User Score
7.0

Mixed or average reviews- based on 1769 Ratings

User score distribution:
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  1. Jul 18, 2020
    5
    A very cute game. But, the combat is so wrong. Actually you will be avoiding combat all the time because it's not funny at all. And the worst part it's that you will not gain anything besides some coins. No experience points nor anything. The game is a missed opportunity...
  2. Jul 18, 2020
    6
    PROS
    - Good adventure game
    - Beautiful game
    - Creative fight mechanic
    - Cool Boss Fights

    CONS
    - Not an RPG
    - The hole fighting mechanic is completely useless
    - "Partners" if you can call them that, are pretty much useless
    - The First part is horribly slow and painful

    CONCLUSION
    - It's a okay mario ADVENTURE game
    - It's not a Paper Mario Game since paper mario games are RPGs
  3. Jul 28, 2020
    7
    While this game may not be the complete return to form that many fans of the early installments in the series may have hoped for, I still found game mostly enjoyable. The writing is pretty good, and managed to make me laugh more then I expected. The visuals are quite nice and the environments are well done, and fun to explore. The music in this game is fantastic, easily one of the bestWhile this game may not be the complete return to form that many fans of the early installments in the series may have hoped for, I still found game mostly enjoyable. The writing is pretty good, and managed to make me laugh more then I expected. The visuals are quite nice and the environments are well done, and fun to explore. The music in this game is fantastic, easily one of the best parts of the game.

    The only big "problem" that I experienced was that the battle system in this game, for the most part, can get very old quickly. The puzzles get a bit too repetitive after a rather short time with them, and often after you solve the puzzle, and move to the combat phase, it gets a bit boring. The combat itself is rather uninvolved at this point. Except for the boss battles, all round those were my favourite fights. While the game might not be the RPG that the first installments were, this game holds its own charm and value and all in all was an enjoyable experience.
    If you're looking for TTYD 2 , this isn't it, but it also isn't sticker star/color splash all over again either.
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  4. Sep 28, 2020
    7
    Paper Mario: The Origami King
    Know when to fold
    The Origami king is a bit of a tactical rpg meets platformer that of coure takes place in the world of Mario.. and boy is this the perfect love hat relationship game. In this game the Origami king has taken Peaches castle, wrapped it up in streamers and you with the help of the kings sister set out to unravel each ribben and tke down the
    Paper Mario: The Origami King
    Know when to fold
    The Origami king is a bit of a tactical rpg meets platformer that of coure takes place in the world of Mario.. and boy is this the perfect love hat relationship game.
    In this game the Origami king has taken Peaches castle, wrapped it up in streamers and you with the help of the kings sister set out to unravel each ribben and tke down the origami king..
    For the most part I absolutely loved existing in this world, its so full of color, charm, and mystery… you have a bag of confetti that you throw over rips and tears, which earns you coin, there are hundreds of toads for you to find that can help you in battle.. for a price of course.. and you set off on this 30 hour long adventure, just doing fetch quests and back tracking, solving mysteries, finding secrets, on that note paper Mario the origami king is an absolutely amazing experience… its world, its characters, its charm I loved it… however… the combat system here.. which unfortunately shares the spotlight just as much as the exploration.. I absolutely hate… literally the worst combat system ive ever experienced in a game period, let alone and rpg, here your goal is to slide and turn enemies, line them up and then jump on them or hit them with your hammer, and take turns until you defeat them, these battles are so easy, and such a slog to get through that they really have no business being here and existing… I do sortve like this system for this games boss battles, that by the way the game is full of… but I just really cant stand them and theyre ultimately what made me walk way after playing for a little over 20 hours, which is about the second to last boss battle.. I just couldn’t take the monotony anymore… these battles literally ruined the game from me…
    I maybe could’ve withstood if he origami king wasn’t such a long game.. it just never wants to end with constant convoluted area after convoluted area, running around different sections of the map,collecting items to get to the main bos battle, which is fine, but for that to be the formula for literally every ribbon, it gets exhausting…
    While paper Mario the origami king drastically suffers from pacing issues, as it never gives you a break with jus an occasional straight forward ribbon, the charm and the world will have you hooked and lost in this world, wanting to uncover all it has to hide.. that is again until you physically cant take it anymore…
    id love to see the completion stats of this game.. because I absolutely loved this game for the majority of my time with it, and even I couldn’t muster up the strength to finish
    I give Paper Mario: The Origami King
    a 7.5/10
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  5. Sep 29, 2020
    7
    A charming game with humour out the door. Beautiful visuals make for one of the best games on the Switch visually. However, it can be a bit boring at times, and a drag to play through. Despite a lot of the negativity this game gets, I thoroughly enjoyed myself all the way through until the end despite a clear lack of incentive in an XP system for example.
  6. Sep 16, 2020
    6
    Great writing, you can really tell a lot of passion was put behind this project. Absolutely ruined by ring battles, they are jst annoying and ruin the flow of the game
  7. Oct 26, 2020
    7
    While the graphics are gorgeous and offers a fun take on the classic game. This cant save it from the awful game play that is the battles. This was the only thing i didn't love about this game, it could have been done differently but the route chosen was poorly executed.
  8. Aug 5, 2020
    6
    Beautiful game that would be fun, but horrible battle system breaks that all.
  9. Sep 20, 2021
    5
    Many puzzles are way to complex and some are just ridiculous. Not clever in any way, but just cheap complexity.
  10. Aug 19, 2020
    5
    I'd like to give this game a spiteful 0 score, but it does have some good qualities in its visuals and writing. The battle system seems like it could be fun, but it gets really repetitive without the rpg system of getting exp or level ups. It just makes more sense to run away from fights than go after them so you don't use up your items or coins. They probably knew this which is why someI'd like to give this game a spiteful 0 score, but it does have some good qualities in its visuals and writing. The battle system seems like it could be fun, but it gets really repetitive without the rpg system of getting exp or level ups. It just makes more sense to run away from fights than go after them so you don't use up your items or coins. They probably knew this which is why some of the boss fights abandon the battle system and function as an action type play style instead. Those surprise fights were much more fun than the usual ring combat, and are largely the reason i am giving a more fair thoughtful review

