User Score
6.9

Mixed or average reviews- based on 84 Ratings

User score distribution:
  1. Positive: 57 out of 84
  2. Negative: 22 out of 84
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  1. Nov 29, 2017
    8
    It's Undertale on the Playstation Vita. What more could you possibly ask for? Well there is something. I can't give it a 10 because two things irritate me. There is no option to stretch the screen to at least take up more screen space on the Vita, but the biggest issue I have is that it is an unneccessary resource hog. Once you boot up the game, you lose access to all other feature in theIt's Undertale on the Playstation Vita. What more could you possibly ask for? Well there is something. I can't give it a 10 because two things irritate me. There is no option to stretch the screen to at least take up more screen space on the Vita, but the biggest issue I have is that it is an unneccessary resource hog. Once you boot up the game, you lose access to all other feature in the Vita, Browser, looking at trophies etc. Sure other games such as X-Com and Resident Evil 2 Revelations were the same, but with Undertale.... There is no way the game can be hogging so much memory, and in my opinion no excuse for it either. Bad programming, or purposely restrictive. Expand
  2. Oct 9, 2017
    9
    Just like how it was when I played on the PC, except it's better since I can play it anywhere I want to
    I gotta say it's a great title to have on the vita. Everything was ported nicely, it runs smooth, and it plays well, no bugs at all.
    Buy it on the vita, you get the game on the PS4 too. A nice bonus! Would've gave it a 10 if all the creepy game crashes was carried over to the
    Just like how it was when I played on the PC, except it's better since I can play it anywhere I want to
    I gotta say it's a great title to have on the vita. Everything was ported nicely, it runs smooth, and it plays well, no bugs at all.

    Buy it on the vita, you get the game on the PS4 too. A nice bonus!

    Would've gave it a 10 if all the creepy game crashes was carried over to the port too.
    (Undertale fans, you know how it was on the PC)
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  3. Jun 1, 2018
    7
    Following a war between monsters and humans all monsters have been banished to live underground and prevented from returning to the surface by a magical barrier put in place by the most powerful human wizards. As the game begins the player takes control of a human child who has "fallen" into this underground domain.

    To be honest I found Undertale clever but not always necessarily all
    Following a war between monsters and humans all monsters have been banished to live underground and prevented from returning to the surface by a magical barrier put in place by the most powerful human wizards. As the game begins the player takes control of a human child who has "fallen" into this underground domain.

    To be honest I found Undertale clever but not always necessarily all that fun to play. As so often seems to be the case these days it’s these smaller budget indie titles that demonstrate a far greater willingness to actually try to do something original, and that is certainly the case here. The way Undertale is able to constantly surprise by turning accepted RPG conventions on their head, and the personality given to each and every NPC and enemy, puts most other games to shame.

    Which brings me to my first issue, the combat, an element that makes up a significant part of the gameplay. Most enemy encounters play out like an old fashioned "bullet hell" shooter but give you the option of either fighting or peacefully talking your way out of the situation. I can honestly say I've never seen a system like it but, in practice, it can often be a little dull. Early on I more often than not tried the "pacifist" route but many enemies offer little to no clue as to how you can talk your way out of a battle, the result was a lot of clicking different dialogue options with the hope of eventually getting lucky and finding the "solution" before I ran out of health.

    Another issue I had with Undertale was the sheer amount of text. Yes, the script is regularly fairly funny, but I sometimes felt like I was clicking though text box after text box just to be able to continue with the game.

    All in all then this is a clever little game with some standout moments that will surprise and delight fans of the RPG genre but, for me personally, the core gameplay prevents it from being a true classic.
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  4. Sep 23, 2018
    10
    Absolutely stunning! Playstation Vita might just be the very best way to experience Toby Fox’s gloriously different JRPG. Unmissable for RPG, indie and Vita fans.
  5. Dec 24, 2019
    3
    I had read great things about this game and was excited when it was announced for the PSV. So I bought it and was greatly disappointed...

    The (very!) ugly visuals are really off-putting for me, I don't like the "fighting/dialogue" system and I didn't care for the characters (but in all honesty, I didn't get far, I even restarted the game on a later date to see if I had a different feel
    I had read great things about this game and was excited when it was announced for the PSV. So I bought it and was greatly disappointed...

    The (very!) ugly visuals are really off-putting for me, I don't like the "fighting/dialogue" system and I didn't care for the characters (but in all honesty, I didn't get far, I even restarted the game on a later date to see if I had a different feel about it than and give it a second chance, but no..)

    But if you like it, the better for you :)
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  6. Oct 3, 2020
    9
    This review contains spoilers, click expand to view. It's a fantastic game no matter where you play it. It made me care about it's characters which few games make me do. Importantly the game is designed for a second play through, as more dialogues, locations and '"true" endings open up with the second time going through the game. I say importantly as I believe many players don't go through that second play through. if you are engaged in the story and enjoy/don't mind the mechanics then doing it again is fun. I also personally appreciate symbolism and philosophy the developer attempted to fit into the game. They work well but it's one of those where you only get/appreciate some of them after watching some deep dive Undertale You-Tube videos.

    For me the main issue was not the game itself, the medium. The Vita's poor speakers meant I didn't get the best experience of the excellent soundtrack. Also I do think the screen is to small to, especially with the 4:3 aspect ratio. Another medium, like a PC or even the Switch would definitely have been better to play it on.
    Expand
  7. Sep 3, 2021
    8
    La versión con menor resolución, pero es increíble en su tiempo el poderlo jugar na cualquier lugar (:
  8. Apr 5, 2021
    8
    Una compra obligada para toda librería en Vita. El juego funciona bastante bien en el consola y al comprar esta versión también adquieres la de PS4.

    El juego es genial, tiene una gran historia y aunque hay partes que pudieron hacerlo mejor la experiencia es imperdible.
  9. Aug 7, 2023
    10
    It's just undertale, but on vita. My personal favourite game. Beautiful pixel art, story and characters. 11/10
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Jan 5, 2018
    83
    That word, pleasant, may just be the best way to describe all of Undertale. I know that’s nowhere near as strong a term as many of its devotees have used, but it feels entirely appropriate to me. The characters, the charmingly retro graphics, the interactions: they’re generally quite pleasant. I wouldn’t say they make this a must-play game, but I would say that it means that if you play Undertale, you’ll likely have a grin on your face the whole time.