User Score
8.9

Generally favorable reviews- based on 7655 Ratings

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  1. Nov 4, 2017
    9
    I would be careful of anyone giving this game a 10 or a 0 and find something in between and thats where you would usually find the right answers.

    Super Mario Odyssey is of course a Mario game, anyone expecting anything different is either being disingenuous or just doesn't know what a Mario game is. Probably one of the most best looking game on the switch so far next to Breath of the
    I would be careful of anyone giving this game a 10 or a 0 and find something in between and thats where you would usually find the right answers.

    Super Mario Odyssey is of course a Mario game, anyone expecting anything different is either being disingenuous or just doesn't know what a Mario game is.

    Probably one of the most best looking game on the switch so far next to Breath of the Wild so far, and on the cusp of Doom which looks like it will be one of the best looking games this year out on the switch.

    The game starts out with the cliche of Bowser kidnapping the princess so she can become his bride, in a snazzy white outfit. As Mario you meet Cappy, a ghost like possessed hat that takes the remnants of your trashed Mario hat and becomes a copy of it, with possessable powers allowing you to throw your cap and take over enemies.

    From there You take a ship of the Hat people called the Odyssey, and travel from world to world, running after Bowser and his gang of wedding planners as they steal a ring, boquet of Flowers, the perfect dress.

    The game runs at a clean 60 frames per second, in 1080p Odyssey, the Switch pushes itsself to the limit which is a great thing for the game and also disappointing for switch owners who were hoping for even better looking game in the future.,

    The sound in this game is incredible, some of my favorites being the Wooded Kingdom jazzy soundtrack for the Mario 64 Water level inspired Lake Kingdom.

    As far as I am concerned, this game is a 9/10, the only thing that would make it a perfect 10 would be a little more difficulty.
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  2. Nov 4, 2017
    9
    I had great time playing this game. It's beautiful and feels great most of the time. It rewards exploration and features good challenge. Filled with charisma and joy, Mario is the definitively the best 3D platforming experience available.
  3. Nov 4, 2017
    10
    An absolute treat for Switch owners alongside Zelda: Breath of the Wild that'll certainly give no one any second thoughts about picking up the new system just to experience it. Tight controls, beautiful soundtrack, inspired level design and probably one of the best (and not to mention unexpected) ending sequences I've seen in any Mario game to date. A definite 10/10*
  4. Nov 4, 2017
    10
    Super Mario Odyssey is undoubtedly a very easy game. However, it is only easy because it is free from the control and camera limitations of Super Mario 64 (as well as having no life limits, but that just takes away farming lives). The game isn't entirely without challenge, either... you just have to find the challenges. It introduces many new ideas and does a lot of things differently fromSuper Mario Odyssey is undoubtedly a very easy game. However, it is only easy because it is free from the control and camera limitations of Super Mario 64 (as well as having no life limits, but that just takes away farming lives). The game isn't entirely without challenge, either... you just have to find the challenges. It introduces many new ideas and does a lot of things differently from Mario Sunshine and Mario 64. All that said, it is very fun to play and is as much a contender for "Best Game of All Time" as Mario 64 is. Expand
  5. Nov 4, 2017
    10
    Mario Odyssey is innovation at its finest. This game is the most creative, most enjoyable, most visually stunning game I have ever played. I am a Nintendo fanboy, but even then its graphical design rivals XBOX. It doesn't just look nice, its controls and camera are like cheesecake! Seriously, the movement was the best part about this game. You can completely skip sections if you are aMario Odyssey is innovation at its finest. This game is the most creative, most enjoyable, most visually stunning game I have ever played. I am a Nintendo fanboy, but even then its graphical design rivals XBOX. It doesn't just look nice, its controls and camera are like cheesecake! Seriously, the movement was the best part about this game. You can completely skip sections if you are a skilled player. The soundtrack is also amazing. The only thing I did not like was the gliding sections in the Lost Kingdom and the confusing and boring at times Luncheon Kingdom. With that said those kingdoms are still amazing. This game also innovated the death system, usually when you die you would have 1UPS and when you lost all of them you went to the last world. This system was pretty frustrating so Nintendo updated it by taking 10 coins away from you. In this game coins matter because with them you can buy extremely fashionable clothes, more hearts, and even a power moon! I do feel the bosses were kind of easy but the final boss is really hard. In the post game there is even some fan service I don't want to spoil. This game is a must have for any game ever. Expand
  6. Nov 4, 2017
    10
    Imho simply outstanding!!!Everytime i play, my face smile doesn't change!!!!Every world is big enough for us completionist or collect-a-tonners for searching every corner for power moon!!!
  7. Nov 4, 2017
    10
    I put it plain and simple. If you liked Mario 64 or the Galaxy series, you will love this one. It’s a must have for every Switch owner. If you don’t own the Switch, what are you waiting for? Sony to make one? Get this console and this game. You won’t be disappointed.
  8. Nov 4, 2017
    10
    This is absolutely a fantastic game. From the moment that I started to the moment I ended the game, I had this big grin on my face out of pure enjoyment, The very tiny complaints aren't nearly enough to keep me from giving the game anything less than 10/10.
  9. Nov 4, 2017
    10
    Increible, un mario graficamente perfecto y el mejor Mario de la historia, horas jugadas y no logro completarlo, el modo de juego es excelente y entro dos personas lo hace mejor.
  10. Nov 4, 2017
    10
    Excelente gráficos estupendos, historia muy buena,controles excelentes la nueva función de Cappy le agrega mas diversión al juego, una dificultad aceptable en fin 10/10
  11. Nov 3, 2017
    8
    It's a fantastic game. Nintendo took its history to heart with this title, and it shows. I can't explain how much I love the 2D/3D blended level design. That was a stroke of genius. It's so good, even the water levels are a joy to play.

