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7.4

Mixed or average reviews- based on 767 Ratings

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  1. Apr 23, 2016
    8
    Let me start by saying, it feels so good to play a game that loads quickly. Just a complete breath of fresh air after the 1+ minute load times of DarkSouls3, Battlefront, and pretty much any other XBO/PS4 game I've come across (PC peeps dont have this problem :p).

    On to the meat and potatoes. This is a really great re-imagining of the StarFox story while keeping the arcade feel of the
    Let me start by saying, it feels so good to play a game that loads quickly. Just a complete breath of fresh air after the 1+ minute load times of DarkSouls3, Battlefront, and pretty much any other XBO/PS4 game I've come across (PC peeps dont have this problem :p).

    On to the meat and potatoes. This is a really great re-imagining of the StarFox story while keeping the arcade feel of the previous entries. I'm at a point where I've familiarized myself with motion controls enough to get the hang of this game by mission1, but it isnt crazy to think others wont like the kool-aid and that's fine....just dont decry motion controls while jumping on the VR bandwagon, it's confusing and nonsensical.

    This is a game for folks who like replaying missions to get better scores, finding hidden objects, and hidden pathways to new levels. It's a blast, and instead of writing some over-detailed review I'm going to barrel roll out of here and get back to the game. Peace!
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  2. Apr 23, 2016
    8
    Star Fox Zero is a good game. Just a good game. The core game play is hampered by frustrating controls and an overuse of gimmicks. The soundtrack while good; was not as exciting as in previous entries. The story is barely more in depth than in Star Fox 64. The core path does not have alternate routes, but merely bonus missions. The lack of multiplayer is also a disappointment. I hadStar Fox Zero is a good game. Just a good game. The core game play is hampered by frustrating controls and an overuse of gimmicks. The soundtrack while good; was not as exciting as in previous entries. The story is barely more in depth than in Star Fox 64. The core path does not have alternate routes, but merely bonus missions. The lack of multiplayer is also a disappointment. I had expected better for $60. Nintendo innovated where things should have been left alone, and failed to innovate where such efforts would have been worthwhile.

    Overall, Star Fox 64 is simply the better game; which is a real shame considering the superior hardware Star Fox Zero has at it's disposal. Buy this if you're a hardcore Star Fox fan, if you can get it cheap, or if it's bundled with Star Fox Guard. If you've never played Star Fox I highly suggest getting the 64 version on the Wii U virtual console rather than this.
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  3. Apr 27, 2016
    8
    I've changed my mind about the game after playing it for a few hours. Piloting the vehicles is a lot of fun. If you take the time to play the training missions over and over for an hour or two, the dual screen setup should be easier to manage. The game would score higher in my opinion had Nintendo and Platinum spruced up the all range mode arenas, and tripled the on rails sections. IfI've changed my mind about the game after playing it for a few hours. Piloting the vehicles is a lot of fun. If you take the time to play the training missions over and over for an hour or two, the dual screen setup should be easier to manage. The game would score higher in my opinion had Nintendo and Platinum spruced up the all range mode arenas, and tripled the on rails sections. If you're not a big Star Fox fan, you might want to pass on this until a game slump presents itself. Expand
  4. Jul 8, 2016
    8
    The nostalgia thing gets back in Star Fox zero. I really enjoyed the game and I will recommend you if you're looking forward to play it. The graphics are great, the gameplay is good and the controllers are okay, well you'll get used to them.
  5. May 7, 2016
    8
    Juego divertidísimo y con gameplay magistral. La historia principal se hace cortísima, pero el aporta una rejugabilidad que alarga la duración y ayuda a dominar el juego. Cuanto más aprendes a manejarlo, más te divierte y engancha. Es un buen juego.
  6. Apr 27, 2016
    8
    Star Fox Zero is what all the fans have been asking for since 1997! The gameplay, branching paths, story, and characters are finally here for Wii U and it is glorious! Okay, so, what exactly makes it so good? Well let’s start with the story. The story takes us back to the same time as the N64 version did, so it is the same story, under a different name. While it is still a good story, IStar Fox Zero is what all the fans have been asking for since 1997! The gameplay, branching paths, story, and characters are finally here for Wii U and it is glorious! Okay, so, what exactly makes it so good? Well let’s start with the story. The story takes us back to the same time as the N64 version did, so it is the same story, under a different name. While it is still a good story, I did wish they tried something new.
    The gameplay is very fun, and the idea of using the Wii U gamepad for a cockpit view and the means of aiming was and excellent idea. The controls, though they are difficult to learn, are easy to master and once you get the hang of it, it feels very smooth. The soundtrack is fine, nothing really good but nothing bad either, then again no Star Fox OST has very iconic songs, with maybe the exception of “Corneria” for the original SNES title.
    Though the new voice actors for all of the characters do feel a bit wrong, it can be forgivable since the personalities of these lovable characters remain the same. However, there are issues which have still never been fixed from the N64 version. First, the difficulty curve. As you must know, a single Star Fox campaign lasts a range from 2-3 hours. So to make up for that, they added branching paths, for tons of combinations of experiences and giving it much repeatability. And like the original, there are three main paths, the easy, medium, and hard paths, in which you can switch to as you play. But here is where the problems come in, if you accidentally switch to a harder level, it can become incredibly hard. Even if you stay on the hard path the level “Sector Gamma” would end up you with at least 3 continues before moving on.
    Plus the fact that the slow horizontal turning in all-range mode makes levels even harder, and not in a good way. So all in all I highly recommend this game for Nintendo fans, skeptical nostalgic lovers, and people who needs something new to play. And if you get it now, you get Star Fox Guard for free! So all in all, I give Star Fox Zero an 8/10.
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  7. Apr 22, 2016
    8
    The game looks and plays great. It's easier than past Star Fox games but that's not a horrible thing. The story is short, but the branching paths are there to make it replayable. It's deserving of a better score than what the critics gave it.
  8. Apr 26, 2016
    8
    The game itself is excellent however I wasn't huge on the stealth level and the 2nd last stage could have used checkpoints to respawn from. Either way a must have for wii u owners
  9. Apr 22, 2016
    8
    El juego es excelente, el gameplay es muy divertido a pesar de que para dominarle debes jugar mas de una vez por al principio puede ser un poco complicado de manejar, las gráficas en realidad son atractivas pero se siente un poco fuera de época, como si las gráficas fueran mas de la 6 gen, no me refiero a que están malas sino a el estilo gráfico, la historia en realidad no puedo decirEl juego es excelente, el gameplay es muy divertido a pesar de que para dominarle debes jugar mas de una vez por al principio puede ser un poco complicado de manejar, las gráficas en realidad son atractivas pero se siente un poco fuera de época, como si las gráficas fueran mas de la 6 gen, no me refiero a que están malas sino a el estilo gráfico, la historia en realidad no puedo decir mucho porque aun no lo e terminado y apenas lo que jugado por 2 horas pero debo decir que es un muy buen juego con algunos fallos, y me hubiera gustado algo mas fresco en cuanto los personajes, no es necesario quitar a los personajes solo me hubiera gustado ver algunos personajes frescos, el multijugador entretiene y hasta donde se el juego duro entre 10 y 12 horas así que el multijugador compensa en poco tiempo de juego. Expand
  10. May 20, 2016
    8
    "Star Fox Zero" vuelve a la fórmula de siempre, a la popular de N64 y SNES, este shooter utiliza la fórmula tipo arcade donde la diversión y la acción es constante a costa de una historia corta pero muy rejugable. Las voces originales y los remakes de los planetas que ya conocemos permiten que la nostalgia sumen mucho por el lado nostálgico, inclusive el tan polémico control es el mismo de"Star Fox Zero" vuelve a la fórmula de siempre, a la popular de N64 y SNES, este shooter utiliza la fórmula tipo arcade donde la diversión y la acción es constante a costa de una historia corta pero muy rejugable. Las voces originales y los remakes de los planetas que ya conocemos permiten que la nostalgia sumen mucho por el lado nostálgico, inclusive el tan polémico control es el mismo de "Star Fox 64" así que si fuiste como yo y volvió a la base antes de saltar al nuevo no tendrás problemas en dominar el juego.
    Uno de los grandes aspectos del juego es la acción,no solo jugando solo, sino también compartiendo con alguien el modo historia se vuelve bastante frenético y adictivo. Los múltiples caminos y las misiones para obtener las medallas dentro de cada planeta hacen que el juego sea diferente y desafiante según las decisiones que tomes.
    La función con amiibos es buena, sobretodo si tienes el de Falco, que básicamente te desbloquea el modo de juego "Heróico" donde haces más daño pero también lo recibes, haciendo más táctico el control de las naves.
    En general es un gran juego, muy divertido, si te gusta completarlos al 100% tienes muchas horas de entretenimiento, muy bueno en cooperativo.
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  11. May 5, 2016
    8
    I consider Star Fox for the Wii U an HD remake, with some added cool extras and some missed opportunities.

    If you played Star Fox 64 than the game is basically almost the same. The controllers get some getting use to, but once you master them the game can be very fun. The best part of the game is playing co-op one person shooting and the other flying ( This makes the game a lot
    I consider Star Fox for the Wii U an HD remake, with some added cool extras and some missed opportunities.

    If you played Star Fox 64 than the game is basically almost the same.

    The controllers get some getting use to, but once you master them the game can be very fun.

    The best part of the game is playing co-op one person shooting and the other flying ( This makes the game a lot more fun and enjoyable)

    Playing the game solo I would give it a 7.3

    Playing with someone co-op an 8.5
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  12. Apr 22, 2016
    8
    The motion controls are getting too much press. Tap them off and you're fine. After that it's a lot of fun, a very straightforward StarFox game - whether you like it or not. Some new stealth aspects included. Co-op I'm not crazy about, it's like if you had one person a driver and one handling items in Mario Kart - it's just too hard splitting one brain between two players in a gameThe motion controls are getting too much press. Tap them off and you're fine. After that it's a lot of fun, a very straightforward StarFox game - whether you like it or not. Some new stealth aspects included. Co-op I'm not crazy about, it's like if you had one person a driver and one handling items in Mario Kart - it's just too hard splitting one brain between two players in a game demanding these reflexes. Music is great and theatrics are cool, presentation solid. The only real problem here are those motion controls. Expand
  13. Apr 22, 2016
    8
    star fox zero é um bom game para wii u, a jogabilidade e a falta de inovação deixam um pouco a desejar, porem é muito divertido com fases incríveis e lutas contra bosses muito boas e dublagem espetacular.
  14. Apr 23, 2016
    8
    The motion controls are nowhere near as bad as all these critic reviews have made it out to be (I actually like them, they're in the same tier as Splatoon and that's a good thing honestly. The motion controls allow you to do some nice precision aiming that you could never achieve purely with an analog stick, and also allow you the option of continuing to shoot down enemies while a cutsceneThe motion controls are nowhere near as bad as all these critic reviews have made it out to be (I actually like them, they're in the same tier as Splatoon and that's a good thing honestly. The motion controls allow you to do some nice precision aiming that you could never achieve purely with an analog stick, and also allow you the option of continuing to shoot down enemies while a cutscene plays, which is a nice little bonus). Though I did turn the option on for them to only kick in when firing. The only real complaint I have are the frame drops during some more intense moments, but it's not a dealbreaker to me especially given how badly previous instalments in the series have run to date. I'll take 60fps with the occasional drop to 50 or even 40 over sub-30fps, thanks. Though it would be good if we had an option to disable the second screen to keep framerates at a constant 60fps, one can only hope a future patch does something about this.

    The game is much longer than previous instalments (around twice as long, a single playthrough will take 3-6 hours depending on how many levels you complete, and there's plenty of replayabilty with the medals and unlocks (Replayability has always been the main draw of Starfox, you're not supposed to just breeze through the game once and think you're done with it) and that's not even taking Expert mode into account.

    As for the reviews I'm seeing.. I'm really starting to wonder if half of these reviewers have actually played the game, to be honest. Did they all get monkeys to play the game and then review it based entirely off watching the monkey play? I mean it really doesn't take long to adjust to the controls, yet that's the main excuse all these sites are giving to justify their laughably low scores.

    Oh and don't even get me STARTED on the non-review from Polygon.

    So yeah, thumbs up from me. Starwing and Lylat Wars were a big part of my childhood and this game hasn't trampled all over those memories for once, so that's nice. I was hesitant to spend money on another Nintendo game after how badly Xenoblade Chronicles X turned out thanks to NoA Treehouse, but in this case I think it's money well spent.
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  15. Apr 23, 2016
    8
    Don't let the critic reviews scare you. The controls aren't that daunting to get the hang of. They'll take some time to master, to be sure, before you'll be blasting through the hit par scores and time par scores with ease, but getting used to them enough to play the game through and have a blast should take you all of a mission or two.

