User Score
7.4

Mixed or average reviews- based on 767 Ratings

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  1. Apr 22, 2016
    9
    It's beyond me why such a big deal has been made out of the controls as I mastered them within about 10 minutes of play time. I wish that there were actual standards and integrity that "professional" reviewers were held by because some of the complaints over controls are absurd. Honestly, if you are having so much trouble with the controls, then perhaps you need to question your skills asIt's beyond me why such a big deal has been made out of the controls as I mastered them within about 10 minutes of play time. I wish that there were actual standards and integrity that "professional" reviewers were held by because some of the complaints over controls are absurd. Honestly, if you are having so much trouble with the controls, then perhaps you need to question your skills as a gamer, or simply just recognize that this may not be the game for you.

    That aside, I had a blast playing this game. It's fast-paced, it's exciting and it's engaging. Which is really all that I ask for in a video game. The inclusion of Star Fox Guard is a nice bonus and that in itself is a fun experience.

    I guess all I can say in summary is that if you're a fan of Star Fox and its style of an on-rails space shooter, then you're going to really enjoy this game. Even the co-op mode is entertaining as it really feels like there are two of you in the ship and I felt that the motion controls were well-implemented.
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  2. Apr 22, 2016
    9
    Solid mechanics and great gameplay. This is the quintessential remake of Lylat Wars/Star Fox 64 (no matter if Nintendo doesn't claim it is), offering great replayability with different paths and hidden stages, which offsets its relatively short runtime (around 5-6 hours).
    Some smaller grievances I had was the alternative vehicles, like the slow-paced gyrowing, and maybe a little too much
    Solid mechanics and great gameplay. This is the quintessential remake of Lylat Wars/Star Fox 64 (no matter if Nintendo doesn't claim it is), offering great replayability with different paths and hidden stages, which offsets its relatively short runtime (around 5-6 hours).
    Some smaller grievances I had was the alternative vehicles, like the slow-paced gyrowing, and maybe a little too much focus on the walker. Even so, most of it is the same, but flashier, great arwing action as back in 1997. A lot of stages in the game are pretty much the same scenarios as the N64 game, but with minor changes; there's a lot of nostalgia playing here in terms of bosses, enemy patterns, and the voicework.
    The new aiming controls can be a little overwhelming at first, but will quickly be mastered, and definitely adds to the overall experience. What's often important is to check the cockpit screen, which I admittedly ignored too much on the first run; this is frequently necessary for precise aiming when using the lock-on view, but you can also easily switch the cockpit view to the TV. While I wouldn't say the motion controls are essential for this type of game, it's clear that this one is designed around it, and you are consistently rewarded for effectively using it.
    Voice performances are much like the N64 game, and for the most part being above par for an English performance in a Japanese game. I would've wished there was a BGM option, as the sound effects can be a bit dominating over the music. Though this is mitigated by lowering the GamePad volume. There is unfortunately no way of getting the voices to come from the TV (that I know), but this wasn't a real issue for me.
    Overall, an enjoyable and accessible arcade-style game that can be played just as well in one sitting and in short bursts.
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  3. Apr 23, 2016
    10
    Star Fox Zero proves that classic game design is not fit for a modern game industry, not from any fault of its own, but instead because the gamers of today are entitled, lazy, and casual. If a game is difficult, these people will blame the game for their own failures, and if a game doesnt reach some arbitrary number of hours in length, its somehow worthless. In 1997, Star Fox 64, a rebootStar Fox Zero proves that classic game design is not fit for a modern game industry, not from any fault of its own, but instead because the gamers of today are entitled, lazy, and casual. If a game is difficult, these people will blame the game for their own failures, and if a game doesnt reach some arbitrary number of hours in length, its somehow worthless. In 1997, Star Fox 64, a reboot of Starfox hit shelves at a price of $59.99 and had a completion time of 2 hours, in 2016, Star Fox Zero, a reboot of Starfox hit shelves at a price of $59.99 and had a completion time of 2 hours, yet somehow Starfox 64 was well received and is beloved today, while Starfox zero is maligned.