    My only real criticisms are power moons and the Broodals. I like that I don't have to exit and re-enter to get another power moon. I don't like how
    It's a fantastic game. Nintendo took its history to heart with this title, and it shows. I can't explain how much I love the 2D/3D blended level design. That was a stroke of genius. It's so good, even the water levels are a joy to play.

    My only real criticisms are power moons and the Broodals.

    I like that I don't have to exit and re-enter to get another power moon. I don't like how cheap they are to get. In 64 and Sunshine you had semi-elaborate plots playing out for each shine, and other shines you could get as a side objective. Power moons are just rewards for doing obscure tasks around the kingdom.

    Broodals were fun the first time around, boring the second time, and annoying the third time. Why recycle the same fight THREE separate times? Defeat all four of them, rinse and repeat. Nothing changes.
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  12. Nov 3, 2017
    7
    A decade from now, when games consumers and journalists alike look back on the present period, which I have little doubt will be recognised for the commercial and philosophical crucible that it has in fact become, I believe that Super Mario Odyssey will become the poster child for Nintendo as it currently stands, a battered dinosaur with loads of fight and talent that is doing its utmostA decade from now, when games consumers and journalists alike look back on the present period, which I have little doubt will be recognised for the commercial and philosophical crucible that it has in fact become, I believe that Super Mario Odyssey will become the poster child for Nintendo as it currently stands, a battered dinosaur with loads of fight and talent that is doing its utmost to walk the line between its shrinking Eastern and Western markets, whose disparate focuses and trends has landed it squarely in the unenviable master-of-none position. So to is Super Mario Odyssey. It would be easy to take shots at the low-hanging fruit of where the game fell to tropes and creative inconsistencies, from lifting the plucky and annoyingly explicative sidekick/minder from Zelda's playbook to the jarring artistic conflicts between the PS2 absurdist nightmare of the Luncheon Kingdom, the 360-era uncanny valley of New Donk City (which inexplicably has a cartoonish Mario character as torch-singer-in-chief) and the ripped-straight-from-Final-Fantasy Ruined Kingdom. SMO's problems, however, go deepen than that, straight through in fact to the definition of what makes a Mario game.

