Metascore
66

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 37
  2. Negative: 4 out of 37
  1. Dec 24, 2020
    71
    Super Meat Boy is a genuine classic that has stood the test of time and contrary to its title, I don't think Forever will. It still offers challenging and rewarding gameplay but its core mechanics sometimes make for a patience-testing and tedious affair.
  2. Feb 10, 2021
    70
    Super Meat Boy Forever is a sequel not afraid to shake things up, but in doing so it fails to capture much of what made the original so amazing.
  3. Jan 22, 2021
    70
    Super Meat Boy Forever follows the legacy of its adored predecessor and it improves on several elements - namely, the stunning animation sequences, as well as the boss fights, which are the most enjoyable part of this game. At the same time, the decision to implement an auto-run mechanic when the level design feels completely disconnected from this way of playing is difficult to understand. Super Meat Boy Forever has plenty of qualities but it also has its peculiarities, fans of the original need to take that into account.
  4. Jan 19, 2021
    70
    If you’re after a true sequel to the original Super Meat Boy, then Super Meat Boy Forever will leave you disappointed. While it generally delivers a good and challenging time, the fact its an auto-runner and the procedurally generated nature of the levels hold it back from getting anywhere close to the excellence of the original.
  5. Jan 13, 2021
    70
    Super Meat Boy Forever is a fun little distraction. Though it fails to live up to the legacy of its predecessor, it’s entertaining for a few playthroughs. If you loved Super Meat Boy, you might just get a kick out of Forever… or you may not.
  6. Jan 11, 2021
    70
    Super Meat Boy Forever is an interesting sequel. It attempts to build on the legacy of its predecessor, but the additions it brings to the table cannot elevate it beyond the simplicity of the original. The updated visuals are welcome, but Super Meat Boy Forever is a classic example of trying too hard to innovate, while losing sight of what made the series so beloved.
  7. Jan 6, 2021
    70
    Super Meat Boy Forever makes changes to its predecessor which add to the difficulty but also serve to make things less memorable. There’s immense satisfaction in finishing levels, but bugs throw a dampener on the experience in places.
  8. Jan 4, 2021
    70
    A pleasant return to an hardcore and challenging videogame from Team Meat, the authors of Super Meat Boy.
  9. Jan 2, 2021
    70
    Failing to hit previously established highs encapsulates a lot of Super Meat Boy Forever. Although the game oddly hides its interesting seeding system, its levels are designed well and repeatedly introduce new tweaks that allow for an even difficulty curve that always tries to spice things up. Fluid controls even make that difficulty curve a welcome challenge. But the light detachment intrinsic to the auto-running genre is more of a shackle than the key to a better game. Going meatless for an entire decade inevitably raises the steaks stakes for the next Meat Boy game, and even though Forever doesn’t fully meet those expectations set upon it, it does narrowly avoid meaty-ocrity through its tight controls and level structure.
  10. Dec 24, 2020
    70
    Super Meat Boy Forever makes some big changes to its predecessor's classic formula, ushering in an endless-running style of gameplay, simplified control scheme and procedurally-generated levels that are a blast to play through but ultimately rob the game of the fiendishly additive quality of the 2010 original. We miss perfecting Super Meat Boy's bespoke little death mazes here and although fans of brutally tough platformers will still find plenty to love, we can't help but feel this one's a little bit of a step back for Team Meat's squishy red mascot.
  11. Jan 12, 2021
    65
    Forever, if nothing else, remains an above-average endless runner; a result that for the fans of the last chapter, understandably, may not be enough.
  12. Jan 4, 2021
    65
    In the end, a game that can be walked through by hanging on a bit, without really doing its predecessor honor.
  13. Jan 19, 2021
    63
    This is not a worthy successor. Extremely simplified controls as well as an unsteady difficulty hamper precision and rhythm in this partially randomly generated auto-runner.
  14. Jan 15, 2021
    60
    Super Meat Boy Forever would be a great iOS or mobile game; but, unfortunately, that is not what Team Meat delivered. It feels cheap in its gameplay and bits of its presentation. Although, it was nice to see Edmund McMillen have fun with his animations.
  15. Jan 5, 2021
    60
    Super Meat Boy Forever is far from achieving the same result as 2010's classic. With a ton of hardcore but mostly random levels, the game especially suffer from questionable one-button-does-it-all handling, and a lack of finished features. Too bad, because the Dark Worlds and manu secrets still offers to hardcore players a true challenge.
  16. 60
    Your enjoyment of Super Meat Boy Forever will be determined entirely by your particular enjoyment of masochistic platformers. If you played Super Meat Boy 1.0 and thought “man, I wish this were way harder,” Forever may be just what you’re looking for.
  17. Dec 29, 2020
    60
    Although a fun autorun platformer, Super Meat Boy Forever just can't live up to the 2010 classic. Despite being packed with ideas, its awful boss fights and lack of control make it hard to recommend.
  18. Nintendo Force Magazine
    May 17, 2021
    55
    The idea of a randomly generated auto-runner just seems at odds with the legacy of Meat Boy itself. [Issue #51 – March/April 2021, p. 30]
  19. Jan 27, 2021
    55
    Super Meat Boy Forever is a game that suffers from inconsistent difficulty and some counter-intuitive mechanics. While the cutscenes and bosses are charming as always, this is one game that die-hards of the previous installment might want to skip. It’s still a fun time for those willing to overlook its flaws, however.
  20. Jan 14, 2021
    50
    Super Meat Boy Forever is dated. It has not stood the test of time and offers less than its predecessor in every aspect. An autorunner offers so much less control and the bosses seem annoying rather than fun.
User Score
5.2