    The game is an homage of sorts to both Star Fox
    Don't let the critic reviews scare you. The controls aren't that daunting to get the hang of. They'll take some time to master, to be sure, before you'll be blasting through the hit par scores and time par scores with ease, but getting used to them enough to play the game through and have a blast should take you all of a mission or two.

    The game is an homage of sorts to both Star Fox and Star Fox 64, and even pays tribute to the never released Star Fox 2 by way of the Walker. It'll be both familiar and new to fans of the series, bringing you through familiar locales and putting you up against familiar enemies from the SNES and 64 games, but it also brings with it new locations and new enemies as well, and they've made for some of the most fun boss battles and skirmishes in series history, in my opinion.

    Hell, I even didn't mind the Gyrowing, though if you hate it THAT much, there are hidden paths that will allow you play through the levels typically played with the Gyrowing with the Arwing/Walker instead.

    All in all, this is a great return to form for the series. It's not without its annoyances and the controls CAN be wonky at times (getting used to the Walker takes some time, for instance) but on the whole they really were a non-issue when it came to my ability to enjoy the game, and I can't wait to jump back in to continue hunting for medals and secrets!

    Happy hunting.
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  16. Apr 23, 2016
    8
    I am utterly shocked at how some people view this game and bash it. What you have here is basically the Star Fox formula, an action packed arcade shooter with on-rail and free roaming segments.

    The Controls - So a lot of people are giving Star Fox negative reviews for the controls. I personally love them. They were not distracting for me because I am a veteran at motion controls,
    I am utterly shocked at how some people view this game and bash it. What you have here is basically the Star Fox formula, an action packed arcade shooter with on-rail and free roaming segments.

    The Controls -
    So a lot of people are giving Star Fox negative reviews for the controls. I personally love them. They were not distracting for me because I am a veteran at motion controls, coming from the Wii and with Splatoon that uses a similar shooting mechanic. It is not a gimmick, it is a design mechanic. Not once did I feel I died because of bad controls or gameplay design, but rather by my mistakes. You really need to get a grasp of the controls to be able to fly like a pro and once you do, let me tell you it is rewarding!!!

    Gameplay -
    Star Fox Zero is a great mashup of old and new. You have familiar territory, but if you have played the old games, you will find that the levels are different with some familiar enemies and lots of new ones. Most of the bosses are different too, with some returning with a different take. The gameplay is fast and tight. really smooth with a few drops of framerate when things get really messy, but overall the game is fully playable and VERY fun! What I loved most about this new incarnation is the challenge which is really refreshing.

    Presentation and Story -
    The presentation in this game is phenomenal, the feelings I got from the intense dog fights and how the game will cut to slow motion when passing by an enemy ship when in dogfights was so cool. The sound design is also really good in this game and when holding the gamepad while shooting away at enemies I really felt immersed in the world. The story is pretty much the same with enhanced cutscenes. The ending of this game is truly beautiful. I can't explain the feeling I got while listening to Koji Kondo's themes while watching Starfox's fly off into the distance of a beautiful sunset... JUST WOW!!

    Conclusion -
    What you have here is an arcade shooter that you can enjoy like a movie, a 1-3 hour campaign with different routes and experiences and secrets to unlock each time you play it. The sound design and music is epic and the presentation to bring it all together had me clapping my hands when I finally beat Andross, it is both exciting and extremely fun with a challenge and learning curve only for the best of the best.

    If you like a challenge and something different, I suggest you BUY AND PLAY STARFOX FOR YOURSELF it is a must have if you own a WIIU and this game did not disappoint.

    PS: Amiibo is supported and I bought Starfox just to unlock the retro Arwing, and it is BADASS!!!!!! It can also increase the challenge and I highly recommend testing it out if you want more challenge! You can also use Falco to unlock a Black Arwing with it's own rules. Overall a great game!
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  17. May 5, 2016
    8
    After spending more time with Star Fox Zero, I've decided to revise my review from the harsh 6/10 score I gave originally. Star Fox Zero is definitely a solid 8/10, though I do also agree with what several 7/10 reviewers have said about the game.

    I’m not advocating to remove motion controls for those that enjoy them, I just think it’s not much to ask for options present in previous
    After spending more time with Star Fox Zero, I've decided to revise my review from the harsh 6/10 score I gave originally. Star Fox Zero is definitely a solid 8/10, though I do also agree with what several 7/10 reviewers have said about the game.

    I’m not advocating to remove motion controls for those that enjoy them, I just think it’s not much to ask for options present in previous official Nintendo games to be present in a newly released 2016 game. Star Fox Zero is not a Wii U launch title. What works for one player won’t always work for others. That’s why different control options exist. Splatoon did this, Star Fox Zero should've done this as well.

    As for Star Fox Zero itself? Its definitely the Star Fox game I’ve been waiting 20 long years since Star Fox 64 to finally release. Unfortunately, Nintendo didn't do its part to keep the game accessible for everyone. However, it definitely doesn't ruin what is otherwise a fun and solid Star Fox game though.

    Is Star Fox Zero worth a buy? Speaking as a Star Fox fan, I'd definitely say yes. However, with only the one means of control, I can't speak for everyone as each person's preference is not often the same. I bought it day one, I see the game I wanna give a 10/10 is right in front of me, but because of these lack of control options controls? I'm going with a solid 8/10.

    In conclusion, should Nintendo either patch in the requested alternative control options or offer people who desire these a replacement version of Star Fox Zero that has them, I will definitely revise again my current score and review to reflect these changes.
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  18. Apr 26, 2016
    8
    It's basically just a remake of a remake of a remake. People seem to forget that the N64 one was just a rehash of the on on the SNES. The sequel to it was never released. Anyway getting beyond that, all the reviews for this game kind of worried me. I thought the controls would be awful and unplayable the way people were complaining. It wasn't nearly that bad. The controls are different butIt's basically just a remake of a remake of a remake. People seem to forget that the N64 one was just a rehash of the on on the SNES. The sequel to it was never released. Anyway getting beyond that, all the reviews for this game kind of worried me. I thought the controls would be awful and unplayable the way people were complaining. It wasn't nearly that bad. The controls are different but not so difficult you can't work them or figure it out. And once you know how they work it's actually pretty easy to pick up and play. Overall I'd say it's a good game, it would be nice however to be able to customize the controls some more. But it's not like Nintendo hasn't added features via DLC before or patches.

    My opinion is that people complained when the gamepad wasn't used enough, they used it more this time with its controls and people complained about that. You can't make most Nintendo fans happy one way or another. So what it comes down to is if you like star fox 64 and you have enjoyed games that utilize the game pad. Then you'll like this game.
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  19. May 7, 2016
    8
    This is my first Metacritic review because I feel more people need to hear this review from someone who gave this game a shot and finished it! In my opinion, Starfox Zero is a game that every Wii U owner should experience. A lot of people skipped over this game because of being scared over controls from critics that some admittedly didn't even finish the game and from players that haven'tThis is my first Metacritic review because I feel more people need to hear this review from someone who gave this game a shot and finished it! In my opinion, Starfox Zero is a game that every Wii U owner should experience. A lot of people skipped over this game because of being scared over controls from critics that some admittedly didn't even finish the game and from players that haven't even played it for themselves! This game is a return to roots arcade shooter that Starfox fans have been waiting for since Starfox 64. The new 2 screen cockpit gamepad based controls really make you feel like you are flying a ship after completing a mission or 2. No other game has ever done that for me. They are so innovative and immersive with some practice. The graphics for running 60 dos on 2 screens at the same time are very well done. The level design, music, voice acting and bosses are just great overall. Also the Amiibo support is awesome especially with the retro SNES arwing unlock with the fox Amiibo.The game is only about 4 hours long but the replay value of going back into the levels for all medals and high scores make it last much longer. I found myself wanting to go back and play levels again just because they are so fun to play. I wish Nintendo had included controller remapping options, included some form of multiplayer, and online leader boards to really make this game have a broader appeal to more gamers. The lack of these options will unfortunately scare away a lot of adopters to this game. Let's hope DLC is in the works! If you give it a chance to adapt to the control scheme Starfox Zero is one of the most fun Wii U games on the system and a great addition to the Starfox series! Do a barrel roll and give Starfox zero a chance and I believe you'll really enjoy this game! Expand
  20. May 22, 2016
    8
    Un videojuego al más puro estilo arcade, si no has jugado a ninguno de los anteriores puede que te sea difícil el control al comienzo pero en un rato te envuelve hasta no darte ni cuenta de que lo tienes totalmente integrado, muy divertido y quizás se quede algo escaso de fases pero lo suple con una maravillosa rejugabilidad sello de Platinum Games.
  21. Jul 13, 2016
    8
    Star Fox's return didn't do as well as I wanted it to be. Sure it is fun and has that replay value and good graphics. I can see the mixed reviews but this game had what a star fox game should and must have! So it's all good.
  22. Aug 12, 2016
    8
    I find this game really fun with some interesting mechanics and a control scheme that ask to be mastered before it really work well. Maybe I would have preferred some more changes in the Starfox formula, and I hope in the future Nintendo will take in the consideration, but I think it's a great game despite the initial problems you can eventually have with the control scheme.
  23. Jul 4, 2018
    8
    Is the game perfect, no. Does it deserve all the negative reviews, no. The sounds and visuals are great. The issue most people have with the visuals is not the graphics, in fact the graphics are colorful and crisp. The issue is with the art style, which is very old school. The controls are a bit much for most people and I agree. All the time and resources spent on the complex controls andIs the game perfect, no. Does it deserve all the negative reviews, no. The sounds and visuals are great. The issue most people have with the visuals is not the graphics, in fact the graphics are colorful and crisp. The issue is with the art style, which is very old school. The controls are a bit much for most people and I agree. All the time and resources spent on the complex controls and dual screen setup, would have been better spent working on online dogfights and other features. Expand
  24. May 30, 2017
    8
    Disclaimer: I might be a "mark" for this game. I never understood the negative reception it received and have always thought it was unfairly maligned for its unconventional control system. Admittedly, switching between following the action on the gamepad and TV can be a bit overwhelming at first, but once it catches on it enhances the experience and makes for a memorable and uniqueDisclaimer: I might be a "mark" for this game. I never understood the negative reception it received and have always thought it was unfairly maligned for its unconventional control system. Admittedly, switching between following the action on the gamepad and TV can be a bit overwhelming at first, but once it catches on it enhances the experience and makes for a memorable and unique experience. Plus, with a little practice it is possible to ignore the gamepad altogether and play just on the TV in classic Star Fox 64 fashion (except during boss fights). Overall, the production and replayability make it a worthy addition to any Wii U library. Expand
  25. Jan 26, 2017
    8
    Criminally underrated.
    I'm not saying everyone should like/ enjoy it, because opinions and enjoyability are subjective, but this is not a bad game - in the slightest.
    So the controls, yeah? Now, I'm not keen on anything motion related. Gaming is what I do in my down-time, so I like to chill out with a pad and, y'know, relax. However... I really enjoyed the controls for this. I'm sure
    Criminally underrated.
    I'm not saying everyone should like/ enjoy it, because opinions and enjoyability are subjective, but this is not a bad game - in the slightest.

    So the controls, yeah? Now, I'm not keen on anything motion related. Gaming is what I do in my down-time, so I like to chill out with a pad and, y'know, relax. However... I really enjoyed the controls for this. I'm sure they're a nightmare if you've no coordination, but those of us who are rhythm machines will have a blast. The only criticism I had was regarding the Walker, that there was no strafing, and it turned out the actually was, which made a huge (and enjoyable). It'd be nice if there was a pro controller patch for those who feel they need it, but I feel that would genuinely detract from the experience. Otherwise, if you're avoiding this purely because of the motion-controls, then whatever, it's your loss.

    Graphics? I'm not sure what the fuss is, but they look fine to me. Nothing to **** the bed over, but not so bad that I feel compelled to moan about them. They're crisp, with some solid texturing and the overall style is a something of a nod to Star Fox/ Starwing. Maybe that's just not your jam, though, and that's fine, too.

    It's a pretty short game, fo' sho', but the replayability is substantial. Just like every other Star Fox. Except Adventures. And Assault, but the latter had me coming back for more.

    Story? S'aight. It's no Ni No Kuni or Last of Us, but try to keep in mind you're a fox, in a spaceship, fighting a giant monkey head, so let's not try to take things too seriously.

