User Score
8.9

Generally favorable reviews- based on 7655 Ratings

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  1. Oct 28, 2017
    7
    I think 7 is realistic. The game is polished. It's fun and silly. But difficulty is notched right down. The progression feels a bit muddled also.

    The graphics look pixelated. I remind myself that a standard tablet could not run a game as smooth as this... but the jagged graphics still spoil immersion. One good thing I can say is that the gameplay feels solid: a spiritual successor to
    I think 7 is realistic. The game is polished. It's fun and silly. But difficulty is notched right down. The progression feels a bit muddled also.

    The graphics look pixelated. I remind myself that a standard tablet could not run a game as smooth as this... but the jagged graphics still spoil immersion.

    One good thing I can say is that the gameplay feels solid: a spiritual successor to Mario 64 (where IMO Sunshine / Galaxy fell short). The Cappy mechanic is great.

    Finally a fresh flagship Mario on the Switch. A good showcase for the system. But it's strictly casual.
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  2. Oct 27, 2017
    7
    You remember the blue coins from sunshine? Imagine those, but it's the entire game. Probably the most underwhelming 3D Mario game, but it's still pretty fun. Pick it up if you own a Switch, but don't run out and buy a Switch just because of this game.
  3. Oct 27, 2017
    5
    too easy too easy, why? where is the challenge in this SM? i hate this new vision of nintendo, also botw was too easy. ok, nice to play, nice to see, cute things, it's magic but why is so easy?!
  4. Jan 21, 2022
    6
    High quality, but VEEEEEEEEEEERY casual and boring platformer. Collecting moons in this game it's too easy and have no challange. Bosses nothing more then shame, 3 hits - you win. Better buy other Mario games on Switch, neither this one.
  5. Feb 20, 2022
    6
    This game is an ok game and in my opinion overhyped. The game is using the same mechanic that Nintendo's been using since Mario 64. And although that mechanic worked for all the titles, I just think its being overused. Story is bland since its the exact same thing over and over again. Exception is Mario 3D World but the Princess always gets kidnapped and Mario has to save her from Bowser.This game is an ok game and in my opinion overhyped. The game is using the same mechanic that Nintendo's been using since Mario 64. And although that mechanic worked for all the titles, I just think its being overused. Story is bland since its the exact same thing over and over again. Exception is Mario 3D World but the Princess always gets kidnapped and Mario has to save her from Bowser. The Story needs to change, add new villains (Sort of like SEGA does with Sonic Games) change the story a bit. The Only new mechanic in this game is the hat sidekick sort of like FLUDD from Super Mario. Sunshine but with different mechanics (Again same thing again). The Hat can control other enemies, including Bowser which is pretty neat. Aaaannnddd that's about it. Not much more which is pretty sad. But the visuals are impressive, the game looks really good and colorful like Mario Galaxy and Sonic Colors. I love how you go to different worlds and even a city although Mario looks out of place in the city it makes it good since Mario is supposed to be in a different world. Overall this game has its ups and downs but its just in the middle for me, like yeah its fun for a while and then it just gets kinda boring. Game is ok

    Story 4/10
    Gameplay 8/10
    Graphics 8/10
    Overall 6/10
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  6. Jun 22, 2022
    6
    I´ve been a Mario fan since its inception in the early 80s and loved most of the mainline games, huge fan of the first 3 super mario games for the nes, loved the snes one and yoshi´s island and certainly felt mario64 was a masterpiece. Wasn´t too keen on Sunshine but like it for what it was, and feel both Galaxies are masterpieces, top of what Mario could be, Mario 3d World as wellI´ve been a Mario fan since its inception in the early 80s and loved most of the mainline games, huge fan of the first 3 super mario games for the nes, loved the snes one and yoshi´s island and certainly felt mario64 was a masterpiece. Wasn´t too keen on Sunshine but like it for what it was, and feel both Galaxies are masterpieces, top of what Mario could be, Mario 3d World as well consider it a REALLY fun game specially the after credits levels. Ok I say all that so you know I know my mario and feel SAD to give this one such a low score, which I´m feeling actually generous because this game was the epitome of BOREDOM, levels practically have no platforming or reason to be all the game is just hunting those moons which more than half are a chore to get without any real skill, is like if in zelda breath of the wild, all you did in the damn game was getting the korok seeds, yes, is that boring, I can´t believe people gave this game 9s and 10s is really mediocre, the 6 points I give are just for the visuals, music and all the neat little ideas that weren´t really exploided well, otherwise I would give it a 10 like MOST Marios out there, really dissappointed of this. Expand
  7. Jun 4, 2023
    5
    The most overhyped game I have ever played. It is fun, but it is far from a great experience. It’s also way too self-congratulating.
  8. May 13, 2023
    6
    I honestly didn't see the level of innovation in level design that I did in Mario Galaxy here, nor is the atmosphere nearly as good.

    Sure it moves back to a Super Mario 64-esque level design where theres plenty of neat little activities to do in a large area. And Mario's movement is also really good. That said, theres not much challenge here, less so than even 3D world and Galaxy. You
    I honestly didn't see the level of innovation in level design that I did in Mario Galaxy here, nor is the atmosphere nearly as good.

    Sure it moves back to a Super Mario 64-esque level design where theres plenty of neat little activities to do in a large area. And Mario's movement is also really good. That said, theres not much challenge here, less so than even 3D world and Galaxy. You can even complete 999 stars just by buying infinite with money. You sort of have to make your own challenge with speedruns or the annoying multiplayer game.

    Anyway I think this game is mediocre at best and is a reflection of Nintendo's declining game design.
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  9. Aug 7, 2023
    6
    Mario Odyssey has the foundation of a really good Mario-game. It has the best movement/controls in the series, and it's actually insane what you can do with just Mario. There are some areas that take advantage of this, however, the game largely focuses on the new capture mechanic and exploration rather than Mario's movement and platforming. Most people have found this to be a positiveMario Odyssey has the foundation of a really good Mario-game. It has the best movement/controls in the series, and it's actually insane what you can do with just Mario. There are some areas that take advantage of this, however, the game largely focuses on the new capture mechanic and exploration rather than Mario's movement and platforming. Most people have found this to be a positive change, but a lot of the captures are very simplistic in their design and often designated to a specific area. They are intended as solutions to the game's mostly easy platform challenges, and trying to beat these without the use of captures is way more fun for me, than playing the game the way it was intended.

    Because it's more of a sandbox-like Mario like 64 and Sunshine, you are mostly searching larger hub-worlds for moons, the game's main collectible. Most of these areas are pretty flat and empty in their biggest areas, the biggest offender easily being the sand kingdom. There's 999 of them, and it's very easy to stumble upon one randomly. In the base-game, there's significantly fever available, but it's still fairly easy to meet the required amount for story-progression. Many moons are found in the bit scarce platforming challenges and side-rooms, but even more can be obtained through methods such as buying them from a shop, ground pounding boxes or are simply in plain sight. This is a problem because it becomes the bulk of the games content. If you just want to progress in the main game, it becomes really short, because the main objective never takes that long to beat, and the moons that are fun and challenging to get are easily missed, because players are likelier to find and grab many of the game's insanely easy moons. Especially since many of the easier methods of obtaining moons repeat themselves throughout the kingdoms. This is why it fails were 64 and Sunshine succeed, because in those games, the levels would vary in how you progress through them and obtain each individual collectible. Odyssey rarely does this, and when it does it's usually only for a boss.

    The best parts of this game for me were the later sections of Bowser's kingdom and the Moon kingdoms, because while they were more linear, they provided are more consistent and rewarding sense of progression. That and Metro, in which way more moons felt unique and fun too obtain, and the main area was way more fun to move around in due to it's more vertical layout.

    I understand that not everybody is going to share this opinion, since a lot of people like exploring every corner of the map. But i personally have a lot more more fun tackling a more constant barrage of obstacles that the level-based 3d Mario games like Galaxy or 3d World provide. Still, Odyssey is good game at it's core, with amazing presentation and charm. You can get a lot of fun out of this game, but for me, that fun is short-lived and mostly derives from things the game doesn't intend for me to do.
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  10. Jul 13, 2020
    7
    A stellar collectathon game but for a 3D Mario game, I expect a little better. This is for me one of the weaker 3D Mario games when compared to the challenge and level design presented by Mario galaxy or even Mario 64, which this game claims to be a successor to, yet for the most part fails to understand adding value to tasks in order to get a moon, making them feel more Korok seed thanA stellar collectathon game but for a 3D Mario game, I expect a little better. This is for me one of the weaker 3D Mario games when compared to the challenge and level design presented by Mario galaxy or even Mario 64, which this game claims to be a successor to, yet for the most part fails to understand adding value to tasks in order to get a moon, making them feel more Korok seed than power star. I was also baffled by how you’re forced to visit each kingdom in a mostly linear order despite the game claiming to be more open-ended, while also lacking any real hub world like peaches castle from 64. Instead the actual areas you visit feel like hub worlds where you search for secrets, moons and challenge rooms rather than feeling like actual platform challenges in of themselves. While I appreciate the more open feel of the levels they just feel far too easy with no real consequence for death other than losing coins which are easily replaced. The mechanics like capturing are interesting but never feel fully taken advantage of to create the ingenious level design last seen in the Mario galaxy series. And don’t get me started on the amount of lazily copy and pasted content throughout the game. There were far too many instances where I had to ground pound a spot to get a moon or buy one from the store which count as actual missions by the way. While you can always skip these ones if you want, I ended up finding that very few of the moons actually felt rewarding to get, making a lot of the game feel like unnecessary filler.

    However, I also realise this game does better in some areas than any Mario game ever. Mario has never felt so good to control and often makes me want to pick up and play the game just because of how satisfying his move set is to pull off. Therefore, this is the best looking and running game in the series with the best controls, move set and camera, though I don’t like how the wall jump has been nerfed and made almost useless. I absolutely would like to see Mario maintain this broad move set for his next 3D outing, be it with a better wall jump. I just wish the game took advantage of his move set more in the level design as many areas feel like walking simulators rather than challenges that actually utilised this move set in clever and interesting ways. Overall an amazing sandbox with extremely tight controls but a disappointing platformer that lacks challenge with many ideas not quite reaching their full potential, making Super Mario Odyssey feel more like a tutorial for breath of the wild. I enjoyed the game a lot and would recommend to any switch owner looking for a relaxing sandbox game, even if it can’t deliver on my desire for a grander platforming challenge. While I don’t think this game is the sequel to 64 or as groundbreaking as many suggest it is, I still believe it’s worth picking up and playing.
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  11. Feb 12, 2023
    7
    The game gives moons way too easily, hindering their value and the overall enjoyment, and some kingdoms are way too basic, still great gameplay, music, and a lot of creativity. A good game, just not my favorite
  12. Jan 15, 2023
    7
    A bit easy and grindy. Uninspired and empty in comparison with the Galaxy games. A bit of a dissapointment. Mario controls ace, as expected, and the hat/capture mechanics were interesting but that’s about it for me. A pitty.
  13. Aug 27, 2023
    7
    A fine game but I must admit that all the 10/10s sometimes leave me wondering if I’m wrong when it comes to Mario games. Very fun but not a “perfect score” kinda game for me.
  14. Oct 8, 2022
    6
    This game definitely isn't a Masterpiece, it isn't even better than 64, actually it barely manages to be better than Sunshine, why? Let me explain: for starters, the game presents itself as a spiritual succesor to 64 and Sunshine but it actually resembles more the Galaxy games (in a bad way), because it's main mission moons function almost always the same as a mission in Galaxy (and evenThis game definitely isn't a Masterpiece, it isn't even better than 64, actually it barely manages to be better than Sunshine, why? Let me explain: for starters, the game presents itself as a spiritual succesor to 64 and Sunshine but it actually resembles more the Galaxy games (in a bad way), because it's main mission moons function almost always the same as a mission in Galaxy (and even the level design is basic at the level of a world in that game but lacking its difficulty) + you can grab some other moons on the way (that resemble the blue coins from Sunshine A LOT), and guess what, you get moons here for everything, a moon that is just floating in a random place that's incredibly easy to reach is worth the same as a main mission moon or a challenge moon (and even those aren't really challenging), and that just makes getting them rather a hassle than a satisfactory reward, so, if you go completely straight forward and ignore all these moons that aren't really worth your time, the game would be one of the shortest of all, to the point that it's got some of the shortest worlds out of all 3D Mario games (also most of it's worlds actually resemble a level from galaxy more than a world from 64, since almost all are just a series of platforms and/or get from point A to point B). But if instead you decide for some reason to 100% complete it, then you're in for an unsatisfactory LONG game with tons of trash moons and wasted potential, because odyssey actually succeeds in some things like:
    -Movement, Mario's moveset in this game is by far the best ever seen, but that's just even more frustrating because the game never elaborates on this or gives you more than 2/3 challenges that actually take some skill (2/3 out of 820 moons!!).
    -The soundtrack is really good.
    -It's got some fun little details like the fact you can dress Mario in many ways and personalize the odyssey.
    -And of course it looks nice graphically.
    But other than that, with all of it's flawed content, this game is an amalgamation of ideas that never elaborate enough on themselves and at the end you only get a "tutorial version" of them, as i said, lots of wasted potential.
    But well, at the end the game itself isn't awful even with all those flaws, it just feels like a lackluster and doesn't live up to past 3D Mario games, i hope the developers acknowledge all these flaws for the second game or whatever, because at it's best this game is kind of a seven or eight, although i'm gonna give it a six cause its score is highly inflated by probably kids that are experiencing their first open world game or weird adults that are too blinded by nostalgia.
    If this is your first 3D Mario game or your first open world game experience i recommend you to try other games to see what i mean.
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  15. Feb 14, 2023
    7
    At best, the game is decent.