    Positioned like the answer to the abortive and much-debated Super Mario 64 sequel, to be fair SMO superficially ticks a few boxes in that regard, namely sandbox worlds, and mission-defined and exploration-based collectibles. That said, to this reviewer, the desperate appeal to casuals and first-timers was on parade virtually from the first moments of the game. Movement control was what one would expect from a modern 3D Mario, which is to say masterfully tight, and in the context of this game criminally wasted by the utter lack of opportunity or demand for precision jumping and platforming. Worse still, any such requirement would have been robbed of the slightest urgency by the lack of the traditional lives system, indeed of any possibility at all of losing the game. Instead, it feigns the pretence of a Sonic Boom-style currency-as-lives faux-penalty that is rendered laughably pointless by the sheer volume of coins that can be accrued with virtually no effort at all.

    Super Mario Odyssey is not a bad game at all, but it is not an especially good game either. It is a thoroughly lower-middle-of-good, baby's first Mario game that is meant unquestionably to appeal to a new, younger audience that has less love for challenges than it does for colourful guided tours whose difficulty curves fall slightly below skimming a EULA on Steam and clicking Next to continue. It will undoubtedly be championed in years to come by those that have sought something, anything, vaguely resembling the success of Nintendo's meteoric domination a generation ago. Already, polls and screeds are ferociously trotted out, generating ledes questioning whether the newcomer has eclipsed the masters of the past. From a visual and mechanical perspective, this cannot be argued nor should it be surprising, the newest iterations of technology are almost always superior. The greatest consideration, however, is the degree to which the game affects the industry as a whole. Super Mario Bros. established the platformer as ultimate genre of its time. Super Mario 64 spawned a decade of powerful and successful mascot-driven 3D platformers. Will there be a resurgence in 3D platformers following on from such a standard bearer as Super Mario Odyssey? If the performances of Yooka-Laylee and A Hat In Time are indicative, almost certainly not. In that context, Super Mario Odyssey, whilst generally (or perhaps vaguely) worthy, is, just as arguably, one more very refined horse buggy for buggy enthusiasts in a world having long since moved on to the automobile.
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  13. Nov 3, 2017
    10
    It's the Mario Game I have always wanted
    The controls are Great and Cappy is really helpful im not gonna make this review to long but this is the best Mario Game to date (At least for me)
  14. Nov 3, 2017
    10
    Controls: 10/10
    Camera: 10/10
    Level design: 10/10 multiplayer: ehhh.... 7.3/10. let me play as luigi AND Mario AT THE SAME TIME NINTENDO!!!! TO HARD??? AT EVEN 30 FPS??? oh well....... Graphics: 9.4/10. anti aliasing could use some work, but its the Nintendo switch. AAA games AT THE TOILET. what did you expect? 4k at 90 fps with anti aliasing at max?? BWAHAHAHAHA I hate hatters. wait?
    Controls: 10/10
    Camera: 10/10
    Level design: 10/10
    multiplayer: ehhh.... 7.3/10. let me play as luigi AND Mario AT THE SAME TIME NINTENDO!!!! TO HARD??? AT EVEN 30 FPS??? oh well.......
    Graphics: 9.4/10. anti aliasing could use some work, but its the Nintendo switch. AAA games AT THE TOILET. what did you expect? 4k at 90 fps with anti aliasing at max?? BWAHAHAHAHA I hate hatters. wait? does that make me a hatter????? ehh
    Gameplay: 10/10
    Content: 10/10
    Fan service: 10/10. see: mushroom kingdom. yeah, that's in the game. you can get the 64 bit polygon costume, and I love it! the power moons are power stars, and they make the effect that you`d come to expect from Super Mario 64 (tm)
    Overall: OVER 9000/ 10.
    FOOT NOTE: this game be like, "Linear? WTF is Linear?? what are these people talking about when they say, 'Linear?' as well as 'Hand-holdy' what the bloody he*l are these idiots talking about? WHAT?
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  15. Nov 3, 2017
    10
    Takes all the best aspects of Mario 64 + Mario Sunshine + Mario Galaxy 1+2. Definitely a 10/10 game. Full to the brim with challenging and exciting new things to do.
  16. Nov 3, 2017
    10
    Simplemente increible, Mario en estado puro. Este junto a BotW han marcardo un primer año de Switch legendario. ¿Lo malo? Hay que esperar a la próxima entrega...
  17. Nov 3, 2017
    10
    I dont play platform games because they give me anxiety but thanks to marios assist mode, i was able to learn and adapt to this new concept. I had alot of fun and i will definitely say that this is a very well polished game. Well done Nintendo.
  18. Nov 3, 2017
    10
    Super Mario Odyssey is the most fun I have had with a video game in years and is close to perfection. Not only does Odyssey include a multitude of kingdoms that feel like self-contained mini "sandboxes" for you to enjoy but the main aspect of fun in Odyssey for me is the greater sense of movement in the game. "Cappy" not only allows for possession techniques that change up the MarioSuper Mario Odyssey is the most fun I have had with a video game in years and is close to perfection. Not only does Odyssey include a multitude of kingdoms that feel like self-contained mini "sandboxes" for you to enjoy but the main aspect of fun in Odyssey for me is the greater sense of movement in the game. "Cappy" not only allows for possession techniques that change up the Mario gameplay in drastic ways but it also allows you to perform tricks that makes Mario *feel* great.