    I have several issues with this game, but the length of a single playthrough is not one of them, the price is not one of them, and the controls are not one of them. I would have liked to see a multiplayer mode, a better rewards system, and the classic style of map progression. These issues would have me give the game an 8, but thanks to the childish behavior of other reviews from short sighted millennials that have never played a Starfox game before, I feel it is okay to bump the score up in response to their petty, lazy scorings of 0/10, purely because I dont want to see celebrations of golden age design like Star Fox Zero fail.
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  4. Apr 22, 2016
    9
    If there's one thing I want to say to every single reviewer who hated the game for the controls is: "GIT GUD!" Honestly I took my time with the training sequence of this game to familiarise myself with the aiming controls and within the very first mission I had gotten a good grasp of them, by mission 2 I felt like I'd mastered them, and boy does the practice pay off.

    I think where the
    If there's one thing I want to say to every single reviewer who hated the game for the controls is: "GIT GUD!" Honestly I took my time with the training sequence of this game to familiarise myself with the aiming controls and within the very first mission I had gotten a good grasp of them, by mission 2 I felt like I'd mastered them, and boy does the practice pay off.

    I think where the controls work the best is in all range mode when you're fighting against Star Wolf. The added adreneline from trying to line up your shots while flying, and avoiding fire is absolutely exhilarating and worth every single dollar I dropped on the game.

    My main complaint with this game is the Zoness level, The Gyrowing really slows down the pace and sometimes it can be tricky to figure out where to go, but aside from that one stage, its high replay value and the insane challenge this game brings. IT'S AWESOME!
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  5. Apr 22, 2016
    10
    After all this talk about the controls, I was expecting something totally different - it feels smooth and intuitive - another extremely fun and unique experience from Nintendo! Keep the great ideas coming! Mission Accomplished! 10/10
  6. Apr 22, 2016
    10
    Got used to the controls after 2 days, now they feel like a great thing, with minor exceptions.
    If you like Star Fox games or rail shooters, give it a go and give the controls a couple of hours, you'll enjoy a great game afterwards and finally mastering them feels very rewarding.
  7. Apr 23, 2016
    10
    An amazing amalgamation of the best of Star Fox on SNES and N64. The controls take about 30 mins to get accustomed to. It is bizarre to be that reviewers have slammed this game to a score BELOW STAR FOX ADVENTURES for such a trivial issue.
  8. Apr 22, 2016
    10
    To begin to take into account the notes that the game has received from the specialized critic... you guys really think star fox deserves only 71? look at the games we have today, look at the amount of games that received more lobe from you... Yes, none of them uses the gamepad.

    The problem is not in the gameplay guys, the problem is the lack of practice of you, I think it's very
    To begin to take into account the notes that the game has received from the specialized critic... you guys really think star fox deserves only 71? look at the games we have today, look at the amount of games that received more lobe from you... Yes, none of them uses the gamepad.

    The problem is not in the gameplay guys, the problem is the lack of practice of you, I think it's very obvious that someone who spends all day playing in a DS4 would not be able to give an opinion on a style of play without comparative today and a console that little is said.

    Even Star Fox Guard which is a mini-game was loved more just because does not use controls of movement, what you wish? stagnate the industry? Never evolve into motion controls, evolve only graphs
    Are more impartial the next time. Here you buried a great game on behalf of a nut community of gamers.

