User Score
5.2

Mixed or average reviews- based on 76 Ratings

User score distribution:
  1. Positive: 31 out of 76
  2. Negative: 34 out of 76

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  1. Dec 29, 2020
    2
    I am really sorry but this game doesn't deserve rating more than 2/10. They took everything that was fun in Super Meat Boy 1 and removed that. This game is an autorunner with like 3 inputs. It feels like a mobile game (and most of the development was probably aimed at those). The first game was about precise jumping and about the finishing of the level, now there are checkpoints throughI am really sorry but this game doesn't deserve rating more than 2/10. They took everything that was fun in Super Meat Boy 1 and removed that. This game is an autorunner with like 3 inputs. It feels like a mobile game (and most of the development was probably aimed at those). The first game was about precise jumping and about the finishing of the level, now there are checkpoints through the level, making it too easy that even a 3 year old would sooner or later finish it. The two points are for the visual style and the smoothness of the gameplay. Expand
  2. Jan 2, 2021
    2
    I don't know how can you take something good and well established and then made it bad. I can't even. The legendary platformer is not pretty much a Flappy Bird >_>
  3. Dec 31, 2020
    1
    Wow, it's amazing how you can turn brilliant first game with simple yet challenging mechanic into this utter garbage. Now it's just literally two button runner with no character control whatsoever and neverending deaths just to find single possible path from one checkpoint to another. This game is an example of bad gamedesign, as a mobile game it would be great considering controlsWow, it's amazing how you can turn brilliant first game with simple yet challenging mechanic into this utter garbage. Now it's just literally two button runner with no character control whatsoever and neverending deaths just to find single possible path from one checkpoint to another. This game is an example of bad gamedesign, as a mobile game it would be great considering controls limitation, but it should never be distributed beyond Android/iOS.
    Bosses is the greatest disappointment, you just die million times to learn precise path to beat them, no frustration, only boring repetative million tries.
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  4. Jan 5, 2021
    4
    I was a big fan of the original Super Meat Boy, and when i found out the sequel was launching, only a week before launch, i got pumped to dive in on launch day.
    However, this does NOT resemble the original, for worse. The switch over to auto-run was a big back step for the series, resulting in a game that feels like you are simply trying to follow an intended path, rather than having
    I was a big fan of the original Super Meat Boy, and when i found out the sequel was launching, only a week before launch, i got pumped to dive in on launch day.
    However, this does NOT resemble the original, for worse. The switch over to auto-run was a big back step for the series, resulting in a game that feels like you are simply trying to follow an intended path, rather than having control and choice in how to approach a level. The levels themselves are generated on a per chunk basis, meaning the levels are longer, but can be far more droll, repetitive, and nonsensical. On the more positive side, the controls and responsiveness are tight, the cut-scenes and music are fantastic, and some of the intuitive level mechanics are very interesting and fun, as well as there being a lot of them. Unfortunately, the unlockables are sub par, the bosses are fun but limited, and the levels do not feel like individual levels, but rather stacks of shiny scraps taped together to form a messy whole. This leaves the experience feeling very empty after a quick play through, and the desire to race the clock just wasn't there for me. If you are a fan of minimal button, mobile-like games for everyone, then the very reasonable price tag will make it worth it for a few hours of fun. But for the hardcore gamers out there looking for something unique like the original Super Meat Boy, this just isn't it.
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  5. Jan 1, 2021
    2
    I am disappointed. Coming from the original SMB, I was a bit surprised by the choice of making this an autorunner where the gameplay is tuned down to pressing two different buttons (you could that on a mobile device such as a smartphone as well). This turns the whole gameplay into just a boring timing reaction game instead of giving you, as the player, some opportunity to make up for badI am disappointed. Coming from the original SMB, I was a bit surprised by the choice of making this an autorunner where the gameplay is tuned down to pressing two different buttons (you could that on a mobile device such as a smartphone as well). This turns the whole gameplay into just a boring timing reaction game instead of giving you, as the player, some opportunity to make up for bad moves or try to improvise with unusual ideas. It feels such as you are never actually in control, just trying with trial-and-error to get through the world as some player who is there for some ingame character you cannot identify with as you got no real control.

