User Score
8.7

Generally favorable reviews- based on 2790 Ratings

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  1. Oct 13, 2021
    10
    This game immediately shot up to the top of my favorite Metroid games, along with the new suit being my new favorite as well. There are some tough games and suits within games to beat, so that's no small feat. I love everything about this game, the fast paced and snappy gameplay, the atmospheric music, the stunning visuals, and the new and expanded lore. It all goes so well with theThis game immediately shot up to the top of my favorite Metroid games, along with the new suit being my new favorite as well. There are some tough games and suits within games to beat, so that's no small feat. I love everything about this game, the fast paced and snappy gameplay, the atmospheric music, the stunning visuals, and the new and expanded lore. It all goes so well with the franchise, and I was not expecting to love this game enough for it to shoot up into my favorite games of all time list. But here we are. Expand
  2. Oct 11, 2021
    10
    Metroid dread is hands down my favorite Metroid game. Anyone you hear complaining about the difficulty obviously haven't played any of the great modern 2d platforms. Hollowknight and the ori games are equally hard if not more so at times. This is a refreshing take on the franchise that started the metroidvania. Hats off to Mercury Steam and Nintendo
  3. Oct 10, 2021
    6
    I was really looking forward to this game. I’m a big fan. But sadly I just don’t love it. The basic game is great, but to me personally the emmi chases were so annoying and random, that I lost all enjoyment.
  4. Oct 10, 2021
    6
    It's a good game, but the "dread" part of the title is easily the weakest part. It smells of corporate meddling.

    The dread in Metroid games is supposed to be the feeling of walking through the totally unknown, not forced encounters and jump scares.. Making Metroid explainable as "A space thriller like Alien!" instead of needing to play it to understand it, is a bad move, is
    It's a good game, but the "dread" part of the title is easily the weakest part. It smells of corporate meddling.

    The dread in Metroid games is supposed to be the feeling of walking through the totally unknown, not forced encounters and jump scares..

    Making Metroid explainable as "A space thriller like Alien!" instead of needing to play it to understand it, is a bad move, is detrimental to the creativity of the video games industry, and is an insult to science fiction because it dumbs down a vibrant genre into the cliches that Nintendo thinks casuals will recognize.

    I think the game is a masterpiece, but being locked in a room with someone in a video game is as bad as QTEs. It removes your agency in the world, deletes your ability to do anything according to your own choices, and reduces a masterpiece to a bunch of stupid twitch reflexes. And worst of all, they're LAZY forced encounters. A robot with smooth curved white armor like Portal, that chases you while making friendly high-pitched chirping noises (like the turrets in Portal)? Come on, that rubbish is just to drum up word-of-mouth sales.

    Considering how good the rest of the game's design is, I think there was corporate meddling involved, the kind where people who are afraid of losing profits tell the designers what needs to be in the game, instead of just letting the designers do what they want. No designer this talented would include all of these hamfisted cliches and badly-done references, unless they were forced to.

    I feel like a lot of this game was optimized so that as many 10 year old boys as possible would shout "COOL!" as they played, and it's a pity because it could have been 100% original and special.

    Instead we have to deal with 50% good and 50% pandering. I hate that.

    Let me say it clearly: Somebody up top thought that this game wouldn't sell on its own merits, so they added a whole bunch of junk in hopes that it would get less intelligent people excited. It really makes the game feel like a hodgepodge chaotic mess.

    P. S. Even if you disagree with my review in general, I think almost everyone can agree that some of the soundtrack is weak. Not a small "that's not perfect and I wanted it to be perfect!" type of weak, it sounds like stuff a first-year music student would make. The jingle when you get a new item is overly fruity and flowery instead of punchy and orchestral, some of the BGM is hyperactive and annoying as it prances around the notes. All of the music tracks could inspire awe but instead a lot of them make it feel like a $20 budget game. For every good piece of music there's one so horrible that it literally makes it difficult to keep playing without feeling a little annoyed.
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  5. Oct 11, 2021
    5
    Bastante mediocre en general, la sensación de apuntado esta bien lograda, pero la dificultad del juego no esta para nada bien medida, muchas zonas son frustrantes y repetitivas. Y en el apartado grafico, podría estar mejor.
  6. Oct 11, 2021
    10
    Metroid dread is, with no doubt, the best metroid game ever made. Everything, from his gameplay, level design, lore, bosses, difficulty, EVERYTHING is AWESOME. Really, I just cant explain what i felt with this game, the only thing i can say is that everyone should play this master peace
  7. Oct 10, 2021
    5
    Exquisito, todo lo que he estado esperando por años un Metroid a la altura, con la misma fórmula pero con nuevos agregados y con una historia atrapante. Ya voy por la segunda vuelta y no y no deja de engancharme. Un juegazo
  8. Oct 13, 2021
    6
    It's okay. The controls are fine and the general gameplay is good, if not a bit tried and true. The problem is that there are now many metroidvanias on the eshop that are just as good for far less ($15 instead of $60). This game isn't really worth the full asking price, but that won't ever be going down, since it's a Nintendo game, unfortunately. If you can find a used copy or borrow itIt's okay. The controls are fine and the general gameplay is good, if not a bit tried and true. The problem is that there are now many metroidvanias on the eshop that are just as good for far less ($15 instead of $60). This game isn't really worth the full asking price, but that won't ever be going down, since it's a Nintendo game, unfortunately. If you can find a used copy or borrow it from a friend, go ahead, but I can't recommend this at the full price of $60.

    The one big detractor from the game is the robot chase parts. We've seen this done in video games so many times before that it's not scary or tense even the first time that it happens. It's mostly just an annoyance because it just adds extra reload time.

    The map is pretty decent, but there is some fail. It's often a little too confusing figuring out where you need to go next. The rooms are mostly samey and the environmental design does little to help this. That's okay because the environment was never really a big part of Metroid anyway, typically having black or flat color rooms with enemies in them, but it does feel a bit lame when you have graphics this nice otherwise.

    A fine enough Metroid, but there's better out there for cheaper now.

    Edit: Dropped my score by a point because I'm already bored of the game after 6 hours of play. It's just too monotonous, the exploration is really non-existent, and the E.M.M.I. sections are just an annoyance. Go buy "A Robot Named Fight", it's a much better, much more interesting Metroid.

    Ironically, this game actually got me to finally try Axiom Verge.
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  9. Jul 29, 2022
    6
    Although the gameplay is strong as was expected, it is a rushed effort. The chases are great fun but the game lacks atmosphere that classic games in the series had such as Super Metroid and Zero Mission. On top of that the game isn't running at optimal 1080p resolution when docked, that is unacceptable for a 2.5D game when a game like Mario Kart 8 Deluxe runs at 1080p even in split screen.
  10. Oct 9, 2021
    10
    Wow, what a hell of a game. Have always loved Metriod since 1989 on the NES. Weather its Prime or side scroller, i love them all. Graphics are just top notch. Cut scenes to gameplay its a pretty game. The controls are great and the story is pretty good so far(just beat 4th boss) so i have more to play. But from what i have played i love. Brings in oldskool gamers to modernWow, what a hell of a game. Have always loved Metriod since 1989 on the NES. Weather its Prime or side scroller, i love them all. Graphics are just top notch. Cut scenes to gameplay its a pretty game. The controls are great and the story is pretty good so far(just beat 4th boss) so i have more to play. But from what i have played i love. Brings in oldskool gamers to modern perfectly. You will die a few times before u get farther but its worth it. Great job NIntendo! Expand
  11. Oct 11, 2021
    2
    This review contains spoilers, click expand to view. as a fan of the Metroid series since I played the first one as a kid on the NES, I wanted to love this game. I genuinely did. There has never been a Metroid game that I have not enjoyed enough to at least beat. Until now.

    I see a lot of the praise for this game, and I see what people are saying and they are loving the exact things I hate, and it is extremely discouraging. Do you know why I played previous Metroid games? I love to explore. I like finding everything, getting all of the items, and then because I have everything, being able to just power through bosses. It felt like there were two potential gameplay loops: Explore and power up and make bosses easy or, rush through and have superior gameplay to beat bosses with more limited gear and less health.

    Metroid: Dread, no matter what you do, is the latter. Always. No matter how many extra energy tanks you have, boss hits will drain multiple. At best you give yourself one extra hit. Exploration and discovery then offers minimal reward, so rushed gameplay is encouraged. Boss fights are hyper-tuned and in most cases require very specific sequences to progress, From the first boss that you MUST use the melee counter to defeat onward, the game emphasizes perfect combat gameplay over any other aspect. God help you if your TV has any input lag, because some of the REQUIRED quick time events are fraction of a second inputs. by the time you even see the flash, the window may have closed.

    All of the above would be forgivable if there was a difficulty setting, If I just want to explore and see the story, why the hell do I have to deal with infuriating mechanics or spend literal hours on bosses, dying over and over to iteratively learn complex patterns? Why can I not just tone it down? let me play on easy, have the bosses do less damage, make the melee/quick time event windows longer, give them less health so I don't have to do the same cycles over and over. I really don't care, just let me pick.
    As for the EMMI sections, where the dread is supposed to come in? At first it's exciting. I need to get away from this murder robot because I am not strong enough to handle them. It's pretty fun and interesting and tense. And then you have to do it again. and again. and again. and again. Eventually you get tools that make it more tolerable, and you feel like you are in the steal section of other games, and it's OK, if a bit annoying, but then later areas are designed to nullify those tools. It more often than not feels like the developers giving you a giant middle finger for trying to play their game. Also, the loop of getting the omega cannon to defeat them and then immediately losing the omega cannon for nonsensical reasons gets trite. You don't even get to use it beyond killing EMMIs as the end of the game which is an absolute missed opportunity.

    In the end I am feeling let down. After Samus Returns I was a little wary because that game had some required melee counters and I did not like them, but they are also few and far between. Mostly just on sporadic boss fights. In most instances if my reflexes were not up to the task I could go the longer route and shoot them to death. Except for Ridley, and I remember hating that fact at the time. They doubled down on it. If this is the direction the series is going to go then I guess I can't be a Metroid fan anymore. This is not what I expected, and it is certainly not what I want. The only points here are for the story, which I deeply enjoyed. Everything else was a disappointing frustrating mess and I regret every minute of it.
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  12. Oct 10, 2021
    3
    This review contains spoilers, click expand to view. Even the best games cannot live up to 2 decades worth of hype, but as a long term fan who grew up with this series, MS and Nintendo jointly really managed to screw this one up in a big way.

    I'll get the compliments out of the way first, as they informed my score. The game obviously is as amazing as Metroid has ever looked, and it feels good to play for the most part at face value. The game is significantly quicker than previous games (much more on this later,) and MS clearly made a good-faith effort to address the "staccato" complaints about the way Samus Returns played. The game is also aided heavily by the higher quality Switch sticks over the 3DS slider, though it still leaves something to be desired. The boss design could be frequently dazzling (like, you know... when Nintendo wasn't going all out to spoil as much of it as possible in previews,) and the enemy variety is worlds apart from what was offered in SR. It runs at 60 FPS stable most of the time, which is a big deal (and utterly necessary--again, more on this later.) The few supporting characters there are in SR are also delightful and really sell the magic. There's even a conlang present for the worldbuilding nerds out there. The game also featured some really gorgeous, faithfully recreated splash arts from Fusion in the intro.

    Unfortunately, virtually nothing else about this met my expectations. It tragically seems that the creative minds behind Metroid are still haunted to this day about being deservedly raked over the coals over Other M, but they have utterly failed to understand what the correct way to address that is. What trifles of dialogue Samus has are utterly sterile and bland. Even her monologue in the intro is so artless that it reads like fanfiction. It's simple to a fault, has no flair for the dramatic whatsoever, and has utterly ham-fisted phrasing. It reads like a translator paraphrased it how they would in modern dialogue, and that no writer was involved whatsoever. There is really no reason for this, as monologues have been a staple since Super Metroid. Other than that, Samus speaks exactly once, and it is so bare bones "I'm the protag" simplistic it has no value whatsoever and might as well not be there. This is obviously in response to criticism towards Other M, while Nintendo seems to have collective amnesia about Metroid Fusion, where Samus was able to speak without it being a critical disaster.