    At worse, it's very repetitive.

    Not saying it's bad, but I'm sure as hell not saying it's the best either. Not by a long shot.
  16. Aug 12, 2023
    7
    Overall I found the game pretty enjoyable, but honestly I was expecting for something more for a game ranked as good ad Breath of the wild. The story is nice and the levels are fun to explore, but in the end I found it too short and also a bit repetitive.
  17. Aug 1, 2023
    7
    Ich finde nicht, dass dieses Spiel das perfekte Mario Spiel ist, wie jeder sagt.
    Jedoch gibt es einige Punkte, welche ich sehr gut an dem Spiel finde.
    Grafik: Für die Switch eines der schönsten Spiele. Gameplay: Flüssig und ohne Probleme. Soundtrack: Schön und erinnerunswert. Negativ: Story: Wiederholt sch immer wieder. Länge: Man hat das Gefühl, das Spiel in 3 Stunden durchspielen zu
    Ich finde nicht, dass dieses Spiel das perfekte Mario Spiel ist, wie jeder sagt.
    Jedoch gibt es einige Punkte, welche ich sehr gut an dem Spiel finde.
    Grafik: Für die Switch eines der schönsten Spiele.
    Gameplay: Flüssig und ohne Probleme.
    Soundtrack: Schön und erinnerunswert. Negativ:

    Story: Wiederholt sch immer wieder.
    Länge: Man hat das Gefühl, das Spiel in 3 Stunden durchspielen zu können.
    Schwierigkeit: Alle Welten sind zu einfach, bis auf die finstere Seite und die Stockfinstere Seite des Mondes.
    Belohnungen: Monde kann man an jedem Eck von jeder Welt finden.
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  18. Feb 12, 2023
    7
    Kinda boring but sometimes fun, I don't think it's too cool and the lore is a snoozefest.
  19. Aug 28, 2023
    7
    This is the first Mario game I’ve enjoyed since I was a kid. I loved they made Mario in 3D. Typical Mario story but I enjoyed traversing the different levels within the game. Solid Mario game!
  20. Mar 6, 2023
    7
    Big step into the right direction, back to Collectathon-Glory after years of only "course-clear" games.

    Controlling Mario never felt this good. It takes skill and training to master all of his moves and making use of them to explore hidden areas in the game is a lot of fun. The Worlds are finally a little bit more imaginative again conceptwise instead of falling back into
    Big step into the right direction, back to Collectathon-Glory after years of only "course-clear" games.

    Controlling Mario never felt this good. It takes skill and training to master all of his moves and making use of them to explore hidden areas in the game is a lot of fun.

    The Worlds are finally a little bit more imaginative again conceptwise instead of falling back into stereotypes, although there is still a little room for improvement (even weirder concepts for worlds would be amazing). Also the amount of worlds to explore with 10 kingdoms in total (not counting boss-platforms, tutorial worlds, etc) is fairly short, especially compared to other games in the series.

    The music and graphics of the game are straight up amazing though. Very few Switch Games look and sound this good. Not much room for improvement here!

    What I didn't like however was that the main-collectable in this game, "Power Moons", are a little too abundant to be exciting to collect. You receive Power-Moons for anything: Ground-Pounding on a shiny spot, planting a fruit, sitting on a bench... You can easily bypass huge chunks of levels including bosses(!) by just farming Power-Moons and then moving on to the next world. (Some players even reported accidentally skipping bosses due to this issue). The Game's Power-Moon-Counter doesn't even let you collect all the Power-Moons, since it will stop working once you hit 999 Moons. It would be nice to see the number of main-collectables be reduced and have them be a little bit more meaningful again in the next game.
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  21. Mar 19, 2023
    5
    It's absolutely unbelievable, so vibrant, and so much fun. My daughter and I absolutely love the adventure. Worth every penny. If you are thinking about buying it don't think just do and you will have one of the greatest gaming experiences of your life.
  22. May 17, 2023
    6
    Nothing special, it's a Mario game just like any other. you can jump, run, explore and collect some moons
  23. Aug 18, 2023
    7
    Very charming, very addicting, very well-made. It was cool to experience a 3D Mario made in HD, 60fps, and modern lighting. The problem is that about 97% of this game was not challenging at all.

    Out of 880 moons, maybe 15-20 put up a challenge. Moons lying everywhere: In the dirt, in the grass, under rocks, buying them with coins (why?). Not many moments that raise your blood pressure.
    Very charming, very addicting, very well-made. It was cool to experience a 3D Mario made in HD, 60fps, and modern lighting. The problem is that about 97% of this game was not challenging at all.

    Out of 880 moons, maybe 15-20 put up a challenge. Moons lying everywhere: In the dirt, in the grass, under rocks, buying them with coins (why?). Not many moments that raise your blood pressure. Even the special level was a long string of easy segments. The hard-mode bosses is what should've been the normal.

    Mario's movement is the most mistake-forgiving and easy to execute to date. Controlling creatures with the cap was great, but so many missed opportunities to do cool challenges with them.

    Balloon World also punishes you for being too good. People don't bother with hard balloons because the risk-reward and ranking system favor the easy ones.

    Overall it's GREAT if you consider it more of an adventure game that won't scratch that action-platforming itch. This Mario game is more Zelda-like than Breath of the Wild, which went the survival crafting route. Devs will change a franchise to a completely different genre and get praised for "innovating".

    In the end, Odyssey is accessible for the Animal Crossing audience and recommended for beginners. Mario 64 remains KING.
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  24. May 11, 2019
    7
    Not a bad title but a bit disappointing. A fair percentage of the moons werent fun to collect or just average. The bosses and main objectives were not super compelling and memorable and the soundtrack compared to other 3d mario games was quite lackluster. As for positives the controls are great and some of the worlds are fun to roam and mess around in, being the wood and metro kingdoms, asNot a bad title but a bit disappointing. A fair percentage of the moons werent fun to collect or just average. The bosses and main objectives were not super compelling and memorable and the soundtrack compared to other 3d mario games was quite lackluster. As for positives the controls are great and some of the worlds are fun to roam and mess around in, being the wood and metro kingdoms, as you would have presumed. There are some fun moons but not a ton of them. The postgame moons were slightly higher quality than the ones from the main storyline, but it doesn’t make up for the amount of average or unenjoyable moons spread out throughout the entire game. Yeah, anyways this is the end of my “comprehensive review. It quite literally got a 7/10. Considering the praise it’s gotten as a “masterpiece” type lf a sandbox game,, I don’t have ANY problems giving it this rating. Expand
  25. Sep 21, 2021
    5
    I'm sorry but, when taking a second glance at this game, without the hype and after the seeing Nintendo devolve in terms of a business and mostly drop in quality, I can't say that this is an 'amazing' game. The game's a pretty good platformer, yes, but besides some new and inventive landscapes (the Luncheon, Ruined, Snow and Metro Kingdoms), and brilliantly handled in-game camera, thisI'm sorry but, when taking a second glance at this game, without the hype and after the seeing Nintendo devolve in terms of a business and mostly drop in quality, I can't say that this is an 'amazing' game. The game's a pretty good platformer, yes, but besides some new and inventive landscapes (the Luncheon, Ruined, Snow and Metro Kingdoms), and brilliantly handled in-game camera, this game just feels like a babified Mario Galaxy. With blander environments that are either too blocky or flat, many Power Moons being located in easy-to-find areas (even just being available to BUY with the in-game currency, meaning you can just grind for coins to get them), a FEW good songs in the soundtrack with the rest being quite forgettable and barely that much difficulty besides the Dark and Darker sides of the Moon (two places that you can visit after beating the main piss-easy game might I add) I don't think this game lives up to games like the Galaxy Duology, or even Sunshine or 64 (despite being a successor to the latter two games). Expand
  26. Sep 10, 2021
    5
    Good as many have said before. The game is beautiful and there is great gameplay but the praise ends here.
    The game is totally repetitive, I found even the worlds really small and without saying that the bosses are ridiculously easy.
    Basically the game is all about collecting moons... if you are under 13 go ahead.
  27. Oct 17, 2019
    7
    Graphics 7
    Story 6
    Gameplay 7
    Audio 7
    Fun Factor 7

    The game was designed for children, and the difficulty level falls in line. It's worth purchasing when the game is on sale.
  28. Nov 18, 2019
    7
    Super Mario Odyssey is a game which made by the end of it left me feeling a bit underwhelmed. When i first bought it and played it, i felt this great feeling wash over me, realising that i can play a mario game which look as fantasic as this on the go. It still amazes me. The mechanics feel great, the controls and levels are very intuitive and i much enjoyed collecting the moons. However,Super Mario Odyssey is a game which made by the end of it left me feeling a bit underwhelmed. When i first bought it and played it, i felt this great feeling wash over me, realising that i can play a mario game which look as fantasic as this on the go. It still amazes me. The mechanics feel great, the controls and levels are very intuitive and i much enjoyed collecting the moons. However, i felt underwhelmed by this games storymode. Sure, many could argue that the story in a mario game is really not important in the grand scheme of things. I mean, look at Super Mario 3, or 64. However, compare this to Super Mario Galaxy, a game with a great story. In Galaxy, there was more to that game than great game mechanics. And the great story tied in with the difficulty of that game, which felt very appropriate. However, mario odyssey's game difficulty in relation to story progression felt very unsatisfyingly easy, and was very bland for a 3d mario game. I could skip parts of the story just by collecting moons. And the boss battles, an exception being the last bowser battle/sequence, were lacklustre as hell. I know Mario games usually have a young fan base, but still i wish there was more challenge in relation to the story. I'd trade a good story for a higher difficulty anyday. However, i have learned that the best way to play this game - for me - is just to treat it as a scavenger hunt/puzzle game. Collecting all the moons is a challenge in itself, and because of the switch's nature, i can pick up and play for 10 miniutes intervals and collect moons in that time, slowly collecting all of them. And that is when Mario Odyssey shines, when you don't focus on the story, and explore the worlds around you, and their puzzles buried in them. Expand
  29. Nov 18, 2019
    7
    Good and beautifull game but for an older gamer way too easy. Prefer the 2D difficulty Mario games
  30. Mar 12, 2021
    6
    Es demasiado fácil, no he perdido casi ninguna vez, los jefes finales son demasiado fáciles. No es muy divertido conseguir todas las lunas....en mario galaxy era más emocionante. No tiene online, cosa que podrían haber añadido para que fuese más novedoso. La cámara es un poco mala. Los mundos son un poco pequeños, podrían ser más grandes. No me arrepiento de la compra pero este juegoEs demasiado fácil, no he perdido casi ninguna vez, los jefes finales son demasiado fáciles. No es muy divertido conseguir todas las lunas....en mario galaxy era más emocionante. No tiene online, cosa que podrían haber añadido para que fuese más novedoso. La cámara es un poco mala. Los mundos son un poco pequeños, podrían ser más grandes. No me arrepiento de la compra pero este juego podría ser mejor, repito que el juego es demasiado fácil Expand
  31. Jan 1, 2018
    7
    I'm giving the game 7 out of 10, because i'm not a Nintendo fanboy, and I acknowledge the existence of other games, that deserve 10 out of 10, and Mario Odysses is definitely not one of them. Mario Odyssey is a fine game. It is fun, but a very repetitive. It uses a lot of mechanics from previous games, and invent just a few new. The main problem of this game, is that if you're notI'm giving the game 7 out of 10, because i'm not a Nintendo fanboy, and I acknowledge the existence of other games, that deserve 10 out of 10, and Mario Odysses is definitely not one of them. Mario Odyssey is a fine game. It is fun, but a very repetitive. It uses a lot of mechanics from previous games, and invent just a few new. The main problem of this game, is that if you're not collecting all the moons on all levels, which is absolutely not important, you will finish levels pretty quickly, because the requirements to beat them are too simple. Expand
  32. Jul 16, 2023
    7
    If like me, you grew up during a time where Saved by The Bell was a hit tv show, and Liverpool FC actually won league titles, then you'll be more familiar with the all time popular game Mario Bros. Which has through the years evolved into a game people of all ages can enjoy.