    The fact that the levels are now semi-autogenerated is something which I also strongly dislike as there can be parts where even after a lot of trying no really good way can be found to master it, and the game does not give you any hints by the level design, which was also much better solved in the first game in my eyes. There I had the feeling that I just knew what I was doing wrong and now needed to figure out how to make it better. In SMB Forever I just feel like I am doing something wrong which I cannot say what I am doing incorrectly, just that I am. It is so annoying and not in a good way where you want to get better, but in a way where you want to get a refund. Or to make it short: The difficulty balancing is off, way off on what it should be.

    What I do like is the fair price point of about 16€ (Austria) in case you can enjoy the day (I don't/didn't), the overall art style and how the gameplay feels (i.e. very smooth frame times, good reactions to inputs).
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  6. pez
    Jan 1, 2021
    2
    In Super Meat Boy you're rarely not running so it doesn't seem so bad, but it's worse than it seems because you usually can't turn around without walljumping. Combined with the reasonably high level of difficulty this is incredibly frustrating. It feels bad to keep dying because the stupid level puts a hazard right in the way of the path you're forced to take because you're so constrained.In Super Meat Boy you're rarely not running so it doesn't seem so bad, but it's worse than it seems because you usually can't turn around without walljumping. Combined with the reasonably high level of difficulty this is incredibly frustrating. It feels bad to keep dying because the stupid level puts a hazard right in the way of the path you're forced to take because you're so constrained. And in many cases, you have very little flexibility to adjust your timing for the next attempt. I'm not saying the idea couldn't have worked, but as executed the levels are absolutely unfun. Expand
  7. dfq
    Jan 1, 2021
    6
    I played through the first Super Meat Boy game multiple times and reached 106% completion and I must say that after having played through Super Meat Boy Forever I'm disappointed.
    After first starting up the game the controls immediately felt noticeably limited in comparison to its predecessor.
    I don't necessarily think Super Meat Boy Forever is a bad game. I think it's a polished average
    I played through the first Super Meat Boy game multiple times and reached 106% completion and I must say that after having played through Super Meat Boy Forever I'm disappointed.
    After first starting up the game the controls immediately felt noticeably limited in comparison to its predecessor.
    I don't necessarily think Super Meat Boy Forever is a bad game. I think it's a polished average game.
    What I don't understand is why they had to make the game an autorunner. If the only reason is to make it successful in the mobile community, I believe they've made a huge mistake. Now that the released game doesn't come across as very good, the mobile community won't even hear about it. I consider it a massive failure.
    Sure, now it's different from the first game, but it didn't have to be. People obviously liked it, so why change it in a way that's going to change everything people liked about it?
    They should have made this a spin-off title, like Super Mario Run for example and additionally, with more effort put into it, they should have made an even more challenging version of Super Meat Boy, polished it a little bit and call it Super Meat Boy 2 or Super Bandage Girl or something along those lines instead.
    Now that I've beaten the game, I don't feel the same replay value that I've felt after beating the first game, which is a tragedy in itself, as this game has generated levels and would in theory have an even greater replay value.
    What's bugging me most apart from the autorunner mechanic, is that the game feels like they've put a lot of effort into it, but it didn't work out in the end.
    To all the people still considering to buy this game, hoping it will still feel like the first Super Meat Boy: I wouldn't recommend buying or playing it, as I've had way more fun with other autorunners like Bit Trip Runner.
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  8. Jan 2, 2021
    1
    It is so obvious that this game is planned out to be a mobile game. I bought this game thinking it was going to be like the first one but the game mechanics are completely different than the first, and this is not what I purchased this game for. Long story short I waited almost 10 years to spend $20 on an auto runner not even worth $5 in the app store. I really wish I could get a refundIt is so obvious that this game is planned out to be a mobile game. I bought this game thinking it was going to be like the first one but the game mechanics are completely different than the first, and this is not what I purchased this game for. Long story short I waited almost 10 years to spend $20 on an auto runner not even worth $5 in the app store. I really wish I could get a refund but nintendo doesn't like to offer them. What a disappointment. Expand
  9. Jan 14, 2021
    1
    I was out of the loop and saw that there was a sequel to the game with the smoothest controls to ever exist. Even if the level design was garbage, I couldn't wait to launch the game and get that old feeling of jumping meat boy around while dying every two seconds.