    The plot of the game generally is an utter let down. The reveal hidden in Samus Returns' art gallery was absolutely jaw-dropping at the time, but all Nintendo has done with it is the most predictable outcome possible--and, of course, brazenly spoiling the character in question in the marketing. The game itself has no sense for execution here, either--these things are slapped around instantly as if they have no gravity whatsoever. Chozo in the flesh, no big deal, and certainly not unprecedented! What an absolute disaster. They even spoiled the only plot twist in the game in public interviews months prior to release, though it was not apparent at the time. I feel no need to recant it here.

    I'm not sure what this game thinks their target audience is, but I frequently felt like I requried reflexes of someone half my age to play this game. The game is utterly obsessed with split second, twitchy counters and is otherwise an absolute scion of rotten QTEs. This angered me nonstop, and seems to be a common source of frustration for most players from what I can asee. The game not only wants you to be unreasonably fast, but it does a poor job of communicating what it even wants from you in that .5 second window it has allotted for you to react in. I died over and over and over again to all of these bloody QTEs and they were utterly infuriating to the absolute end of the game, even towards what was meant to be a showy scripted sequence after the final boss. MS tried their best to clean up their parry mechanic, but they are clearly utterly unrepentant about it broadly, and i resent that it's been injected intro Metroid where it absolutely does not belong. This was the huge deal breaker for me. I hated what this game stood for more and more the further I got in it. Metroid is no longer about adventure and exploration, about being nerdy or rewarding your curiosity, but about being a boneheaded ritual of trial and error, and a contest to show off your incredible reaction time by pushing the X button every time you're prompted within fractions of a second, hundreds of times, over and over and over again. This isn't what makes a game fun. It isn't what makes one good at games. It feels like a game for teenage boys, by teenage boys in 2021.

    Lastly, the music in Dread is perfectly forgettable. It is TERRIBLE. The only tunes to speak of are the dead horse Super Metroid tracks you hear in every last game. Every other track is a samey slog of instrumentation that is obsessed with being ambient, and literally none of them have melody.
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  13. Oct 10, 2021
    3
    I have been a metroid fan for a while, but this game is disappointing. The graphics are good, but it has lost what other metroid games did pretty well.
    The controls are kind of floaty. Sometimes samus will jump when you want it to run, or not stop in place.
    The progression on the game is (or feels) much slower than usual, less focused on exploration, compared to a Super Metroid or
    I have been a metroid fan for a while, but this game is disappointing. The graphics are good, but it has lost what other metroid games did pretty well.
    The controls are kind of floaty. Sometimes samus will jump when you want it to run, or not stop in place.
    The progression on the game is (or feels) much slower than usual, less focused on exploration, compared to a Super Metroid or Metroid Zero.
    The gimmick of the game, the robots that chase you, gets old quickly. They are basically one hit kills. Metroid is supposed to be about exploring and using weapons, trying things, not dying over and over. Even when you have the cannon to deal with the robots, then it becomes almost a series of quicktime events.
    I honestly cannot recommend it, either go with 3D metroid or keep to the 2D classics.
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  14. Oct 11, 2021
    4
    I never review games. i have to review this to tell the developers how much i hate the EMMI system. No game has ever been fun by having enemies you cant kill, and having to sit through a death animation every 2 minutes.
  15. Oct 9, 2021
    4
    On one hand there are some fun moments but on the other Dread commits some of the biggest sins in the entire metroid series.

    +Controls: Very fluid, probably my favorite aspect of the game. Running has a good speed to it and the speed booster feels great, grabbing ledges is fast and easy, and the new abilities tie into movement rather well. -Repeated boss fights: The first time you
    On one hand there are some fun moments but on the other Dread commits some of the biggest sins in the entire metroid series.

    +Controls: Very fluid, probably my favorite aspect of the game. Running has a good speed to it and the speed booster feels great, grabbing ledges is fast and easy, and the new abilities tie into movement rather well.

    -Repeated boss fights: The first time you destroy the robot pursuer is pretty cool but its not something that needed to be repeated six times, the spear wielding enemies suffer in that regard too since they all have the same attack pattern. The few(only two) bosses outside of those are pretty good but its not enough to compensate for how formulaic it all feels.

    -Terrible map and level design: Cluttered is the word I would use to describe the map of Dread. There's simply too many icons plastered all over the screen anytime you want to look at the map, its pretty sad that a metroid game of all things has such a sloppily designed map. The areas also don't flow into one another since they are all disconnected via tram systems or teleporters, all of which use loading screens.

    -Forced linearity: This is probably the most hand-holdy game since fusion for pretty much the same reasons, there's very few opportunities to just explore because the game is always railroading you to the next objective that the computer explains to you in boring detail. The game even goes a step further by making item locations bright and flashing on the map so even babies can understand.

    -Poor technical performance: There are noticeable framerate drops when you use the speed booster(probably why there are so few shinespark locations) and when you use the lock on missile on multiple enemies. I think the technical limitations of the switch are starting to show, at best it runs slightly better than the 3ds game samus returns but that isn't exactly a high bar.

    Newcomers will like Dread but as a longtime fan of the series I wasn't impressed and at worst I was annoyed, but I'm sure the hype machine will lable it as "teh best gaem evaaar" so don't let my criticism deter you.
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  16. Oct 10, 2021
    4
    Listen, there are a few things that go without saying: Visually? This game is very cool. The aesthetic is beautiful! The core gunplay is quick, and fun, and many of the mechanics are interesting. The EMMI encounters are stressful and challenging, but once you understand the gameplay loop they become manageable, and even an enjoyable hurdle to overcome.

    I wanted to love this game but it
    Listen, there are a few things that go without saying: Visually? This game is very cool. The aesthetic is beautiful! The core gunplay is quick, and fun, and many of the mechanics are interesting. The EMMI encounters are stressful and challenging, but once you understand the gameplay loop they become manageable, and even an enjoyable hurdle to overcome.

    I wanted to love this game but it wouldn't let me. Everything about this game and its design is hostile to the player. The baseline difficulty is obnoxious, past the point of old "Nintendo-hard" charm to making it just not worth it to try. It's the difference between the fun of a challenge hot sauce at a local chain restaurant and police grade pepper spray on your chicken wings. One is fun, challenging, and worth the sweat - the other is malicious and questionable in its utility.

    Sheer difficulty of some of the encounters aside, the game gives you virtually no understanding whatsoever of where you're meant to be going and why. If you're not close by a strategy guide or walkthrough, you're going to spend nearly 90% of your time wandering from screen to screen shooting the floor and wondering why there aren't some helpful waypoints like every other game that's ever been produced.

    To be clear, there were many times playing this that I was really enjoying myself, or hitting my stride. It was these moments that made me so sad that the rest of the game seemed to be so aggressively anti-player.
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  17. Oct 9, 2021
    8
    Originally I rated this game a 10/10. I was several hours in at the time, but closer to the end I felt the need to revise it. I stand by most of my comments, but the more powerups you get the more the bad controls starts to show. Other than that the atmosphere is great. Everything from the soundtrack is great. It all blends together we'll. The controls are a bit sloppy. For example, youOriginally I rated this game a 10/10. I was several hours in at the time, but closer to the end I felt the need to revise it. I stand by most of my comments, but the more powerups you get the more the bad controls starts to show. Other than that the atmosphere is great. Everything from the soundtrack is great. It all blends together we'll. The controls are a bit sloppy. For example, you can't use the D-pad to move. In any other game that would be a silly complaint, but it's a 2D game. It just doesn't make a lot of sense given how much better moving 2D characters are with a D-pad. The joystick movement is fine, but the heat of the moment it's easy to accidentally tap it left or right while trying to dodge enemy fire. It does work great for aiming, though. It really starts to show its cracks when you get more powerups and need to hold in buttons to do what you want. The L and R buttons on the Switch are already extremely small on the Joy-Cons and they aren't the best buttons to hold in for things like aiming anyways. Why not make that the ZL button instead? It just feels more natural. Also, why do I have to hold in the R button for the missiles and ZL button for the grappling hook? Why not just use the - button to cycle through them? It just makes more sense. It's not that holding in the buttons is difficult as much as it is extremely pointless and frustrating at times, especially since your normal beam attacks don't work on bosses. You either need to charge shot or use missiles, the latter of which is much faster. So, again, why not use the - button to cycle through weapons, since you'll most likely stick with missiles on the bosses anyways, then use the R and ZR buttons for something like the radar and free up the D-pad for movement? I don't get why Nintendo chose toap the buttons like that.

    The cast of enemies is great with a fantastic variety that changes depending on where you are as well, which really makes the atmosphere feel alive. The E.M.M.I. are great enemies, and the selling point Nintendo was banking on, but after the first couple encounters I felt like it experienced the pitfall so many indie horror games fall into with the same mechanic in that it just stops being scary or intimidating real fast and sometimes becomes annoying. After a while the annoyance turned to apathy and now I just see them as minor obstacles.

    To me this game's big selling point isn't the E.M.M.I. but the challenge this game presents. It's not the hardest Metroid game in existence, but it's difficulty is much higher than most games recently, especially Nintendo's efforts. Frankly, I love the challenge. And I also love the brief cinematic cutscenes that only take a couple seconds but help you understand how to tackle a boss or challenge. This game isn't for everyone, but Metroidvania fans and people who love a bit of difficulty will love it.
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  18. Oct 11, 2021
    1
    This is not what I was expecting. I feel misled, like I was conned into buying this. They said it was a good Metroid game, and instead what I got was some overly-hard game for the hardcore masochistic gamers out there who enjoy getting punished. This honestly feels more like a survival horror take on Metroid than anything else, it just lacks the atmosphere and fun exploration elements thatThis is not what I was expecting. I feel misled, like I was conned into buying this. They said it was a good Metroid game, and instead what I got was some overly-hard game for the hardcore masochistic gamers out there who enjoy getting punished. This honestly feels more like a survival horror take on Metroid than anything else, it just lacks the atmosphere and fun exploration elements that made the best games in the series so appealing.

    This is a game for a very specific, hardcore fanbase, and if you aren't that hardcore, chances are the game is going to be too hardcore for you.
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  19. Oct 10, 2021
    1
    A SNES game released in 2021 for full price. Movement is spry, but other control features (e.g. only aiming while standing still, over-reliance on parry/QTEs, clunky weapon swap) make the game feel worse than indie competitors. An "easy mode" might defeat the purpose, but definitely needs a "where the f do I go?" mode. Very niche and doesn't deserve mainstream acclaim.
  20. Oct 9, 2021
    1
    I'm a metroid fan and played the last 4 games multiple times.
    Sadly this game doesn't have the quality and atmosphere that a metroid game should have. The intro was super lazy, just pictures and walls of text. The music is very generic and doesn't even come close to the genius of the previous soundtracks.
    Yes it plays very fluid and has smooth animations but that's about it. The controls
    I'm a metroid fan and played the last 4 games multiple times.
    Sadly this game doesn't have the quality and atmosphere that a metroid game should have. The intro was super lazy, just pictures and walls of text. The music is very generic and doesn't even come close to the genius of the previous soundtracks.
    Yes it plays very fluid and has smooth animations but that's about it.
    The controls are very uncomfortable.
    It is a hard game, but it feels unfair because of the bad controls and sometimes you can't do anything to prevent damage, so it's just not fun to play.
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  21. Oct 11, 2021
    0
    Doesn't feel like a Metroid game at all, the difficulty scaling is also out of whack, the other metroid games have an ability to draw you in and keep you playing while roaming a fairly open area - this just does the opposite, it's constricted and pushed you away
  22. Oct 9, 2021
    9
    A true masterpiece and an instant classic. The Switchs best single player experience since Astral Chain more than 2 years ago. My only problem with it is the load time between areas can take like 30 seconds. For a game that's normally extremely fast paced it's very noticable. Nintendo should have released a switch pro along side this.
  23. Oct 10, 2021
    0
    So, this is my verdict after beating the game.

    Just give me the Prime Trilogy back already. I would rather play other M than this game. The story contradicts the current timeline and made me cringe. It call comes down to bad guy trying to take over the galaxy. That's it. simple and redundant to a lot other stories. The controls need work. Half of the time they would not respond or
    So, this is my verdict after beating the game.

    Just give me the Prime Trilogy back already. I would rather play other M than this game.

    The story contradicts the current timeline and made me cringe. It call comes down to bad guy trying to take over the galaxy. That's it. simple and redundant to a lot other stories.

    The controls need work. Half of the time they would not respond or do what I inputed and the other half, there was just enough input lag to cause issues.

