, 2016
    7
    StarFox Zero was good, certainly not great. Nintendo made a big mistake upon leaning toward the nostalgia table of N64-crazed fanboys, and the game came off as too little too late. It would only be considered a modern game 20 years ago.

    However, the dogfighting was pretty good, you could actually fly up and down again finally like in Assault, and they brought back the Arwing walker like
    StarFox Zero was good, certainly not great. Nintendo made a big mistake upon leaning toward the nostalgia table of N64-crazed fanboys, and the game came off as too little too late. It would only be considered a modern game 20 years ago.

    However, the dogfighting was pretty good, you could actually fly up and down again finally like in Assault, and they brought back the Arwing walker like in StarFox 2, the walker controls are a bit tough, not too bad except when the game forces you to use the motion controls, just like with the Land/GravMaster.

    The Motion controls were just a mistake that just didn't work. The story and voice acting was a let down, and I feel a lot of potential was wasted with this "reimagining"/Reboot.

    The music wasn't memorable at all, however the mission design was a step in the right direction, somewhat, but it felt like driving RC cars a lot of the time, the GyroWing was frustrating, and awkward to steer, especially with the little ROB thing...whatever it was called.

    All in all, like the rest of the series other than 64, it's underrated but not a masterpiece. 7.1/10, but it's time to evolve and push the industry lightyears beyond like they always wanted with StarFox.
    Expand
  70. Jul 6, 2016
    10
    I know it's been said before, but the people complaining about the controls in this game just suck at it and are too ADD to take the time to get good. This games is actually way easier then Starfox 64, but that's okay, Starfox 64 was way easier then the original Starfox, and I don't remember anyone complaining about that one.
    For those that are all butthurt that the controls aren't
    I know it's been said before, but the people complaining about the controls in this game just suck at it and are too ADD to take the time to get good. This games is actually way easier then Starfox 64, but that's okay, Starfox 64 was way easier then the original Starfox, and I don't remember anyone complaining about that one.
    For those that are all butthurt that the controls aren't exactly the same as Starfox 64...just go play Sin and Punishment Star Successor. I mean, Nintendo doesn't want to make the exact same game over and over again, and there's already plenty of clones, Star Successor probably being one of the better, if not the best one.
    But for those of you that are fans of Starfox, like proper fans, you know, like, all the gold medals on expert in 64 and 100% on every route in the first game, you'll probably love this game because you're probably not som p.o.s millennial who needs their games to cuddle them and hold their hand every step of the way. Seriously this is the most fun I've had with a triple A release in a long time, probably since Bayonetta 2.
    Expand
  71. Jul 5, 2016
    2
    Unresponsive controls to a point it's unplayable. Shigeru him self has confirmed target audience is kids but that doesn't mean you should make inferior product. Was really expecting new starfox as a fan of the originals but this should have not been released at this state, Hope Shigeru dies soon so someone young with new ideas can be the new "innovator",
  72. Jul 4, 2016
    0
    I don’t know where to begin with. The controls are absolutely broken, they are not immersive as I expected but unnecessary complicated, feels more a gimmick than anything. Not that I feel inside a Arwing arcade thanks to the GamePad screen but like somebody gave me two different controllers and two different screens for playing a simple game. Frustration is the word.

    The visuals are
    I don’t know where to begin with. The controls are absolutely broken, they are not immersive as I expected but unnecessary complicated, feels more a gimmick than anything. Not that I feel inside a Arwing arcade thanks to the GamePad screen but like somebody gave me two different controllers and two different screens for playing a simple game. Frustration is the word.

    The visuals are meh, 720p with frames dropping frequently. The level design is certainly uninspired. It’s not a pretty game. About the sound, it’s almost impossible to hear well what Fox’s friends are saying because the sound comes from the GamePad so I miss a lot of important information.
    It looks like a launch Wii U game that was designed for showing off what the GamePad can be used to, but I wonder if the Wii U wouldn’t have a worse reputation if Star Fox Zero was released in 2012.

    Probably as a GameCube game with a normal controller it would have impressed and gain more excitement, but as it is, it’s quite bad. I feel extremely disappointed. Save your money. If you have a 3DS get Star Fox 64 3D for much less money. Why would you prefer Star Fox Zero that only recycles ideas and have so many issues? Even if you only have a Wii U, you can get Star Fox 64 that is much better for 10 bucks.