    I will say that I do like the way currency is handled in this game, it initially feels pointless because you get so much, but it turns out that you will be spending all of it if you're playing the game to its fullest. the game also has a function similar to the korok seeds in zelda breath of the wild, with the toads. it becomes a little minigame to find all the creative ways toads are hidden in the world. This started off as fun, but after maybe like 8 hours into the game, I didn't really like it anymore. It needed to provide a better benefit than it did to motivate you to find them

    All in all, i thought the game was good-ish but does not live up to the experience that is paper mario the thousand year door
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  11. Jun 22, 2021
    6
    The battle system is trash, it also lacks meaningful depth. Levels, abilities and gear would have been objectively better.
    Otherwise the game is good but I wish they had just gone further with things.
    There are lots of areas but by the time you are near done you really want to move on, going back for collectables doesnt appeal to me. The characters are kind of interesting at times but
    The battle system is trash, it also lacks meaningful depth. Levels, abilities and gear would have been objectively better.
    Otherwise the game is good but I wish they had just gone further with things.
    There are lots of areas but by the time you are near done you really want to move on, going back for collectables doesnt appeal to me.
    The characters are kind of interesting at times but they dont stick around or contribute meaningfully at any point. You dont get to choose which one is with you either so it all just feels... meh

    The fetch quest nature of the story made it feel very tedious and drawn out, but then every so often something really off-piste happens and you are left wondering why that didn't happen more often. Prime example randomly you are just in a massive open ocean area and told to explore.
    Fighting the "Vellumentals" didn't appeal at all, especially as I only got to use their powers when it was given to me in special battles.

    Please...