    A great getting a tremendous boycott.
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  9. Apr 22, 2016
    10
    So I played it and I kept waiting for the controls to frustrate me....and that time never came. I mean they are certainly demanding but when I fumbled I knew it was because I hadn't grasped it yet. By stage 3 I was a natural and performing maneuvers that were impossible in other star fox games. It was gripping and intense. I played through the whole campaign in one sitting around 4 or soSo I played it and I kept waiting for the controls to frustrate me....and that time never came. I mean they are certainly demanding but when I fumbled I knew it was because I hadn't grasped it yet. By stage 3 I was a natural and performing maneuvers that were impossible in other star fox games. It was gripping and intense. I played through the whole campaign in one sitting around 4 or so hours. I LOVED IT! I didn't get why I was the outlier? Was I the one? Am I Neo? How did I not struggle with these controls? I guess I have an ability to multitask, experience with other unconventionally controlling games (kid Icarus uprising, wonderful 101), I'm patient and adaptable. There are many like me. There is also those who are not and I challenge them to give something like this an honest try and don't write it off because you don't get it from the start. Push yourself a bit more to try something that demands more of you. Don't ignore this game it's something truly special and it's sad that some are disregarding it. Now back to getting my gold medals......Let's Rock and Roll! Expand
  10. Apr 22, 2016
    9
    I know what people's concern with this game is, the controls. I get it and I understand it. The difference here is that if people give it a chance the game is really fun and one of the best entries in the series. I recommend people to give it a shot to sit down and learn the controls, they actually open up a lot more when you try them out.
  11. Apr 22, 2016
    10
    The game is awesome. Don't care about what people are talking about it. If you like star fox 64, you will like this too. If you are a wii u owner, you need to try this game.
  12. Apr 22, 2016
    10
    The game is awesome. Don't care about what people are talking about it. If you like star fox 64, you will like this too. If you are a wii u owner, you need to try this game.
  13. Mar 26, 2019
    8
    One of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sortsOne of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sorts of different angles of the universe to enjoy, and lead to some intense (if not often frustrating) boss fights. Having both a 3rd party view and cockpit view was a really cool feature, even if at times the game isn't clear when you're suppose to switch, potentially leading to unfortunate deaths. Another neat feature is having two constant control options, one with buttons and one without (you don't even have to choose, it's always active). There wasn't a lot of story value, but what they did have was really well done and added to the intensity of the game. And given that it's a sort of remake to Star Fox 64, any story value is good. If you have a Wii U and have been skeptical due to mixed reviews, I can definitely assure you this game is a lot of fun and worth trying on your own. Expand
  14. Feb 14, 2017
    9
    I simply don't understand the hate for this game, the graphics were incredible and the gameplay was really fun. The game is pretty short but it has a lot of alternative routes which can make the game last over 10 hours. The boss battle are great and the controls need some time to get used to but are pretty good. This is my favorite Star Fox game along with Assault for the Gamecube.
  15. Nov 21, 2018
    10
    This game is alot of fun to play i really love the controls theyre alot better and feel fresh and i found my self using the barrel roll alot more than the starfox 64 or starfox assault games. I also really loved the mission where you get to play as peppey and i was psyched to see that i get to play as him and they have alot of elements from the older starfox games like the walker modeThis game is alot of fun to play i really love the controls theyre alot better and feel fresh and i found my self using the barrel roll alot more than the starfox 64 or starfox assault games. I also really loved the mission where you get to play as peppey and i was psyched to see that i get to play as him and they have alot of elements from the older starfox games like the walker mode that from what i could see was originally in starfox 2 which never came out originally until super nintendo classic but they have that feature in the game and its amazing to use. And the story is also really good in my opinion so i give the game a 10 out of 10. Expand
  16. Feb 15, 2017
    10
    logra un gran avance en cuanto a la jugabilidad .. logra explotar al maximo las funciones del mando innovador y entretenido perfecto para pasar el rato y disfrutar de una agradable partida
  17. Nov 18, 2018
    10
    This is my personal favorite of the Star Fox series. It’s almost been 3 years since it has released on Wii U. I’m writing this review, because it’s critical to objectively gauge what is good about Star Fox Zero. A lot of gamers are emotional beasts and they tend to hallucinate problems that don’t exist. What they think about most irrationally becomes most important. As a long time Star FoxThis is my personal favorite of the Star Fox series. It’s almost been 3 years since it has released on Wii U. I’m writing this review, because it’s critical to objectively gauge what is good about Star Fox Zero. A lot of gamers are emotional beasts and they tend to hallucinate problems that don’t exist. What they think about most irrationally becomes most important. As a long time Star Fox player, I have to lay out what makes Star Fox, Star Fox. This game plays like Star Fox. And that’s hard for people to grasp. The problem I do have with Star Fox Zero is that the gameplay is ambiguous, as it was before on 64. It’s design is spot on, but it leaves many things open to interpretation. That is a design flaw, but it’s my only and biggest gripe. I can’t tell you how old it gets being surrounded by people who know nothing about Star Fox gameplay. Nintendo, this is an easy fix. Look at modern action games like Bayonetta. No ambiguity. It teaches the player how to play. Aside from that... the great stuff: The controls work perfectly but there’s one stipulation. You have to use them as intended to work perfectly, not how you feel like they should be used. Use the game pad strictly for gameplay. And use the TV for strategy. Focus on one screen at a time, not both. People who try to look at both at the same time are morons. The combo system is amazing in Star Fox Zero. It does a great job rewarding the player for ingenuity. And there many well hidden secrets. Secrets hidden in the levels, bosses and secret techniques you can master for alternate routes. This is a strength, but it can be amazingly ambiguous. Example: there’s a third way to destroy the first boss: lead the missiles back into the boss. Very cool, but a kid would never figure that out. Star Fox Zero is riddled with lots of secret objectives. More than any reviewer discovered. The medals do a good job teaching the player the mechanics, however, people look at medals as if they were gold stars in a Mario game. They’re actually Learning tools. And they do teach well. Again ambiguous. The variety in SFZ is quite amazing, the mechanics are too deep to type out, but watch skilled players and you’ll see how much you can strategize compared to previous installments. It’s a lot of control to hone technique and gives ingenuity to your play style. Star Fox’s genre is the action genre. It’s about honing technique and becoming better over time. This idea is lost on many because most of gaming is instant gratification. This is a game in its truest sense that asks you to learn. In the short attention span age we live in, that made this an automatic risk. I think Nintendo did an amazing job with expanding the mechanics from the 64 days and really making Star Fox fresh. I won’t list every little technique and detail, but Nintendo... if you’re listening.... please, quit making Star Fox games amibigious. Teach people how to play so they can appreciate your design choices, when people are unsure of how something works they fill in the blanks with their imagination. People who love Zelda will try to fill in the blanks in the context of Zelda if they can’t figure out the game they’re playing. People who love call of duty will do the same. I can use infinite examples. Again, make future games unambiguous. Hold on to what you have here and grow it. As a pro star fox player, this is objectively good and I think you know it too. One more time: make future star Fox games unambiguous. Communicate your gameplay effectively and conquer. Expand
  18. May 7, 2016
    9
    I honestly don't know why many people are complaining about the controls. The mechanics are pretty solid and the motion controls can be quite helpful. It took me about 5 minutes to get used to the controls. You can turn them off to an extent but that's only when you're not shooting (that's the setting I use). The best way to avoid using motion controls is to just keep the gamepad stillI honestly don't know why many people are complaining about the controls. The mechanics are pretty solid and the motion controls can be quite helpful. It took me about 5 minutes to get used to the controls. You can turn them off to an extent but that's only when you're not shooting (that's the setting I use). The best way to avoid using motion controls is to just keep the gamepad still while you're shooting. I don't really look at the gamepad a whole lot, but you only really use it for all range mode and the hacking sequences for direct-i.