    Frame rate drop increased as you progressed through the story. A lot of times, it would sit on a black screen for a minute before it finally could load.

    There are no objective markers or any kind of reminder of where you need to get to. The tutorials aren't even helpful. You will get lost for hours before a lucky shot reveals a hidden block. Map is not helpful at all as well.

    The menu and map buttons are reversed than just about every other game. There is no remappong also. There is not even a way to toggle buttons instead of having to hold it down.

    Boss fights were not fun at all. Most of them did not even give you anything also.

    The EMNI enemies felt like they had god mode and was based on RNG on their locations. The countering for these enemies need reworked also. The queues that are supposed to help you came after the attack happened making the queues completely useless.

    After completing the game, I felt disgusted and that I wasted my time. How is this really a metroid game?

    I recommended something else like the Castlevania Advanced Collection instead of buying this.
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  24. Oct 10, 2021
    0
    This game is quite frankly abysmal. It's a sluggish, tedious mess. Between reusing boss fights 6 times, an over reliance on rather annoying timing and the fact the the E.M.M.I aren't on predetermined routes through their entire area (they're always in the room you enter) make this a chore to play. Mercury steam absolutely love one way doors as well as making your way forwardThis game is quite frankly abysmal. It's a sluggish, tedious mess. Between reusing boss fights 6 times, an over reliance on rather annoying timing and the fact the the E.M.M.I aren't on predetermined routes through their entire area (they're always in the room you enter) make this a chore to play. Mercury steam absolutely love one way doors as well as making your way forward instantaneously closes the way back, making exploration rather annoying and causing you to take the longest way to get everywhere. Speaking of exploration your map is a mess. Beyond clustered with so many icons and they don't disappear when you collect them (they got slightly transparent, but are still there. So heaven help you if you forgot to get anything previously. The tension that everyone talks about is lost instantaneously as you get killed instantly getting ambushed by an E.M.M.I opening a door for the third time. The controls are a cluster **** (seriously nintendo mappable buttons) and you have to get your fingers dancing continuously throughout the game. Now I say this being a die hard metroid fan. I love every other game in this series (even Metroid 2) but this is a mess. It has elements that could make it brilliant, but again structure of levels, laborious order of upgrades (still waiting for the gravity suit at this point and the level design is ****ing killing me not having it) and the fact that Samus' suit is made of paper makes this the worst experience in the Metroid franchise. And to all you metroid die hards gushing over this as its the first one we've got in 19 years, stop. Be honest and ask yourselves is this my favourite? As if you say yes you're a liar and haven't played any of the others. Expand
  25. Oct 9, 2021
    0
    This review contains spoilers, click expand to view. Siento que el juego no tiene un avance. Solo una fórmula repetida que van usando desde los 90 Expand
  26. Oct 10, 2021
    4
    Hatte mit den Metroid Primes sehr viel Spaß gehabt und erwartete das selbe mit Dread. Endlich mal wieder nen Metroid, auch wenn es ein 2D ist.

    .... habe aber das Spiel bereits wieder gelöscht, denn mir ging das EMMI Katz-und-Maus-Trial-and-Error-Spiel extrem auf den Sack. Vor allem mit dieser schwammigen Steuerung. Vielleicht hätte man die EMMI einfach ein wenig später ins Spiel
    Hatte mit den Metroid Primes sehr viel Spaß gehabt und erwartete das selbe mit Dread. Endlich mal wieder nen Metroid, auch wenn es ein 2D ist.

    .... habe aber das Spiel bereits wieder gelöscht, denn mir ging das EMMI Katz-und-Maus-Trial-and-Error-Spiel extrem auf den Sack.
    Vor allem mit dieser schwammigen Steuerung.
    Vielleicht hätte man die EMMI einfach ein wenig später ins Spiel integrieren sollen.
    Zwar sind die Rücksetzungspunkte sehr fair gesetzt, aber dieses zu 99% Instant Tod wenn du erwischt wirst, weil QuickTime Events so toll sind, haben mir den Spielspaß verdorben.
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  27. Oct 10, 2021
    0
    Ï like metroidvania games castlevania sotn and super metroid are my favourites. But what i did see what mercury systems did to castllevania so i guessed that metroid dread cant be good, but wanted ofouse be wrong with metroid dread. Sadly i was wrong and they again made melee mechanic in a game that should not have it and quick time events in a game that should not have it. Emmis gotÏ like metroidvania games castlevania sotn and super metroid are my favourites. But what i did see what mercury systems did to castllevania so i guessed that metroid dread cant be good, but wanted ofouse be wrong with metroid dread. Sadly i was wrong and they again made melee mechanic in a game that should not have it and quick time events in a game that should not have it. Emmis got boring realy cuick and think it was bad idea to have so many of them. Music was bad if they would even just have remastered old music it would have been good, only place they used good music was remix of old musi during characters talking was realy bad idea. if samus was removed you couldnt tell if it is a metroid game even. At no point did i have fun with the game so i rather play the old games or metroid prime. i played so far that large area got frozen and now i got enough from the game and wont play it anymore. Expand
  28. Oct 13, 2021
    1
    I am very dissapointed with this game, i waited for this game 19 years and im really fan of metroid, this game was very short, and emmi s are really annoying, game dont make me feel nothing very generic
  29. Oct 10, 2021
    4
    For someone who never payed Metroid before the map is super confusing and the arm canon aim is terrible. The control are also confusing. This game is more for hardcore Metroid fans
  30. Oct 11, 2021
    1
    Rehashed, generic, short, and derivative of the original Metroid games. Dread does nothing new and adds not a single new concept to the series. Feeling like a simple, over priced, distraction from the wait for Metriod Prime 4, there's nothing about this game to prevent it feeling like a downloadable budget titles from 2006. Games of this quality make ito obvious why Nintendo goes to theRehashed, generic, short, and derivative of the original Metroid games. Dread does nothing new and adds not a single new concept to the series. Feeling like a simple, over priced, distraction from the wait for Metriod Prime 4, there's nothing about this game to prevent it feeling like a downloadable budget titles from 2006. Games of this quality make ito obvious why Nintendo goes to the length it does to cancel fan projects; simply so they don't show this dross up for the cheap cash-in that it is. I wish I hadn't wasted my money. Expand
  31. Oct 10, 2021
    0
    el peor juego de metroid de la historia de los videojuegos, la mayor decepcion que me he llevado en todo el tiempo que llevo jugando videojuegos
  32. Oct 10, 2021
    2
    No soy fan de la saga, puntuó con un dos por que según el público gamer los juegos de ps5 son caros con toda la calidad que tienen, este metroid es un 2D , juego indi por 60, contando que kena es un indi 3D con mejor motor gráfico y está a 40 lo veo algo ilógico que toda la comunidad que se quejaba de los precios de sony ahora celebren esto, cuando metroid es pura nostalgia con mecánicasNo soy fan de la saga, puntuó con un dos por que según el público gamer los juegos de ps5 son caros con toda la calidad que tienen, este metroid es un 2D , juego indi por 60, contando que kena es un indi 3D con mejor motor gráfico y está a 40 lo veo algo ilógico que toda la comunidad que se quejaba de los precios de sony ahora celebren esto, cuando metroid es pura nostalgia con mecánicas de juegos de hace 15 años, lo probé sin comprarlo y menos mal un juego de 20 euros como mucho, que será muy divertido pero es un simple 2D. Expand
  33. Oct 9, 2021
    1
    This game does nothing for casual gamers. This metroid game is not much different than earlier metroid 2D titles. There are no difficulty modes until you beat the game and you unlock a harder difficulty. There should be an eaiser difficulty. In general, not only is this game VERY DIFFICULTY it has no appeal outside the metroid 2D base.
  34. Oct 10, 2021
    2
    I had low hopes for this game and they were met - and even surpassed. Mercury Steam did a poor job, like basically every other game they've ever made. The least fun Metroid game I've played, although probably about on par with the Prime games (that were also worst in class for the Metroid series). I was bored to tears by the 2 hour mark and had to can this game then. The QTEs and storyI had low hopes for this game and they were met - and even surpassed. Mercury Steam did a poor job, like basically every other game they've ever made. The least fun Metroid game I've played, although probably about on par with the Prime games (that were also worst in class for the Metroid series). I was bored to tears by the 2 hour mark and had to can this game then. The QTEs and story elements with the AI companion were unnecessary and helped to soil the experience. Metroids have been about exploration. So, someone spoiling the thrill of adventure at mandatory checkpoints where you get locked into certain rooms was an absolute buzzkill. The overuse of EMMIs became apparent by the second one, so I can only imagine how maddeningly awful they become by the final encounter. It's sad to see so many 9's and 10's for this not-even-mediocre game. Gaming is a hollow shell of what it once was and I weep for my hobby. Expand
  35. Oct 9, 2021
    3
    I'm a metroid fan but didn't really get along with this game. The controls aren't the greatest and it does not feel fun to play
  36. Oct 12, 2021
    1
    How does Nintendo keep getting this so wrong? If you don’t know what makes a good Metroid game, give the franchise to a Western developer who does.

    The core of the Metroid series has always been the following: - Exploring an large alien world in a sprawling, non-linear way that encourages exploration - An interesting sci-fi story - New powers acquired as you progress aid you and
    How does Nintendo keep getting this so wrong? If you don’t know what makes a good Metroid game, give the franchise to a Western developer who does.

    The core of the Metroid series has always been the following:
    - Exploring an large alien world in a sprawling, non-linear way that encourages exploration
    - An interesting sci-fi story
    - New powers acquired as you progress aid you and open up new areas
    - Sweet, chill ethereal music

    What does Dread have?

    - Exploring an alien world in a strict, linear way that prohibits exploration and railroads you into exploring it in exactly one way
    - A boring, cliched sci-fi story that upends all existing lore for no reason and then shrugs its shoulders, giving you absolutely no explanation as to why
    - Small map with little to no explorable paths, and a map so cluttered with UI elements and unnecessary icons it’s difficult to read
    - No music. Literally, I’m not joking. Where is this game’s MUSIC?!

    It also has!

    - Multiple repeated boss fights
    - Enemies that instakill you the moment they touch you
    - A supergun mechanic that is literally a deus ex machina to kill another specific type of enemy and then it magically disappears again
    - Boring, linear puzzles that don’t challenge the player
    - Poor technical performance
    - Awful button layout with no option to remap
    - Retcons

    I just…I don’t know what to say about this game. I love this series, but Nintendo can’t be **** bothered to put any effort into it. Go enjoy an indie game who understands Metroid. Go play the Axiom Verge series, The Messenger, Timespinner, or Dandara. Don’t play this rubbish.
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  37. Nov 19, 2022
    10
    I have never experience a game that actually lived up to the hype of it's release before. I honestly loved everything about this game and am so happy it exists. This game balanced the action and horror in a way I have not seen since Metroid Fusion and the gameplay was some of the best in the entire franchise. I actually really liked the EMMI stuff, because it helped you feel vulnerable andI have never experience a game that actually lived up to the hype of it's release before. I honestly loved everything about this game and am so happy it exists. This game balanced the action and horror in a way I have not seen since Metroid Fusion and the gameplay was some of the best in the entire franchise. I actually really liked the EMMI stuff, because it helped you feel vulnerable and added a level of horror to everything. But I could see where some people didn't like it. But for me, this is one of my favorite games released in years. Expand
  38. Jan 6, 2022
    10
    A nostalgic take on one of the best Nintendo franchises. Dread has till all, moody environments, flashy combat, thrilling exploration, good story (could have been deeper) and cool graphics and animation. I recommend this for players new to the franchise and long time fans alike.
  39. Nov 9, 2022
    10
    This game is an absolute masterpiece. i simply have never played a better game than this. 10's across the board.
  40. Feb 1, 2022
    10
    Mercury Steam and the Metroid saga deserve recognition after being relegated to low sales for so long
    Its the work made with love between a spain studio and the support from Nintendo in Japan.
  41. Feb 13, 2022
    5
    I've played every game in the series so far and this is the first one I didn't finish. The graphics are good and so is the gameplay. Where all the fun goes out the door is with the Emmi encounters. You'll be having a great time exploring and then you're faced with going into an EMMI area that turns gameplay into a cat-mouse trope.