    RPG battle system with levels and gear
    Collect and pick companions to fight with you
    More detail in the world, side quests and humorous interactions
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  12. Feb 16, 2021
    7
    Wonderfull story and beautifull designed worlds. The music also really lives up to the hype en i had a good couple of laughs. To bad the battle system is only fun during bosses and a drag to to against normal enemies. This was after the wii version the worst battle system i have encounterd. To bad cause this game had the potentional to stand next to the thousand year old door. And for theWonderfull story and beautifull designed worlds. The music also really lives up to the hype en i had a good couple of laughs. To bad the battle system is only fun during bosses and a drag to to against normal enemies. This was after the wii version the worst battle system i have encounterd. To bad cause this game had the potentional to stand next to the thousand year old door. And for the love of god LOSE THE TOADS. Expand
  13. Sep 29, 2020
    5
    The exploration is fun, and the environments ooze charm, but this feels like Baby's First RPG. The combat is tedious because of it's simplicity, and your companion character pops up to explain every single thing you encounter.
  14. Oct 5, 2020
    5
    i don't really like the battle system in fact i hate it because its annoying and i can't solve it. i actually prefer if they made it easier because of the puzzle hard for me and not everyone is good at puzzle and this kind of puzzle is your way fight against them is frustrating. Every fan thinks something new is better but something new can be bad too. I don't find the game fun and yeahi don't really like the battle system in fact i hate it because its annoying and i can't solve it. i actually prefer if they made it easier because of the puzzle hard for me and not everyone is good at puzzle and this kind of puzzle is your way fight against them is frustrating. Every fan thinks something new is better but something new can be bad too. I don't find the game fun and yeah some the jokes makes laugh but i feel paper jokes is going to get dull. The world are just pretty and thats it. It doesn't feel adventure to me. The story is not very good, its just sucks. i don't care about olive or bombs , there isn't really something to care about them, there just annoying to have. The dialogue sucks too. The music is the only thing that is better. The boss fight isn't really cool or awesome. Expand
  15. Nov 22, 2020
    6
    Wasted potential.

    + beautiful graphics + characters + level design + jokes + origami + length of the game - lack of character level up/exp - battle system Review of this game is so sad. This would easily be a 9/10 or 10/10. The world is beautiful, characters are lively and entertaining. Levels are great and jokes in between funny. The length of the game is also very good, 5x
    Wasted potential.

    + beautiful graphics
    + characters
    + level design
    + jokes
    + origami
    + length of the game

    - lack of character level up/exp
    - battle system

    Review of this game is so sad. This would easily be a 9/10 or 10/10. The world is beautiful, characters are lively and entertaining. Levels are great and jokes in between funny. The length of the game is also very good, 5x call of duty campaign. However there are two things that are wrong with this game:
    - lack of character level up (gaining experience). There are only like 4 types of the same weapons (weak, normal, strong, the best), and thats basically it. No character development at all apart from equipping weapon and accessories (with a few better versions available)
    - the battle system. Using the rings is fine for 20 minutes, but afterwards gets repetitive and boooooring. Align the characters in a straight line for the jump attack or in a 2x2 group for the hammer attack. And that is it. Repeat this in every battler (ok, apart from boss battle). This is so boring and frustrating. Does not matter if this is a combat in your 1st playtime hour or 25th, the battle will look the same. Extremely boring.

    That is very sad, as the battle system is very important in this game. As mentioned all the other parts are great. The world looks great, levels are well designed and characters funny. However, the repetitive and shallow combat ruins the game experience, as the combat is with us from the beginning till the end of this title.