    The first level is a tutorial level where they first teach you how to jump, and then later on they teach you all the fun
    I was out of the loop and saw that there was a sequel to the game with the smoothest controls to ever exist. Even if the level design was garbage, I couldn't wait to launch the game and get that old feeling of jumping meat boy around while dying every two seconds.

    The first level is a tutorial level where they first teach you how to jump, and then later on they teach you all the fun movement and stuff. You know, the basics. Push left to go left, and right to go right.

    What?

    That's not a thing anymore?

    You mean to tell me they got rid of the best part of Super Meat Boy and turned the game into f*cking FLAPPY BIRD!? Because that's what it feels like! This game is just flappy bird with extra steps.

    DO NOT BUY THIS GAME
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  10. Jan 4, 2021
    1
    Announced first time in 2014, delayed all the way to 2020, and this is what we get, an auto-runner? I want my money back.
  11. Dec 26, 2020
    5
    The original game made me fall in love, but this one has been a huge disappointment. I bought it instantly without previously reading anything about the game (the developer and editor seem to know that they haven't done very well when they haven't given much information and haven't advertised it either). That's why the surprise has been very unpleasant. Due to the auto-run, scenarioThe original game made me fall in love, but this one has been a huge disappointment. I bought it instantly without previously reading anything about the game (the developer and editor seem to know that they haven't done very well when they haven't given much information and haven't advertised it either). That's why the surprise has been very unpleasant. Due to the auto-run, scenario design, random scenario generator errors and absurd difficulty peaks, I constantly have the feeling of being in front of a poor mobile spin-off. The animations and cinematics are really good, but the base is not. If you come looking for a worthy successor run away, if you are a fan of auto-run and look for a challenge maybe you like it. Expand
  12. Dec 29, 2020
    2
    Sadly I didn't enjoy this at all. I admire Tommy for trying something new, but this game feels too reductive in it's control scheme. The base game had a perfect minimal control scheme that was very accessible. Forever's controls, while only 2 buttons, on paper look good for accessibility, end up feeling hollow.

    I believe it was a mistake to evolve this game so ambitiously. As a simple
    Sadly I didn't enjoy this at all. I admire Tommy for trying something new, but this game feels too reductive in it's control scheme. The base game had a perfect minimal control scheme that was very accessible. Forever's controls, while only 2 buttons, on paper look good for accessibility, end up feeling hollow.

    I believe it was a mistake to evolve this game so ambitiously. As a simple autorunner in its early development, it could have been a fun spinoff. But it should never have had a large dev time or many artists working towards it. The budget, time, animation, story, are all excessive and it doesn't feel like a small little team produced this anymore. Feels disjointed. The whole product and presentation feels odd. Like too much money thrown at something with an inherently weak or limited core.

    I didn't enjoy the puzzle elements of level design. The trial and error required is far too great. Level chunks with checkpoints feel bizarre for meat boy and you just chip away until you compete a level. Again, everything feels hollow. I never felt clever for completing the puzzles in the later worlds. (4th and 5th world's). I just wanted more control of meat boy.

    I have played other auto runners like Mario Run and bit trip runner that I enjoyed more.

    Sadly the designers made the early game way too hard. That was another mistake. It seems lazy to make the whole game hard. I believe the number of levels is too large so quality control is not up to standard.

    Bosses were very pattern oriented. I felt no freedom to try new routes. Everything in the boss fights seemed trial and error until you solve and memorise puzzle then it's just grind until done. It's never exciting. This is clearly how project was designed but it's not fun.