    Sorry Nintendo. If this is what your plans are for the
    I've played every game in the series so far and this is the first one I didn't finish. The graphics are good and so is the gameplay. Where all the fun goes out the door is with the Emmi encounters. You'll be having a great time exploring and then you're faced with going into an EMMI area that turns gameplay into a cat-mouse trope.

    Sorry Nintendo. If this is what your plans are for the future of the series, you just lost a 30 year fan.
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  42. Oct 13, 2021
    10
    Una obra maestra de mercury steam y de sakamoto. Lamentablemente siempre habrá haters exigentes que no quedaran complacidos con nada, a no ser que cumplan sus estándares. Merece mucho la pena jugarlo. Me gusto a un mas que hollow knight
  43. Oct 14, 2021
    10
    If you come here to find out if the game is worth it, it is definitely worth it. Its graphics are not up to the latest generation of graphics processors, but they are VERY GOOD AND LEAVE NOTHING TO BE WANTED AND FOR A GAME OF THIS GENRE IT LOOKS SPECTACULAR. Its difficulty is decent rewarding rookies as well as veterans. Its controls feel like butter in the hand, super fluid and theIf you come here to find out if the game is worth it, it is definitely worth it. Its graphics are not up to the latest generation of graphics processors, but they are VERY GOOD AND LEAVE NOTHING TO BE WANTED AND FOR A GAME OF THIS GENRE IT LOOKS SPECTACULAR. Its difficulty is decent rewarding rookies as well as veterans. Its controls feel like butter in the hand, super fluid and the animations when controlling Samus is satisfactory, it has many details in the design of the levels, you can see fauna, the magma splashing, Samus gestures when leaning against the wall. Its story is interesting, the only bad thing was the soundtrack that is not as immersive as in other games in the saga, but you will hardly notice the soundtrack, since you are so focused playing that you will forget the soundtrack, but the sound effects of the enemies are perfect. Expand
  44. Oct 13, 2021
    10
    One of my favorite game of all time is Super Metroid so a new Metroid game is a big event for me but also I have very high expectation for a new entry in this franchise. Arguably the intro and ending of this game are not as iconic as the ones in Super Metroid, but the gameplay must be the best of the whole franchise. After I finished the game a first time, I was wondering if this episodeOne of my favorite game of all time is Super Metroid so a new Metroid game is a big event for me but also I have very high expectation for a new entry in this franchise. Arguably the intro and ending of this game are not as iconic as the ones in Super Metroid, but the gameplay must be the best of the whole franchise. After I finished the game a first time, I was wondering if this episode became my favorite of all, which is the first time I even consider that after playing a new entry since Super Metroid. After I started playing it again, watching also videos about sequence breaking and how deep the game becomes if you really try to discover all the secrets in this world design and gameplay, I really start to believe this is a true masterpiece, and the game designers really did an amazing job expecting the players experimenting many different ways to complete it. I recommend playing it multiple times to appreciate the deep taste of this episode. To summarize: long life for 2D Metroid! Expand
  45. Oct 13, 2021
    10
    One of the best games ever made. Mercury steam did an amazing job. Unbeatable controls, animations, level designs, enemy designs, environment, power ups, progression, story and lore, art style and the **** BOSSES. 10/10, must buy
  46. Oct 16, 2021
    6
    This is definately an overated game. I like Metroid games, however I would not class this as one of the better ones.

    The gameplay is generally good and some of the bosses are interesting. The incorporation of the upgrades throughout the game is generally good as well. Some of the story elements have potential. However there are some problems I found with the game. The graphics while
    This is definately an overated game. I like Metroid games, however I would not class this as one of the better ones.

    The gameplay is generally good and some of the bosses are interesting. The incorporation of the upgrades throughout the game is generally good as well. Some of the story elements have potential.

    However there are some problems I found with the game. The graphics while not terrible just don't seem that great in my opinion. The EMMI addition just seems like time wasting to pad out the game after the initial first experience, I feel this could have been handled in a much better way. Some of the mini bosses as well are literally exactly the same copied and pasted over the course of the game with some slight differences on occasion. It also feels like when fighting the bosses initially they take a larger amount of damage and then after a few attempts they make each phase a little easier so that you eventually win, again similar to before it just feels like padding over actually beating the boss due to skill. Some of the backtracking is good, however I don't really understand the point of the Warp points as they felt unnecessary and not really useful in their implementation in the game. Warp points can be great generally, but they are handled much better in other games and here it just detracts from the game. There is also annoying time loads when moving from one area to another seeing the same transit screens again and again.

    There is also a potentially interesting upgrade at the end of the game but again its never fully utilized. This feels to be the re-occuring theme of this game, there are good ideas but they are not fully accomplished.

    The story elements as mentioned earlier have potential, however overall just don't fully work. This game feels like it has some good ideas but just not quite executed in the best way to reach its potential. I cant understand why this is getting 10/10 scores as it is certainly not a perfect game or anywhere as near good as Super Metroid/Fusion or Zero Mission in my opinion.

    I think with some tuning they could make it a lot better in the future, hopefully they pick up on the gripes and resolve the problems people have with it.
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  47. Oct 12, 2021
    8
    My History - Have only ever played the NES game without completing it, and have completed Super Metroid earlier this year for the first time, that is my entire history with the series.

    Story - You are given story in little sections and with some cutscenes in the more intense moments, it is not heavy in any way and very easy to follow, even giving you a little recap of the story up to
    My History - Have only ever played the NES game without completing it, and have completed Super Metroid earlier this year for the first time, that is my entire history with the series.

    Story - You are given story in little sections and with some cutscenes in the more intense moments, it is not heavy in any way and very easy to follow, even giving you a little recap of the story up to this point at the beginning of the game which is nice. I enjoyed it overall, I loved how simplistic it was and had some nice twists.

    Graphics & Performance - I only played the game while docked and the game ran fantastic for me, only stuttering that occurred was in loading screens, otherwise was nice and smooth. Graphics were fantastic as well, a lot of the levels were very atmospheric, you could see a lot of care and attention was put into the backgrounds as you could see enemies leaping around in the background or the local habitat doing their thing. The game looks dark and beautiful.

    Combat - If you are a fan of Super Metroid then I see a lot of similarities here but more refined, a lot of the power ups you tend to pick up are from Super Metroid but has some cool new additions as well, I loved the parry move which you can use on certain enemies to get some additional energy and ammo, this for boss fights was typically used as a quick time event which wasn't something that I cared for, but I had a wonderful time with the combat, never felt like your standard enemies were very difficult.

    Boss Fights - This game has had a lot of attention for being difficult and yeah I can agree that it is not an easy game, but I played Metroid Dread before reading any reviews and I am not particularly fond of mean and very difficult games, but not once did I feel this was beyond my skill level. Boss fights is where your skills are put to the test, but even if you die, you will always spawn right outside the room you did the fight in, you won't respawn from the last save point, that is something different from Super Metroid and is a big game changer for me. I could jump straight back in and do the fight again, even if I were to die a few times, each time I would progress further and learn their move patterns and the counter attacks for them, if this is something you are not interested in doing in a boss fight then I would suggest sticking with more lighter games. The final boss took me 6-7 times to defeat and yes there was some frustration but each time I did better and better once I learned the moves and I felt so satisfied when I beat it. This is all dependent on your skill level but I feel the difficulty may be getting too much of a negative view when it really isn't as bad as other games I have played.

    EMMI - The first few are fun, the more it goes on, the more annoying it becomes. The first few it is more fun to get caught and just run across the level and parkour your way to the exit, I found so much enjoyment in this, but later you encounter far less paths to avoid them, EMMI can appear right in front of a door you enter, the counter window to avoid instant death is not very forgiving, and I just wasn't a fan of having to sit there and wait for EMMI to go away, only to move a little and then have EMMI detect my movements again. This is probably the weakest point of the game in my view, luckily you don't have to deal with them too much and as I said, it is only the later few that really bother me.

    Exploration - I really enjoyed this, some reviews I have seen have suggested that the game never gives tips on where you need to go so you get lost easily, but I disagree completely, there is only 1-2 times I got confused on where to go, but for the most part the game is very clever about leading you on a path of where you need to go, if you get a certain item then odds are there is a place nearby to use that item to progress, its about studying your surroundings and reviewing the map from time to time, and that is what Metroidvania-type games are all about. I thought the developers did a good job of not telling you where to go but leaving you with enough to still figure it out without any major issues. Level design is great in that aspect.

    Music - Some really dark and ominous tunes play during this game, plus some classics from the Metroid series. Enjoyed the music overall and am hunting for that soundtrack.

    Final Review - I think this was a fantastic game, had about 9 hours of playtime with it and completed it within 3 days between work and my personal life. I probably enjoyed this one more than Super Metroid but that is mostly because I felt Super Metroid had some elements that were a little dated or I needed a walkthrough to help me out, while this one I felt more in control of what I was doing and more satisfied with how I progressed. Give it a shot!
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  48. Oct 25, 2021
    6
    Music is very bad. Plot is 50% copy-paste from previous games. Locations are easily forgettable because of how much plain grey is used. Enemies are, too. It doesn't add much to lore, for example anything to Adam's personality, and I feel ending is strange instead of satisfying. The cut-scenes are made right sometimes, but it becomes cheap worship of Samus coolness pretty soon, a way to winMusic is very bad. Plot is 50% copy-paste from previous games. Locations are easily forgettable because of how much plain grey is used. Enemies are, too. It doesn't add much to lore, for example anything to Adam's personality, and I feel ending is strange instead of satisfying. The cut-scenes are made right sometimes, but it becomes cheap worship of Samus coolness pretty soon, a way to win praise of long fans. By the way, the game itself isn't by any means cheap, while it's 2.5D Metroid game with no changes to its very old formula. People say ”rate it high for new Metroids to come out”, but I don't want a series to continue like that, nor rating it any higher. Expand
  49. Oct 24, 2021
    9
    I'm not a pro player or speedrunner but I like myself some Metroid so this is the view of an average player. I mostly loved what was there.

    Not much this game does, that gets it on my bad site but I do think the damage output of enemies is a bit too harsh at times. Although on the other hand it makes you feel so much better ones you topped off your upgrades and such though there still
    I'm not a pro player or speedrunner but I like myself some Metroid so this is the view of an average player. I mostly loved what was there.

    Not much this game does, that gets it on my bad site but I do think the damage output of enemies is a bit too harsh at times. Although on the other hand it makes you feel so much better ones you topped off your upgrades and such though there still will be enemies that get on your nerve with that.
    The checkpoints are more that fairly planted but why do you have to manually skip cut-scenes EVERY TIME! This gets extremely annoying after your third death and you will die, often at that on bosses. My average death-count just on bosses must be 7 or more. You do understand bosses once you died enough but they still will challenge you and there will be times where you wonder "how the heck do I avoid that" or "did I hurt it or not, I can't tell" but keep on going and you will overcome. I think the boss that was the hardest to me took about an hour to beat with die and repeat.
    Most optional upgrades will be not too difficult to obtain and while not mandatory can help you out. You shouldn't have to much trouble getting them with some more movement options and the game helps you pretty well on keeping track around the area they are hidden. Still, my percentage to Item completion was 91 % by the end of the game. I really only missed (from what I can tell) some that required crazy Speedbooster shenanigans and Morphball movements over fall blocks even with the X-Bomb upgrade and Nintendo should have made it easier for players like my but by no means they make or break finishing the game.

    Loading time happens only when going to an new/different region of the game and are tolerable though I wouldn't mind shaving of half of it. Otherwise the game runs quiet stable and fast and I never noticed any slowdowns or hickups. I found the graphics pretty good for 2.5D sidescroller on Switch (docked mind you, I never use the Switch to play mobile), if you have any issues with that you have some delusional standards and should get your head checked.