    Zero is a solid game, and more, and I think the reactions it's received speak more about the modern gamer/ critic rather than th game itself. I'm not saying those opinions are wrong, or dismissing their validity - I'm just saying they're ****e.
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  26. Mar 16, 2017
    8
    This game is a lot of fun. First of all, having the same voice actors as in Star Fox 64 is awesome. It looks and plays great and it's a welcome addition to the Star Fox franchise. However it is not without its flaws. The motion controls should not be mandatory, though once you get used to it it isn't as much as a hindrance as at the beginning. I did not like how the Walker was pushed asThis game is a lot of fun. First of all, having the same voice actors as in Star Fox 64 is awesome. It looks and plays great and it's a welcome addition to the Star Fox franchise. However it is not without its flaws. The motion controls should not be mandatory, though once you get used to it it isn't as much as a hindrance as at the beginning. I did not like how the Walker was pushed as much as it was, especially for the battle with Andross. Also the story was nothing new and was basically a remake of the 64 game. I wouldn't call any of these issues a deal breaker however and I would highly recommend to fans. Expand
  27. Apr 26, 2020
    8
    Ok... at the time the game launched i was already on board with the gameplay. 10 minutes in training mode was already what i needed to understand the game and have a blast with the best dog-fights in the franchise. And this experience really made me clueless for all the negativity, towards the gameplay. I get that is not the conventional way to play a game, but how can you play splatoon,Ok... at the time the game launched i was already on board with the gameplay. 10 minutes in training mode was already what i needed to understand the game and have a blast with the best dog-fights in the franchise. And this experience really made me clueless for all the negativity, towards the gameplay. I get that is not the conventional way to play a game, but how can you play splatoon, and somehow find this game control scheme awful?! is almost the same thing as splatoon. actually i would say that they are the best controls for the ar-wings in the franchise. High level gameplay in this game is much more, gratifying and cool looking than any star fox (i'm saying this as a fan that played every game in the franchise). of course is not only good things i have to say. The game lacks originality in story (really is the third time this story is told. ok the way they told is a little bit different and a lot of the moments are new. but is not like this game wasn't the chance for we to have a James mcloud game), the graphics, while being good a lot of times, some of the environment are very bare-bones, almost looking like an hd wii game, some of the button mappings are very strange and the game really needed a proper multiplayer, since star fox was aways an arcady franchise and part of the replay value is to play with other people. i wonder why there is not any local multiplayer vs mode, or a proper coop (since the one in the game is really just for the butt-hurts who can't spend 10 minutes in training mode learning how to play). another thing that dragged down my experience with the game was the new gyrowing vehicle. the gameplay is very slow, and don't fit the rest of the more frenetic gameplay, even though is just in some few stages, the ar-wing walker mechanic could easely fit the more stealth portion they tried with the gyrowing, so the addition is not that good. Otherwise, my second fav star fox game after only 64 3ds. Oh! And the game is a star fox game, why people complain about the lenght of the game?! Wasn't the replay aspect the core idea of playing star fox?! and the multiple routes, secret stages and medal system is exactly for this. Expand
  28. Aug 5, 2017
    8
    Este es el juego más injustamente subvalorado de la Wii U. El trato que le dio la prensa puso en evidencia una de las características más deleznables de los jugadores de hoy en día: la pereza. No nos engañemos. Cuando salió a la venta Star Fox de SNES en 1993 el target de los videojuegos no era de advenedizos. Se requería de cierta destreza y predisposición por parte de los jugadores paraEste es el juego más injustamente subvalorado de la Wii U. El trato que le dio la prensa puso en evidencia una de las características más deleznables de los jugadores de hoy en día: la pereza. No nos engañemos. Cuando salió a la venta Star Fox de SNES en 1993 el target de los videojuegos no era de advenedizos. Se requería de cierta destreza y predisposición por parte de los jugadores para poder disfrutar de los juegos. Es cierto que el crecimiento de la industria requiere que se incluya a toda clase de personas, pero esto no sólo ha provocado que las compañías disminuyan el reto de sus títulos, sino que traten como, perdón por la horrible palabra, minusválidos a casi toda la comunidad. En las reseñas de Star Fox Zero yo no vi a los "expertos" mencionar que `para disfrutar de este juego se requieren destrezas y predispocición de aprender una experiencia única en su tipo, ya no se diga en su consola sino en toda la historia del medio. Sólo vi a un montón de quejumbrosos argumentado que el sistema de control no los llevó de la mano por el recorrido en rieles, con todo y cinturón de seguridad, que esperaban. Su falta de pericia me hizo preguntarme qué clase de "jugadores" son los que tenemos a cargo de las reseñas y las críticas. Jugar Star Fox Zero me dio la respuesta: son ineptos.

    Claro que el juego no es perfecto. Para empezar es muy corto y algunas misiones terminan cuando apenas se va creando el clímax. Las partes de mayor intensidad y diversión contrastan con algunos de los momentos más flojos de la franquicia (incluso más flojos que en Star Fox Command). Pese a ser un tributo al prácticamente insuperable Star Fox 64, algunas misiones no le llegan ni a los talones a las de aquella obra maestra. Digamos que, a pesar de ser más variadas, el producto final no se siente tan redondo y deja pidiendo más. No obstante, el uso de la gamepad (el factor más criticado por la prensa) da una sensación de inmersión como nunca antes. Si logras controlar el juego como se te pide y superas la curva de aprendizaje requerida, te darás cuenta que este juego será una joya aclamada en el futuro. Ya he dicho que este Star Fox tiene algunos de los momentos más anticlimáticos de toda la serie, pero también tiene algunos de los más frenéticos y emocionantes. Sus jefes y mecánicas para derrotarlos son de lo más vistoso y espectacular que hay en cualquier shooter sobre rieles y su modo de juego tipo arcade agrega un valor de rejugabilidad satisfactorio.

    Visualmente es un juego que resalta por su dirección de arte, creada específicamente para los seguidores de la serie. Puede que a simple vista parezca cuadrado y sin chiste, pero los conocedores de este universo sabrán darle su justo valor. Algunos efectos como las explosiones y ciertas texturas son de gran calidad, aunque otros como el diseño de ciertas naves rivales son simplonas y demasiado apegadas a su nostalgia de 64 bits. La acción fluye suave pese a algunos bajones en el frame rate, pero nada que corte la intensidad.

    En conclusión, si tú eres de esos jugadores de la vieja guardia sabrás apreciar un título como Star Fox Zero. Vale mucho la pena. Si por otra parte, eres de aquellos que no están abiertos a nuevas experiencias y prefieres los juegos que se pasan solos, donde la mayor acción se encuentra en las cinemáticas, no te ofendas y mejor ve a jugar tu Assassin´s Creed de la semana.
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  29. Oct 3, 2017
    8
    A generally fun time after you figure out the controls, fun couch co-op, good boss fights. the only bad thing is the controls for the gyroscope are a bit wonky, but other then that most levels are fun and alot of collectibles to collect.
  30. Sep 2, 2019
    8
    Un grandísimo juego, con un control peculiar pero al que te adaptas a los pocos minutos del juego. Uno de los mejores StarFox y de los juegos más infravalorados de WiiU. Muchos ni lo analizaron, se lo quisieron quitar de encima bien rápido, y pese a tirarse toda la generación exigiéndole al Gamepad más funciones que las comunes, luego no supieron valorar esta tremenda joya.
  31. Apr 27, 2018
    8
    I consider this the “last jedi” of the star fox franchise, as people are very divisive on this game, with plenty loving it, but plenty more hating it, and like with last jedi, I honestly do not get why so many people hate this game. I really enjoyed it! It can be frustrating at times, particularly during some of the boss battles, and the controls do take some time to get used to, but it isI consider this the “last jedi” of the star fox franchise, as people are very divisive on this game, with plenty loving it, but plenty more hating it, and like with last jedi, I honestly do not get why so many people hate this game. I really enjoyed it! It can be frustrating at times, particularly during some of the boss battles, and the controls do take some time to get used to, but it is still a very fun and rewarding game if you stick with it. A lot of people also complain the graphics don’t look very good at all, but I personally think they look really good! The music is also obviously fantastic, and its always fun to listen to the banter between the characters, and while yes the game is almost a complete retread of starfox 64 in terms of the locations you go through and the story, I don’t see how that’s a bad thing. Starfox 64 was a great game! So it really dosen’t hurt that zero is so similar to that classic from the 5th generation at all. Also zero does make enough devations from 64 to stand out in its own right, so its not like its the exact same game as 64. Overall, starfox zero gets an 8/10. It would be a bit higher if it weren’t for the frustrating moments such as certain boss fights, but its still a great game that is absolutely worth playing if you haven’t done so yet. Expand
  32. Mar 26, 2019
    8
    One of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sortsOne of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sorts of different angles of the universe to enjoy, and lead to some intense (if not often frustrating) boss fights. Having both a 3rd party view and cockpit view was a really cool feature, even if at times the game isn't clear when you're suppose to switch, potentially leading to unfortunate deaths. Another neat feature is having two constant control options, one with buttons and one without (you don't even have to choose, it's always active). There wasn't a lot of story value, but what they did have was really well done and added to the intensity of the game. And given that it's a sort of remake to Star Fox 64, any story value is good. If you have a Wii U and have been skeptical due to mixed reviews, I can definitely assure you this game is a lot of fun and worth trying on your own. Expand
  33. Mar 23, 2020
    8
    I feel that once you get used to the controls, this game is actually pretty fun. My biggest complaint is that there isn't nearly enough levels, meaning you can get bored fast when replaying.
  34. Dec 14, 2020
    8
    A very arcade and original way to play. A jewel of nintendo wii u. Entertaining, playable.
  35. Jun 16, 2016
    7
    The long awaited return of Star Fox is finally here. However PlatinumGames' efforts to expand upon and experiment with the series has led to some of Star Fox's lowest moments. The game starts off strong delivering the excellent dogfighting action the series is known for, but as you continue to progress it becomes harder to deal with the awkward controls and the poor design choices becomeThe long awaited return of Star Fox is finally here. However PlatinumGames' efforts to expand upon and experiment with the series has led to some of Star Fox's lowest moments. The game starts off strong delivering the excellent dogfighting action the series is known for, but as you continue to progress it becomes harder to deal with the awkward controls and the poor design choices become more apparent.

    For a while I was exhilarated with the game. It was giving me more of that semi-rail shooter action I had been missing for a while. Even the "All-Range" mode which made battles take place in an open area and forced me to deal with touchier controls couldn't bring me down. However the further I progressed the worse those controls seemed to get , especially as new vehicles started being added to the fray.

    So what is it that's so bad about the controls? Well, for whatever reason Platinum seemed hell-bent on shoving gyro controls down our throats for aiming. I respect the game's desire to make use of the Wii U's unique features, something too few of the system's games do in the first place, but here they actually get in the way of the game, especially later on when the scenarios you are placed in require more precision and have worse camera angles. To make matters worse you can't fully turn them off for the Arwing, and they are required for the game's other vehicles.

    Star Fox zero is a game that would enchant me one moment and make me want to tear my hair out in frustration the next. The sort of re-imagining of Star Fox 64 delivers some of the series best and worst moments. While the good mostly outweighs the bad, it's not hard to take issue with it's controls, dated level design and graphics, and tedious later boss fights.

    Is Star Fox Zero a bad game? Not entirely. As a matter of a fact it can deliver some truly thrilling gameplay when it's sticking to the series roots. However by the time I finished my first playthrough I had no desire to dive back in and find the alternate levels or play it's arcade mode and see everything the package has to offer. I was just ready to move on.

    The flaws mean that Zero isn't Fox McCloud's finest moment. While it's going to be hard for the hardcore Star Fox fan to avoid, there's no denying that some of us are better off just waiting for the next, hopefully better attempt at a Star Fox game. This one just doesn't completely satisfy.
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  36. Jan 24, 2017
    7
    I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.

    Graphics first.- I don't complain too much here. Graphics on this game are an obvious artistic choice for the developer, and they run smoothly and the color palete is vibrant, but some times the colors become just dull shades of gray, unapealing to say
    I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.

    Graphics first.- I don't complain too much here. Graphics on this game are an obvious artistic choice for the developer, and they run smoothly and the color palete is vibrant, but some times the colors become just dull shades of gray, unapealing to say the least.

    Sound.- This is also Ok, some clasic Star Fox themes are rendered in orchestra and choir (StarWolf theme, for example) and they certainly add to the experience. Original tracks, on the other hand, are nothing to brag about, this does not top the legendary tracks of Starfox 64 or the original StarFox.