    Conclusion: mediocre soundtrack with mediocre remixes, boring dialogues, lifeless environments, poor replay value, no real multiplayer mode, no online mode, tiresome boss battles, really poor story and connection between characters, cumbersome tracking system, horrible sound design with lack of options, horrible visual design... And I haven't mentioned the controls.
    Expand
  73. Jul 3, 2016
    10
    Really sad this gets such a bad rating, I think the niche that Starfox is and somewhat even has a cult status is what causes this. People not understanding the sheer brilliance of this game, the mechanics are amazing, the voice acting is brilliant and the action is fast paced and resourceful, I can play this game over and over again. Regards, Starfox fan since the first one ever came out.
  74. Jun 22, 2016
    9
    Star fox retorna em grande estilo da maneira que tem que ser, um excelente jogo com uma jogabilidade rica em poder usar o gamepad de wiiu para auxiliar, deixando assim a mira muito mais precisa, mas para quem não tem o wiiu ira com certeza sentir dificuldades de inicio ate se acostumar com os comandos. Na parte grafica sempre achamos que poderia ter ficado melhor mas se tratando de um jogoStar fox retorna em grande estilo da maneira que tem que ser, um excelente jogo com uma jogabilidade rica em poder usar o gamepad de wiiu para auxiliar, deixando assim a mira muito mais precisa, mas para quem não tem o wiiu ira com certeza sentir dificuldades de inicio ate se acostumar com os comandos. Na parte grafica sempre achamos que poderia ter ficado melhor mas se tratando de um jogo onde a realidade nao opina ficou agradavel recomendo a todos que gostam de um bom desafio e nostaugia. Expand
  75. Jun 19, 2016
    10
    This game is yet one of the best entries in the star fox series, its criticized for its controlls just because the critics are some big noobs who cant learn simple motion controll schemes, its plot and story while similar to star fox 64 i don't care, i just care about shooting stuff. I admit it, the controlls are hard for the first 2 missions and their only problem is the calibration, thatThis game is yet one of the best entries in the star fox series, its criticized for its controlls just because the critics are some big noobs who cant learn simple motion controll schemes, its plot and story while similar to star fox 64 i don't care, i just care about shooting stuff. I admit it, the controlls are hard for the first 2 missions and their only problem is the calibration, that can be fixed with the Y button easily, the enemies are fun to take on, really cool bosses and a great soundtrack, while my only serious problem with the game is the short length Expand
  76. Jun 16, 2016
    7
    The long awaited return of Star Fox is finally here. However PlatinumGames' efforts to expand upon and experiment with the series has led to some of Star Fox's lowest moments. The game starts off strong delivering the excellent dogfighting action the series is known for, but as you continue to progress it becomes harder to deal with the awkward controls and the poor design choices becomeThe long awaited return of Star Fox is finally here. However PlatinumGames' efforts to expand upon and experiment with the series has led to some of Star Fox's lowest moments. The game starts off strong delivering the excellent dogfighting action the series is known for, but as you continue to progress it becomes harder to deal with the awkward controls and the poor design choices become more apparent.

    For a while I was exhilarated with the game. It was giving me more of that semi-rail shooter action I had been missing for a while. Even the "All-Range" mode which made battles take place in an open area and forced me to deal with touchier controls couldn't bring me down. However the further I progressed the worse those controls seemed to get , especially as new vehicles started being added to the fray.

    So what is it that's so bad about the controls? Well, for whatever reason Platinum seemed hell-bent on shoving gyro controls down our throats for aiming. I respect the game's desire to make use of the Wii U's unique features, something too few of the system's games do in the first place, but here they actually get in the way of the game, especially later on when the scenarios you are placed in require more precision and have worse camera angles. To make matters worse you can't fully turn them off for the Arwing, and they are required for the game's other vehicles.

    Star Fox zero is a game that would enchant me one moment and make me want to tear my hair out in frustration the next. The sort of re-imagining of Star Fox 64 delivers some of the series best and worst moments. While the good mostly outweighs the bad, it's not hard to take issue with it's controls, dated level design and graphics, and tedious later boss fights.

    Is Star Fox Zero a bad game? Not entirely. As a matter of a fact it can deliver some truly thrilling gameplay when it's sticking to the series roots. However by the time I finished my first playthrough I had no desire to dive back in and find the alternate levels or play it's arcade mode and see everything the package has to offer. I was just ready to move on.

    The flaws mean that Zero isn't Fox McCloud's finest moment. While it's going to be hard for the hardcore Star Fox fan to avoid, there's no denying that some of us are better off just waiting for the next, hopefully better attempt at a Star Fox game. This one just doesn't completely satisfy.
    Expand
  77. Jun 11, 2016
    10
    Really enjoyable if you play a second time through, getting used to the control schemes is the biggest hurdle to enjoyment so consider the first play through 'training'. It becomes a really fun experience to revisit as it seems all more intuitive and flashes of what make the franchise such a great game 20 years ago come to the fore.
  78. Jun 8, 2016
    10
    The graphics look great, the motion controls were a bit confusing at first but I got used to them very quickly, And oh my god the soundtrack, its amazing!

    This was just what I wanted from a star fox game, and to be honest I thought this game was amazing. though it is very similar to star fox SNES, I was pretty ok with it. i mean star fox 64 was a remake of star fox SNES, it got
    The graphics look great, the motion controls were a bit confusing at first but I got used to them very quickly, And oh my god the soundtrack, its amazing!

    This was just what I wanted from a star fox game, and to be honest I thought this game was amazing.
    though it is very similar to star fox SNES, I was pretty ok with it. i mean star fox 64 was a remake of star fox SNES, it got praised, yet this game got bashed for being a remake of star fox 64? I didn't have a problem with the motion controls either, heck I made it through the game just fine without moving the gamepad much (only moved it around during boss fights).

