User Score
5.2

Mixed or average reviews- based on 76 Ratings

User score distribution:
  1. Positive: 31 out of 76
  2. Negative: 34 out of 76

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  1. Dec 29, 2020
    2
    I am really sorry but this game doesn't deserve rating more than 2/10. They took everything that was fun in Super Meat Boy 1 and removed that. This game is an autorunner with like 3 inputs. It feels like a mobile game (and most of the development was probably aimed at those). The first game was about precise jumping and about the finishing of the level, now there are checkpoints throughI am really sorry but this game doesn't deserve rating more than 2/10. They took everything that was fun in Super Meat Boy 1 and removed that. This game is an autorunner with like 3 inputs. It feels like a mobile game (and most of the development was probably aimed at those). The first game was about precise jumping and about the finishing of the level, now there are checkpoints through the level, making it too easy that even a 3 year old would sooner or later finish it. The two points are for the visual style and the smoothness of the gameplay. Expand
  2. Jan 2, 2021
    2
    I don't know how can you take something good and well established and then made it bad. I can't even. The legendary platformer is not pretty much a Flappy Bird >_>
  3. Dec 31, 2020
    1
    Wow, it's amazing how you can turn brilliant first game with simple yet challenging mechanic into this utter garbage. Now it's just literally two button runner with no character control whatsoever and neverending deaths just to find single possible path from one checkpoint to another. This game is an example of bad gamedesign, as a mobile game it would be great considering controlsWow, it's amazing how you can turn brilliant first game with simple yet challenging mechanic into this utter garbage. Now it's just literally two button runner with no character control whatsoever and neverending deaths just to find single possible path from one checkpoint to another. This game is an example of bad gamedesign, as a mobile game it would be great considering controls limitation, but it should never be distributed beyond Android/iOS.
    Bosses is the greatest disappointment, you just die million times to learn precise path to beat them, no frustration, only boring repetative million tries.
    Expand
  4. Jan 5, 2021
    4
    I was a big fan of the original Super Meat Boy, and when i found out the sequel was launching, only a week before launch, i got pumped to dive in on launch day.
    However, this does NOT resemble the original, for worse. The switch over to auto-run was a big back step for the series, resulting in a game that feels like you are simply trying to follow an intended path, rather than having
    I was a big fan of the original Super Meat Boy, and when i found out the sequel was launching, only a week before launch, i got pumped to dive in on launch day.
    However, this does NOT resemble the original, for worse. The switch over to auto-run was a big back step for the series, resulting in a game that feels like you are simply trying to follow an intended path, rather than having control and choice in how to approach a level. The levels themselves are generated on a per chunk basis, meaning the levels are longer, but can be far more droll, repetitive, and nonsensical. On the more positive side, the controls and responsiveness are tight, the cut-scenes and music are fantastic, and some of the intuitive level mechanics are very interesting and fun, as well as there being a lot of them. Unfortunately, the unlockables are sub par, the bosses are fun but limited, and the levels do not feel like individual levels, but rather stacks of shiny scraps taped together to form a messy whole. This leaves the experience feeling very empty after a quick play through, and the desire to race the clock just wasn't there for me. If you are a fan of minimal button, mobile-like games for everyone, then the very reasonable price tag will make it worth it for a few hours of fun. But for the hardcore gamers out there looking for something unique like the original Super Meat Boy, this just isn't it.
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  5. Jan 1, 2021
    2
    I am disappointed. Coming from the original SMB, I was a bit surprised by the choice of making this an autorunner where the gameplay is tuned down to pressing two different buttons (you could that on a mobile device such as a smartphone as well). This turns the whole gameplay into just a boring timing reaction game instead of giving you, as the player, some opportunity to make up for badI am disappointed. Coming from the original SMB, I was a bit surprised by the choice of making this an autorunner where the gameplay is tuned down to pressing two different buttons (you could that on a mobile device such as a smartphone as well). This turns the whole gameplay into just a boring timing reaction game instead of giving you, as the player, some opportunity to make up for bad moves or try to improvise with unusual ideas. It feels such as you are never actually in control, just trying with trial-and-error to get through the world as some player who is there for some ingame character you cannot identify with as you got no real control.

    The fact that the levels are now semi-autogenerated is something which I also strongly dislike as there can be parts where even after a lot of trying no really good way can be found to master it, and the game does not give you any hints by the level design, which was also much better solved in the first game in my eyes. There I had the feeling that I just knew what I was doing wrong and now needed to figure out how to make it better. In SMB Forever I just feel like I am doing something wrong which I cannot say what I am doing incorrectly, just that I am. It is so annoying and not in a good way where you want to get better, but in a way where you want to get a refund. Or to make it short: The difficulty balancing is off, way off on what it should be.