    I'm currently having a blast with this game so far. If you like Star fox 64 and willing to try something new, then this game is for you
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  19. May 12, 2016
    9
    When I first got this game I was excited but at the same time I was very concerned about all the reviewers I watched on YouTube citing issues and problems about the controls mainly on how longer it was said to get used to them and the learning curve. I wanted to like this game and have a great time with it but in the back of my head the concern of issues plaguing my play-through wouldWhen I first got this game I was excited but at the same time I was very concerned about all the reviewers I watched on YouTube citing issues and problems about the controls mainly on how longer it was said to get used to them and the learning curve. I wanted to like this game and have a great time with it but in the back of my head the concern of issues plaguing my play-through would knock it down for me.

    So I decided to start with training mode and while at first I had some trouble getting used to certain aspects, each time I played it I got better and better until around six times of playing the same Training course for a high score and managed over 200 points. At this time I decided to try the campaign and to my huge relief the issues that might have plagued me were entirely gone. I don't know if it was because I decided to try training mode first but i got used to the control scheme far faster than I excited.

    When going through the on rails sections for the most part I felt as though I didn't even need to use the cockpit view on the gamepad screen and only did so in minimum moments. I was having the same blast of fun as I did in 64 and to an extent Assault. The motion aiming with the gyro felt surprisingly good which made me remember how great, fast and accurate the aiming controls were in Resident Evil 4 Wii Addition and were superior to the stick option.