    Gameplay.- THIS is what killed the game for me (and i can only speak for myself). I cannot grasp the train of thought Nintendo and Platinum had when designing the control schemes for this game: You have 2 cameras: inside the cockpit and outside, first one on the Gamepad screen and the other one on the TV screen, and have to switch between them on a regular basis, on paper it does not sound so bad, but when playing you can truly feel the clunkiness and oddness of this controls. Granted, you can press the - Button to change screens on displays (AKA not having to look down to the gamepad), but that still does not correct the calibration (or lack of it) of the giroscope inside the Gamepad Controller. You aim with motion controls, and aim with the reticule inside the cockpit view (Which obviously reduces the field of view by an annoying amount) and this lack of harmony between the aming reticule, the controls and what is displayed in both screens is really annoying, specially considering Star Fox 64's controls are super responsive, intuitive and FUN to play with.

    The game is short, but that can be said for every other StarFox, so i really wasn't dissapointed by this factor, and it offers quite a sustantial amout of replay value given the many optional paths every mission offers, with different outcomes.

    Story.- Also, incredible dissapointed. It's clear Nintendo has no idea what to do with StarFox's story.- This is basically a remake of SF64 (Which was, in a sense, a remake of the original). Zero uses many of the previously seen set pieces, and the sense of deja-vu was present all along my playthrough.

    After so many years of hiatus, Star Fox deserved way better than this...
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  37. Mar 4, 2018
    7
    After 10 years without a "Star Fox" game (not counting "Star Fox 64 3D"), Fox, Falco, Peppy and Slippy return on the Wii U in "Star Fox Zero." The announcement of a new "Star Fox" game received a lot of hype before its release, as everyone was so excited to play the game and see the "Star Fox" series make its triumphant return. And once it finally came out...well, you can read any "MostAfter 10 years without a "Star Fox" game (not counting "Star Fox 64 3D"), Fox, Falco, Peppy and Slippy return on the Wii U in "Star Fox Zero." The announcement of a new "Star Fox" game received a lot of hype before its release, as everyone was so excited to play the game and see the "Star Fox" series make its triumphant return. And once it finally came out...well, you can read any "Most Disappointing Games of 2016" list and I guarantee you'll find the game on each one. Naturally, I had to play the game to get in on the talk, and, to be completely honest, I actually thought the game was good (remember, I consider 7 out of 10 to be "good," not "mixed").
    "Star Fox Zero" was admittedly pretty fun to play: while there are some problems we'll discuss later, it felt fun to play, I was enjoying myself, I smiled because of the variety of different vehicles you can control and I loved the fast-paced action of the game. The graphics, though I was initially skeptical on them, were actually quite good, the voice acting is decent for the most part, and the characters are still memorable (yes, even Slippy).
    That said, the game was very obviously not "perfect." Like everyone is telling you, the controls are a mixed bag: sometimes they're perfectly fine, other times they make the more challenging parts of the game even worse. They're not as bad as everyone makes them out to be, and for the most part, I found myself not really having huge problems with them, but they aren't perfect, and you'll notice that at some points in the game. The game itself, while fun, is also extremely short. Upon checking my Wii U daily log after completing the game, I found that I completed the game in just over 4 hours. I don't know, I feel like they could've added a little more story content to extend the runtime a little bit more. Furthermore, and most disappointingly, it kinda sucks that, after waiting 10 years for a new "Star Fox" game, we essentially just got "Star Fox 64 AGAIN!" "Star Fox 64" was a remake of the original "Star Fox," and this game is essentially a remake of "Star Fox 64." And if you consider that "Star Fox 64 3D" also exists, "Star Fox Zero" should just be called "Star Fox 64 2/3/4" or something like that, because that's basically what it is: "Star Fox 64" for the third or fourth time. They could've done so much more with the license, and having PlatinumGames at the helm means the possibilities were even bigger, but unfortunately, it does feel at least a little disappointing.
    Overall, I certainly see where the disappointment comes from with this game, and I agree that the game was a bit of a letdown, but all in all, "Star Fox Zero" is actually a good game (like I said, 7 out of 10 = "Good." Not "okay," not "bad," "Good.") and I can certainly recommend trying it out if you're even the slightest bit curious. I had a good time with it and, even if you don't, it's worth it to at least get in on the conversation and chime in on whether or not it lived up to your personal expectations.
    Final rating: 7 out of 10 "Good"
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  38. May 13, 2017
    7
    Star Fox Zero is a mediocre and uninspired game. It was supposed to be a grand return of the Star Fox franchise after 11 years away from home consoles. It was also supposed to show off the Wii U Gamepad’s potential like no other game before. But it didn’t achieve either of those goals.
    First, let’s address the game’s most criticized aspect: the controls. While I’m not going as far as to
    Star Fox Zero is a mediocre and uninspired game. It was supposed to be a grand return of the Star Fox franchise after 11 years away from home consoles. It was also supposed to show off the Wii U Gamepad’s potential like no other game before. But it didn’t achieve either of those goals.
    First, let’s address the game’s most criticized aspect: the controls. While I’m not going as far as to say ridiculous things like ‘the game is unplayable’ or ‘the controls are totally broken’, like many people said when the game came out, it can’t be denied that Zero’s control scheme just doesn’t work well. It sure is innovative, and on paper, it sounds like a pretty clever idea. But in practice, it simply fails. If you look only at the TV screen, you can’t aim precisely, because for some strange unexplainable reason, the TV reticle points on something different that the one in the gamepad. And if you try to play only on the Gamepad, you’ll be able to aim properly, but you lose all perception of space, and maneuvering the ship becomes very clunky.

    So whether you look at the TV or the Gamepad, you are always on a disadvantage. The only solution to this is trying to divide your attention and try to switch between looking at each screen, but that’s just uncomfortable and unintuitive. I can see this type of control scheme where you have to pay attention to both screens work, but in a different type of game. Star Fox is fast paced, it requires quick reflexes, and even more so if you’re aiming for high scores. However, this isn’t a ‘game breaker’ for me, as I still managed to win the game without major complications, but in the end the controls are almost entirely detrimental to the experience. The only times where I felt empowered by this control scheme were the boss fights, because those have a slower pace, and aiming and maneuvering the ship gets a bit easier. There were also other occasions where the controls worked relatively well for me, and I found myself enjoying them, but in perspective, those occasions are like less than 10% of the game.

    And even if the game had standard controls, it would still be a disappointment. This has to be one of the laziest and less ambitious games Nintendo has done in the past years. It is basically a remake of Star Fox 64, except that it takes everything that was great about that game and replaces it with mediocre stuff. The dialogues are completely forgettable. They’re very far from resembling the extremely memorable quotes and voices from Star Fox 64. The characters feel like shallow versions of their former selves. And also, many situations are simply rehashed from SF64. Why couldn’t they do something new and ambitious with this game? Like, a new story, new characters, new planets and locations, a new villain… I guess the only addition of this game to the Star Fox formula (aside from the controls) are the new vehicles. And they’re not very good either. The Walker is a total pain to control, and the Gyrowing is ok to me, but a lot of people disliked it for being too slow.

    Another big problem with Zero is the lack of content. The main missions can take around 5 to 8 hours at max. Sure, Star Fox 64 was also short. But that game is excellent at everything else. And it’s almost 20 years old. There’s no excuse for Zero being so lacking in content in this day and age. And why is there no local or online multiplayer in this game?

    The game was also criticized for its rough looking graphics. Personally I can totally look past this issue. At least it runs at stable 60fps, and some of the stages look pretty good to me, like Sector Alpha or Titania. The music is decent, but none of the new melodies are as memorable as the classic Star Fox tunes.

    I know I’ve been pretty harsh in this review with Zero, but the game isn’t a piece of trash either. It’s a decent game in fact. The missions are well designed and pretty fun (especially the bosses), which is probably the most important thing in a Star Fox title. But the enjoyment they provide is severely hindered by a clunky and inefficient control scheme. On top of that, it doesn’t push the Star Fox franchise forward at all, and it’s lacking of content. That is why in the end, I can’t recommend Star Fox Zero to anyone but hardcore Star Fox fans, who might find some true enjoyment here.

    Score: 7.0
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  39. May 30, 2016
    7
    The good:

    - It's a Starfox game - Surprisingly, I quite enjoyed the idea of using the gyroscope to aim in a different direction to the one I'm flying to. - Some levels are really fun and really well designed... The bad: - ... while others are extremely boring and a chore to play, for example the Gyrowing level. - While I was ok with the motion controls I disliked the fact that
    The good:

    - It's a Starfox game
    - Surprisingly, I quite enjoyed the idea of using the gyroscope to aim in a different direction to the one I'm flying to.
    - Some levels are really fun and really well designed...

    The bad:

    - ... while others are extremely boring and a chore to play, for example the Gyrowing level.
    - While I was ok with the motion controls I disliked the fact that in some bossfights the game forces you to aim from the cockpit view. That made those phases of the game more tedious than fun.
    - The button mapping sucks ass and you can't change it. The way loops and u-turns are mapped makes it extremely easy to do one of those maneuvers by mistake, and that happens a lot.
    - The absence of a competitive multiplayer mode. Come on.
    - They should have made a new story. This is the second reboot in the series and the story is still the same, that is extremely lazy imo.
    -Really disappointing final boss and ending. 64 had a way more emotional ending.

    My verdict:

    All things considered, I still enjoyed this game (for the most part). In fact, it's probably the Wii U game I have enjoyed the most. I'm giving it a 7 purely because I think it had the potential to be so much better. They could have made the best Wii U game ever but some of the things they did kinda ruined the experience for me... oh well, it's still and ok-good game.
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  40. Apr 24, 2016
    7
    I was supposed to review this on that same time I reviewed Star Fox Guard, but Metacritic (or the site's designers) set the user score to incorrectly go for the afternoon pacific time of that Friday instead. Fox, Falco, Peppy, and Slippy return once again for a new adventure. While its graphics is awesome to look at, its controls can be seriously annoying. Also not to mention the finalI was supposed to review this on that same time I reviewed Star Fox Guard, but Metacritic (or the site's designers) set the user score to incorrectly go for the afternoon pacific time of that Friday instead. Fox, Falco, Peppy, and Slippy return once again for a new adventure. While its graphics is awesome to look at, its controls can be seriously annoying. Also not to mention the final boss. Looks like its time to go back to play the original Star Fox again and before you think anything, Star Fox Zero is a reboot like Star Fox 64. Great for those who don't mind the controls at all, but it looks like Star Fox Zero lost all the hype from me and I wanted this to be a great game like the rest of the fans. Expand
  41. May 26, 2016
    7
    Este juego despierta en mi un cierto amor odio, amor porque me encantan los Starfox, me gustan sus niveles, su acción, y odio, porque no se puede quitar el control de movimiento del todo y para mi hace que la experiencia de juego sea una cagada en muchisimas ocasiones.

    Niveles y durabilidad, es como todos los StarFox, hay unos 10 planetas a los que puedes ir dependiendo de tus acciones
    Este juego despierta en mi un cierto amor odio, amor porque me encantan los Starfox, me gustan sus niveles, su acción, y odio, porque no se puede quitar el control de movimiento del todo y para mi hace que la experiencia de juego sea una cagada en muchisimas ocasiones.

    Niveles y durabilidad, es como todos los StarFox, hay unos 10 planetas a los que puedes ir dependiendo de tus acciones y puntuaciones en ciertos planetas. Esto lo hace corto si tu intencion es darle una sola pasada al juego, pero lo cierto es que estos juegos se disfrutan mucho y son muy arcade entonces siempre rejuegas e intentas conseguir una mayor puntuacion y explorar mas los mapas para conseguir mas medallas.

    El sonido es algo que para mi no cumple bien en el juego, pierde mucho. Estas combatiendo y la musica pasa a un segundo plano muy desapercibida y no transmite una sensacion epica de combate, la situacion cambia en algunos jefes donde si cumple, pero hablando del termino general, la musica deja mucho que desear.
    El juego viene doblado al castellano, pero solo en cinematicas, no en las introducciones a las misiones, ni en plena mision, lo cual me parece una cagada gorda, Starfox64 de 3DS va doblado entero al castellano y queda genial, la interaccion en el combate con los compañeros que te dicen: oye Fox, tengo uno en mi cola, puedes abatirlo?, etc...

    Jugabilidad, es tan buena como siempre con la diferencia de que aqui entra el control por movimiento y jooooder, como lo odio... reconozco que no esta mal implementado, pero perfiero jugar sin control por movimiento, soy de la vieja escuela, que le voy a hacer. Aparte del control de movimiento hay alguna fase en la que tienes que estar pendiente tanto de la TV como del Gamepad y eso sumado al control de movimiento me ha frustrado sobre todo contra Andross.

