User Score
5.2

Mixed or average reviews- based on 76 Ratings

User score distribution:
  1. Positive: 31 out of 76
  2. Negative: 34 out of 76

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  1. dfq
    Jan 1, 2021
    6
    I played through the first Super Meat Boy game multiple times and reached 106% completion and I must say that after having played through Super Meat Boy Forever I'm disappointed.
    After first starting up the game the controls immediately felt noticeably limited in comparison to its predecessor.
    I don't necessarily think Super Meat Boy Forever is a bad game. I think it's a polished average
    I played through the first Super Meat Boy game multiple times and reached 106% completion and I must say that after having played through Super Meat Boy Forever I'm disappointed.
    After first starting up the game the controls immediately felt noticeably limited in comparison to its predecessor.
    I don't necessarily think Super Meat Boy Forever is a bad game. I think it's a polished average game.
    What I don't understand is why they had to make the game an autorunner. If the only reason is to make it successful in the mobile community, I believe they've made a huge mistake. Now that the released game doesn't come across as very good, the mobile community won't even hear about it. I consider it a massive failure.
    Sure, now it's different from the first game, but it didn't have to be. People obviously liked it, so why change it in a way that's going to change everything people liked about it?
    They should have made this a spin-off title, like Super Mario Run for example and additionally, with more effort put into it, they should have made an even more challenging version of Super Meat Boy, polished it a little bit and call it Super Meat Boy 2 or Super Bandage Girl or something along those lines instead.
    Now that I've beaten the game, I don't feel the same replay value that I've felt after beating the first game, which is a tragedy in itself, as this game has generated levels and would in theory have an even greater replay value.
    What's bugging me most apart from the autorunner mechanic, is that the game feels like they've put a lot of effort into it, but it didn't work out in the end.
    To all the people still considering to buy this game, hoping it will still feel like the first Super Meat Boy: I wouldn't recommend buying or playing it, as I've had way more fun with other autorunners like Bit Trip Runner.
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  2. Dec 26, 2020
    5
    The original game made me fall in love, but this one has been a huge disappointment. I bought it instantly without previously reading anything about the game (the developer and editor seem to know that they haven't done very well when they haven't given much information and haven't advertised it either). That's why the surprise has been very unpleasant. Due to the auto-run, scenarioThe original game made me fall in love, but this one has been a huge disappointment. I bought it instantly without previously reading anything about the game (the developer and editor seem to know that they haven't done very well when they haven't given much information and haven't advertised it either). That's why the surprise has been very unpleasant. Due to the auto-run, scenario design, random scenario generator errors and absurd difficulty peaks, I constantly have the feeling of being in front of a poor mobile spin-off. The animations and cinematics are really good, but the base is not. If you come looking for a worthy successor run away, if you are a fan of auto-run and look for a challenge maybe you like it. Expand
  3. Dec 27, 2020
    5
    If the are going to use the same title of the game you would expect it to have the same fundamental mechanics, that is not the case with SMBF. A better name would be Super Meatboy Run. It’s basically a runner without totally free movement that made the initial platformer so enjoyable. I did not read the other reviews people had posted and I wished I did, I feel that I was misled. NotIf the are going to use the same title of the game you would expect it to have the same fundamental mechanics, that is not the case with SMBF. A better name would be Super Meatboy Run. It’s basically a runner without totally free movement that made the initial platformer so enjoyable. I did not read the other reviews people had posted and I wished I did, I feel that I was misled. Not really what I thought I was paying for. I would have just gone back to one of the other 100 runners out there but I wanted a MB game. It’s not bad for what it is but def not what I expected. I hope this helps others and that someone reads this, it would have helped me. I’m very disappointed, wish I could get my money back. Expand
  4. Jan 14, 2021
    5
    Although it pains me to give such a score for a game that has super meat boy on its title, i think the developers made a mistake here. This is not a sequel to super meat boy, it's a spinoff and it really feels like a step back from the original. Of all the possible improvements they could have made to the original, they chose to remove control and mechanics and turn the game into a nonAlthough it pains me to give such a score for a game that has super meat boy on its title, i think the developers made a mistake here. This is not a sequel to super meat boy, it's a spinoff and it really feels like a step back from the original. Of all the possible improvements they could have made to the original, they chose to remove control and mechanics and turn the game into a non replayable auto runner. But why? who asked for this? why did you have to call this super meat boy...? The clever level design and fluidity is still there, but the feeling you get playing this game is completely different, for me in a negative way. Anyway, I trust this won't be the last we see from meat boy Expand
  5. Jan 7, 2021
    5
    expected a successor to meatboy, but found this auto-runner instead.
    Im a bit disappointed, for an auto-runner its just a mediocre game at best, nothing special.

    and then its 16€ !!!!!! on the switch, come on... for an autorunner ...really?
  6. Jan 2, 2021
    7
    Maybe it would have did well if they did more if they can. Good game, but it disappoints a lot because the 1st game was great.
  7. Dec 30, 2020
    5
    The art style is great, and music, while very different in tone from the original soundtrack, is serviceable for this kind of game. But the real Meat, as before, should be in the gameplay.