    I will continue to play this to try and find some fun, but I just can't find my flow after 10 hours. Very sad to say the least.
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  13. Dec 27, 2020
    5
    If the are going to use the same title of the game you would expect it to have the same fundamental mechanics, that is not the case with SMBF. A better name would be Super Meatboy Run. It’s basically a runner without totally free movement that made the initial platformer so enjoyable. I did not read the other reviews people had posted and I wished I did, I feel that I was misled. NotIf the are going to use the same title of the game you would expect it to have the same fundamental mechanics, that is not the case with SMBF. A better name would be Super Meatboy Run. It’s basically a runner without totally free movement that made the initial platformer so enjoyable. I did not read the other reviews people had posted and I wished I did, I feel that I was misled. Not really what I thought I was paying for. I would have just gone back to one of the other 100 runners out there but I wanted a MB game. It’s not bad for what it is but def not what I expected. I hope this helps others and that someone reads this, it would have helped me. I’m very disappointed, wish I could get my money back. Expand
  14. Jan 2, 2021
    2
    This game is clearly "a horse designed by a committee". What could have been a wonderful addition to the series clearly had too many hands in the pot.
    It feels like a mobile game ported to consoles. Ina painful way. I think I could enjoy this on mobile. But not my PC or Switch.
    Random level design also really misses the point as well. SMB had really well designed levels. This is a hodgepodge.
  15. Dec 24, 2020
    4
    Huge disappointment. The auto-run completely kills this game. You can't change direction at will, and you can't adjust your movement speed in any way. The respawns are MUCH slower than the original and slow down the game WAY too much each time you die, and due to the procedurals generated levels you will die a lot. I totally regret buying this game, and thanks to Nintendo's return policyHuge disappointment. The auto-run completely kills this game. You can't change direction at will, and you can't adjust your movement speed in any way. The respawns are MUCH slower than the original and slow down the game WAY too much each time you die, and due to the procedurals generated levels you will die a lot. I totally regret buying this game, and thanks to Nintendo's return policy I'm stuck with it. If you absolutely must try this one out do yourself a favor and wait for the Steam version so you can get your money back when you're inevitably as disappointed as I am. Expand
  16. Dec 25, 2020
    0
    Automatic runner, only two buttons, was supposed to be a mobile game. Description on switch page unclear. Bigger scam than Cyberpunk
  17. Dec 27, 2020
    0
    I also feel ripped off. The people who made this game have no clue what made the original good, or even how to make a good platformer. They advertise this game as a sequel, so I am going to review it as a sequel. Sequels beg comparison to the original. I’m rating this game as a fan of the original platformer that had high expectations for this release. People can enjoy whatever game theyI also feel ripped off. The people who made this game have no clue what made the original good, or even how to make a good platformer. They advertise this game as a sequel, so I am going to review it as a sequel. Sequels beg comparison to the original. I’m rating this game as a fan of the original platformer that had high expectations for this release. People can enjoy whatever game they want, but for me, the controls in this game (completely irrespective of the auto-running style) are an embarrassment when compared to the original. They’re stiff, unfulfilling, and one-dimensional. Reading some developer interviews, this seems to be a design choice in favor of accessibility that hopes to also remain a good challenge. It fails to do so, and it definitely feels like it was dumbed down. The game feels insulting to play with how much movement they took away from you. Again, THEY ADVERTISE THIS GAME AS A SEQUEL. In addition to the controls being a complete disappointment, the overall style of the game is not honest to the tone of McMillen's title, or any of his other titles. McMillen was not involved in the creation of this game, by the way, and it is obvious in every frame. Expand
  18. Dec 25, 2020
    2
    I feel ripped off. I am a huge fan of the original super meat boy, so my expectations were sky high. However when I found out this was a super mario run-clone I wanted to get a refund. Too bad I wasted my money on this. I’ve tried to get into the game, but I just can’t stand this auto run mobile **** A huge let down. :(((
  19. Jan 2, 2021
    0
    A super meat boy 2 by Edmund would be so much cooler ! I don't understand why they did the game without him.
  20. Jan 14, 2021
    5
    Although it pains me to give such a score for a game that has super meat boy on its title, i think the developers made a mistake here. This is not a sequel to super meat boy, it's a spinoff and it really feels like a step back from the original. Of all the possible improvements they could have made to the original, they chose to remove control and mechanics and turn the game into a nonAlthough it pains me to give such a score for a game that has super meat boy on its title, i think the developers made a mistake here. This is not a sequel to super meat boy, it's a spinoff and it really feels like a step back from the original. Of all the possible improvements they could have made to the original, they chose to remove control and mechanics and turn the game into a non replayable auto runner. But why? who asked for this? why did you have to call this super meat boy...? The clever level design and fluidity is still there, but the feeling you get playing this game is completely different, for me in a negative way. Anyway, I trust this won't be the last we see from meat boy Expand
  21. Jan 7, 2021
    5
    expected a successor to meatboy, but found this auto-runner instead.
    Im a bit disappointed, for an auto-runner its just a mediocre game at best, nothing special.

    and then its 16€ !!!!!! on the switch, come on... for an autorunner ...really?
  22. Jan 2, 2021
    7
    Maybe it would have did well if they did more if they can. Good game, but it disappoints a lot because the 1st game was great.
  23. Dec 30, 2020
    5
    The art style is great, and music, while very different in tone from the original soundtrack, is serviceable for this kind of game. But the real Meat, as before, should be in the gameplay.