    Also I just love how they added that arwing transformation from the unreleased star fox 2! I also love the different unlockables they added as well.
    The black arwing (unlocked by scanning a falco amiibo) is just so cool! I love how it has the ability to lock on to two enemies at once, and I love its appearance! The only downside to using it is that you take more damage, but it's still cool to use. The retro arwing (unlocked by scanning a fox amiibo) is a really cool addition! I love when it turns into the walker, it looks like the walker from star fox 2! Also if you play the corneria level while playing as the retro arwing, the SNES corneria theme will play, and that's a neat addition to the game, especially since I love the SNES corneria theme!
    i
    Overall, I just love everything about this game! Awesome graphics, smooth gameplay, and a fantastic soundtrack! It reminds me so much of star fox 64 3D, which is my second favorite star fox game, my first favorite now being this game. if your a star fox fan, you should definitely play this game!
    Expand
  79. Jun 2, 2016
    10
    A worthy installment in the Star Fox franchise and one of the best games of the year. Miyamoto has truly crafted a flawless game with a unique but intuitive control scheme while at the same time making a breathtaking cinematic experience. You will say woah many a times while playing this game the graphics are astounding and some of the best I've seen on the Wii U and in video games inA worthy installment in the Star Fox franchise and one of the best games of the year. Miyamoto has truly crafted a flawless game with a unique but intuitive control scheme while at the same time making a breathtaking cinematic experience. You will say woah many a times while playing this game the graphics are astounding and some of the best I've seen on the Wii U and in video games in general even surpassing this years moderate but forgotten hit Uncharted 4. All the original voice actors are back and they give the performance of a lifetime, at times you'll feel like you're actually watching a film. The story is amazing I won't spoil much but the course of the Star Fox universe has been righted with this entry. It will only take a few hours to finish the campaign but you'll be drawn back to it thanks to the amazing control scheme making this the most replayable Star Fox to date. Don't miss out on Star Fox Zero, Sheev out. Expand
  80. May 31, 2016
    6
    When I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for the series to go back to how it was, but it had the same story. Would have been better if it was a sequel. Liked the variety of vehicles, except the Gyrowing which is only in 2 levels and some Training stages and some levels (Fortuna and Sector OmegaWhen I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for the series to go back to how it was, but it had the same story. Would have been better if it was a sequel. Liked the variety of vehicles, except the Gyrowing which is only in 2 levels and some Training stages and some levels (Fortuna and Sector Omega being my favourites) are pretty good, some not so much (Zoness and Asteroid Field for most people, though the Arwing version Sneak Attack on Zoness was better). The biggest problems with the game are the forced motion controls, lack of options and no local or online multiplayer. Instead of using the GamePad for aiming, why not use the D-Pad instead for people who hate motion controls? And other control options like A to fire, B to bomb, L or R to roll, Y to boost, X to brake, ZR to transform or use Direct-i etc. And the two man co-op with one user controlling the ship and the other manning the guns isn't that great. A better co-op would be a local or online co-op with 4 players on a split screen, playing as each member of the Star Fox team and selecting who to play as in the mode. This is a game that proves Nintendo is out of touch with fans and gamers regarding their franchises and will drive them away if this keeps up. Expand
  81. May 30, 2016
    7
    The good:

    - It's a Starfox game - Surprisingly, I quite enjoyed the idea of using the gyroscope to aim in a different direction to the one I'm flying to. - Some levels are really fun and really well designed... The bad: - ... while others are extremely boring and a chore to play, for example the Gyrowing level. - While I was ok with the motion controls I disliked the fact that
    The good:

    - It's a Starfox game
    - Surprisingly, I quite enjoyed the idea of using the gyroscope to aim in a different direction to the one I'm flying to.
    - Some levels are really fun and really well designed...

    The bad:

    - ... while others are extremely boring and a chore to play, for example the Gyrowing level.
    - While I was ok with the motion controls I disliked the fact that in some bossfights the game forces you to aim from the cockpit view. That made those phases of the game more tedious than fun.
    - The button mapping sucks ass and you can't change it. The way loops and u-turns are mapped makes it extremely easy to do one of those maneuvers by mistake, and that happens a lot.
    - The absence of a competitive multiplayer mode. Come on.
    - They should have made a new story. This is the second reboot in the series and the story is still the same, that is extremely lazy imo.
    -Really disappointing final boss and ending. 64 had a way more emotional ending.

    My verdict:

    All things considered, I still enjoyed this game (for the most part). In fact, it's probably the Wii U game I have enjoyed the most. I'm giving it a 7 purely because I think it had the potential to be so much better. They could have made the best Wii U game ever but some of the things they did kinda ruined the experience for me... oh well, it's still and ok-good game.
    Expand
  82. May 27, 2016
    7
    Controls are insane, hard to get used to and don't work well with two of the three vehicles. Once you figure it out though, the R-Wing sections can be really exciting and incredibly fun. Free roam sections where you shoot down enemy ships seems to be the most fun. Flying around, outmaneuvering opponents is quite rewarding. Helicopter sections are probably the weakest point. They are boringControls are insane, hard to get used to and don't work well with two of the three vehicles. Once you figure it out though, the R-Wing sections can be really exciting and incredibly fun. Free roam sections where you shoot down enemy ships seems to be the most fun. Flying around, outmaneuvering opponents is quite rewarding. Helicopter sections are probably the weakest point. They are boring and uninspired.

    A lot of good and a fair amount of bad here.
    https://www.youtube.com/watch?v=VUALCNBPD5g
    Expand
  83. May 27, 2016
    8
    Really impressive game, if you want to go for high scores be prepared for a challenge. Starfox is really hardcore. Beware this is a arcade game on it's core. The new gameplay is interesting and shakes things up, although not as intuitive as some people might expect.
  84. May 26, 2016
    10
    First of all, I feel I have to address a very noticeable discrepancy between people like myself who love the game and the people who hate it.