    For the controls, they are mostly good but I have an issue with having to press in the Analog Stick I move with for movement options and it sucks that you can't aim with missiles or the Beam and walk at the same time. It always gave me headaches that you have to keep the Grapple Beam pressed when using it, I never got used to it. Luckily you don't use it that often to get at you. The Space Jump also doesn't work as good as I wanted it and troubled me sometimes. Do better Next Mission Nintendo.
    The Melee-counter mechanics did overstay there welcome a bit and were basically mandatory at later points in the game and nothing this tedious should be mandatory so much.
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  50. Oct 24, 2021
    9
    Excellent episode, a tribute to the series for those convinced, and a superb approach for new players who would not have had the opportunity to play the previous games. Always impressed to see the switch deliver great graphics whenever it wants. Excellent replayability potential
  51. Jun 23, 2022
    6
    I think the map forces you to take unnecessary detours (even by the standards of other Metroids). There is an imbalance between exploration and combat. In other Metroids the combat takes a backseat while in Dread the boss and mini boss fights are exaggerated. There were times where I was fighting three bosses or mini-bosses in a row. 40% exploration and 60% combat.
    In other Metroid games I
    I think the map forces you to take unnecessary detours (even by the standards of other Metroids). There is an imbalance between exploration and combat. In other Metroids the combat takes a backseat while in Dread the boss and mini boss fights are exaggerated. There were times where I was fighting three bosses or mini-bosses in a row. 40% exploration and 60% combat.
    In other Metroid games I enjoy exploring and figuring out the new routee to follow. In Dread I am constantly fighting a boss which is exhausting.
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  52. Jan 9, 2022
    1
    Habe das Game bis zum Ende gezockt. Ich habe nichts gegen hohe Schwierigkeitsgrade, aber die Steuerung ist so überladen, dass man schon fast Krämpfe in den Händen bekommt. Die beiden Schultertasten müssen fast permanent gedrückt werden. Ich hatte noch bei keinem Spiel so stark das Gefühl, dass ich immer genau weiß, was ich machen muss, aber aufgrund der unintuitiven Steuerung immer wiederHabe das Game bis zum Ende gezockt. Ich habe nichts gegen hohe Schwierigkeitsgrade, aber die Steuerung ist so überladen, dass man schon fast Krämpfe in den Händen bekommt. Die beiden Schultertasten müssen fast permanent gedrückt werden. Ich hatte noch bei keinem Spiel so stark das Gefühl, dass ich immer genau weiß, was ich machen muss, aber aufgrund der unintuitiven Steuerung immer wieder etwas falsch mache oder das Spiel die Befehle nicht korrekt annimmt. Wenn schon hoher Schwierigkeitsgrad, dann muss man das Gefühl bekommen, man weiss, was man falsch gemacht hat. Bin froh, dass ich es durch habe. Nie wieder Metroid. Expand
  53. Oct 13, 2021
    10
    It's a pretty hard game, but if your able to get past that it's an amazing game. my only complaint is that the Emmis got a little over played. But all in all that's a sacrifice I'm willing to take to get another great Metroid game, especially one that's not another other M
  54. Oct 14, 2021
    6
    I like the game in general, I own every Metroid game and while I haven't beaten all of them, they're a fond part of my childhood. Honestly this game frustrated me to no end constantly, the number of boss battles is unending and its not really fun, no sooner than you beat a single boss, 3 rooms later you can run into another one.

    It feels like the developers just wanted to make a game
    I like the game in general, I own every Metroid game and while I haven't beaten all of them, they're a fond part of my childhood. Honestly this game frustrated me to no end constantly, the number of boss battles is unending and its not really fun, no sooner than you beat a single boss, 3 rooms later you can run into another one.

    It feels like the developers just wanted to make a game with some very RE 2 vibes with you being chased which while frustrating at times is pretty enjoyable, but the boss fights (especially the mini boss fights) are garbage for most of them a few are fine but my biggest frustration is that this means for those who are physically handicapped they're basically never going to play this game because there isn't an easier mode, normal is already a pretty difficult challenge, despite what the obnoxious minority of "git gud" players will say, several friends of mine are also having issues with the bosses. Dying 10-15 times in a game is one thing, but per boss because you're not hitting the right combo of 4-5 buttons is exhausting.

    I'm almost at the end of the game in the frozen areas and I think I'm not going to finish this game. I regret buying it day 1 and should have waited for a sale. I wanted to support Metroid games because I'm looking forward to the Metroid 4 but this is a game I'd say you can skip.
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  55. Oct 15, 2021
    6
    There seem to be very few objective reviews, or ones that speak from experience or a long-time appreciation for the series. This game has some serious issues relating to progression, pacing, and level design. A good way to illustrate this is the order of abilities.
    You get stuck between the first and second areas because you don't have morph ball or bomb yet and shooting the floor isn't
    There seem to be very few objective reviews, or ones that speak from experience or a long-time appreciation for the series. This game has some serious issues relating to progression, pacing, and level design. A good way to illustrate this is the order of abilities.
    You get stuck between the first and second areas because you don't have morph ball or bomb yet and shooting the floor isn't intuitive. You get spin boost and then space jump 30 mins later. Screw attack comes before both cross and power bomb and basically breaks the game. This is immediately after an intense difficulty spike and makes for a kind of whiplash.
    In Super, screw attack is optional and along with space jump, the last item in the game. It is there to facilitate backtracking and accessing 100% items, not to trivialize the game. Furthermore, the level / enemy / hazard design is an impedance to cheaping out.
    Either Mercury Steam did not do their homework or did not come to a very good understanding of what makes metroid special. The thought put into crafting a story through environment, progress, and atmosphere is just not in this game.
    It's main innovations are faster movement, difficulty, and boss design, but these are held back. Free aim and button combos for weapon selection feels clumsy on the tiny joy con controls. The pacing of difficulty is off, or perhaps the length of the campaign is. Boss fights are weirdly concentrated in one part of the game. The boss design of the 2nd half of the game is redundant and noticeably inspired by hollow knight, but unbalanced missing mechanics that help it to make sense. Healing, badges, deflection are basically replaced with QTEs from 2009.
    The 100% end-game challenges add some depth, but have you pulling off feats that you didn't even know were possible in the campaign. I couldn't help feeling like they would have played so much better as story puzzles, and that the game could have either been longer or designed to encourage better utilization of resources.
    Bottom line is this game doesn't really have a clear idea of what it wants to be. The music is completely forgettable. The story is basically Star Wars. I mean, c'mon people. Mercury Steam does not have the experience to build a truly immersive and meaningful metroid world/story, and is compensating for that with Hollywood visuals and derivative design elements.
    This does not feel like a $60 game to me, and I expected more from the first 2D Metroid designed for home consoles and AAA sensibilities in a long time. Reviewers seem like they need to go study Super Metroid.
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  56. Nov 16, 2021
    9
    I love a lot of things about this game. The beautiful visuals, the amazing integration of camera movements that give this side-scrolling game so much depth cinematic gravitas, the story that connects the pieces of the other games, the moody atmosphere of the sound design and music, the buttery smooth controls and combat mechanisms, and Samus' new abilities.

    There are some things that
    I love a lot of things about this game. The beautiful visuals, the amazing integration of camera movements that give this side-scrolling game so much depth cinematic gravitas, the story that connects the pieces of the other games, the moody atmosphere of the sound design and music, the buttery smooth controls and combat mechanisms, and Samus' new abilities.

    There are some things that keep this from being a perfect game, in my opinion. While I loved the concept of being chased by an indomitable foe akin to the experience teased in Fusion and in the Aliens franchise Metroid was inspired by, I never got quite the same sense of fear. I never felt dread in the sci-fi horror genre sense of the word. The E.M.M.I. are panic-inducing and because they are confined to marked zones, they came to feel like more of an annoyance than a scary experience that might pop up unexpectedly (I would've preferred the latter). I didn't really care for the presentation of her ship's computer, Adam, as compared to this game's predecessor, Fusion. I found that there was a lack of true exploration until you get far into the game. Even then, at any given point in the game I found that I was confined to a set path due to the set of complex locks that might open or close at each point in your progress. I also wish it was easier to navigate the labyrinth-like map, wish that you could teleport from one area to a distant area rather than just having lots of conduits between areas that are adjacent to each other. The game is also very difficult, particularly the bosses and E.M.M.I. zones. As long as you go into them knowing that you will die a lot and have to memorize patterns and windows of opportunity, you can avoid much frustration. However, once you do master the boss patterns, it is exhilarating.

    I mention a lot of gripes. But I was filled with awe throughout my experience with this game regardless. With a lot of patience, I found it to be a great overall experience.
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  57. Oct 16, 2021
    6
    I suspect once the honeymoon period wears off people will begin to properly compare Metroid Dread to other MetroidVania games that have come out and realize that Dread is a gimmicky, mediocre entry in the genre. A 7 out of 10 game, at best.

    I rate it lower than that for the fiddly controls (three buttons and the analog stick to aim-fire missles!), an overabundance of bosses and
    I suspect once the honeymoon period wears off people will begin to properly compare Metroid Dread to other MetroidVania games that have come out and realize that Dread is a gimmicky, mediocre entry in the genre. A 7 out of 10 game, at best.

    I rate it lower than that for the fiddly controls (three buttons and the analog stick to aim-fire missles!), an overabundance of bosses and mini-bosses, QTE styled combat sequences overusing the melee counter, unavoidable one-hit-kill enemies with cheap god-mode abilities (EMMI), the lack of music, and the game's short length (10-12 hours for 100% completion). Graphically it's decent, but nothing to write home about. The movement is nice and fluid but there are noticeable periods of frame drops and blurry textures when playing docked on a 1080p or above display.

    6/10 for me.

    It's been 19 years since the last, new, 2D Metroid game was released on a Nintendo platform and over that time frame there has been a literal pile of MetroidVania styled games that are leaps and bounds better than Dread. Most, if not all, of them are readily available on multiple platforms, and most are cheaper with more content.
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  58. Oct 11, 2021
    10
    Okay, guys this game has so much attention to detail and let’s you get stuff early and promotes looking for new ways to do things. If anything this deserves to be game of the year for all the amazing things they made to ensure complete immersion
  59. Oct 11, 2021
    10
    Great game! It makes you want to explore every part of the map for items. Some times I felt stuck in the game, and I was surprised finding the exit while searching for an item i left behind earlier.
  60. Oct 16, 2021
    6
    Metroid Dread is certainly an enjoyable game, however only the first half. The second half becomes a repetitious bore and an absolute slog of a game.

    I've played most of the 2D Metroids including Super Metroid (played 3+ times), Metroid Fusion and also gave Samus Returns a go. The Spanish studio that made Samus Returns co-developed Metroid Dread and brought a lot of the bad aspects of
    Metroid Dread is certainly an enjoyable game, however only the first half. The second half becomes a repetitious bore and an absolute slog of a game.

    I've played most of the 2D Metroids including Super Metroid (played 3+ times), Metroid Fusion and also gave Samus Returns a go. The Spanish studio that made Samus Returns co-developed Metroid Dread and brought a lot of the bad aspects of Samus Returns. Samus Returns had too many parry attacks and repeat bosses, yep you heard right, the same bosses over and over again with minor tweaks.

    Metroid Dread came out with positive reviews so I decided to try it out with an expected game length of 10 hours.