    What I do like is the fair price point of about 16€ (Austria) in case you can enjoy the day (I don't/didn't), the overall art style and how the gameplay feels (i.e. very smooth frame times, good reactions to inputs).
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  6. pez
    Jan 1, 2021
    2
    In Super Meat Boy you're rarely not running so it doesn't seem so bad, but it's worse than it seems because you usually can't turn around without walljumping. Combined with the reasonably high level of difficulty this is incredibly frustrating. It feels bad to keep dying because the stupid level puts a hazard right in the way of the path you're forced to take because you're so constrained.In Super Meat Boy you're rarely not running so it doesn't seem so bad, but it's worse than it seems because you usually can't turn around without walljumping. Combined with the reasonably high level of difficulty this is incredibly frustrating. It feels bad to keep dying because the stupid level puts a hazard right in the way of the path you're forced to take because you're so constrained. And in many cases, you have very little flexibility to adjust your timing for the next attempt. I'm not saying the idea couldn't have worked, but as executed the levels are absolutely unfun. Expand
  7. Jan 2, 2021
    1
    It is so obvious that this game is planned out to be a mobile game. I bought this game thinking it was going to be like the first one but the game mechanics are completely different than the first, and this is not what I purchased this game for. Long story short I waited almost 10 years to spend $20 on an auto runner not even worth $5 in the app store. I really wish I could get a refundIt is so obvious that this game is planned out to be a mobile game. I bought this game thinking it was going to be like the first one but the game mechanics are completely different than the first, and this is not what I purchased this game for. Long story short I waited almost 10 years to spend $20 on an auto runner not even worth $5 in the app store. I really wish I could get a refund but nintendo doesn't like to offer them. What a disappointment. Expand
  8. Jan 14, 2021
    1
    I was out of the loop and saw that there was a sequel to the game with the smoothest controls to ever exist. Even if the level design was garbage, I couldn't wait to launch the game and get that old feeling of jumping meat boy around while dying every two seconds.

    The first level is a tutorial level where they first teach you how to jump, and then later on they teach you all the fun
    I was out of the loop and saw that there was a sequel to the game with the smoothest controls to ever exist. Even if the level design was garbage, I couldn't wait to launch the game and get that old feeling of jumping meat boy around while dying every two seconds.

    The first level is a tutorial level where they first teach you how to jump, and then later on they teach you all the fun movement and stuff. You know, the basics. Push left to go left, and right to go right.

    What?

    That's not a thing anymore?

    You mean to tell me they got rid of the best part of Super Meat Boy and turned the game into f*cking FLAPPY BIRD!? Because that's what it feels like! This game is just flappy bird with extra steps.

    DO NOT BUY THIS GAME
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  9. Jan 4, 2021
    1
    Announced first time in 2014, delayed all the way to 2020, and this is what we get, an auto-runner? I want my money back.
  10. Dec 29, 2020
    2
    Sadly I didn't enjoy this at all. I admire Tommy for trying something new, but this game feels too reductive in it's control scheme. The base game had a perfect minimal control scheme that was very accessible. Forever's controls, while only 2 buttons, on paper look good for accessibility, end up feeling hollow.

    I believe it was a mistake to evolve this game so ambitiously. As a simple
    Sadly I didn't enjoy this at all. I admire Tommy for trying something new, but this game feels too reductive in it's control scheme. The base game had a perfect minimal control scheme that was very accessible. Forever's controls, while only 2 buttons, on paper look good for accessibility, end up feeling hollow.

    I believe it was a mistake to evolve this game so ambitiously. As a simple autorunner in its early development, it could have been a fun spinoff. But it should never have had a large dev time or many artists working towards it. The budget, time, animation, story, are all excessive and it doesn't feel like a small little team produced this anymore. Feels disjointed. The whole product and presentation feels odd. Like too much money thrown at something with an inherently weak or limited core.

    I didn't enjoy the puzzle elements of level design. The trial and error required is far too great. Level chunks with checkpoints feel bizarre for meat boy and you just chip away until you compete a level. Again, everything feels hollow. I never felt clever for completing the puzzles in the later worlds. (4th and 5th world's). I just wanted more control of meat boy.

    I have played other auto runners like Mario Run and bit trip runner that I enjoyed more.

    Sadly the designers made the early game way too hard. That was another mistake. It seems lazy to make the whole game hard. I believe the number of levels is too large so quality control is not up to standard.

    Bosses were very pattern oriented. I felt no freedom to try new routes. Everything in the boss fights seemed trial and error until you solve and memorise puzzle then it's just grind until done. It's never exciting. This is clearly how project was designed but it's not fun.