    Simply put, if you are the sort of person to give up on something because it does not hold your hand all the way through, you will hate this game. All issues critics have with this game, from it's length, to the controls, to the way the game
    First of all, I feel I have to address a very noticeable discrepancy between people like myself who love the game and the people who hate it.

    Simply put, if you are the sort of person to give up on something because it does not hold your hand all the way through, you will hate this game.

    All issues critics have with this game, from it's length, to the controls, to the way the game is meant to be played and enjoyed is inherently due to critics not enjoying this kind of fast paced, arcade style shoot 'em up. There is NOTHING wrong with the game's controls. They offer an intuitiveness that is not found in any other kind of flight simulator, and make the game feel so much immersive than any other game in the genre. There is nothing wrong with the game's length, as it is designed to be played over and over and over again in order to improve scores, find new secrets, and collect medals. A very challenging undertaking that I have only just now finished.

    However, despite how short the game is, this is not a game you can just breeze through without having to put any effort into it. Looking at you, Uncharted 4. Star Fox Zero is a game that has a lot of depth, but it is so deep and complicated that all of it's critics can't even handle it. They don't like being challenged to do completely new things every mission, they don't like finding out the hidden objectives, or learning the quickest ways to beat a boss, and they don't enjoy having to learn how to play something completely new and different.

    Star Fox Zero builds on what made 64 great in a satisfying, fresh way. The features and mission designs we love are back, but we also get that feeling of something new, and a big part of that is due to the control scheme, which is intuitive, easy to use, and offers an insane amount of depth to the general gameplay.
    Expand
  85. May 26, 2016
    0
    What a huge disappointment. Miyamoto should never have been allowed to direct this game, his fascination with gimmicks really shows in the awful dual screen setup and motion controls, which basically ruined this game. Having to split your attention between the gamepad and TV really degrades the gaming experience, making this game almost unplayable. And the stealth levels add nothingWhat a huge disappointment. Miyamoto should never have been allowed to direct this game, his fascination with gimmicks really shows in the awful dual screen setup and motion controls, which basically ruined this game. Having to split your attention between the gamepad and TV really degrades the gaming experience, making this game almost unplayable. And the stealth levels add nothing positive to the experience, in fact they just break the flow of action. What was Nintendo thinking when they released a game with such awful controls? Total disaster! Expand
  86. May 26, 2016
    7
    Este juego despierta en mi un cierto amor odio, amor porque me encantan los Starfox, me gustan sus niveles, su acción, y odio, porque no se puede quitar el control de movimiento del todo y para mi hace que la experiencia de juego sea una cagada en muchisimas ocasiones.

    Niveles y durabilidad, es como todos los StarFox, hay unos 10 planetas a los que puedes ir dependiendo de tus acciones
    Este juego despierta en mi un cierto amor odio, amor porque me encantan los Starfox, me gustan sus niveles, su acción, y odio, porque no se puede quitar el control de movimiento del todo y para mi hace que la experiencia de juego sea una cagada en muchisimas ocasiones.

    Niveles y durabilidad, es como todos los StarFox, hay unos 10 planetas a los que puedes ir dependiendo de tus acciones y puntuaciones en ciertos planetas. Esto lo hace corto si tu intencion es darle una sola pasada al juego, pero lo cierto es que estos juegos se disfrutan mucho y son muy arcade entonces siempre rejuegas e intentas conseguir una mayor puntuacion y explorar mas los mapas para conseguir mas medallas.

    El sonido es algo que para mi no cumple bien en el juego, pierde mucho. Estas combatiendo y la musica pasa a un segundo plano muy desapercibida y no transmite una sensacion epica de combate, la situacion cambia en algunos jefes donde si cumple, pero hablando del termino general, la musica deja mucho que desear.
    El juego viene doblado al castellano, pero solo en cinematicas, no en las introducciones a las misiones, ni en plena mision, lo cual me parece una cagada gorda, Starfox64 de 3DS va doblado entero al castellano y queda genial, la interaccion en el combate con los compañeros que te dicen: oye Fox, tengo uno en mi cola, puedes abatirlo?, etc...

    Jugabilidad, es tan buena como siempre con la diferencia de que aqui entra el control por movimiento y jooooder, como lo odio... reconozco que no esta mal implementado, pero perfiero jugar sin control por movimiento, soy de la vieja escuela, que le voy a hacer. Aparte del control de movimiento hay alguna fase en la que tienes que estar pendiente tanto de la TV como del Gamepad y eso sumado al control de movimiento me ha frustrado sobre todo contra Andross.

    Apartado técnico, esta muy cuidado y va todo de maravilla, no he notado tirones de frames ni cosas asi y solo en el boss final he tenido algun que otro fallo con las paredes en el cual me estrellaba con una pared y rebotaba la nave sola sin hacerme daño, lo cual en cierto sentido he agradecido y asi he podido cargarme a Andross.

    Graficos, no son nada del otro mundo, pero cumplen bien, es un juego bastante colorido sobre todo en Corneria que luce de lujo y mola muchisimo ir a ras del suelo y sobre todo sobre el agua, eso si, el juego nos ofrece buenas escenas de aviacion y buenas puestas en escena.

    Novedades con respecto a otros Starfox, hay cosas muy interesantes, sabeis, ¿cual es el problema? Que solo las usáis en una o dos pantallas como mucho y claro esto te deja con ganas de más, el problema que repites esa misma pantalla una y otra vez para poder disfrutar de ese vehiculo y cuando te completas la pantalla 4 veces habiendo cogido todos los objetos ocultos pues puede llegar a cansar obviamente. Entonces digamos que en novedades el juego cumple, pero le faltan diferentes escenarios donde poder desfogarnos a base de bien manejandolos.

