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6.9

Mixed or average reviews- based on 84 Ratings

User score distribution:
  1. Positive: 57 out of 84
  2. Negative: 22 out of 84
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  1. Jun 1, 2018
    7
    Following a war between monsters and humans all monsters have been banished to live underground and prevented from returning to the surface by a magical barrier put in place by the most powerful human wizards. As the game begins the player takes control of a human child who has "fallen" into this underground domain.

    To be honest I found Undertale clever but not always necessarily all
    Following a war between monsters and humans all monsters have been banished to live underground and prevented from returning to the surface by a magical barrier put in place by the most powerful human wizards. As the game begins the player takes control of a human child who has "fallen" into this underground domain.

    To be honest I found Undertale clever but not always necessarily all that fun to play. As so often seems to be the case these days it’s these smaller budget indie titles that demonstrate a far greater willingness to actually try to do something original, and that is certainly the case here. The way Undertale is able to constantly surprise by turning accepted RPG conventions on their head, and the personality given to each and every NPC and enemy, puts most other games to shame.

    Which brings me to my first issue, the combat, an element that makes up a significant part of the gameplay. Most enemy encounters play out like an old fashioned "bullet hell" shooter but give you the option of either fighting or peacefully talking your way out of the situation. I can honestly say I've never seen a system like it but, in practice, it can often be a little dull. Early on I more often than not tried the "pacifist" route but many enemies offer little to no clue as to how you can talk your way out of a battle, the result was a lot of clicking different dialogue options with the hope of eventually getting lucky and finding the "solution" before I ran out of health.

    Another issue I had with Undertale was the sheer amount of text. Yes, the script is regularly fairly funny, but I sometimes felt like I was clicking though text box after text box just to be able to continue with the game.

    All in all then this is a clever little game with some standout moments that will surprise and delight fans of the RPG genre but, for me personally, the core gameplay prevents it from being a true classic.
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No score yet - based on 1 Critic Review

Critic score distribution:
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  1. Jan 5, 2018
    83
    That word, pleasant, may just be the best way to describe all of Undertale. I know that’s nowhere near as strong a term as many of its devotees have used, but it feels entirely appropriate to me. The characters, the charmingly retro graphics, the interactions: they’re generally quite pleasant. I wouldn’t say they make this a must-play game, but I would say that it means that if you play Undertale, you’ll likely have a grin on your face the whole time.