    I will continue to play this to try and find some fun, but I just can't find my flow after 10 hours. Very sad to say the least.
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  11. Jan 2, 2021
    2
    This game is clearly "a horse designed by a committee". What could have been a wonderful addition to the series clearly had too many hands in the pot.
    It feels like a mobile game ported to consoles. Ina painful way. I think I could enjoy this on mobile. But not my PC or Switch.
    Random level design also really misses the point as well. SMB had really well designed levels. This is a hodgepodge.
  12. Dec 24, 2020
    4
    Huge disappointment. The auto-run completely kills this game. You can't change direction at will, and you can't adjust your movement speed in any way. The respawns are MUCH slower than the original and slow down the game WAY too much each time you die, and due to the procedurals generated levels you will die a lot. I totally regret buying this game, and thanks to Nintendo's return policyHuge disappointment. The auto-run completely kills this game. You can't change direction at will, and you can't adjust your movement speed in any way. The respawns are MUCH slower than the original and slow down the game WAY too much each time you die, and due to the procedurals generated levels you will die a lot. I totally regret buying this game, and thanks to Nintendo's return policy I'm stuck with it. If you absolutely must try this one out do yourself a favor and wait for the Steam version so you can get your money back when you're inevitably as disappointed as I am. Expand
  13. Dec 25, 2020
    0
    Automatic runner, only two buttons, was supposed to be a mobile game. Description on switch page unclear. Bigger scam than Cyberpunk
  14. Dec 27, 2020
    0
    I also feel ripped off. The people who made this game have no clue what made the original good, or even how to make a good platformer. They advertise this game as a sequel, so I am going to review it as a sequel. Sequels beg comparison to the original. I’m rating this game as a fan of the original platformer that had high expectations for this release. People can enjoy whatever game theyI also feel ripped off. The people who made this game have no clue what made the original good, or even how to make a good platformer. They advertise this game as a sequel, so I am going to review it as a sequel. Sequels beg comparison to the original. I’m rating this game as a fan of the original platformer that had high expectations for this release. People can enjoy whatever game they want, but for me, the controls in this game (completely irrespective of the auto-running style) are an embarrassment when compared to the original. They’re stiff, unfulfilling, and one-dimensional. Reading some developer interviews, this seems to be a design choice in favor of accessibility that hopes to also remain a good challenge. It fails to do so, and it definitely feels like it was dumbed down. The game feels insulting to play with how much movement they took away from you. Again, THEY ADVERTISE THIS GAME AS A SEQUEL. In addition to the controls being a complete disappointment, the overall style of the game is not honest to the tone of McMillen's title, or any of his other titles. McMillen was not involved in the creation of this game, by the way, and it is obvious in every frame. Expand
  15. Dec 25, 2020
    2
    I feel ripped off. I am a huge fan of the original super meat boy, so my expectations were sky high. However when I found out this was a super mario run-clone I wanted to get a refund. Too bad I wasted my money on this. I’ve tried to get into the game, but I just can’t stand this auto run mobile **** A huge let down. :(((
  16. Jan 2, 2021
    0
    A super meat boy 2 by Edmund would be so much cooler ! I don't understand why they did the game without him.
  17. Jan 7, 2022
    0
    Who the Hell decided to make this an autorunner? The first one was a brutally hard but decent game, this is appalling and I wish I could get my money back.
  18. Apr 24, 2021
    1
    What is it with indie games and sequels that completely ruin why the original was fun
  19. Nov 21, 2021
    1
    Le jeu n'a plus rien à voir avec tout ce qui faisait la saveur du premier épisode les jeux mobile, le déplacement libre n'existe plus on doit simplement cliquer au bon moment sur une touche et le personnage bouge de lui-même on a plus cette impression de contrôler ce petit morceau de viande agile, mais uniquement de devoir cliquer au bon moment pour contrôler le personnage ce qui gâcheLe jeu n'a plus rien à voir avec tout ce qui faisait la saveur du premier épisode les jeux mobile, le déplacement libre n'existe plus on doit simplement cliquer au bon moment sur une touche et le personnage bouge de lui-même on a plus cette impression de contrôler ce petit morceau de viande agile, mais uniquement de devoir cliquer au bon moment pour contrôler le personnage ce qui gâche complètement l'expérience de jeu et qui est beaucoup moins satisfaisant Expand
Metascore
66

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 37
  2. Negative: 4 out of 37
  1. Nintendo Force Magazine
    May 17, 2021
    55
    The idea of a randomly generated auto-runner just seems at odds with the legacy of Meat Boy itself. [Issue #51 – March/April 2021, p. 30]
  2. Mar 10, 2021
    80
    Super Meat Boy Forever is no doubt going to be a controversial game, especially among Super Meat Boy purists. But its new ideas bring a world of new possibilities for precision platforming challenges and sheer level design creativity. Dying over and over again in an effort to master the precise jumps and perfect timing each level demands rarely feels as good as it does in Super Meat Boy Forever.
  3. Feb 10, 2021
    70
    Super Meat Boy Forever is a sequel not afraid to shake things up, but in doing so it fails to capture much of what made the original so amazing.