    Modos de juego, el juego ofrece el modo historia y entrenamiento de primeras, cuando completas la historia por primera vez sea la variacion de la historia que sea, se desbloquea el modo arcade, que es otra pasada a la historia pero mas competitiva en cuanto a puntuacion, y cuando completamos el modo arcade, aparece otro modo de juego que de momento no se cual es, pero lo averiguare pronto.

    Historia, aqui es donde Nintendo no sabe aprovechar nada esta saga, es mas de lo mismo, Andross malo, Corneria y el sistema Lylat en peligro, etc... Aqui Nintendo podria innovar un poco visitando mas planetas, con mas variantes, etc, pero no lo hacen y se nota que esta saga esta muy poco explotada, y es una pena, porque podrian hacer grandisimas cosas con el universo StarFox.

    Interaccion con Amiibo, este juego tiene mas bien pocas ventajas por tener los muñecos Amiibo, solo sirven para dos cosas, Falco desbloquea el Arwing Negro, y el muñeco de Fox desbloquea el Arwing Clasico que es un Skin para el Arwing que la viste como en su primer juego en Snes.

    En definitiva, es un buen juego a pesar de los pequeños detalles que hacen que no sea una joya grandiosa y por supuesto no va a ser la repera si no te gusta el control por movimiento como es mi caso, aun asi es un juego que se disfruta mucho por su vertiente arcade y por la accion que ofrece
    Expand
  87. May 24, 2016
    0
    Dumb, **** lazy, confuse, short, and the list goes on.. The game lacks of a good story (it's a remake) and the gameplay is boring and confuse... it makes no sense..!
  88. May 24, 2016
    9
    You inevitably feel a scintillating rush once you get good at the controls and fly around the map. But that's the thing. The controls.

    The game itself is very well done. Visually it hearkens back to the iconic aesthetic set out by the initial games but with just enough of an upgrade to make it feel fresh and new. The story is classic Star Fox fare but with a few twists and turns as
    You inevitably feel a scintillating rush once you get good at the controls and fly around the map. But that's the thing. The controls.

    The game itself is very well done. Visually it hearkens back to the iconic aesthetic set out by the initial games but with just enough of an upgrade to make it feel fresh and new. The story is classic Star Fox fare but with a few twists and turns as should be expected of a modern story and the voice acting is perfect for the game. The corny one-liners are there but they're delivered in such a way as to feel believable and enjoyable. Music is also wonderfully done. When the music swells when you're about to enter a dogfight with Star Wolf, you feel it.

    But the controls. Yes, this is the biggest sticking point for a lot of people. Some even go so far as to suggest that the controls ruin it.

    I disagree.

    I disagree wholeheartedly.

    Previous Star Fox games had the game revolving around a balancing act of choosing two options. either you're flying or you're shooting. You rarely do both and only the most skilled players could. The motion controls and dual screens actually lower the bar so that even newbies to the series can shoot, fly, dodge and weave like the pros without having to rely on a delicate balance of shoot vs fly.

    Yes, you need to practice to get good at this. This is especially true since this kind of control scheme is rare and most players are simply not used to this kind of approach. Star Fox Zero breaks the mould in this sense and while it can be very, VERY intimidating at first, after a while and with some solid practice, you eventually come to a point where the controls in this game are actually better than previous incarnations because it gives you a lot more freedom to do more which makes this game feel like a true spaceship flying, enemy blasting, dodging, weaving, shooting game.

    Will this game be for everyone? Most certainly not. And that's okay.

    Will this game feel "off" for some hardened Star Fox players? Sure.

    But if you want a game that gives you a challenge and will make you feel heroic once you get good at it, this game is it.

    Now, as for the content itself, the change in the map is something to keep in mind. Previous games had the map be more like a progress indicator. This one gives you the option of going back and re-playing stages without having to start a new run through it all. This put me off at first but after getting about half-way through my first play through, it made sense. Having this freedom of choice is a distinct improvement and helps encourage playing through individual levels so as to practice and improve your skills as well as the satisfaction of just playing casually.

    There are some down-points, however. Mainly the last battle. No spoilers but it does force you to juggle between the walker and the arwing. It works, but you will probably get the feeling that the developers were either given their marching orders to make the walker "a thing" or that they were in love with it maybe a bit too much. That's one reason why I cannot give it a perfect score.

    But to be honest, the controls are actually improved and this is reflected in the fact that isn't a game for casuals who expect to have the game spoon fed to them without earning it. If you want to beat the game, you have to, as they say, "Git gud." And that's refreshing to see nowadays. It is actually one of the ways this game captures the essence of classic video gaming.

    So, to sum this all up. If you want a game that will give you a challenge and shows you what can really be done with a gyro control system on top of the usual game-pad inputs, this game does it well. Some bruises but otherwise a solid game and definitely adds to the genre and takes it in a refreshingly new direction with a classic game-play experience you won't soon forget.

