This review contains spoilers, click expand to view.
Everhood is one of the most disappointing games I've ever played. I was lured in by the great music and the fun-looking gameplay and thought it would be worth checking out, but when I got about halfway through, the game just took a complete nosedive. Normally the gameplay consists of dodging the enemy's projectiles until the enemy just gives up and stops, and that is pretty fun. But then once you retrieve your arm, you gain the ability to fight back, and this is where the problems arise. You are tasked with killing everybody in the game, however the fight will still end once the enemy runs out of attacks, so you have to kill them before that happens. Or in other words, every fight from that point on puts you on a TIME LIMIT. The attacks do not loop, you don't do a final strike at the end, nothing. WOW is that not fun. And is especially doesn't help that your strikes can get blocked by the enemy's attacks, so you have to paradoxically be slow and methodical while also playing fast and frantically. It's a mess.
There are other smaller issues too. You can run in this game by double tapping any direction, however this is really finicky to use because changing directions cancels your run, and so you have to double tap the control stick/pad again to pick up the speed, which becomes really noticeable during sections of the game where you have to move fast through a course. Why they didn't just program in a dedicated run button, I have no idea.
The overworld environments really suck. It's just tiles on a black background, you will be walking around a mostly empty void for the majority of the game, it feels very RPG Maker-esque and lazy. And in the case of the mushroom forest area, it's annoying trying to figure out where you can walk because of how weird the layout is, and navigation is a pain because everything looks the same. It is so hard to get invested in this world because the world looks so uninteresting, I didn't feel like I'm in another realm when I walk through this game, I feel like I'm playing a game that wasn't fully fleshed out.
The loading times in this game are absolutely unforgivable. Almost every instance of exiting a battle, going through a door, initiating a cutscene, etc. will trigger a loading screen, one that doesn't even have a loading screen animation in the corner like most games do, which is odd. But most egregiously, the loading screens will pretty much always last for 10-15 SECONDS. And given how often things have to load, you'll find yourself staring a blank screen for very long amounts of time, which really amps up the tedium and made me very apathetic towards the game for wasting my time. It is so confusing, how could a 2D indie game have longer load times than The Legend of Zelda Breath of the Wild, which was released on the same system four years ago?
All of these factors majorly contribute to how incredibly tedious the game gets in the second half, which consists mostly of annoying combat and obnoxious walking around, plus an ending that doesn't know when to freaking end. What's sad about all this is that... it's there. The combat is there, the characters are there, the themes are there, the music is there, the charm is there, had this game not been so backwards with its combat, load times, run mechanics, and world design, I imagine I would have loved it. But as it stands now, I just cannot appreciate it for what it was going for because it just tripped in the worst ways possible.… Expand