Metascore
tbd

No score yet - based on 0 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of

There are no critic reviews yet.

User Score
4.3

Generally unfavorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 4 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 9 out of 13
  1. Apr 5, 2020
    2
    I just want to first say that I haven't been able to finish playing the game because there is currently a bug that kicks you to the titleI just want to first say that I haven't been able to finish playing the game because there is currently a bug that kicks you to the title screen when you try to start the mission "the dune sea."

    This game is massively buggy throughout. The following are just some of the bugs that I encountered during my gameplay there are many more than listed below:
    -skipping cutscenes before some missions makes the camera get stuck out of bounds which make the game essentially freeze since you can't use the cursor.
    -card unlocking menu freezes when purchasing cards and won't allow you to back out but it will let you spend all of your money purchasing cards that you already have.
    -some scenes have typos, incorrect vocabulary and grammar, and some characters repeat their dialogue twice in a row.
    -unable to select places on the world map when cursor is over them.
    -cards not reflecting accurate values of attacks/heals
    -taunt not working and allowing taunted foes to still target other units.
    -sometimes pressing r to select the next character that hasn't moved yet does work and you have to manually select that character.
    -Using attacks that push/pull enemies sometimes got the enemies stuck in a place that I could not target and I had to use aoe attacks to kill them or reset if I couldn't target their area at all.

    Other issues I had with the design of the game include:
    -all attacks having the same sound whether they be weapon, magic, gun or bow.
    -reused assets all over the place from the card arts to the side missions to the enemies making the game get extremely repetitive and stale early on.
    -menus are broken in general
    -frame rate drops on maps with animated backgrounds which made the game hard to play.
    -having to hit end turn even after all actions selected, ie no smart end turn future wastes a lot of time.
    -no options menu whatsoever to change sound, or anything else
    -battle xp bar doesn't indicate level ups or when characters gain a new passive slot.

    The story of the game is kind of all over the place so far but It's not horrible and I have been pretty well interested in finishing things since I started this game. Some of the missions force you to use a limited pool of units and if you haven't been leveling certain characters that are forced you are going to have a bad time but I have always seemed to be able to change my tactics to manage these situations.

    The music is fine, but the loop seems to restart when your units make a kill in battle. Some scenes have absolutely no music. The voice acting is pretty good when it happens.

    The card selection is limited. It would be nice if at certain points in the story there were new cards introduced that strengthened your characters or if they got new passive skills to help them power up after certain scenes. It would be nice to be able to name the decks you create, but right now when you make a new deck they just get the titles "custom1", "custom2" and so forth and the default deck is called default.

    All of the characters are usable and offer a different style of gameplay. I found myself tending to use about half of the characters and effectively benching the rest unless they were forced by story events. Also I want to mention that some of the parts of the story like when the airship is broken down kind of lost immersion for me when the game still allowed you to fly the airship around to complete side missions. There is also a part that didn't make sense because your team is reunited but the game still forces you to use the rescue team instead of the units that were rescued for the next mission.

    Overall, this game has a lot of potential. Despite this game being a buggy and seemingly unfinished, untested mess I still had a lot of fun with the combat. I loved that I could knock enemies off of bridges and kill them instead of whittling them down. I loved how the enemies ragdolled when you kill them.
    Experimenting with different characters/decks can be really interesting and I enjoyed building some OP teams.
    The art is really great from the backgrounds, to the character portraits and even the cards although some of the reused art on the card made no sense (one character has two cards that look exactly the same but one of them is an attack and the other is a heal. Some characters have card art that has another characters portrait on it.)
    If I had a suggestion for what this game lacks it is the polish of a AAA game. This game is so rough around the edges that it hurts. It feels like the game needs a lot of extra work and the alarming frequency and amount of bugs make it literally unplayable. If this game gets patched and the bugs are fixed I feel like this game would be on par with something like god wars or even steam world quest but as it is now it is not worth a buy or a play at $20 on the eshop.
    Full Review »
  2. Apr 9, 2020
    4
    While the turn based, card choosing combat mechanism is excellent, the game is filled with bugs. The game stops at the dune sea quest

    The
    While the turn based, card choosing combat mechanism is excellent, the game is filled with bugs. The game stops at the dune sea quest

    The sidequests are extremely repititive. The units need to be given new cards or powers after some time in the story as the deck is very limited
    Full Review »
  3. Jul 24, 2023
    2
    Cheap looking, story and dialogue is cheesy (even grammar is wrong) most times, and mechanics are unnecessarily convoluted for an RPG withCheap looking, story and dialogue is cheesy (even grammar is wrong) most times, and mechanics are unnecessarily convoluted for an RPG with nothing to it. Full Review »