    It did take a little getting used to with the right stick being the roll, somersault and so on but never got in the way too much. Having said all of this I did have some annoyance and frustration with bosses that forced you to have a fixed targeting view particularly the warp hole boss in Corneria and the final boss as having to look at the gamepad was frustrating only because I had to pay attention to when the force fields would spread out.

    Though i don't see this as much of a game breaker once you memorize the battles. For the most part besides this each boss battle felt different and presented new challenges to me and the option for multiple paths is as welcoming as it was in the 64 original and 3DS games. The hard mode that allows a full play-through with only one life was as thrilling as it was in ZombiU's Survivor Mode. The sense of thrill and dread as you can't afford to screw up played on your memorization of each level and reaction times.

    As for the Gyro wing... well I see many hate it and it's slow paced gameplay style. For me personally I enjoy stealth games and the pacing wasn't so bothersome as I like exploring when I'm given the option so liking the Gyro Wing missions is based entirely on you and your tastes if you like stealth and exploration, this shouldn't bother you that much. The Tank feels and plays well enough and actually feels a bit better to me in some ways over the 64 version.

    Which reminds me, the story retelling. Yeah that is a bit odd and while I like the opening I felt some moments were a bit too familiar despite how much was changed up but all in all it wasn't that much of a bother to me. I do enjoy the added double lock on charge shot feature and even though it's a small addition it feels nice and brings a bit more power to the arwing and the Landmaster.

    As far as the button layout I MAY have had trouble learning what was where if it hadn't been a few years since I played Star Fox 64 3D, but because of this knowing the trigger was on R and not A never messed me up however I can not players all players will get used to that quickly. The chatter between characters is as lively and cheesy as I remember and provides some good laughs throughout the action along with a nice soundtrack.

    While it may sound like all my issues with the game are minor nitpicks there IS one area I simply can not let pass and that is the lack of a multiplayer mode which I agree on the majority about. Miyamoto needs to understand that Online multiplayer with the right games would add a ton to it's replay value and out of most IPs I feel Star Fox would be a standout with all range mode dog fights with up to 4-8 players. I can completely understand why local multiplayer is absent due to the gamepad being necessary for the gameplay so anyone with a pro controller would be at a disadvantage, however online doesn't have that excuse and it should have been something that was there as Assault's multiplayer was fun.

    However I do feel that if time was needed, an update bringing Online Multiplayer to the game with the same polish as the rest would be totally understandable. Having to wait for an online update for an online multiplayer mode is perfectly fine because you need online in the first place to play such a mode or dlc. so if you don't have internet and can't get a free update for online multiplayer, you wouldn't be missing anything you could use otherwise. But time will tell if this is added and I seriously hope it is.

    I loved it despite flaws and missing features. I recommend watching The Completionist's YouTube review for a deeper analyses.
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  20. May 1, 2016
    9
    Before starting the review: IGNORE the 69 metacritic score that the "professionals" have given to this game. Star Fox Zero is awesome..., but to get to the point of the awesome you have to master an innovative control squeam that i'm sure not many people will tolerate, but if you do you are gonna have a great time.

    STORY: A huge monkey, called Andross, wants to conquer the Lylat system.
    Before starting the review: IGNORE the 69 metacritic score that the "professionals" have given to this game. Star Fox Zero is awesome..., but to get to the point of the awesome you have to master an innovative control squeam that i'm sure not many people will tolerate, but if you do you are gonna have a great time.

    STORY: A huge monkey, called Andross, wants to conquer the Lylat system. So team Starfox, a group that consists of Peppy hare, Falco lombardi, Slippy toad and Fox MCcloud, son of James MCcloud who previously died in battle helping Peppy escape from a trap, and they are known as team Star Fox. And they are here to stop Andross.

    PRESENTATION: One of the complains i see come up when haters say that this game is a piece of **** is the fact that the graphics, even for a Wii U game, are bad.