    The presentation is also great. The game is colourful and is screaming at you in the most delightful way possible. I've heard some people are not fond of the jarring change in art style within the game, which I understand and is a valid criticism, but to me I feel as this only emphasises the sense of adventure. Whenever you enter a new kingdom it is fun to see how Mario will fit in to these environment that are not what we have come to expect from this universe. Oh, and as always, the soundtrack is amazing which is expected after the amazing soundtracks of the rest of this series.

    One of the most underrated things that Odyssey does is take elements of the more 2D level based 3D Mario games like Galaxy and 3D World and merges it with the more open ended level design of 64 and Sunshine. While each kingdom almost acts like a miniature hub world, the levels within the kingdoms contain the great and underrated level design found in 3D World creating a perfect blend the chronology of 3D Mario; not to mention the 2D sections which are beautifully presented in the game.

    I love this game so much.
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  19. Nov 3, 2017
    8
    I find it strange how much I love Super Mario Odyssey.

    It’s your standard Modern Mario game; you run, you jump, you kill little mushroom people under the command of a giant fire-breathing-demon tortoise in the confines of a claustrophobic level roughly three and a half jumps in length. And yet, there is something about the atmospheric sound track, brightly colored visuals, and happy go
    I find it strange how much I love Super Mario Odyssey.

    It’s your standard Modern Mario game; you run, you jump, you kill little mushroom people under the command of a giant fire-breathing-demon tortoise in the confines of a claustrophobic level roughly three and a half jumps in length. And yet, there is something about the atmospheric sound track, brightly colored visuals, and happy go lucky shouting of the small Italian plumber from Japan.
    The game clearly draws inspiration from Super Mario 64 with multiple hub levels that you travel through, collecting enough Power Stars – er Moons in this one for… some reason? – to move to the next level. I wasn’t a fan when Nintendo did this with Super Mario 64 and I often find myself wondering why everyone is so crazy for the old 64 Classic. Maybe it is because I took my rose-colored glasses off about the time Nintendo re-released Major’s Mask for the 3DS, but other that the evocation of childhood nostalgia, I don’t have anything positive to say about games from the N64 Era.