    Apartado técnico, esta muy cuidado y va todo de maravilla, no he notado tirones de frames ni cosas asi y solo en el boss final he tenido algun que otro fallo con las paredes en el cual me estrellaba con una pared y rebotaba la nave sola sin hacerme daño, lo cual en cierto sentido he agradecido y asi he podido cargarme a Andross.

    Graficos, no son nada del otro mundo, pero cumplen bien, es un juego bastante colorido sobre todo en Corneria que luce de lujo y mola muchisimo ir a ras del suelo y sobre todo sobre el agua, eso si, el juego nos ofrece buenas escenas de aviacion y buenas puestas en escena.

    Novedades con respecto a otros Starfox, hay cosas muy interesantes, sabeis, ¿cual es el problema? Que solo las usáis en una o dos pantallas como mucho y claro esto te deja con ganas de más, el problema que repites esa misma pantalla una y otra vez para poder disfrutar de ese vehiculo y cuando te completas la pantalla 4 veces habiendo cogido todos los objetos ocultos pues puede llegar a cansar obviamente. Entonces digamos que en novedades el juego cumple, pero le faltan diferentes escenarios donde poder desfogarnos a base de bien manejandolos.

    Modos de juego, el juego ofrece el modo historia y entrenamiento de primeras, cuando completas la historia por primera vez sea la variacion de la historia que sea, se desbloquea el modo arcade, que es otra pasada a la historia pero mas competitiva en cuanto a puntuacion, y cuando completamos el modo arcade, aparece otro modo de juego que de momento no se cual es, pero lo averiguare pronto.

    Historia, aqui es donde Nintendo no sabe aprovechar nada esta saga, es mas de lo mismo, Andross malo, Corneria y el sistema Lylat en peligro, etc... Aqui Nintendo podria innovar un poco visitando mas planetas, con mas variantes, etc, pero no lo hacen y se nota que esta saga esta muy poco explotada, y es una pena, porque podrian hacer grandisimas cosas con el universo StarFox.

    Interaccion con Amiibo, este juego tiene mas bien pocas ventajas por tener los muñecos Amiibo, solo sirven para dos cosas, Falco desbloquea el Arwing Negro, y el muñeco de Fox desbloquea el Arwing Clasico que es un Skin para el Arwing que la viste como en su primer juego en Snes.

    En definitiva, es un buen juego a pesar de los pequeños detalles que hacen que no sea una joya grandiosa y por supuesto no va a ser la repera si no te gusta el control por movimiento como es mi caso, aun asi es un juego que se disfruta mucho por su vertiente arcade y por la accion que ofrece
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  42. May 13, 2016
    7
    The newest (depending on how far in the future you're reading this) Star Fox game is engaging, generally fast-paced, frustrating at times, action-packed and much more. Firstly, I'd like to address the critically disclaimed controls. I can't say that they're hard to use, but they're definitely hard to master completely for an average player. Of course, it's mostly worth the struggle; theThe newest (depending on how far in the future you're reading this) Star Fox game is engaging, generally fast-paced, frustrating at times, action-packed and much more. Firstly, I'd like to address the critically disclaimed controls. I can't say that they're hard to use, but they're definitely hard to master completely for an average player. Of course, it's mostly worth the struggle; the reward being that exhilarating feeling that you're Poe Dameron from Star Wars Episode 7, causing havok in the enemy lines, blowing up countless ships, doing barrel rolls, doing somersaults and watching yourself on the TV screen flying away from explosions like an absolute boss. But, of course no game is perfect.

    This satisfying action never lasts for long, as Star Fox Zero is hindered by the interruptions of other vehicles that you have to play as. After such adrenaline-filled action with the Arwing fighter plane vehicle, all others become sluggish feeling and overall, annoying. The Gyrowing helicopter vehicle is the worst offender of this con. Although it's meant for puzzles and carrying bombs, it was incredibly unnecessary and the puzzles weren't puzzling, but instead were frustrating due to the awful mechanics of the Gyrowing. Fortunately though, this mode of transport had little gameplay time in the entire story mode.

    This leads me the length of the game. Star Fox games are meant for replaying and trying to gain high scores. This was apparent to me when I started Star Fox Zero up. The levels vary in length and there are few of them. At $60 US retail price, it's only barely worth it due to this.

    Overall, Star Fox Zero is speedy, slow, frustrating, fun, satisfying and disappointing but all in all, good. The enjoyment of this game does vary depending on what YOU like. So, if you like shoot 'em ups, replayability, are good at video games and tolerant of temporary setbacks, this game is for you.
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  43. May 27, 2016
    7
    Controls are insane, hard to get used to and don't work well with two of the three vehicles. Once you figure it out though, the R-Wing sections can be really exciting and incredibly fun. Free roam sections where you shoot down enemy ships seems to be the most fun. Flying around, outmaneuvering opponents is quite rewarding. Helicopter sections are probably the weakest point. They are boringControls are insane, hard to get used to and don't work well with two of the three vehicles. Once you figure it out though, the R-Wing sections can be really exciting and incredibly fun. Free roam sections where you shoot down enemy ships seems to be the most fun. Flying around, outmaneuvering opponents is quite rewarding. Helicopter sections are probably the weakest point. They are boring and uninspired.

    A lot of good and a fair amount of bad here.
    https://www.youtube.com/watch?v=VUALCNBPD5g
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  44. Jul 7, 2016
    7
    StarFox Zero was good, certainly not great. Nintendo made a big mistake upon leaning toward the nostalgia table of N64-crazed fanboys, and the game came off as too little too late. It would only be considered a modern game 20 years ago.

    However, the dogfighting was pretty good, you could actually fly up and down again finally like in Assault, and they brought back the Arwing walker like
    StarFox Zero was good, certainly not great. Nintendo made a big mistake upon leaning toward the nostalgia table of N64-crazed fanboys, and the game came off as too little too late. It would only be considered a modern game 20 years ago.

    However, the dogfighting was pretty good, you could actually fly up and down again finally like in Assault, and they brought back the Arwing walker like in StarFox 2, the walker controls are a bit tough, not too bad except when the game forces you to use the motion controls, just like with the Land/GravMaster.

    The Motion controls were just a mistake that just didn't work. The story and voice acting was a let down, and I feel a lot of potential was wasted with this "reimagining"/Reboot.

    The music wasn't memorable at all, however the mission design was a step in the right direction, somewhat, but it felt like driving RC cars a lot of the time, the GyroWing was frustrating, and awkward to steer, especially with the little ROB thing...whatever it was called.

    All in all, like the rest of the series other than 64, it's underrated but not a masterpiece. 7.1/10, but it's time to evolve and push the industry lightyears beyond like they always wanted with StarFox.
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  45. Aug 13, 2016
    7
    Its fun. The controls are great (no really I do not get the complaints). The only thing bothering me is the amount of included content. Its just not enough.. There is no excuse for a game to feature just as much or little more content than its N64 predecessor
  46. Aug 18, 2016
    7
    fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck
  47. Mar 30, 2017
    7
    While Star Fox Zero is brimming with nostalgia and has a lot of redeeming qualities, tons of forced in content and motion controls spoil the game. I had a blast on some of the stages, but the majority of them are ruined by the added content. Star Fox Zero is almost the Star Fox we’ve wanted for years, but just as you start having fun, the forced in content spoils it all. If you’re aWhile Star Fox Zero is brimming with nostalgia and has a lot of redeeming qualities, tons of forced in content and motion controls spoil the game. I had a blast on some of the stages, but the majority of them are ruined by the added content. Star Fox Zero is almost the Star Fox we’ve wanted for years, but just as you start having fun, the forced in content spoils it all. If you’re a hardcore Star Fox fan, I’d recommend this game.

    Continue reading more at our website Gaming Tree House.
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  48. Jan 27, 2018
    7
    "The Recalibrating Game"

    Let's get this straight, this game doesn't deserve a negative score just because the controls were worst than a year in hell, but it has another flaws that must be acknowledged. I still feel deep within me that this game needs to evolve; it almost felt that I was playing a remake of Star Fox 64. Sure, the new vehicles and graphics are appealing, but it
    "The Recalibrating Game"

    Let's get this straight, this game doesn't deserve a negative score just because the controls were worst than a year in hell, but it has another flaws that must be acknowledged.

    I still feel deep within me that this game needs to evolve; it almost felt that I was playing a remake of Star Fox 64. Sure, the new vehicles and graphics are appealing, but it doesn't compensate the predictability of the story, that is the same from the previous games.

    The soundtrack was plain, with no memorable parts in it (maybe Fortuna it's the best musical piece in the game).

    Don't get me wrong, I loved the game, but it's disappointing that the plot remains the same. Hopefuly, if they port the game to the Switch, the control issue will be fixed.
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  49. Nov 15, 2019
    7
    Сразу начну с того, что игра мне очень понравилась! К управлению привык уже минут через 10, 60 кадров в секунду радуют. Из плюсов сам игровой процесс, перекочевавший из 64, хорошие дизайны персонажей и кораблей, жесткие схватки со СтарВульфом с замедлениями а-ля матрица, хорошие боссы. Из минусов не самая продвинутая графика, малое количество миссий, а миссии на вертолете скучные, переходыСразу начну с того, что игра мне очень понравилась! К управлению привык уже минут через 10, 60 кадров в секунду радуют. Из плюсов сам игровой процесс, перекочевавший из 64, хорошие дизайны персонажей и кораблей, жесткие схватки со СтарВульфом с замедлениями а-ля матрица, хорошие боссы. Из минусов не самая продвинутая графика, малое количество миссий, а миссии на вертолете скучные, переходы на альтернативные сделаны гораздо топорнее, нежели чем в 64. Музыка радует слух, но всё же аранжировки из Assault в исполнении Токийского Филармонического Оркестра были лучше по объективным причинам. То же управление далеко не для всех. Очень надеюсь, что игру всё же когда-нибудь портируют на свитч и Нинтендо перестанет воспринимать серию как поле для экспериментов с очередными особыми фичами консолей. Expand
  50. Oct 31, 2022
    7
    Audiovisualmente es espectácular, pero jugablemente es muy incómodo. Con acabarlo una vez ya vas que tiras y si cuentas que dura poco más de cinco horas...
  51. May 15, 2021
    7
    It's good. Not much more than that though. The controls are good but the game could definitely work without them so making them mandatory was kind of a dull idea. The story is just StarFox 64 with extra spice. The gameplay is varied and interesting. The soundtrack is the best in the series. The graphic design is about the best you could ask for given the subject matter. It is still aIt's good. Not much more than that though. The controls are good but the game could definitely work without them so making them mandatory was kind of a dull idea. The story is just StarFox 64 with extra spice. The gameplay is varied and interesting. The soundtrack is the best in the series. The graphic design is about the best you could ask for given the subject matter. It is still a re-tread of the LaylatWars story line again though. It is far from hateable, but the only thing that makes it stand out isn't all that good. Expand
  52. Sep 2, 2023
    7
    I actually start liking the game. The controls didn't bothered me in the beginning, but later on you fail in missions because you get confused with the controls. This stopped me from keeping playing. So 7/10 because of the controls.
  53. May 10, 2018
    6
    + The game still has charm despite been pretty bad.
    + The bits where you can use the Arwing with mostly normal controls, it's ok.
    - Doesn't do much Star Fox on the N64 didn't and the things it does do different it does badly. - introduced the helicopter like vehicle and the walker which are less fun to use than the Arwing plane. - The games worst issue is the controls which are
    + The game still has charm despite been pretty bad.
    + The bits where you can use the Arwing with mostly normal controls, it's ok.
    - Doesn't do much Star Fox on the N64 didn't and the things it does do different it does badly.
    - introduced the helicopter like vehicle and the walker which are less fun to use than the Arwing plane.
    - The games worst issue is the controls which are horrible and introduced motion controls.
    - The games graphics are horrible.
    - PlatinumGames again showing they make more misses than they do hits.
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  54. Apr 23, 2016
    6
    I'm really sorry, but I have to be honest about this game. It's not good. Simply put, the motion controls do not work. They're a nuisance at best, and unbelievably frustrating at worst. If the game took motion controls out altogether, I would be much more complimentary of it. There really are moments that have that awesome jaw-dropping Star Fox appeal, and the new vehicles are kinda neatI'm really sorry, but I have to be honest about this game. It's not good. Simply put, the motion controls do not work. They're a nuisance at best, and unbelievably frustrating at worst. If the game took motion controls out altogether, I would be much more complimentary of it. There really are moments that have that awesome jaw-dropping Star Fox appeal, and the new vehicles are kinda neat ideas. The stealth sections are a little tedious, but it's a nice change up to the action. Graphically, well it could be better. Textures are really simple, very little detail in the environment, no AA, the effects are good though. The frame-rate also dips occasionally, nothing too game breaking but enough to notice.