    So what does Mario Odyssey offer what other Mario games do not? Well the first most notable is the new 2 player
    If like me, you grew up during a time where Saved by The Bell was a hit tv show, and Liverpool FC actually won league titles, then you'll be more familiar with the all time popular game Mario Bros. Which has through the years evolved into a game people of all ages can enjoy.

    So what does Mario Odyssey offer what other Mario games do not? Well the first most notable is the new 2 player feature, which allows players to enjoy the Mario experience with friends and family! The setup is that similar of Mario Sunshine which was an absolute ground breaking game in the series, and a much improvement on the big seller Mario 64.
    The special ability to over take enemies like Hammer bro, Goomba, Bullet bill and even a T-Rex...... A FRIGGIN' T-REX!!! An ability introduced into the game makes it really enjoyable to play, and it's good to see from Mario Sunshine that Nintendo EDP have come up with innovative ways to keep Mario fresh with a change of ideas by involving these abilities as apart of a story.

    Now I use the term "story" loosely as Mario doesn't really have a story, well a good one anyway. Now if like me you're thinking "who buys a Mario game for the story?" then I can level with you, but the fact that they have tried to implement a story (and a weak one at that) tells me that they didn't really take in consideration how weak it really was. It's so unnecessary, that you don't even need to pay any attention to it, the ending is only stupid anyway.

    It's far from an amazing game, but if you want fun and easy game time, then this is a certain purchase for you.
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  33. Nov 3, 2020
    5
    Right lets get the good bit done. It is an absolutely stunning production. The game at times felt like a masterpiece of imagination. The people that came up with some of the ideas and the excecution of those ideas was perfect.

    Graphically it was really fantastic, a really fun game world although NPC design was rubbish. Music, with the exception of the end of New Donk City level, which
    Right lets get the good bit done. It is an absolutely stunning production. The game at times felt like a masterpiece of imagination. The people that came up with some of the ideas and the excecution of those ideas was perfect.

    Graphically it was really fantastic, a really fun game world although NPC design was rubbish.

    Music, with the exception of the end of New Donk City level, which everone knows and is a fantastic song, I literally can't remember the music to this game.

    Gameplay, I found the controls weren't my favourite and occasionally a wall next to me would fill my entire screen and block my view at times causing me to manuever, which in some levels was really annoying. Just something grated on me a bit with the controls and made it feel very sluggish.

    OK, so my review is probably up around 7/10, so why 5/10? I base all of my reviews on a fun to cost ratio and the fun just wasn't there. Here are the downsides.

    A good few of the levels were boring and not very nice in design. Felt like they were fillers to add length to the game.

    The whole game felt very fetch questy. Instead of typical platformer action it was a permanent moon quest. Being told find more moons to move on but I've been all over this level and bored of exploring it now - tough, go find more moons.

    I was so excited when I got to New Donk City but I didn't enjoy playing the level (until the end). When I got to the end of the level though it was amazing and I remember being shocked at how brilliant and fun it was.

    New Donk City felt like an amazing game end finale but it wasn't and going back to normal levels after that was totally deflating and I was starting to want the game to end. I wanted to complete it and I did and it just dragged from this point. I think I may have scored higher if they skipped straight from New Donk to the last level and made a shorter game that didn't drag.

    Again like New Donk City, the last level was amazing, I won't spoil it but it was a grand excecution of imagination again but when the game finished it just put a sort of new level and boss challenges and left it feeling like I had more to do and uncompleted, I was getting too bored to play more and the completion that was satisfying and funny, now felt incomplete again, I found myself running around the end world wishing it wasn't there.

    I don't think the levels were as much fun as Mario Galaxy and it didn't have the frantic, fast fun of Mario 1 and 3. It got tiresome and felt repetitive as the objectives were tons of mini fetch quests and not level completion.

    I feel a bit mean rating a 5 because two of the level ends, were two of my favourite moments in gaming and the ideas and production were out of this world but two perfect monents and great ideas didn't make the entire rest of the game fun. If those two brilliant parts didn't exist this probably would have been a 3/10.

    A game filled with great ideas, totally hampered by boring, repetitive gameplay. A shame really, so much lost potential.
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  34. Jan 2, 2020
    7
    This is a pretty good game but the moons are so diverse in difficulty, some of the kingdoms are really unattractive and boring and the gameplay can feel very repettitive. Still a good game but not at the same level as botw, smash, or octopath traveller
  35. Nov 19, 2019
    7
    This is probably a 7.5 for me but I don’t feel right giving this game a full 8
    A really fun game filled with personality, one of my favourite Mario games
    The level design and overall atmosphere of the game is simply incredible Love the Cappy mechanic However this game is not deserving of a 10, or even an 8 from me. First off, it’s simply not big enough and doesn’t offer enough content
    This is probably a 7.5 for me but I don’t feel right giving this game a full 8
    A really fun game filled with personality, one of my favourite Mario games
    The level design and overall atmosphere of the game is simply incredible
    Love the Cappy mechanic
    However this game is not deserving of a 10, or even an 8 from me.
    First off, it’s simply not big enough and doesn’t offer enough content for me to justify that kind of rating
    Secondly, the story is literally the same thing we’ve seen 1.65 Trillion times before in Mario games
    Thirdly, apart from collecting every moon in the game and collecting all the outfits there isn’t much for post game playability

    All that being said a 7,5 is a great game in my books and would definitely recommend it
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  36. Dec 1, 2019
    6
    Pretty much the Let's Go Pikachu of 3D Mario. The game is not like 64, nor is it as challenging as Galaxy. It's rather dull.
  37. Apr 11, 2020
    7
    Tis game start good bust after the first hour in game the game is boring and absolutely repetitive for go to the darkest part in the moon you need 500 moons and you can buy it it is very ridiculuos, where is the dificult here in all the game and more than 40h playing only the most difficult part is in the post game when you are in the darkest part of the moon and capy is so cheat is veryTis game start good bust after the first hour in game the game is boring and absolutely repetitive for go to the darkest part in the moon you need 500 moons and you can buy it it is very ridiculuos, where is the dificult here in all the game and more than 40h playing only the most difficult part is in the post game when you are in the darkest part of the moon and capy is so cheat is very easy pas the game and for me is only recommended for the childrens there are a lot of Mario´s better than this. Expand
  38. May 22, 2020
    7
    I was really excited for this one, but in the end it kind of falls flat. It is an enjoyable experience, but it doesn't have the wow factor that Mario 64 had. I guess I have to be a kid again to fully appreciate it.
  39. May 13, 2020
    7
    This review contains spoilers, click expand to view. I recently replayed the game and all was well until I started to play Lake Kingdom. I really hate drowning damage and Cheep Cheeps moved too slow, so I turned on assist mode. I really don't like the 6 bonus hearts, because they make the game too easy in my opinion. I toggled assist mode off for Wooded Kingdom, not only because of the extra hearts, but also because disabling instadeath when falling off ledges is boring. Then I got to Seaside Kingdom and turned on assist mode. Ground pounding the squid was pretty hard, but I managed. After that, I went to Luncheon Kingdom, struggled to capture the fire thing, fell into the lava, repeated the process twice, and then ragequitted. However, the rest of the game is awesome and fun. I just wish there was an assist config like in Celeste and Darkest Dungeon because just two options are pretty limiting and extreme. Overall, I recommend this game if you can get over these annoyances. Expand
  40. May 27, 2020
    5
    Just a bunch of moon grabs with little to no challenge. It’s a beautiful game just boring and not really that fun. Great for younger kids but I won’t be replaying this game.
  41. Aug 21, 2020
    5
    Si eres un niño pequeño seguramente te guste este juego, pero si eres adulto te vas a aburrir mucho con este juego
  42. Jun 6, 2023
    7
    This review contains spoilers, click expand to view. Kinda overrated tbh, I mean good game, but story is mid and predictable. Playing the main antagonist was cool, but that‘s it. Expand
  43. Dec 16, 2017
    7
    This is a pretty good game but isn't a 10/10 it's just a platformer with the normal Mario story and less interesting transformations then banjo Kazooie. The fights with Bowser are the highlight of the game. Just can't justify giving a mediocre game like this a better score than some of the best games of all time.
  44. Oct 29, 2017
    7
    Damn was I hyped about this game. I really loved the first 3d Mario there was: Mario64.

    I expected way more levels, way more rewarding mechanics and in general way more on everything. I believe Nintendo was too focused on details and design. I wished they would have put as much effort and challenge into the game as there was in Mario64. Nevertheless its still a solid and good game,
    Damn was I hyped about this game. I really loved the first 3d Mario there was: Mario64.

    I expected way more levels, way more rewarding mechanics and in general way more on everything. I believe Nintendo was too focused on details and design. I wished they would have put as much effort and challenge into the game as there was in Mario64.

    Nevertheless its still a solid and good game, but not what the hype was promising

    I agree fully with Gatsby's review and want to quote it:

    "This is going to hurt me more than it will you. i was hyped for this game, Mario 64 is one of my favorite games. So you can imagine my excitement when i got this game early, what you can't imagine is my dissapointement.

    The Length: It's disappointingly short, it took me a few hours and now all thats left to do is collect moons. But for what? The moons don't feel rewarding, they are a chore. You get them for everything, its almost like they wanted you to think that there is alot to do by adding hundreds of moons to level but it does not feel like it, It's an illusion of content. You would criticize any other game that dares to be this short, why not this?

    The Levels: They are bland and sometimes straight up ugly to look at. This game is not openworld like some people want to make you believe, the levels are small and incoherent. It feels like they put everything in this game that was cut from other marios.

    The Bosses: Fun but easy, like almost everything in Odyssey. It's the usual "Do a thing 3 times" boss mechanics, with every boss. Some bosses look like they are straight up out of Sonic, yes i said it.

    Capture Mechanic: This is a fun one and the best part of the game.

    This all sounds terrible but it's not that bad, it's just not what i expected and after seeing all the praise im baffled. This is not the best game ever, or the generation, it's not even the best mario game of the year, that's Mario+Rabbids. I feel like those reviews are based on nostalgia and because it's nintendo. I wish we could stop with this praise mentality and focus on the good and bad. There is no one out there that can tell me that there isn't just as much bad as good in Mario Odyssey. "
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  45. Oct 29, 2017
    7
    This could have been the greatest Mario game of all time, and maybe it actually is, but there are a few big issues that keep it from being a flawless masterpiece. As I am a pretty experienced Mario player (having 100%ed every 3D game with the exception of 64 and Sunshine), allow me to sum them up.

    1) Controls The core controls are wonderful. They are on par with - if not better than-
    This could have been the greatest Mario game of all time, and maybe it actually is, but there are a few big issues that keep it from being a flawless masterpiece. As I am a pretty experienced Mario player (having 100%ed every 3D game with the exception of 64 and Sunshine), allow me to sum them up.