    Hat's off to Nintendo and Platinum. This one is a keeper!
    Expand
  89. May 23, 2016
    2
    "No Joke Flying a Plane Without a Yoke"

    Star Fox is back and with Platinum Studios, the developers of high octane action games like Bayonetta, Vanquished and Viewtiful Joe at the controls what can possibly go....wait...Where the $*^% are the controls! Damn, spent so much time checking my G-Diffusion system thingy I forgot to make sure I had a yoke. The controls in this game are mind
    "No Joke Flying a Plane Without a Yoke"

    Star Fox is back and with Platinum Studios, the developers of high octane action games like Bayonetta, Vanquished and Viewtiful Joe at the controls what can possibly go....wait...Where the $*^% are the controls!

    Damn, spent so much time checking my G-Diffusion system thingy I forgot to make sure I had a yoke. The controls in this game are mind boggling bad, in fact it makes the motion controls in Lair (the game that robbed us of Factor Five and the Rouge Squadron games) seem tight and fluid by comparison. The controls work semi okay on the traditional rail stages but for the other half of the game you might as well hit the ejection button and get the hell out of there.

    More surprising than Nintendo killing a game with an unnecessary gimmick is the fact that the level design is surprisingly poor and uninspired. Coming from a Studio of Platinum's Pedigree I was expecting some exciting, bat **** crazy scenarios, but save for one or two moments, not even levels mind you, but one or two moments this game is sleepy. It's as if developers felt beaten down by the controls schemes and just slept walk through development, with uninspired levels and enemies to gameplay mechanics that are introduced only to be completely dropped from the sky, like a space ship dropping from orbit and burning up on re-entry because Nintendo stole their damn yoke!

    Star Fox Zero is a really bad game. No one, and I mean no one would be defending this game if it didn't have characters that a large portion of us feel nostalgic for. This is Nintendo at it's very worst and doesn't bode well for the future of the studio and the gaming landscape in general.
    Expand
  90. May 22, 2016
    8
    Un videojuego al más puro estilo arcade, si no has jugado a ninguno de los anteriores puede que te sea difícil el control al comienzo pero en un rato te envuelve hasta no darte ni cuenta de que lo tienes totalmente integrado, muy divertido y quizás se quede algo escaso de fases pero lo suple con una maravillosa rejugabilidad sello de Platinum Games.
  91. May 20, 2016
    0
    Take Star fox 64 and times it by zero and you would have this steaming pile of fox excrement. Don't be fooled by the pretty graphics and reviews, this game is pure garbage and may very well kill the Star Fox franchise as well as being death knell for both Nintendo and Platinum studios.
  92. May 20, 2016
    8
    "Star Fox Zero" vuelve a la fórmula de siempre, a la popular de N64 y SNES, este shooter utiliza la fórmula tipo arcade donde la diversión y la acción es constante a costa de una historia corta pero muy rejugable. Las voces originales y los remakes de los planetas que ya conocemos permiten que la nostalgia sumen mucho por el lado nostálgico, inclusive el tan polémico control es el mismo de"Star Fox Zero" vuelve a la fórmula de siempre, a la popular de N64 y SNES, este shooter utiliza la fórmula tipo arcade donde la diversión y la acción es constante a costa de una historia corta pero muy rejugable. Las voces originales y los remakes de los planetas que ya conocemos permiten que la nostalgia sumen mucho por el lado nostálgico, inclusive el tan polémico control es el mismo de "Star Fox 64" así que si fuiste como yo y volvió a la base antes de saltar al nuevo no tendrás problemas en dominar el juego.
    Uno de los grandes aspectos del juego es la acción,no solo jugando solo, sino también compartiendo con alguien el modo historia se vuelve bastante frenético y adictivo. Los múltiples caminos y las misiones para obtener las medallas dentro de cada planeta hacen que el juego sea diferente y desafiante según las decisiones que tomes.
    La función con amiibos es buena, sobretodo si tienes el de Falco, que básicamente te desbloquea el modo de juego "Heróico" donde haces más daño pero también lo recibes, haciendo más táctico el control de las naves.
    En general es un gran juego, muy divertido, si te gusta completarlos al 100% tienes muchas horas de entretenimiento, muy bueno en cooperativo.
    Expand
  93. May 18, 2016
    4
    This game was the biggest disappointment of the year for me. It shows how Nintendo isn't evolving in the gaming world. Things are suppose to be bigger and better looking, Star Fox Zero doesn't deliver that. Aside from the awkward and annoying controls, the game itself is extremely short, probably about 1/3 the size of the N64 version. Looking at two screens was a terrible idea that isThis game was the biggest disappointment of the year for me. It shows how Nintendo isn't evolving in the gaming world. Things are suppose to be bigger and better looking, Star Fox Zero doesn't deliver that. Aside from the awkward and annoying controls, the game itself is extremely short, probably about 1/3 the size of the N64 version. Looking at two screens was a terrible idea that is forced on the player for this game. There is no way around it. It's so bad, and so pointless. To me it just felt like Nintendo was trying to say that the game tablet had a purpose, and maybe it could have for this game but dividing your attention between your TV and tablet isn't fun or very practical. If you want to play a great Star Fox game, stick to the snes and N64 versions. I played through Zero once just because they got my money, I didn't enjoy the experience enough to go back and play again. Expand
  94. May 18, 2016
    3
    What can I say about Star Fox Zero? How about a massive missed opportunity? Here you have a game that could have been the spiritual successor to a fantastic game from 19 years ago and what it tuned out to be is a bit of a mess frankly.
    It seems that Miamoto San was so desperate to try to show you why the Wii U Gamepad was a good thing that he threw common sense out the window when
    What can I say about Star Fox Zero? How about a massive missed opportunity? Here you have a game that could have been the spiritual successor to a fantastic game from 19 years ago and what it tuned out to be is a bit of a mess frankly.
    It seems that Miamoto San was so desperate to try to show you why the Wii U Gamepad was a good thing that he threw common sense out the window when designing it. The bottom line is this - this game plays worse than its N64 father and by a long way. It plays worse than anything that I can remember Nintendo releasing in a long long time.
    The motion controls need to be calibrated repeatedly.... Like every time you shoot something. It is a solution for a problem that didn't exist in the first place and you fight it the whole game. Also, for a Star Fox game it's amazing just how much of this game sees you in other vehicles. The amount of pure Star Fox in this game is low, and the other vehicles just aren't that fun to play.
    It's rare that a AAA Nintendo title lets me down but this sure is one of those occasions.
    Expand
  95. May 16, 2016
    10
    Este juego tiene una personalidad arcade que hoy en día no se ve. Lleno de secretos, y de posibilidades de rejugar para mejorar punruaciones. En jugabilidad, hace uso del gamepad de WiiU como ningún otro. Hay situaciones en las que te combiene mucho más fijar la mirada en el mando que no en la tele.