    All in all, I really wanted to love the game and in a way I still sorta like it. However the game is weighed down by it's gimmick unfortunately.
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  55. Sep 13, 2017
    6
    It was fun, but Nintendo played it too safe, like the way they did with the ''New Super Mario bros.'' series. It recycles too many ideas and environments from past Star Fox games.
    Also, while it can mastered, the control scheme gimmick is unnecessarily complex and inaccurate. It combines the use of the screen of the gamepad, that shows Fox's ship cockpit and the TV that shows the whole
    It was fun, but Nintendo played it too safe, like the way they did with the ''New Super Mario bros.'' series. It recycles too many ideas and environments from past Star Fox games.
    Also, while it can mastered, the control scheme gimmick is unnecessarily complex and inaccurate. It combines the use of the screen of the gamepad, that shows Fox's ship cockpit and the TV that shows the whole scenario. The cockpit view is used to give more accurate shoots. In theory, it makes sense, but in practice it doesn't work well. Lots of times when i was looking at the controller screen, i was hit by an enemy or part of scenario without taking notice, because it's too hard to watch 2 screens at the same time, given the fast pace of the game. This could've been perfectly translated to standard controller setup and would be much more pleasant to play. However, for the sake of showing Wii U gamepad significance, Nintendo pushed it too hard. For example, when you're trying to shoot looking at the TV, the shoots are artificially inaccurate. I mean, it's something that always worked with high precision on past Star Fox games, but now not more?
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  56. Apr 29, 2016
    6
    For as long as they'd been working on this game, I was very hyped and hoping that this game was going to be one of the Wii U's top games. After going through the tutorial, I realized that this unfortunately wasn't going to be the case at all. The game is reminiscent to the older Star Fox games in the franchise, but major flaws keep this game from being great.

    Graphics: 8/10 That
    For as long as they'd been working on this game, I was very hyped and hoping that this game was going to be one of the Wii U's top games. After going through the tutorial, I realized that this unfortunately wasn't going to be the case at all. The game is reminiscent to the older Star Fox games in the franchise, but major flaws keep this game from being great.

    Graphics: 8/10
    That visuals are great. Nothing eye popping or stunning, but all around appealing. The characters still look a little awkward in my opinion, but still a huge improvement from what they looked like in Star Fox Adventures

    Sound: 9/10
    Great music, good sound effects, decent voice acting. I wouldn't mind owning the soundtrack for this game

    Gameplay: 3/10
    While the air battles remind you a little bit of Star Fox 64, there is one MAJOR problem that this game suffers, the controls. Having to look at 2 screens for a game where you need undivided attention to dodge enemy fire and obstacles is awful. Having to use motion controls along with joystick steering is confusing, nauseating, and feels much less fluent and more out of control than the game's predecessors. Star Fox was NOT meant for 2 screens and it shows in this game. By far the worst controls of any Star Fox game yet.

    Story: 5/10
    Star Fox 64, Ctrl+C , Star Fox Zero, Ctrl+V.

    Fun: 7/10
    Even though the horrible controls hinder the game and take away from the experience, it's not at all a bad game. In fact, I still have fun playing and it reminds me of older Star Fox games. I still enjoy playing this game and I fully intend on playing this game to the end.

    My Final Rating: 32/50 64%

    I like what they were trying to do and I like seeing Nintendo trying to utilize the Gamepad screen more, but it just doesn't work for Star Fox games. Maybe they'll have better luck with Zelda U, which has been delayed AGAIN! This better be one hell of a Zelda game.
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  57. Dec 25, 2016
    6
    Years after a bad 3D platformer the Star Fox licence come back with a remake of its original adventure, will it give back its golden letters to Star Fox, will it ?

    Technically the game looks alright but not amazing and beneath the others Nintendo exclusives, probably because of the steady 60 framerate per second. There's also the issue of the gamepad that, like in so many games before
    Years after a bad 3D platformer the Star Fox licence come back with a remake of its original adventure, will it give back its golden letters to Star Fox, will it ?

    Technically the game looks alright but not amazing and beneath the others Nintendo exclusives, probably because of the steady 60 framerate per second. There's also the issue of the gamepad that, like in so many games before will become a burden. Its use is not well managed and there's no way to fully deactivate it..

    The gameplay is like the original game an air fighting game that sometimes transform in a rail shooter or a tank fighting game, it allows the game to have some diversity but the issue of the gamepad remains and none are fully enjoyable.

    Concerning the story it's classic but not badly done, but something was a bit awkward sometimes the characters had voice overs (poorly done) and sometimes it was only text that took your focus away from the center of the screen. It's also very short and will not last more that 6 hours, insufficient for this kind of game (there's some minor replay value for scoring and alternative way).

    In conclusion Star Fox Zero is a disappointment and we will probably wait many more years before another Star Fox game, even if the main issue is the hardware. Advisable only to fans of the genre/licence.
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  58. Mar 9, 2017
    6
    The new game from star fox franchise, is an incredible game with the poor control I've ever seen in my life.

    The NO option for change the control of the game or a NO upgrade with the solution are an EPIC FAIL
  59. May 31, 2016
    6
    When I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for the series to go back to how it was, but it had the same story. Would have been better if it was a sequel. Liked the variety of vehicles, except the Gyrowing which is only in 2 levels and some Training stages and some levels (Fortuna and Sector OmegaWhen I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for the series to go back to how it was, but it had the same story. Would have been better if it was a sequel. Liked the variety of vehicles, except the Gyrowing which is only in 2 levels and some Training stages and some levels (Fortuna and Sector Omega being my favourites) are pretty good, some not so much (Zoness and Asteroid Field for most people, though the Arwing version Sneak Attack on Zoness was better). The biggest problems with the game are the forced motion controls, lack of options and no local or online multiplayer. Instead of using the GamePad for aiming, why not use the D-Pad instead for people who hate motion controls? And other control options like A to fire, B to bomb, L or R to roll, Y to boost, X to brake, ZR to transform or use Direct-i etc. And the two man co-op with one user controlling the ship and the other manning the guns isn't that great. A better co-op would be a local or online co-op with 4 players on a split screen, playing as each member of the Star Fox team and selecting who to play as in the mode. This is a game that proves Nintendo is out of touch with fans and gamers regarding their franchises and will drive them away if this keeps up. Expand
  60. Apr 27, 2016
    6
    I want to love Star Fox Zero, I really do, but there are too many little issues holding me back.

    The controls seem to have a heavy dose of "tried to fix what wasn't broken". Seriously, they very blatantly wanted to shoehorn that **** Wii U pad in like crazy and it shows because there was absolutely nothing wrong with the controls from Lylat Wars/Starfox 64. There should have been a way
    I want to love Star Fox Zero, I really do, but there are too many little issues holding me back.

    The controls seem to have a heavy dose of "tried to fix what wasn't broken". Seriously, they very blatantly wanted to shoehorn that **** Wii U pad in like crazy and it shows because there was absolutely nothing wrong with the controls from Lylat Wars/Starfox 64. There should have been a way to play with the old controls, even if only for the Arwing. Anyone who says something along the lines of "Git Gud" needs to realize that the issue isn't that the controls are difficult, they're just UNNECESSARY AND ANNOYING.

    Also can't make the voices come from the TV. Why this is even a **** issue in a AAA game, I don't know but I chalk it up to more **** Wii U Gamepad shoe-horning. At least I hope it is because the other option is incompetence.

    Probably the biggest issue is the inclusion of vehicles that severely impact the pace of the game like the chicken walker. Star Fox Zero couldn't **** decide whether it wanted to be an on-rails shooter or an adventure game. It should have picked one of them and focused on it instead of trying to have it's cake and eat it too because having both of them SEVERELY impacts replay-ability.

    The game has plenty of nods to older games in the series which is nice, pandering to nostalgia aside, but they played it too safe on the story and stuck too close to the original Star Fox 64/Lylat Wars. I think the game would have benefited from a bit more variance in that aspect and bit less variance in the controls department.

    At the end of the day, the game is fun. But unlike Lylat Wars/Star Fox 64 and the original Star Fox, this doesn't have the spark that will keep me playing it after I've played through all the planets/missions and I don't really feel like I got my $$$ worth.
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  61. Apr 24, 2016
    6
    This game should of came out during the launch of Wii U with a price tag of 30$.

    It amazes me how long it takes Nintendo to produce such medicocre titles. If youbare looking for an HD version of Nes 64 Star Fox, with the same options/features they had then, look know further, but bring 80$. There are better games on your phone. There should be much more online features, options,
    This game should of came out during the launch of Wii U with a price tag of 30$.

    It amazes me how long it takes Nintendo to produce such medicocre titles. If youbare looking for an HD version of Nes 64 Star Fox, with the same options/features they had then, look know further, but bring 80$.

    There are better games on your phone. There should be much more online features, options, levels, upgrades/stats etc. Nintendo has failed yet again to bringvtheir classic games to the next generation. Imagine Star Fox in a massive open world, pvp, pve, fantastic graphics.....Nintendo had more than enough time and oppurtunity to produce an epic Star Fox title, they blew it.
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  62. Apr 25, 2016
    6
    Jogo divertido porém entediante,gráficos horríveis e alguns bugs bem bizarros,mas de resto dá pra se divertir bem,esperava bem mais do jogo quando anunciado pela nintendo
  63. Apr 28, 2016
    6
    I really wanted to enjoy Star Fox Zero, and tried a variety of techniques to adjust to the motion controls and dual screen use. Ultimately this became more of a focus of the game than the game itself, even Kotaku noted a great proportion of their review to "How to sit while playing to adjust to dual screens", the answer is basically lying down, so you have both screens in view at the sameI really wanted to enjoy Star Fox Zero, and tried a variety of techniques to adjust to the motion controls and dual screen use. Ultimately this became more of a focus of the game than the game itself, even Kotaku noted a great proportion of their review to "How to sit while playing to adjust to dual screens", the answer is basically lying down, so you have both screens in view at the same time. Once you do this, it does become a lot easier to switch between the two screens, particularly at fast focus moments using the Arwing.
    I'm a huge Nintendo nerd...and really wanted to enjoy this game, but the controls were so frustrating, despite completing the single player campaign a few times across different routes, that it just wasn't fun for me. I think this is the crucial thing, I didn't find it enjoyable.
    Aside from the controls the game itself was primarily nostalgic of Lylat Wars, and that in itself is a good thing. The art style, conversations and gameplay were good, however it seems lacking in terms of new and different aspects that...again...were enjoyable. Yes there were a variety of new vehicles, but it felt like these were almost an after thought as there didn't feature a whole lot in the gameplay. Aside from updated graphics, which still weren't particularly amazing for a 2016 release, it felt to me like Star Fox Zero was an updated reboot with broken control schemes. At first I perceived for the challenge, but I'll say it one more time, in the end it just wasn't fun and the controls interfered with what otherwise could have been a great game.
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  64. Nov 1, 2017
    6
    A control scheme that, while not broken, is considerably more awkward and complicated than it should be sours what could've been a great experience. They certainly can be mastered and when you do master then, you will be rewarded in kind by being able to pull off some very cool things not possible in other entries, but even at that level, the execution never stops feeling a bitA control scheme that, while not broken, is considerably more awkward and complicated than it should be sours what could've been a great experience. They certainly can be mastered and when you do master then, you will be rewarded in kind by being able to pull off some very cool things not possible in other entries, but even at that level, the execution never stops feeling a bit uncomfortable. By no means a bad game, but it's a shame when innovation takes precedent over fun and controls become a bigger obstacle to overcome than the greater game design. Expand
  65. Apr 9, 2021
    6
    Honestly, I'm just wondering who the hell at Nintendo decided "Hey! Let's create a Star Fox game with the worst motion controls and calibration and let's make the boss fights so hard that kids will spend hours, tears and sweat in order to defeat them". Overall, the game runs solid and the music is super sick. The gamepad is integrated in the game too. Doesn't mean that's good though. It'sHonestly, I'm just wondering who the hell at Nintendo decided "Hey! Let's create a Star Fox game with the worst motion controls and calibration and let's make the boss fights so hard that kids will spend hours, tears and sweat in order to defeat them". Overall, the game runs solid and the music is super sick. The gamepad is integrated in the game too. Doesn't mean that's good though. It's really unnecessary and I don't understand why I can't use a freaking pro controller instead of the gamepad. What can I say, it's a Star Fox game, and Star Fox games are always cool. This one is cool as well, but I expected better. Expand
  66. Apr 23, 2016
    5
    First, the praise: Graphically, the game looks fantastic but it does suffer from frequent frame rate drops. The sound and soundtrack is good though the voice overs, as always, leave a lot to be desired. Unfortunately, this is where the praise ends.