    And yet, even though Odyssey is following the same formula as it’s N64 counterpart, I find myself enjoying it immensely. I do wish the game lasted a little bit longer, all in all the story runs you roughly 2-3 hours with the rest of the replayability coming from the Power Moon Collect-athon that follows. While it’s fun to go around trying to find all the Moons you can, I also feel a little jaded at the fact that there wasn’t more to do. Don’t get me wrong, I wasn’t expecting a 30+ hour long story line typical of a JRPG, it just feels lacking. Considering the hype that was built up for Super Mario Odyssey since its initial announcement, I feel more should have been done to increase the length of the game.

    Although the Worlds of Odyssey are small they are packed with things to do. Each nook and cranny are filled with different things to do in order to collect the Power Moons. So much so that you might almost consider it oversaturated, but at the same time; the oversaturation of things to do makes up for the lack of room to move and run.

    I think the thing that has drawn me into the game the most is the music and sound design. Although the sound of Mario triple jumping can become a bit tiresome after you’re required to do it 13 times in a row; there is no doubt that it is an iconic sound and Odyssey would have suffered without it. My hat is off (ha) to Nobuyoshi Suzuki on his work. Each song for each world and each event feels unique while also drawing inspiration from previous titles to not only give you the feeling of a Mario game but the feeling of something exciting and new.