    1) Controls
    The core controls are wonderful. They are on par with - if not better than- the magical controls of the Galaxy games. But the forced and awkward motion controls are a huge missed opportunity. They work fine enough and you can comfortably get through the game while ignoring them, but you'll miss out on a few useful cappy moves that keep things moving even more fluently. Having the option to customise the button mapping would have solved this issue.

    2) Length
    You can beat the base game pretty quickly; in my case over the course of a weekend. There's still a lot to do in post game, but it's balanced pretty poorly. I would have preferred a main game that was say 5-10 hours longer, with a shorter and less tedious post game. You could make the argument that this makes secondary playthroughs and speedruns more interesting, but even for those the game is too short for my liking.

    3) Difficulty
    This is the game's biggest problem. If you thought Galaxy 1's main game was easy, this is something else entirely. Even the dedicated platforming challenges can get pretty boring because of the lack of tough segments. There certainly are a few collectibles that require some skill to get, but the overall challenge for me (so far at least) has never really gone beyond "tricky". Even so, the game has a "super handholding mode" you can activate at any time for newcomers to video games. So if you're looking for a hard 3D platformer, well... Maybe give Crash Bandicoot a go.

    Okay so now that's over with let's talk a bit about the fun stuff.

    1) Presentation
    This game is gorgeous. The graphics and art style work together very well to deliver a sight to behold that only gets prettier the further you get in the game. Important to note is that the framerate tends to take a bit of a dive sometimes in New Donk City, but overall it stays at a fairly steady 60 fps.

    2) Level design
    Apart from the relative lack of challenge, I love the level design. There are tons of collectibles everywhere, with a lot of them being hid away very cleverly. Exploring the beautiful worlds is a ton of fun, and even after finding big important items the level doesn't end, so you just keep going for as long as you want. That way the pacing keeps up the entire way through and you're always busy with something.

    Okay, to prevent myself from rambling too much let me try and wrap this up.
    Despite its problems, this is a fun game. You may not find a challenge here, but what you will find is a huge smile on your face from beginning to end. It oozes with the timeless Mario charm, callbacks to his entire career, adorable characters and so much more.

    Switch owners, you definitely don't want to miss out on this one (though I don't really think that will be the case).
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  46. Nov 15, 2017
    7
    Mario odyssey is definitely a great edition to this years games but unfortunately has been aimed far too much at children rather than giving us some difficulty options, Art direction from Nintendo is as usual superb and delightful given the many colourful worlds we get to visit and explore but just like Zelda: Breath of the Wild it falls short for me which is to say It is by no means a badMario odyssey is definitely a great edition to this years games but unfortunately has been aimed far too much at children rather than giving us some difficulty options, Art direction from Nintendo is as usual superb and delightful given the many colourful worlds we get to visit and explore but just like Zelda: Breath of the Wild it falls short for me which is to say It is by no means a bad game but more the case of this game is great but because of that all of its flaws stand out way more than other games.

    First let's start of as i said before the game is way way way too easy and should have had some difficulty options in order to liven up the gameplay a bit a lot of the enemies at time just feel there to pad the world rather than be an obstacle to Mario.

    Moons . . . too many damn moons what is Nintendos issue lately? with putting way too many collectibles in their games to a point that it starts to feel more like tedium than a fun aspect, I collected almost all of the original moons in the game and a lot of them felt a joy to get they were often hidden well or required some puzzle or platforming to reach after the game however . . . You essentially double all of the moons by touching moon cubes and not only do they mark all of them on your map but a majority of them are just there no work, no puzzle, no platforming It begs the question of why? The other issue with this being you don't need to collect them all to progress the story so what felt like quite lengthy playtime from me i quickly came to realise would be a couple of hours maximum if others weren't too bothered about the collectibles

    My last gripe is with the costumes I understand that we have Cappy so we are supposed to get powers and abilities from others but at the same time all those moons we collected mean nothing more than just cosmetics =/ they should have added slight and subtle effects like the most obvious make the underwater areas suit allow you to swim slightly faster etc. some of them are cool throwbacks but other than that they just seem a tad pointless.

    Either way overall Mario Odyssey should be picked up for the switch it's a great looking and controls superbly I do wish we had more worlds rather than moon cubes so i could have enjoyed spending more time in it's worlds but regardless this is totally a must buy
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  47. Nov 9, 2017
    6
    Completely and disappointingly underwhelming.
    I sat down this morning for some good old Mario time and by the middle of the afternoon it was over with the credits rolling.
    What started off as a fresh and new adventure turned very quickly into an unwelcome slog through more and more eye searingly bright "kingdoms" that had more frustrating moments than fun. The movement tech felt clunky,
    Completely and disappointingly underwhelming.
    I sat down this morning for some good old Mario time and by the middle of the afternoon it was over with the credits rolling.
    What started off as a fresh and new adventure turned very quickly into an unwelcome slog through more and more eye searingly bright "kingdoms" that had more frustrating moments than fun.
    The movement tech felt clunky, Mario felt too heavy and unresponsive, the button combos for doing some of the more advanced movement was the opposite of enjoyable, and when there were ice physics... just no... stop.

    It is very clear from this game and BotW that Nintendo has a long way to go when it comes to developing engaging and captivating open world games, because this felt like a less charming Banjo Kazooie in a bigger, less planned out as a cohesive world, sandbox with little nuggets sprinkled throughout.
    It was like being given a meatball sub, but more than half the meatballs were just cubes of bread.
    None of the parts of each level flowed into the next, it was all very segmented, and some of the "Kingdoms" made me want to leave literally as soon as possible. The "Kingdoms" were so unmemorable that I cannot even recall the names of them, where as for other Mario games they are stuck in my memory forever because they were fun as heck.
    All the floor is poison zone was the worst offender, I think I spent all of 15 minutes in that world and I never ever ever want to go back. And Lunchmeat land made me want to gouge my eyes out.

    The only zone I actually enjoyed was, of course, New Donk City, where it was abundantly clear that it had the vast majority of development time spent on it. Out of all the worlds that was the only one where exploring flowed naturally into more exploring, jumping from rooftop to rooftop was fantastically fun, and that was the only zone I got more moons than I needed to just peace out.

    None of the bosses provided even the slightest challenge, I just stood facing them and waggled my left or right hand, depending on what flavor of waggle I was feeling like at the time, and they all fell first try.

    All in all I was very disappointed by the bland, repetitive and all in all uninspired game-play.
    It's a good looking game, it is good for a bit of fun, kids will love it.
    But it is sadly only just a good game, nothing great, nothing outstanding.
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  48. Dec 4, 2017
    7
    Fun, beautiful, 3D plat-former with some new gimmicks thanks to Cappy. The game is aimed at younger players as most adults with gaming experience will beat the main story without dying more than a handful of times. The first half of the game is that painstakingly easy. The second half adds some challenge though with collecting numerous moons (a few difficult). Don't expect to find any sortFun, beautiful, 3D plat-former with some new gimmicks thanks to Cappy. The game is aimed at younger players as most adults with gaming experience will beat the main story without dying more than a handful of times. The first half of the game is that painstakingly easy. The second half adds some challenge though with collecting numerous moons (a few difficult). Don't expect to find any sort of spectacular story here. Conclusion: Good, charming game, but a little overrated. Expand
  49. Dec 28, 2017
    7
    Comment 1: Very short game and doesn't take much time to beat.

    Comment 2: Loved Mario Galaxy 1 and 2, even Super Mario Bros ... but this game can't hold my attention and seems like it was made for very young players. Sad!

    PS: Breath of the Wild is a 10!
  50. Nov 17, 2017
    5
    Super Mario Odyssey is a great game to get for your kids, so long as they aren't easily frustrated by awkward camera controls or Mario running as though he's on ice or slipperier ice the entire game. The main challenge is figuring out how to make Mario do what you want him to do without facing the wrong way, succumbing to inertia, or throwing your cap-panion in the wrong direction. I amSuper Mario Odyssey is a great game to get for your kids, so long as they aren't easily frustrated by awkward camera controls or Mario running as though he's on ice or slipperier ice the entire game. The main challenge is figuring out how to make Mario do what you want him to do without facing the wrong way, succumbing to inertia, or throwing your cap-panion in the wrong direction. I am astonished, quite frankly, that other reviews have touted the responsiveness of the title character in this game. My experience was quite the opposite. Dexterity and patience with the camera controls, that is, are your main opponents in the game.

    The puzzles-- the parts of the game I wish were challenging-- are remarkably simple and the basic story is dull, repetitive, and short (not to speak of its depressingly archaic gender roles, Mayor Pauline notwithstanding). After my initial interest in the main conceit (Cappy controlling your enemies; more on that later) I became more and more disappointed with what the game had to offer. I was not compelled to explore any of the worlds because everything I found was basic, and, eventually, without joy. After the closing credits I read Cappy's exhortation to explore more worlds and gladly exited to the Home screen to close the software, never to open it again.

    The one shining point of this game is the main conceit of Cappy. Being able to take control of the various enemies that Mario has faced over the years (and a few other beasties as well) had me grinning for the first several hours of play. This too became tedious after a while, but those few hours are enough to make me think that children will be captivated by this game for quite some time. The puzzles may be challenging enough to maintain their interest, the Candyland graphics may enchant them, and they may not be disappointed with the terrible controls.
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  51. Dec 3, 2017
    5
    I can't begin to imagine why people love this game so much. It's nothing more than a collectathon. It's well made, highly polished with lots of content, but it's nothing that could challenge or interest an adult mind. Nostalgia must be getting the best of people because this game is so boring, it's super easy, and the graphics aren't interesting at all. I just don't get it. There seems toI can't begin to imagine why people love this game so much. It's nothing more than a collectathon. It's well made, highly polished with lots of content, but it's nothing that could challenge or interest an adult mind. Nostalgia must be getting the best of people because this game is so boring, it's super easy, and the graphics aren't interesting at all. I just don't get it. There seems to be little to no objective reasoning behind all the positive reviews I have watched and read. This can only be explained with nostalgia. Expand
  52. Nov 17, 2017
    6
    If you played Super Mario 64, Sunshine or Galaxy, then you'll be able to win the game without dying once. Although it is original, it is extremely easy. Maybe kids will enjoy it.
  53. Dec 27, 2017
    5
    This review contains spoilers, click expand to view. SPOILERS AHEAD
    So the gameplay was fun and all but what really pissed me off was the story:
    You play this little man trying to save a princess from this bowser chad who wants to "force"-marry her to him (isn't this a bit **** up by itself?) and after you went through all those worlds to find out that bowser stole something special from each world for the wedding, you arrive at the moon to crash the wedding bowser spent so much time setting up (I still don't understand how the princess kept wanting to be rescued after all the nice things bowser got for her) After the player beats bowser, the pricess doesn't even thank mario or anything and just leaves him hanging while bowser gets rejected as well after they both try to "win" her by offering flowers. The ending ruined the whole buildup in my opinion.
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  54. Sep 8, 2018
    6
    This is definitely going to be an unpopular opinion but I’ve never liked the way Mario has felt in Mario games. I want to like Mario games and I’ve tried them all but I have never really like one before (except for Super Mario 3D World which I don’t like using Mario in it). For me Mario is the Star Wars of Video Games. I want to like to it, I don’t and it makes me sad that I don’t like it.This is definitely going to be an unpopular opinion but I’ve never liked the way Mario has felt in Mario games. I want to like Mario games and I’ve tried them all but I have never really like one before (except for Super Mario 3D World which I don’t like using Mario in it). For me Mario is the Star Wars of Video Games. I want to like to it, I don’t and it makes me sad that I don’t like it.

    I picked up Odyssey hoping it would be different but I just don’t like the way Mario controls. His jump feels floaty and I often times find myself dying a lot more than I would like. This franchise is the perfect example of different strokes, its just not for me but I’ll keep trying.

