I originally played the Vita version of this game.
2 Words
Do not.
Honestly I think this game is slightly above the original Revelations. I love the gaps it fills in in the universe, and I love all the new characters that get introduced. Some of the areas are very atmospheric and feature music that sets the mood for the creepy atmosphere almost perfectly. However, this aspect isI originally played the Vita version of this game.
2 Words
Do not.
Honestly I think this game is slightly above the original Revelations. I love the gaps it fills in in the universe, and I love all the new characters that get introduced. Some of the areas are very atmospheric and feature music that sets the mood for the creepy atmosphere almost perfectly. However, this aspect is spoiled in the Vita version due to sound compression. There's also set dressing that's missing in that version that I think ads a lot to the overall experience. Sadly, there are still some dumb moments that take me out of the immersion personally. It's not quite Resident Evil 4, but it's damn close.
The gameplay here is some of the best the series has to offer, and it accents this game's Raid mode perfectly. While a lot of level design assets get recycled over and over again in Raid mode, the enjoyable gameplay loop makes it fun to grind despite the repetition. Having the game connected to ResidentEvil.Net and being able to participate in events and reap the rewards also makes the grind less painful (Something the Vita version completely lacks.)
Overall, Resident Evil Revelations 2 is a great game in it's own right, but do not play the gimped Vita port. If you're looking for an intense Horror experience, this isn't it. But if you're looking for a great action game with heavy Horror elements, this is for you.
...That's my review for the PC version, and essentially every other version. I have heard that the switch combo of Revelations 1+2 has more content, and Vita owners should honestly play this game there, because this port to Vita is disappointing. I played this after the patch and while playable, it is no way to experience this game. Bad controls and a lack of support for the HORI Trigger grips is embarrassing and drag this game down quite a bit on their own, but the bad sound compression that completely destroy the atmosphere of some areas is unforgivable. MOST of the game is playable until you hit higher rank raid mode stages where the framerate takes a huge dive from too many enemies being on screen. Machine guns are near unusable (espically in raid mode) due to recoil not being adjusted to account for the inconsistent frame rate (In raid mode this can be fixed slightly with the use of homing ammo parts.) There is also a surprising lack of optimization, some raid mode stages contain weather effects that cause slowdown that should honestly just be removed for this version. Your health being at low levels also tank the game's performance due to the damage overlay (yes really, it was dumb in the base game and it's bad here. it makes no sense espically since Revelations 1 on 3ds has a similar effect that does not affect performance.) The load times for this version are also terrible, I have a weaker computer that can run this at a decent framerate on low settings (about what this version does) yet the load times on Vita are 7 to 8 times longer and can take up to 40 seconds each, especially in Raid Mode.
While having no content cut outside of ResidentEvil.Net functionality might seem appealing, the game's technical performance, unintuitive control scheme, and audio compression hamper this rather underrated Resident Evil experience. While I can respect Capcom for putting this on Vita for Sony Handheld fans, this port just isn't up to snuff. You should play this elsewhere. There's better Vita games out there than this.… Expand