    I really don’t know what else I can say about Super Mario Odyssey other than this; The game is by no means a disappointment, but it is a little disappointing – if that made sense? I went into Super Mario Odyssey expecting a Mario game and in all honesty, that’s what I got. I just wish that with all the hype, all the buildup leading me into Odyssey there was more to it. I do still recommend it to any fan of Mario, Nintendo, or the Switch; but I’m not sure that I can recommend it to anyone else. In addition to that, if you were thinking about buying yourself a Switch, just to enjoy Super Mario Odyssey (like I did with Zelda) I’m not sure I can recommend doing that either. The game is good, but I don’t feel it’s good enough to drop a couple hundred dollars on.
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  20. Nov 3, 2017
    8
    This review contains spoilers, click expand to view. In Super Mario Odyssey, there are lots of places to explore. This game focuses a lot on the capture abilities, and many areas are based around them. I really liked this mechanic, and each and every capture is different, except for a few exceptions. I also liked the kingdoms in this game. While some are pretty small, they all feel big in their own way. Each kingdom holds various moons, which are similar to the stars and shines of previous titles, but also the korok seeds of loz botw. I was shocked finding out there is 883 collectible moons in the game, and even more shocked when you can buy the rest for a total of 999 MOONS. Each collectible moon feels rewarding, but I don't really like how you can buy them. I can take one point off for that, since instead of doing the hard work of finding all collectible moons you can just buy them. Each of the platforming sections feel difficult to the skill level they are targeting, and some sub levels in the kingdom do have difficult challenges for a rookie platformer like me. Most enemies were not difficulties, but that makes sense, since in this game enemies are to control, not kill. Though I didn't like how easy some bosses were, another point off for that. The only boss that seemed hard for me was the dragon boss.
    In summary, Super Mario Odyssey is a great game that celebrates this great franchise, but it does have its share of flaws. I enjoyed this game to my hearts content, and loved exploring the diverse areas of the beautiful game. I hope that when you play this game, you feel the same.
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  21. Nov 3, 2017
    8
    This game is truly a delight. Playing through captivates the magic I experienced in my early years of playing video games. Super Mario Odyssey is a triple-A title that does a lot in-terms of innovation for a 20+ year franchise. It brings delightful mechanics and new interesting exploration that hasn't been seen in the series since Super Mario 64. The textures, framerate, andThis game is truly a delight. Playing through captivates the magic I experienced in my early years of playing video games. Super Mario Odyssey is a triple-A title that does a lot in-terms of innovation for a 20+ year franchise. It brings delightful mechanics and new interesting exploration that hasn't been seen in the series since Super Mario 64. The textures, framerate, and cartooney-graphics on the switch are a match made in heaven. This game is definitely worthy of being ranked amongst some of the best video games of all time. While I'd love to give this game a perfect 10/10 there is one major gripe holding it back; the controls. The controls are, well, not great. For the best experience the game should be played with the joy-cons separated due to the motion control aspect of throwing "Cappy." I have issues with the joy-cons for separate reasons that I won't list in this review. But in summary, the controllers don't sync well from a distance (i.e. which is not so good for home theatre setups), the thumb-sticks are in an awkward position, and the motion controls aren't always super accurate. I can't tell you how many times I went for a circular throw of Cappy only to have Mario throw him straight forward. I originally thought that the motion controls were a gimmick until I saw them being integral in games like the new Zelda. Games like Super Mario Odyssey make me concerned for the future of gaming on the console. There is a reason I went out and bought the $70 pro-controller. I didn't want to have to deal with the gimmicks or the cramping. The controls really disrupt the experience of the game and makes it much more "choppy" than its handheld controller predecessors. What's worse is that the other two methods of playing aren't much better either. If you want to play in handheld-mode get ready to shake that switch worse than a 90-year-old with Parkinsons. Want to play with a controller? Have fun trying to get accurate motion controls. That's what justifies the two point deduction. All-in-all this game is a must buy if you own a switch. You'd be doing yourself a disservice by not buying this game. Expand
  22. Nov 3, 2017
    10
    This is one of the best game, what i'm played! It's like been through feelings, what was experienced at my first time playing Mario 64. Here a secrets on every corner. You can find something new in every kingdom even after defeating Bowser. Thanks to Nintendo for this excellent game! Very glad to buying Switch, and this game!
  23. Nov 3, 2017
    9
    After all of these years, you know what you're going to get with a new 3D Mario game. While it's been awhile since the last 3D adventure for the former plumber, Nintendo made a few cool decisions to make this the pseudo-direct sequel to Mario 64, with a ton of throwbacks to that game. And it's probably the best looking Mario game I've personally ever played. But the gameplay here is yourAfter all of these years, you know what you're going to get with a new 3D Mario game. While it's been awhile since the last 3D adventure for the former plumber, Nintendo made a few cool decisions to make this the pseudo-direct sequel to Mario 64, with a ton of throwbacks to that game. And it's probably the best looking Mario game I've personally ever played. But the gameplay here is your standard Mario stuff. Find the Star, or Moon in this game's case, collect enough of them to fight Bowser for at least the 50th time, and then spend a crazy amount of time trying to collect all 999(!) moons in the game to prolong the experience. Thankfully the game is very fun, even if the controls arent as tight as I'd like for them to be at certain points. Mario has a ton of new moves to keep himself in the air for longer but things get very tough when the more precise jumps now just don't seem to have the expertly crafted precision that a few previous games have had in the past. It can make getting all of the moons a bit tougher when some of them require such precise timing and jumps to even have a chance of getting them.
    At the end of the day however, this is still a Mario game, and the exact game that will sell even more Switch systems going forward. Nintendo has really hit a home run with how they've let the first 6 months or so of the system develop and it'll be even harder to find them going forward now. People will find this game very enjoyable, even if the 3D Mario games have become a bit stagnant in how they go about their business. But I guess if it's not broke, then there's no need to fix it for Nintendo. And, with there now being 1 Mario game for every 4 Switches sold only 3 days after launch, the money talks in this situation.
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  24. Nov 3, 2017
    10
    It was my first 3D Super Mario game. I never had a chance to play Sunshine or dabble with the N64 cult classic, so I went into this Mario without the glasses of nostalgia or any prescribed expectations. All I wanted is a neat, fun, interesting 3D platformer, that will require of me precision controls, mastering the many movement options, solving some in-space puzzles and be enjoyable inIt was my first 3D Super Mario game. I never had a chance to play Sunshine or dabble with the N64 cult classic, so I went into this Mario without the glasses of nostalgia or any prescribed expectations. All I wanted is a neat, fun, interesting 3D platformer, that will require of me precision controls, mastering the many movement options, solving some in-space puzzles and be enjoyable in the basic game loop.