    6/10
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  16. Aug 13, 2020
    5
    The closest this game comes to being enjoyable is when it reminds me of the first two installments of the franchise. In every category except for nostalgia, this game is a sporadic smattering of half-assery. The combat is as fun as those small plastic maze puzzles they hand out at dentists' offices, the story is nonexistent, and the original characters are as forgettable as they areThe closest this game comes to being enjoyable is when it reminds me of the first two installments of the franchise. In every category except for nostalgia, this game is a sporadic smattering of half-assery. The combat is as fun as those small plastic maze puzzles they hand out at dentists' offices, the story is nonexistent, and the original characters are as forgettable as they are irritating; the days of the likes of Admiral Bobbery are apparently long behind us. The next time a game comes out where the boss battles amount to literally hitting a pair of scissors with a hammer, I'm going with my first instinct. Expand
  17. Aug 4, 2020
    6
    I'm a huge fan of Paper Mario series, this one has an incredible soundtrack, amazing visuals, but lacks of the vibe the 1st and 2nd one had with the combat system =(
  18. Aug 15, 2020
    6
    This review contains spoilers, click expand to view. Pros-
    Fun Characters
    Great dialog
    Beautifully crafted worlds Cons-
    Boring,Tedious battle system
    No upgrades or skill progression
    Frustrating boss fights
    No rpg elements
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  19. Aug 15, 2020
    5
    This is the first game review I have ever written in my 20+ years of gaming. I grew up playing Paper Mario from the original to Thousand Year Door. This is a HUGE disappointment. The story of the game is good and they created a really neat world BUT the combat (if you can call it that) is horrible. The other Paper Mario games were more RPG's than anything else and thats a major reason IThis is the first game review I have ever written in my 20+ years of gaming. I grew up playing Paper Mario from the original to Thousand Year Door. This is a HUGE disappointment. The story of the game is good and they created a really neat world BUT the combat (if you can call it that) is horrible. The other Paper Mario games were more RPG's than anything else and thats a major reason I liked them. The combat in this game is not even combat, it's a puzzle. There's no XP, No skill tree, no ROG elements what do ever. Thanks Nintendo for taking a dump on this franchise with ghe combat system. It's really too bad too because I love the story and the humor is great throughout but I can't give this game anything above a 5 in good faith Expand
  20. Aug 17, 2020
    6
    Too many coins with no reason to spend them.

    Pros: - Toads that have brilliantly written dialogue that is both witty and funny - Vast and diverse environments - Challenging and interesting boss mechanics Cons: - A battle system that is pointless, tedious and doesn't prepare you for the latter parts of the game. - Poor design decisions, especially in the latter half of the game
    Too many coins with no reason to spend them.

    Pros:
    - Toads that have brilliantly written dialogue that is both witty and funny
    - Vast and diverse environments
    - Challenging and interesting boss mechanics

    Cons:
    - A battle system that is pointless, tedious and doesn't prepare you for the latter parts of the game.
    - Poor design decisions, especially in the latter half of the game that made it feel like a chore to play.
    - Bosses that have little relevance to the overall story - the bosses are understandable from a design perspective but the main bad character's motivations wouldn't lead you to believe he would use them as minions.
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  21. Sep 2, 2020
    5
    Very polished experience. The story is brilliant, funny, and unexpectedly dark and somber at times. I do see a valid critique against the combat system, there were times where it felt tedious and unnecessary. And because there is no real experience system the intended reward system feels confused. Overall as an experience it is memorable and delightful.
  22. Sep 19, 2020
    7
    I really wish that I could give this game a 10. It has so much that it’s doing right, but the RPG system with no EXP is terrible, and the regular battles take long.
  23. Nov 2, 2020
    5
    This game should have been an 8/10 experience but the stupid ring puzzles were such a slog that I can't say I had fun during any of the later boss fights. The game made me feel like I needed to be a mathematician just to beat the ice Velumental. It's too bad because the world itself and the characters and the humor and the music are delightful. They had to nintendo the game with a stupidThis game should have been an 8/10 experience but the stupid ring puzzles were such a slog that I can't say I had fun during any of the later boss fights. The game made me feel like I needed to be a mathematician just to beat the ice Velumental. It's too bad because the world itself and the characters and the humor and the music are delightful. They had to nintendo the game with a stupid gimmick. Like I said this game could have easily been an 8 but I stopped having gun so it gets a 5 Expand
  24. Dec 3, 2020
    5
    5/10. Too many Toads.