    This game looks great, from conversations with my friends they think it plays great and by all accounts its a good game that I do not like.
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  55. Feb 28, 2020
    5
    Super Mario Odyssey really tries to be unique and wants to share an unforgettable adventure, it succeeds but fails most of the time. Yes the games graphics and music are near perfect and controlling Mario never felt this damn satisfying, however Mario doesn’t have a unique adventure to explore. The story is simple as always but it’s cooler, but here is the kicker the planets you got to areSuper Mario Odyssey really tries to be unique and wants to share an unforgettable adventure, it succeeds but fails most of the time. Yes the games graphics and music are near perfect and controlling Mario never felt this damn satisfying, however Mario doesn’t have a unique adventure to explore. The story is simple as always but it’s cooler, but here is the kicker the planets you got to are the most uninspired boring places in video game history. Most of them suck and maybe two or one are actually really good, the main problem is the collectibles. I have never seen a game where collecting stuff is disappointing and it feels like nothing, the main damn collectible the moon is the most boring **** in a video game earning them feels like absolute garbage. Hey at least this game has charm and good bosses, yes but when u have these things the issues start showing up rapidly. Even the controlling enemies feature is stupid, yes it’s fun but it gets repetitive fast. Mario Odyssey wants to be a masterpiece with its charm controls bosses and music, but the biggest problems show up faster than ever as you play the game it fails at what it wants to be most of the time. (Medicore 2/5) Play It If Your A Fan Of The Series Expand
  56. Nov 1, 2017
    6
    I think this game is overhyped!

    Gameplay is awesome but its literally Super Mario 64 with 1 new feature.. the hat.
    Theres not a real story.
    Levels are cool.
  57. Dec 4, 2017
    7
    If you have played very much Mario games earlier, then you will sometimes get tired of Mario Oddyssey. I had the kind of fun, but the '' weary feeling '' got into the game quite quickly. It is the same goal when you travel to the places where you go. If you intend to collect ALL the moons, well good luck. Nothing beats Galaxy 2 yet in my opinion
  58. Nov 22, 2017
    7
    I like the game, but it's short, and because of the playthrough mechanic, it's a bit grindy to go back through the various worlds again, to collect more power moons.
  59. Nov 29, 2017
    7
    I felt I had to write this since most seem to be of the opinion that it's an flawless game & you'd have to be a idiot to think otherwise. While I agree it's a very well made game and has some absolutely fantastic moments, these moments are often short-lived and much of the rest of the game is taken up by the tedium of searching for / chasing down moons.

    Before I dive in I should mention
    I felt I had to write this since most seem to be of the opinion that it's an flawless game & you'd have to be a idiot to think otherwise. While I agree it's a very well made game and has some absolutely fantastic moments, these moments are often short-lived and much of the rest of the game is taken up by the tedium of searching for / chasing down moons.

    Before I dive in I should mention that Super Mario Galaxy 2 is my 2nd favourite game of all time (it actually knocked Super Mario World from this spot) and I'm a big Mario fan in general. I should also probably mention however that while I liked Super Mario 64, I didn't love it and furthermore I couldn't even play Super Mario Sunshine past the first few levels due to it's poor camera, uninspiring environments and lame premise: Mario cleans up graffiti with a water canon; come on. To this day It's the only main series Mario game I've never finished (Lost Levels included) and therein probably lies much of my problem with SMO; I'm clearly more of a fan of the linear-style Mario games rather than these sandbox collectathons, still I think it's worth mentioning (mainly for those who believe SMO does no wrong) what are, imo, serious flaws with the game.

    But first I will list what I did like about the game - I still gave it 7/10 so I must have liked something!

    Firstly, it's Mario and the game still feels fantastic to play and move Mario around the environment. On top of this Cappy provides some great new moves to Mario's usual repertoire making Mario more fun to control than ever.

    2nd, the capturing mechanic is SUCH a great idea and at least 50% of the things you can capture add some really fun dynamics to the gameplay. Power-Ups are often one of the most enjoyable things in Mario games and capturing boosts the number of skills you can acquire well beyond previous records.

    3rd, the combined use of surprises and nostalgia adds a lot of fun moments into the game. A few bits in New Donk City in particular such as **that** moped chase down the back alleyway as well as the scene you play when the festival kicks-off had me smiling from ear-to-ear.

    Finally this game is easily the funniest Mario game outside of the Paper Mario series - a lot of this is in the text spouted by the inhabitants of the various Kingdoms which had me laughing out loud on more than one occasion.

    So onto the bad.. my main complaint is that a large number of the moons just aren't fun to collect. I'm not talking about the random ones that you have to search high & low for (although there are too many of those) I'm talking about the ones hiding in plain sight that force you into some monotonous task to obtain. These challenges are almost always repeated over-and-over in the various Kingdoms with little to no variation (something previous Mario games have excelled in avoiding) - these "challenges" can be broken down into 4 main categories:

    1) Chasing after things

    Chasing after Rabbits / Chasing after shiny birds / chasing after sheep and herding them into a area - all very boring

    2) Finding certain items:

    Captain Toad / Peach / local currency to buy a local's outfit / shop + coins so you can buy moons / sphinx so you can answer a boring (& ridiculously simple) question / kingdom portals / underground items via HD rumble effect / capturing inanimate objects to move them out of the way - None of these things I found fun to find in the slightest

    3) Doing something quickly:

    Collecting musical notes before the timer runs out (dull) / Timer Challenges (some fun, others not) / Koopa Races (way too many of these, although to be fair a few are kinda fun & actually have some variety)

    4) Minigames:

    These sound more fun than they are but at least most aren't repeated ad infinitum: RC Car / Beachball / Jump Rope / god-awful Trace-walking game. There were a few mini-games such as Bound Bowl that were really great but again these were sparsely available in comparison to the (literally) hundreds of moons that weren't much fun to collect at all.

    Another major bugbear is the lack of challenge. All over the internet I've seen this comment countered with: "yeah, you clearly haven't played the last Kingdom yet" to which my response would be; having a game which is pedestrian in difficulty for 99% of the experience only to ramp up to 11 for a single level doesn't equate to a difficult game overall - it's a shame because '3D World' pulled this exact same trick and was worse off for it. Why have Nintendo lost the ability to gradually ramp up the difficulty during the course of the game? They never had problems with this in the past and I really hope the trend doesn't continue.

    All in all - If it were up to me these things would have elevated the game into something amazing instead of just good

    * 20-40% less moons in each Kingdom - removing most of the ones mentioned above.
    * 4-6 fully fledged additional Kingdoms
    * Greater increase in difficulty as the game progresses
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  60. Oct 28, 2017
    7
    If you are expecting this to be like Super Mario 64. Then you will be disappointed. You will go a linear path, kingdom to kingdom, almost like Super Mario Galaxy 2. Super Mario 64 feels more open world then Odyssey. And you cant sneak in this mario game. i loved to do that in mario 64. it felt more dynamic. Odyssey is too easy . And one thing i feel is frustrating. is when you haveIf you are expecting this to be like Super Mario 64. Then you will be disappointed. You will go a linear path, kingdom to kingdom, almost like Super Mario Galaxy 2. Super Mario 64 feels more open world then Odyssey. And you cant sneak in this mario game. i loved to do that in mario 64. it felt more dynamic. Odyssey is too easy . And one thing i feel is frustrating. is when you have completed one level, it takes you back to the start of that level and you have to do that level all over again to find more Moons. The level has changed a little bit. But not that much like in mario sunshine. it was amazing to go in and in again and again in the same level to see how much the level has changed to find more shine sprites. I must say that Zelda is as good as Mario 64 was back then. But this Odyssey is not that good. It is fun to play through. but when it is finished. its finished. Expand
  61. Oct 29, 2017
    7
    this was a very short game. Could use less hand holding from the developers. Was left wanting a lot more worlds to explore. the game basically played itself. I am optimistic that the next one will be better.
  62. Oct 31, 2017
    7
    I was really really excited for this game. Nothing I love more than a 3D mario game. Sadly it's not quite up to snuff. My main issue is that it's just too easy. Sure they can hide stuff in a level and finding them can be a challenge, but there is very little actual platforming and none of it is particularly challenging. The 'moons' (did we really need to ditch stars?) are so plentifulI was really really excited for this game. Nothing I love more than a 3D mario game. Sadly it's not quite up to snuff. My main issue is that it's just too easy. Sure they can hide stuff in a level and finding them can be a challenge, but there is very little actual platforming and none of it is particularly challenging. The 'moons' (did we really need to ditch stars?) are so plentiful and easily gotten it doesn't feel like an accomplishment. It's a good game, and it's decently fun....but don't buy the switch just for this like I did. Expand
  63. Ypp
    Nov 7, 2017
    7
    I had great expectations about this game, which ultimately proved underwhelming.

    The main quest is incredibly quick to complete, and I got no sentiment of progression through collecting the remaining moons. There are truckloads of moons just hanging around, most are not even a challenge to get (2 minutes apiece, tops). I also found the difficulty bar both too low for a seasoned gamer
    I had great expectations about this game, which ultimately proved underwhelming.

    The main quest is incredibly quick to complete, and I got no sentiment of progression through collecting the remaining moons. There are truckloads of moons just hanging around, most are not even a challenge to get (2 minutes apiece, tops).

    I also found the difficulty bar both too low for a seasoned gamer such as myself, and too high for my 5 year-old son to complete, which is the worst of both world. Plus no dubbing means he can't play alone since he can't read yet.

    This is definitely a good game, but by no means an unforgettable experience.
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  64. Nov 26, 2017
    7
    I really like the game but it has one BIG flaw, like many others have mentioned. The game is waaay too easy. Dying with the only penalty of losing 10 coins, I mean for real? The bosses are lauglably easy as well and I havent lost even once against the first few. It's as if the difficulty was aimed toward 6 year olds. Also you only need a very small amount of power moons to progress to theI really like the game but it has one BIG flaw, like many others have mentioned. The game is waaay too easy. Dying with the only penalty of losing 10 coins, I mean for real? The bosses are lauglably easy as well and I havent lost even once against the first few. It's as if the difficulty was aimed toward 6 year olds. Also you only need a very small amount of power moons to progress to the next world which makes exploring pointless unless your're a completionist. Would be nice if you were FORCED to gather larger amounts to make it a bit harder. Expand
  65. Oct 27, 2017
    6
    SMO is a game marred by Nintendo's backward notion that it is still 1997. The controls are excellent, but the world they give you to explore is derivative, and shiftless in its design ethos. It suffers the same fate as Mario Sunshine in that it's a grab bag of gaming cliches that have nothing to do with what you'd expect from an actual Super Mario game. It makes a lot of the same mistakesSMO is a game marred by Nintendo's backward notion that it is still 1997. The controls are excellent, but the world they give you to explore is derivative, and shiftless in its design ethos. It suffers the same fate as Mario Sunshine in that it's a grab bag of gaming cliches that have nothing to do with what you'd expect from an actual Super Mario game. It makes a lot of the same mistakes Sonic Adventure did, and mirrors the obvious lack of direction Sega had when making that game. They didn't know what to do with Sonic in a 3D world so they threw everything at him: Urban environments, spaceships, form-shifting monsters, robots, generic video game cliche #374. SMO feels very much like this, and to add insult to injury, it fails to even take into consideration the last 15 years of game design developments since Mario Sunshine. It is a game that would have felt right at home on the Gamecube with its small levels, world hub design, and distinct lack of intrinsic Mario game elements.

    Is it a bad game? Certainly not. It's just not thoughtful enough to genuinely be worthy of Nintendo's flagship franchise. They've never been quite this careless with a Mario game, and it shows. Wait until this one is in the $30 bin.
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  66. Oct 28, 2017
    5
    If you look at the review scores and 90% of the users i am truly scared for how brainwashed we as humans can be in this day and age.
    The game is mediocre at best, I was looking forward to this and quite a fan of the series but this is nothing special.
    Way to easy, bland level design, no reason for the customization other than to create busy work, no feeling of accomplishment when you do
    If you look at the review scores and 90% of the users i am truly scared for how brainwashed we as humans can be in this day and age.
    The game is mediocre at best, I was looking forward to this and quite a fan of the series but this is nothing special.
    Way to easy, bland level design, no reason for the customization other than to create busy work, no feeling of accomplishment when you do something and i felt myself getting bored half way through a level. The platform sections are a joke and the puzzles could be figured out by a half boiled potato. I could go on but there are actually worth while games that take longer than 5 hours to complete out there.
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  67. Oct 27, 2017
    7
    Forced motion controls are a thing in this game. Yep, others will say you can turn them off, and yes there is definitely an option for that except....it doesn't turn them off. You still readjust yourself and end up throwing your hat. Not to mention the accuracy of reading the motion controls leaves something strong to be desired. Often you will do something completely different thanForced motion controls are a thing in this game. Yep, others will say you can turn them off, and yes there is definitely an option for that except....it doesn't turn them off. You still readjust yourself and end up throwing your hat. Not to mention the accuracy of reading the motion controls leaves something strong to be desired. Often you will do something completely different than you were expecting because it read your motions incorrectly. This is compounded by the fact that there are some moves that are LITERALLY NOT AVAILABLE to users who don't use motion controls. Example: You flick the joycon to throw your hat. This works pretty well and when you flick your joycon again in midair it turns the hat into a homing missile. Very handy. So you flick once, and then flick again in midair (same action both times). But if you throw your hat with Y (since you dont want to use motion controls) it throws the hat, but the homing missile option isn't even available unless you actually flick your wrist. it's not like it lets you just press Y again midair. This makes no sense and really hampers a game that truly revolves around its controls and their response. Motion controls, until they can guarantee accuracy at the same levels of button presses need to only be an OPTION in games. Especially in a platformer.