Mixed or average reviews- based on 76 Ratings

User score distribution:
  1. Positive: 31 out of 76
  2. Negative: 34 out of 76
  1. Dec 24, 2020
    4
    Huge disappointment. The auto-run completely kills this game. You can't change direction at will, and you can't adjust your movement speed inHuge disappointment. The auto-run completely kills this game. You can't change direction at will, and you can't adjust your movement speed in any way. The respawns are MUCH slower than the original and slow down the game WAY too much each time you die, and due to the procedurals generated levels you will die a lot. I totally regret buying this game, and thanks to Nintendo's return policy I'm stuck with it. If you absolutely must try this one out do yourself a favor and wait for the Steam version so you can get your money back when you're inevitably as disappointed as I am. Full Review »
  2. Dec 26, 2020
    5
    The original game made me fall in love, but this one has been a huge disappointment. I bought it instantly without previously reading anythingThe original game made me fall in love, but this one has been a huge disappointment. I bought it instantly without previously reading anything about the game (the developer and editor seem to know that they haven't done very well when they haven't given much information and haven't advertised it either). That's why the surprise has been very unpleasant. Due to the auto-run, scenario design, random scenario generator errors and absurd difficulty peaks, I constantly have the feeling of being in front of a poor mobile spin-off. The animations and cinematics are really good, but the base is not. If you come looking for a worthy successor run away, if you are a fan of auto-run and look for a challenge maybe you like it. Full Review »
  3. Dec 29, 2020
    2
    Sadly I didn't enjoy this at all. I admire Tommy for trying something new, but this game feels too reductive in it's control scheme. The baseSadly I didn't enjoy this at all. I admire Tommy for trying something new, but this game feels too reductive in it's control scheme. The base game had a perfect minimal control scheme that was very accessible. Forever's controls, while only 2 buttons, on paper look good for accessibility, end up feeling hollow.

    I believe it was a mistake to evolve this game so ambitiously. As a simple autorunner in its early development, it could have been a fun spinoff. But it should never have had a large dev time or many artists working towards it. The budget, time, animation, story, are all excessive and it doesn't feel like a small little team produced this anymore. Feels disjointed. The whole product and presentation feels odd. Like too much money thrown at something with an inherently weak or limited core.

    I didn't enjoy the puzzle elements of level design. The trial and error required is far too great. Level chunks with checkpoints feel bizarre for meat boy and you just chip away until you compete a level. Again, everything feels hollow. I never felt clever for completing the puzzles in the later worlds. (4th and 5th world's). I just wanted more control of meat boy.

    I have played other auto runners like Mario Run and bit trip runner that I enjoyed more.

    Sadly the designers made the early game way too hard. That was another mistake. It seems lazy to make the whole game hard. I believe the number of levels is too large so quality control is not up to standard.

    Bosses were very pattern oriented. I felt no freedom to try new routes. Everything in the boss fights seemed trial and error until you solve and memorise puzzle then it's just grind until done. It's never exciting. This is clearly how project was designed but it's not fun.

    I will continue to play this to try and find some fun, but I just can't find my flow after 10 hours. Very sad to say the least.
    Full Review »