    And oh boy, Super Mario Odyssey delivers in spades. I was truly shocked about how well paced and tightly packed the game is, when still managing to offer something new pretty much behind every corner!

    First, the plot – It’s as rudimentary as you can expect from a Mario game. Big B kidnaps Princess P, this time to marry her in style. He has henchmen, who are silly. You, the plumber-jumper, must save the princess, but this time you have a magical buddy who wants to save his sister (in form of a Tiara). That’s it. Your goal? Chase the big Baddie through various maps, gather LOTS of same thing to fuel your travel. Simple, but that’s fantastic, and here’s why – It gives clear goals for every stage and shiny, singular objective for your whole journey. You don’t get muddled down in your fun, you don’t worry or bother about character arcs or some big turmoil. You jump between beautifully crafted maps to tackle the same problem in vastly differing way. You know there is certain amount of Things To Find, but gosh, each level varies with enemy types, environmental traps and game mechanics needed to cross it. And it works fantastically because…

    The map design is mind-blowing, to a point, that I believe it will be taught in game design courses. The game is not Open World. It’s just old stage-after-stage gameplay. But that’s amazing, because every stage differs VASTLY from another. In music, style, visuals, but also in core gameplay mechanics needed to traverse it, focusing on different skills and different approach. Some levels are superbly vertical, some display tremendous amounts of hidden passages and nooks to find out. Others are riddled with hazards to cross, while other are vastly open, and require a curious eye to look for irregularities to spot. Every level feels like a breath of fresh air, always delivering something new to pick a player curiosity to explore and experiment. Maps are also very tight. They are not small, most of the time, but they are also not vast and empty. In fact, every corner of the map is an offering of a new challenges, both minor and major.
    Another beautiful thing is the scope of game difficulty. It’s organic, in a way, that you can finish the game with minimal challenge. Each level requires you to find a certain amount of Power Moons. And to get them, you really must do a series of rather easy tasks, most of the time. BUT each stage consists of so many more Power Moons than you require, and its unique currency… And to gather them all, you will face challenges that are much, much harder, and will truly test your patience and great skill in mobility.

    So, the gameplay is stellar. It’s fun, it’s as challenging as you want it to be, it’s always fresh stage after stage. And it looks amazing – it’s colorful and cheerful, of course, but every level feels as its own creation, conveying the theme and mood beautifully, with spectacular music helping greatly to set an atmosphere.