    Pros:
    * cool blend of 2D and 3D
    * EMMIs towards the beginning of the game are kinda cool
    * some good cut-scenes
    * some of the bosses were fun

    Cons:
    * EMMIs became more of a gimmick towards mid-game and didn't add much value to the game
    * the power upgrades are all over the place and you barely have a few moments to use it before you get another power upgrade
    * this game is actually very linear in that it provides teleportation points every where
    * some parts of this game have awful level design and you can barely tell the cue points, particularly when you're on a small screen
    * mini-bosses are repeated over and over again and it's OK to be seen twice but not 3 or 4 times
    * counters in boss fights are awful if you miss the counter you have to do some repetitious moves for a few minutes before the counter becomes available again, counters seem more appropriate in a Playstation button-smash game
    * some of the cut-scene close-ups has PS1-level graphics
    * some noticeable frame-rate drops, particularly in boss battles

    Overall it's great to have another 2D Metroid game however a lot of the bad aspects of Samus Returns are in Metroid Dread, there are noticeable glitches in the graphics and bad level design and repetitious bosses. It would have been better if Nintendo just produced it by themselves.
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  61. Oct 11, 2021
    10
    It's no Super Metroid but it still makes all other currently released Metroidvania games bow before their king. Top notch game for the Switch.
  62. Oct 11, 2021
    9
    This review contains spoilers, click expand to view. This game is amazing. I love the exploration, as well as the background as one explores. The controls feel natural and well managed (except the E.M.M.I gun thing, it's a bit awkward).
    There are times where the story felt a little .. guided, more so than I would like from an explorative title. I did not like or appreciate the fact that missables were highlighted on the map (even to the point were zones would flash if one missed something in a zone).
    I have a standard of $1/hr minimum of entertainment from a game (so if it costs $80 I expect 80 hr of game play. This includes the time to achievement hunt, and or 100% a game). This game fall short of that, but that's ok in this case.
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  63. Oct 13, 2021
    10
    This game. This goddamn game. I am absolutely in love with this game. Everything about it clicks with me, the amazing action, controls, bosses, atmosphere, everything. I've beaten this game twice now, once on normal with a 100% run, and once on hard beating it as fast as I could, and both times I had an absolute blast.
  64. Oct 11, 2021
    10
    Llevo jugando a Metroid desde 2003 ,Metroid prime es mi juego favorito de la historia y la saga Prime 2 echoes , apartir de ahí fue una obsesión , entonces jugue a los 2d y me enamore mas del lore de la saga...años espues cuando pude permitirmelo empeze una colección enorme de la saga que aun continua hoy en día.
    Mercury tenia una tarea dificil ya no solo mejores su notable Remake de
    Llevo jugando a Metroid desde 2003 ,Metroid prime es mi juego favorito de la historia y la saga Prime 2 echoes , apartir de ahí fue una obsesión , entonces jugue a los 2d y me enamore mas del lore de la saga...años espues cuando pude permitirmelo empeze una colección enorme de la saga que aun continua hoy en día.
    Mercury tenia una tarea dificil ya no solo mejores su notable Remake de 2017 Samus returns( Metroid 2) si no cumplir las expectativas de 19 años...y que ha pasado? las ha logrado e incluso en ciertos terminos lo ha superado ... que hace de Metroid lo que es? Un diseño de niveles exquisito e inteligente que aproveche el backtracking de una manera excepcional y lo hacen a la perfección ,siendo desafiante pero a la par que divertido ya que cada zona esta muy diferenciada y como todos los Metroid cada zona tiene su ambientación ,fauna ,dificultades...etc Las animaciones son de otro mundo que hace que el juego tenga una jugabilidad endiabladamente agil y suave que ya no solo ningún Metroid 2d ha soñado con rozar si no ningún Metroidvania y eso que estamos viviendo una época de oro actualmente ,hollow knight era para mi el que tenia esa corona en cuanto a la jugabilidad pero Metroid Dread lo ha subido un peldaño ,en cuanto a los gráficos y diseño artistico es sublime ,cuando en un principio parecia algo "gris" nada que ver, tampoco quieuro entrar en spoilers pero es típico de la saga las diferentes zona ,pero la cantidad de efectos y sobretodo como dije animaciones hace que en su conjunto sea mas que positivo tapando algunas texturas mas planas....podría seguir hablando de las maravillas pero estamos de enhorabuena poder continuar 19 años la historia ,ahora solo queda esperar por Prime 4 que seguro no dejara indiferente a nadie ...este juego merece algo de mas nota de la que tiene pero es típico de metacritic ,lo importante es que tenga una buena recepción y no tengamos que esperar tantos años para otra parte...
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  65. Nov 3, 2021
    7
    Metroid Dread is a 10 hour action, puzzle, exploration game, with some tricky bosses, and easy trash mobs. The checkpoint/save system is very forgiving, and the level design is intuitive, so pacing is good.
    Replay value is low, as there is basically no story, and little in the way of cool things to discover that aren't part of the main campaign. It feels more like a great GameCube
    Metroid Dread is a 10 hour action, puzzle, exploration game, with some tricky bosses, and easy trash mobs. The checkpoint/save system is very forgiving, and the level design is intuitive, so pacing is good.
    Replay value is low, as there is basically no story, and little in the way of cool things to discover that aren't part of the main campaign. It feels more like a great GameCube game, rather than a $60 triple A title in 2021. I enjoyed it, but you don't get great bang for your buck.
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  66. Feb 9, 2022
    5
    Fun game. At least the parts between the monotonous EMMI chases and the annoying boss fights where you'll die over and over again until you randomly get the timing right after 15 tries.
  67. Oct 12, 2021
    7
    I have mixed feelings on this one. It's very good for what it is, but it isn't exactly what I was hoping for.

    I'm about 3/4ths of the way through. I'll start with the the good stuff. The graphics are great and the music and sound effects are very good. The movement and control of Samus is the best that this series has ever seen. I am enjoying the story as well. So your basic
    I have mixed feelings on this one. It's very good for what it is, but it isn't exactly what I was hoping for.

    I'm about 3/4ths of the way through.

    I'll start with the the good stuff. The graphics are great and the music and sound effects are very good. The movement and control of Samus is the best that this series has ever seen. I am enjoying the story as well. So your basic production value is a solid A.

    There are many intense battles that force you to use all of Samus' impressive array of abilities. Most battles are pretty tough and you feel good when you eventually win.

    Samus is a badass. She is finishing off her boss kills in style. She has all the awesome attitude you would hope for in the galaxy's greatest bounty hunter.

    Now for the bad stuff.

    I've felt from the very beginning like there was a hand on my back pushing me forward instead of letting me explore and discover on my own. That's a HUGE loss from previous Metroids. The game usually doesn't allow you to backtrack easily or at all. I've often acquired a new ability and thought I would go back through previous areas to see what I can open up, but the way is blocked. And the blocking doesn't feel natural. Oh, there is a red statue thing I can't kill. Oh, this door is just shut. I guess it will open when I advance far enough. At this point I'm resigned to just keep moving forward. The game automatically moves you back and forth through the areas. That isn't how Metroid is supposed to work though.

    Unless you are a top level gamer, you will die over and over and over and over again. I don't mind dying some in the beginning, or needing a few tries on a particularly tough boss, but I don't feel like a badass when I die, die, die, die, die, die, die, die, die, die, succeed. And then do that again for the next EMMI or major boss, and then again and again.

    For games like this where you constantly upgrading, I take enjoyment out of finding all of the upgrades and feeling near invincible in the latter half of the game. But the difficulty stays pretty much the same throughout. Many people like that, but I prefer the extremely powerful feeling I had in the second half of Super Metroid or BOTW.

    So for what it is, Metroid Dread is great. Unfortunately it has lost some of the freedom of exploration and the feeling of power as the upgrades stack up. It's a fun time, but ultimately lost much of what Metroid used to be in favor of more modern quick twitch fights and flights.
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  68. Oct 18, 2021
    9
    As a Super Metroid enthusiast, and now just getting in the world of the current indie Metroidvania titles (like Hollow Knight), I feel safe too say that Dread is a very good game. It still has some points to improve on future releases of the franchise, but the core of it, Nintendo got right:

    PROS: - Samus movement and skills: fluid, intuitive, responsive, fast. A blast to play -
    As a Super Metroid enthusiast, and now just getting in the world of the current indie Metroidvania titles (like Hollow Knight), I feel safe too say that Dread is a very good game. It still has some points to improve on future releases of the franchise, but the core of it, Nintendo got right:

    PROS:

    - Samus movement and skills: fluid, intuitive, responsive, fast. A blast to play

    - Difficulty: while I disagree with the people saying the game is way too hard, I think the developers should have put an easy mode for more casual player or even for the pre teen part of the Nintendo audience. But I personally think that they did a perfect job in tuning the difficulty, because while the game has its very difficult parts, the punishment for dying is almost zero! You can immediately try again from the boss door or e.m.m.i. zone entrance, with the exact same resources you had on your last try. What ends up happening is that you do die a lot on bosses, but your skill development rate also gets optimised, and when you get better at a game, thats when it gets really fun.

    Combat: most boss fights are really carefully developed. And overall combat is pretty cool

    Graphics: very smooth

    CONS:

    Forced linearity: In order to prevent the player from getting lost, the developers made backtracking impossible for most of the game. That takes away a good chunk of the exploration that made Metroid (and Metroidvanias) great in the first place. There's also not really an instance where you can get stronger to fight a certain boss (except for the last boss) since there's not many new items you have access to on any certain part of the game.

    Repetitve themes: The e.m.m.i. is great, but it should occur only once or twice. Some repetitive bosses too (Chozo Soldiers, Chozo Robot Soldiers)

    Atmosphere: for me, there's no dread in Metroid: Dread. No real sense of isolation or any of the classic Metroid atmosphere. It is not a horror sci-fi game, it is a great adventure action game, and thats the atmosphere I got from it.

    Soundtrack: No memorable music like in the classics. They do repeat some of the classic themes every now and then, and those are the best tunes.
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  69. Oct 12, 2021
    10
    Its a good thing that the 99.99% of people don't care at all about user scores, so we can laugh at the haters. They are only doing this because the game is outstanding and people are loving it to death, if anything this is just a testament of how shockingly good the game is, possibly the best of the year, they hate this but the reality is this game is absolutely superb.
  70. Oct 13, 2021
    6
    I hate the control scheme and the **** bullet sponge boss fights that casually hit you 3 energy tanks worth of damage suck balls.
  71. Oct 14, 2021
    10
    This game was way better than I was expecting. I was never a huge fan of the Metroid series, even though I did really like indie titles like Hollow Knight, but I think this game just made me a fan.

    The entire game is extremely polished. The environments, the animations, the little touches, they're all there to the point where you could tell the developers really cared about making this
    This game was way better than I was expecting. I was never a huge fan of the Metroid series, even though I did really like indie titles like Hollow Knight, but I think this game just made me a fan.

    The entire game is extremely polished. The environments, the animations, the little touches, they're all there to the point where you could tell the developers really cared about making this game great, which they did. I feel like I should really emphasize the art style and the environments because they really pop and look incredible everywhere you go.

    The gameplay is great. The abilities come at a nice clip, and there are a lot of them. And they do a great job of making you feel more powerful as you go. Combat is fun, and the bosses battles are amazing and fun. Yes they are hard. Yes you will die a lot. The great part about this game is that it lets you retry immediately. It's almost like a roguelike at times where you get better at a part by replaying it over and over. A boss or EMMI encounter that seems impossible at first suddenly becomes easy. It's definitely empowering. I never found the difficulty to be too much (I'm near endgame)

    The only other thing I'd like to point out in closing is that Samus is totally badass in this game.

    10/10 must play if you own a Switch.
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  72. Oct 11, 2021
    7
    I'm Conflicted.
    Recursive exploration, 2D platformer-pathfinding and incremental combat-abilities-which-double-as-traversal-mechanics are the legacy of the Metroid & Castlevania series'. This game does those. You're a bounty hunter - work alone, backtrack, find a new way forward & hunt the next objective... It's a refined formula.
    What Dread introduces is portions of the game with an
    I'm Conflicted.
    Recursive exploration, 2D platformer-pathfinding and incremental combat-abilities-which-double-as-traversal-mechanics are the legacy of the Metroid & Castlevania series'. This game does those. You're a bounty hunter - work alone, backtrack, find a new way forward & hunt the next objective... It's a refined formula.

    What Dread introduces is portions of the game with an awesome redefinition of that formula - the hunter becomes hunted! All your exploration, traversal + combat abilities are now leveraged toward narrowly escaping aggressively intelligent agile and relentless pursuers.... Heart-pounding adrenaline spikes - what a rush! ... but

    ...7/10 - because it feels like these portions are tacked on, confined to their own mini-games at specific junctures. Otherwise it's business as usual. It leaves me wanting to know what if this awesome reimagining were at the core of the game itself rather than a side-dish - Nintendo could achieve a true redefinition of this otherwise stale genre. . .?
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  73. Oct 12, 2021
    9
    This is a very different entry on the Metroid franchise, but a very welcome one. The difficulty is a tad high, but dying in a video game never killed anyone, just learn enemies patterns and you will be able to subdue any enemy in this game.

    My first gripe with this game is: the story, it starts good... But then goes places that are a little bit silly and over the tip. The second gripe i
    This is a very different entry on the Metroid franchise, but a very welcome one. The difficulty is a tad high, but dying in a video game never killed anyone, just learn enemies patterns and you will be able to subdue any enemy in this game.

    My first gripe with this game is: the story, it starts good... But then goes places that are a little bit silly and over the tip.
    The second gripe i have with this game is how unintuitive some paths are... At least twice i got stuck in an area cause the game loves to lock you up in a confined area till you realize a small block that you can destroy and move forward.