    Nah but seriously this game would've benefitted a lot if they just had a normal RPG battle system with levelling up and partners, and if they had unique characters just like the first two games.
  25. Dec 5, 2020
    6
    The first and most obvious issue with this game is the combat. This game features a rotating ring puzzle system that allows the player to move enemies into groups before attacking. These ring puzzles seem interesting at first, but they lose their charm halfway through the game. Generally, it came down to solving the puzzle in two seconds or just spending 500 coins to automatically solveThe first and most obvious issue with this game is the combat. This game features a rotating ring puzzle system that allows the player to move enemies into groups before attacking. These ring puzzles seem interesting at first, but they lose their charm halfway through the game. Generally, it came down to solving the puzzle in two seconds or just spending 500 coins to automatically solve the puzzle. I don't mind having a puzzle element in battles but in most fights the puzzle WAS the battle. If you properly solve the puzzle enemies will generally go down with a single jump or hammer. Sometimes you need to select the iron boots for spiked enemies, but that's about as deep as it gets. Additionally, there are only two or three action commands in this game. Compared to previous entries this is extremely small and it adds to the feeling of repetition that comes with battles. Finally, there is the issue of incentive. Battles earn you coins which can be spent on collectibles, items, and puzzle hints. Coins are valuable enough that battles aren't completely worthless, but I often found that the only times I willingly engaged in battle was when I needed to grind coins for a ridiculously expensive trophy. For reasons mentioned previously, the battle system is shallow and repetitive. I never battled for the sake of battling. Though it wouldn't fix the core combat I think some sort of EXP system would've made battles feel more meaningful. Building up Mario and having him learn new abilities or something would make battling at least a bit more engaging. As it is, battling is one step above worthless and doesn't have the fun factor to keep it afloat. The only exception to this is the boss fights, which shake things up enough to be engaging and fun.

    My second issue is with the "Paper" theme. I believe the developers have taken this a bit too far. This may sound like a "purist" position, but I believe the paper should not be at the forefront of gameplay, dialogue, and world building. I think Paper Mario: The Thousand-Year Door handled the "Paper" aspect of Paper Mario the best. The different fold curses were cute acknowledgments of the flat character designs that didn't overstay their welcome. However, since Sticker Star, the entire world has been made from craft supplies and there is a lot of dialogue acknowledging that the characters and world are arts and crafts. It's difficult to explain why this bothers me but it just all feels so "fake." Now the first three Paper Mario games were presented in a storybook format, but the world and its characters always felt "real" enough that it was never distracting. This feeling of disconnect from the world is at its greatest when the Legion of Stationary is on screen. The members of the Legion of Stationary are all real-world objects such as scissors and colored pencils. These "characters" feel incredibly out of place and further my emotional disconnect with the world and its characters. Who are they? Where did they come from? I'm not sure, but I really wish they were replaced with someone or something that came from within the Paper Mario world rather than the real world. The first three Paper Mario games had their own original art direction that made the world feel like a place that stands on its own. Now the Paper Mario universe is loosely and needlessly tied to the real world and I have no idea why. No children are going to be drawn in by the arts and crafts aesthetic, they don't care. All this has done is make the whole Paper Mario world feel fake. As I previously stated the game is beautiful, but the paper theming seriously hampers any sort of stakes in the story and my general investment in the game.

    My final issue is the creative limitations that have been placed on this series. I'm sure someone can explain why using countless identical Toads and Bowser baddies is actually a genius business move, but I really don't care. The citizens of this world are, for the most part, nameless background characters who can be mistaken for one another. When the majority of the inhabitants of the world are cut from the same mold with little to no distinctive features it's difficult to care about any of them. I still remember side characters such as Koopa Koot from the original Paper Mario because he has a distinct look, personality, and name. Is anyone going to remember the rich Toad who lives in Toad Town in a year from now? I personally doubt it. "Rich Toad" is a stock Yellow Toad with no given name or especially memorable function. Characters like Bobby, whose name is actually Bob-omb, and Professor Toad come close to matching the quality of the older games' characters, but they all fail to meet the standards set by a side character in one way or another. Giving a few NPCs interesting outfits or different body proportions goes a long way in visual diversity.