    Lastly, it’s important to notice the astonishing controls. Nintendo really nail this stuff, and Mario moves with pinpoint, godlike precision. Every jump, run, roll and bounce is so precise, you can execute some stellar moves to cross long vaults, narrow lines or other hard mobility tests in game. And playing on two Joy-Cons really shows how smartly they used the motion of their pads. It’s fun and precise, and I love it.
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  25. Nov 3, 2017
    10
    This is one of the best Mario game to date! I never expected to see a Mario game better than Mario 64, but Nintendo continue to impress me! 10/10 for sure
  26. Nov 2, 2017
    10
    Excelente juego, unas mecánicas y un gameplay fantástico. Se pasan las horas volando buscando cada rincón para encontrar cada luna y secreto. Simplemente un juegazo
  27. Nov 2, 2017
    10
    Masterpiece, perfect controls as always, awesome music, wonderful adventure, another PERFECT Mario game, this was the reason for i bought a Nintendo Switch.
  28. Nov 2, 2017
    9
    This might honestly be my favorite Mario game yet! It does so many things right. At first, I thought it was going to be too easy and short, since I was kind of breezing through the levels for the most part. Luckily, it's much longer than I thought. The story doesn't overstay its welcome, nor is it too short. As for the difficulty, the main story is easy enough, but completing the game canThis might honestly be my favorite Mario game yet! It does so many things right. At first, I thought it was going to be too easy and short, since I was kind of breezing through the levels for the most part. Luckily, it's much longer than I thought. The story doesn't overstay its welcome, nor is it too short. As for the difficulty, the main story is easy enough, but completing the game can be challenging and very long, and that's fine because they do it well. The controls are very smooth and I almost always felt in control of Mario, unlike some of the past games. This is truly the best game of 2017 and my most favorite Mario game yet! Also the unlockables and mini games are a nice touch too. Expand
  29. Nov 2, 2017
    10
    You know, I don't like giving out tens, but this game is nothing short of amazing. The gameplay and level design are amazing and reward exploration and experimentation, while still being suitable for beginners. The story is nothing special, but it gets the job done. The graphics look great and take advantage of the Switch's lower graphical power by using bright colors and a cartoony style,You know, I don't like giving out tens, but this game is nothing short of amazing. The gameplay and level design are amazing and reward exploration and experimentation, while still being suitable for beginners. The story is nothing special, but it gets the job done. The graphics look great and take advantage of the Switch's lower graphical power by using bright colors and a cartoony style, though this has been the same for years now. The music is beautiful, and always fits the scene it plays in. The only criticism that's not nitpicking that I can give is that as I've said, the story could use some work. I honestly don't mind though. And, my favorite thing, the content in this game is near endless with (spoiler amount of) Power Moons! It's a game that I really have trouble putting down, and I really can't give it anything other than a ten. Expand
  30. Nov 2, 2017
    10
    I have been playing this game with a smile firmly stuck on my face. The controls are smooth as ever, with some nice new moves added to the 3D Mario move-set, courtesy of Cappy. Visuals are beautiful for Switch standards, only alpha blending that gets very pixelated and slight pop-up in hand-held mode. My only critique would be the satisfaction of getting moons dropped a bit halfway throughI have been playing this game with a smile firmly stuck on my face. The controls are smooth as ever, with some nice new moves added to the 3D Mario move-set, courtesy of Cappy. Visuals are beautiful for Switch standards, only alpha blending that gets very pixelated and slight pop-up in hand-held mode. My only critique would be the satisfaction of getting moons dropped a bit halfway through my journey to Bowser. Some of them are just laying around. Some more effort to get them (more akin to the Mario 64 stars) would bring about more joy in obtaining them. The post-game really picks up the difficulty though and completely saves it for me. This 10 doesn't mean a perfect game, therefore, but just something I couldn't recommend higher if you love to play games. It's just sheer bliss. Expand
Metascore
97

Universal acclaim - based on 114 Critic Reviews

Critic score distribution:
  1. Mixed: 0 out of 114
  2. Negative: 0 out of 114
  1. Dec 3, 2024
    90
    While it was difficult to imagine how Nintendo could top previous 3D Mario adventures, Super Mario Odyssey is nigh-on perfect in almost every way. With the help of Cappy, Mario has never been as fun to control, reaching new heights and, in the hands of a skilled player, accomplishing impossible skips. You need only pick up a controller to see why this is the best modern Mario game ever.
  2. CD-Action
    Jan 10, 2018
    100
    The best entry to the best platforming series is so ridiculously huge it’s like a theme park made of theme parks. It’s a wonderful tribute to Super Mario 64, but it’s not a lazy homage. Super Mario Odyssey draws inspiration from the superb classic to top it and everything that came after it. [13/2017, p.38]
  3. Nintendo Force Magazine
    Jan 7, 2018
    95
    Perhaps no past Mario game has ever elicited so many smiles as this, and even if every other winning aspect of its design were set aside, that reality alone would make it a masterpiece. [Issue #31 – January/February 2018, p. 39E]