    I do agree with the fact that this is certainly not one of the best looking games on the system, but to call it a bad looking game i feel is a bit exaggerated. Models and animations are simple, but colorful and charming. And the environments look great, with many details, colors and enemies all over the place. And also the explanation for the graphics not being better is because the game has to render and stream 2 different images in real time at 60 fps, so it's obvious that the graphics needed to be downgraded. And you might say that every Wii U game does that, yeah, but the difference here is that its 2 totally different images at same time, not 1 image that displace on the TV and Gamepad.

    Aside from the graphics the resolution of the game is 720p, but to compensate the game runs at a perfect 60 fps, there are some drops tho and sometimes it will drop from 50-40 fps!!, but nothing that will ruin the experience of play.

    And the Music...do i even need to say anything?. The soundtrack is amazing!!, giving the game an energetic feel and every theme is extremely well done, but i wish it was orchestrated.

    GAMEPLAY: The main change to the Star Fox formula that Zero brings to the table is the control. In previous games when you wanted to shoot to a specific place your arwing will go there as well, which really wasn't a big issue, but Star Fox Zero removes that since now to aim you use the Wii U Gamepad's motion controls. This is the single greatest complain i see from gamers and reviewers alike...i'm sorry but i have to disagree with them. The new controls are excellent, they will take time to master, but once you do...oh boy does it feel great. With this you can pull of moves manures that were impossible to do previously and it adds so much versatility to the controls. And if they ever fail to respond, you press Y to calibrate them.

    Not only that, but the famous moves like the Barrel Roll, used to reflect proyectiles and avoid them at the same time and the somersault (activated with the X button), used to get behind enemies and avoid attacks, help this control squeam a whole lot more. Plus this means that the second joystick is free and with it you can activate the Barrel role, but also slow down or speed up.

    Throughout levels you will find upgrades to your laser and ship that will last until the stage finishes, and also you will find some bombs that you shoot to completely annihilate enemies or bosses.

    Speaking of. Man the bosses are great, they all require a different stragetie to defeat and they all have a certain weak point, requiring you to develop a stragetie. I think my favorite ones are the Star Wolf's dog fights, they are so fun and i mean, c'mon, who doesn't like a good 101 fight?.

    There are many different vehicles in the game:

    Arwing: Your standard ship which shoots lasers and controls excellent.

    Walker: The transformation of the Arwing by pressing A. This one is hard to control, but you will get accustomed. Other than that, it can hover, it can hack things and it looks like a chicken!.

    Landmaster: A little clunky to control, but i mean, c'mon, it's a tank that can also fly!. Other than that, it's just really an Arwing on the ground that controls a lot better than the Walker.

    Gyrowing: It's a helicopter that can also deployed a little robot that can hack things. I feel like it controls well and it uses the controls and features of the game well.

    The game unfortunately takes about 3 hours to complete when you don't care about the extra modes or the different paths. But if you do, the lenght will be around 8 hours and with co-op, training and the fantastic arcade mode, which showcases the 19 different ways to complete the game, the game can last about 40 hours, specially if you want to get all the 70 medals.

    Finally, the game has some amiibo functionality that let's you customize your arwing, but don't worry, you can unlock the costumes by 100% the game.