    Next negative: It isn't open world, no matter what you read. The game is split into "kingdoms" (these are just levels). The levels themselves are fairly open with no direction, and there's a fair amount to do in an area after gettin enough moons to move on, but it is decidedly not an open world. I was hoping they would go sort of the direction that the lego games do - open level designs, but also a huge open world with puzzles that is how you traverse to the levels of the game.

    The sounds are great but the graphics are "meh". The game can't manage to run at 1080p for some reason, and has quite low res textures, very similar to the low res textures in BOTW. Disappointing.

    The game is a solid mario product and very fun, the mechanics of gameplay and the different abilities that can be utilized by possessing different creatures is the primary new thing in this mario game. It could have been better, should have been better but still a recommended purchase.

    Don't believe the hype train that says this game is the best game ever. it is a slightly enhanced mario game that follows every mechanic in games before (with the one exception of gaining new abilities by possession, but even this has been partially explored before in this franchise). It's a fun game and very enjoyable but there is very little new here or anything that made me go "wow".
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  68. Nov 6, 2017
    7
    Umm...how can I put this...?

    Okay, I think most people would say that Nintendo has had a pretty damn amazing 2017: Mario Kart 8, Splatoon 2, Arms, Legend Of Zelda: Breath Of The Wild and now Mario Odyssey. That's an exclusive lineup of first party titles that any other publisher on earth would kill to have. It's the best year any publisher has had in a very, very long time...perhaps
    Umm...how can I put this...?

    Okay, I think most people would say that Nintendo has had a pretty damn amazing 2017: Mario Kart 8, Splatoon 2, Arms, Legend Of Zelda: Breath Of The Wild and now Mario Odyssey. That's an exclusive lineup of first party titles that any other publisher on earth would kill to have. It's the best year any publisher has had in a very, very long time...perhaps ever. All of those games are excellent, a few of them are game of the year contenders on their own, and Breath Of The Wild...well, I've written a long review where I tried, and failed, to get across in just 5000 characters how good a game it is. For me BotW is the greatest game ever made, so Nintendo would have had an incredible year even if it wasn't for all the other brilliant titles they've released.

    In light of that, in light of the incredible run of form they're on, and in light of just how much I enjoyed the Mario Galaxy games - which are the only 3D mario games that Nintendo really got right - I was expecting...a lot. I bought a Switch for this(I played BotW on my Wii-U in case you were wondering) and I waited to unbox it on the day Odyssey was released and the game came in the post - all because it's an 'event' kind of game.
    It genuinely pains me to say it, and I've been fighting against the feeling for a while now, but this is just nowhere near as brilliant as Galaxy 1 or 2. I'd have a hard time saying if it's as good as Super Mario 3D World. The problems are not that numerous but they are significant:

    - It's too easy. Simple as that. A lot of people have said it, and they're right.

    - The sensation of actually getting a moon is far less rewarding than getting a star(the moons are basically the Odyssey equivalent of stars from previous Marios) in Galaxy 1/2 or SM64. This is because there are over 800(!) of them. If you've played Breath Of The Wild think of it as the equivalent of collecting Koroks and nothing else- Koroks are fun, and they're a mild diversion in BotW, but to structure an entire game around them would not be enjoyable. And it isn't. Allied to that is the fact that some, even most, of the moons are as easy as finding a Korok. This touched on the problem of difficulty again.

    - But the difficulty is probably not the main problem. I could deal with it if it wasn't for the fact that the level design is so...uninspired. For anyone who's played either Mario Galaxy, even if you didn't like it as much ass I did, I'm pretty sure you'll be able to remember some piece of level design that impressed you, something that surprised you. For me those games were full of surprising, original, mind-bowing environments - I remember, for example, a level set in a house, where all the lights went off and a spotlight began moving through the place. As long as you stayed inside the spotlight you were okay but step outside and you died. Not because you couldn't keep up, or some enemy got you in the dark, but because the _only parts of the level that existed were the parts lit by the spotlight_ and if you wandered off you just fell into black nothingness. This allowed for a whole load of clever, on-the-fly challenges as you had to keep up with the spotlight. This was such a stunning level, so breathtakingly original, that I had to rewrite the previous bit three times before I could accurately convey what happened when you played it. There is nothing, absolutely nothing, in anything I've played so far that comes close to that level, or the many, many ones like it in Galaxy 1 and 2. The license to experiment that came with setting Galaxy in space and zero grav environments is lost in Odyssey, which is just flat progression from island-world to island-world.

    - Which leads me onto the final significant criticism - it's open world, which a lot of people like. Personally I don't think it works for Mario. Or at least Nintendo still haven't managed to make it work. When they put Mario in tight, focused, self-contained levels it is intense and imaginative and they can experiment with the design. There's no filler in the Galaxy games because they don't involve the constant wandering around and backtracking and empty spaces that all open-world games have. I fundamentally disagree with the idea of 3D Mario games being open-world - I think the twitch gameplay and imagination and focus and intensity of 2D Marios, which I grew up on and which I love, is diluted when it's transferred to an open world. The whole ethos of Mario is pure gameplay - it's not exploration and wandering about, and that kind of stuff just doesn't suit Mario, at least not as Nintendo have done it so far.

    There are a plenty of good elements to Odyssey - the controls are very tight and some of the Cappy captures are...fun. And the costumes get a big thumbs up. But fundamentally it is just lacking in the starburst of imagination and breathtaking level design that makes Mario at his best the greatest video game character there is. I am disappointed.
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  69. Nov 3, 2017
    7
    A decade from now, when games consumers and journalists alike look back on the present period, which I have little doubt will be recognised for the commercial and philosophical crucible that it has in fact become, I believe that Super Mario Odyssey will become the poster child for Nintendo as it currently stands, a battered dinosaur with loads of fight and talent that is doing its utmostA decade from now, when games consumers and journalists alike look back on the present period, which I have little doubt will be recognised for the commercial and philosophical crucible that it has in fact become, I believe that Super Mario Odyssey will become the poster child for Nintendo as it currently stands, a battered dinosaur with loads of fight and talent that is doing its utmost to walk the line between its shrinking Eastern and Western markets, whose disparate focuses and trends has landed it squarely in the unenviable master-of-none position. So to is Super Mario Odyssey. It would be easy to take shots at the low-hanging fruit of where the game fell to tropes and creative inconsistencies, from lifting the plucky and annoyingly explicative sidekick/minder from Zelda's playbook to the jarring artistic conflicts between the PS2 absurdist nightmare of the Luncheon Kingdom, the 360-era uncanny valley of New Donk City (which inexplicably has a cartoonish Mario character as torch-singer-in-chief) and the ripped-straight-from-Final-Fantasy Ruined Kingdom. SMO's problems, however, go deepen than that, straight through in fact to the definition of what makes a Mario game.

    Positioned like the answer to the abortive and much-debated Super Mario 64 sequel, to be fair SMO superficially ticks a few boxes in that regard, namely sandbox worlds, and mission-defined and exploration-based collectibles. That said, to this reviewer, the desperate appeal to casuals and first-timers was on parade virtually from the first moments of the game. Movement control was what one would expect from a modern 3D Mario, which is to say masterfully tight, and in the context of this game criminally wasted by the utter lack of opportunity or demand for precision jumping and platforming. Worse still, any such requirement would have been robbed of the slightest urgency by the lack of the traditional lives system, indeed of any possibility at all of losing the game. Instead, it feigns the pretence of a Sonic Boom-style currency-as-lives faux-penalty that is rendered laughably pointless by the sheer volume of coins that can be accrued with virtually no effort at all.

    Super Mario Odyssey is not a bad game at all, but it is not an especially good game either. It is a thoroughly lower-middle-of-good, baby's first Mario game that is meant unquestionably to appeal to a new, younger audience that has less love for challenges than it does for colourful guided tours whose difficulty curves fall slightly below skimming a EULA on Steam and clicking Next to continue. It will undoubtedly be championed in years to come by those that have sought something, anything, vaguely resembling the success of Nintendo's meteoric domination a generation ago. Already, polls and screeds are ferociously trotted out, generating ledes questioning whether the newcomer has eclipsed the masters of the past. From a visual and mechanical perspective, this cannot be argued nor should it be surprising, the newest iterations of technology are almost always superior. The greatest consideration, however, is the degree to which the game affects the industry as a whole. Super Mario Bros. established the platformer as ultimate genre of its time. Super Mario 64 spawned a decade of powerful and successful mascot-driven 3D platformers. Will there be a resurgence in 3D platformers following on from such a standard bearer as Super Mario Odyssey? If the performances of Yooka-Laylee and A Hat In Time are indicative, almost certainly not. In that context, Super Mario Odyssey, whilst generally (or perhaps vaguely) worthy, is, just as arguably, one more very refined horse buggy for buggy enthusiasts in a world having long since moved on to the automobile.
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  70. Oct 27, 2017
    7
    the game is good but it does not deserve the high rating it is receiving. The game is very reminiscent of super mario 3d world and a bit of super mario 64. The phases are relatively large and a little pointless which makes the player get a little tired and not look for all the items in the stage.

    Graphically it is equal to super mario 3d world except in some phases that the game is
    the game is good but it does not deserve the high rating it is receiving. The game is very reminiscent of super mario 3d world and a bit of super mario 64. The phases are relatively large and a little pointless which makes the player get a little tired and not look for all the items in the stage.

    Graphically it is equal to super mario 3d world except in some phases that the game is beautiful.
    There are several frame rate drops and it seems that the game does not run at 60fps.

    The game camera is extremely bad. At times it gets in the way and you end up dying depending on what you are doing.

    Anyway ... the game is nice but not for a 10 or 9.7 note ... It was shown a great innovation in Mario with the use of the hat, but in general the mechanics of the game is the same as always and the use of hat is repetitive ... this way, maybe because of the little innovation I noticed, at most it deserves a 7 note ... it's a nice game, modest ... nothing more ... more a fail of the nintendo ...

    o jogo é bom mas não merece a nota alta que está recebendo. O jogo lembra muito o super mario 3d world e um pouco do super mario 64. As fases são relativamente grandes e um pouco sem sentido que faz o jogador se cansar um pouco e não procurar todos os itens da fase.

    Graficamente está igual ao super mario 3d world exceto em algumas fases que o jogo está bonito.

    Há varias quedas de frame rate e parece que o jogo não corre a 60fps.

    A câmera do jogo é extremamente ruim. Em diversas vezes atrapalha e voce acaba morrendo dependendo do que está fazendo.