    For those unaware, SMBF creates levels based on designed chunks, these parts each reminiscent of the original Super Meat Boy. For this reason, parts of each level feel like the original, with the
    The art style is great, and music, while very different in tone from the original soundtrack, is serviceable for this kind of game. But the real Meat, as before, should be in the gameplay.

    For those unaware, SMBF creates levels based on designed chunks, these parts each reminiscent of the original Super Meat Boy. For this reason, parts of each level feel like the original, with the requisite difficulty you've come to expect. But the use of these chunks in world building has a couple problems; the algorithm they use for construction is allegedly tailored to your experience, which means if you enjoy higher difficulties but aren't as good, you're forced to restart your save file and just play consistently better. This also means if you do choose to restart, you're still going to encounter some of the same level 'pieces', which makes it feel a lot less fresh on a new world.

    The levels are also longer with built-in checkpoints, which means that going for better scores is now a slog; you have no option to restart a level (other than going back to the map), and sometimes collectibles will randomly spawn at the end, meaning if you 'miss' a single jump and pass the checkpoint you have to restart from the beginning (after watching the now-unskippable end animation). Bear in mind that the story mode itself is really short, so a lot of the content you'll experience will be in replay, as the devs intended, or the Dark World, which are harder versions of the regular stages like in the original. But some of the Dark World difficulty is this time artificial. They're inexplicably triple the length of a regular stage - which removes the satisfaction of completing a tough chunk, as you need complete 9 more before the game saves your progress and there's no indication of whether the next will be easier or harder. It turns Dark World stages from a fun test of mechanics to an exercise in attrition fast. There's a reason the toughest levels (the Warp Zones) in the original were, at most, 3 stages long. To boot, each Dark World stage unlock is still tied to obtaining a good score in its Light World counterpart; bringing me back to my first point.

    Bosses are also a lot more grating in this version. While in the original they felt like a 'reward' for reaching the end of a stage, the general design of staged bosses doesn't translate well to the autorunner format - annoyingly since these are the only static levels, and thus should have had the most polish to them. They also introduce button mashing to the series. And for a final gameplay aspect, they removed the unique mechanics from unlockable characters (except for one joke character), instead making them all reskins; reskins as rewards for completion, which the game encourages, and, to segue back to design; about 2/3rds of which are just Meat Boy and Bandage Girl in different costumes instead of actual new characters. As well, while the general art feels more polished and the cutscenes are certainly cleaner and well-animated, the longer level design means fewer levels per world and fewer worlds in total. For those that enjoyed the variation in the original's archetypes this comes off slightly disappointing. Not to mention as well that the music style isn't too good at capturing the same themes as the original - light country music for the first chapter, which again thanks to checkpoints is going to involve a lot more death than your standard tutorial level. This means the themes are negligible at best and grating at worst.

    While it is somewhat entertaining, it isn't for the same reasons as the original. The precision and tight controls carry over, but the level design suffers for its gimmick and the procedural generation, ironically, wounds its replayability.
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  8. Dec 31, 2021
    5
    Super Meat Boy Forever is a piece of **** and a disgrace to the legacy of the first game
  9. Jun 16, 2023
    6
    Just got fooled into buying this game on sale. Bought it immediately because I thought it was a Super Meat Boy game... It's kinda one, I guess. Definitely not what I was looking for.
Metascore
66

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 37
  2. Negative: 4 out of 37
  1. Nintendo Force Magazine
    May 17, 2021
    55
    The idea of a randomly generated auto-runner just seems at odds with the legacy of Meat Boy itself. [Issue #51 – March/April 2021, p. 30]
  2. Mar 10, 2021
    80
    Super Meat Boy Forever is no doubt going to be a controversial game, especially among Super Meat Boy purists. But its new ideas bring a world of new possibilities for precision platforming challenges and sheer level design creativity. Dying over and over again in an effort to master the precise jumps and perfect timing each level demands rarely feels as good as it does in Super Meat Boy Forever.
  3. Feb 10, 2021
    70
    Super Meat Boy Forever is a sequel not afraid to shake things up, but in doing so it fails to capture much of what made the original so amazing.