    El juego requiere paciencia de aprendizaje para adaptarte al tipo de control, en el que
    Este juego tiene una personalidad arcade que hoy en día no se ve. Lleno de secretos, y de posibilidades de rejugar para mejorar punruaciones. En jugabilidad, hace uso del gamepad de WiiU como ningún otro. Hay situaciones en las que te combiene mucho más fijar la mirada en el mando que no en la tele.

    El juego requiere paciencia de aprendizaje para adaptarte al tipo de control, en el que es PIONERO. Además la fluidez de los gráficos a 60fps estables (en las dos pantallas y con imagenes distintas) mejoran la experiencia.

    Además está muy bien en cuanto al sonido. Las transisiones por radio, salen directamente del gamepad,que a su vez es la "cabina" de nuestra nave.

    Totalmente recomendado.

    No apto para los amantes de juegos clónicos de jugabilidad que imperan por doquier. Aqui hay que aprender.
    Expand
  96. May 14, 2016
    2
    a perfectly good game smothered by repetitive stages and boss fights , counter-intuitive controls that just plain dont work,the lack of content, lack of replay-ability, and an overused story , star fox zero is a stab in the heart for the franchise, and another step towards deaths door for nintendo
  97. May 13, 2016
    7
    The newest (depending on how far in the future you're reading this) Star Fox game is engaging, generally fast-paced, frustrating at times, action-packed and much more. Firstly, I'd like to address the critically disclaimed controls. I can't say that they're hard to use, but they're definitely hard to master completely for an average player. Of course, it's mostly worth the struggle; theThe newest (depending on how far in the future you're reading this) Star Fox game is engaging, generally fast-paced, frustrating at times, action-packed and much more. Firstly, I'd like to address the critically disclaimed controls. I can't say that they're hard to use, but they're definitely hard to master completely for an average player. Of course, it's mostly worth the struggle; the reward being that exhilarating feeling that you're Poe Dameron from Star Wars Episode 7, causing havok in the enemy lines, blowing up countless ships, doing barrel rolls, doing somersaults and watching yourself on the TV screen flying away from explosions like an absolute boss. But, of course no game is perfect.

    This satisfying action never lasts for long, as Star Fox Zero is hindered by the interruptions of other vehicles that you have to play as. After such adrenaline-filled action with the Arwing fighter plane vehicle, all others become sluggish feeling and overall, annoying. The Gyrowing helicopter vehicle is the worst offender of this con. Although it's meant for puzzles and carrying bombs, it was incredibly unnecessary and the puzzles weren't puzzling, but instead were frustrating due to the awful mechanics of the Gyrowing. Fortunately though, this mode of transport had little gameplay time in the entire story mode.

    This leads me the length of the game. Star Fox games are meant for replaying and trying to gain high scores. This was apparent to me when I started Star Fox Zero up. The levels vary in length and there are few of them. At $60 US retail price, it's only barely worth it due to this.

    Overall, Star Fox Zero is speedy, slow, frustrating, fun, satisfying and disappointing but all in all, good. The enjoyment of this game does vary depending on what YOU like. So, if you like shoot 'em ups, replayability, are good at video games and tolerant of temporary setbacks, this game is for you.
    Expand
  98. May 13, 2016
    10
    El juego esta muy bien para ser un star fox los controles son un poco dificeles de dominar pero solo al inicio solo se necesita práctica para disfrutarlo, me ha gustado aunque sería mejor que tuviera controles tradicionales
  99. May 13, 2016
    3
    I love Star Fox, it is the only arcade flight combat game that currently exists to my knowledge. The game-play is therefore truly unique and quite an experience. However, that is the only saving grace of this game. The dual screen controls are unnecessary and wouldn't need to exist if the reticle on screen were accurate. The game is clunky and the story, beyond being just a rehash, isI love Star Fox, it is the only arcade flight combat game that currently exists to my knowledge. The game-play is therefore truly unique and quite an experience. However, that is the only saving grace of this game. The dual screen controls are unnecessary and wouldn't need to exist if the reticle on screen were accurate. The game is clunky and the story, beyond being just a rehash, is just presented badly. Ultimately, this game shouldn't exist, it is just a worse version of Star Fox 64. This is a franchise that needs to evolve. The open levels are far too enclosed and the game is so short that you do not even get used to the controls by the end. It would be saved if the levels were anything revolutionary but only 2 really stick out. This game feels like it was rushed out, the story is bad, the game play is clunky, and the levels uninspired. I really expected more out of Nintendo of all people. Expand
  100. May 12, 2016
    9
    When I first got this game I was excited but at the same time I was very concerned about all the reviewers I watched on YouTube citing issues and problems about the controls mainly on how longer it was said to get used to them and the learning curve. I wanted to like this game and have a great time with it but in the back of my head the concern of issues plaguing my play-through wouldWhen I first got this game I was excited but at the same time I was very concerned about all the reviewers I watched on YouTube citing issues and problems about the controls mainly on how longer it was said to get used to them and the learning curve. I wanted to like this game and have a great time with it but in the back of my head the concern of issues plaguing my play-through would knock it down for me.