    Enfim... o jogo é bacana mas não para uma nota 10 ou 9,7... Foi mostrado uma grande inovação no mario com o uso do chapeu, mas no geral a mecanica do jogo é a mesma de sempre e o uso do chapeu é repetitivo... desta forma, talvez pela pouca inovação que percebi, no máximo ele merece uma nota 7... é um jogo bacana, modesto... nada além disso... mais um fail da nintendo...
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  71. Oct 31, 2017
    7
    Un mario que luce espectacular, suena igual, pero que no evoluciona mas haya, una cámara que en ocaciones te hará sentir molesto y un game play que raya en lo arcaico, solo los viejos fan boys de nintendo dirán que es un juego perfecto.
  72. Oct 28, 2017
    6
    So...Super Mario Odyssey. I'm fairly certain if this was not a mario game it would have gotten mediocre reviews. It's an alright game but it's not 10/10 as many review sites are saying. In fact, there is a lot wrong with it that I feel gets glossed over.
    Art style wise, everyone was concerned about those screenshots with mario next to a real human. They still look bad, they still aren't
    So...Super Mario Odyssey. I'm fairly certain if this was not a mario game it would have gotten mediocre reviews. It's an alright game but it's not 10/10 as many review sites are saying. In fact, there is a lot wrong with it that I feel gets glossed over.
    Art style wise, everyone was concerned about those screenshots with mario next to a real human. They still look bad, they still aren't explained in any meaningful way. There are other spots too. You get a T-Rex and everything else is cartoony mario style, then this jurassic park style T-Rex just laying there. It's jarring. It doesn't fit. Much of the game is this way, where random assets look like they were done by someone with totally different art direction.
    Controlling cappy feels more of a pain than a bonus. Two player mode doesn't make it any better, controls there also feel weird and unintuitive. It feels very gimmcky. Honestly since mario 64 they've tried to do weird random gimmicks like this and every time it feels forced.
    On that point, why is there a world of hat people, who live in hat houses and fly hat airships? If cappy just happened to be some kind of magical hat I could buy into that, but a whole nation of hat people with a hat economy and hat children just seems really weird to me. The fact their world was nearly all black and white didn't seem to make sense. I thought when I first started it was meant to be some kind of after life and mario had died and had to fight his way back to life. I was disappointed immediately.
    I don't need all these wacky new characters, or rabbit people. They could have been easily replaced with the koopa children and served the same purpose while reusing characters players know instead of introducing new ones that we'll likely never see again. There are so many weird random characters I get excited when I finally see a koopa troopa trying to hit me with a fireball, or a piranha plant snapping.
    That all said, the levels are fun, if disjointed. You get a steady drip of things to find and unlock which is cool. None of them feel like places though, they all feel like amusement parks. Where I go ride to ride to beat a challenge and get a moon. Also, I don't know why we are collecting moons now. Stars seemed thematically correct before and only changed for the same of being different, which really feels like what a lot of this game is about.
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  73. Oct 27, 2017
    7
    Uninspired, slow paced, and artificially long, this game is nothing but mediocre and overrated.
    The game boasts a staggering 600+ moons, yet half of them are obtained by simple means just to boost the Moon count.
    Assets are reused from previous games. Grass is textured. City is lifeless. Bland level design. The only people who will find difficulty in this game are 8 year old children
    Uninspired, slow paced, and artificially long, this game is nothing but mediocre and overrated.
    The game boasts a staggering 600+ moons, yet half of them are obtained by simple means just to boost the Moon count.
    Assets are reused from previous games.
    Grass is textured.
    City is lifeless.
    Bland level design.
    The only people who will find difficulty in this game are 8 year old children at best. Whatever happened to the difficulty Nintendo was known for? Nintendo has finally catered to the casual audience making this title... Average.
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  74. Nov 7, 2017
    7
    This game was great though it is the same old reground mario game. The only difference is a new hat that lets you posses a mario creature. For a 3D platformer it's pretty great, though there is way to much stuff packed into too little a space. It didn't pull me in like Galaxy or 64 did. This game was way too over hyped.
  75. Oct 27, 2017
    6
    This review contains spoilers, click expand to view. Easily the most over hyped game of 2017! Its just so easy its boring ... Moons are everywhere .. if you scratch your ass you get a moon. Also they aren't fun to collect it just becomes a chore . i'm basically finished and I've just bought it ! Its a very creative game but is no where near as good as its predecessors... Buy Zelda not this ! Expand
  76. Oct 27, 2017
    6
    Me lo acabe en 7 hrs -_- pensé que estaría mas largo, la música es bastante regular, es fácil, la prensa lo sobrevaloro mucho, no es mal juego pero tampoco es algo nunca visto,,,,
  77. Jan 26, 2018
    7
    Gráficamente increíble, los mundos son geniales y los diseños de niveles también, que el mundo evolucione al ir adquiriendo las lunas hacen del mundo algo con vida. El gameplay (el uso del sombrero) hace el juego original y algo fresco a la franquicia de la gran N, pero para mi no llega a superar a Mario Galaxy 2, los bosses son pobres y repetitivos ¿cuantas veces matamos a los conejos? 11Gráficamente increíble, los mundos son geniales y los diseños de niveles también, que el mundo evolucione al ir adquiriendo las lunas hacen del mundo algo con vida. El gameplay (el uso del sombrero) hace el juego original y algo fresco a la franquicia de la gran N, pero para mi no llega a superar a Mario Galaxy 2, los bosses son pobres y repetitivos ¿cuantas veces matamos a los conejos? 11 veces! siempre habían un mini cambio a la hora de vencerlos. La duración del juego base es muy corta, cuando uno gana siente que no se demoro nada ¿donde esta el resto del jeugo? fue lo primero que me pregunte. SI luego hay la posibilidad de ir por peach con muchas mas lunas y hacer el interminable lista de logros del Reino de los Hongos. Pero no es para nada comparable con las 49 galaxias de mario Galaxy 2.

    No siento que sea un juego malo, para nada, pero no un 8.9 siento que le falto mucho contenido más que su predecesores. Tenia mucho para explotar, aunque los lugares son re jugables hasta obtener TODO, se siente muy corto y pequeño.

    Pero enserio ame las mecanicas de este mario, el mundo 2D y el sobrero controlador AMOR puro.
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  78. Jan 31, 2018
    7
    This review contains spoilers, click expand to view. I'm not angry, I'm just disappointed. Nintendo marketed this as a big comeback to the old 3D mario style, and since there were now huge kingdoms with several moons (this game's take on stars) I thought it'd be something similar to Super Mario 64, and it feels like the game really tries to cash in on that good ol' 90s nostalgia.
    So, setting the superficial stuff aside (blocky suit and hat, for example) let's see how this game compares to the previous entries.
    64 had 7 stars per level, whereas Odyssey ranges from 30 to 80 per kingdom, give or take. The kingdoms ARE bigger, yes, but the amount of moons doesn't scale accordingly. This means that moons have inherently less value than a star had in previous games.
    In my opinion this has both positive and negative sides: on one hand, the player can be rewarded for finding hidden secrets in the map with something that actually holds value, instead of say, some coins; however, the player doesn't feel as satisfied when getting a particularly hard moon if they are getting one every 2 minutes for doing next to nothing.
    After finishing the game, getting moons seems like a chore, and the 250 and 500 moon rewards are not very fulfilling.
    This leads me to my next complain: hardly ever in this game, did I feel like there was a platforming challenge that actually seemed hard. This is a huge letdown because Mario's movements in this game are an absolute joy to perform, but you never really get a chance to use them for something that makes a difference, besides the occasional golden koopa race.
    And unfortunately, to me the captures seemed like something very gimmicky rather than an actual challenge. Almost every time you need to use a captured monster, the challenge is identifying that you need that capture. Once you take the frog to the place with the high ledge, you get your moon and the deal is done, no platforming skill required.
    The thing that gets me when comparing this game to Galaxy 2 for example, is the fact that upon getting all 250 stars, the game rewarded you with a painfully hard level where you had to apply everything you had learned during the game. It was a brilliant reward to give players who wanted to go the extra mile and doing the 100%.
    Mario Odyssey has two post-game levels: Dark Side of the Moon, a boss rush; and Darker Side of the Moon, a platforming level comparable on the surface to Galaxy 2's Grandmaster Galaxy.
    The problem is that the idea of difficulty for this levels is having them be long (and without checkpoints). They're not difficult, but you can get easily frustrated when after dying you have to repeat everything from the start.
    I had an interesting thought while playing this game. BotW and Odyssey were marketed kind of similarly, as a more open and adventurous game, with a bigger focus on exploration. There's a big problem with this approach for Odyssey, as opposed to Zelda.
    The only tangible rewards you can ever get out of exploration in Odyssey are moons and purple coins. This takes A LOT out of the mystery of exploring the land. In Zelda you can get new armor or weapons with unknown effects, or new ingredients to craft or cook, that's rewarding.
    Another problem with exploration in this game is that there is content locked before the endgame for no apparent reason, and this isn't communicated clearly. When I first began playing and reached Cascade Kingdom, I decided I was going to get every moon in the level before moving to the next one, but then I realized there were moons that were impossible to get, that is, blank spots on the moon list. After beating the game I went back and found out what those moons were: A Peach moon, which is a regular moon given to you by Peach, a couple of underground levels, a second koopa race... I don't understand why this content is locked at the beginning. The game is supposed to give you freedom to explore every kingdom, why don't they just do that? The moons that I had gotten and the layout of the level had become a blur by the time I got back and I had to re familiarize with the level and remember which moons I already had for no good reason.
    Overall I don't think this new approach suits Mario very good, and I hope to see a real comeback to the harder levels of previous games. I hope people start seeing this game for what it is rather than what it looks like, so we get better Mario games down the line.
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  79. May 5, 2018
    7
    Super Mario Odyssey had a lot of potential but squandered some of it. Like Breath of the Wild, this one falls short of its own franchise. The controls in Mario Odyssey are not as tight as they should be in a Mario game, and they tried to shoehorn in motion controls yet again. Odyssey has very finnicky controls for a Mario game... This makes the game annoying at times.

    Like Breath of the
    Super Mario Odyssey had a lot of potential but squandered some of it. Like Breath of the Wild, this one falls short of its own franchise. The controls in Mario Odyssey are not as tight as they should be in a Mario game, and they tried to shoehorn in motion controls yet again. Odyssey has very finnicky controls for a Mario game... This makes the game annoying at times.

    Like Breath of the Wild, Mario Odyssey feels watered down and generic compared to the rest of its own franchise. Its worlds have disparate art styles that make the game feel incohesive. There is a lack of proper platforming, which has instead been replaced by running around large levels more than jumping. Often times the player will get moons much too frequently, which makes them feel much less rewarding than power stars in past games.

    There are a few mini games, but they are not good. The Volleyball and Jump-rope mini games are more chore than fun, particularly when it comes to getting the harder of the two moons locked behind each mini game.

    Some of the challenge levels in Dark Side and Darker Side are poorly designed. Looking at you, Breakdown Road (aka unadulterated BS). Most are lazy copy/paste jobs of earlier levels with some form of artificial difficulty thrown on top to do the designer's job for him. Some of the ridiculous challenge levels can be helped with the game’s assist mode when they are too annoying or too much of a chore to do legitimately. However, some of these levels are poorly designed in an unintelligent way that makes assist mode useless. I never use assist modes unless the game really forces the issue, but at least they designed it properly so that when you beat something with assist mode on, it still actually counts as beating it.

    Overall, Super Mario Odyssey is sadly a bit lackluster compared to some of its great predecessors like Mario Bros. 3, Super Mario World, Mario 64 and the Mario Galaxy games.
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  80. Oct 28, 2017
    5
    Great Game but the Fanbase is out of their mind and do not even fact check so 5/5 for the game and 0/5 for the Fans

    Good one Nintendo, this new 3D Super Mario combines the best parts of all old 3D Mario's with further improvements and a nice big world
  81. Nov 18, 2017
    7
    This game doesn't deserve the high praise it has. It's a good game, but it suffers from a lot of core design problems.

    There is very poor conveyance to players about what they're supposed to do. Just a couple of examples, there's a part where you need to swap orientation of steps using the stomp attack. This is never shown, and not explicitly sign-posted for the players. The only
    This game doesn't deserve the high praise it has. It's a good game, but it suffers from a lot of core design problems.

    There is very poor conveyance to players about what they're supposed to do. Just a couple of examples, there's a part where you need to swap orientation of steps using the stomp attack. This is never shown, and not explicitly sign-posted for the players. The only indication is an obscure explosion sign on the platform to "show" you have to stomp on it. This goes against what the game has taught you where things vibrate when you're suppose to stomp on them. A good design would have been to put a Power Moon on such a platform and when you stomp to obtain it, the stairs swap orientation.
    Another example is where you have to fight an octopus boss by shooting it. You NEED to raise yourself to a certain height before your hit registers. This makes no sense because all your projectiles hit the boss. There is no clear indication of where the hitbox of the boss is. There is a hint where cappy says, you need to go above the head. But the boss has magma on his head initially. After the first hits, the magma is removed, so you think the initial hint is only meant to remove the magma.