    Overall Star Fox Zero is a great game, it has tons of replay value, excellent music, nice graphics, variety and great controls once you get accustomed to them. With that said i'll give this game a 9/10.
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  21. Apr 28, 2016
    10
    This is a great game. The controls, while not like the previous games, are responsive and allows you to be more 'in control'. The motion controls while criticized, do not actually take that long to get used to. The level design is excellent, while short, it offers much to go back to and play again.
  22. Apr 30, 2016
    8
    Polarizing reboot to Star Fox has a unique control scheme that reviewers cannot get into. (It seems that their skill sets are limited to FPS like Call of Duty). There is a learning curve, but by no means it is a broken game. Once you get used to the controls, you will find an adrenaline pumping arcade game of olden days. It reminds you of games such as Galaxy Force or Space Harrier,Polarizing reboot to Star Fox has a unique control scheme that reviewers cannot get into. (It seems that their skill sets are limited to FPS like Call of Duty). There is a learning curve, but by no means it is a broken game. Once you get used to the controls, you will find an adrenaline pumping arcade game of olden days. It reminds you of games such as Galaxy Force or Space Harrier, where you sit down on an elaborate cabinet, with motion controlled chairs. This will probably be the last great Wii U game released as Nintendo prepares for the arrival of the NX, and its also a steal because it includes Star Fox Guard as well. Expand
  23. Feb 12, 2017
    10
    The controls take some time to get used to, but nothing that some training won't solve. Gameplay is great, level design is excellent. Overall a very good Star Fox game.
  24. Apr 3, 2017
    10
    Es una joya rara, diferente, rompe el molde, como lo quieran decir, ahora dirán que es muy regular y cosas así, pero es increíble que nintendo saque esta joya, saca todo el potencial al gamepad, difícil de controlar pero porque no hay otro juego como este y no tenemos referencias de como jugarlo, hay que aprender a jugar este juego para gozarlo al máximo, yo le di la oportunidad, y es unaEs una joya rara, diferente, rompe el molde, como lo quieran decir, ahora dirán que es muy regular y cosas así, pero es increíble que nintendo saque esta joya, saca todo el potencial al gamepad, difícil de controlar pero porque no hay otro juego como este y no tenemos referencias de como jugarlo, hay que aprender a jugar este juego para gozarlo al máximo, yo le di la oportunidad, y es una maravilla Expand
  25. Dec 8, 2017
    10
    un juego maravilloso, con un control que tal vez, puedas tardar un poco en acostumbrarte a él, pero luego de unos minutos será fácil dominarlo, estupenda banda sonora, historia...los juegos de nintendo siempre mandan la historia a las berenjenas, los gráficos son bastante buenos, sin mencionar que en la TV y en el gamepad se ven imágenes distintas y ambas pantallas a 60fps,.
    un juego
    un juego maravilloso, con un control que tal vez, puedas tardar un poco en acostumbrarte a él, pero luego de unos minutos será fácil dominarlo, estupenda banda sonora, historia...los juegos de nintendo siempre mandan la historia a las berenjenas, los gráficos son bastante buenos, sin mencionar que en la TV y en el gamepad se ven imágenes distintas y ambas pantallas a 60fps,.
    un juego retante y muy rejugable, pues tiene 5 medallas por nivel, las cuales no suelen ser muy fáciles de conseguir, tendrás que jugar varias veces un mismo nivel de varias formas para conseguir las 5 medallas.
    excelente
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  26. Apr 22, 2016
    9
    I'll admit I only got this game on launch because I had a pre-order for it that I had made when it was first announced. I was ALMOST scared away by the reviews from the so-called "professional" critics, but I had faith in the promises made by the developers. I'm so glad that I decided to give it a chance after-all. Why do we put so much faith in the words of reviewers who either can't beI'll admit I only got this game on launch because I had a pre-order for it that I had made when it was first announced. I was ALMOST scared away by the reviews from the so-called "professional" critics, but I had faith in the promises made by the developers. I'm so glad that I decided to give it a chance after-all. Why do we put so much faith in the words of reviewers who either can't be bothered to learn a game's control style or who are, quite frankly, just not that good at video games? The ridiculous vendetta that people have against this game is unfair.

    Let's get the controls out of the way first. Just like I got used to the controls in Splatoon, I got used to the controls in Star Fox Zero. A short play through of the included tutorial is all you need. And after that, it's time for action. And man oh man, is the game action-packed.

    The Gyrowing aside, the ships handle very well and piloting the Arwing feels natural and inuitive. I love the dogfights. They're exhilirating, exciting, and they get your adrenaline going. The music and sound effects are great and really immerse you into the gameplay. I do agree that it would have been nice to have the option of having your teammates' voices coming from the television, but it's such a minor complaint it's barely even worth mentioning. I don't personally mind that they come from the gamepad because it just lends to the feeling that the gamepad is a "part" of the ship itself.

    Overall, I can't really find a lot to nitpick about. I would have liked the game to be a bit longer, simply because it is such a blast to play. But the challenges, secrets and hidden routes lend to the replayability after the roughly 6-7 hour story mode is wrapped up.