    So I decided to start with training mode and while at first I had some trouble getting used to certain aspects, each time I played it I got better and better until around six times of playing the same Training course for a high score and managed over 200 points. At this time I decided to try the campaign and to my huge relief the issues that might have plagued me were entirely gone. I don't know if it was because I decided to try training mode first but i got used to the control scheme far faster than I excited.

    When going through the on rails sections for the most part I felt as though I didn't even need to use the cockpit view on the gamepad screen and only did so in minimum moments. I was having the same blast of fun as I did in 64 and to an extent Assault. The motion aiming with the gyro felt surprisingly good which made me remember how great, fast and accurate the aiming controls were in Resident Evil 4 Wii Addition and were superior to the stick option.

    It did take a little getting used to with the right stick being the roll, somersault and so on but never got in the way too much. Having said all of this I did have some annoyance and frustration with bosses that forced you to have a fixed targeting view particularly the warp hole boss in Corneria and the final boss as having to look at the gamepad was frustrating only because I had to pay attention to when the force fields would spread out.

    Though i don't see this as much of a game breaker once you memorize the battles. For the most part besides this each boss battle felt different and presented new challenges to me and the option for multiple paths is as welcoming as it was in the 64 original and 3DS games. The hard mode that allows a full play-through with only one life was as thrilling as it was in ZombiU's Survivor Mode. The sense of thrill and dread as you can't afford to screw up played on your memorization of each level and reaction times.

    As for the Gyro wing... well I see many hate it and it's slow paced gameplay style. For me personally I enjoy stealth games and the pacing wasn't so bothersome as I like exploring when I'm given the option so liking the Gyro Wing missions is based entirely on you and your tastes if you like stealth and exploration, this shouldn't bother you that much. The Tank feels and plays well enough and actually feels a bit better to me in some ways over the 64 version.

    Which reminds me, the story retelling. Yeah that is a bit odd and while I like the opening I felt some moments were a bit too familiar despite how much was changed up but all in all it wasn't that much of a bother to me. I do enjoy the added double lock on charge shot feature and even though it's a small addition it feels nice and brings a bit more power to the arwing and the Landmaster.

    As far as the button layout I MAY have had trouble learning what was where if it hadn't been a few years since I played Star Fox 64 3D, but because of this knowing the trigger was on R and not A never messed me up however I can not players all players will get used to that quickly. The chatter between characters is as lively and cheesy as I remember and provides some good laughs throughout the action along with a nice soundtrack.

    While it may sound like all my issues with the game are minor nitpicks there IS one area I simply can not let pass and that is the lack of a multiplayer mode which I agree on the majority about. Miyamoto needs to understand that Online multiplayer with the right games would add a ton to it's replay value and out of most IPs I feel Star Fox would be a standout with all range mode dog fights with up to 4-8 players. I can completely understand why local multiplayer is absent due to the gamepad being necessary for the gameplay so anyone with a pro controller would be at a disadvantage, however online doesn't have that excuse and it should have been something that was there as Assault's multiplayer was fun.

    However I do feel that if time was needed, an update bringing Online Multiplayer to the game with the same polish as the rest would be totally understandable. Having to wait for an online update for an online multiplayer mode is perfectly fine because you need online in the first place to play such a mode or dlc. so if you don't have internet and can't get a free update for online multiplayer, you wouldn't be missing anything you could use otherwise. But time will tell if this is added and I seriously hope it is.

    I loved it despite flaws and missing features. I recommend watching The Completionist's YouTube review for a deeper analyses.
    Expand
Metascore
69

Mixed or average reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 82
  2. Negative: 3 out of 82
  1. Dec 1, 2016
    80
    Star Fox Zero is a wonderful re-imagining of one of the most beloved games in the series, blending elements from its early history in a tasteful manner. The meatier story mode leaves you with a better sense of fulfillment over its predecessors, and while there isn’t an online leaderboard to compare best times or scores, there are other extras to keep you playing. Adapting to the new controls might take more patience than some players are willing to give, but those who stick it out are rewarded with a higher-degree of precision than previously possible. It’s by no means perfect, but it’s safe to say Miyamoto’s latest experiment is a success.
  2. Aug 22, 2016
    73
    A rather halfhearted remake of a true classic, with less focus on the story of epic teamwork than one would have expected. A frustrating release for the fans, but nonetheless a fine addition to the Wii U roster.
  3. Jun 13, 2016
    80
    If you can handle the gyroscope, you’re in for a quality thrill ride through the Lylat System, difficult but rewarding.