    Aside from these small problems i loved this game ,.would definitely recommend!
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  74. Oct 14, 2021
    9
    Loved the game, and its probably my favorite Switch game. Fantastic level design and bosses.
  75. Oct 13, 2021
    10
    Amazing game. Once you get a solid grip on the mechanics you will literally fly through this game and feel like a badass
  76. Oct 11, 2021
    9
    This review contains spoilers, click expand to view. My first impressions weren’t great for the first 3 or 4 hours I just wanted to play Super Metroid again. But it took off very well. I like the story focus, not a fan that it was boiled down to Samus having daddy issues I thought we got over that in Other M. But otherwise the story is really nice. Graphics are really clean, everything looks amazing, everything feels amazing. It’s really fun just to run around, trying out a new power up. I don’t think there’s a bit of sequence breaks which is disappointing, it is pretty linear, but you can infinite bomb so maybe there are some. The final boss was hard as hell but very satisfying when you finally beat him and the ending is nice. I’m not touching hard mode with a 100 foot Pole. Overall good game definitely not perfect. But for the fabled Dread that we were waiting 15 years on, it met a lot of expectations. Expand
  77. Oct 12, 2021
    10
    Amazing game. Loved every second of it.
    Amazing atmosphere and tight controls.
  78. Oct 11, 2021
    10
    Best 2D Metroid game ever for me. So happy this series has been revived. Can’t wait for prime 4!!
  79. Oct 11, 2021
    10
    Metroid Dread Is MasterPiece, Best Game Ever and Goty. Guys, this game is simply fluid, in such a way that it is shocking. Metroid Dread has an amazing atmosphere. Game is amazing trusts.
  80. Oct 13, 2021
    10
    It makes no sense to me the hate this game is receiving. Controls are good, they do exactly what you command. Maybe the nasty joycons may be the fail, just use a Pro Controller and it will be the best experience. Graphics are OK for the power of system clearly this game runs at 1080p docked. EMMI parts are just a little of the game and easily achieved. Game's not perfect I can tell, letIt makes no sense to me the hate this game is receiving. Controls are good, they do exactly what you command. Maybe the nasty joycons may be the fail, just use a Pro Controller and it will be the best experience. Graphics are OK for the power of system clearly this game runs at 1080p docked. EMMI parts are just a little of the game and easily achieved. Game's not perfect I can tell, let me comment you 3 issues: music, map and difficulty. No OST that you would remember tomorrow, ADAMs voice is annoying and newcomers to the saga gonna suffer with difficulty, boss sections are unfair and unbalanced... that sucks. The map is a pain in the arse, confusing, with bad icons and references I dont get it because Samus Returns got a decent map. Talking about good things in this game combat is smooth, dope and exciting. Boss fights are creative and almost every one of them the best of the saga. Animations and cinematics are beautiful. Duration is good just like other games of the main line. 8/10 Expand
  81. Oct 20, 2021
    5
    I'm already 3/4 of the way through the game, and it genuinely confuses me how many people praise this game without even beginning to discuss the numerous flaws in its design and overall execution of what it's trying to achieve. First of all, asking "is this game good or bad?" is a difficult question to answer. While it is a Metroid game at heart, it feels as though it's trying to add newI'm already 3/4 of the way through the game, and it genuinely confuses me how many people praise this game without even beginning to discuss the numerous flaws in its design and overall execution of what it's trying to achieve. First of all, asking "is this game good or bad?" is a difficult question to answer. While it is a Metroid game at heart, it feels as though it's trying to add new twists onto the formula and it falls flat at its attempt to do so. The E.M.M.I. are a nuisance and add no difficulty to the game, rather a bothersome hurdle (both figuratively and literally) that continues to irritate me to no end when their spawn just happens to be right at the entrance where I'm coming through or directly in the way of where I need to go, leading to a long, drawn out chase sequence or just sitting and waiting until it decides to go elsewhere, completely pulling me out of the experience in the process. They don't add suspense, they don't add a challenge, and they certainly don't add anything of interest to the gameplay or the story. They're only there to be annoying and to force you into a boss battle you have to repeat time and time again. Yes, you do have to do the same boss battle 4 times at least in order to actually kill the E.M.M.I. and it does not change in any way at any point. Is it challenging? No. interesting? Absolutely not. All it is is the game's way of railroading you to go where it requires you to go at every twist and turn. Speaking of, you have almost little to no say in where you want to explore until half way through the game as the world is designed to force you down one specific path each time you hit a "checkpoint" in the story. Past installments would incentivize exploration for bonus missile ammo, energy tanks, or even possible skips in the progression. This game has none of that, which is odd, as it is of the Metroidvania genre, obviously. The whole point of these types of games is to explore and build up your arsenal past what is required at any given point through open world exploration with a chunk of sections being locked behind powers you unlock later on. When a Metroid game has one linear path at all given times and continuously tells you what you HAVE to do at that moment, going as far as even placing walls or barriers that weren't even in the room prior (yes, this is a thing that happens at several instances in the game), you have a problem. As for the combat, it feels satisfying at the start or right after you get a new upgrade as you're just tearing through everything in your way, but it eventually gets to a point where enemies are just bullet sponges that require you to parry their attacks to kill them, and this includes the major bosses as well. It almost feels like Cuphead with how same-y combat is and how long it takes to kill one enemy until they let you parry their attack for an insta-kill. There's just far too many flaws that were never present until they rushed out this title to hold fans over for the eventual release of Prime 4. Overall, this game seeks to create a fresh experience that can also bring new fans into the series, but ironically steers further away from what made Metroid so much fun. Expand
  82. Oct 25, 2021
    6
    Fun game but doesn’t really do anything to separate itself from all the copies over the years. Outside of the gameplay the graphics are average, sound is poor and story is both dull and badly told. Overall you could class it as a well polished iOS game, although a lot of iOS games have better graphics. It is fun though, get it in a sale.
  83. Oct 28, 2021
    6
    It's definitely a -decent- game, but by the end I wanted more. It does nothing new with the formula except the EMMI fights which to me were the most boring part of the game. I appreciated the return to old-school labyrinthine maps, but this game costs a lot more than Metroid knock-offs like Ori or Hollow Knight, and they have improved on the formula to make much better games.

    The main
    It's definitely a -decent- game, but by the end I wanted more. It does nothing new with the formula except the EMMI fights which to me were the most boring part of the game. I appreciated the return to old-school labyrinthine maps, but this game costs a lot more than Metroid knock-offs like Ori or Hollow Knight, and they have improved on the formula to make much better games.

    The main issue is that the map is boring. There are numerous zones, but each one is just 'generic sci-fi background'. The theming is very slight, and because the connections between zones are handled with a cut-scene you don't have the same sense of excitement tunnelling thorugh a wall back to the beginning and seeing how it all links up organically. Metroid is driven by its exploration and I just wasn't driven to explore this world.

    The world is pretty linear too, the game guides you to your next destination each time. Which is good or bad depending on your preferences.

    Music and atmosphere is forgettable, which is a shame since Super Metroid sticks in my hand as having some of the most atmospheric design of any game I have ever played.

    The pacing of the power-ups is poor, they come so thick and fast by the end that you barely have time to register or use them and there is not enough reward to go back and unlock secrets with them. Just more missiles.

    Finally, though maybe this is just me, my controller would sometimes become semi-unresponsive on the final boss fight when there was too much going on. Made it much more frustrating.

    Maybe I'm just jaded after playing these games for thirty years. And having said all that, the movement controls very nicely, Samus has some REALLY cool little cutscenes, and I have to say that two of the boss fights were absolutely superb and made me laugh with delight.
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  84. Oct 11, 2021
    10
    Absolutely incredible. Everything I've wanted in a metroid game for years. This is it.
  85. Oct 11, 2021
    10
    Metroid Dread es uno de esos juegos que te enganchan desde el inicio, no quería que el juego se terminara. En comparación de otras sagas de Metroid en 2D, Dread dispone de múltiples mapas gigantes con muchos secretos escondidos entre sus paredes, unos jefes formidables y una historia que te sorprende a cada momento.
  86. Oct 11, 2021
    10
    Fantasic game, one of the most beautiful experiences on the switch. Must Play.
  87. Oct 11, 2021
    10
    this is my first metroid game and I think the level design is insane. if you can find the invisible guidance of the game, you can enjoy this game even if you’re a newbie for the metroid game!
  88. Oct 11, 2021
    10
    Me encanto el juego. me habría gustado mas duración, tal vez el doble, pero es una cesación que a menudo queda en campañas.
    seria estupendo si mandaran una actualización con un modo de juego solo de Boss figths con distintos niveles de dificultad.
  89. Oct 11, 2021
    9
    So was it worth the long wait for the Metroid Dread? Bottom line: yes. Of course it's a shame that it took so long, but the end result is impressive. The game doesn't try anything really new, but it perfects the existing formula and staples of the genre. Solid graphics, buttery smooth 60fps, ingenious map design and tricky boss fights make Metroid Dread a highlight of the Switch librarySo was it worth the long wait for the Metroid Dread? Bottom line: yes. Of course it's a shame that it took so long, but the end result is impressive. The game doesn't try anything really new, but it perfects the existing formula and staples of the genre. Solid graphics, buttery smooth 60fps, ingenious map design and tricky boss fights make Metroid Dread a highlight of the Switch library and a prime example of the genre that is named after it. Icannot recommend Metroid Dread enough for fans of atmospheric 2D action games. Expand
  90. Oct 11, 2021
    10
    Metroid dread è il miglior MetroidVania di sempre. In 2 semplici parole? GOTY 2021!!! 10/10
  91. Oct 29, 2021
    7
    Metroid dread is on its surface a good, classic Metroid game all about exploring, finding powerups, becoming stronger and conquering bosses in order to reach your goal. Then they added in the EMMI sections and ruined it. They frequently and repeatedly throw you into giant areas of the map where the goal is to stop exploring, stop looking for power ups, and to start running for your lifeMetroid dread is on its surface a good, classic Metroid game all about exploring, finding powerups, becoming stronger and conquering bosses in order to reach your goal. Then they added in the EMMI sections and ruined it. They frequently and repeatedly throw you into giant areas of the map where the goal is to stop exploring, stop looking for power ups, and to start running for your life from a huge one-hit-kill murder robot until you can find the powerup to kill the murder robot (and it's the same power up every single time you just lose it after each kill for no real reason). These sections are very frequent, very annoying, and run contrary to the entire point of a metroid game, exploration. The game tells you that escaping from these robots if you're caught (and you will be caught, since they can engage in all sorts of environmental shenanigans) has a 99% chance of failure. This isn't hyperbole, the window for parrying these enemies to escape is randomly generated, and requires you to pre-input a button press within such a small frame window, it makes Dark Souls' parry system look generous.

    Graphically the game is fairly good, I've noticed some frame drops, but it's very playable. Audio wise it's just OK some classic tracks, mostly ambience, as expected.