    The movement of Mario is also sloppy, where you slip and slide a few steps before moving. WHY? This makes the control feel slippery. Sure, you can get use to it. But again, WHY? It doesn't serve ANY gameplay mechanics. A platformer needs to have tight controls.

    By the middle of the game, I felt like I wanted to just get the game over and done with. I don't get why this gets a higher user score compared to Breath of the Wild, which has FAR better world and game design. I look forward to finishing the story so I can go back to the world of Zelda.
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  82. Nov 5, 2017
    7
    This review contains spoilers, click expand to view. I enjoy it at first sight. But after two worlds it is bored. Each world is different but at same time is the equal at the previous one. You arrive, search for moons and special coins, and kill the world boss with the same dynamic.
    The history has the same profundity and history that the previous one: save the princess.
    It is a good game, but it’s not a 10’s game.
    -1 for DLC named amiibo
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  83. Oct 29, 2017
    7
    This review contains spoilers, click expand to view. Super Mario Odyssey provides gamers a chance to explore the world while Mario's hat can transform the Italian Plumber into a variety of different stuff.
    I personally dislike the fact that this is an open-world, and think that Mario should return to kingdom battle and platformers because those were real fun.
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  84. Jun 7, 2022
    6
    This game felt pretty short and 'lightly' done -- which is good in a way, it doesn't overstay... but also felt pretty expensive for the time considering comparable games. I'm also not a huge fan of Switch controls, which feel like toys compared to the old consoles, and almost every difficult bit in this is down to.
  85. Aug 26, 2022
    7
    I still do not understand the review's scores. It is very short with very little ambition, and it is way too easy. Finished the main story in about 8 hours with a little more than 250 moons, not a bad game, but it looked like just a demo of Super Mario Galaxy...
  86. Feb 8, 2018
    7
    Unpopular opinion, but I found Super Mario Odyssey to be incredibly average. The graphics are great, and the game itself is funny and bizarre in all the best ways. However, as a game it is very average and there isn't a whole lot of content. This isn't really a "sandbox" game by any means, it is mostly linear, which is fine for a platformer, it just so happens that the platforming is veryUnpopular opinion, but I found Super Mario Odyssey to be incredibly average. The graphics are great, and the game itself is funny and bizarre in all the best ways. However, as a game it is very average and there isn't a whole lot of content. This isn't really a "sandbox" game by any means, it is mostly linear, which is fine for a platformer, it just so happens that the platforming is very average too. The game is definitely worth playing if you are into past Mario games and platformers, but I'd suggest being patient and waiting until the price comes down Expand
  87. Mar 27, 2018
    7
    How do I say, the game is decent for me. The sound effects (especially fond of the zoom in and out sound when reading the kingdom's info) and musics are very good. The graphic is impressive too!

    However, I didn't really enjoy the game throughout the journey. I actually forced myself to finish more than half of the game (not even include post-game contents). Story is very weak.
    How do I say, the game is decent for me. The sound effects (especially fond of the zoom in and out sound when reading the kingdom's info) and musics are very good. The graphic is impressive too!

    However, I didn't really enjoy the game throughout the journey. I actually forced myself to finish more than half of the game (not even include post-game contents). Story is very weak. Collecting the power moons is quite a tedious process and not rewarding. Maybe I am too old for this game or simply the game is not my cup of tea, that's it. Anyway the princess worth a mention for being quite an ****
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  88. Jan 24, 2018
    7
    buen juego, demasiado corto y muuuy facil. nintendo se basa otra vez en encontremos estrellitas... boses ridiculamente faciles...
  89. Nov 16, 2018
    6
    Super Mario Odyssey is extremely repetitive, easy, has a pitiful story, the environments are ugly, and the core mechanic with Cappy is no different than hitting a question mark brick. Problem is, people cannot look at this objectively and instead bad mouth whoever has the dissenting opinion. Super Mario Odyssey literally is looking for moons to power your ship to fly to the next locationSuper Mario Odyssey is extremely repetitive, easy, has a pitiful story, the environments are ugly, and the core mechanic with Cappy is no different than hitting a question mark brick. Problem is, people cannot look at this objectively and instead bad mouth whoever has the dissenting opinion. Super Mario Odyssey literally is looking for moons to power your ship to fly to the next location to look for more moons to power your ship, that’s it. It doesn’t even make finding moons a challenge, you literally turn a corner and there is one, you go to the next corner and there is another...it totally diminishes the value of finding a moon. All the bosses inbetween including the final boss are three head stomps to win, there is no challenge in that. This seems like this was rushed by Nintendo...it’s basically the Korok seed portion of Breath of the Wild with a Mario skin in a smaller environment. Expand
  90. May 11, 2018
    7
    On the surface Mario Odyssey might seem to be the best 3D Mario game ever made. It's a return to the sandbox style Mario games like 64 and Sunshine, where you get to explore many worlds while making use of Mario's diverse set of moves and abilities to overcome any platforming obstacle in your way. The game looks absolutely gorgeous and runs smoothly, whether you play the game docked or inOn the surface Mario Odyssey might seem to be the best 3D Mario game ever made. It's a return to the sandbox style Mario games like 64 and Sunshine, where you get to explore many worlds while making use of Mario's diverse set of moves and abilities to overcome any platforming obstacle in your way. The game looks absolutely gorgeous and runs smoothly, whether you play the game docked or in handheld mode. The soundtrack and overall game feel are also up to Nintendo's usual high standard of polish.
    That said, I don't share the sentiment of Mario Odyssey being the best 3D Mario game. I think it's honestly one of the weaker ones for several reasons:

    1) The controls are quite weird. It's not like they're dysfunctional, it's rather that they are a bit underutilized. Mario Odyssey essentially only makes use of 3 buttons. A jump button, a button that lets you throw cappy and the ground pound. Each of these functions is for some reason tied to multiple buttons, which deprives the game of having a more fluid control scheme. Whereas Mario 64 lets you dive with just the press of a button, Odyssey makes you combine the attack and ground pound buttons, which just feels unnecessarily clunky, especially when you want to swim faster under water. This game also felt the need to lock a huge amount of moves behind motion controls (which are absolutely terrible in handheld mode and very uncomfortable for anyone who doesn't play with the joycons separately). This could've easily been solved by utilizing the buttons of your controller more efficiently.

    2) It's way too easy. And I don't mean to be condescending by using this cookie-cutter criticism that always gets thrown around. I don't really play single player games to have difficulty, that's what multiplayer games are there for. I do think that Odyssey took it a bit too far though. Mario games are usually a comfortable ride, but get really hard after you're done with the main game. Odyssey never gets to that harder point. The last challenge level of the game was something that I breezed through without dying once....maybe it's because Mario can cover huge distances by diving into your cap in midair and maybe it's because I played Mario 3D World a few months prior, where the last level took an eternity to beat because the platforming challenges couldn't be bypassed so easliy.

    3)The Worlds and exploration. Too many worlds are way too small. Especially the cloud kingdom and the one you fought the dragon in. On top of that, the exploration is rather tedious, especially in the endgame. Anyone who enjoys to literally kick every stone and check out the entire outer edge of each world will love this aspect, but everyone else will probably end up getting quite bored because the worlds all have very unoriginal filler content. ''Go carry 4 acorns across the entire map and wait for a moon to come out // race against these koopas twice // catch those bunnies again // take the dog for a walk and hope that he finds a moon etc''. And I know that in 3D collectathons, the main collectible is there to give the player a sense of progress, while also unlocking more stuff as the game goes on...but Mario Odyssey stops rewarding the player way too soon, so collecting the remaining moons in the endgame turns into quite the chore. The only moons that were constantly fun to get, where the ones inside these self-contained challenge rooms. That's where all the good level-design resides in. Everything that has to do with exploring the worlds itself is very lackluster however, since all you do is just run around...and that's sadly not even an exaggeration.

    I've collected 887 moons in my first file and I often attempted speedruns of the game. Anyone who has a switch should get this game. It didn't get anywhere close to reaching its potential, but it's still a great time for anyone who doesn't necessarily wants to 100% the game.
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  91. Feb 7, 2018
    6
    It's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's NotIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not MeleeIt's Not Melee Expand
  92. Mar 26, 2018
    7
    Lazy moons, square level design and extremely low difficulty hurt an otherwise quality game.
  93. Apr 23, 2018
    7
    don't hate me but first of all the task is the same that number 1 #2 it really stupid how nintendo place all the moon in random placing and #3 is the ending is so stupid it make me feel like nintendo think girls act this way when they don't p.s not a girl just saying cause girls are really smart
  94. May 17, 2018
    6
    How was this game even compared to BOTW.
    The controls and camera feel awkward, and I don't understand why I need to go and find moons to jump between worlds. it doesn't feel like part of the story. The game does get better as you progress through the levels, but I found it really hard getting to this point.
  95. Jun 8, 2018
    6
    This game tries to follow in the footsteps of 64 and Sunshine before it while still being new, but it ends up paling in comparison to both of them and not having too much innovation other than a FLUDD clone that can't even do as much as FLUDD. Of course I'm referring to Cappy, the stupid mascot of this game; he tries to be lovable and whatnot but fails at every turn. The levels areThis game tries to follow in the footsteps of 64 and Sunshine before it while still being new, but it ends up paling in comparison to both of them and not having too much innovation other than a FLUDD clone that can't even do as much as FLUDD. Of course I'm referring to Cappy, the stupid mascot of this game; he tries to be lovable and whatnot but fails at every turn. The levels are uninspired and the level design is crap. This game is even barer than the worst parts of Breath of the Wild, and that's saying something. Overall, Mario Odyssey is the worst Switch game I have played to date. Expand
  96. Oct 6, 2018
    7
    With some empty parts and slightly repetitive gameplay, but great visuals and cool nostalgia, this game is good enough to be one of the best Mario games.
  97. Sep 2, 2019
    6
    Quisiera ponerle mas, pero pensandolo analiticamente, es el peor mario 3d, lo disfrute bastante pero no es la gran cosa, si no fuera por que hay demasiadas lunas, y el diseño de nivel y momentos y musica esta por debajo de los demas marios 3d, seria exelente, pero un juego no solo son mecanicas, una lastima.
  98. Sep 4, 2020
    5
    Super Mario Galaxy is better .
    I am glad they are remaking that one for Switch .
  99. Jan 14, 2019
    7
    This review contains spoilers, click expand to view. This game feels like a combination of Super Mario 64, Mario Sunshine, and both Mario Galaxy games in one massive entry. A fun title that will be the focus of several Mario related subjects until the release of New Super Mario Bros Deluxe.
    However, there are a few things that weigh this game down quite a bit for me.

    Firstly, while I do enjoy the costume gimmick, I don't see the appeal several of the costumes and needed to purchase specific costumes for certain moons.

    Secondly, the game play isn't entirely innovative. Sure the whole "Mario possess objects with Cappy" is cool and all, but after a while it gets old (not to mention a lack of enemies you can capture) and boring much like the gimmick of having a Luma fight with you in Mario Galaxy.

    Finally, after finishing the core game and collecting as many moons as I had the patience for, I didn't see any replay value. In fact the main games end, where the Mushroom Kingdom is unlocked, there isn't much else to do.
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Metascore
97

Universal acclaim - based on 114 Critic Reviews

Critic score distribution:
  1. Mixed: 0 out of 114
  2. Negative: 0 out of 114
  1. Dec 3, 2024
    90
    While it was difficult to imagine how Nintendo could top previous 3D Mario adventures, Super Mario Odyssey is nigh-on perfect in almost every way. With the help of Cappy, Mario has never been as fun to control, reaching new heights and, in the hands of a skilled player, accomplishing impossible skips. You need only pick up a controller to see why this is the best modern Mario game ever.
  2. CD-Action
    Jan 10, 2018
    100
    The best entry to the best platforming series is so ridiculously huge it’s like a theme park made of theme parks. It’s a wonderful tribute to Super Mario 64, but it’s not a lazy homage. Super Mario Odyssey draws inspiration from the superb classic to top it and everything that came after it. [13/2017, p.38]
  3. Nintendo Force Magazine
    Jan 7, 2018
    95
    Perhaps no past Mario game has ever elicited so many smiles as this, and even if every other winning aspect of its design were set aside, that reality alone would make it a masterpiece. [Issue #31 – January/February 2018, p. 39E]