    Okay game, but the flaws are deep. My younger brother got bored and stopped playing before the second boss.
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  26. Feb 3, 2021
    5
    Fantastic looking game. Quite fun and a ton of fun characters are on your path.

    Unfortunately the battle system is frustrating and very repetitive. It's based on a single type of puzzle. If you can't solve it within the time limit there is a penalty on your attacks and you are guaranteed to take a hit. It made me feel pretty stupid because in some cases I just don't see the solution,
    Fantastic looking game. Quite fun and a ton of fun characters are on your path.

    Unfortunately the battle system is frustrating and very repetitive. It's based on a single type of puzzle. If you can't solve it within the time limit there is a penalty on your attacks and you are guaranteed to take a hit. It made me feel pretty stupid because in some cases I just don't see the solution, which is frustrating. Enemies return after you've left a part of the story and you'll be avoiding them just to prevent having to do another battle. Weapons break really fast and finding toads everywhere gets boring eventually.
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  27. BLG
    Apr 3, 2021
    6
    As a long-time fan of the Paper Mario series, the only thing I can say is that Nintendo sure is consistent when it comes to taking creative risks. Unfortunately for The Origami King, the risks fell flat (haha). Before we dive into what went wrong, let’s talk about the undeniable strengths of the game. The most obvious quality of The Origami King is the incredible visuals. At almost everyAs a long-time fan of the Paper Mario series, the only thing I can say is that Nintendo sure is consistent when it comes to taking creative risks. Unfortunately for The Origami King, the risks fell flat (haha). Before we dive into what went wrong, let’s talk about the undeniable strengths of the game. The most obvious quality of The Origami King is the incredible visuals. At almost every scene, you can't help but pause and appreciate what you are seeing. There are points where Mario and his team rest on benches providing you a glimpse of the incredible artwork in the surrounding area. Nintendo could not have created a more interesting and satisfying world to explore for the Paper Mario franchise. The images included in this review are just a taste of what you'll get to see and if stunning and unique art styles are a priority to you, I think this game will exceed your expectations.

    Another unexpected endowment of The Origami King is the story. Paper Mario has always been known for exploring characters from different backgrounds in the Mario Universe. It really is the only Nintendo series that gives you the perspectives of Goombas, Koopas, Bomb-ombs and a plethora of other Nintendo species. In this regard, The Origami King did not disappoint. The character development was strikingly deep and well thought out. Real sacrifices were made by each individual you befriend as they desperately try to help Mario save their world. There is even a super meta moment where the villain is forced to face his origin in a very interesting way. From my perspective, this is the furthest any Mario game has gone to give you a sense of dire need for a hero. It is not just a princess you are saving, but the entire Mario universe as we know it. Other aspects worth mentioning are a hilarious script and great diversity in challenges. There were lines in the game that made us laugh out loud and showed that it did not take itself too seriously.

    With everything I have described so far you are probably wondering why I started this review the way I did. And that is exactly what you should be thinking. So much of this game was propelling this title towards legendary status that it should be clear how much friction the risks they took ultimately caused. A key feature in the Paper Mario franchise is the combat. Any fan of the series knows Nintendo is no stranger to completely changing how fights progress. But the leap they took in this game left many fans wondering, how did we get here? The mechanics employed by Nintendo are called "carousel combat". The model is comprised of puzzle-like challenges where Mario must expend most of his time and energy lining enemies up rather than strategizing with weapons and abilities. It is as dull as it sounds and after a few hours it became exhaustively boring. Not only are the combat mechanics horribly chore-like, but Nintendo decided that leveling up your abilities through experience was no longer worth it. It is almost as if Nintendo knew how bad of a decision carousel combat was. There was so much incentive to circumvent combat with enemies that I found myself sprinting and dodging entirely through the game to avoid any contact that was not absolutely necessary. I could touch on the boss battles, but they were more of the same, just with extra steps.