    Buy it if you're a die hard Metroid fan, newcomers to the series would probably be better off with one of the older classic style Metroid titles.
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  92. Oct 14, 2021
    7
    I was really looking forward to this game. I even played all the 2D ones over again in preparation, which might have been a mistake because after playing the previous 4 entries and then playing this one it felt sort of repetitive. It does a few things new but not much. I like the flow of movement and the updated visuals but for better or worse it is still a Metroid game. Its a solid gameI was really looking forward to this game. I even played all the 2D ones over again in preparation, which might have been a mistake because after playing the previous 4 entries and then playing this one it felt sort of repetitive. It does a few things new but not much. I like the flow of movement and the updated visuals but for better or worse it is still a Metroid game. Its a solid game but it doesn't do much new with the formula. After playing games like Ori and Hollow Knight this game just feels lacking in comparison when it comes to new ideas and revitalizing the series. Took me 7 Hours and 35 Minutes to Beat. Expand
  93. Oct 17, 2021
    6
    This is the worst 2d Metroid.
    I have played all of them. QTE was obnoxious.
    Boss fights were too frequent and too boring.
    Being hunted got old fast, it was done better in Fusion. The game is great when it plays like older metroids. I wouldn't recommend it to Metroid fans. I would recommend it to fans of the 3ds castlevania game.
  94. Oct 20, 2021
    7
    I finished and enjoyed the game overall, but was left disappointed in many ways. I loved the NES and SNES games back in the day, and appreciated how Dread seemed to mostly maintain that gameplay formula, however things added and changed made Dread more of a disappointment to me. Dread felt imbalanced with so many boss fights that seemed much more challenging than the rest of the game.I finished and enjoyed the game overall, but was left disappointed in many ways. I loved the NES and SNES games back in the day, and appreciated how Dread seemed to mostly maintain that gameplay formula, however things added and changed made Dread more of a disappointment to me. Dread felt imbalanced with so many boss fights that seemed much more challenging than the rest of the game. There was a point starting about halfway in where it seemed like it was one boss battle after another, which became very annoying and frustrating. Unlike past games, backtracking in Dread to find more power-ups yielded few to no rewards as doors are sealed and invulnerable creatures are deliberately placed to block key paths. Only until right before the final boss did I feel like I had the freedom to fully explore, but by then I was eager to just finish this. It was often weird to enter a new map, only to be forced to return to a previous map just a few corridors later. The EMMIs became more annoying than something to dread. I missed Samus's journal-like narration and the game almost never lets us know what Samus is thinking. The story left a lot to be desired as much isn't explained; I expected a lot more considering this was the final story to an ongoing saga. The music wasn't anything great; most was too up-tempo and weren't like the ethereal music of previous games. And maybe the most egregious problem is maybe a light spoiler, although Nintendo confirmed this before release (which apparently I missed then), is that there are no metroids in the game! I really missed seeing and fighting those mysterious energy suckers alike at the end of the NES and SNES games. Sadly, Dread hardly lives up to the original games. Expand
  95. Oct 20, 2021
    7
    Dread is a solid game held back by repetition, frustrating encounters and a hefty price tag. If you've ever played a 2D Metroid game, this is everything you would expect from another entry in the series. It's pretty darn fun to explore the different biomes and slowly upgrade Samus to a sci-fi swiss army knife capable of parrying attacks and blowing stuff up in new and exciting ways.Dread is a solid game held back by repetition, frustrating encounters and a hefty price tag. If you've ever played a 2D Metroid game, this is everything you would expect from another entry in the series. It's pretty darn fun to explore the different biomes and slowly upgrade Samus to a sci-fi swiss army knife capable of parrying attacks and blowing stuff up in new and exciting ways.

    What's not so fun is the trial and error nature of the EMMI encounters and some boss fights. I really like the idea of the EMMI bots and at first I was totally on board. They're kind of like Mr. X or Nemesis if you've ever played Resident Evil. Enter an area with an EMMI and, if they catch you, it's game over. Dread gives you two chances to escape when they grab you, but the timing isn't something that you can do on reaction (at least I can't and I'm a big fan of twitchy games with parry mechanics). It comes down to making a hard read as to when to press the button. Fail and it's game over. Enjoy your obligatory 10 second load screen and gameplay tips! This can make for some really tense moments that I enjoyed, but 5-6 deaths to the same EMMI kind of ruins the effect in my opinion.

    You can kill EMMIs with a certain one time use power up acquired from these odd, blue, metal brain fellas. This is very cool the first couple times you do it. By the 6th, I was rolling my eyes. It was fortunately rewarding to dispatch them because they all give Samus new tools to progress through the game.

    EMMIs and bosses would have been much more fun if the controls were snappier. Dread has one of the worst double jumps in any game I've ever played. I lost so many energy tanks because my jump just wouldn't come out. I died to many an EMMI because Samus would decide not to grab a ledge. These fights require some serious precision and Dread just doesn't deliver on that front. It's close, but not quite there.

    Thankfully, Dread does deliver on other fronts. I quite enjoyed the story as someone who has played almost all of the mainline Metroid games. It does a good job of making you want to keep pushing through and sheds more light on the Chozo. Conversations with the ADAM AI were always interesting and oddly soothing. The world and atmosphere are very diverse and authentically Metroid. The presentation is quite impressive for a switch game.

    This is not a $60 package though. Nintendo is really on one asking that kind of scratch for this game. My completion time according to the ending splash screen was 6 hours and 45 minutes. Considering how often the game repeats itself within such a short runtime, I'm thinking $25-30 would have made a lot more sense.
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  96. Oct 16, 2021
    4
    Dreadful Metroid Game Over

    First time I've played Super Metroid was in 2007 after a recommendation from one of my clients. At that point I've been gaming for nearly 20 years. Fell in love with the game and played it again immediately after completing it. Since then I've played them all(including the fan game)and some of them more than once. And I've got to say I am more disappointed
    Dreadful Metroid Game Over

    First time I've played Super Metroid was in 2007 after a recommendation from one of my clients. At that point I've been gaming for nearly 20 years. Fell in love with the game and played it again immediately after completing it. Since then I've played them all(including the fan game)and some of them more than once. And I've got to say I am more disappointed with this one then I was with OtherM. With OM I really disliked the story and how they've approached it, but gameplay wise it was a pretty good game - maps were pretty good and logically connected, which is a trope of this series, music was decent, combat fine, thought exploration suffered somewhat due to move to that style of 3d movement.Was good game.

    Obviously I was super exited to play Dread. I thought that Samus Returns was pretty good, even thought I wasn't super convinced to counter attack and free aim in that one, the team behind it showed premise. How I was wrong! Playing dread made me realise that what was good about the M2 remake,was the original aspects of the design brought in to much improved visuals and controls, not new additions.Those additions are pushed even more to front in Dread.

    In Dread I'm nearly the end, and I just stopped and can't force myself to play it any more. Its level layouts are abysmal. It becomes more and more disjointed the further you get. With old games there was some logic to them but here they feel very random and it's very easy to confuse them. They lack character and vibe with exception of couple of areas,which still are lacking but not as much.Map is clareted and not clear.

    Lack of tunes is one of the reasons.In Metroid it used to be a mixture of funky electronic and quazi-film music.All of the new music is just bland and boring, lack tunes and actually I hate it.

    When it comes to progression it is also really bad.After the initial linear introduction to the game, game opens up the area a little bit, but quickly goes back to completely linear progression.Once I've realised that it doesn't matter if I want to go somewhere I've just got power up for, or just stack up on missiles or tanks I've seen on the way and have power to get, I stopped even thinking about the layout and was just following the path like a robot, completely detached, because the game gives you pretty much only one path to follow.In that regard it is only tiny bit more open then Fusion.

    Other aspects of the design also suck.Emi killer robots are boring, and they don't fit visually in world of the game. They are just annoying. I did quickly learned how to avoid them, however that whole part of the game could be cut out and game would be better off without it. It really feels like it was pushed on the devs by the PR Marketing overlords(to have something new in Metroid that could be talked about).But if PR Marketing overlords would be any good at game dev, they wouldn't be working PR Salesman, wouldn't they?This took over all entertainment and it is killing it and has to end.

    Controls are smooth, but again free aim is iffy, and overall the amount of buttons you got to use simultaneously to do an action is ridiculous. Using 2 buttons and an analog stick is enough complexity for normal human being, but here often you got to hold 2 triggers, use two sticks and press a button at the same time making it a chore for humans.Human octopuses will do fine thought. And yet, to they aren't responsive all the time, sometimes triggering a different move.With free aim you actually hit half of the time.

    Bosses suppose to be difficult, and they are, but not in any good way.Metroid games didn't really had very good bosses for the most part, outside of their visual appeal and inventiveness, they were often annoying more than anything. But they weren't killing you with couple of hits, and you could learn their patterns more easily. Here they are overdone, requiring you to not only be a human octopus but also a formula 1 driver.Bosses are also annoying and reused to the point of pain.

    As for the story, I'm not interested in stories in games in general. However, I didn't like the X parasite in Fusion and I don't like it here. Game is called Metroid,not X.Other aspects of the story aren't even worth mentioning.

    Graphically it's ok. I've increased contrast and saturation of my tv and it looks ok.

    Wrapping this up-Metroid Dread is a frankenstein of many concepts and ideas, put together in to a blender, resulting in very bland game that has no identity and no flare. It actually looks and plays much like Strider remake(which I really liked and was a much better game); it has bosses and some enemies insta killing you like Dark Souls, and overall game is copying its aspects a lot.But I don't like Dark Souls. I wanted to play Metroid. But instead I've got a mental hospital patient, made by teens with (probably) decent budget who do not understand that Metroid was about forward momentum, exploration and atmospher.
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  97. Oct 15, 2021
    10
    It was everything I wanted. The improvements made to the Samus Returns game engine were excellent.
  98. Oct 18, 2021
    5
    Very disappointed about this opus.
    Its super linear, whenever you try to explore you are blocked.
    You don't have clear objectives, so you just progress and stumble upon every upgrade. Double jump is trigger only if you are spinning, making the feature not always reliable to pull in tight situation. Some repetitive mini-bosses, they are great, but not the fifth encounters. Too much
    Very disappointed about this opus.
    Its super linear, whenever you try to explore you are blocked.
    You don't have clear objectives, so you just progress and stumble upon every upgrade.
    Double jump is trigger only if you are spinning, making the feature not always reliable to pull in tight situation.
    Some repetitive mini-bosses, they are great, but not the fifth encounters.
    Too much cutscene for my taste, would have love to play some of those moment instead of just watching them.
    The story is thin in my opinion. Yes, it progress the main metroid/chozo/samus storyline, but this is it. There seem to be a huge past about ZDR and we barely understand it beside that they drain heat from the planet core. Give us more Lore.

    My big appreciation goes to the boss fights. The mechanics are tights and clear to read. Hard enough to learn something.

    Otherwise, it was a very pricy 7h of gameplay.
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  99. Oct 12, 2021
    6
    I have been diligently waiting for news on Metroid Prime 4, and when this game was announced, I thought it would be a great game to play while waiting. I expected it to be reminiscent of Super Metroid, and while I certainly did not expect it to be in the same ballpark as the ageless classic, Dread was a let down.

    The pros: The game looks great, and has an interesting plot. The graphics
    I have been diligently waiting for news on Metroid Prime 4, and when this game was announced, I thought it would be a great game to play while waiting. I expected it to be reminiscent of Super Metroid, and while I certainly did not expect it to be in the same ballpark as the ageless classic, Dread was a let down.

    The pros:
    The game looks great, and has an interesting plot. The graphics are strong and the game looks amazing without suffering from significant performance issues. I have heard others complain that there have been frame rate drops when using certain abilities in the game, but I have not encountered this. Likewise, the plot is unique and without spoiling it, takes the game in an interesting direction that is tied to Fusion.

    The cons:
    The control scheme is annoying and in my opinion poorly designed. I had hoped that it would be more like Super Metroid in which one could cycle through missiles, super missiles, and the grappling beam. However, in Dread, one has to hold down the various buttons for aiming, grappling, and shooting. This means that if one wishes to fire a missile while grappled to a surface, they have to utilize 4 separate buttons, which can become tedious and frustrating in combat. Aiming with a control stick rather than the control pad seems to make aiming a bit too sensitive at times, and the game offers no way to remap controls to suit individual preference. The other big problem with the game is the map. The map does not do a good job of showing where you should go, and while I do not want the game to hold my hand, it is extremely easy to miss a small feature on the map such as a morph ball tunnel, or bomb slots, which are not marked on the map. As such, one can spend a long time wondering around, being unable to figure out where to go next because the map is too vague, I understand that exploration is a big part of the Metroid series, but this makes it annoying and time-consuming. The game is supposed to be difficult, which I have no problem with, but there is a difference between being difficult and tedious, and this game is more tedious than truly difficult.

    Overall, the game was decent, but not great. I hesitate to even call it good. It definitely has some strong features, but it gets muddled by the game's problems. I feel like this was a hastily created game to keep everyone occupied until Prime 4 releases. I hope that if and when Prime 4 does ever eventually release, Retro does a much better job than the developer did with Dread.
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  100. Oct 12, 2021
    7
    The game would be amazing if it wasn't for two major things and one lesser.
    EMMI sequences, they are simply not fun.
    Quicktime events (and the counters system). Heavy rain was a great game despite qt, not because. Never use qt in games and if you do, make it possible to turn them off. The third, and not as big of a problem as the two above, is that it is quite linear. The game keeps
    The game would be amazing if it wasn't for two major things and one lesser.
    EMMI sequences, they are simply not fun.
    Quicktime events (and the counters system). Heavy rain was a great game despite qt, not because. Never use qt in games and if you do, make it possible to turn them off.
    The third, and not as big of a problem as the two above, is that it is quite linear. The game keeps blocking the way back to force you do into.a certain sequence. The old great metroid games didn't do this. Once you open something up, you are free to move around as you please.
    Given these I think Im nice when I give it a 7.
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Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.