    Let's start with the biggest issue: This game is short, short, SHORT! The game can be easily beaten in 2.5 to 3 hours and replay value is
    First, the praise: Graphically, the game looks fantastic but it does suffer from frequent frame rate drops. The sound and soundtrack is good though the voice overs, as always, leave a lot to be desired. Unfortunately, this is where the praise ends.

    Let's start with the biggest issue: This game is short, short, SHORT! The game can be easily beaten in 2.5 to 3 hours and replay value is limited only to trying the branching paths and grabbing all of the collectibles. Gathering everything and finding all the branching paths MIGHT get you a total of 8 hours play time out of the ENTIRE game. It genuinely feels like they packed in Star Fox Guard because Nintendo knew the total playtime of Star Fox Zero was abysmal they'd try to deflect criticism by packing in a second title (which, frankly, is barely better than the plethora of cheap mobile Tower Defense games, I'm sad to say).

    Now for the elephant in the room: Motion controls and second screen gameplay. In a word: Horrible. Yes, it doesn't take much to get used to them but there's a difference between getting used to them and having a GOOD control scheme. Unlike Splatoon which offered at least some sensitivity controls for players to customize their motion control and camera control, Star Fox Zero offers only the barest minimum of control over the motion sensitivity. The player can choose to either have it on all the time or on when pressing the trigger. That's it. No sensitivity controls, no way to completely disable motion control if someone decides they'd rather just go with twin sticks. Unless holding the gamepad perfectly still - which is a challenging feat - the reticule will drift, thus requiring a constant pressing of left stick or the Y button to recenter the aiming. The Y button will easily become the second most pressed button on the gamepad behind the ZR firing trigger.

    Perhaps the shortness of the game is a blessing in disguise as the game is simply uncomfortable to play for prolonged periods because the player is constantly forced to shift view from the TV during on-rails and open flight areas to the gamepad for "target mode" areas. When forced to play in target mode, the player still has to glance at the TV for full spacial awareness which essentially means holding the gamepad in an unnatural position in order to see both screens - not to mention the eye strain of constantly bouncing between focus. This might work on the 3DS where both screens are near uniform distance from the player but on this game it's literally a pain in the eyes, neck and hands.

    A title that can be completely played out in about 8 hours with shoe-horned in two screen gameplay, poorly optimized motion controls, and a lackluster tower defense pack in game is absolutely inexcusable at the $60 price point in 2016. At best this is a budget title and if this is the best Nintendo could do with the Star Fox IP, it was best left alone. People name dropping Star Fox 64 are obviously blinded by nostalgia alone; if you want the Star Fox 64 experience and have a 3DS, but Star Fox 64 3D. It's cheaper and far more entertaining than this blatant cash grab.
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  67. Apr 25, 2016
    5
    After waiting 10 years for a new game in my favorite series, Star Fox Zero is just one big "Meh...".

    Mostly forgettable missions, annoying motion controls, and boring boss fights all take away what could have been a great game.
  68. May 1, 2016
    5
    Why Nintendo felt the need to add puzzle/stealth sections to a rail shooter I will never know. Nintendo should have focused on better AI and better maneuvers for all range dog fights, one of the few things that Star Fox 64 could have been improved with. Instead we got the gyrowing and the walker, neither of which enhance the game whatsoever. I have no problem with the short run time or theWhy Nintendo felt the need to add puzzle/stealth sections to a rail shooter I will never know. Nintendo should have focused on better AI and better maneuvers for all range dog fights, one of the few things that Star Fox 64 could have been improved with. Instead we got the gyrowing and the walker, neither of which enhance the game whatsoever. I have no problem with the short run time or the fact that this was a reboot. If you're going to do a reboot though, bring back Area 6! Expand
  69. Apr 23, 2016
    5
    pro---great boss fights
    graphic at certain area (space) is acceptable

    con---stupid controls
    gets repetitive
    frame rate drop
    that **** stealth section

    and please try to do some lip syncing.
  70. Apr 29, 2020
    5
    I enjoyed it as soon as I got used to the controls I would say there is some really annoying Things about this game like the voices come out of the gamepad .
  71. Mar 3, 2020
    5
    This review contains spoilers, click expand to view. The game has a great graphics, but the story has been overused. This game has the worst controllers. Since it seems like whenever I have an arwing battle with wolf and his crew I am just going in circles and doing somersaults so I can even see him on my screen! Expand
  72. Jun 14, 2021
    5
    I'm disappointed. I really wait this game but this game is such a bad game.
  73. Sep 1, 2023
    5
    Oh star fox Zero, yeah its about as average and unfortunately underwhelming as most people say. Its fine, just fine, with decent sections and dialogue, complemented by some of the worst controls you can have with Wii u screen and slow sections. The boss fights and some sections can be glaringly frustratingly slow. Why do we need to keep repeating the plot of star fox 64, it feels like theyOh star fox Zero, yeah its about as average and unfortunately underwhelming as most people say. Its fine, just fine, with decent sections and dialogue, complemented by some of the worst controls you can have with Wii u screen and slow sections. The boss fights and some sections can be glaringly frustratingly slow. Why do we need to keep repeating the plot of star fox 64, it feels like they held this game back by Nintendo insisting on keeping it what it was. Imagine an character action truly free star fox game with occasional rail shooter sections its could be great. Alas it was not. It feels like the star fox section in Bayonetta 2 is better than this game. Expand
  74. Apr 26, 2016
    4
    There's a fun game in Star Fox Zero. Not exactly complex but an enjoyable arcade romp we've sorely missed. However, the control system only ever gets in the way, making sections of the game a massive chore to play. I can see what they're trying to emulate, but it just doesn't work very well.
  75. Apr 26, 2016
    4
    Its not a new experience. The controls are forced by wii U gamepad mechanics in some parts its very
    tedious and bored.

    Graphics looks very obsolete like a wii Game

    Very expensive for a game of 3 hours
  76. Apr 30, 2016
    4
    This is what would of been the next great Star fox game in years. However instead of jumping to using 2 joysticks in a way they jumped to 3. While the levels are stunning, and there's a lot of great set pieces the forced, sloppy, game breaking motion controls hamper this game at every turn.

    It's not worth it. Avoid at all costs.
  77. May 1, 2016
    4
    A mediocre game at best, this title is further marred by its clunky controls and insufferable camera. Even without these MAJOR issues there simply is not enough content to warrant its price. Definitely not worth $60, not worth your time. Stop lying to yourself and demand more from your games.
  78. May 18, 2016
    4
    This game was the biggest disappointment of the year for me. It shows how Nintendo isn't evolving in the gaming world. Things are suppose to be bigger and better looking, Star Fox Zero doesn't deliver that. Aside from the awkward and annoying controls, the game itself is extremely short, probably about 1/3 the size of the N64 version. Looking at two screens was a terrible idea that isThis game was the biggest disappointment of the year for me. It shows how Nintendo isn't evolving in the gaming world. Things are suppose to be bigger and better looking, Star Fox Zero doesn't deliver that. Aside from the awkward and annoying controls, the game itself is extremely short, probably about 1/3 the size of the N64 version. Looking at two screens was a terrible idea that is forced on the player for this game. There is no way around it. It's so bad, and so pointless. To me it just felt like Nintendo was trying to say that the game tablet had a purpose, and maybe it could have for this game but dividing your attention between your TV and tablet isn't fun or very practical. If you want to play a great Star Fox game, stick to the snes and N64 versions. I played through Zero once just because they got my money, I didn't enjoy the experience enough to go back and play again. Expand
  79. FTM
    May 21, 2018
    4
    I really wanted to like this, I really did. The idea is good, the stages are well thought out and interesting but the controls sealed the deal for me. I could not get past the controls, they always felt unnatural to me and really forced in. It left a bad taste in my mouth, especially as it was the first Star Fox game I have ever played. if they are all like this, I might not play another one
  80. Jul 24, 2016
    3
    Its a 2 to 3 hour long railroad shooter with no replay value, i can not see why people would give this anything more then 4.

    (I need 150 sign, so ignore this)
  81. May 18, 2016
    3
    What can I say about Star Fox Zero? How about a massive missed opportunity? Here you have a game that could have been the spiritual successor to a fantastic game from 19 years ago and what it tuned out to be is a bit of a mess frankly.
    It seems that Miamoto San was so desperate to try to show you why the Wii U Gamepad was a good thing that he threw common sense out the window when
    What can I say about Star Fox Zero? How about a massive missed opportunity? Here you have a game that could have been the spiritual successor to a fantastic game from 19 years ago and what it tuned out to be is a bit of a mess frankly.
    It seems that Miamoto San was so desperate to try to show you why the Wii U Gamepad was a good thing that he threw common sense out the window when designing it. The bottom line is this - this game plays worse than its N64 father and by a long way. It plays worse than anything that I can remember Nintendo releasing in a long long time.
    The motion controls need to be calibrated repeatedly.... Like every time you shoot something. It is a solution for a problem that didn't exist in the first place and you fight it the whole game. Also, for a Star Fox game it's amazing just how much of this game sees you in other vehicles. The amount of pure Star Fox in this game is low, and the other vehicles just aren't that fun to play.
    It's rare that a AAA Nintendo title lets me down but this sure is one of those occasions.
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  82. Apr 27, 2016
    3
    Starfox 64 was one of the first games I played in my youth, I beat that game going through every possible path. I was very excited to hear of a new one come out, sadly, due to the terrible controls, easy difficulty and many events being almost identical to the N64 version this game falls very flat. Maybe Nintendo can fix it with the next game, when they aren't focusing too hard on terribleStarfox 64 was one of the first games I played in my youth, I beat that game going through every possible path. I was very excited to hear of a new one come out, sadly, due to the terrible controls, easy difficulty and many events being almost identical to the N64 version this game falls very flat. Maybe Nintendo can fix it with the next game, when they aren't focusing too hard on terrible "innovative" controls. Expand
  83. Apr 22, 2016
    3
    A old school starfox experience irepriably hamperd by shoed in motion controls and a unforgiving hitbox

    If you liked the old school star fox i recommend you play those or download the star fox 2 ROM leak if your looking for something new. This game had a lot of potential but the constantly re orientating game pad reticule that is forced upon you makes it difficult at best, and 2 hit
    A old school starfox experience irepriably hamperd by shoed in motion controls and a unforgiving hitbox

    If you liked the old school star fox i recommend you play those or download the star fox 2 ROM leak if your looking for something new. This game had a lot of potential but the constantly re orientating game pad reticule that is forced upon you makes it difficult at best, and 2 hit boss mechanics with unavoidable attacks make it extremely frustrating. Additionally the voice acting seems forced and the characters don't act their parts established from previous games. Pick up in the bargain bin but otherwise don't bother.
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  84. Apr 23, 2016
    3
    This game is a mess.

    I love Star Fox. I have since I was in elementary school and I first played it on the SNES. So, I had high expectations for the title and was, for the most part, seriously let down. I don't think the controls are as bad as everyone is saying, though I do think they should have allowed players to completely turn off the gyro controls, which turn out to be a
    This game is a mess.

    I love Star Fox. I have since I was in elementary school and I first played it on the SNES. So, I had high expectations for the title and was, for the most part, seriously let down.

    I don't think the controls are as bad as everyone is saying, though I do think they should have allowed players to completely turn off the gyro controls, which turn out to be a complete pain during some fast-paced boss battles. The controls also could have been simpler; I am not sure why they opted for such a complex control scheme, which does take some time to master.

    Some boss battles are frustratingly long. I don't mind a challenge, and nor do I mind having to figure everything out on my own, but the bosses target only Fox (as expected) and thus seldom expose their weaknesses if they are on the enemy's backside (which is common). You end up spending lots of time just trying to get behind the enemy, with little to no other action occurring. It's frustrating, boring, and, frankly, unnecessary.

    Last, as many have already stated, the game is SHORT. I cannot believe I paid full price for a game that you can beat in 2-3 hours depending on your skill level. And, without any spoilers, the final battle with Andross is a let down, and causes immense frustrating as you shift your eyes from your TV to the Game Pad.

    As many have said, the game is stunning and, once you master the control scheme, does feel nice as you navigate your way through the levels. The levels are, for the most part, lame, but some have some awesome challenge and atmosphere. If you are expecting to love this game as much as Star Fox 64, then I don't think you'll be pleased. However, the game does have some replay value (albeit not as much as I believe it could) and the voice overs are pretty engaging (and sometimes funny).

