I had low hopes for this title, but suddenly I got this on a sale for 2$ and decided I wanted to give this game a chance, and for someone whoI had low hopes for this title, but suddenly I got this on a sale for 2$ and decided I wanted to give this game a chance, and for someone who played a lot of turn based tactics I think I could say that this game is not that bad, as a matter of fact, I was surprised as to how much hours it has kept me playing.
For an independent developer, the 3d graphics is not the best but its decent enough (I love that rag doll death animation its like in Xcom2), there are some framerate drops but only on few battles. Art style is good, the character portraits are well done. Music is decent though some areas in the game lacks sound direction as some cutscenes become silent, voice acting is good but could use a little more, even though I was fine with the short vocal reactions as I think it still matches the context of the dialogues somehow. The story can be dull at first but you will be able to find it riveting in the long run, its quite an adventure.
The turn based battle is where this game truly shines, I enjoy the battles I forgot that you can only have three units, I much preferred larger amounts units in a battle but for some reason I am finding some comfort with just limited such as just three units in this game. The use of card deck system is not something I see often in turn based tactics games I played before, even though the battleground maps can be repetitive to my dismay but the battle system provides that dynamic strategy since each turn your units will have different set of actions to perform that means you have to adapt to what is available to you, and i love that all the playable characters deck sets can be very unique to each other and can fill tactical roles like you want them to.
As you progress through the story, more cards and passive skills can be unlocked. There are lots of different cards and passive for each characters and some of them can be exclusive.
Despite my somewhat positive opinions to the game, there are some areas where the game is weak.
There were many bugs in the game that are easy to workaround but really annoying (thus the rating deduction)
1. Card Deck Builder - when you purchase a new card, the popup dialog won't disappear. (had to reset game)
2. In Battle - Walls and obstacles also hinder tile selection (its the most annoying).
3. In some main quest dialogues/cutscenes - some music and sound effects are missing.
4. Applying Taunt to enemies sometimes do not work, they had the status but they may still attack your other units.
5. In some battle maps, push or pull spells can cause enemy units to become stuck and unselectable to be hit attack, you had to resort to area attacks (It was fun to use though on some maps like that one with a bridge)
6. UI and menu can be a pain, its hard to end a units turn, it doesn't feel standard, "x" is what ends a turn, and I can accidentally hit it which ruins the battle for me. So you had to adapt to its controls and be used to it.
Overall, this game does have annoying quirks, but if you got passed that, this game can belong to a memorable turn based strategy rpg category. The illustrations and character designs are good and that battle system can be really fun. I hope the developers will still patch the game with bugfixes, I even hope for a sequel if possible, I would willingly pay full price.… Expand