    For those unaware, SMBF creates levels based on designed chunks, these parts each reminiscent of the original Super Meat Boy. For this reason, parts of each level feel like the original, with the
    The art style is great, and music, while very different in tone from the original soundtrack, is serviceable for this kind of game. But the real Meat, as before, should be in the gameplay.

    For those unaware, SMBF creates levels based on designed chunks, these parts each reminiscent of the original Super Meat Boy. For this reason, parts of each level feel like the original, with the requisite difficulty you've come to expect. But the use of these chunks in world building has a couple problems; the algorithm they use for construction is allegedly tailored to your experience, which means if you enjoy higher difficulties but aren't as good, you're forced to restart your save file and just play consistently better. This also means if you do choose to restart, you're still going to encounter some of the same level 'pieces', which makes it feel a lot less fresh on a new world.

    The levels are also longer with built-in checkpoints, which means that going for better scores is now a slog; you have no option to restart a level (other than going back to the map), and sometimes collectibles will randomly spawn at the end, meaning if you 'miss' a single jump and pass the checkpoint you have to restart from the beginning (after watching the now-unskippable end animation). Bear in mind that the story mode itself is really short, so a lot of the content you'll experience will be in replay, as the devs intended, or the Dark World, which are harder versions of the regular stages like in the original. But some of the Dark World difficulty is this time artificial. They're inexplicably triple the length of a regular stage - which removes the satisfaction of completing a tough chunk, as you need complete 9 more before the game saves your progress and there's no indication of whether the next will be easier or harder. It turns Dark World stages from a fun test of mechanics to an exercise in attrition fast. There's a reason the toughest levels (the Warp Zones) in the original were, at most, 3 stages long. To boot, each Dark World stage unlock is still tied to obtaining a good score in its Light World counterpart; bringing me back to my first point.

    Bosses are also a lot more grating in this version. While in the original they felt like a 'reward' for reaching the end of a stage, the general design of staged bosses doesn't translate well to the autorunner format - annoyingly since these are the only static levels, and thus should have had the most polish to them. They also introduce button mashing to the series. And for a final gameplay aspect, they removed the unique mechanics from unlockable characters (except for one joke character), instead making them all reskins; reskins as rewards for completion, which the game encourages, and, to segue back to design; about 2/3rds of which are just Meat Boy and Bandage Girl in different costumes instead of actual new characters. As well, while the general art feels more polished and the cutscenes are certainly cleaner and well-animated, the longer level design means fewer levels per world and fewer worlds in total. For those that enjoyed the variation in the original's archetypes this comes off slightly disappointing. Not to mention as well that the music style isn't too good at capturing the same themes as the original - light country music for the first chapter, which again thanks to checkpoints is going to involve a lot more death than your standard tutorial level. This means the themes are negligible at best and grating at worst.