    Another disappointment was the uselessness of your team. I fondly remember the older titles where each character that joined your squad brought unique and exciting combat features that created more depth to strategy. But the characters this time around stand awkwardly beside Mario while he pretends to be a kindergarten teacher and lines foes up single file. Even worse, they lazily perform moves that attack singular enemies for a fair amount of damage but without any thought given to their actions at all. You have no control over who they attack or what move they perform. This aspect was extremely disappointing to me and to my friends that I had encouraged to buy this game. Perhaps our expectations were too high, but that is only because we knew what Paper Mario: The Origami King could have been.

    Combat has evolved in every Paper Mario title but this time around Nintendo has many fans wondering if the future of the series will continue along this puzzling path. With a heavy heart and a lot of confusion, we at BLG give Paper Mario: The Origami King a 6 out of 10. This game was enjoyable and we only recommend it if you genuinely love the franchise for more than the combat, or you actually somehow enjoy hours of making enemies stand at attention before you perform one of two moves on them. Nintendo has always been perfectly clear that they will prioritize reinventing game play with every title, so hopefully that means we will never see carousel combat again.

    For our full podcast review, visit https://www.buschleaguegaming.com/podcast/paper-mario-the-origami-king-review.
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  28. Apr 19, 2021
    6
    The game is visually appealing and the story is nice but the battles are so boring that i think i’ll never replay this game again.

    Please make an HD version of TTYD so i can play again a fun Paper Mario game !
  29. Jun 23, 2021
    6
    At this point I have lost hope for Nintendo to return to the format of the classic Paper Mario games. You can see the creative restrictions, they set for the production around every corner.
    Characters are literally not even allowed to look unique or have names anymore! Furthermore they removed badges and experience points from the battles, which makes the gameplay quite boring.
    I would
    At this point I have lost hope for Nintendo to return to the format of the classic Paper Mario games. You can see the creative restrictions, they set for the production around every corner.
    Characters are literally not even allowed to look unique or have names anymore! Furthermore they removed badges and experience points from the battles, which makes the gameplay quite boring.

    I would wish for them to take the criticism to heart,

    Please bring back:
    -Original characters
    -A deep/emotional story (like in Super Paper Mario)
    -Experience points and badges
    -Turnbased fighting (like in TTYD)

    Thank you for reading, have a nice day!
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  30. May 29, 2022
    6
    this game is the apotome of modern Paper Mario
    - looks amazing
    - sounds amazing
    - great puzzles and adventuring
    - PLEASE F***ING G-D DONT RUN INTO THAT GOOMBA, THIS BATTLE SYSTEM CAN DIE IN A HOLE
    - writing is really funny
Metascore
80

Generally favorable reviews - based on 116 Critic Reviews

Critic score distribution:
  1. Positive: 87 out of 116
  2. Negative: 0 out of 116
  1. Ninty Fresh Magazine
    Dec 21, 2020
    70
    The Origami King is a game greater than the sum of its parts. It reaffirms Nintendo’s status as king of innovation, even if the folds don’t quite align. [Issue #2, p.66]
  2. Dec 16, 2020
    95
    Paper Mario: The Origami King arrives on Nintendo Switch with very high quality graphics, a pleasant soundtrack and a plot full of very good humor, typical of the Paper Mario series. Among countless places to visit, bosses to win, and puzzles to solve, the game can be considered one of the best in the franchise.
  3. Oct 29, 2020
    70
    Paper Mario deserves better. The prestige of a Final Fantasy veteran appropriating his magic onto a handicraft world deserves better. The unforgettable wit and lovable cast expanding Mario lore deserves better. And we know that Intelligent Systems can do better than committing themselves to a misguided identity crisis.