    I wish I could still rent games easily, because I would have rented this title, beaten it, and sent it back to the store knowing I would never play it again.
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  85. May 13, 2016
    3
    I love Star Fox, it is the only arcade flight combat game that currently exists to my knowledge. The game-play is therefore truly unique and quite an experience. However, that is the only saving grace of this game. The dual screen controls are unnecessary and wouldn't need to exist if the reticle on screen were accurate. The game is clunky and the story, beyond being just a rehash, isI love Star Fox, it is the only arcade flight combat game that currently exists to my knowledge. The game-play is therefore truly unique and quite an experience. However, that is the only saving grace of this game. The dual screen controls are unnecessary and wouldn't need to exist if the reticle on screen were accurate. The game is clunky and the story, beyond being just a rehash, is just presented badly. Ultimately, this game shouldn't exist, it is just a worse version of Star Fox 64. This is a franchise that needs to evolve. The open levels are far too enclosed and the game is so short that you do not even get used to the controls by the end. It would be saved if the levels were anything revolutionary but only 2 really stick out. This game feels like it was rushed out, the story is bad, the game play is clunky, and the levels uninspired. I really expected more out of Nintendo of all people. Expand
  86. Mar 6, 2017
    3
    This review contains spoilers, click expand to view. Star Fox Zero....... Where do I begin.

    To summarize the story of Star Fox Zero; it's the same story as Star Fox 64, except done poorly with some inconsistencies, lack of fully fleshed-out characters in this reboot, and the amount of lies dear old Shigeru Miyamoto told us about what the story in Star Fox Zero was going to have. If you're wondering what lies I'm talking about, he says in his interview with Jirard the Completionist that the story was supposed to make us question about whether General Pepper is good, or if Andross was bad, but no part of this story ever expands upon that idea. The teleporters that Andross uses are just a way for Star Fox to travel to alternate paths in the game, nothing more, and let's not forget the fact that characters act stupid from time to time, like when Fox saves Cat in the first gyrocopter level, and in the next level, when Cat shows up to aid Star Fox, neither Fox nor Cat seems to recognize each other. Hell, even some of the bosses, like Aquarosa in an alternate path of Corneria act like you've fought before when in that particular playthrough, you never ran into this boss, let alone, fight him.

    Now lets talk about graphics. In terms of graphics, Star Fox Zero looks alright for a Wii U game, but in terms of Art style, it fails so bad on so many levels where you're on any planet. The buildings and roads in Corneria for example, doesn't seem to connect at all, and are just sitting around like a bunch of lego pieces. Some of you may argue that Star Fox 64 had similar features like that, but that's only there because of how limited the hardware was for the Nintendo 64. Another thing that was really jarring in this game is the enemy designs. While some of them look alright, a good chunk of enemies that are taken from the SNES Star Fox doesn't fit at all with the graphical improvement on the enemies in the N64 game.

    Next: Soundtrack. Overall, the soundtrack is decent, not amazing, but not terrible, just decent. Mostly because of the new soundtrack that doesn't sound anything like Star Fox. The remixes of the original tracks are nice, but the original track sounds like something you would slap on any other game and it would fit perfectly well.

    Finally: the controls. Now that we finally got to the most discussed part of the game, the controls. To sum it all up, it's awkward as hell. The two different screens used in both the wii u gamepad and TV screen may sound nice at first, but it's a headache when put to the test. Having the gamepad be the only way to shoot enemies while using the TV to move around is a poor concept that should've had a lot more improvement, The very least that Nintendo and Platinum games could've done is give the option to use the pro controller.

    So overall, Star Fox Zero is a poorly made game that's sole purpose is to milk out some nostalgia from people who grew up with the N64. The graphics are nice, and the soundtrack is decent, but the other problems I've mentioned are too big for Star Fox Zero to be considered a decent game. If any of you would want to get into the Star Fox franchise, get the N64 version, or if you're a Nintendo 3DS owner, get the 3DS version instead since those are much better than anything Star Fox Zero has to offer.
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  87. Jul 5, 2016
    2
    Unresponsive controls to a point it's unplayable. Shigeru him self has confirmed target audience is kids but that doesn't mean you should make inferior product. Was really expecting new starfox as a fan of the originals but this should have not been released at this state, Hope Shigeru dies soon so someone young with new ideas can be the new "innovator",
  88. May 14, 2016
    2
    a perfectly good game smothered by repetitive stages and boss fights , counter-intuitive controls that just plain dont work,the lack of content, lack of replay-ability, and an overused story , star fox zero is a stab in the heart for the franchise, and another step towards deaths door for nintendo
  89. Apr 24, 2016
    2
    The Gyrowing is quite honestly the worst idea to ever come out of the series. Star Fox Guard is good if you don't get enough shovel-ware from every other thing that you do. This game is getting mixed reviews because who would ever rate it high without feeling as if they are lying afterwards?
  90. May 23, 2016
    2
    "No Joke Flying a Plane Without a Yoke"

    Star Fox is back and with Platinum Studios, the developers of high octane action games like Bayonetta, Vanquished and Viewtiful Joe at the controls what can possibly go....wait...Where the $*^% are the controls! Damn, spent so much time checking my G-Diffusion system thingy I forgot to make sure I had a yoke. The controls in this game are mind
    "No Joke Flying a Plane Without a Yoke"

    Star Fox is back and with Platinum Studios, the developers of high octane action games like Bayonetta, Vanquished and Viewtiful Joe at the controls what can possibly go....wait...Where the $*^% are the controls!

    Damn, spent so much time checking my G-Diffusion system thingy I forgot to make sure I had a yoke. The controls in this game are mind boggling bad, in fact it makes the motion controls in Lair (the game that robbed us of Factor Five and the Rouge Squadron games) seem tight and fluid by comparison. The controls work semi okay on the traditional rail stages but for the other half of the game you might as well hit the ejection button and get the hell out of there.

    More surprising than Nintendo killing a game with an unnecessary gimmick is the fact that the level design is surprisingly poor and uninspired. Coming from a Studio of Platinum's Pedigree I was expecting some exciting, bat **** crazy scenarios, but save for one or two moments, not even levels mind you, but one or two moments this game is sleepy. It's as if developers felt beaten down by the controls schemes and just slept walk through development, with uninspired levels and enemies to gameplay mechanics that are introduced only to be completely dropped from the sky, like a space ship dropping from orbit and burning up on re-entry because Nintendo stole their damn yoke!

    Star Fox Zero is a really bad game. No one, and I mean no one would be defending this game if it didn't have characters that a large portion of us feel nostalgic for. This is Nintendo at it's very worst and doesn't bode well for the future of the studio and the gaming landscape in general.
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  91. Aug 20, 2016
    2
    Star Fox 64 this is not. I did not like the chicken walker or gyro copter in the slightest, and the game would be tons more entertaining without them. I sympathize with wanting to try new things, but the thing is that the new ideas need to be comparable to the old ones at least in entertainment value. The chicken walker is useless compared to just letting me have a cool tank with boostersStar Fox 64 this is not. I did not like the chicken walker or gyro copter in the slightest, and the game would be tons more entertaining without them. I sympathize with wanting to try new things, but the thing is that the new ideas need to be comparable to the old ones at least in entertainment value. The chicken walker is useless compared to just letting me have a cool tank with boosters on it. Overall a mediocre experience I wouldn't recommend. Expand
  92. Jul 17, 2017
    2
    This is one of those rare games that somehow manages to get nothing right. None of the clear love the developers had for the game that was present in past installments is here at all. Instead, this feels like Nintendo flipping the middle finger to their fans and saying “You want your new Star Fox game? Well, here it is! Suck it, nerds!”
  93. Nov 5, 2017
    2
    The controls are AWFUL. The controls are so bad that I kept crashing into things which takes away from my health so I could not even beat the first level because of the clunky controls. For some reason it expects me to focus on two screens at once HOW! The ONLY redeeming quality is the graphics which are very nice to look at.
  94. Apr 22, 2016
    1
    It's just a rehash of 64 with bad motion controls you can't turn off and awful mech levels. The graphics are really bad and there's too little replay value for a $60 game. Not worth it
  95. May 2, 2016
    1
    This game would,be awesome if it weren't for the stupid clunky gamepad that makes the controls confusing and this game zero fun. I guess that were the zero comes from in the games title. I suggest not wasting your money on this title.
  96. Mar 16, 2019
    1
    very good ideas ruined from a crazy controllsystem . nintendo ruined the game and not even give us alternative controlls. so i cant play that game .
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  97. Apr 22, 2016
    0
    Well the game is overall well made.. One glaring problem is the inability to fully disable motion controls. Some people do not have the convenience of a set up to be able to use motion controls. Myself concluded. This has made the game annoyingly difficult and actually unplayable for me personally. Splatoon at least allowed you to turn off motion controls. The 3DS allows you to turn off 3DWell the game is overall well made.. One glaring problem is the inability to fully disable motion controls. Some people do not have the convenience of a set up to be able to use motion controls. Myself concluded. This has made the game annoyingly difficult and actually unplayable for me personally. Splatoon at least allowed you to turn off motion controls. The 3DS allows you to turn off 3D mode.

    There is no excuse for the inability to fully turn off motion controls. I do not have the room to set up a proper area for motion controlled gaming. Nor do I wish to arrange furniture. I wanna like this game. I really do. But due to this design decision I am unable to enjoy this game. I cannot play far enough in as a result to even judge the quality of the story or any of the other gameplay features.

    Nintendo if you're listening patch the game. I've been a fan of yours Nintendo since the original gameboy. But you have to learn from your other products. Try and consider options should be offered not forced.

    Should this quirk about the game change I will alter this review to reflect that.
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  98. Apr 25, 2016
    0
    It's just a rehash of 64 with bad motion controls you can't turn off and awful mech levels. The graphics are really bad and there's too little replay value for a $60 game. Not worth it
  99. May 26, 2016
    0
    What a huge disappointment. Miyamoto should never have been allowed to direct this game, his fascination with gimmicks really shows in the awful dual screen setup and motion controls, which basically ruined this game. Having to split your attention between the gamepad and TV really degrades the gaming experience, making this game almost unplayable. And the stealth levels add nothingWhat a huge disappointment. Miyamoto should never have been allowed to direct this game, his fascination with gimmicks really shows in the awful dual screen setup and motion controls, which basically ruined this game. Having to split your attention between the gamepad and TV really degrades the gaming experience, making this game almost unplayable. And the stealth levels add nothing positive to the experience, in fact they just break the flow of action. What was Nintendo thinking when they released a game with such awful controls? Total disaster! Expand
  100. Dec 29, 2016
    0
    The first two Star Fox games are two of my personal favorite games of all time. When this game was announced I was ecstatic. That's why it mortifies me to say that I actually had to give up on the game after my first few play sessions (I tried, I really did). Why? The controls, the controls are horrendous in my opinion. They ruin what would otherwise be a truly great experience. How thisThe first two Star Fox games are two of my personal favorite games of all time. When this game was announced I was ecstatic. That's why it mortifies me to say that I actually had to give up on the game after my first few play sessions (I tried, I really did). Why? The controls, the controls are horrendous in my opinion. They ruin what would otherwise be a truly great experience. How this got through QC I will never know. At least give fans the OPTION to use the original control format! The controls in the series were already perfected since way back with the release of Star Fox 64. All of this unnecessary tinkering, and for what? It's quite a big shame that the controls would tarnish a game with such extraordinarily high potential. Piloting the Arwing this time around just feels very, very counter-intuitive. Having to constantly fight my instincts just translates into clumsy, sloppy gameplay. It's frustrating and it is ultimately very depressing for someone who has genuinely cherished this series for many years. I had such high hopes for this game. In my pre-play excitement I bought the amiibos for the extra content. Sad to say, my investment has been a colossal waste of money. Why Nintendo?? :( Expand
Metascore
69

Mixed or average reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 82
  2. Negative: 3 out of 82
  1. Dec 1, 2016
    80
    Star Fox Zero is a wonderful re-imagining of one of the most beloved games in the series, blending elements from its early history in a tasteful manner. The meatier story mode leaves you with a better sense of fulfillment over its predecessors, and while there isn’t an online leaderboard to compare best times or scores, there are other extras to keep you playing. Adapting to the new controls might take more patience than some players are willing to give, but those who stick it out are rewarded with a higher-degree of precision than previously possible. It’s by no means perfect, but it’s safe to say Miyamoto’s latest experiment is a success.
  2. Aug 22, 2016
    73
    A rather halfhearted remake of a true classic, with less focus on the story of epic teamwork than one would have expected. A frustrating release for the fans, but nonetheless a fine addition to the Wii U roster.
  3. Jun 13, 2016
    80
    If you can handle the gyroscope, you’re in for a quality thrill ride through the Lylat System, difficult but rewarding.