    While it is somewhat entertaining, it isn't for the same reasons as the original. The precision and tight controls carry over, but the level design suffers for its gimmick and the procedural generation, ironically, wounds its replayability.
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  24. Dec 26, 2020
    10
    I'll say it, it's better than the first Super Meat Boy. Way more replayability, insane level-design, unique warp zones, amazing soundtrack, better story... Give this game a try.
  25. Dec 25, 2020
    8
    As a fan of the original, never expected to enjoy SMBF this much, but it's really good. Main downside - sudden difficulty spikes or uneven difficulty due to procedural generation - sometimes it's even harder to A+ first world levels than the last. It has a lot of nods to the original, bosses and cartoons between the worlds are absolutely incredible (bosses here are BETTER compared to SBM),As a fan of the original, never expected to enjoy SMBF this much, but it's really good. Main downside - sudden difficulty spikes or uneven difficulty due to procedural generation - sometimes it's even harder to A+ first world levels than the last. It has a lot of nods to the original, bosses and cartoons between the worlds are absolutely incredible (bosses here are BETTER compared to SBM), soundtrack and general vibe are very SMB-like. Autorunning kinda limits the movement but at the same time provides new challenge. Overall design is well-thought, controls are mostly on point, never unfair. Not a masterpiece like the original, but nice treat for the fans. Expand
  26. Jan 6, 2021
    9
    As others have pointed out, yes this game is different than the first one. If you want to try something new, just as hard as the first one but with still the same fairness in difficultly (if you died you screwed up, it’s not the game’s fault) then try SMBF. I thoroughly enjoyed coming back the SMB world, yes it’s an auto runner, but I had no stereotype against it, the game is built aroundAs others have pointed out, yes this game is different than the first one. If you want to try something new, just as hard as the first one but with still the same fairness in difficultly (if you died you screwed up, it’s not the game’s fault) then try SMBF. I thoroughly enjoyed coming back the SMB world, yes it’s an auto runner, but I had no stereotype against it, the game is built around the concept of auto running, adding countless other and new mechanics in the process. Try is with an open mind, control-wise this isn’t a sequel but a cleverly crafted spinoff. However, this is a sequel in the real sense of the word, something that follows in the step of the first one, but takes a new direction. Boss battles are great and tough as nails. I’m still stuck at boss 4 and hope to update the review as I progress. Give this game a try and if like me its style fits your preferences in gaming. You will truly enjoy it. Expand
  27. Dec 25, 2020
    10
    Im seriously upset people are mostly hating on this game because it doesnt have the same gameplay style as the original game, i get its been a while since the original game and people really want a proper sequel but come on dont hate on a spin off just because a sequel didnt come out yet, the team put so much work into this game and i had an amazing time with it. Due to the game havingIm seriously upset people are mostly hating on this game because it doesnt have the same gameplay style as the original game, i get its been a while since the original game and people really want a proper sequel but come on dont hate on a spin off just because a sequel didnt come out yet, the team put so much work into this game and i had an amazing time with it. Due to the game having randomly generated levels sometimes you could be hit with sudden difficulty spikes which can get frustrating. The change from a proper platformer to an endless runner gives the player way less ways to beat levels which means you cant be as experimental as the original game and do insane shortcuts with the insanely fast physics but aside from these two issues everything else about this game is perfect. The chunks are well designed and challenging, the art and animation for this game is amazing, the bosses are an insane improvement from the original game and the extra content the game has along with the level generator gives this game insane replay value. Unless you just really hate endless runners for some reason, you should get this game for how charming and fun it is. Expand
  28. Dec 28, 2020
    10
    I've had a ton of fun with it! Never played the original unfortunately. The darkworld gets very challenging.
  29. Dec 30, 2020
    10
    Great sequel. I don't understand why some people don't like it. I enjoy it, I'm very glad that developers did their best and brought something new. The same mechanics as in the first game could be step back
  30. Dec 27, 2020
    8
    A brave sequel that dares to change its classic formula. Would’ve liked to have seen some more worlds and boss fights however, but it’s refreshing to play through new levels every play through, even if I would’ve preferred more memorable handmade levels instead. The music also isn’t as good as the original game but gets the job done. Despite all this, I’ve already clocked more hours intoA brave sequel that dares to change its classic formula. Would’ve liked to have seen some more worlds and boss fights however, but it’s refreshing to play through new levels every play through, even if I would’ve preferred more memorable handmade levels instead. The music also isn’t as good as the original game but gets the job done. Despite all this, I’ve already clocked more hours into this game than the first one so don’t make the mistake of thinking this is just a mobile auto runner because its much deeper than that and feels like a good evolution to avoid the lazy sequel habits, even if I very much believe if it’s not broken don’t fix it. Expand
Metascore
66

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 37
  2. Negative: 4 out of 37
  1. Nintendo Force Magazine
    May 17, 2021
    55
    The idea of a randomly generated auto-runner just seems at odds with the legacy of Meat Boy itself. [Issue #51 – March/April 2021, p. 30]
  2. Mar 10, 2021
    80
    Super Meat Boy Forever is no doubt going to be a controversial game, especially among Super Meat Boy purists. But its new ideas bring a world of new possibilities for precision platforming challenges and sheer level design creativity. Dying over and over again in an effort to master the precise jumps and perfect timing each level demands rarely feels as good as it does in Super Meat Boy Forever.
  3. Feb 10, 2021
    70
    Super Meat Boy Forever is a sequel not afraid to shake things up, but in doing so it fails to capture much of what made the original so amazing.