    I have no idea why this game didn't score at LEAST an 8 with critics. That in itself is extremely questionable.

    Go out and get this game. Have fun.
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  27. Apr 27, 2016
    8
    This game is pretty awesome. Controls are very confusing at first, it's a lot to take in, but honestly I find mastering the controls to be one of the more rewarding aspects of the game! I've been playing every star fox game since the original came out on SNES. I found the original game, and Star Fox 64 to be difficult early on as well (although it could have also been because I was likeThis game is pretty awesome. Controls are very confusing at first, it's a lot to take in, but honestly I find mastering the controls to be one of the more rewarding aspects of the game! I've been playing every star fox game since the original came out on SNES. I found the original game, and Star Fox 64 to be difficult early on as well (although it could have also been because I was like 10 years old), but the reward came from replaying the game over and over and mastering every level.

    My only gripe is that this is a reboot, or a "reimagining" of star fox/star fox 64. However, star fox was never known for it's story, it really doesn't have much of one to begin with, it's all about the gameplay. Gameplay-wise this is an excellent evolution of the series and I hope they continue on this path!

    So all of that being said, I would NOT recommend this game to anyone who really can't stand gyro controls, as the cockpit view and precision aiming is entirely controlled via gyro. It definitely takes some getting used to, and it constantly needs recalibration (accomplished simply enough by just pressing "Y" at any time, but still annoying nonetheless). If you don't mind the gyro controls though this game is a definite recommendation to anyone who is a fan of any of the star fox games, or to anyone who is interested in a challenging on-rails (except for all-range mode parts) shooter! There's a ton of stuff to master here, looking forward to replaying it over and over for years to come
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  28. Apr 29, 2016
    9
    Excellent game no matter what the critics say. Once you master the controls it's pure fun. One of my favorite Star fox game (with star fox 64). About the graphics:I find them very good and respectful of the licence.
  29. Apr 23, 2016
    9
    This game is great. I've always loved Star Fox, and this is the best one. The controls are a bit more complicated than before, but these professional reviewers are full of it. You need about five minutes to get good enough to play competently. And then you can take all the time you want to get good at the game, and the more you try, the better and more fun it gets. It's extremelyThis game is great. I've always loved Star Fox, and this is the best one. The controls are a bit more complicated than before, but these professional reviewers are full of it. You need about five minutes to get good enough to play competently. And then you can take all the time you want to get good at the game, and the more you try, the better and more fun it gets. It's extremely satisfying.

    Honestly, I can only think some of the grumpier reviewers just refused to play the game as it's meant to be played. I think they just went in with their bad strategy, and tried to improve their bad strategy. And they ended up constantly looking between two screens. In reality, friend, please know, you will not be constantly shifting your view from the TV to the gamepad and back. The TV gives you precise piloting and decent aiming. The gamepad gives you decent piloting and precise aiming. It's a choice, and both work, and you don't need to switch all that often. Most of your shots don't have to be precise. But if you want a crazy high score, it can help, and that's where the fun process of mastery comes into play.

    Really, this game is just super fun. If you have a Wii U, there is no reason not to buy this.
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  30. May 20, 2018
    9
    star fox Zero nota 9....................... ........ .....................
Metascore
69

Mixed or average reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 82
  2. Negative: 3 out of 82
  1. Dec 1, 2016
    80
    Star Fox Zero is a wonderful re-imagining of one of the most beloved games in the series, blending elements from its early history in a tasteful manner. The meatier story mode leaves you with a better sense of fulfillment over its predecessors, and while there isn’t an online leaderboard to compare best times or scores, there are other extras to keep you playing. Adapting to the new controls might take more patience than some players are willing to give, but those who stick it out are rewarded with a higher-degree of precision than previously possible. It’s by no means perfect, but it’s safe to say Miyamoto’s latest experiment is a success.
  2. Aug 22, 2016
    73
    A rather halfhearted remake of a true classic, with less focus on the story of epic teamwork than one would have expected. A frustrating release for the fans, but nonetheless a fine addition to the Wii U roster.
  3. Jun 13, 2016
    80
    If you can handle the gyroscope, you’re in for a quality thrill ride through the Lylat System, difficult but rewarding.